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	<title>Raynegard Wiki - User contributions [en]</title>
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	<updated>2026-11-01T04:32:44Z</updated>
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		<id>https://Selrach2040.com/wiki/index.php?title=Letters&amp;diff=1574</id>
		<title>Letters</title>
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		<updated>2026-10-18T07:23:00Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Link NPC, country and location names in the Korean and English letter texts (backup of rev 1573 kept locally) (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letters ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;48.dat&amp;lt;/code&amp;gt; — 48 quest/story correspondence records, part of the [[Misc items]] type-8 family. Every record&#039;s English name is literally &amp;quot;Letter&amp;quot; (no unique English title), so the Korean name is the only unique identifier — same no-distinguishing-English-name situation as [[Emblems]], but here each entry does carry unique Korean flavor text (&amp;lt;code&amp;gt;cpt48.txt&amp;lt;/code&amp;gt;, English side literal &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, never localized). One flat sortable table, anchored by Korean name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Entry # !! Korean name !! Content (Korean) !! Icon # !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;span id=&amp;quot;광공입문서 초역_48_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;광공입문서 초역 || [프래어피드 입문]을 현대어로 번역한 편지 : [프래어피드는 농축 생성한 프래어 광석의 부차적인 효과로서 갑자기 나타나는 금색 에너지의 둥근 물체이다. 이 불안정한 프래어피드는, 만지기만 해도 공간이동 하는 성가신 성질을 갖고있다.] || 272 || 48,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;span id=&amp;quot;갱도공사진척보고_48_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;갱도공사진척보고 || [[로로스]]가 [[유릭란느]]에게 보낸 편지. 공사의 진행사항이 쓰여져 있다. [현재 진행중의 그리커스 갱도의 공사인데, 순조롭게 진행되고 있다. 조금만 더 하면 레이렉산 쪽에 가까워 질 것이다. 그건 그렇고, 이 갱도는 상당한 기술력으로 만들어져 있다. 지금까지 이렇게 훌륭한 것은 본 적이 없다.] || 272 || 48,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;span id=&amp;quot;유적건설기 역_48_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;유적건설기 역 || [아페릿 건설기]를 현대어로 번역한 것이다.[우리 레인가드인들이 세계의 패권을 잡게 될 날도 멀지 않았다. 조금 이르긴 하지만, 세계제패를 기념하여 아페릿을 건설하기로 하겠다. 반역자들은 모두 이 감옥에 가두고, 우린 영원한 영화를 누리게 될 것이다.] || 272 || 48,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;lt;span id=&amp;quot;대륙제패 사본역_48_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;대륙제패 사본역 || [대륙제패의 사본]을 현대어로 번역. [세상의 모든 이치를 뒤엎을 힘을 손에넣은 우리에게 적 따윈 존재할 수 없었다. 우선 쉬에나를 굴복시켜 그 땅에 있는 다양한 광석으로 군사시설을 확충하고, 두란하임을 공격했다. 그들은 아직도 저항하고 있지만 풍전등화라 하던가. 우리가 패권을 잡을날이 가까워지고 있다.] || 272 || 48,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &amp;lt;span id=&amp;quot;제2신관께 연락_48_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;제2신관께 연락 || [[콜스라홈]]이 [[유릭란느]] 앞으로 보낸 편지다. 다음과 같은 내용이 쓰여있다.[이곳의 상황을 알려드리겠습니다. [[보간겔크]]가 [[노이베리]]에 내린 계엄령으로 외출금지가 되었습니다. 기분이 좀 낳아지면 계엄령을 거두겠죠. 그리고, 심부름꾼에게 릴을 보냈으니 드십시오. 그럼 이만] || 272 || 48,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &amp;lt;span id=&amp;quot;제4신관께 연락_48_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;제4신관께 연락 || [[유릭란느]]가 [[콜스라홈]]에게 보낸 편지다. 내용은 다음과 같다. [편지 고맙습니다. [[노이베리]]가 걱정되는군요. 나는 지금부터 조사를 계속하기 위해 서쪽에 있는 옛 사당에 가지 않으면 안됩니다. 남은 일들을 부탁 드리겠습니다.] || 272 || 48,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &amp;lt;span id=&amp;quot;지표의 서 초역_48_7&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;지표의 서 초역 || [지표의 서]를 현대어로 번역한 것이다. [레인가드의 혈통을 이어받은 이들이여, 함께 고난의 길을 걷는 이들이여. 이것을 발견하면 서쪽 사당에 모여라. 그리하여 우리들의 나라를 재건하자] || 272 || 48,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &amp;lt;span id=&amp;quot;제2신관께 편지_48_8&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;제2신관께 편지 || [[콜스라홈]]이 [[유릭란느]] 앞으로 보낸 편지다. 다음과 같은 내용이 쓰여있다. &amp;amp;#91;[[보간겔크]]님이 내린 계엄령이 마을 사람들의 불만을 사고 있습니다. 지금 당장이라도 폭발할 기세입니다. 나 혼자서는 막을 수 없습니다. 유릭란느님, 빨리 돌아와 주실수는 없으신가요?] || 272 || 48,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &amp;lt;span id=&amp;quot;하루군 에게_48_9&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;하루군 에게 || &amp;amp;#91;[[할]]님. 나는 무사하다. 안심 하거라. 사막에 있어야 할 내가 왜 이 [[알멘드라 유적]]에 있는지, 솔직히 나 자신도, 설명할 수 없는 이 사건 때문에 당황하고 있다. 하지만 이것은 인간증발사건을 푸는 실마리가 될지도 모른다. 신속히 나의 소식을 연구소에 알려라. 부탁한다. [[칼크슈타인]]으로부터] || 272 || 48,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &amp;lt;span id=&amp;quot;고르스탑전기초역 _48_10&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;고르스탑전기초역  || &amp;amp;#91;[[고루스 탑]] 전기]를 현대어로 번역한 것으로 내용은 다음과 같다. [우리들은, 하늘과 땅의 도리에 어긋난 힘을 갖은 사악한 나라 레인가드와 싸우고 있습니다. 힘과 영화만을 추구하는, 인간의 도리를 벗어난 레인가드인들에게 패할 수는 없습니다. 설령 싸우다 혼자가 될지라도 그들과의 전쟁을 계속할 것입니다.] || 272 || 48,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &amp;lt;span id=&amp;quot;평지에서 온 보고_48_11&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;평지에서 온 보고 || [[술라]]가 [[몰다누스]]에게 보내는 편지에는 다음과 같은 내용이 쓰여져 있다. [몰다누스님, 새로운 농지대로서 개간 중이었던 [[노돌 평지|노돌평지]]에도 이상한 문양이 나타나기 시작했습니다. 이대로라면 아무리 개간을 계속해도 소용이 없습니다. 우리들은 어떻게 대처해야 할까요?] || 272 || 48,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &amp;lt;span id=&amp;quot;귀환요청의 편지_48_12&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;귀환요청의 편지 || [[옥토로베나스]]가 [[가이스]] 장군에게 보낸 편지는 다음과 같다. [가이스 장군각하, [[하룻밤의 탑]]의 괴물은 확실히 퇴치되었습니다. 하지만 조금이라도 마을 밖으로 나가면 여전히 괴물들이 판을 치고 있습니다. [[마우라비리]]의 시민들을 안심시키기 위해서라도, 부디 돌아와 주십시오.] || 272 || 48,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &amp;lt;span id=&amp;quot;요새에서 온 보고_48_13&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;요새에서 온 보고 || [[트로이메리아]]가 [[몰다누스]]에게 보낸 편지에는 [[두란 요새|두란요새]]에 대해 언급되어있다. [돌연히 그 모습을 드러낸 두란하임 요새의 내부구조와 건축물로서의 규모를 생각해 봤을 때, 이 요새야말로, 고대 두란하임의 수도, 요새도시 단드림이 아닐까 하고 추정됩니다. 이 유적에서 역사적 발견을 기대할 수 있을 것입니다.] || 272 || 48,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &amp;lt;span id=&amp;quot;요새조사 소견_48_14&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;요새조사 소견 || [[트로이메리아]]가 [[옥토로베나스]]에게 보낸 편지. [[두란 요새|두란요새]]에 대해 언급되어있다. [돌연히 그 모습을 드러낸 두란하임 요새의 내부구조와 건축물로서의 규모를 생각해 봤을 때, 이 요새야말로, 고대 두란하임의 수도, 요새도시 단드림이 아닐까 하고 추정됩니다. 이 유적에서 역사적 발견을 기대할 수 있을 것입니다.] || 272 || 48,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;lt;span id=&amp;quot;다릴의 보고_48_15&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;다릴의 보고 || [[트로이메리아]]가 [[몰다누스]]에게 보낸 편지에는, 이러한 내용이 쓰여져 있었다. &amp;amp;#91;[[다릴 유적|다릴유적]]은 내부의 풍화가 심각하여, 다른 두란하임유적에서 나타나는 특징을 볼 수 없다. 단, 유적의 서쪽에 있는 둥근 구덩이에, 요새도시 단드림이 존재했었다는 사실이 판명되었습니다. ] || 272 || 48,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &amp;lt;span id=&amp;quot;제4신관께의 편지_48_16&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;제4신관께의 편지 || [[유릭란느]]가 [[콜스라홈]]에게 보낸 편지다. 내용은 다음과 같다. [콜스라홈님, [[노이베리]]가 상당한 곤경에 처해있다고 들었습니다. 조금 있으면 옛 사당의 조사가 끝날 것 같습니다. 일이 끝나는 대로 곧 갈 테니 조금만 더 힘써 주십시오.] || 272 || 48,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &amp;lt;span id=&amp;quot;사당의 서 초역_48_17&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;사당의 서 초역 || 옛 사당의 서를 현대어로 번역한 것이다. [우리들은 그런 실수를 되풀이하지 않기 위해, 재앙을 물리치는 검, 에드닐로구인을 만들었다. 우리의 임무 중 하나는 마쳤다. 또 하나의 임무는 나라를 재건하는 것. 이곳의 동쪽에 있는, 우리들의 고향 가까운 곳에 나라를 만들자.] || 272 || 48,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &amp;lt;span id=&amp;quot;연구소로의 신서_48_18&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;연구소로의 신서 || [[샬돌스탄]]이 [[자이연 연구소]]의 [[미오]]에게 보내는 편지다. 세계의 위기에 대해 호소하고 있다.[세계는 파멸할 위기에 처해있습니다. [[엘레미어 사막]]에 검고 둥근 모양의 물체, [[기가스피어]]가 나타났는데, 이것은 예전의 레인가드를 멸망시켰던 것과 같은 것입니다. 모든 나라가 협력하여 이 위기를 헤쳐나가야만 합니다.] || 272 || 48,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &amp;lt;span id=&amp;quot;재벌에게의 신서_48_19&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;재벌에게의 신서 || [[샬돌스탄|샬돈스탄]]이 [[야지룩트]]의 [[몰다누스]]에게 보낸 편지이다. [ 세계는 파멸할 위기에 처해있습니다. [[엘레미어 사막]]에 검고 둥근 모양의 물체, [[기가스피어]]가 나타났는데, 이것은 예전의 레인가드를 멸망시켰던 것과 같은 것입니다. 모든 나라가 협력하여 이 위기를 헤쳐나가야만 합니다.] || 272 || 48,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &amp;lt;span id=&amp;quot;족장께의 신서_48_20&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;족장께의 신서 || [[샬돌스탄|샬돈스탄]]이 흙의 족장,[[노욘 카찬|노욘카찬]]에게 보내는 편지다. [ 세계는 파멸할 위기에 처해있습니다. [[엘레미어 사막]]에 검고 둥근 모양의 물체, [[기가스피어]]가 나타났는데, 이것은 예전의 레인가드를 멸망시켰던 것과 같은 것입니다. 모든 나라가 협력하여 이 위기를 헤쳐나가야만 합니다.] || 272 || 48,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || &amp;lt;span id=&amp;quot;재앙의 기록 초서_48_21&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;재앙의 기록 초서 || [재앙의 기록]의 현대어판이다. [세계제패의 날을 코앞에 두고, 요새도시 단드림에서 두란하임의 예상치 않은 저항에 부딪친 우리는 [[프래어 드라이버]]로 단드림을 소멸시키기로 결정했다. 그러나 프래어 드라이버의 제어에 실패. 세계전역에 죽음의 빛을 퍼뜨리는 결과가 되어버렸다.] || 272 || 48,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || &amp;lt;span id=&amp;quot;초목의장께 편지_48_22&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;초목의장께 편지 || [[스타리에라]]가 [[슈비 카찬|슈비카찬]]에게 보낸 편지.내용은 다음과 같다. [초목의 족장, 슈비카찬. 물의 주민들이 행방불명이 되고있는 사실을 당신도 들어 알고있으리라 짐작되오. 우리들, 같은 쉬에나의 혈통을 이어받은 사람들로서, 이것을 모른 척 하고 넘어갈 수는 없는 일. 아무쪼록 그들에게 힘이되어 주시오] || 272 || 48,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || &amp;lt;span id=&amp;quot;흙의장께 편지_48_23&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;흙의장께 편지 || [[슈비 카찬|슈비카찬]]이 [[노욘 카찬|노욘카찬]]에게 보낸 편지. 다음과 같다. [노욘카찬. 물의 주민들에게 일어나고 있는 일들이, 우리들의 힘으로는 어쩔 수 없는 것은 아닌지. 무녀님들의 말씀을 듣고 따르는 것이 최선에 길이라 생각되어지는데, 어떻소?] || 272 || 48,23&lt;br /&gt;
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| 24 || &amp;lt;span id=&amp;quot;준비 재촉의 편지_48_24&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;준비 재촉의 편지 || [[노욘 카찬|노욘카찬]]이 [[슈비 카찬|슈비카찬]]에게 보낸 편지. 만반의 준비를 재촉하고있다. [슈비카찬. 무녀가 말하는 대지의 분노의 날도 가까워 오고있다. 혈기 넘치는 젊은이들이 지하에 잠입하거나 하지않도록 잘 감시하시오. 텐트를 보강하고, 불의 취급에는 조심하도록. 그럼 건강에 유의하시오] || 272 || 48,24&lt;br /&gt;
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| 25 || &amp;lt;span id=&amp;quot;유적에서의 편지_48_25&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;유적에서의 편지 || [[스타리에라]]가 [[노욘 카찬|노욘카찬]]에게 보내는 편지. 다음과 같은 내용이 쓰여있다. [족장, 선조의 땅에 가던 도중 괴물들로 인해 발이 묶여 있는 상태입니다. 하지만 우리들의 조상을 생각하는 마음은 하늘에 닿을 듯합니다. 불타는 혼으로 녀석들을 없애고 반드시 선조의 땅 쉬에나에 도착하겠습니다.] || 272 || 48,25&lt;br /&gt;
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| 26 || &amp;lt;span id=&amp;quot;원조의 요청_48_26&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;원조의 요청 || [[노욘 카찬|노욘카찬]]이 [[몰다누스]]에게 보낸 편지. 내용은 이렇다. [갑작스러운 편지로 놀랐으리라 생각된다. 실은 긴히 부탁할 것이 있다. 우리의 동포, 물의 민족이 기아에 허덕이고 있지만 우리 흙의 주민에게는 여분의 식량이 없다.괜찮다면 조금만 나누어 줄 수는 없는가.] || 272 || 48,26&lt;br /&gt;
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| 27 || &amp;lt;span id=&amp;quot;족장께의 회답_48_27&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;족장께의 회답 || [[몰다누스]]가 [[노욘 카찬|노욘카찬]]에게 보낸 편지. 이런 내용이 쓰여있다. [편지 잘 받아보았습니다. 노욘카찬님의 마음의 고통이 문면으로도 절절히 느껴졌습니다. 이곳도 갖가지 이변으로 힘든 나날들이지만, 식량을 나눠드리겠습니다. 물의 주민 여러분에게 나누어 주십시오.] || 272 || 48,27&lt;br /&gt;
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| 28 || &amp;lt;span id=&amp;quot;물의장께의 축사_48_28&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;물의장께의 축사 || [[노욘 카찬|노욘카찬]]이 [[토스타 캣산|토스타카찬]]보낸 편지. [물의 주민이 차례차례로 모두 없어져 버리는 게 아닌가 하고 걱정했었는데, 모두 무사히 돌아와 주어서 기쁘게 생각하고 있다. 앞으로도 어려운 일이 생기면, 서로 협력하여 해쳐나가도록 하자.] || 272 || 48,28&lt;br /&gt;
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| 29 || &amp;lt;span id=&amp;quot;어머니께_48_29&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;어머니께 || [[멜크]]가 제 2신관에게 보낸 편지. [어머니께. 안녕히 지내셨어요. 어언 10년 만에 드리는 편지가 되는 것 같군요. 일이 바빠 하늘을 올려다볼 시간조차 없는데, [[노이베리]]의 하늘은 아직도 높고 푸른가요. 요새는 왠지 고향이 그리워서 견딜 수가 없습니다. 몸 건강히 지내세요. 당신의 딸로부터] || 272 || 48,29&lt;br /&gt;
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| 30 || &amp;lt;span id=&amp;quot;괜찮습니까?_48_30&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;괜찮습니까? || [[할]]이 [[악커맨]]에게 보낸 편지. 외로운 느낌이다. [소장님. 연구소에서의 프래어 실험이 안타깝게도 실패로 끝났다는 소문을 들었습니다. 다치신 곳은 없는지 걱정이 되어 이렇게 펜을 들었습니다. 아무쪼록 별일이 없기를 진심으로 기원합니다. 당신의 불초한 부하로부터.] || 272 || 48,30&lt;br /&gt;
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| 31 || &amp;lt;span id=&amp;quot;다요새공격명령서_48_31&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;다요새공격명령서 || 레인가드어로 쓰여져 있다. 무언가의 작전명령서 같다. [단드림요새에 진을 치고 있는 병사들은 예상외로 강하고, 그 요새 또한 튼튼하다. 아군의 피해도 커진 지금, 예의 병기를 사용하는 것이 최선의 길이라 생각된다. 모든 병사들은 이 준비에 착수하라.] || 272 || 48,31&lt;br /&gt;
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| 32 || &amp;lt;span id=&amp;quot;비상사태_48_32&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;비상사태 || [[마리아]]가 [[미오]]에게 보낸 편지. 다급한 느낌의 내용이다. [마리아입니다. 사막의 유적이 아직도 전기능 활동중인 것으로 밝혀졌습니다. 유적내의 수호자도 건재합니다. 또한 네가스피어의 발생도 확인 했습니다. 지금 즉시 [[자이렌]] 전역에 경보발령을 내려주십시오. 틀림없는 긴급 사태입니다.] || 272 || 48,32&lt;br /&gt;
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| 33 || &amp;lt;span id=&amp;quot;피난하세요_48_33&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;피난하세요 || [[미오]]가 [[자이연 연구소]]의 직원에게 보낸 편지. 사태가 싱당히 긴박해지고 있다. [지하실험실의 프래어가 폭발직전에있는 사실은 누가봐도 알 수 있습니다. 현재 연구소에서는 나의 권한 하에 정식으로 실험의 실패를 인정하고, 지하실험실을 방치하기로 결정했습니다. 관계자전원, 신속히 그 곳으로부터 나오십시오.!] || 272 || 48,33&lt;br /&gt;
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| 34 || &amp;lt;span id=&amp;quot;잘 지내세요_48_34&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;잘 지내세요 || [[미오]]가 [[할]]에게 보낸 편지다. 그녀의 꼼꼼한 성격을 엿볼 수 있다. [할, 건강하지? 매일매일 일하느라 수고가 많구나. 그곳은 어떠니? 내가있는 이곳은 변함이 없어. 실험준비로 조금 바쁘긴 하지만. 짬이 생기면 다시 편지 쓸게. 그럼 이만.] || 272 || 48,34&lt;br /&gt;
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| 35 || &amp;lt;span id=&amp;quot;빨리 돌아와_48_35&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;빨리 돌아와 || [마음을 가다듬고 들어 주세요. 슬픈 소식입니다. [[멜크]]가, 사라졌습니다. 그녀 뿐만이 아닙니다... [[노버트]]도 [[그록]]도 [[셀다]]도. [[마리아]], 빨리 돌아오세요.. 최악의 경우, 세계는 멸망할 것입니다. [[미오]]로부터] || 272 || 48,35&lt;br /&gt;
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| 36 || &amp;lt;span id=&amp;quot;슬픈 소식이다_48_36&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;슬픈 소식이다 || [슬픈 소식이다. 실험은 실패로 끝났다. 활성해진 프래어는 돌연 팽창하는 검은 구슬을 만들어 냈다. 끝내 그 구슬은 팽창을 멈추고, 그리고...폭발했다. 실험책임자 [[멜크]], 주임인 [[노버트]], 직원 [[그록]], 실험조수 [[셀다]], 이 네명이 사라져 버렸다.정말로 안타깝다. 빨리 돌아오거라.] || 272 || 48,36&lt;br /&gt;
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| 37 || &amp;lt;span id=&amp;quot;여쭙겠습니다_48_37&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;여쭙겠습니다 || &amp;amp;#91;[[미오]] 르 페이님께. 알고 싶습니다. 실험결과는 어떻게 되었습니까? 언제부턴가 [[자이렌]]으로부터의 소식이 두절되어, 출장소 사람들은 연구소에서 무슨일이 일어났는지 걱정하고 있습니다. 괜찮으시다면 결과를 들려주십시오. --- [[마리아]] 반 유지얼] || 272 || 48,37&lt;br /&gt;
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| 38 || &amp;lt;span id=&amp;quot;이번의 실험_48_38&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;이번의 실험 || [[미오]]가 [[몰다누스]]에게 보낸 편지. 다음과 같은 내용이 쓰여져 있었다. [지난번, 우리의 시험장에서 검증을 해본결과, 화제가 되었던 프래어 광석에 지극히 위험한 속성이 존재한다는 사실이 분명해졌습니다. 몰다누스님의 힘으로 [[야지룩트]]국의 모든 사람들에게 광석을 버리도록 설득하여 주시겠습니까?] || 272 || 48,38&lt;br /&gt;
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| 39 || &amp;lt;span id=&amp;quot;내주이후의 예정_48_39&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;내주이후의 예정 || [[칼크슈타인]]이 사막조사를 하고있는 자이연의 직원에게 보내는 편지. 예정표일까. [예정이 결정됐다. 실험 때까지 돌아오도록. 2주 [[이라맨산]] 조사(외근자 전원). 3주 광장에서 소장 발표(소장). 4주 자이연 앞에서 공개실험예고(소장). 5주 자이연 내에서 공개실험(지하에서)] || 272 || 48,39&lt;br /&gt;
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| 40 || &amp;lt;span id=&amp;quot;잘 지내세요_48_40&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;잘 지내세요 || &amp;amp;#91;[[타루|타루타루]] 안녕? [[바라트]]에서 여전히 잘 지내고 있겠지. 거대한 고대유적은 발견했어? 참, 그곳에 가있는 [[마리아]]는 잘 있니? 좌천된 거라고 본인은 불만이 많겠지만 말야. 위로도 해 주면서 사이 좋게 지냈으면 좋겠다. --- [[미오]]&amp;amp;#93; || 272 || 48,40&lt;br /&gt;
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| 41 || &amp;lt;span id=&amp;quot;초대장_48_41&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;초대장 || [[악커맨]]이 [[샬돌스탄]]에게 보내는 편지다. 실험에 초대하는 내용인 듯하다. [이번 [[자이연 연구소]]에서는, 프래어 실험을 하기로 했습니다. 따라서 신관장 샬돌스탄님께서 꼭 와주셔, 우리 자이연 연구소의 새로운 첫 걸음을 함께 축하해 주시기를 바라는 바입니다.] || 272 || 48,41&lt;br /&gt;
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| 42 || &amp;lt;span id=&amp;quot;지하통로망의 건_48_42&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;지하통로망의 건 || [[애쉬호어]]가 [[미오]]에게 보내는 편지다. 조사보고서 같이 보인다. [지하통로망에서는 고대유적이 다수 발견되고 있습니다. 이 유적들은, 현 조사단계로 보아 모두 레인가드의 유적입니다. 이 모든 유적의 조사를 [[타루]] 혼자서 하기는 벅찹므로, 본국에서 인원을 파견 시켜 주셨으면 합니다.] || 272 || 48,42&lt;br /&gt;
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| 43 || &amp;lt;span id=&amp;quot;보고서.미오님께_48_43&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;보고서.미오님께 || [[라리]]가 [[미오]]에게 보내는 편지다. 뭔가의 조사보고서 같다. [미오님. 추측하신 그대로입니다. 프래어 광석은 누군가 벌써 파헤쳐가고 없었습니다. 상당기간동안 이곳에서 채굴작업을 한 것 같으나, 현장에는 그 채굴자를 추측할만한 아무런 실마리도 찾지 못했습니다.] || 272 || 48,43&lt;br /&gt;
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| 44 || &amp;lt;span id=&amp;quot;논밭에서의 보고_48_44&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;논밭에서의 보고 || [[술라]]가 [[몰다누스]]에게 보낸 편지에는 이런 것이 쓰여져 있었다. [몰다누스님 논과밭에 큰일이 났습니다. 벼와 이삭이 이상한 문양을 만들기 위해 뿌리부터 쓰러져있어, 거의가 시들어 버렸습니다. 올해는 제대로 수확할 수 없을 겁니다. 어떻게 할 도리가 없을까요?] || 272 || 48,44&lt;br /&gt;
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| 45 || &amp;lt;span id=&amp;quot;지하통로의 구조_48_45&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;지하통로의 구조 || [[파라보리카]]가 [[돌체]]에게 보낸 편지에는 다음과 같은 것이 쓰여져 있다. [돌체 대장, 이 지하통로망의 길은 미로와 같이 복잡합니다.지상으로 향해 있는지, 지하에 묻혀있는지 전혀 알 수가 없습니다. 하지만 캐낼 수 있는 광석의 질과 수량은 지금까지의 것들보다 훨씬 좋습니다. 파라보리카로부터] || 272 || 48,45&lt;br /&gt;
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| 46 || &amp;lt;span id=&amp;quot;유적건설기_48_46&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;유적건설기 || [아페릿 건설기]를 현대어로 번역한 것이다.[우리 레인가드인들이 세계의 패권을 잡게 될 날도 멀지 않았다. 조금 이르긴 하지만, 세계제패를 기념하여 아페릿을 건설하기로 하겠다. 반역자들은 모두 이 감옥에 가두고,우린 영원한 영화를 누리게 될 것이다.] || 272 || 48,46&lt;br /&gt;
|-&lt;br /&gt;
| 47 || &amp;lt;span id=&amp;quot;사면장_48_47&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;사면장 || 신관장 [[샬돌스탄]]이 전에 추방한 [[어랜쥬쥬]]를 용서하고, 그 명예를 회복하겠다는 내용의 서면[어랜쥬쥬의 추방을 해제하고 빛의 관저로의 귀환을 받아들인다.] || 272 || 48,47&lt;br /&gt;
|-&lt;br /&gt;
| 48 || &amp;lt;span id=&amp;quot;즈안볼게전_48_48&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;즈안볼게전 || [[몰다누스]]가 [[즈안볼게]]에게 보낸 편지. 무언가 즈안볼게에게 귀띔하는 듯하나, 엄중하게 봉인되어있어 내용은 알 수 없다. || 272 || 48,48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== English translation (AI-generated) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #c8a200; background:#fff8d6; color:#202122; padding:0.6em 0.9em; margin:0.5em 0 1em;&amp;quot;&amp;gt;&#039;&#039;&#039;This is an AI-generated English translation, not official game text.&#039;&#039;&#039; The game shipped no English for these letters: every name in &amp;lt;code&amp;gt;48.dat&amp;lt;/code&amp;gt; is &amp;quot;Letter&amp;quot; and every English half of &amp;lt;code&amp;gt;cpt48.txt&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. The translations below were machine-translated from the Korean above. Character, place, item and book names were taken from the game&#039;s own source data (the English names in the other &amp;lt;code&amp;gt;textdata&amp;lt;/code&amp;gt; catalogs, e.g. the NPC tables, the map/location tables and the [[Books]] in 44–47.dat) so they match the rest of the English client. Four names do not appear anywhere in the source data, so they are AI transliterations: &amp;quot;Maria van Yujiel&amp;quot; (마리아 반 유지얼), &amp;quot;Mio le Fay&amp;quot; (미오 르 페이), &amp;quot;Tar-Tar&amp;quot; (타루타루, Mio&#039;s nickname for Tar) and &amp;quot;Elemea Desert&amp;quot; (엘레미어 사막).&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the English names and texts patched into the client&#039;s &amp;lt;code&amp;gt;textdata.bin&amp;lt;/code&amp;gt; by &amp;lt;code&amp;gt;Tools/patch_letters.py&amp;lt;/code&amp;gt;. The in-game names use underscores for spaces (e.g. &amp;lt;code&amp;gt;Tunnel_Progress&amp;lt;/code&amp;gt;) and are capped at 16 characters, so some are abbreviated: &amp;quot;Tr.&amp;quot; means a modern translation of an ancient book. The texts are trimmed to fit the item panel (about 290 bytes, rows under 40 columns), and square brackets are replaced with quotation marks because the client treats &amp;lt;code&amp;gt;[xyz]&amp;lt;/code&amp;gt; as an inline tag. The Korean name links back to the original row above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Entry # !! English name !! Korean name !! Content (English, AI-generated) !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;span id=&amp;quot;Mining_Primer_48_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mining Primer || [[#광공입문서 초역_48_1|광공입문서 초역]] || A modern translation of &amp;quot;Basics of FLARE&amp;quot;: &amp;quot;A Flarepit is a golden sphere of energy that suddenly appears as a side effect of concentrated Flare ore. It is unstable, and merely touching it teleports you.&amp;quot; || 48,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;span id=&amp;quot;Tunnel_Progress_48_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Tunnel Progress || [[#갱도공사진척보고_48_2|갱도공사진척보고]] || From [[NPC:Rolos|Rolos]] to [[NPC:Eurickranne|Eurickranne]], on the construction: &amp;quot;Work on the Glics Drift is going smoothly. A little more and we will be near Mt.Latreck. This tunnel was built with remarkable skill. I have never seen anything so fine.&amp;quot; || 48,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;span id=&amp;quot;Aperit_Rec._Tr._48_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Aperit Rec. Tr. || [[#유적건설기 역_48_3|유적건설기 역]] || A modern translation of &amp;quot;Record of Aperit&amp;quot;: &amp;quot;The day we Raynegard rule the world is near. Though it is early, we shall build Aperit to mark our conquest. All traitors will be locked in this prison, and we shall know eternal glory.&amp;quot; || 48,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;lt;span id=&amp;quot;Conquest_Tr._48_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Conquest Tr. || [[#대륙제패 사본역_48_4|대륙제패 사본역]] || A modern translation of &amp;quot;The Conquest&amp;quot;: &amp;quot;With the power to overturn nature itself, we had no enemies. We subdued Shiena, armed ourselves with its ores and attacked Doulanghaim. They still resist, but they are a candle in the wind. Our day draws near.&amp;quot; || 48,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &amp;lt;span id=&amp;quot;Note_2nd_Priest_48_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Note 2nd Priest || [[#제2신관께 연락_48_5|제2신관께 연락]] || From [[NPC:Colsraholm|Colsraholm]] to [[NPC:Eurickranne|Eurickranne]]: &amp;quot;[[NPC:Vorgangerk|Vorgangerk]] has put [[Location:Noybery|Noybery]] under martial law and no one may go out. Perhaps he will lift it once his mood improves. I sent some Leare with the messenger; please enjoy it.&amp;quot; || 48,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &amp;lt;span id=&amp;quot;Note_4th_Priest_48_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Note 4th Priest || [[#제4신관께 연락_48_6|제4신관께 연락]] || From [[NPC:Eurickranne|Eurickranne]] to [[NPC:Colsraholm|Colsraholm]]: &amp;quot;Thank you for your letter. I am worried about [[Location:Noybery|Noybery]]. I must now go to the old altar in the west to continue my research. I leave the rest in your hands.&amp;quot; || 48,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &amp;lt;span id=&amp;quot;Guidepost_Tr._48_7&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Guidepost Tr. || [[#지표의 서 초역_48_7|지표의 서 초역]] || A modern translation of &amp;quot;The Guidepost&amp;quot;: &amp;quot;You who carry the blood of Raynegard, you who walk the hard road with us: if you find this, gather at the western altar. There we shall rebuild our nation.&amp;quot; || 48,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &amp;lt;span id=&amp;quot;To_2nd_Priest_48_8&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To 2nd Priest || [[#제2신관께 편지_48_8|제2신관께 편지]] || From [[NPC:Colsraholm|Colsraholm]] to [[NPC:Eurickranne|Eurickranne]]: &amp;quot;Lord [[NPC:Vorgangerk|Vorgangerk]]&#039;s martial law has angered the people. They could explode at any moment, and I cannot hold them back alone. Lady Eurickranne, can you not return soon?&amp;quot; || 48,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &amp;lt;span id=&amp;quot;To_Hal_48_9&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Hal || [[#하루군 에게_48_9|하루군 에게]] || &amp;quot;[[NPC:Hal|Hal]], I am safe, so do not worry. Even I cannot explain why I am in the [[Location:Almendra Relics|Almendra Relics]] when I should be in the desert. But this may be a clue to the vanishings. Tell the lab I am alive at once. - [[NPC:Karkstein|Karkstein]]&amp;quot; || 48,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &amp;lt;span id=&amp;quot;Gorus_War_Tr._48_10&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Gorus War Tr. || [[#고르스탑전기초역 _48_10|고르스탑전기초역]] || A modern translation of &amp;quot;The Gorus War&amp;quot;: &amp;quot;We fight Raynegard, an evil nation whose power defies heaven and earth. We cannot lose to a people who seek only power and glory. Even if I am the last one left, I will fight on.&amp;quot; || 48,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &amp;lt;span id=&amp;quot;Plains_Report_48_11&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Plains Report || [[#평지에서 온 보고_48_11|평지에서 온 보고]] || From [[NPC:Sulla|Sulla]] to [[NPC:Mordanus|Mordanus]]: &amp;quot;Lord Mordanus, strange patterns have begun to appear on the [[Location:Nodore Plain|Nodore Plain]], which we were clearing as new farmland. At this rate all our work will be for nothing. What should we do?&amp;quot; || 48,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &amp;lt;span id=&amp;quot;Please_Return_48_12&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Please Return || [[#귀환요청의 편지_48_12|귀환요청의 편지]] || From [[NPC:Octrobenus|Octrobenus]] to General [[NPC:Geyth|Geyth]]: &amp;quot;General, the monster of the [[Location:Tower of a Day|Tower of a Day]] has been slain. But monsters still run rampant just outside town. Please return, if only to reassure the people of [[Location:Maurabiri|Maurabiri]].&amp;quot; || 48,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &amp;lt;span id=&amp;quot;Fort_Report_48_13&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fort Report || [[#요새에서 온 보고_48_13|요새에서 온 보고]] || From [[NPC:Troymeria|Troymeria]] to [[NPC:Mordanus|Mordanus]], about [[Location:Fort Doulang|Fort Doulang]]: &amp;quot;Judging by the layout and scale of the Doulanghaim fortress that suddenly appeared, it may be Dungdrim, the fortified capital of ancient Doulanghaim. We can expect historic finds in these ruins.&amp;quot; || 48,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &amp;lt;span id=&amp;quot;Fort_Survey_48_14&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fort Survey || [[#요새조사 소견_48_14|요새조사 소견]] || From [[NPC:Troymeria|Troymeria]] to [[NPC:Octrobenus|Octrobenus]], about [[Location:Fort Doulang|Fort Doulang]]: &amp;quot;Judging by the layout and scale of the Doulanghaim fortress that suddenly appeared, it may be Dungdrim, the fortified capital of ancient Doulanghaim. We can expect historic finds in these ruins.&amp;quot; || 48,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;lt;span id=&amp;quot;Daril_Report_48_15&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Daril Report || [[#다릴의 보고_48_15|다릴의 보고]] || From [[NPC:Troymeria|Troymeria]] to [[NPC:Mordanus|Mordanus]]: &amp;quot;The [[Location:Daril Relics|Daril Relics]] are badly weathered inside and lack the traits of other Doulanghaim ruins. But we have confirmed that the fortress city of Dungdrim stood in the round pit west of the ruins.&amp;quot; || 48,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &amp;lt;span id=&amp;quot;To_4th_Priest_48_16&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To 4th Priest || [[#제4신관께의 편지_48_16|제4신관께의 편지]] || From [[NPC:Eurickranne|Eurickranne]] to [[NPC:Colsraholm|Colsraholm]]: &amp;quot;Colsraholm, I hear [[Location:Noybery|Noybery]] is in great trouble. My survey of the old altar is nearly done. I will come as soon as it is finished, so please hold on a little longer.&amp;quot; || 48,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &amp;lt;span id=&amp;quot;Altar_Book_Tr._48_17&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Altar Book Tr. || [[#사당의 서 초역_48_17|사당의 서 초역]] || A modern translation of &amp;quot;Ancient Altar&amp;quot;: &amp;quot;So as never to repeat that mistake, we forged Ednilo Guin, the sword that ends calamity. One duty is done. The other is to rebuild our nation. Let us found it in the east, near our homeland.&amp;quot; || 48,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &amp;lt;span id=&amp;quot;Letter_to_Lab_48_18&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Letter to Lab || [[#연구소로의 신서_48_18|연구소로의 신서]] || From [[NPC:Shardolsten|Shardolsten]] to [[NPC:Mio|Mio]] of the [[Location:Xailen Lab.|Xailen Lab]]: &amp;quot;The world faces ruin. A black sphere, the [[Location:Giga Sphere|Giga Sphere]], has appeared in the [[Location:Elemea of Desert|Elemea Desert]]. It is the same thing that destroyed old Raynegard. All nations must unite to overcome this crisis.&amp;quot; || 48,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &amp;lt;span id=&amp;quot;Letter_to_Tycoon_48_19&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Letter to Tycoon || [[#재벌에게의 신서_48_19|재벌에게의 신서]] || From [[NPC:Shardolsten|Shardolsten]] to [[NPC:Mordanus|Mordanus]] of [[Countries of Raynegard#Yarjiluct|Yarjiluct]]: &amp;quot;The world faces ruin. A black sphere, the [[Location:Giga Sphere|Giga Sphere]], has appeared in the [[Location:Elemea of Desert|Elemea Desert]]. It is the same thing that destroyed old Raynegard. All nations must unite to overcome this crisis.&amp;quot; || 48,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &amp;lt;span id=&amp;quot;Letter_to_Chief_48_20&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Letter to Chief || [[#족장께의 신서_48_20|족장께의 신서]] || From [[NPC:Shardolsten|Shardolsten]] to [[NPC:Noyon Katzan|Noyon Katzan]], Earth chief: &amp;quot;The world faces ruin. A black sphere, the [[Location:Giga Sphere|Giga Sphere]], has appeared in the [[Location:Elemea of Desert|Elemea Desert]]. It is the same thing that destroyed old Raynegard. All nations must unite to overcome this crisis.&amp;quot; || 48,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || &amp;lt;span id=&amp;quot;Misfortune_Tr._48_21&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Misfortune Tr. || [[#재앙의 기록 초서_48_21|재앙의 기록 초서]] || A modern edition of &amp;quot;The Misfortune&amp;quot;: &amp;quot;On the eve of conquest, Doulanghaim resisted us at Dungdrim, so we chose to erase the city with the [[Location:The FLARE Driver|FLARE Driver]]. But we lost control of it, and it spread the light of death across the world.&amp;quot; || 48,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || &amp;lt;span id=&amp;quot;To_Plant_Chief_48_22&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Plant Chief || [[#초목의장께 편지_48_22|초목의장께 편지]] || From [[NPC:Starierra|Starierra]] to [[NPC:Shubi Katzan|Shubi Katzan]]: &amp;quot;Chief of Plant, you will have heard that the Water people are vanishing. As fellow heirs of Shiena&#039;s blood, we cannot ignore this. Please lend them your strength.&amp;quot; || 48,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || &amp;lt;span id=&amp;quot;To_Earth_Chief_48_23&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Earth Chief || [[#흙의장께 편지_48_23|흙의장께 편지]] || From [[NPC:Shubi Katzan|Shubi Katzan]] to [[NPC:Noyon Katzan|Noyon Katzan]]: &amp;quot;Noyon Katzan, what is happening to the Water people may be beyond our power. I think heeding the words of the shamans is our best path. What say you?&amp;quot; || 48,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || &amp;lt;span id=&amp;quot;Be_Prepared_48_24&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Be Prepared || [[#준비 재촉의 편지_48_24|준비 재촉의 편지]] || From [[NPC:Noyon Katzan|Noyon Katzan]] to [[NPC:Shubi Katzan|Shubi Katzan]]: &amp;quot;The day of the earth&#039;s wrath that the shaman foretold is near. Keep the hot-blooded youths from sneaking underground. Reinforce the tents and be careful with fire. Stay well.&amp;quot; || 48,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || &amp;lt;span id=&amp;quot;From_the_Ruins_48_25&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From the Ruins || [[#유적에서의 편지_48_25|유적에서의 편지]] || From [[NPC:Starierra|Starierra]] to [[NPC:Noyon Katzan|Noyon Katzan]]: &amp;quot;Chief, monsters have stopped us on the way to the land of our ancestors. But our devotion to them reaches the heavens. With burning spirit we will crush them and reach Shiena.&amp;quot; || 48,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || &amp;lt;span id=&amp;quot;Request_for_Aid_48_26&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Request for Aid || [[#원조의 요청_48_26|원조의 요청]] || From [[NPC:Noyon Katzan|Noyon Katzan]] to [[NPC:Mordanus|Mordanus]]: &amp;quot;Forgive this sudden letter, but I have an urgent request. Our brethren, the Water people, are starving, and we of Earth have no food to spare. Could you share a little?&amp;quot; || 48,26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || &amp;lt;span id=&amp;quot;Reply_to_Chief_48_27&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Reply to Chief || [[#족장께의 회답_48_27|족장께의 회답]] || From [[NPC:Mordanus|Mordanus]] to [[NPC:Noyon Katzan|Noyon Katzan]]: &amp;quot;I received your letter and felt your anguish in every line. We too suffer from strange events, but I will share our food. Please give it to the Water people.&amp;quot; || 48,27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || &amp;lt;span id=&amp;quot;To_Water_Chief_48_28&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Water Chief || [[#물의장께의 축사_48_28|물의장께의 축사]] || From [[NPC:Noyon Katzan|Noyon Katzan]] to [[NPC:Tosta Katzan|Tosta Katzan]]: &amp;quot;I feared the Water people would vanish one by one, so I am glad all of them returned safely. If hard times come again, let us help each other through them.&amp;quot; || 48,28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || &amp;lt;span id=&amp;quot;To_Mother_48_29&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Mother || [[#어머니께_48_29|어머니께]] || From [[NPC:Melk|Melk]] to the second priest: &amp;quot;Dear Mother, it has been ten years since I last wrote. Work keeps me too busy to look at the sky. Is the sky over [[Location:Noybery|Noybery]] still high and blue? Lately I miss home terribly. Take care. Your daughter&amp;quot; || 48,29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || &amp;lt;span id=&amp;quot;Are_You_OK?_48_30&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Are You OK? || [[#괜찮습니까?_48_30|괜찮습니까?]] || From [[NPC:Hal|Hal]] to [[NPC:Akkerman|Akkerman]]: &amp;quot;Director, I heard the Flare experiment at the lab sadly failed. I write because I worry you were hurt. I sincerely pray all is well. From your unworthy subordinate.&amp;quot; || 48,30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || &amp;lt;span id=&amp;quot;Order_of_Attack_48_31&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Order of Attack || [[#다요새공격명령서_48_31|다요새공격명령서]] || Written in Raynegard; a battle order: &amp;quot;The soldiers at Dungdrim fortress are stronger than expected, and the fort is sturdy. With our losses mounting, that weapon is our best course. All soldiers, prepare for it.&amp;quot; || 48,31&lt;br /&gt;
|-&lt;br /&gt;
| 32 || &amp;lt;span id=&amp;quot;Emergency_48_32&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Emergency || [[#비상사태_48_32|비상사태]] || From [[NPC:Maria|Maria]] to [[NPC:Mio|Mio]], urgent in tone: &amp;quot;This is Maria. The desert ruins are still fully active, and their guardian is intact. I have also confirmed a Nega Sphere. Alert all of [[Countries of Raynegard#Xailen|Xailen]] at once. This is a true emergency.&amp;quot; || 48,32&lt;br /&gt;
|-&lt;br /&gt;
| 33 || &amp;lt;span id=&amp;quot;Evacuate_48_33&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Evacuate || [[#피난하세요_48_33|피난하세요]] || From [[NPC:Mio|Mio]] to the [[Location:Xailen Lab.|Xailen Lab]] staff: &amp;quot;Anyone can see the Flare in the underground lab is about to explode. On my authority the lab admits the experiment failed and abandons the underground lab. All staff, get out now!&amp;quot; || 48,33&lt;br /&gt;
|-&lt;br /&gt;
| 34 || &amp;lt;span id=&amp;quot;Take_Care_48_34&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Take Care || [[#잘 지내세요_48_34|잘 지내세요]] || From [[NPC:Mio|Mio]] to [[NPC:Hal|Hal]]: &amp;quot;Hal, are you well? You must be tired from working every day. How are things there? Nothing has changed here, though I am busy preparing the experiment. I will write again when I have time.&amp;quot; || 48,34&lt;br /&gt;
|-&lt;br /&gt;
| 35 || &amp;lt;span id=&amp;quot;Come_Back_Soon_48_35&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Come Back Soon || [[#빨리 돌아와_48_35|빨리 돌아와]] || &amp;quot;Please brace yourself. I have sad news. [[NPC:Melk|Melk]] is gone. Not only her... [[NPC:Noborte|Noborte]], [[NPC:Glock|Glock]] and [[NPC:Selda|Selda]] too. [[NPC:Maria|Maria]], come back quickly. At worst, the world will be destroyed. - [[NPC:Mio|Mio]]&amp;quot; || 48,35&lt;br /&gt;
|-&lt;br /&gt;
| 36 || &amp;lt;span id=&amp;quot;Sad_News_48_36&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sad News || [[#슬픈 소식이다_48_36|슬픈 소식이다]] || &amp;quot;Sad news. The experiment failed. The Flare formed a black sphere that swelled suddenly. It stopped growing, then... exploded. [[NPC:Melk|Melk]], [[NPC:Noborte|Noborte]], [[NPC:Glock|Glock]] and [[NPC:Selda|Selda]] have vanished. It is truly tragic. Come back quickly.&amp;quot; || 48,36&lt;br /&gt;
|-&lt;br /&gt;
| 37 || &amp;lt;span id=&amp;quot;A_Question_48_37&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Question || [[#여쭙겠습니다_48_37|여쭙겠습니다]] || &amp;quot;To [[NPC:Mio|Mio]] le Fay. What came of the experiment? News from [[Countries of Raynegard#Xailen|Xailen]] stopped some time ago, and the branch staff fear something happened at the lab. Please tell us the results if you can. - [[NPC:Maria|Maria]] van Yujiel&amp;quot; || 48,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;The_Experiment_48_38&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Experiment || [[#이번의 실험_48_38|이번의 실험]] || From [[NPC:Mio|Mio]] to [[NPC:Mordanus|Mordanus]]: &amp;quot;Tests at our site have shown that the much-discussed Flare ore is extremely dangerous. Could you use your influence to persuade everyone in [[Countries of Raynegard#Yarjiluct|Yarjiluct]] to throw the ore away?&amp;quot; || 48,38&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Schedule_48_39&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Schedule || [[#내주이후의 예정_48_39|내주이후의 예정]] || From [[NPC:Karkstein|Karkstein]] to the staff in the desert: &amp;quot;Return before the experiment. Wk 2: [[Location:Mt.Iraman|Mt.Iraman]] survey, all field staff. Wk 3: Director&#039;s speech in the square. Wk 4: Notice at the lab. Wk 5: Public experiment, underground.&amp;quot; || 48,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Take_Care_48_40&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Take Care || [[#잘 지내세요_48_40|잘 지내세요]] || &amp;quot;Hi [[NPC:Tar|Tar-Tar]]! Still doing well in [[Countries of Raynegard#Bhalatt|Bhalatt]]? Found any huge ancient ruins yet? Oh, how is [[NPC:Maria|Maria]]? She must grumble about being sent away, but cheer her up and get along. - [[NPC:Mio|Mio]]&amp;quot; || 48,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Invitation_48_41&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Invitation || [[#초대장_48_41|초대장]] || From [[NPC:Akkerman|Akkerman]] to [[NPC:Shardolsten|Shardolsten]]: &amp;quot;The [[Location:Xailen Lab.|Xailen Lab]] will hold a Flare experiment. We would be honored if High Priest Shardolsten would come and celebrate this new first step for our lab with us.&amp;quot; || 48,41&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Tunnel_Network_48_42&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Tunnel Network || [[#지하통로망의 건_48_42|지하통로망의 건]] || From [[NPC:Ashfall|Ashfall]] to [[NPC:Mio|Mio]], a survey report: &amp;quot;Many ancient ruins are being found in the tunnel network. So far all are Raynegard ruins. Surveying them all is too much for [[NPC:Tar|Tar]] alone, so please send more people from home.&amp;quot; || 48,42&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Report_to_Mio_48_43&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Report to Mio || [[#보고서.미오님께_48_43|보고서.미오님께]] || From [[NPC:Rally|Rally]] to [[NPC:Mio|Mio]], a survey report: &amp;quot;Lady Mio, it is as you guessed. Someone had already dug out the Flare ore. They mined here for a long time, but I found no clue as to who the miners were.&amp;quot; || 48,43&lt;br /&gt;
|-&lt;br /&gt;
| 44 || &amp;lt;span id=&amp;quot;Fields_Report_48_44&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fields Report || [[#논밭에서의 보고_48_44|논밭에서의 보고]] || From [[NPC:Sulla|Sulla]] to [[NPC:Mordanus|Mordanus]]: &amp;quot;Lord Mordanus, disaster in the fields! The rice and grain have fallen at the roots to form strange patterns, and nearly all have withered. There will be no harvest this year. What can we do?&amp;quot; || 48,44&lt;br /&gt;
|-&lt;br /&gt;
| 45 || &amp;lt;span id=&amp;quot;Tunnel_Layout_48_45&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Tunnel Layout || [[#지하통로의 구조_48_45|지하통로의 구조]] || From [[NPC:Parabolica|Parabolica]] to [[NPC:Dorche|Dorche]]: &amp;quot;Chief Dorche, this tunnel network is a maze. I cannot tell if it leads up or deeper down. But the ore here is far better in quality and amount than anything before. - Parabolica&amp;quot; || 48,45&lt;br /&gt;
|-&lt;br /&gt;
| 46 || &amp;lt;span id=&amp;quot;Aperit_Record_48_46&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Aperit Record || [[#유적건설기_48_46|유적건설기]] || A modern translation of &amp;quot;Record of Aperit&amp;quot;: &amp;quot;The day we Raynegard rule the world is near. Though it is early, we shall build Aperit to mark our conquest. All traitors will be locked in this prison, and we shall know eternal glory.&amp;quot; || 48,46&lt;br /&gt;
|-&lt;br /&gt;
| 47 || &amp;lt;span id=&amp;quot;Pardon_48_47&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Pardon || [[#사면장_48_47|사면장]] || A decree from High Priest [[NPC:Shardolsten|Shardolsten]] pardoning the banished [[NPC:Auranjuju|Auranjuju]]: &amp;quot;The banishment of Auranjuju is lifted. Return to the Church of Shine is permitted.&amp;quot; || 48,47&lt;br /&gt;
|-&lt;br /&gt;
| 48 || &amp;lt;span id=&amp;quot;To_Zuannebolge_48_48&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Zuannebolge || [[#즈안볼게전_48_48|즈안볼게전]] || A letter from [[NPC:Mordanus|Mordanus]] to [[NPC:Zuannebolge|Zuannebolge]]. It seems to hint at something, but it is tightly sealed and the contents cannot be read. || 48,48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Misc items]]&lt;br /&gt;
* [[Emblems]] — another category with no distinguishing per-item name&lt;br /&gt;
* [[textdata NN.dat]] — record format&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Letters&amp;diff=1573</id>
		<title>Letters</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Letters&amp;diff=1573"/>
		<updated>2026-10-18T07:13:38Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Close notice box (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letters ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;48.dat&amp;lt;/code&amp;gt; — 48 quest/story correspondence records, part of the [[Misc items]] type-8 family. Every record&#039;s English name is literally &amp;quot;Letter&amp;quot; (no unique English title), so the Korean name is the only unique identifier — same no-distinguishing-English-name situation as [[Emblems]], but here each entry does carry unique Korean flavor text (&amp;lt;code&amp;gt;cpt48.txt&amp;lt;/code&amp;gt;, English side literal &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, never localized). One flat sortable table, anchored by Korean name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Entry # !! Korean name !! Content (Korean) !! Icon # !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;span id=&amp;quot;광공입문서 초역_48_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;광공입문서 초역 || [프래어피드 입문]을 현대어로 번역한 편지 : [프래어피드는 농축 생성한 프래어 광석의 부차적인 효과로서 갑자기 나타나는 금색 에너지의 둥근 물체이다. 이 불안정한 프래어피드는, 만지기만 해도 공간이동 하는 성가신 성질을 갖고있다.] || 272 || 48,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;span id=&amp;quot;갱도공사진척보고_48_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;갱도공사진척보고 || 로로스가 유릭란느에게 보낸 편지. 공사의 진행사항이 쓰여져 있다. [현재 진행중의 그리커스 갱도의 공사인데, 순조롭게 진행되고 있다. 조금만 더 하면 레이렉산 쪽에 가까워 질 것이다. 그건 그렇고, 이 갱도는 상당한 기술력으로 만들어져 있다. 지금까지 이렇게 훌륭한 것은 본 적이 없다.] || 272 || 48,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;span id=&amp;quot;유적건설기 역_48_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;유적건설기 역 || [아페릿 건설기]를 현대어로 번역한 것이다.[우리 레인가드인들이 세계의 패권을 잡게 될 날도 멀지 않았다. 조금 이르긴 하지만, 세계제패를 기념하여 아페릿을 건설하기로 하겠다. 반역자들은 모두 이 감옥에 가두고, 우린 영원한 영화를 누리게 될 것이다.] || 272 || 48,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;lt;span id=&amp;quot;대륙제패 사본역_48_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;대륙제패 사본역 || [대륙제패의 사본]을 현대어로 번역. [세상의 모든 이치를 뒤엎을 힘을 손에넣은 우리에게 적 따윈 존재할 수 없었다. 우선 쉬에나를 굴복시켜 그 땅에 있는 다양한 광석으로 군사시설을 확충하고, 두란하임을 공격했다. 그들은 아직도 저항하고 있지만 풍전등화라 하던가. 우리가 패권을 잡을날이 가까워지고 있다.] || 272 || 48,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &amp;lt;span id=&amp;quot;제2신관께 연락_48_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;제2신관께 연락 || 콜스라홈이 유릭란느 앞으로 보낸 편지다. 다음과 같은 내용이 쓰여있다.[이곳의 상황을 알려드리겠습니다. 보간겔크가 노이베리에 내린 계엄령으로 외출금지가 되었습니다. 기분이 좀 낳아지면 계엄령을 거두겠죠. 그리고, 심부름꾼에게 릴을 보냈으니 드십시오. 그럼 이만] || 272 || 48,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &amp;lt;span id=&amp;quot;제4신관께 연락_48_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;제4신관께 연락 || 유릭란느가 콜스라홈에게 보낸 편지다. 내용은 다음과 같다. [편지 고맙습니다. 노이베리가 걱정되는군요. 나는 지금부터 조사를 계속하기 위해 서쪽에 있는 옛 사당에 가지 않으면 안됩니다. 남은 일들을 부탁 드리겠습니다.] || 272 || 48,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &amp;lt;span id=&amp;quot;지표의 서 초역_48_7&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;지표의 서 초역 || [지표의 서]를 현대어로 번역한 것이다. [레인가드의 혈통을 이어받은 이들이여, 함께 고난의 길을 걷는 이들이여. 이것을 발견하면 서쪽 사당에 모여라. 그리하여 우리들의 나라를 재건하자] || 272 || 48,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &amp;lt;span id=&amp;quot;제2신관께 편지_48_8&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;제2신관께 편지 || 콜스라홈이 유릭란느 앞으로 보낸 편지다. 다음과 같은 내용이 쓰여있다. [보간겔크님이 내린 계엄령이 마을 사람들의 불만을 사고 있습니다. 지금 당장이라도 폭발할 기세입니다. 나 혼자서는 막을 수 없습니다. 유릭란느님, 빨리 돌아와 주실수는 없으신가요?] || 272 || 48,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &amp;lt;span id=&amp;quot;하루군 에게_48_9&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;하루군 에게 || [할님. 나는 무사하다. 안심 하거라. 사막에 있어야 할 내가 왜 이 알멘드라 유적에 있는지, 솔직히 나 자신도, 설명할 수 없는 이 사건 때문에 당황하고 있다. 하지만 이것은 인간증발사건을 푸는 실마리가 될지도 모른다. 신속히 나의 소식을 연구소에 알려라. 부탁한다. 칼크슈타인으로부터] || 272 || 48,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &amp;lt;span id=&amp;quot;고르스탑전기초역 _48_10&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;고르스탑전기초역  || [고루스 탑 전기]를 현대어로 번역한 것으로 내용은 다음과 같다. [우리들은, 하늘과 땅의 도리에 어긋난 힘을 갖은 사악한 나라 레인가드와 싸우고 있습니다. 힘과 영화만을 추구하는, 인간의 도리를 벗어난 레인가드인들에게 패할 수는 없습니다. 설령 싸우다 혼자가 될지라도 그들과의 전쟁을 계속할 것입니다.] || 272 || 48,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &amp;lt;span id=&amp;quot;평지에서 온 보고_48_11&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;평지에서 온 보고 || 술라가 몰다누스에게 보내는 편지에는 다음과 같은 내용이 쓰여져 있다. [몰다누스님, 새로운 농지대로서 개간 중이었던 노돌평지에도 이상한 문양이 나타나기 시작했습니다. 이대로라면 아무리 개간을 계속해도 소용이 없습니다. 우리들은 어떻게 대처해야 할까요?] || 272 || 48,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &amp;lt;span id=&amp;quot;귀환요청의 편지_48_12&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;귀환요청의 편지 || 옥토로베나스가 가이스 장군에게 보낸 편지는 다음과 같다. [가이스 장군각하, 하룻밤의 탑의 괴물은 확실히 퇴치되었습니다. 하지만 조금이라도 마을 밖으로 나가면 여전히 괴물들이 판을 치고 있습니다. 마우라비리의 시민들을 안심시키기 위해서라도, 부디 돌아와 주십시오.] || 272 || 48,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &amp;lt;span id=&amp;quot;요새에서 온 보고_48_13&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;요새에서 온 보고 || 트로이메리아가 몰다누스에게 보낸 편지에는 두란요새에 대해 언급되어있다. [돌연히 그 모습을 드러낸 두란하임 요새의 내부구조와 건축물로서의 규모를 생각해 봤을 때, 이 요새야말로, 고대 두란하임의 수도, 요새도시 단드림이 아닐까 하고 추정됩니다. 이 유적에서 역사적 발견을 기대할 수 있을 것입니다.] || 272 || 48,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &amp;lt;span id=&amp;quot;요새조사 소견_48_14&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;요새조사 소견 || 트로이메리아가 옥토로베나스에게 보낸 편지. 두란요새에 대해 언급되어있다. [돌연히 그 모습을 드러낸 두란하임 요새의 내부구조와 건축물로서의 규모를 생각해 봤을 때, 이 요새야말로, 고대 두란하임의 수도, 요새도시 단드림이 아닐까 하고 추정됩니다. 이 유적에서 역사적 발견을 기대할 수 있을 것입니다.] || 272 || 48,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;lt;span id=&amp;quot;다릴의 보고_48_15&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;다릴의 보고 || 트로이메리아가 몰다누스에게 보낸 편지에는, 이러한 내용이 쓰여져 있었다. [다릴유적은 내부의 풍화가 심각하여, 다른 두란하임유적에서 나타나는 특징을 볼 수 없다. 단, 유적의 서쪽에 있는 둥근 구덩이에, 요새도시 단드림이 존재했었다는 사실이 판명되었습니다. ] || 272 || 48,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &amp;lt;span id=&amp;quot;제4신관께의 편지_48_16&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;제4신관께의 편지 || 유릭란느가 콜스라홈에게 보낸 편지다. 내용은 다음과 같다. [콜스라홈님, 노이베리가 상당한 곤경에 처해있다고 들었습니다. 조금 있으면 옛 사당의 조사가 끝날 것 같습니다. 일이 끝나는 대로 곧 갈 테니 조금만 더 힘써 주십시오.] || 272 || 48,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &amp;lt;span id=&amp;quot;사당의 서 초역_48_17&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;사당의 서 초역 || 옛 사당의 서를 현대어로 번역한 것이다. [우리들은 그런 실수를 되풀이하지 않기 위해, 재앙을 물리치는 검, 에드닐로구인을 만들었다. 우리의 임무 중 하나는 마쳤다. 또 하나의 임무는 나라를 재건하는 것. 이곳의 동쪽에 있는, 우리들의 고향 가까운 곳에 나라를 만들자.] || 272 || 48,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &amp;lt;span id=&amp;quot;연구소로의 신서_48_18&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;연구소로의 신서 || 샬돌스탄이 자이연 연구소의 미오에게 보내는 편지다. 세계의 위기에 대해 호소하고 있다.[세계는 파멸할 위기에 처해있습니다. 엘레미어 사막에 검고 둥근 모양의 물체, 기가스피어가 나타났는데, 이것은 예전의 레인가드를 멸망시켰던 것과 같은 것입니다. 모든 나라가 협력하여 이 위기를 헤쳐나가야만 합니다.] || 272 || 48,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &amp;lt;span id=&amp;quot;재벌에게의 신서_48_19&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;재벌에게의 신서 || 샬돈스탄이 야지룩트의 몰다누스에게 보낸 편지이다. [ 세계는 파멸할 위기에 처해있습니다. 엘레미어 사막에 검고 둥근 모양의 물체, 기가스피어가 나타났는데, 이것은 예전의 레인가드를 멸망시켰던 것과 같은 것입니다. 모든 나라가 협력하여 이 위기를 헤쳐나가야만 합니다.] || 272 || 48,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &amp;lt;span id=&amp;quot;족장께의 신서_48_20&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;족장께의 신서 || 샬돈스탄이 흙의 족장,노욘카찬에게 보내는 편지다. [ 세계는 파멸할 위기에 처해있습니다. 엘레미어 사막에 검고 둥근 모양의 물체, 기가스피어가 나타났는데, 이것은 예전의 레인가드를 멸망시켰던 것과 같은 것입니다. 모든 나라가 협력하여 이 위기를 헤쳐나가야만 합니다.] || 272 || 48,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || &amp;lt;span id=&amp;quot;재앙의 기록 초서_48_21&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;재앙의 기록 초서 || [재앙의 기록]의 현대어판이다. [세계제패의 날을 코앞에 두고, 요새도시 단드림에서 두란하임의 예상치 않은 저항에 부딪친 우리는 프래어 드라이버로 단드림을 소멸시키기로 결정했다. 그러나 프래어 드라이버의 제어에 실패. 세계전역에 죽음의 빛을 퍼뜨리는 결과가 되어버렸다.] || 272 || 48,21&lt;br /&gt;
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| 22 || &amp;lt;span id=&amp;quot;초목의장께 편지_48_22&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;초목의장께 편지 || 스타리에라가 슈비카찬에게 보낸 편지.내용은 다음과 같다. [초목의 족장, 슈비카찬. 물의 주민들이 행방불명이 되고있는 사실을 당신도 들어 알고있으리라 짐작되오. 우리들, 같은 쉬에나의 혈통을 이어받은 사람들로서, 이것을 모른 척 하고 넘어갈 수는 없는 일. 아무쪼록 그들에게 힘이되어 주시오] || 272 || 48,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || &amp;lt;span id=&amp;quot;흙의장께 편지_48_23&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;흙의장께 편지 || 슈비카찬이 노욘카찬에게 보낸 편지. 다음과 같다. [노욘카찬. 물의 주민들에게 일어나고 있는 일들이, 우리들의 힘으로는 어쩔 수 없는 것은 아닌지. 무녀님들의 말씀을 듣고 따르는 것이 최선에 길이라 생각되어지는데, 어떻소?] || 272 || 48,23&lt;br /&gt;
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| 24 || &amp;lt;span id=&amp;quot;준비 재촉의 편지_48_24&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;준비 재촉의 편지 || 노욘카찬이 슈비카찬에게 보낸 편지. 만반의 준비를 재촉하고있다. [슈비카찬. 무녀가 말하는 대지의 분노의 날도 가까워 오고있다. 혈기 넘치는 젊은이들이 지하에 잠입하거나 하지않도록 잘 감시하시오. 텐트를 보강하고, 불의 취급에는 조심하도록. 그럼 건강에 유의하시오] || 272 || 48,24&lt;br /&gt;
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| 25 || &amp;lt;span id=&amp;quot;유적에서의 편지_48_25&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;유적에서의 편지 || 스타리에라가 노욘카찬에게 보내는 편지. 다음과 같은 내용이 쓰여있다. [족장, 선조의 땅에 가던 도중 괴물들로 인해 발이 묶여 있는 상태입니다. 하지만 우리들의 조상을 생각하는 마음은 하늘에 닿을 듯합니다. 불타는 혼으로 녀석들을 없애고 반드시 선조의 땅 쉬에나에 도착하겠습니다.] || 272 || 48,25&lt;br /&gt;
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| 26 || &amp;lt;span id=&amp;quot;원조의 요청_48_26&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;원조의 요청 || 노욘카찬이 몰다누스에게 보낸 편지. 내용은 이렇다. [갑작스러운 편지로 놀랐으리라 생각된다. 실은 긴히 부탁할 것이 있다. 우리의 동포, 물의 민족이 기아에 허덕이고 있지만 우리 흙의 주민에게는 여분의 식량이 없다.괜찮다면 조금만 나누어 줄 수는 없는가.] || 272 || 48,26&lt;br /&gt;
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| 27 || &amp;lt;span id=&amp;quot;족장께의 회답_48_27&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;족장께의 회답 || 몰다누스가 노욘카찬에게 보낸 편지. 이런 내용이 쓰여있다. [편지 잘 받아보았습니다. 노욘카찬님의 마음의 고통이 문면으로도 절절히 느껴졌습니다. 이곳도 갖가지 이변으로 힘든 나날들이지만, 식량을 나눠드리겠습니다. 물의 주민 여러분에게 나누어 주십시오.] || 272 || 48,27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || &amp;lt;span id=&amp;quot;물의장께의 축사_48_28&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;물의장께의 축사 || 노욘카찬이 토스타카찬보낸 편지. [물의 주민이 차례차례로 모두 없어져 버리는 게 아닌가 하고 걱정했었는데, 모두 무사히 돌아와 주어서 기쁘게 생각하고 있다. 앞으로도 어려운 일이 생기면, 서로 협력하여 해쳐나가도록 하자.] || 272 || 48,28&lt;br /&gt;
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| 29 || &amp;lt;span id=&amp;quot;어머니께_48_29&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;어머니께 || 멜크가 제 2신관에게 보낸 편지. [어머니께. 안녕히 지내셨어요. 어언 10년 만에 드리는 편지가 되는 것 같군요. 일이 바빠 하늘을 올려다볼 시간조차 없는데, 노이베리의 하늘은 아직도 높고 푸른가요. 요새는 왠지 고향이 그리워서 견딜 수가 없습니다. 몸 건강히 지내세요. 당신의 딸로부터] || 272 || 48,29&lt;br /&gt;
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| 30 || &amp;lt;span id=&amp;quot;괜찮습니까?_48_30&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;괜찮습니까? || 할이 악커맨에게 보낸 편지. 외로운 느낌이다. [소장님. 연구소에서의 프래어 실험이 안타깝게도 실패로 끝났다는 소문을 들었습니다. 다치신 곳은 없는지 걱정이 되어 이렇게 펜을 들었습니다. 아무쪼록 별일이 없기를 진심으로 기원합니다. 당신의 불초한 부하로부터.] || 272 || 48,30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || &amp;lt;span id=&amp;quot;다요새공격명령서_48_31&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;다요새공격명령서 || 레인가드어로 쓰여져 있다. 무언가의 작전명령서 같다. [단드림요새에 진을 치고 있는 병사들은 예상외로 강하고, 그 요새 또한 튼튼하다. 아군의 피해도 커진 지금, 예의 병기를 사용하는 것이 최선의 길이라 생각된다. 모든 병사들은 이 준비에 착수하라.] || 272 || 48,31&lt;br /&gt;
|-&lt;br /&gt;
| 32 || &amp;lt;span id=&amp;quot;비상사태_48_32&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;비상사태 || 마리아가 미오에게 보낸 편지. 다급한 느낌의 내용이다. [마리아입니다. 사막의 유적이 아직도 전기능 활동중인 것으로 밝혀졌습니다. 유적내의 수호자도 건재합니다. 또한 네가스피어의 발생도 확인 했습니다. 지금 즉시 자이렌 전역에 경보발령을 내려주십시오. 틀림없는 긴급 사태입니다.] || 272 || 48,32&lt;br /&gt;
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| 33 || &amp;lt;span id=&amp;quot;피난하세요_48_33&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;피난하세요 || 미오가 자이연 연구소의 직원에게 보낸 편지. 사태가 싱당히 긴박해지고 있다. [지하실험실의 프래어가 폭발직전에있는 사실은 누가봐도 알 수 있습니다. 현재 연구소에서는 나의 권한 하에 정식으로 실험의 실패를 인정하고, 지하실험실을 방치하기로 결정했습니다. 관계자전원, 신속히 그 곳으로부터 나오십시오.!] || 272 || 48,33&lt;br /&gt;
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| 34 || &amp;lt;span id=&amp;quot;잘 지내세요_48_34&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;잘 지내세요 || 미오가 할에게 보낸 편지다. 그녀의 꼼꼼한 성격을 엿볼 수 있다. [할, 건강하지? 매일매일 일하느라 수고가 많구나. 그곳은 어떠니? 내가있는 이곳은 변함이 없어. 실험준비로 조금 바쁘긴 하지만. 짬이 생기면 다시 편지 쓸게. 그럼 이만.] || 272 || 48,34&lt;br /&gt;
|-&lt;br /&gt;
| 35 || &amp;lt;span id=&amp;quot;빨리 돌아와_48_35&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;빨리 돌아와 || [마음을 가다듬고 들어 주세요. 슬픈 소식입니다. 멜크가, 사라졌습니다. 그녀 뿐만이 아닙니다... 노버트도 그록도 셀다도. 마리아, 빨리 돌아오세요.. 최악의 경우, 세계는 멸망할 것입니다. 미오로부터] || 272 || 48,35&lt;br /&gt;
|-&lt;br /&gt;
| 36 || &amp;lt;span id=&amp;quot;슬픈 소식이다_48_36&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;슬픈 소식이다 || [슬픈 소식이다. 실험은 실패로 끝났다. 활성해진 프래어는 돌연 팽창하는 검은 구슬을 만들어 냈다. 끝내 그 구슬은 팽창을 멈추고, 그리고...폭발했다. 실험책임자 멜크, 주임인 노버트, 직원 그록, 실험조수 셀다, 이 네명이 사라져 버렸다.정말로 안타깝다. 빨리 돌아오거라.] || 272 || 48,36&lt;br /&gt;
|-&lt;br /&gt;
| 37 || &amp;lt;span id=&amp;quot;여쭙겠습니다_48_37&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;여쭙겠습니다 || [미오 르 페이님께. 알고 싶습니다. 실험결과는 어떻게 되었습니까? 언제부턴가 자이렌으로부터의 소식이 두절되어, 출장소 사람들은 연구소에서 무슨일이 일어났는지 걱정하고 있습니다. 괜찮으시다면 결과를 들려주십시오. --- 마리아 반 유지얼] || 272 || 48,37&lt;br /&gt;
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| 38 || &amp;lt;span id=&amp;quot;이번의 실험_48_38&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;이번의 실험 || 미오가 몰다누스에게 보낸 편지. 다음과 같은 내용이 쓰여져 있었다. [지난번, 우리의 시험장에서 검증을 해본결과, 화제가 되었던 프래어 광석에 지극히 위험한 속성이 존재한다는 사실이 분명해졌습니다. 몰다누스님의 힘으로 야지룩트국의 모든 사람들에게 광석을 버리도록 설득하여 주시겠습니까?] || 272 || 48,38&lt;br /&gt;
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| 39 || &amp;lt;span id=&amp;quot;내주이후의 예정_48_39&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;내주이후의 예정 || 칼크슈타인이 사막조사를 하고있는 자이연의 직원에게 보내는 편지. 예정표일까. [예정이 결정됐다. 실험 때까지 돌아오도록. 2주 이라맨산 조사(외근자 전원). 3주 광장에서 소장 발표(소장). 4주 자이연 앞에서 공개실험예고(소장). 5주 자이연 내에서 공개실험(지하에서)] || 272 || 48,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;잘 지내세요_48_40&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;잘 지내세요 || [타루타루 안녕? 바라트에서 여전히 잘 지내고 있겠지. 거대한 고대유적은 발견했어? 참, 그곳에 가있는 마리아는 잘 있니? 좌천된 거라고 본인은 불만이 많겠지만 말야. 위로도 해 주면서 사이 좋게 지냈으면 좋겠다. --- 미오] || 272 || 48,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;초대장_48_41&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;초대장 || 악커맨이 샬돌스탄에게 보내는 편지다. 실험에 초대하는 내용인 듯하다. [이번 자이연 연구소에서는, 프래어 실험을 하기로 했습니다. 따라서 신관장 샬돌스탄님께서 꼭 와주셔, 우리 자이연 연구소의 새로운 첫 걸음을 함께 축하해 주시기를 바라는 바입니다.] || 272 || 48,41&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;지하통로망의 건_48_42&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;지하통로망의 건 || 애쉬호어가 미오에게 보내는 편지다. 조사보고서 같이 보인다. [지하통로망에서는 고대유적이 다수 발견되고 있습니다. 이 유적들은, 현 조사단계로 보아 모두 레인가드의 유적입니다. 이 모든 유적의 조사를 타루 혼자서 하기는 벅찹므로, 본국에서 인원을 파견 시켜 주셨으면 합니다.] || 272 || 48,42&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;보고서.미오님께_48_43&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;보고서.미오님께 || 라리가 미오에게 보내는 편지다. 뭔가의 조사보고서 같다. [미오님. 추측하신 그대로입니다. 프래어 광석은 누군가 벌써 파헤쳐가고 없었습니다. 상당기간동안 이곳에서 채굴작업을 한 것 같으나, 현장에는 그 채굴자를 추측할만한 아무런 실마리도 찾지 못했습니다.] || 272 || 48,43&lt;br /&gt;
|-&lt;br /&gt;
| 44 || &amp;lt;span id=&amp;quot;논밭에서의 보고_48_44&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;논밭에서의 보고 || 술라가 몰다누스에게 보낸 편지에는 이런 것이 쓰여져 있었다. [몰다누스님 논과밭에 큰일이 났습니다. 벼와 이삭이 이상한 문양을 만들기 위해 뿌리부터 쓰러져있어, 거의가 시들어 버렸습니다. 올해는 제대로 수확할 수 없을 겁니다. 어떻게 할 도리가 없을까요?] || 272 || 48,44&lt;br /&gt;
|-&lt;br /&gt;
| 45 || &amp;lt;span id=&amp;quot;지하통로의 구조_48_45&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;지하통로의 구조 || 파라보리카가 돌체에게 보낸 편지에는 다음과 같은 것이 쓰여져 있다. [돌체 대장, 이 지하통로망의 길은 미로와 같이 복잡합니다.지상으로 향해 있는지, 지하에 묻혀있는지 전혀 알 수가 없습니다. 하지만 캐낼 수 있는 광석의 질과 수량은 지금까지의 것들보다 훨씬 좋습니다. 파라보리카로부터] || 272 || 48,45&lt;br /&gt;
|-&lt;br /&gt;
| 46 || &amp;lt;span id=&amp;quot;유적건설기_48_46&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;유적건설기 || [아페릿 건설기]를 현대어로 번역한 것이다.[우리 레인가드인들이 세계의 패권을 잡게 될 날도 멀지 않았다. 조금 이르긴 하지만, 세계제패를 기념하여 아페릿을 건설하기로 하겠다. 반역자들은 모두 이 감옥에 가두고,우린 영원한 영화를 누리게 될 것이다.] || 272 || 48,46&lt;br /&gt;
|-&lt;br /&gt;
| 47 || &amp;lt;span id=&amp;quot;사면장_48_47&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;사면장 || 신관장 샬돌스탄이 전에 추방한 어랜쥬쥬를 용서하고, 그 명예를 회복하겠다는 내용의 서면[어랜쥬쥬의 추방을 해제하고 빛의 관저로의 귀환을 받아들인다.] || 272 || 48,47&lt;br /&gt;
|-&lt;br /&gt;
| 48 || &amp;lt;span id=&amp;quot;즈안볼게전_48_48&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;즈안볼게전 || 몰다누스가 즈안볼게에게 보낸 편지. 무언가 즈안볼게에게 귀띔하는 듯하나, 엄중하게 봉인되어있어 내용은 알 수 없다. || 272 || 48,48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== English translation (AI-generated) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #c8a200; background:#fff8d6; color:#202122; padding:0.6em 0.9em; margin:0.5em 0 1em;&amp;quot;&amp;gt;&#039;&#039;&#039;This is an AI-generated English translation, not official game text.&#039;&#039;&#039; The game shipped no English for these letters: every name in &amp;lt;code&amp;gt;48.dat&amp;lt;/code&amp;gt; is &amp;quot;Letter&amp;quot; and every English half of &amp;lt;code&amp;gt;cpt48.txt&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. The translations below were machine-translated from the Korean above. Character, place, item and book names were taken from the game&#039;s own source data (the English names in the other &amp;lt;code&amp;gt;textdata&amp;lt;/code&amp;gt; catalogs, e.g. the NPC tables, the map/location tables and the [[Books]] in 44–47.dat) so they match the rest of the English client. Four names do not appear anywhere in the source data, so they are AI transliterations: &amp;quot;Maria van Yujiel&amp;quot; (마리아 반 유지얼), &amp;quot;Mio le Fay&amp;quot; (미오 르 페이), &amp;quot;Tar-Tar&amp;quot; (타루타루, Mio&#039;s nickname for Tar) and &amp;quot;Elemea Desert&amp;quot; (엘레미어 사막).&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the English names and texts patched into the client&#039;s &amp;lt;code&amp;gt;textdata.bin&amp;lt;/code&amp;gt; by &amp;lt;code&amp;gt;Tools/patch_letters.py&amp;lt;/code&amp;gt;. The in-game names use underscores for spaces (e.g. &amp;lt;code&amp;gt;Tunnel_Progress&amp;lt;/code&amp;gt;) and are capped at 16 characters, so some are abbreviated: &amp;quot;Tr.&amp;quot; means a modern translation of an ancient book. The texts are trimmed to fit the item panel (about 290 bytes, rows under 40 columns), and square brackets are replaced with quotation marks because the client treats &amp;lt;code&amp;gt;[xyz]&amp;lt;/code&amp;gt; as an inline tag. The Korean name links back to the original row above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Entry # !! English name !! Korean name !! Content (English, AI-generated) !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;span id=&amp;quot;Mining_Primer_48_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mining Primer || [[#광공입문서 초역_48_1|광공입문서 초역]] || A modern translation of &amp;quot;Basics of FLARE&amp;quot;: &amp;quot;A Flarepit is a golden sphere of energy that suddenly appears as a side effect of concentrated Flare ore. It is unstable, and merely touching it teleports you.&amp;quot; || 48,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;span id=&amp;quot;Tunnel_Progress_48_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Tunnel Progress || [[#갱도공사진척보고_48_2|갱도공사진척보고]] || From Rolos to Eurickranne, on the construction: &amp;quot;Work on the Glics Drift is going smoothly. A little more and we will be near Mt.Latreck. This tunnel was built with remarkable skill. I have never seen anything so fine.&amp;quot; || 48,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;span id=&amp;quot;Aperit_Rec._Tr._48_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Aperit Rec. Tr. || [[#유적건설기 역_48_3|유적건설기 역]] || A modern translation of &amp;quot;Record of Aperit&amp;quot;: &amp;quot;The day we Raynegard rule the world is near. Though it is early, we shall build Aperit to mark our conquest. All traitors will be locked in this prison, and we shall know eternal glory.&amp;quot; || 48,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;lt;span id=&amp;quot;Conquest_Tr._48_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Conquest Tr. || [[#대륙제패 사본역_48_4|대륙제패 사본역]] || A modern translation of &amp;quot;The Conquest&amp;quot;: &amp;quot;With the power to overturn nature itself, we had no enemies. We subdued Shiena, armed ourselves with its ores and attacked Doulanghaim. They still resist, but they are a candle in the wind. Our day draws near.&amp;quot; || 48,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &amp;lt;span id=&amp;quot;Note_2nd_Priest_48_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Note 2nd Priest || [[#제2신관께 연락_48_5|제2신관께 연락]] || From Colsraholm to Eurickranne: &amp;quot;Vorgangerk has put Noybery under martial law and no one may go out. Perhaps he will lift it once his mood improves. I sent some Leare with the messenger; please enjoy it.&amp;quot; || 48,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &amp;lt;span id=&amp;quot;Note_4th_Priest_48_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Note 4th Priest || [[#제4신관께 연락_48_6|제4신관께 연락]] || From Eurickranne to Colsraholm: &amp;quot;Thank you for your letter. I am worried about Noybery. I must now go to the old altar in the west to continue my research. I leave the rest in your hands.&amp;quot; || 48,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &amp;lt;span id=&amp;quot;Guidepost_Tr._48_7&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Guidepost Tr. || [[#지표의 서 초역_48_7|지표의 서 초역]] || A modern translation of &amp;quot;The Guidepost&amp;quot;: &amp;quot;You who carry the blood of Raynegard, you who walk the hard road with us: if you find this, gather at the western altar. There we shall rebuild our nation.&amp;quot; || 48,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &amp;lt;span id=&amp;quot;To_2nd_Priest_48_8&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To 2nd Priest || [[#제2신관께 편지_48_8|제2신관께 편지]] || From Colsraholm to Eurickranne: &amp;quot;Lord Vorgangerk&#039;s martial law has angered the people. They could explode at any moment, and I cannot hold them back alone. Lady Eurickranne, can you not return soon?&amp;quot; || 48,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &amp;lt;span id=&amp;quot;To_Hal_48_9&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Hal || [[#하루군 에게_48_9|하루군 에게]] || &amp;quot;Hal, I am safe, so do not worry. Even I cannot explain why I am in the Almendra Relics when I should be in the desert. But this may be a clue to the vanishings. Tell the lab I am alive at once. - Karkstein&amp;quot; || 48,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &amp;lt;span id=&amp;quot;Gorus_War_Tr._48_10&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Gorus War Tr. || [[#고르스탑전기초역 _48_10|고르스탑전기초역]] || A modern translation of &amp;quot;The Gorus War&amp;quot;: &amp;quot;We fight Raynegard, an evil nation whose power defies heaven and earth. We cannot lose to a people who seek only power and glory. Even if I am the last one left, I will fight on.&amp;quot; || 48,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &amp;lt;span id=&amp;quot;Plains_Report_48_11&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Plains Report || [[#평지에서 온 보고_48_11|평지에서 온 보고]] || From Sulla to Mordanus: &amp;quot;Lord Mordanus, strange patterns have begun to appear on the Nodore Plain, which we were clearing as new farmland. At this rate all our work will be for nothing. What should we do?&amp;quot; || 48,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &amp;lt;span id=&amp;quot;Please_Return_48_12&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Please Return || [[#귀환요청의 편지_48_12|귀환요청의 편지]] || From Octrobenus to General Geyth: &amp;quot;General, the monster of the Tower of a Day has been slain. But monsters still run rampant just outside town. Please return, if only to reassure the people of Maurabiri.&amp;quot; || 48,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &amp;lt;span id=&amp;quot;Fort_Report_48_13&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fort Report || [[#요새에서 온 보고_48_13|요새에서 온 보고]] || From Troymeria to Mordanus, about Fort Doulang: &amp;quot;Judging by the layout and scale of the Doulanghaim fortress that suddenly appeared, it may be Dungdrim, the fortified capital of ancient Doulanghaim. We can expect historic finds in these ruins.&amp;quot; || 48,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &amp;lt;span id=&amp;quot;Fort_Survey_48_14&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fort Survey || [[#요새조사 소견_48_14|요새조사 소견]] || From Troymeria to Octrobenus, about Fort Doulang: &amp;quot;Judging by the layout and scale of the Doulanghaim fortress that suddenly appeared, it may be Dungdrim, the fortified capital of ancient Doulanghaim. We can expect historic finds in these ruins.&amp;quot; || 48,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;lt;span id=&amp;quot;Daril_Report_48_15&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Daril Report || [[#다릴의 보고_48_15|다릴의 보고]] || From Troymeria to Mordanus: &amp;quot;The Daril Relics are badly weathered inside and lack the traits of other Doulanghaim ruins. But we have confirmed that the fortress city of Dungdrim stood in the round pit west of the ruins.&amp;quot; || 48,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &amp;lt;span id=&amp;quot;To_4th_Priest_48_16&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To 4th Priest || [[#제4신관께의 편지_48_16|제4신관께의 편지]] || From Eurickranne to Colsraholm: &amp;quot;Colsraholm, I hear Noybery is in great trouble. My survey of the old altar is nearly done. I will come as soon as it is finished, so please hold on a little longer.&amp;quot; || 48,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &amp;lt;span id=&amp;quot;Altar_Book_Tr._48_17&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Altar Book Tr. || [[#사당의 서 초역_48_17|사당의 서 초역]] || A modern translation of &amp;quot;Ancient Altar&amp;quot;: &amp;quot;So as never to repeat that mistake, we forged Ednilo Guin, the sword that ends calamity. One duty is done. The other is to rebuild our nation. Let us found it in the east, near our homeland.&amp;quot; || 48,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &amp;lt;span id=&amp;quot;Letter_to_Lab_48_18&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Letter to Lab || [[#연구소로의 신서_48_18|연구소로의 신서]] || From Shardolsten to Mio of the Xailen Lab: &amp;quot;The world faces ruin. A black sphere, the Giga Sphere, has appeared in the Elemea Desert. It is the same thing that destroyed old Raynegard. All nations must unite to overcome this crisis.&amp;quot; || 48,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &amp;lt;span id=&amp;quot;Letter_to_Tycoon_48_19&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Letter to Tycoon || [[#재벌에게의 신서_48_19|재벌에게의 신서]] || From Shardolsten to Mordanus of Yarjiluct: &amp;quot;The world faces ruin. A black sphere, the Giga Sphere, has appeared in the Elemea Desert. It is the same thing that destroyed old Raynegard. All nations must unite to overcome this crisis.&amp;quot; || 48,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &amp;lt;span id=&amp;quot;Letter_to_Chief_48_20&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Letter to Chief || [[#족장께의 신서_48_20|족장께의 신서]] || From Shardolsten to Noyon Katzan, Earth chief: &amp;quot;The world faces ruin. A black sphere, the Giga Sphere, has appeared in the Elemea Desert. It is the same thing that destroyed old Raynegard. All nations must unite to overcome this crisis.&amp;quot; || 48,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || &amp;lt;span id=&amp;quot;Misfortune_Tr._48_21&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Misfortune Tr. || [[#재앙의 기록 초서_48_21|재앙의 기록 초서]] || A modern edition of &amp;quot;The Misfortune&amp;quot;: &amp;quot;On the eve of conquest, Doulanghaim resisted us at Dungdrim, so we chose to erase the city with the FLARE Driver. But we lost control of it, and it spread the light of death across the world.&amp;quot; || 48,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || &amp;lt;span id=&amp;quot;To_Plant_Chief_48_22&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Plant Chief || [[#초목의장께 편지_48_22|초목의장께 편지]] || From Starierra to Shubi Katzan: &amp;quot;Chief of Plant, you will have heard that the Water people are vanishing. As fellow heirs of Shiena&#039;s blood, we cannot ignore this. Please lend them your strength.&amp;quot; || 48,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || &amp;lt;span id=&amp;quot;To_Earth_Chief_48_23&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Earth Chief || [[#흙의장께 편지_48_23|흙의장께 편지]] || From Shubi Katzan to Noyon Katzan: &amp;quot;Noyon Katzan, what is happening to the Water people may be beyond our power. I think heeding the words of the shamans is our best path. What say you?&amp;quot; || 48,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || &amp;lt;span id=&amp;quot;Be_Prepared_48_24&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Be Prepared || [[#준비 재촉의 편지_48_24|준비 재촉의 편지]] || From Noyon Katzan to Shubi Katzan: &amp;quot;The day of the earth&#039;s wrath that the shaman foretold is near. Keep the hot-blooded youths from sneaking underground. Reinforce the tents and be careful with fire. Stay well.&amp;quot; || 48,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || &amp;lt;span id=&amp;quot;From_the_Ruins_48_25&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From the Ruins || [[#유적에서의 편지_48_25|유적에서의 편지]] || From Starierra to Noyon Katzan: &amp;quot;Chief, monsters have stopped us on the way to the land of our ancestors. But our devotion to them reaches the heavens. With burning spirit we will crush them and reach Shiena.&amp;quot; || 48,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || &amp;lt;span id=&amp;quot;Request_for_Aid_48_26&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Request for Aid || [[#원조의 요청_48_26|원조의 요청]] || From Noyon Katzan to Mordanus: &amp;quot;Forgive this sudden letter, but I have an urgent request. Our brethren, the Water people, are starving, and we of Earth have no food to spare. Could you share a little?&amp;quot; || 48,26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || &amp;lt;span id=&amp;quot;Reply_to_Chief_48_27&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Reply to Chief || [[#족장께의 회답_48_27|족장께의 회답]] || From Mordanus to Noyon Katzan: &amp;quot;I received your letter and felt your anguish in every line. We too suffer from strange events, but I will share our food. Please give it to the Water people.&amp;quot; || 48,27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || &amp;lt;span id=&amp;quot;To_Water_Chief_48_28&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Water Chief || [[#물의장께의 축사_48_28|물의장께의 축사]] || From Noyon Katzan to Tosta Katzan: &amp;quot;I feared the Water people would vanish one by one, so I am glad all of them returned safely. If hard times come again, let us help each other through them.&amp;quot; || 48,28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || &amp;lt;span id=&amp;quot;To_Mother_48_29&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Mother || [[#어머니께_48_29|어머니께]] || From Melk to the second priest: &amp;quot;Dear Mother, it has been ten years since I last wrote. Work keeps me too busy to look at the sky. Is the sky over Noybery still high and blue? Lately I miss home terribly. Take care. Your daughter&amp;quot; || 48,29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || &amp;lt;span id=&amp;quot;Are_You_OK?_48_30&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Are You OK? || [[#괜찮습니까?_48_30|괜찮습니까?]] || From Hal to Akkerman: &amp;quot;Director, I heard the Flare experiment at the lab sadly failed. I write because I worry you were hurt. I sincerely pray all is well. From your unworthy subordinate.&amp;quot; || 48,30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || &amp;lt;span id=&amp;quot;Order_of_Attack_48_31&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Order of Attack || [[#다요새공격명령서_48_31|다요새공격명령서]] || Written in Raynegard; a battle order: &amp;quot;The soldiers at Dungdrim fortress are stronger than expected, and the fort is sturdy. With our losses mounting, that weapon is our best course. All soldiers, prepare for it.&amp;quot; || 48,31&lt;br /&gt;
|-&lt;br /&gt;
| 32 || &amp;lt;span id=&amp;quot;Emergency_48_32&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Emergency || [[#비상사태_48_32|비상사태]] || From Maria to Mio, urgent in tone: &amp;quot;This is Maria. The desert ruins are still fully active, and their guardian is intact. I have also confirmed a Nega Sphere. Alert all of Xailen at once. This is a true emergency.&amp;quot; || 48,32&lt;br /&gt;
|-&lt;br /&gt;
| 33 || &amp;lt;span id=&amp;quot;Evacuate_48_33&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Evacuate || [[#피난하세요_48_33|피난하세요]] || From Mio to the Xailen Lab staff: &amp;quot;Anyone can see the Flare in the underground lab is about to explode. On my authority the lab admits the experiment failed and abandons the underground lab. All staff, get out now!&amp;quot; || 48,33&lt;br /&gt;
|-&lt;br /&gt;
| 34 || &amp;lt;span id=&amp;quot;Take_Care_48_34&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Take Care || [[#잘 지내세요_48_34|잘 지내세요]] || From Mio to Hal: &amp;quot;Hal, are you well? You must be tired from working every day. How are things there? Nothing has changed here, though I am busy preparing the experiment. I will write again when I have time.&amp;quot; || 48,34&lt;br /&gt;
|-&lt;br /&gt;
| 35 || &amp;lt;span id=&amp;quot;Come_Back_Soon_48_35&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Come Back Soon || [[#빨리 돌아와_48_35|빨리 돌아와]] || &amp;quot;Please brace yourself. I have sad news. Melk is gone. Not only her... Noborte, Glock and Selda too. Maria, come back quickly. At worst, the world will be destroyed. - Mio&amp;quot; || 48,35&lt;br /&gt;
|-&lt;br /&gt;
| 36 || &amp;lt;span id=&amp;quot;Sad_News_48_36&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sad News || [[#슬픈 소식이다_48_36|슬픈 소식이다]] || &amp;quot;Sad news. The experiment failed. The Flare formed a black sphere that swelled suddenly. It stopped growing, then... exploded. Melk, Noborte, Glock and Selda have vanished. It is truly tragic. Come back quickly.&amp;quot; || 48,36&lt;br /&gt;
|-&lt;br /&gt;
| 37 || &amp;lt;span id=&amp;quot;A_Question_48_37&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Question || [[#여쭙겠습니다_48_37|여쭙겠습니다]] || &amp;quot;To Mio le Fay. What came of the experiment? News from Xailen stopped some time ago, and the branch staff fear something happened at the lab. Please tell us the results if you can. - Maria van Yujiel&amp;quot; || 48,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;The_Experiment_48_38&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Experiment || [[#이번의 실험_48_38|이번의 실험]] || From Mio to Mordanus: &amp;quot;Tests at our site have shown that the much-discussed Flare ore is extremely dangerous. Could you use your influence to persuade everyone in Yarjiluct to throw the ore away?&amp;quot; || 48,38&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Schedule_48_39&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Schedule || [[#내주이후의 예정_48_39|내주이후의 예정]] || From Karkstein to the staff in the desert: &amp;quot;Return before the experiment. Wk 2: Mt.Iraman survey, all field staff. Wk 3: Director&#039;s speech in the square. Wk 4: Notice at the lab. Wk 5: Public experiment, underground.&amp;quot; || 48,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Take_Care_48_40&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Take Care || [[#잘 지내세요_48_40|잘 지내세요]] || &amp;quot;Hi Tar-Tar! Still doing well in Bhalatt? Found any huge ancient ruins yet? Oh, how is Maria? She must grumble about being sent away, but cheer her up and get along. - Mio&amp;quot; || 48,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Invitation_48_41&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Invitation || [[#초대장_48_41|초대장]] || From Akkerman to Shardolsten: &amp;quot;The Xailen Lab will hold a Flare experiment. We would be honored if High Priest Shardolsten would come and celebrate this new first step for our lab with us.&amp;quot; || 48,41&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Tunnel_Network_48_42&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Tunnel Network || [[#지하통로망의 건_48_42|지하통로망의 건]] || From Ashfall to Mio, a survey report: &amp;quot;Many ancient ruins are being found in the tunnel network. So far all are Raynegard ruins. Surveying them all is too much for Tar alone, so please send more people from home.&amp;quot; || 48,42&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Report_to_Mio_48_43&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Report to Mio || [[#보고서.미오님께_48_43|보고서.미오님께]] || From Rally to Mio, a survey report: &amp;quot;Lady Mio, it is as you guessed. Someone had already dug out the Flare ore. They mined here for a long time, but I found no clue as to who the miners were.&amp;quot; || 48,43&lt;br /&gt;
|-&lt;br /&gt;
| 44 || &amp;lt;span id=&amp;quot;Fields_Report_48_44&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fields Report || [[#논밭에서의 보고_48_44|논밭에서의 보고]] || From Sulla to Mordanus: &amp;quot;Lord Mordanus, disaster in the fields! The rice and grain have fallen at the roots to form strange patterns, and nearly all have withered. There will be no harvest this year. What can we do?&amp;quot; || 48,44&lt;br /&gt;
|-&lt;br /&gt;
| 45 || &amp;lt;span id=&amp;quot;Tunnel_Layout_48_45&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Tunnel Layout || [[#지하통로의 구조_48_45|지하통로의 구조]] || From Parabolica to Dorche: &amp;quot;Chief Dorche, this tunnel network is a maze. I cannot tell if it leads up or deeper down. But the ore here is far better in quality and amount than anything before. - Parabolica&amp;quot; || 48,45&lt;br /&gt;
|-&lt;br /&gt;
| 46 || &amp;lt;span id=&amp;quot;Aperit_Record_48_46&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Aperit Record || [[#유적건설기_48_46|유적건설기]] || A modern translation of &amp;quot;Record of Aperit&amp;quot;: &amp;quot;The day we Raynegard rule the world is near. Though it is early, we shall build Aperit to mark our conquest. All traitors will be locked in this prison, and we shall know eternal glory.&amp;quot; || 48,46&lt;br /&gt;
|-&lt;br /&gt;
| 47 || &amp;lt;span id=&amp;quot;Pardon_48_47&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Pardon || [[#사면장_48_47|사면장]] || A decree from High Priest Shardolsten pardoning the banished Auranjuju: &amp;quot;The banishment of Auranjuju is lifted. Return to the Church of Shine is permitted.&amp;quot; || 48,47&lt;br /&gt;
|-&lt;br /&gt;
| 48 || &amp;lt;span id=&amp;quot;To_Zuannebolge_48_48&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Zuannebolge || [[#즈안볼게전_48_48|즈안볼게전]] || A letter from Mordanus to Zuannebolge. It seems to hint at something, but it is tightly sealed and the contents cannot be read. || 48,48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Misc items]]&lt;br /&gt;
* [[Emblems]] — another category with no distinguishing per-item name&lt;br /&gt;
* [[textdata NN.dat]] — record format&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Letters&amp;diff=1572</id>
		<title>Letters</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Letters&amp;diff=1572"/>
		<updated>2026-10-18T07:13:34Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Replace missing Template:Note with an inline notice box (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letters ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;48.dat&amp;lt;/code&amp;gt; — 48 quest/story correspondence records, part of the [[Misc items]] type-8 family. Every record&#039;s English name is literally &amp;quot;Letter&amp;quot; (no unique English title), so the Korean name is the only unique identifier — same no-distinguishing-English-name situation as [[Emblems]], but here each entry does carry unique Korean flavor text (&amp;lt;code&amp;gt;cpt48.txt&amp;lt;/code&amp;gt;, English side literal &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, never localized). One flat sortable table, anchored by Korean name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Entry # !! Korean name !! Content (Korean) !! Icon # !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;span id=&amp;quot;광공입문서 초역_48_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;광공입문서 초역 || [프래어피드 입문]을 현대어로 번역한 편지 : [프래어피드는 농축 생성한 프래어 광석의 부차적인 효과로서 갑자기 나타나는 금색 에너지의 둥근 물체이다. 이 불안정한 프래어피드는, 만지기만 해도 공간이동 하는 성가신 성질을 갖고있다.] || 272 || 48,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;span id=&amp;quot;갱도공사진척보고_48_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;갱도공사진척보고 || 로로스가 유릭란느에게 보낸 편지. 공사의 진행사항이 쓰여져 있다. [현재 진행중의 그리커스 갱도의 공사인데, 순조롭게 진행되고 있다. 조금만 더 하면 레이렉산 쪽에 가까워 질 것이다. 그건 그렇고, 이 갱도는 상당한 기술력으로 만들어져 있다. 지금까지 이렇게 훌륭한 것은 본 적이 없다.] || 272 || 48,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;span id=&amp;quot;유적건설기 역_48_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;유적건설기 역 || [아페릿 건설기]를 현대어로 번역한 것이다.[우리 레인가드인들이 세계의 패권을 잡게 될 날도 멀지 않았다. 조금 이르긴 하지만, 세계제패를 기념하여 아페릿을 건설하기로 하겠다. 반역자들은 모두 이 감옥에 가두고, 우린 영원한 영화를 누리게 될 것이다.] || 272 || 48,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;lt;span id=&amp;quot;대륙제패 사본역_48_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;대륙제패 사본역 || [대륙제패의 사본]을 현대어로 번역. [세상의 모든 이치를 뒤엎을 힘을 손에넣은 우리에게 적 따윈 존재할 수 없었다. 우선 쉬에나를 굴복시켜 그 땅에 있는 다양한 광석으로 군사시설을 확충하고, 두란하임을 공격했다. 그들은 아직도 저항하고 있지만 풍전등화라 하던가. 우리가 패권을 잡을날이 가까워지고 있다.] || 272 || 48,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &amp;lt;span id=&amp;quot;제2신관께 연락_48_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;제2신관께 연락 || 콜스라홈이 유릭란느 앞으로 보낸 편지다. 다음과 같은 내용이 쓰여있다.[이곳의 상황을 알려드리겠습니다. 보간겔크가 노이베리에 내린 계엄령으로 외출금지가 되었습니다. 기분이 좀 낳아지면 계엄령을 거두겠죠. 그리고, 심부름꾼에게 릴을 보냈으니 드십시오. 그럼 이만] || 272 || 48,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &amp;lt;span id=&amp;quot;제4신관께 연락_48_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;제4신관께 연락 || 유릭란느가 콜스라홈에게 보낸 편지다. 내용은 다음과 같다. [편지 고맙습니다. 노이베리가 걱정되는군요. 나는 지금부터 조사를 계속하기 위해 서쪽에 있는 옛 사당에 가지 않으면 안됩니다. 남은 일들을 부탁 드리겠습니다.] || 272 || 48,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &amp;lt;span id=&amp;quot;지표의 서 초역_48_7&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;지표의 서 초역 || [지표의 서]를 현대어로 번역한 것이다. [레인가드의 혈통을 이어받은 이들이여, 함께 고난의 길을 걷는 이들이여. 이것을 발견하면 서쪽 사당에 모여라. 그리하여 우리들의 나라를 재건하자] || 272 || 48,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &amp;lt;span id=&amp;quot;제2신관께 편지_48_8&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;제2신관께 편지 || 콜스라홈이 유릭란느 앞으로 보낸 편지다. 다음과 같은 내용이 쓰여있다. [보간겔크님이 내린 계엄령이 마을 사람들의 불만을 사고 있습니다. 지금 당장이라도 폭발할 기세입니다. 나 혼자서는 막을 수 없습니다. 유릭란느님, 빨리 돌아와 주실수는 없으신가요?] || 272 || 48,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &amp;lt;span id=&amp;quot;하루군 에게_48_9&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;하루군 에게 || [할님. 나는 무사하다. 안심 하거라. 사막에 있어야 할 내가 왜 이 알멘드라 유적에 있는지, 솔직히 나 자신도, 설명할 수 없는 이 사건 때문에 당황하고 있다. 하지만 이것은 인간증발사건을 푸는 실마리가 될지도 모른다. 신속히 나의 소식을 연구소에 알려라. 부탁한다. 칼크슈타인으로부터] || 272 || 48,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &amp;lt;span id=&amp;quot;고르스탑전기초역 _48_10&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;고르스탑전기초역  || [고루스 탑 전기]를 현대어로 번역한 것으로 내용은 다음과 같다. [우리들은, 하늘과 땅의 도리에 어긋난 힘을 갖은 사악한 나라 레인가드와 싸우고 있습니다. 힘과 영화만을 추구하는, 인간의 도리를 벗어난 레인가드인들에게 패할 수는 없습니다. 설령 싸우다 혼자가 될지라도 그들과의 전쟁을 계속할 것입니다.] || 272 || 48,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &amp;lt;span id=&amp;quot;평지에서 온 보고_48_11&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;평지에서 온 보고 || 술라가 몰다누스에게 보내는 편지에는 다음과 같은 내용이 쓰여져 있다. [몰다누스님, 새로운 농지대로서 개간 중이었던 노돌평지에도 이상한 문양이 나타나기 시작했습니다. 이대로라면 아무리 개간을 계속해도 소용이 없습니다. 우리들은 어떻게 대처해야 할까요?] || 272 || 48,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &amp;lt;span id=&amp;quot;귀환요청의 편지_48_12&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;귀환요청의 편지 || 옥토로베나스가 가이스 장군에게 보낸 편지는 다음과 같다. [가이스 장군각하, 하룻밤의 탑의 괴물은 확실히 퇴치되었습니다. 하지만 조금이라도 마을 밖으로 나가면 여전히 괴물들이 판을 치고 있습니다. 마우라비리의 시민들을 안심시키기 위해서라도, 부디 돌아와 주십시오.] || 272 || 48,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &amp;lt;span id=&amp;quot;요새에서 온 보고_48_13&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;요새에서 온 보고 || 트로이메리아가 몰다누스에게 보낸 편지에는 두란요새에 대해 언급되어있다. [돌연히 그 모습을 드러낸 두란하임 요새의 내부구조와 건축물로서의 규모를 생각해 봤을 때, 이 요새야말로, 고대 두란하임의 수도, 요새도시 단드림이 아닐까 하고 추정됩니다. 이 유적에서 역사적 발견을 기대할 수 있을 것입니다.] || 272 || 48,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &amp;lt;span id=&amp;quot;요새조사 소견_48_14&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;요새조사 소견 || 트로이메리아가 옥토로베나스에게 보낸 편지. 두란요새에 대해 언급되어있다. [돌연히 그 모습을 드러낸 두란하임 요새의 내부구조와 건축물로서의 규모를 생각해 봤을 때, 이 요새야말로, 고대 두란하임의 수도, 요새도시 단드림이 아닐까 하고 추정됩니다. 이 유적에서 역사적 발견을 기대할 수 있을 것입니다.] || 272 || 48,14&lt;br /&gt;
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| 15 || &amp;lt;span id=&amp;quot;다릴의 보고_48_15&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;다릴의 보고 || 트로이메리아가 몰다누스에게 보낸 편지에는, 이러한 내용이 쓰여져 있었다. [다릴유적은 내부의 풍화가 심각하여, 다른 두란하임유적에서 나타나는 특징을 볼 수 없다. 단, 유적의 서쪽에 있는 둥근 구덩이에, 요새도시 단드림이 존재했었다는 사실이 판명되었습니다. ] || 272 || 48,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &amp;lt;span id=&amp;quot;제4신관께의 편지_48_16&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;제4신관께의 편지 || 유릭란느가 콜스라홈에게 보낸 편지다. 내용은 다음과 같다. [콜스라홈님, 노이베리가 상당한 곤경에 처해있다고 들었습니다. 조금 있으면 옛 사당의 조사가 끝날 것 같습니다. 일이 끝나는 대로 곧 갈 테니 조금만 더 힘써 주십시오.] || 272 || 48,16&lt;br /&gt;
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| 17 || &amp;lt;span id=&amp;quot;사당의 서 초역_48_17&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;사당의 서 초역 || 옛 사당의 서를 현대어로 번역한 것이다. [우리들은 그런 실수를 되풀이하지 않기 위해, 재앙을 물리치는 검, 에드닐로구인을 만들었다. 우리의 임무 중 하나는 마쳤다. 또 하나의 임무는 나라를 재건하는 것. 이곳의 동쪽에 있는, 우리들의 고향 가까운 곳에 나라를 만들자.] || 272 || 48,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &amp;lt;span id=&amp;quot;연구소로의 신서_48_18&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;연구소로의 신서 || 샬돌스탄이 자이연 연구소의 미오에게 보내는 편지다. 세계의 위기에 대해 호소하고 있다.[세계는 파멸할 위기에 처해있습니다. 엘레미어 사막에 검고 둥근 모양의 물체, 기가스피어가 나타났는데, 이것은 예전의 레인가드를 멸망시켰던 것과 같은 것입니다. 모든 나라가 협력하여 이 위기를 헤쳐나가야만 합니다.] || 272 || 48,18&lt;br /&gt;
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| 19 || &amp;lt;span id=&amp;quot;재벌에게의 신서_48_19&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;재벌에게의 신서 || 샬돈스탄이 야지룩트의 몰다누스에게 보낸 편지이다. [ 세계는 파멸할 위기에 처해있습니다. 엘레미어 사막에 검고 둥근 모양의 물체, 기가스피어가 나타났는데, 이것은 예전의 레인가드를 멸망시켰던 것과 같은 것입니다. 모든 나라가 협력하여 이 위기를 헤쳐나가야만 합니다.] || 272 || 48,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &amp;lt;span id=&amp;quot;족장께의 신서_48_20&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;족장께의 신서 || 샬돈스탄이 흙의 족장,노욘카찬에게 보내는 편지다. [ 세계는 파멸할 위기에 처해있습니다. 엘레미어 사막에 검고 둥근 모양의 물체, 기가스피어가 나타났는데, 이것은 예전의 레인가드를 멸망시켰던 것과 같은 것입니다. 모든 나라가 협력하여 이 위기를 헤쳐나가야만 합니다.] || 272 || 48,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || &amp;lt;span id=&amp;quot;재앙의 기록 초서_48_21&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;재앙의 기록 초서 || [재앙의 기록]의 현대어판이다. [세계제패의 날을 코앞에 두고, 요새도시 단드림에서 두란하임의 예상치 않은 저항에 부딪친 우리는 프래어 드라이버로 단드림을 소멸시키기로 결정했다. 그러나 프래어 드라이버의 제어에 실패. 세계전역에 죽음의 빛을 퍼뜨리는 결과가 되어버렸다.] || 272 || 48,21&lt;br /&gt;
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| 22 || &amp;lt;span id=&amp;quot;초목의장께 편지_48_22&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;초목의장께 편지 || 스타리에라가 슈비카찬에게 보낸 편지.내용은 다음과 같다. [초목의 족장, 슈비카찬. 물의 주민들이 행방불명이 되고있는 사실을 당신도 들어 알고있으리라 짐작되오. 우리들, 같은 쉬에나의 혈통을 이어받은 사람들로서, 이것을 모른 척 하고 넘어갈 수는 없는 일. 아무쪼록 그들에게 힘이되어 주시오] || 272 || 48,22&lt;br /&gt;
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| 23 || &amp;lt;span id=&amp;quot;흙의장께 편지_48_23&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;흙의장께 편지 || 슈비카찬이 노욘카찬에게 보낸 편지. 다음과 같다. [노욘카찬. 물의 주민들에게 일어나고 있는 일들이, 우리들의 힘으로는 어쩔 수 없는 것은 아닌지. 무녀님들의 말씀을 듣고 따르는 것이 최선에 길이라 생각되어지는데, 어떻소?] || 272 || 48,23&lt;br /&gt;
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| 24 || &amp;lt;span id=&amp;quot;준비 재촉의 편지_48_24&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;준비 재촉의 편지 || 노욘카찬이 슈비카찬에게 보낸 편지. 만반의 준비를 재촉하고있다. [슈비카찬. 무녀가 말하는 대지의 분노의 날도 가까워 오고있다. 혈기 넘치는 젊은이들이 지하에 잠입하거나 하지않도록 잘 감시하시오. 텐트를 보강하고, 불의 취급에는 조심하도록. 그럼 건강에 유의하시오] || 272 || 48,24&lt;br /&gt;
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| 25 || &amp;lt;span id=&amp;quot;유적에서의 편지_48_25&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;유적에서의 편지 || 스타리에라가 노욘카찬에게 보내는 편지. 다음과 같은 내용이 쓰여있다. [족장, 선조의 땅에 가던 도중 괴물들로 인해 발이 묶여 있는 상태입니다. 하지만 우리들의 조상을 생각하는 마음은 하늘에 닿을 듯합니다. 불타는 혼으로 녀석들을 없애고 반드시 선조의 땅 쉬에나에 도착하겠습니다.] || 272 || 48,25&lt;br /&gt;
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| 26 || &amp;lt;span id=&amp;quot;원조의 요청_48_26&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;원조의 요청 || 노욘카찬이 몰다누스에게 보낸 편지. 내용은 이렇다. [갑작스러운 편지로 놀랐으리라 생각된다. 실은 긴히 부탁할 것이 있다. 우리의 동포, 물의 민족이 기아에 허덕이고 있지만 우리 흙의 주민에게는 여분의 식량이 없다.괜찮다면 조금만 나누어 줄 수는 없는가.] || 272 || 48,26&lt;br /&gt;
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| 27 || &amp;lt;span id=&amp;quot;족장께의 회답_48_27&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;족장께의 회답 || 몰다누스가 노욘카찬에게 보낸 편지. 이런 내용이 쓰여있다. [편지 잘 받아보았습니다. 노욘카찬님의 마음의 고통이 문면으로도 절절히 느껴졌습니다. 이곳도 갖가지 이변으로 힘든 나날들이지만, 식량을 나눠드리겠습니다. 물의 주민 여러분에게 나누어 주십시오.] || 272 || 48,27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || &amp;lt;span id=&amp;quot;물의장께의 축사_48_28&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;물의장께의 축사 || 노욘카찬이 토스타카찬보낸 편지. [물의 주민이 차례차례로 모두 없어져 버리는 게 아닌가 하고 걱정했었는데, 모두 무사히 돌아와 주어서 기쁘게 생각하고 있다. 앞으로도 어려운 일이 생기면, 서로 협력하여 해쳐나가도록 하자.] || 272 || 48,28&lt;br /&gt;
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| 29 || &amp;lt;span id=&amp;quot;어머니께_48_29&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;어머니께 || 멜크가 제 2신관에게 보낸 편지. [어머니께. 안녕히 지내셨어요. 어언 10년 만에 드리는 편지가 되는 것 같군요. 일이 바빠 하늘을 올려다볼 시간조차 없는데, 노이베리의 하늘은 아직도 높고 푸른가요. 요새는 왠지 고향이 그리워서 견딜 수가 없습니다. 몸 건강히 지내세요. 당신의 딸로부터] || 272 || 48,29&lt;br /&gt;
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| 30 || &amp;lt;span id=&amp;quot;괜찮습니까?_48_30&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;괜찮습니까? || 할이 악커맨에게 보낸 편지. 외로운 느낌이다. [소장님. 연구소에서의 프래어 실험이 안타깝게도 실패로 끝났다는 소문을 들었습니다. 다치신 곳은 없는지 걱정이 되어 이렇게 펜을 들었습니다. 아무쪼록 별일이 없기를 진심으로 기원합니다. 당신의 불초한 부하로부터.] || 272 || 48,30&lt;br /&gt;
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| 31 || &amp;lt;span id=&amp;quot;다요새공격명령서_48_31&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;다요새공격명령서 || 레인가드어로 쓰여져 있다. 무언가의 작전명령서 같다. [단드림요새에 진을 치고 있는 병사들은 예상외로 강하고, 그 요새 또한 튼튼하다. 아군의 피해도 커진 지금, 예의 병기를 사용하는 것이 최선의 길이라 생각된다. 모든 병사들은 이 준비에 착수하라.] || 272 || 48,31&lt;br /&gt;
|-&lt;br /&gt;
| 32 || &amp;lt;span id=&amp;quot;비상사태_48_32&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;비상사태 || 마리아가 미오에게 보낸 편지. 다급한 느낌의 내용이다. [마리아입니다. 사막의 유적이 아직도 전기능 활동중인 것으로 밝혀졌습니다. 유적내의 수호자도 건재합니다. 또한 네가스피어의 발생도 확인 했습니다. 지금 즉시 자이렌 전역에 경보발령을 내려주십시오. 틀림없는 긴급 사태입니다.] || 272 || 48,32&lt;br /&gt;
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| 33 || &amp;lt;span id=&amp;quot;피난하세요_48_33&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;피난하세요 || 미오가 자이연 연구소의 직원에게 보낸 편지. 사태가 싱당히 긴박해지고 있다. [지하실험실의 프래어가 폭발직전에있는 사실은 누가봐도 알 수 있습니다. 현재 연구소에서는 나의 권한 하에 정식으로 실험의 실패를 인정하고, 지하실험실을 방치하기로 결정했습니다. 관계자전원, 신속히 그 곳으로부터 나오십시오.!] || 272 || 48,33&lt;br /&gt;
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| 34 || &amp;lt;span id=&amp;quot;잘 지내세요_48_34&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;잘 지내세요 || 미오가 할에게 보낸 편지다. 그녀의 꼼꼼한 성격을 엿볼 수 있다. [할, 건강하지? 매일매일 일하느라 수고가 많구나. 그곳은 어떠니? 내가있는 이곳은 변함이 없어. 실험준비로 조금 바쁘긴 하지만. 짬이 생기면 다시 편지 쓸게. 그럼 이만.] || 272 || 48,34&lt;br /&gt;
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| 35 || &amp;lt;span id=&amp;quot;빨리 돌아와_48_35&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;빨리 돌아와 || [마음을 가다듬고 들어 주세요. 슬픈 소식입니다. 멜크가, 사라졌습니다. 그녀 뿐만이 아닙니다... 노버트도 그록도 셀다도. 마리아, 빨리 돌아오세요.. 최악의 경우, 세계는 멸망할 것입니다. 미오로부터] || 272 || 48,35&lt;br /&gt;
|-&lt;br /&gt;
| 36 || &amp;lt;span id=&amp;quot;슬픈 소식이다_48_36&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;슬픈 소식이다 || [슬픈 소식이다. 실험은 실패로 끝났다. 활성해진 프래어는 돌연 팽창하는 검은 구슬을 만들어 냈다. 끝내 그 구슬은 팽창을 멈추고, 그리고...폭발했다. 실험책임자 멜크, 주임인 노버트, 직원 그록, 실험조수 셀다, 이 네명이 사라져 버렸다.정말로 안타깝다. 빨리 돌아오거라.] || 272 || 48,36&lt;br /&gt;
|-&lt;br /&gt;
| 37 || &amp;lt;span id=&amp;quot;여쭙겠습니다_48_37&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;여쭙겠습니다 || [미오 르 페이님께. 알고 싶습니다. 실험결과는 어떻게 되었습니까? 언제부턴가 자이렌으로부터의 소식이 두절되어, 출장소 사람들은 연구소에서 무슨일이 일어났는지 걱정하고 있습니다. 괜찮으시다면 결과를 들려주십시오. --- 마리아 반 유지얼] || 272 || 48,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;이번의 실험_48_38&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;이번의 실험 || 미오가 몰다누스에게 보낸 편지. 다음과 같은 내용이 쓰여져 있었다. [지난번, 우리의 시험장에서 검증을 해본결과, 화제가 되었던 프래어 광석에 지극히 위험한 속성이 존재한다는 사실이 분명해졌습니다. 몰다누스님의 힘으로 야지룩트국의 모든 사람들에게 광석을 버리도록 설득하여 주시겠습니까?] || 272 || 48,38&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;내주이후의 예정_48_39&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;내주이후의 예정 || 칼크슈타인이 사막조사를 하고있는 자이연의 직원에게 보내는 편지. 예정표일까. [예정이 결정됐다. 실험 때까지 돌아오도록. 2주 이라맨산 조사(외근자 전원). 3주 광장에서 소장 발표(소장). 4주 자이연 앞에서 공개실험예고(소장). 5주 자이연 내에서 공개실험(지하에서)] || 272 || 48,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;잘 지내세요_48_40&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;잘 지내세요 || [타루타루 안녕? 바라트에서 여전히 잘 지내고 있겠지. 거대한 고대유적은 발견했어? 참, 그곳에 가있는 마리아는 잘 있니? 좌천된 거라고 본인은 불만이 많겠지만 말야. 위로도 해 주면서 사이 좋게 지냈으면 좋겠다. --- 미오] || 272 || 48,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;초대장_48_41&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;초대장 || 악커맨이 샬돌스탄에게 보내는 편지다. 실험에 초대하는 내용인 듯하다. [이번 자이연 연구소에서는, 프래어 실험을 하기로 했습니다. 따라서 신관장 샬돌스탄님께서 꼭 와주셔, 우리 자이연 연구소의 새로운 첫 걸음을 함께 축하해 주시기를 바라는 바입니다.] || 272 || 48,41&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;지하통로망의 건_48_42&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;지하통로망의 건 || 애쉬호어가 미오에게 보내는 편지다. 조사보고서 같이 보인다. [지하통로망에서는 고대유적이 다수 발견되고 있습니다. 이 유적들은, 현 조사단계로 보아 모두 레인가드의 유적입니다. 이 모든 유적의 조사를 타루 혼자서 하기는 벅찹므로, 본국에서 인원을 파견 시켜 주셨으면 합니다.] || 272 || 48,42&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;보고서.미오님께_48_43&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;보고서.미오님께 || 라리가 미오에게 보내는 편지다. 뭔가의 조사보고서 같다. [미오님. 추측하신 그대로입니다. 프래어 광석은 누군가 벌써 파헤쳐가고 없었습니다. 상당기간동안 이곳에서 채굴작업을 한 것 같으나, 현장에는 그 채굴자를 추측할만한 아무런 실마리도 찾지 못했습니다.] || 272 || 48,43&lt;br /&gt;
|-&lt;br /&gt;
| 44 || &amp;lt;span id=&amp;quot;논밭에서의 보고_48_44&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;논밭에서의 보고 || 술라가 몰다누스에게 보낸 편지에는 이런 것이 쓰여져 있었다. [몰다누스님 논과밭에 큰일이 났습니다. 벼와 이삭이 이상한 문양을 만들기 위해 뿌리부터 쓰러져있어, 거의가 시들어 버렸습니다. 올해는 제대로 수확할 수 없을 겁니다. 어떻게 할 도리가 없을까요?] || 272 || 48,44&lt;br /&gt;
|-&lt;br /&gt;
| 45 || &amp;lt;span id=&amp;quot;지하통로의 구조_48_45&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;지하통로의 구조 || 파라보리카가 돌체에게 보낸 편지에는 다음과 같은 것이 쓰여져 있다. [돌체 대장, 이 지하통로망의 길은 미로와 같이 복잡합니다.지상으로 향해 있는지, 지하에 묻혀있는지 전혀 알 수가 없습니다. 하지만 캐낼 수 있는 광석의 질과 수량은 지금까지의 것들보다 훨씬 좋습니다. 파라보리카로부터] || 272 || 48,45&lt;br /&gt;
|-&lt;br /&gt;
| 46 || &amp;lt;span id=&amp;quot;유적건설기_48_46&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;유적건설기 || [아페릿 건설기]를 현대어로 번역한 것이다.[우리 레인가드인들이 세계의 패권을 잡게 될 날도 멀지 않았다. 조금 이르긴 하지만, 세계제패를 기념하여 아페릿을 건설하기로 하겠다. 반역자들은 모두 이 감옥에 가두고,우린 영원한 영화를 누리게 될 것이다.] || 272 || 48,46&lt;br /&gt;
|-&lt;br /&gt;
| 47 || &amp;lt;span id=&amp;quot;사면장_48_47&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;사면장 || 신관장 샬돌스탄이 전에 추방한 어랜쥬쥬를 용서하고, 그 명예를 회복하겠다는 내용의 서면[어랜쥬쥬의 추방을 해제하고 빛의 관저로의 귀환을 받아들인다.] || 272 || 48,47&lt;br /&gt;
|-&lt;br /&gt;
| 48 || &amp;lt;span id=&amp;quot;즈안볼게전_48_48&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;즈안볼게전 || 몰다누스가 즈안볼게에게 보낸 편지. 무언가 즈안볼게에게 귀띔하는 듯하나, 엄중하게 봉인되어있어 내용은 알 수 없다. || 272 || 48,48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== English translation (AI-generated) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #c8a200; background:#fff8d6; color:#202122; padding:0.6em 0.9em; margin:0.5em 0 1em;&amp;quot;&amp;gt;&#039;&#039;&#039;This is an AI-generated English translation, not official game text.&#039;&#039;&#039; The game shipped no English for these letters: every name in &amp;lt;code&amp;gt;48.dat&amp;lt;/code&amp;gt; is &amp;quot;Letter&amp;quot; and every English half of &amp;lt;code&amp;gt;cpt48.txt&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. The translations below were machine-translated from the Korean above. Character, place, item and book names were taken from the game&#039;s own source data (the English names in the other &amp;lt;code&amp;gt;textdata&amp;lt;/code&amp;gt; catalogs, e.g. the NPC tables, the map/location tables and the [[Books]] in 44–47.dat) so they match the rest of the English client. Four names do not appear anywhere in the source data, so they are AI transliterations: &amp;quot;Maria van Yujiel&amp;quot; (마리아 반 유지얼), &amp;quot;Mio le Fay&amp;quot; (미오 르 페이), &amp;quot;Tar-Tar&amp;quot; (타루타루, Mio&#039;s nickname for Tar) and &amp;quot;Elemea Desert&amp;quot; (엘레미어 사막).}}&lt;br /&gt;
&lt;br /&gt;
These are the English names and texts patched into the client&#039;s &amp;lt;code&amp;gt;textdata.bin&amp;lt;/code&amp;gt; by &amp;lt;code&amp;gt;Tools/patch_letters.py&amp;lt;/code&amp;gt;. The in-game names use underscores for spaces (e.g. &amp;lt;code&amp;gt;Tunnel_Progress&amp;lt;/code&amp;gt;) and are capped at 16 characters, so some are abbreviated: &amp;quot;Tr.&amp;quot; means a modern translation of an ancient book. The texts are trimmed to fit the item panel (about 290 bytes, rows under 40 columns), and square brackets are replaced with quotation marks because the client treats &amp;lt;code&amp;gt;[xyz]&amp;lt;/code&amp;gt; as an inline tag. The Korean name links back to the original row above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Entry # !! English name !! Korean name !! Content (English, AI-generated) !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;span id=&amp;quot;Mining_Primer_48_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mining Primer || [[#광공입문서 초역_48_1|광공입문서 초역]] || A modern translation of &amp;quot;Basics of FLARE&amp;quot;: &amp;quot;A Flarepit is a golden sphere of energy that suddenly appears as a side effect of concentrated Flare ore. It is unstable, and merely touching it teleports you.&amp;quot; || 48,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;span id=&amp;quot;Tunnel_Progress_48_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Tunnel Progress || [[#갱도공사진척보고_48_2|갱도공사진척보고]] || From Rolos to Eurickranne, on the construction: &amp;quot;Work on the Glics Drift is going smoothly. A little more and we will be near Mt.Latreck. This tunnel was built with remarkable skill. I have never seen anything so fine.&amp;quot; || 48,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;span id=&amp;quot;Aperit_Rec._Tr._48_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Aperit Rec. Tr. || [[#유적건설기 역_48_3|유적건설기 역]] || A modern translation of &amp;quot;Record of Aperit&amp;quot;: &amp;quot;The day we Raynegard rule the world is near. Though it is early, we shall build Aperit to mark our conquest. All traitors will be locked in this prison, and we shall know eternal glory.&amp;quot; || 48,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;lt;span id=&amp;quot;Conquest_Tr._48_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Conquest Tr. || [[#대륙제패 사본역_48_4|대륙제패 사본역]] || A modern translation of &amp;quot;The Conquest&amp;quot;: &amp;quot;With the power to overturn nature itself, we had no enemies. We subdued Shiena, armed ourselves with its ores and attacked Doulanghaim. They still resist, but they are a candle in the wind. Our day draws near.&amp;quot; || 48,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &amp;lt;span id=&amp;quot;Note_2nd_Priest_48_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Note 2nd Priest || [[#제2신관께 연락_48_5|제2신관께 연락]] || From Colsraholm to Eurickranne: &amp;quot;Vorgangerk has put Noybery under martial law and no one may go out. Perhaps he will lift it once his mood improves. I sent some Leare with the messenger; please enjoy it.&amp;quot; || 48,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &amp;lt;span id=&amp;quot;Note_4th_Priest_48_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Note 4th Priest || [[#제4신관께 연락_48_6|제4신관께 연락]] || From Eurickranne to Colsraholm: &amp;quot;Thank you for your letter. I am worried about Noybery. I must now go to the old altar in the west to continue my research. I leave the rest in your hands.&amp;quot; || 48,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &amp;lt;span id=&amp;quot;Guidepost_Tr._48_7&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Guidepost Tr. || [[#지표의 서 초역_48_7|지표의 서 초역]] || A modern translation of &amp;quot;The Guidepost&amp;quot;: &amp;quot;You who carry the blood of Raynegard, you who walk the hard road with us: if you find this, gather at the western altar. There we shall rebuild our nation.&amp;quot; || 48,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &amp;lt;span id=&amp;quot;To_2nd_Priest_48_8&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To 2nd Priest || [[#제2신관께 편지_48_8|제2신관께 편지]] || From Colsraholm to Eurickranne: &amp;quot;Lord Vorgangerk&#039;s martial law has angered the people. They could explode at any moment, and I cannot hold them back alone. Lady Eurickranne, can you not return soon?&amp;quot; || 48,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &amp;lt;span id=&amp;quot;To_Hal_48_9&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Hal || [[#하루군 에게_48_9|하루군 에게]] || &amp;quot;Hal, I am safe, so do not worry. Even I cannot explain why I am in the Almendra Relics when I should be in the desert. But this may be a clue to the vanishings. Tell the lab I am alive at once. - Karkstein&amp;quot; || 48,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &amp;lt;span id=&amp;quot;Gorus_War_Tr._48_10&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Gorus War Tr. || [[#고르스탑전기초역 _48_10|고르스탑전기초역]] || A modern translation of &amp;quot;The Gorus War&amp;quot;: &amp;quot;We fight Raynegard, an evil nation whose power defies heaven and earth. We cannot lose to a people who seek only power and glory. Even if I am the last one left, I will fight on.&amp;quot; || 48,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &amp;lt;span id=&amp;quot;Plains_Report_48_11&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Plains Report || [[#평지에서 온 보고_48_11|평지에서 온 보고]] || From Sulla to Mordanus: &amp;quot;Lord Mordanus, strange patterns have begun to appear on the Nodore Plain, which we were clearing as new farmland. At this rate all our work will be for nothing. What should we do?&amp;quot; || 48,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &amp;lt;span id=&amp;quot;Please_Return_48_12&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Please Return || [[#귀환요청의 편지_48_12|귀환요청의 편지]] || From Octrobenus to General Geyth: &amp;quot;General, the monster of the Tower of a Day has been slain. But monsters still run rampant just outside town. Please return, if only to reassure the people of Maurabiri.&amp;quot; || 48,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &amp;lt;span id=&amp;quot;Fort_Report_48_13&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fort Report || [[#요새에서 온 보고_48_13|요새에서 온 보고]] || From Troymeria to Mordanus, about Fort Doulang: &amp;quot;Judging by the layout and scale of the Doulanghaim fortress that suddenly appeared, it may be Dungdrim, the fortified capital of ancient Doulanghaim. We can expect historic finds in these ruins.&amp;quot; || 48,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &amp;lt;span id=&amp;quot;Fort_Survey_48_14&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fort Survey || [[#요새조사 소견_48_14|요새조사 소견]] || From Troymeria to Octrobenus, about Fort Doulang: &amp;quot;Judging by the layout and scale of the Doulanghaim fortress that suddenly appeared, it may be Dungdrim, the fortified capital of ancient Doulanghaim. We can expect historic finds in these ruins.&amp;quot; || 48,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;lt;span id=&amp;quot;Daril_Report_48_15&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Daril Report || [[#다릴의 보고_48_15|다릴의 보고]] || From Troymeria to Mordanus: &amp;quot;The Daril Relics are badly weathered inside and lack the traits of other Doulanghaim ruins. But we have confirmed that the fortress city of Dungdrim stood in the round pit west of the ruins.&amp;quot; || 48,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &amp;lt;span id=&amp;quot;To_4th_Priest_48_16&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To 4th Priest || [[#제4신관께의 편지_48_16|제4신관께의 편지]] || From Eurickranne to Colsraholm: &amp;quot;Colsraholm, I hear Noybery is in great trouble. My survey of the old altar is nearly done. I will come as soon as it is finished, so please hold on a little longer.&amp;quot; || 48,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &amp;lt;span id=&amp;quot;Altar_Book_Tr._48_17&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Altar Book Tr. || [[#사당의 서 초역_48_17|사당의 서 초역]] || A modern translation of &amp;quot;Ancient Altar&amp;quot;: &amp;quot;So as never to repeat that mistake, we forged Ednilo Guin, the sword that ends calamity. One duty is done. The other is to rebuild our nation. Let us found it in the east, near our homeland.&amp;quot; || 48,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &amp;lt;span id=&amp;quot;Letter_to_Lab_48_18&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Letter to Lab || [[#연구소로의 신서_48_18|연구소로의 신서]] || From Shardolsten to Mio of the Xailen Lab: &amp;quot;The world faces ruin. A black sphere, the Giga Sphere, has appeared in the Elemea Desert. It is the same thing that destroyed old Raynegard. All nations must unite to overcome this crisis.&amp;quot; || 48,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &amp;lt;span id=&amp;quot;Letter_to_Tycoon_48_19&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Letter to Tycoon || [[#재벌에게의 신서_48_19|재벌에게의 신서]] || From Shardolsten to Mordanus of Yarjiluct: &amp;quot;The world faces ruin. A black sphere, the Giga Sphere, has appeared in the Elemea Desert. It is the same thing that destroyed old Raynegard. All nations must unite to overcome this crisis.&amp;quot; || 48,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &amp;lt;span id=&amp;quot;Letter_to_Chief_48_20&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Letter to Chief || [[#족장께의 신서_48_20|족장께의 신서]] || From Shardolsten to Noyon Katzan, Earth chief: &amp;quot;The world faces ruin. A black sphere, the Giga Sphere, has appeared in the Elemea Desert. It is the same thing that destroyed old Raynegard. All nations must unite to overcome this crisis.&amp;quot; || 48,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || &amp;lt;span id=&amp;quot;Misfortune_Tr._48_21&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Misfortune Tr. || [[#재앙의 기록 초서_48_21|재앙의 기록 초서]] || A modern edition of &amp;quot;The Misfortune&amp;quot;: &amp;quot;On the eve of conquest, Doulanghaim resisted us at Dungdrim, so we chose to erase the city with the FLARE Driver. But we lost control of it, and it spread the light of death across the world.&amp;quot; || 48,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || &amp;lt;span id=&amp;quot;To_Plant_Chief_48_22&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Plant Chief || [[#초목의장께 편지_48_22|초목의장께 편지]] || From Starierra to Shubi Katzan: &amp;quot;Chief of Plant, you will have heard that the Water people are vanishing. As fellow heirs of Shiena&#039;s blood, we cannot ignore this. Please lend them your strength.&amp;quot; || 48,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || &amp;lt;span id=&amp;quot;To_Earth_Chief_48_23&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Earth Chief || [[#흙의장께 편지_48_23|흙의장께 편지]] || From Shubi Katzan to Noyon Katzan: &amp;quot;Noyon Katzan, what is happening to the Water people may be beyond our power. I think heeding the words of the shamans is our best path. What say you?&amp;quot; || 48,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || &amp;lt;span id=&amp;quot;Be_Prepared_48_24&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Be Prepared || [[#준비 재촉의 편지_48_24|준비 재촉의 편지]] || From Noyon Katzan to Shubi Katzan: &amp;quot;The day of the earth&#039;s wrath that the shaman foretold is near. Keep the hot-blooded youths from sneaking underground. Reinforce the tents and be careful with fire. Stay well.&amp;quot; || 48,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || &amp;lt;span id=&amp;quot;From_the_Ruins_48_25&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From the Ruins || [[#유적에서의 편지_48_25|유적에서의 편지]] || From Starierra to Noyon Katzan: &amp;quot;Chief, monsters have stopped us on the way to the land of our ancestors. But our devotion to them reaches the heavens. With burning spirit we will crush them and reach Shiena.&amp;quot; || 48,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || &amp;lt;span id=&amp;quot;Request_for_Aid_48_26&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Request for Aid || [[#원조의 요청_48_26|원조의 요청]] || From Noyon Katzan to Mordanus: &amp;quot;Forgive this sudden letter, but I have an urgent request. Our brethren, the Water people, are starving, and we of Earth have no food to spare. Could you share a little?&amp;quot; || 48,26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || &amp;lt;span id=&amp;quot;Reply_to_Chief_48_27&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Reply to Chief || [[#족장께의 회답_48_27|족장께의 회답]] || From Mordanus to Noyon Katzan: &amp;quot;I received your letter and felt your anguish in every line. We too suffer from strange events, but I will share our food. Please give it to the Water people.&amp;quot; || 48,27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || &amp;lt;span id=&amp;quot;To_Water_Chief_48_28&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Water Chief || [[#물의장께의 축사_48_28|물의장께의 축사]] || From Noyon Katzan to Tosta Katzan: &amp;quot;I feared the Water people would vanish one by one, so I am glad all of them returned safely. If hard times come again, let us help each other through them.&amp;quot; || 48,28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || &amp;lt;span id=&amp;quot;To_Mother_48_29&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Mother || [[#어머니께_48_29|어머니께]] || From Melk to the second priest: &amp;quot;Dear Mother, it has been ten years since I last wrote. Work keeps me too busy to look at the sky. Is the sky over Noybery still high and blue? Lately I miss home terribly. Take care. Your daughter&amp;quot; || 48,29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || &amp;lt;span id=&amp;quot;Are_You_OK?_48_30&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Are You OK? || [[#괜찮습니까?_48_30|괜찮습니까?]] || From Hal to Akkerman: &amp;quot;Director, I heard the Flare experiment at the lab sadly failed. I write because I worry you were hurt. I sincerely pray all is well. From your unworthy subordinate.&amp;quot; || 48,30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || &amp;lt;span id=&amp;quot;Order_of_Attack_48_31&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Order of Attack || [[#다요새공격명령서_48_31|다요새공격명령서]] || Written in Raynegard; a battle order: &amp;quot;The soldiers at Dungdrim fortress are stronger than expected, and the fort is sturdy. With our losses mounting, that weapon is our best course. All soldiers, prepare for it.&amp;quot; || 48,31&lt;br /&gt;
|-&lt;br /&gt;
| 32 || &amp;lt;span id=&amp;quot;Emergency_48_32&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Emergency || [[#비상사태_48_32|비상사태]] || From Maria to Mio, urgent in tone: &amp;quot;This is Maria. The desert ruins are still fully active, and their guardian is intact. I have also confirmed a Nega Sphere. Alert all of Xailen at once. This is a true emergency.&amp;quot; || 48,32&lt;br /&gt;
|-&lt;br /&gt;
| 33 || &amp;lt;span id=&amp;quot;Evacuate_48_33&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Evacuate || [[#피난하세요_48_33|피난하세요]] || From Mio to the Xailen Lab staff: &amp;quot;Anyone can see the Flare in the underground lab is about to explode. On my authority the lab admits the experiment failed and abandons the underground lab. All staff, get out now!&amp;quot; || 48,33&lt;br /&gt;
|-&lt;br /&gt;
| 34 || &amp;lt;span id=&amp;quot;Take_Care_48_34&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Take Care || [[#잘 지내세요_48_34|잘 지내세요]] || From Mio to Hal: &amp;quot;Hal, are you well? You must be tired from working every day. How are things there? Nothing has changed here, though I am busy preparing the experiment. I will write again when I have time.&amp;quot; || 48,34&lt;br /&gt;
|-&lt;br /&gt;
| 35 || &amp;lt;span id=&amp;quot;Come_Back_Soon_48_35&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Come Back Soon || [[#빨리 돌아와_48_35|빨리 돌아와]] || &amp;quot;Please brace yourself. I have sad news. Melk is gone. Not only her... Noborte, Glock and Selda too. Maria, come back quickly. At worst, the world will be destroyed. - Mio&amp;quot; || 48,35&lt;br /&gt;
|-&lt;br /&gt;
| 36 || &amp;lt;span id=&amp;quot;Sad_News_48_36&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sad News || [[#슬픈 소식이다_48_36|슬픈 소식이다]] || &amp;quot;Sad news. The experiment failed. The Flare formed a black sphere that swelled suddenly. It stopped growing, then... exploded. Melk, Noborte, Glock and Selda have vanished. It is truly tragic. Come back quickly.&amp;quot; || 48,36&lt;br /&gt;
|-&lt;br /&gt;
| 37 || &amp;lt;span id=&amp;quot;A_Question_48_37&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Question || [[#여쭙겠습니다_48_37|여쭙겠습니다]] || &amp;quot;To Mio le Fay. What came of the experiment? News from Xailen stopped some time ago, and the branch staff fear something happened at the lab. Please tell us the results if you can. - Maria van Yujiel&amp;quot; || 48,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;The_Experiment_48_38&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Experiment || [[#이번의 실험_48_38|이번의 실험]] || From Mio to Mordanus: &amp;quot;Tests at our site have shown that the much-discussed Flare ore is extremely dangerous. Could you use your influence to persuade everyone in Yarjiluct to throw the ore away?&amp;quot; || 48,38&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Schedule_48_39&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Schedule || [[#내주이후의 예정_48_39|내주이후의 예정]] || From Karkstein to the staff in the desert: &amp;quot;Return before the experiment. Wk 2: Mt.Iraman survey, all field staff. Wk 3: Director&#039;s speech in the square. Wk 4: Notice at the lab. Wk 5: Public experiment, underground.&amp;quot; || 48,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Take_Care_48_40&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Take Care || [[#잘 지내세요_48_40|잘 지내세요]] || &amp;quot;Hi Tar-Tar! Still doing well in Bhalatt? Found any huge ancient ruins yet? Oh, how is Maria? She must grumble about being sent away, but cheer her up and get along. - Mio&amp;quot; || 48,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Invitation_48_41&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Invitation || [[#초대장_48_41|초대장]] || From Akkerman to Shardolsten: &amp;quot;The Xailen Lab will hold a Flare experiment. We would be honored if High Priest Shardolsten would come and celebrate this new first step for our lab with us.&amp;quot; || 48,41&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Tunnel_Network_48_42&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Tunnel Network || [[#지하통로망의 건_48_42|지하통로망의 건]] || From Ashfall to Mio, a survey report: &amp;quot;Many ancient ruins are being found in the tunnel network. So far all are Raynegard ruins. Surveying them all is too much for Tar alone, so please send more people from home.&amp;quot; || 48,42&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Report_to_Mio_48_43&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Report to Mio || [[#보고서.미오님께_48_43|보고서.미오님께]] || From Rally to Mio, a survey report: &amp;quot;Lady Mio, it is as you guessed. Someone had already dug out the Flare ore. They mined here for a long time, but I found no clue as to who the miners were.&amp;quot; || 48,43&lt;br /&gt;
|-&lt;br /&gt;
| 44 || &amp;lt;span id=&amp;quot;Fields_Report_48_44&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fields Report || [[#논밭에서의 보고_48_44|논밭에서의 보고]] || From Sulla to Mordanus: &amp;quot;Lord Mordanus, disaster in the fields! The rice and grain have fallen at the roots to form strange patterns, and nearly all have withered. There will be no harvest this year. What can we do?&amp;quot; || 48,44&lt;br /&gt;
|-&lt;br /&gt;
| 45 || &amp;lt;span id=&amp;quot;Tunnel_Layout_48_45&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Tunnel Layout || [[#지하통로의 구조_48_45|지하통로의 구조]] || From Parabolica to Dorche: &amp;quot;Chief Dorche, this tunnel network is a maze. I cannot tell if it leads up or deeper down. But the ore here is far better in quality and amount than anything before. - Parabolica&amp;quot; || 48,45&lt;br /&gt;
|-&lt;br /&gt;
| 46 || &amp;lt;span id=&amp;quot;Aperit_Record_48_46&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Aperit Record || [[#유적건설기_48_46|유적건설기]] || A modern translation of &amp;quot;Record of Aperit&amp;quot;: &amp;quot;The day we Raynegard rule the world is near. Though it is early, we shall build Aperit to mark our conquest. All traitors will be locked in this prison, and we shall know eternal glory.&amp;quot; || 48,46&lt;br /&gt;
|-&lt;br /&gt;
| 47 || &amp;lt;span id=&amp;quot;Pardon_48_47&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Pardon || [[#사면장_48_47|사면장]] || A decree from High Priest Shardolsten pardoning the banished Auranjuju: &amp;quot;The banishment of Auranjuju is lifted. Return to the Church of Shine is permitted.&amp;quot; || 48,47&lt;br /&gt;
|-&lt;br /&gt;
| 48 || &amp;lt;span id=&amp;quot;To_Zuannebolge_48_48&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Zuannebolge || [[#즈안볼게전_48_48|즈안볼게전]] || A letter from Mordanus to Zuannebolge. It seems to hint at something, but it is tightly sealed and the contents cannot be read. || 48,48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Misc items]]&lt;br /&gt;
* [[Emblems]] — another category with no distinguishing per-item name&lt;br /&gt;
* [[textdata NN.dat]] — record format&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Letters&amp;diff=1571</id>
		<title>Letters</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Letters&amp;diff=1571"/>
		<updated>2026-10-18T07:13:22Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Add separate AI-generated English translation table for the 48 letters (names/texts as patched into textdata.bin) (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letters ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;48.dat&amp;lt;/code&amp;gt; — 48 quest/story correspondence records, part of the [[Misc items]] type-8 family. Every record&#039;s English name is literally &amp;quot;Letter&amp;quot; (no unique English title), so the Korean name is the only unique identifier — same no-distinguishing-English-name situation as [[Emblems]], but here each entry does carry unique Korean flavor text (&amp;lt;code&amp;gt;cpt48.txt&amp;lt;/code&amp;gt;, English side literal &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, never localized). One flat sortable table, anchored by Korean name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Entry # !! Korean name !! Content (Korean) !! Icon # !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;span id=&amp;quot;광공입문서 초역_48_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;광공입문서 초역 || [프래어피드 입문]을 현대어로 번역한 편지 : [프래어피드는 농축 생성한 프래어 광석의 부차적인 효과로서 갑자기 나타나는 금색 에너지의 둥근 물체이다. 이 불안정한 프래어피드는, 만지기만 해도 공간이동 하는 성가신 성질을 갖고있다.] || 272 || 48,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;span id=&amp;quot;갱도공사진척보고_48_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;갱도공사진척보고 || 로로스가 유릭란느에게 보낸 편지. 공사의 진행사항이 쓰여져 있다. [현재 진행중의 그리커스 갱도의 공사인데, 순조롭게 진행되고 있다. 조금만 더 하면 레이렉산 쪽에 가까워 질 것이다. 그건 그렇고, 이 갱도는 상당한 기술력으로 만들어져 있다. 지금까지 이렇게 훌륭한 것은 본 적이 없다.] || 272 || 48,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;span id=&amp;quot;유적건설기 역_48_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;유적건설기 역 || [아페릿 건설기]를 현대어로 번역한 것이다.[우리 레인가드인들이 세계의 패권을 잡게 될 날도 멀지 않았다. 조금 이르긴 하지만, 세계제패를 기념하여 아페릿을 건설하기로 하겠다. 반역자들은 모두 이 감옥에 가두고, 우린 영원한 영화를 누리게 될 것이다.] || 272 || 48,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;lt;span id=&amp;quot;대륙제패 사본역_48_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;대륙제패 사본역 || [대륙제패의 사본]을 현대어로 번역. [세상의 모든 이치를 뒤엎을 힘을 손에넣은 우리에게 적 따윈 존재할 수 없었다. 우선 쉬에나를 굴복시켜 그 땅에 있는 다양한 광석으로 군사시설을 확충하고, 두란하임을 공격했다. 그들은 아직도 저항하고 있지만 풍전등화라 하던가. 우리가 패권을 잡을날이 가까워지고 있다.] || 272 || 48,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &amp;lt;span id=&amp;quot;제2신관께 연락_48_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;제2신관께 연락 || 콜스라홈이 유릭란느 앞으로 보낸 편지다. 다음과 같은 내용이 쓰여있다.[이곳의 상황을 알려드리겠습니다. 보간겔크가 노이베리에 내린 계엄령으로 외출금지가 되었습니다. 기분이 좀 낳아지면 계엄령을 거두겠죠. 그리고, 심부름꾼에게 릴을 보냈으니 드십시오. 그럼 이만] || 272 || 48,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &amp;lt;span id=&amp;quot;제4신관께 연락_48_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;제4신관께 연락 || 유릭란느가 콜스라홈에게 보낸 편지다. 내용은 다음과 같다. [편지 고맙습니다. 노이베리가 걱정되는군요. 나는 지금부터 조사를 계속하기 위해 서쪽에 있는 옛 사당에 가지 않으면 안됩니다. 남은 일들을 부탁 드리겠습니다.] || 272 || 48,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &amp;lt;span id=&amp;quot;지표의 서 초역_48_7&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;지표의 서 초역 || [지표의 서]를 현대어로 번역한 것이다. [레인가드의 혈통을 이어받은 이들이여, 함께 고난의 길을 걷는 이들이여. 이것을 발견하면 서쪽 사당에 모여라. 그리하여 우리들의 나라를 재건하자] || 272 || 48,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &amp;lt;span id=&amp;quot;제2신관께 편지_48_8&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;제2신관께 편지 || 콜스라홈이 유릭란느 앞으로 보낸 편지다. 다음과 같은 내용이 쓰여있다. [보간겔크님이 내린 계엄령이 마을 사람들의 불만을 사고 있습니다. 지금 당장이라도 폭발할 기세입니다. 나 혼자서는 막을 수 없습니다. 유릭란느님, 빨리 돌아와 주실수는 없으신가요?] || 272 || 48,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &amp;lt;span id=&amp;quot;하루군 에게_48_9&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;하루군 에게 || [할님. 나는 무사하다. 안심 하거라. 사막에 있어야 할 내가 왜 이 알멘드라 유적에 있는지, 솔직히 나 자신도, 설명할 수 없는 이 사건 때문에 당황하고 있다. 하지만 이것은 인간증발사건을 푸는 실마리가 될지도 모른다. 신속히 나의 소식을 연구소에 알려라. 부탁한다. 칼크슈타인으로부터] || 272 || 48,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &amp;lt;span id=&amp;quot;고르스탑전기초역 _48_10&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;고르스탑전기초역  || [고루스 탑 전기]를 현대어로 번역한 것으로 내용은 다음과 같다. [우리들은, 하늘과 땅의 도리에 어긋난 힘을 갖은 사악한 나라 레인가드와 싸우고 있습니다. 힘과 영화만을 추구하는, 인간의 도리를 벗어난 레인가드인들에게 패할 수는 없습니다. 설령 싸우다 혼자가 될지라도 그들과의 전쟁을 계속할 것입니다.] || 272 || 48,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &amp;lt;span id=&amp;quot;평지에서 온 보고_48_11&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;평지에서 온 보고 || 술라가 몰다누스에게 보내는 편지에는 다음과 같은 내용이 쓰여져 있다. [몰다누스님, 새로운 농지대로서 개간 중이었던 노돌평지에도 이상한 문양이 나타나기 시작했습니다. 이대로라면 아무리 개간을 계속해도 소용이 없습니다. 우리들은 어떻게 대처해야 할까요?] || 272 || 48,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &amp;lt;span id=&amp;quot;귀환요청의 편지_48_12&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;귀환요청의 편지 || 옥토로베나스가 가이스 장군에게 보낸 편지는 다음과 같다. [가이스 장군각하, 하룻밤의 탑의 괴물은 확실히 퇴치되었습니다. 하지만 조금이라도 마을 밖으로 나가면 여전히 괴물들이 판을 치고 있습니다. 마우라비리의 시민들을 안심시키기 위해서라도, 부디 돌아와 주십시오.] || 272 || 48,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &amp;lt;span id=&amp;quot;요새에서 온 보고_48_13&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;요새에서 온 보고 || 트로이메리아가 몰다누스에게 보낸 편지에는 두란요새에 대해 언급되어있다. [돌연히 그 모습을 드러낸 두란하임 요새의 내부구조와 건축물로서의 규모를 생각해 봤을 때, 이 요새야말로, 고대 두란하임의 수도, 요새도시 단드림이 아닐까 하고 추정됩니다. 이 유적에서 역사적 발견을 기대할 수 있을 것입니다.] || 272 || 48,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &amp;lt;span id=&amp;quot;요새조사 소견_48_14&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;요새조사 소견 || 트로이메리아가 옥토로베나스에게 보낸 편지. 두란요새에 대해 언급되어있다. [돌연히 그 모습을 드러낸 두란하임 요새의 내부구조와 건축물로서의 규모를 생각해 봤을 때, 이 요새야말로, 고대 두란하임의 수도, 요새도시 단드림이 아닐까 하고 추정됩니다. 이 유적에서 역사적 발견을 기대할 수 있을 것입니다.] || 272 || 48,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;lt;span id=&amp;quot;다릴의 보고_48_15&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;다릴의 보고 || 트로이메리아가 몰다누스에게 보낸 편지에는, 이러한 내용이 쓰여져 있었다. [다릴유적은 내부의 풍화가 심각하여, 다른 두란하임유적에서 나타나는 특징을 볼 수 없다. 단, 유적의 서쪽에 있는 둥근 구덩이에, 요새도시 단드림이 존재했었다는 사실이 판명되었습니다. ] || 272 || 48,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &amp;lt;span id=&amp;quot;제4신관께의 편지_48_16&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;제4신관께의 편지 || 유릭란느가 콜스라홈에게 보낸 편지다. 내용은 다음과 같다. [콜스라홈님, 노이베리가 상당한 곤경에 처해있다고 들었습니다. 조금 있으면 옛 사당의 조사가 끝날 것 같습니다. 일이 끝나는 대로 곧 갈 테니 조금만 더 힘써 주십시오.] || 272 || 48,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &amp;lt;span id=&amp;quot;사당의 서 초역_48_17&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;사당의 서 초역 || 옛 사당의 서를 현대어로 번역한 것이다. [우리들은 그런 실수를 되풀이하지 않기 위해, 재앙을 물리치는 검, 에드닐로구인을 만들었다. 우리의 임무 중 하나는 마쳤다. 또 하나의 임무는 나라를 재건하는 것. 이곳의 동쪽에 있는, 우리들의 고향 가까운 곳에 나라를 만들자.] || 272 || 48,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &amp;lt;span id=&amp;quot;연구소로의 신서_48_18&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;연구소로의 신서 || 샬돌스탄이 자이연 연구소의 미오에게 보내는 편지다. 세계의 위기에 대해 호소하고 있다.[세계는 파멸할 위기에 처해있습니다. 엘레미어 사막에 검고 둥근 모양의 물체, 기가스피어가 나타났는데, 이것은 예전의 레인가드를 멸망시켰던 것과 같은 것입니다. 모든 나라가 협력하여 이 위기를 헤쳐나가야만 합니다.] || 272 || 48,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &amp;lt;span id=&amp;quot;재벌에게의 신서_48_19&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;재벌에게의 신서 || 샬돈스탄이 야지룩트의 몰다누스에게 보낸 편지이다. [ 세계는 파멸할 위기에 처해있습니다. 엘레미어 사막에 검고 둥근 모양의 물체, 기가스피어가 나타났는데, 이것은 예전의 레인가드를 멸망시켰던 것과 같은 것입니다. 모든 나라가 협력하여 이 위기를 헤쳐나가야만 합니다.] || 272 || 48,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &amp;lt;span id=&amp;quot;족장께의 신서_48_20&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;족장께의 신서 || 샬돈스탄이 흙의 족장,노욘카찬에게 보내는 편지다. [ 세계는 파멸할 위기에 처해있습니다. 엘레미어 사막에 검고 둥근 모양의 물체, 기가스피어가 나타났는데, 이것은 예전의 레인가드를 멸망시켰던 것과 같은 것입니다. 모든 나라가 협력하여 이 위기를 헤쳐나가야만 합니다.] || 272 || 48,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || &amp;lt;span id=&amp;quot;재앙의 기록 초서_48_21&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;재앙의 기록 초서 || [재앙의 기록]의 현대어판이다. [세계제패의 날을 코앞에 두고, 요새도시 단드림에서 두란하임의 예상치 않은 저항에 부딪친 우리는 프래어 드라이버로 단드림을 소멸시키기로 결정했다. 그러나 프래어 드라이버의 제어에 실패. 세계전역에 죽음의 빛을 퍼뜨리는 결과가 되어버렸다.] || 272 || 48,21&lt;br /&gt;
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| 22 || &amp;lt;span id=&amp;quot;초목의장께 편지_48_22&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;초목의장께 편지 || 스타리에라가 슈비카찬에게 보낸 편지.내용은 다음과 같다. [초목의 족장, 슈비카찬. 물의 주민들이 행방불명이 되고있는 사실을 당신도 들어 알고있으리라 짐작되오. 우리들, 같은 쉬에나의 혈통을 이어받은 사람들로서, 이것을 모른 척 하고 넘어갈 수는 없는 일. 아무쪼록 그들에게 힘이되어 주시오] || 272 || 48,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || &amp;lt;span id=&amp;quot;흙의장께 편지_48_23&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;흙의장께 편지 || 슈비카찬이 노욘카찬에게 보낸 편지. 다음과 같다. [노욘카찬. 물의 주민들에게 일어나고 있는 일들이, 우리들의 힘으로는 어쩔 수 없는 것은 아닌지. 무녀님들의 말씀을 듣고 따르는 것이 최선에 길이라 생각되어지는데, 어떻소?] || 272 || 48,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || &amp;lt;span id=&amp;quot;준비 재촉의 편지_48_24&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;준비 재촉의 편지 || 노욘카찬이 슈비카찬에게 보낸 편지. 만반의 준비를 재촉하고있다. [슈비카찬. 무녀가 말하는 대지의 분노의 날도 가까워 오고있다. 혈기 넘치는 젊은이들이 지하에 잠입하거나 하지않도록 잘 감시하시오. 텐트를 보강하고, 불의 취급에는 조심하도록. 그럼 건강에 유의하시오] || 272 || 48,24&lt;br /&gt;
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| 25 || &amp;lt;span id=&amp;quot;유적에서의 편지_48_25&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;유적에서의 편지 || 스타리에라가 노욘카찬에게 보내는 편지. 다음과 같은 내용이 쓰여있다. [족장, 선조의 땅에 가던 도중 괴물들로 인해 발이 묶여 있는 상태입니다. 하지만 우리들의 조상을 생각하는 마음은 하늘에 닿을 듯합니다. 불타는 혼으로 녀석들을 없애고 반드시 선조의 땅 쉬에나에 도착하겠습니다.] || 272 || 48,25&lt;br /&gt;
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| 26 || &amp;lt;span id=&amp;quot;원조의 요청_48_26&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;원조의 요청 || 노욘카찬이 몰다누스에게 보낸 편지. 내용은 이렇다. [갑작스러운 편지로 놀랐으리라 생각된다. 실은 긴히 부탁할 것이 있다. 우리의 동포, 물의 민족이 기아에 허덕이고 있지만 우리 흙의 주민에게는 여분의 식량이 없다.괜찮다면 조금만 나누어 줄 수는 없는가.] || 272 || 48,26&lt;br /&gt;
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| 27 || &amp;lt;span id=&amp;quot;족장께의 회답_48_27&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;족장께의 회답 || 몰다누스가 노욘카찬에게 보낸 편지. 이런 내용이 쓰여있다. [편지 잘 받아보았습니다. 노욘카찬님의 마음의 고통이 문면으로도 절절히 느껴졌습니다. 이곳도 갖가지 이변으로 힘든 나날들이지만, 식량을 나눠드리겠습니다. 물의 주민 여러분에게 나누어 주십시오.] || 272 || 48,27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || &amp;lt;span id=&amp;quot;물의장께의 축사_48_28&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;물의장께의 축사 || 노욘카찬이 토스타카찬보낸 편지. [물의 주민이 차례차례로 모두 없어져 버리는 게 아닌가 하고 걱정했었는데, 모두 무사히 돌아와 주어서 기쁘게 생각하고 있다. 앞으로도 어려운 일이 생기면, 서로 협력하여 해쳐나가도록 하자.] || 272 || 48,28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || &amp;lt;span id=&amp;quot;어머니께_48_29&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;어머니께 || 멜크가 제 2신관에게 보낸 편지. [어머니께. 안녕히 지내셨어요. 어언 10년 만에 드리는 편지가 되는 것 같군요. 일이 바빠 하늘을 올려다볼 시간조차 없는데, 노이베리의 하늘은 아직도 높고 푸른가요. 요새는 왠지 고향이 그리워서 견딜 수가 없습니다. 몸 건강히 지내세요. 당신의 딸로부터] || 272 || 48,29&lt;br /&gt;
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| 30 || &amp;lt;span id=&amp;quot;괜찮습니까?_48_30&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;괜찮습니까? || 할이 악커맨에게 보낸 편지. 외로운 느낌이다. [소장님. 연구소에서의 프래어 실험이 안타깝게도 실패로 끝났다는 소문을 들었습니다. 다치신 곳은 없는지 걱정이 되어 이렇게 펜을 들었습니다. 아무쪼록 별일이 없기를 진심으로 기원합니다. 당신의 불초한 부하로부터.] || 272 || 48,30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || &amp;lt;span id=&amp;quot;다요새공격명령서_48_31&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;다요새공격명령서 || 레인가드어로 쓰여져 있다. 무언가의 작전명령서 같다. [단드림요새에 진을 치고 있는 병사들은 예상외로 강하고, 그 요새 또한 튼튼하다. 아군의 피해도 커진 지금, 예의 병기를 사용하는 것이 최선의 길이라 생각된다. 모든 병사들은 이 준비에 착수하라.] || 272 || 48,31&lt;br /&gt;
|-&lt;br /&gt;
| 32 || &amp;lt;span id=&amp;quot;비상사태_48_32&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;비상사태 || 마리아가 미오에게 보낸 편지. 다급한 느낌의 내용이다. [마리아입니다. 사막의 유적이 아직도 전기능 활동중인 것으로 밝혀졌습니다. 유적내의 수호자도 건재합니다. 또한 네가스피어의 발생도 확인 했습니다. 지금 즉시 자이렌 전역에 경보발령을 내려주십시오. 틀림없는 긴급 사태입니다.] || 272 || 48,32&lt;br /&gt;
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| 33 || &amp;lt;span id=&amp;quot;피난하세요_48_33&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;피난하세요 || 미오가 자이연 연구소의 직원에게 보낸 편지. 사태가 싱당히 긴박해지고 있다. [지하실험실의 프래어가 폭발직전에있는 사실은 누가봐도 알 수 있습니다. 현재 연구소에서는 나의 권한 하에 정식으로 실험의 실패를 인정하고, 지하실험실을 방치하기로 결정했습니다. 관계자전원, 신속히 그 곳으로부터 나오십시오.!] || 272 || 48,33&lt;br /&gt;
|-&lt;br /&gt;
| 34 || &amp;lt;span id=&amp;quot;잘 지내세요_48_34&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;잘 지내세요 || 미오가 할에게 보낸 편지다. 그녀의 꼼꼼한 성격을 엿볼 수 있다. [할, 건강하지? 매일매일 일하느라 수고가 많구나. 그곳은 어떠니? 내가있는 이곳은 변함이 없어. 실험준비로 조금 바쁘긴 하지만. 짬이 생기면 다시 편지 쓸게. 그럼 이만.] || 272 || 48,34&lt;br /&gt;
|-&lt;br /&gt;
| 35 || &amp;lt;span id=&amp;quot;빨리 돌아와_48_35&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;빨리 돌아와 || [마음을 가다듬고 들어 주세요. 슬픈 소식입니다. 멜크가, 사라졌습니다. 그녀 뿐만이 아닙니다... 노버트도 그록도 셀다도. 마리아, 빨리 돌아오세요.. 최악의 경우, 세계는 멸망할 것입니다. 미오로부터] || 272 || 48,35&lt;br /&gt;
|-&lt;br /&gt;
| 36 || &amp;lt;span id=&amp;quot;슬픈 소식이다_48_36&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;슬픈 소식이다 || [슬픈 소식이다. 실험은 실패로 끝났다. 활성해진 프래어는 돌연 팽창하는 검은 구슬을 만들어 냈다. 끝내 그 구슬은 팽창을 멈추고, 그리고...폭발했다. 실험책임자 멜크, 주임인 노버트, 직원 그록, 실험조수 셀다, 이 네명이 사라져 버렸다.정말로 안타깝다. 빨리 돌아오거라.] || 272 || 48,36&lt;br /&gt;
|-&lt;br /&gt;
| 37 || &amp;lt;span id=&amp;quot;여쭙겠습니다_48_37&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;여쭙겠습니다 || [미오 르 페이님께. 알고 싶습니다. 실험결과는 어떻게 되었습니까? 언제부턴가 자이렌으로부터의 소식이 두절되어, 출장소 사람들은 연구소에서 무슨일이 일어났는지 걱정하고 있습니다. 괜찮으시다면 결과를 들려주십시오. --- 마리아 반 유지얼] || 272 || 48,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;이번의 실험_48_38&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;이번의 실험 || 미오가 몰다누스에게 보낸 편지. 다음과 같은 내용이 쓰여져 있었다. [지난번, 우리의 시험장에서 검증을 해본결과, 화제가 되었던 프래어 광석에 지극히 위험한 속성이 존재한다는 사실이 분명해졌습니다. 몰다누스님의 힘으로 야지룩트국의 모든 사람들에게 광석을 버리도록 설득하여 주시겠습니까?] || 272 || 48,38&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;내주이후의 예정_48_39&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;내주이후의 예정 || 칼크슈타인이 사막조사를 하고있는 자이연의 직원에게 보내는 편지. 예정표일까. [예정이 결정됐다. 실험 때까지 돌아오도록. 2주 이라맨산 조사(외근자 전원). 3주 광장에서 소장 발표(소장). 4주 자이연 앞에서 공개실험예고(소장). 5주 자이연 내에서 공개실험(지하에서)] || 272 || 48,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;잘 지내세요_48_40&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;잘 지내세요 || [타루타루 안녕? 바라트에서 여전히 잘 지내고 있겠지. 거대한 고대유적은 발견했어? 참, 그곳에 가있는 마리아는 잘 있니? 좌천된 거라고 본인은 불만이 많겠지만 말야. 위로도 해 주면서 사이 좋게 지냈으면 좋겠다. --- 미오] || 272 || 48,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;초대장_48_41&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;초대장 || 악커맨이 샬돌스탄에게 보내는 편지다. 실험에 초대하는 내용인 듯하다. [이번 자이연 연구소에서는, 프래어 실험을 하기로 했습니다. 따라서 신관장 샬돌스탄님께서 꼭 와주셔, 우리 자이연 연구소의 새로운 첫 걸음을 함께 축하해 주시기를 바라는 바입니다.] || 272 || 48,41&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;지하통로망의 건_48_42&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;지하통로망의 건 || 애쉬호어가 미오에게 보내는 편지다. 조사보고서 같이 보인다. [지하통로망에서는 고대유적이 다수 발견되고 있습니다. 이 유적들은, 현 조사단계로 보아 모두 레인가드의 유적입니다. 이 모든 유적의 조사를 타루 혼자서 하기는 벅찹므로, 본국에서 인원을 파견 시켜 주셨으면 합니다.] || 272 || 48,42&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;보고서.미오님께_48_43&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;보고서.미오님께 || 라리가 미오에게 보내는 편지다. 뭔가의 조사보고서 같다. [미오님. 추측하신 그대로입니다. 프래어 광석은 누군가 벌써 파헤쳐가고 없었습니다. 상당기간동안 이곳에서 채굴작업을 한 것 같으나, 현장에는 그 채굴자를 추측할만한 아무런 실마리도 찾지 못했습니다.] || 272 || 48,43&lt;br /&gt;
|-&lt;br /&gt;
| 44 || &amp;lt;span id=&amp;quot;논밭에서의 보고_48_44&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;논밭에서의 보고 || 술라가 몰다누스에게 보낸 편지에는 이런 것이 쓰여져 있었다. [몰다누스님 논과밭에 큰일이 났습니다. 벼와 이삭이 이상한 문양을 만들기 위해 뿌리부터 쓰러져있어, 거의가 시들어 버렸습니다. 올해는 제대로 수확할 수 없을 겁니다. 어떻게 할 도리가 없을까요?] || 272 || 48,44&lt;br /&gt;
|-&lt;br /&gt;
| 45 || &amp;lt;span id=&amp;quot;지하통로의 구조_48_45&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;지하통로의 구조 || 파라보리카가 돌체에게 보낸 편지에는 다음과 같은 것이 쓰여져 있다. [돌체 대장, 이 지하통로망의 길은 미로와 같이 복잡합니다.지상으로 향해 있는지, 지하에 묻혀있는지 전혀 알 수가 없습니다. 하지만 캐낼 수 있는 광석의 질과 수량은 지금까지의 것들보다 훨씬 좋습니다. 파라보리카로부터] || 272 || 48,45&lt;br /&gt;
|-&lt;br /&gt;
| 46 || &amp;lt;span id=&amp;quot;유적건설기_48_46&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;유적건설기 || [아페릿 건설기]를 현대어로 번역한 것이다.[우리 레인가드인들이 세계의 패권을 잡게 될 날도 멀지 않았다. 조금 이르긴 하지만, 세계제패를 기념하여 아페릿을 건설하기로 하겠다. 반역자들은 모두 이 감옥에 가두고,우린 영원한 영화를 누리게 될 것이다.] || 272 || 48,46&lt;br /&gt;
|-&lt;br /&gt;
| 47 || &amp;lt;span id=&amp;quot;사면장_48_47&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;사면장 || 신관장 샬돌스탄이 전에 추방한 어랜쥬쥬를 용서하고, 그 명예를 회복하겠다는 내용의 서면[어랜쥬쥬의 추방을 해제하고 빛의 관저로의 귀환을 받아들인다.] || 272 || 48,47&lt;br /&gt;
|-&lt;br /&gt;
| 48 || &amp;lt;span id=&amp;quot;즈안볼게전_48_48&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;즈안볼게전 || 몰다누스가 즈안볼게에게 보낸 편지. 무언가 즈안볼게에게 귀띔하는 듯하나, 엄중하게 봉인되어있어 내용은 알 수 없다. || 272 || 48,48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== English translation (AI-generated) ==&lt;br /&gt;
&lt;br /&gt;
{{Note|&#039;&#039;&#039;This is an AI-generated English translation, not official game text.&#039;&#039;&#039; The game shipped no English for these letters: every name in &amp;lt;code&amp;gt;48.dat&amp;lt;/code&amp;gt; is &amp;quot;Letter&amp;quot; and every English half of &amp;lt;code&amp;gt;cpt48.txt&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. The translations below were machine-translated from the Korean above. Character, place, item and book names were taken from the game&#039;s own source data (the English names in the other &amp;lt;code&amp;gt;textdata&amp;lt;/code&amp;gt; catalogs, e.g. the NPC tables, the map/location tables and the [[Books]] in 44–47.dat) so they match the rest of the English client. Four names do not appear anywhere in the source data, so they are AI transliterations: &amp;quot;Maria van Yujiel&amp;quot; (마리아 반 유지얼), &amp;quot;Mio le Fay&amp;quot; (미오 르 페이), &amp;quot;Tar-Tar&amp;quot; (타루타루, Mio&#039;s nickname for Tar) and &amp;quot;Elemea Desert&amp;quot; (엘레미어 사막).}}&lt;br /&gt;
&lt;br /&gt;
These are the English names and texts patched into the client&#039;s &amp;lt;code&amp;gt;textdata.bin&amp;lt;/code&amp;gt; by &amp;lt;code&amp;gt;Tools/patch_letters.py&amp;lt;/code&amp;gt;. The in-game names use underscores for spaces (e.g. &amp;lt;code&amp;gt;Tunnel_Progress&amp;lt;/code&amp;gt;) and are capped at 16 characters, so some are abbreviated: &amp;quot;Tr.&amp;quot; means a modern translation of an ancient book. The texts are trimmed to fit the item panel (about 290 bytes, rows under 40 columns), and square brackets are replaced with quotation marks because the client treats &amp;lt;code&amp;gt;[xyz]&amp;lt;/code&amp;gt; as an inline tag. The Korean name links back to the original row above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Entry # !! English name !! Korean name !! Content (English, AI-generated) !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;span id=&amp;quot;Mining_Primer_48_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mining Primer || [[#광공입문서 초역_48_1|광공입문서 초역]] || A modern translation of &amp;quot;Basics of FLARE&amp;quot;: &amp;quot;A Flarepit is a golden sphere of energy that suddenly appears as a side effect of concentrated Flare ore. It is unstable, and merely touching it teleports you.&amp;quot; || 48,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;span id=&amp;quot;Tunnel_Progress_48_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Tunnel Progress || [[#갱도공사진척보고_48_2|갱도공사진척보고]] || From Rolos to Eurickranne, on the construction: &amp;quot;Work on the Glics Drift is going smoothly. A little more and we will be near Mt.Latreck. This tunnel was built with remarkable skill. I have never seen anything so fine.&amp;quot; || 48,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;span id=&amp;quot;Aperit_Rec._Tr._48_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Aperit Rec. Tr. || [[#유적건설기 역_48_3|유적건설기 역]] || A modern translation of &amp;quot;Record of Aperit&amp;quot;: &amp;quot;The day we Raynegard rule the world is near. Though it is early, we shall build Aperit to mark our conquest. All traitors will be locked in this prison, and we shall know eternal glory.&amp;quot; || 48,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;lt;span id=&amp;quot;Conquest_Tr._48_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Conquest Tr. || [[#대륙제패 사본역_48_4|대륙제패 사본역]] || A modern translation of &amp;quot;The Conquest&amp;quot;: &amp;quot;With the power to overturn nature itself, we had no enemies. We subdued Shiena, armed ourselves with its ores and attacked Doulanghaim. They still resist, but they are a candle in the wind. Our day draws near.&amp;quot; || 48,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &amp;lt;span id=&amp;quot;Note_2nd_Priest_48_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Note 2nd Priest || [[#제2신관께 연락_48_5|제2신관께 연락]] || From Colsraholm to Eurickranne: &amp;quot;Vorgangerk has put Noybery under martial law and no one may go out. Perhaps he will lift it once his mood improves. I sent some Leare with the messenger; please enjoy it.&amp;quot; || 48,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &amp;lt;span id=&amp;quot;Note_4th_Priest_48_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Note 4th Priest || [[#제4신관께 연락_48_6|제4신관께 연락]] || From Eurickranne to Colsraholm: &amp;quot;Thank you for your letter. I am worried about Noybery. I must now go to the old altar in the west to continue my research. I leave the rest in your hands.&amp;quot; || 48,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &amp;lt;span id=&amp;quot;Guidepost_Tr._48_7&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Guidepost Tr. || [[#지표의 서 초역_48_7|지표의 서 초역]] || A modern translation of &amp;quot;The Guidepost&amp;quot;: &amp;quot;You who carry the blood of Raynegard, you who walk the hard road with us: if you find this, gather at the western altar. There we shall rebuild our nation.&amp;quot; || 48,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &amp;lt;span id=&amp;quot;To_2nd_Priest_48_8&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To 2nd Priest || [[#제2신관께 편지_48_8|제2신관께 편지]] || From Colsraholm to Eurickranne: &amp;quot;Lord Vorgangerk&#039;s martial law has angered the people. They could explode at any moment, and I cannot hold them back alone. Lady Eurickranne, can you not return soon?&amp;quot; || 48,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &amp;lt;span id=&amp;quot;To_Hal_48_9&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Hal || [[#하루군 에게_48_9|하루군 에게]] || &amp;quot;Hal, I am safe, so do not worry. Even I cannot explain why I am in the Almendra Relics when I should be in the desert. But this may be a clue to the vanishings. Tell the lab I am alive at once. - Karkstein&amp;quot; || 48,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &amp;lt;span id=&amp;quot;Gorus_War_Tr._48_10&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Gorus War Tr. || [[#고르스탑전기초역 _48_10|고르스탑전기초역]] || A modern translation of &amp;quot;The Gorus War&amp;quot;: &amp;quot;We fight Raynegard, an evil nation whose power defies heaven and earth. We cannot lose to a people who seek only power and glory. Even if I am the last one left, I will fight on.&amp;quot; || 48,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &amp;lt;span id=&amp;quot;Plains_Report_48_11&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Plains Report || [[#평지에서 온 보고_48_11|평지에서 온 보고]] || From Sulla to Mordanus: &amp;quot;Lord Mordanus, strange patterns have begun to appear on the Nodore Plain, which we were clearing as new farmland. At this rate all our work will be for nothing. What should we do?&amp;quot; || 48,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &amp;lt;span id=&amp;quot;Please_Return_48_12&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Please Return || [[#귀환요청의 편지_48_12|귀환요청의 편지]] || From Octrobenus to General Geyth: &amp;quot;General, the monster of the Tower of a Day has been slain. But monsters still run rampant just outside town. Please return, if only to reassure the people of Maurabiri.&amp;quot; || 48,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &amp;lt;span id=&amp;quot;Fort_Report_48_13&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fort Report || [[#요새에서 온 보고_48_13|요새에서 온 보고]] || From Troymeria to Mordanus, about Fort Doulang: &amp;quot;Judging by the layout and scale of the Doulanghaim fortress that suddenly appeared, it may be Dungdrim, the fortified capital of ancient Doulanghaim. We can expect historic finds in these ruins.&amp;quot; || 48,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &amp;lt;span id=&amp;quot;Fort_Survey_48_14&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fort Survey || [[#요새조사 소견_48_14|요새조사 소견]] || From Troymeria to Octrobenus, about Fort Doulang: &amp;quot;Judging by the layout and scale of the Doulanghaim fortress that suddenly appeared, it may be Dungdrim, the fortified capital of ancient Doulanghaim. We can expect historic finds in these ruins.&amp;quot; || 48,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &amp;lt;span id=&amp;quot;Daril_Report_48_15&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Daril Report || [[#다릴의 보고_48_15|다릴의 보고]] || From Troymeria to Mordanus: &amp;quot;The Daril Relics are badly weathered inside and lack the traits of other Doulanghaim ruins. But we have confirmed that the fortress city of Dungdrim stood in the round pit west of the ruins.&amp;quot; || 48,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &amp;lt;span id=&amp;quot;To_4th_Priest_48_16&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To 4th Priest || [[#제4신관께의 편지_48_16|제4신관께의 편지]] || From Eurickranne to Colsraholm: &amp;quot;Colsraholm, I hear Noybery is in great trouble. My survey of the old altar is nearly done. I will come as soon as it is finished, so please hold on a little longer.&amp;quot; || 48,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &amp;lt;span id=&amp;quot;Altar_Book_Tr._48_17&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Altar Book Tr. || [[#사당의 서 초역_48_17|사당의 서 초역]] || A modern translation of &amp;quot;Ancient Altar&amp;quot;: &amp;quot;So as never to repeat that mistake, we forged Ednilo Guin, the sword that ends calamity. One duty is done. The other is to rebuild our nation. Let us found it in the east, near our homeland.&amp;quot; || 48,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &amp;lt;span id=&amp;quot;Letter_to_Lab_48_18&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Letter to Lab || [[#연구소로의 신서_48_18|연구소로의 신서]] || From Shardolsten to Mio of the Xailen Lab: &amp;quot;The world faces ruin. A black sphere, the Giga Sphere, has appeared in the Elemea Desert. It is the same thing that destroyed old Raynegard. All nations must unite to overcome this crisis.&amp;quot; || 48,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &amp;lt;span id=&amp;quot;Letter_to_Tycoon_48_19&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Letter to Tycoon || [[#재벌에게의 신서_48_19|재벌에게의 신서]] || From Shardolsten to Mordanus of Yarjiluct: &amp;quot;The world faces ruin. A black sphere, the Giga Sphere, has appeared in the Elemea Desert. It is the same thing that destroyed old Raynegard. All nations must unite to overcome this crisis.&amp;quot; || 48,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &amp;lt;span id=&amp;quot;Letter_to_Chief_48_20&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Letter to Chief || [[#족장께의 신서_48_20|족장께의 신서]] || From Shardolsten to Noyon Katzan, Earth chief: &amp;quot;The world faces ruin. A black sphere, the Giga Sphere, has appeared in the Elemea Desert. It is the same thing that destroyed old Raynegard. All nations must unite to overcome this crisis.&amp;quot; || 48,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || &amp;lt;span id=&amp;quot;Misfortune_Tr._48_21&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Misfortune Tr. || [[#재앙의 기록 초서_48_21|재앙의 기록 초서]] || A modern edition of &amp;quot;The Misfortune&amp;quot;: &amp;quot;On the eve of conquest, Doulanghaim resisted us at Dungdrim, so we chose to erase the city with the FLARE Driver. But we lost control of it, and it spread the light of death across the world.&amp;quot; || 48,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || &amp;lt;span id=&amp;quot;To_Plant_Chief_48_22&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Plant Chief || [[#초목의장께 편지_48_22|초목의장께 편지]] || From Starierra to Shubi Katzan: &amp;quot;Chief of Plant, you will have heard that the Water people are vanishing. As fellow heirs of Shiena&#039;s blood, we cannot ignore this. Please lend them your strength.&amp;quot; || 48,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || &amp;lt;span id=&amp;quot;To_Earth_Chief_48_23&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Earth Chief || [[#흙의장께 편지_48_23|흙의장께 편지]] || From Shubi Katzan to Noyon Katzan: &amp;quot;Noyon Katzan, what is happening to the Water people may be beyond our power. I think heeding the words of the shamans is our best path. What say you?&amp;quot; || 48,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || &amp;lt;span id=&amp;quot;Be_Prepared_48_24&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Be Prepared || [[#준비 재촉의 편지_48_24|준비 재촉의 편지]] || From Noyon Katzan to Shubi Katzan: &amp;quot;The day of the earth&#039;s wrath that the shaman foretold is near. Keep the hot-blooded youths from sneaking underground. Reinforce the tents and be careful with fire. Stay well.&amp;quot; || 48,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || &amp;lt;span id=&amp;quot;From_the_Ruins_48_25&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From the Ruins || [[#유적에서의 편지_48_25|유적에서의 편지]] || From Starierra to Noyon Katzan: &amp;quot;Chief, monsters have stopped us on the way to the land of our ancestors. But our devotion to them reaches the heavens. With burning spirit we will crush them and reach Shiena.&amp;quot; || 48,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || &amp;lt;span id=&amp;quot;Request_for_Aid_48_26&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Request for Aid || [[#원조의 요청_48_26|원조의 요청]] || From Noyon Katzan to Mordanus: &amp;quot;Forgive this sudden letter, but I have an urgent request. Our brethren, the Water people, are starving, and we of Earth have no food to spare. Could you share a little?&amp;quot; || 48,26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || &amp;lt;span id=&amp;quot;Reply_to_Chief_48_27&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Reply to Chief || [[#족장께의 회답_48_27|족장께의 회답]] || From Mordanus to Noyon Katzan: &amp;quot;I received your letter and felt your anguish in every line. We too suffer from strange events, but I will share our food. Please give it to the Water people.&amp;quot; || 48,27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || &amp;lt;span id=&amp;quot;To_Water_Chief_48_28&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Water Chief || [[#물의장께의 축사_48_28|물의장께의 축사]] || From Noyon Katzan to Tosta Katzan: &amp;quot;I feared the Water people would vanish one by one, so I am glad all of them returned safely. If hard times come again, let us help each other through them.&amp;quot; || 48,28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || &amp;lt;span id=&amp;quot;To_Mother_48_29&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Mother || [[#어머니께_48_29|어머니께]] || From Melk to the second priest: &amp;quot;Dear Mother, it has been ten years since I last wrote. Work keeps me too busy to look at the sky. Is the sky over Noybery still high and blue? Lately I miss home terribly. Take care. Your daughter&amp;quot; || 48,29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || &amp;lt;span id=&amp;quot;Are_You_OK?_48_30&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Are You OK? || [[#괜찮습니까?_48_30|괜찮습니까?]] || From Hal to Akkerman: &amp;quot;Director, I heard the Flare experiment at the lab sadly failed. I write because I worry you were hurt. I sincerely pray all is well. From your unworthy subordinate.&amp;quot; || 48,30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || &amp;lt;span id=&amp;quot;Order_of_Attack_48_31&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Order of Attack || [[#다요새공격명령서_48_31|다요새공격명령서]] || Written in Raynegard; a battle order: &amp;quot;The soldiers at Dungdrim fortress are stronger than expected, and the fort is sturdy. With our losses mounting, that weapon is our best course. All soldiers, prepare for it.&amp;quot; || 48,31&lt;br /&gt;
|-&lt;br /&gt;
| 32 || &amp;lt;span id=&amp;quot;Emergency_48_32&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Emergency || [[#비상사태_48_32|비상사태]] || From Maria to Mio, urgent in tone: &amp;quot;This is Maria. The desert ruins are still fully active, and their guardian is intact. I have also confirmed a Nega Sphere. Alert all of Xailen at once. This is a true emergency.&amp;quot; || 48,32&lt;br /&gt;
|-&lt;br /&gt;
| 33 || &amp;lt;span id=&amp;quot;Evacuate_48_33&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Evacuate || [[#피난하세요_48_33|피난하세요]] || From Mio to the Xailen Lab staff: &amp;quot;Anyone can see the Flare in the underground lab is about to explode. On my authority the lab admits the experiment failed and abandons the underground lab. All staff, get out now!&amp;quot; || 48,33&lt;br /&gt;
|-&lt;br /&gt;
| 34 || &amp;lt;span id=&amp;quot;Take_Care_48_34&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Take Care || [[#잘 지내세요_48_34|잘 지내세요]] || From Mio to Hal: &amp;quot;Hal, are you well? You must be tired from working every day. How are things there? Nothing has changed here, though I am busy preparing the experiment. I will write again when I have time.&amp;quot; || 48,34&lt;br /&gt;
|-&lt;br /&gt;
| 35 || &amp;lt;span id=&amp;quot;Come_Back_Soon_48_35&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Come Back Soon || [[#빨리 돌아와_48_35|빨리 돌아와]] || &amp;quot;Please brace yourself. I have sad news. Melk is gone. Not only her... Noborte, Glock and Selda too. Maria, come back quickly. At worst, the world will be destroyed. - Mio&amp;quot; || 48,35&lt;br /&gt;
|-&lt;br /&gt;
| 36 || &amp;lt;span id=&amp;quot;Sad_News_48_36&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sad News || [[#슬픈 소식이다_48_36|슬픈 소식이다]] || &amp;quot;Sad news. The experiment failed. The Flare formed a black sphere that swelled suddenly. It stopped growing, then... exploded. Melk, Noborte, Glock and Selda have vanished. It is truly tragic. Come back quickly.&amp;quot; || 48,36&lt;br /&gt;
|-&lt;br /&gt;
| 37 || &amp;lt;span id=&amp;quot;A_Question_48_37&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Question || [[#여쭙겠습니다_48_37|여쭙겠습니다]] || &amp;quot;To Mio le Fay. What came of the experiment? News from Xailen stopped some time ago, and the branch staff fear something happened at the lab. Please tell us the results if you can. - Maria van Yujiel&amp;quot; || 48,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;The_Experiment_48_38&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Experiment || [[#이번의 실험_48_38|이번의 실험]] || From Mio to Mordanus: &amp;quot;Tests at our site have shown that the much-discussed Flare ore is extremely dangerous. Could you use your influence to persuade everyone in Yarjiluct to throw the ore away?&amp;quot; || 48,38&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Schedule_48_39&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Schedule || [[#내주이후의 예정_48_39|내주이후의 예정]] || From Karkstein to the staff in the desert: &amp;quot;Return before the experiment. Wk 2: Mt.Iraman survey, all field staff. Wk 3: Director&#039;s speech in the square. Wk 4: Notice at the lab. Wk 5: Public experiment, underground.&amp;quot; || 48,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Take_Care_48_40&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Take Care || [[#잘 지내세요_48_40|잘 지내세요]] || &amp;quot;Hi Tar-Tar! Still doing well in Bhalatt? Found any huge ancient ruins yet? Oh, how is Maria? She must grumble about being sent away, but cheer her up and get along. - Mio&amp;quot; || 48,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Invitation_48_41&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Invitation || [[#초대장_48_41|초대장]] || From Akkerman to Shardolsten: &amp;quot;The Xailen Lab will hold a Flare experiment. We would be honored if High Priest Shardolsten would come and celebrate this new first step for our lab with us.&amp;quot; || 48,41&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Tunnel_Network_48_42&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Tunnel Network || [[#지하통로망의 건_48_42|지하통로망의 건]] || From Ashfall to Mio, a survey report: &amp;quot;Many ancient ruins are being found in the tunnel network. So far all are Raynegard ruins. Surveying them all is too much for Tar alone, so please send more people from home.&amp;quot; || 48,42&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Report_to_Mio_48_43&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Report to Mio || [[#보고서.미오님께_48_43|보고서.미오님께]] || From Rally to Mio, a survey report: &amp;quot;Lady Mio, it is as you guessed. Someone had already dug out the Flare ore. They mined here for a long time, but I found no clue as to who the miners were.&amp;quot; || 48,43&lt;br /&gt;
|-&lt;br /&gt;
| 44 || &amp;lt;span id=&amp;quot;Fields_Report_48_44&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fields Report || [[#논밭에서의 보고_48_44|논밭에서의 보고]] || From Sulla to Mordanus: &amp;quot;Lord Mordanus, disaster in the fields! The rice and grain have fallen at the roots to form strange patterns, and nearly all have withered. There will be no harvest this year. What can we do?&amp;quot; || 48,44&lt;br /&gt;
|-&lt;br /&gt;
| 45 || &amp;lt;span id=&amp;quot;Tunnel_Layout_48_45&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Tunnel Layout || [[#지하통로의 구조_48_45|지하통로의 구조]] || From Parabolica to Dorche: &amp;quot;Chief Dorche, this tunnel network is a maze. I cannot tell if it leads up or deeper down. But the ore here is far better in quality and amount than anything before. - Parabolica&amp;quot; || 48,45&lt;br /&gt;
|-&lt;br /&gt;
| 46 || &amp;lt;span id=&amp;quot;Aperit_Record_48_46&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Aperit Record || [[#유적건설기_48_46|유적건설기]] || A modern translation of &amp;quot;Record of Aperit&amp;quot;: &amp;quot;The day we Raynegard rule the world is near. Though it is early, we shall build Aperit to mark our conquest. All traitors will be locked in this prison, and we shall know eternal glory.&amp;quot; || 48,46&lt;br /&gt;
|-&lt;br /&gt;
| 47 || &amp;lt;span id=&amp;quot;Pardon_48_47&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Pardon || [[#사면장_48_47|사면장]] || A decree from High Priest Shardolsten pardoning the banished Auranjuju: &amp;quot;The banishment of Auranjuju is lifted. Return to the Church of Shine is permitted.&amp;quot; || 48,47&lt;br /&gt;
|-&lt;br /&gt;
| 48 || &amp;lt;span id=&amp;quot;To_Zuannebolge_48_48&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;To Zuannebolge || [[#즈안볼게전_48_48|즈안볼게전]] || A letter from Mordanus to Zuannebolge. It seems to hint at something, but it is tightly sealed and the contents cannot be read. || 48,48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Misc items]]&lt;br /&gt;
* [[Emblems]] — another category with no distinguishing per-item name&lt;br /&gt;
* [[textdata NN.dat]] — record format&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Textdata_rankingitem.txt&amp;diff=1570</id>
		<title>Textdata rankingitem.txt</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Textdata_rankingitem.txt&amp;diff=1570"/>
		<updated>2026-10-16T00:43:58Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Cols 3/4 are the turn-in item, not the reward; cols 5-10 decoded as 1st prize / 2nd prize / consolation; slot names; full weekly table (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;rankingitem.txt&amp;lt;/code&amp;gt;&#039;&#039;&#039; (3,190 bytes, part of [[BIN textdata]]) defines the weekly rankings: for each week and ranking, the item players turn in for points and the three prizes.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
&lt;br /&gt;
117 rows = 13 weeks × 9 slots, 10 comma-separated numbers per row. Both client consumers index it as &amp;lt;code&amp;gt;line = (week − 1) × 9 + slot&amp;lt;/code&amp;gt; (week from the in-game clock; slot from the ranking panel button / the NPC&#039;s subtype) and &amp;lt;code&amp;gt;sscanf&amp;lt;/code&amp;gt; only &amp;lt;code&amp;gt;%*d,%*d,%d,%d&amp;lt;/code&amp;gt;, so the client reads cols 3/4 and nothing else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! col !! meaning !! read by the client?&lt;br /&gt;
|-&lt;br /&gt;
| 1 || week (1–13) || no, positional only&lt;br /&gt;
|-&lt;br /&gt;
| 2 || slot (0–8): which ranking (see [[#Slots|Slots]]) || no, positional only&lt;br /&gt;
|-&lt;br /&gt;
| 3/4 || &#039;&#039;&#039;turn-in item&#039;&#039;&#039; dat/entry: the item players bring to that town&#039;s ranking NPC for points (the panel&#039;s &amp;quot;Object: [s10]&amp;quot;). 0/0 for slots 6–8, which score other things. || &#039;&#039;&#039;yes&#039;&#039;&#039;: &amp;lt;code&amp;gt;cpt_panel_ranking_widget_OnClick&amp;lt;/code&amp;gt; shows it; &amp;lt;code&amp;gt;State_NpcRankingShop_Tick&amp;lt;/code&amp;gt; only accepts a dragged item matching it, then sends 0x38&lt;br /&gt;
|-&lt;br /&gt;
| 5/6 || &#039;&#039;&#039;1st prize&#039;&#039;&#039; dat/entry. Towns: a special &amp;quot;(S)&amp;quot; (특) outfit. Weeks 1–9 give each town its own outfit (23–28.dat), with the tier rising over the cour; weeks 10–13 give all towns the same 29/30.dat outfit. Slots 6–8: a scroll / ring (8.dat) / crafting material. || no, server-side&lt;br /&gt;
|-&lt;br /&gt;
| 7/8 || &#039;&#039;&#039;2nd prize&#039;&#039;&#039; dat/entry. Towns: Potion → Surpotion → Panacea → Elixir as the weeks go on. Slots 6–8: a lesser scroll / ring / crafting material. || no, server-side&lt;br /&gt;
|-&lt;br /&gt;
| 9/10 || &#039;&#039;&#039;consolation prize&#039;&#039;&#039;: always Geruttelini (11/11), the &amp;quot;hero bread&amp;quot; || no, server-side&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cols 5–10 were previously listed as unknown. They are three more &amp;lt;code&amp;gt;dat,entry&amp;lt;/code&amp;gt; item pairs. The 1st / 2nd / consolation labels come from the data pattern and the original game notes (recolored ranking-prize armor; hero-bread consolation items). The client never reads them, so the server decides who receives which prize.&lt;br /&gt;
&lt;br /&gt;
== Slots ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! slot !! ranking !! scored by&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Raynard || turning in that week&#039;s item at the town&#039;s ranking NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Xailen || turning in that week&#039;s item at the town&#039;s ranking NPC&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Goularts || turning in that week&#039;s item at the town&#039;s ranking NPC&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Yarjiluct || turning in that week&#039;s item at the town&#039;s ranking NPC&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bhalatt || turning in that week&#039;s item at the town&#039;s ranking NPC&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gadalama || turning in that week&#039;s item at the town&#039;s ranking NPC&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Mission clear || missions cleared&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Monster extermination || monsters killed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Item crafting || items crafted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Names come from &amp;lt;code&amp;gt;cpt_esepanel_rankingb_msg.txt&amp;lt;/code&amp;gt;. [[textdata cpt_panel_ranking_msg.txt|cpt_panel_ranking_msg.txt]] lists 7 and 8 the other way round, but &amp;lt;code&amp;gt;cpt_panel_ranking_widget_OnClick&amp;lt;/code&amp;gt; swaps buttons 7 and 8 when picking the message, so slot 7 = monster extermination and slot 8 = item crafting. The prizes fit this: rings for kills, ores and other materials for crafting.&lt;br /&gt;
&lt;br /&gt;
== NPC subtype → slot table ==&lt;br /&gt;
&lt;br /&gt;
Each ranking-shop NPC is bound to a slot via a hardcoded subtype→slot table at &amp;lt;code&amp;gt;0x4e2f30&amp;lt;/code&amp;gt; (11 &amp;lt;code&amp;gt;byte(subtype), byte(slot)&amp;lt;/code&amp;gt; pairs):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC subtype !! slot !! !! NPC subtype !! slot&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || || 56 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 1 || || 66 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 1 || || 76 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 2 || || 82 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 2 || || 86 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 3 || ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So 11 NPC subtypes map to the 6 town slots (0–5). Slots 6–8 have no turn-in item and no NPC; the panel only looks up items for buttons 0–5. Full lookup: &amp;lt;code&amp;gt;item = rankingitem[(week−1)*9 + slotTable[npc.subtype]]&amp;lt;/code&amp;gt;, cols 3/4.&lt;br /&gt;
&lt;br /&gt;
== Rewards by week ==&lt;br /&gt;
&lt;br /&gt;
=== Week 1 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! slot !! ranking !! turn-in item !! 1st prize !! 2nd prize !! consolation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Raynard || Lhugrize&#039;s fang &amp;lt;small&amp;gt;(36/4)&amp;lt;/small&amp;gt; || Raynalfona(S) &amp;lt;small&amp;gt;(23/4)&amp;lt;/small&amp;gt; || Potion &amp;lt;small&amp;gt;(10/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Xailen || Argoul&#039;s fang &amp;lt;small&amp;gt;(36/56)&amp;lt;/small&amp;gt; || Xailenheuna(S) &amp;lt;small&amp;gt;(24/4)&amp;lt;/small&amp;gt; || Potion &amp;lt;small&amp;gt;(10/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Goularts || Gorkeid&#039;s scale &amp;lt;small&amp;gt;(36/74)&amp;lt;/small&amp;gt; || Goulartzerth(S) &amp;lt;small&amp;gt;(25/4)&amp;lt;/small&amp;gt; || Potion &amp;lt;small&amp;gt;(10/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Yarjiluct || Unyora &amp;lt;small&amp;gt;(11/19)&amp;lt;/small&amp;gt; || Yarjitesni(S) &amp;lt;small&amp;gt;(26/4)&amp;lt;/small&amp;gt; || Potion &amp;lt;small&amp;gt;(10/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bhalatt || Nerigally&#039;s fang &amp;lt;small&amp;gt;(36/37)&amp;lt;/small&amp;gt; || Bhalatkahulo(S) &amp;lt;small&amp;gt;(27/4)&amp;lt;/small&amp;gt; || Potion &amp;lt;small&amp;gt;(10/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gadalama || Norlahi &amp;lt;small&amp;gt;(11/20)&amp;lt;/small&amp;gt; || Gadalamtaska(S) &amp;lt;small&amp;gt;(28/4)&amp;lt;/small&amp;gt; || Potion &amp;lt;small&amp;gt;(10/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Mission clear || — || Sc.Poweredge &amp;lt;small&amp;gt;(38/11)&amp;lt;/small&amp;gt; || Sc.Rockcutter &amp;lt;small&amp;gt;(38/8)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Monster extermination || — || Enga rugia &amp;lt;small&amp;gt;(8/22)&amp;lt;/small&amp;gt; || Cut rugia &amp;lt;small&amp;gt;(8/18)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Item crafting || — || Aeronium &amp;lt;small&amp;gt;(35/10)&amp;lt;/small&amp;gt; || Iron ore &amp;lt;small&amp;gt;(35/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Week 2 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! slot !! ranking !! turn-in item !! 1st prize !! 2nd prize !! consolation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Raynard || Building stone &amp;lt;small&amp;gt;(37/12)&amp;lt;/small&amp;gt; || Raynalfona(S) &amp;lt;small&amp;gt;(23/4)&amp;lt;/small&amp;gt; || Potion &amp;lt;small&amp;gt;(10/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Xailen || Denispoa&#039;s scale &amp;lt;small&amp;gt;(36/28)&amp;lt;/small&amp;gt; || Xailenheuna(S) &amp;lt;small&amp;gt;(24/4)&amp;lt;/small&amp;gt; || Potion &amp;lt;small&amp;gt;(10/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Goularts || Agroagge&#039;s scale &amp;lt;small&amp;gt;(36/21)&amp;lt;/small&amp;gt; || Goulartzerth(S) &amp;lt;small&amp;gt;(25/4)&amp;lt;/small&amp;gt; || Potion &amp;lt;small&amp;gt;(10/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Yarjiluct || Saelbucco stone &amp;lt;small&amp;gt;(36/18)&amp;lt;/small&amp;gt; || Yarjitesni(S) &amp;lt;small&amp;gt;(26/4)&amp;lt;/small&amp;gt; || Potion &amp;lt;small&amp;gt;(10/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bhalatt || Platinum ore &amp;lt;small&amp;gt;(35/5)&amp;lt;/small&amp;gt; || Bhalatkahulo(S) &amp;lt;small&amp;gt;(27/4)&amp;lt;/small&amp;gt; || Potion &amp;lt;small&amp;gt;(10/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gadalama || Cocha &amp;lt;small&amp;gt;(11/17)&amp;lt;/small&amp;gt; || Gadalamtaska(S) &amp;lt;small&amp;gt;(28/4)&amp;lt;/small&amp;gt; || Potion &amp;lt;small&amp;gt;(10/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Mission clear || — || Sc.Goldenbolt &amp;lt;small&amp;gt;(38/70)&amp;lt;/small&amp;gt; || Sc.Assaultbolt &amp;lt;small&amp;gt;(38/76)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Monster extermination || — || Rtoni rugia &amp;lt;small&amp;gt;(8/23)&amp;lt;/small&amp;gt; || Culun rugia &amp;lt;small&amp;gt;(8/19)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Item crafting || — || Hechexis &amp;lt;small&amp;gt;(35/14)&amp;lt;/small&amp;gt; || Copper ore &amp;lt;small&amp;gt;(35/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Week 3 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! slot !! ranking !! turn-in item !! 1st prize !! 2nd prize !! consolation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Raynard || Fulzoul&#039;s scale &amp;lt;small&amp;gt;(36/104)&amp;lt;/small&amp;gt; || Akulfona(S) &amp;lt;small&amp;gt;(23/8)&amp;lt;/small&amp;gt; || Potion &amp;lt;small&amp;gt;(10/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Xailen || Flare ore &amp;lt;small&amp;gt;(35/12)&amp;lt;/small&amp;gt; || Saqueheuna(S) &amp;lt;small&amp;gt;(24/8)&amp;lt;/small&amp;gt; || Potion &amp;lt;small&amp;gt;(10/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Goularts || Balua&#039;s fang &amp;lt;small&amp;gt;(36/98)&amp;lt;/small&amp;gt; || Bredazerth(S) &amp;lt;small&amp;gt;(25/8)&amp;lt;/small&amp;gt; || Potion &amp;lt;small&amp;gt;(10/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Yarjiluct || Mulnidd&#039;s scale &amp;lt;small&amp;gt;(36/49)&amp;lt;/small&amp;gt; || Kortesni(S) &amp;lt;small&amp;gt;(26/8)&amp;lt;/small&amp;gt; || Potion &amp;lt;small&amp;gt;(10/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bhalatt || Sugeibucco stone &amp;lt;small&amp;gt;(36/15)&amp;lt;/small&amp;gt; || Gidetekahulo(S) &amp;lt;small&amp;gt;(27/8)&amp;lt;/small&amp;gt; || Potion &amp;lt;small&amp;gt;(10/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gadalama || Aggrebix&#039;s fang &amp;lt;small&amp;gt;(36/34)&amp;lt;/small&amp;gt; || Poautaska(S) &amp;lt;small&amp;gt;(28/8)&amp;lt;/small&amp;gt; || Potion &amp;lt;small&amp;gt;(10/2)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Mission clear || — || Sc.Greatsword &amp;lt;small&amp;gt;(38/16)&amp;lt;/small&amp;gt; || Sc.Heavysword &amp;lt;small&amp;gt;(38/14)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Monster extermination || — || Dummur leize &amp;lt;small&amp;gt;(8/24)&amp;lt;/small&amp;gt; || Pyurei rugia &amp;lt;small&amp;gt;(8/20)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Item crafting || — || Profanium &amp;lt;small&amp;gt;(35/17)&amp;lt;/small&amp;gt; || Silver ore &amp;lt;small&amp;gt;(35/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Week 4 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! slot !! ranking !! turn-in item !! 1st prize !! 2nd prize !! consolation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Raynard || Shagmeld&#039;s scale &amp;lt;small&amp;gt;(36/66)&amp;lt;/small&amp;gt; || Akulfona(S) &amp;lt;small&amp;gt;(23/8)&amp;lt;/small&amp;gt; || Surpotion &amp;lt;small&amp;gt;(10/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Xailen || Slen zail &amp;lt;small&amp;gt;(18/8)&amp;lt;/small&amp;gt; || Saqueheuna(S) &amp;lt;small&amp;gt;(24/8)&amp;lt;/small&amp;gt; || Surpotion &amp;lt;small&amp;gt;(10/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Goularts || Small Kyul &amp;lt;small&amp;gt;(11/46)&amp;lt;/small&amp;gt; || Bredazerth(S) &amp;lt;small&amp;gt;(25/8)&amp;lt;/small&amp;gt; || Surpotion &amp;lt;small&amp;gt;(10/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Yarjiluct || Sodis&#039;s scale &amp;lt;small&amp;gt;(36/31)&amp;lt;/small&amp;gt; || Kortesni(S) &amp;lt;small&amp;gt;(26/8)&amp;lt;/small&amp;gt; || Surpotion &amp;lt;small&amp;gt;(10/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bhalatt || Hartite &amp;lt;small&amp;gt;(35/9)&amp;lt;/small&amp;gt; || Gidetekahulo(S) &amp;lt;small&amp;gt;(27/8)&amp;lt;/small&amp;gt; || Surpotion &amp;lt;small&amp;gt;(10/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gadalama || Dobalgen&#039;s fang &amp;lt;small&amp;gt;(36/59)&amp;lt;/small&amp;gt; || Poautaska(S) &amp;lt;small&amp;gt;(28/8)&amp;lt;/small&amp;gt; || Surpotion &amp;lt;small&amp;gt;(10/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Mission clear || — || Sc.Thiefcrossbow &amp;lt;small&amp;gt;(38/65)&amp;lt;/small&amp;gt; || Sc.Largecrossbow &amp;lt;small&amp;gt;(38/64)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Monster extermination || — || Deba rugia &amp;lt;small&amp;gt;(8/25)&amp;lt;/small&amp;gt; || Rubowards &amp;lt;small&amp;gt;(8/21)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Item crafting || — || Chronosite &amp;lt;small&amp;gt;(35/16)&amp;lt;/small&amp;gt; || Gold ore &amp;lt;small&amp;gt;(35/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Week 5 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! slot !! ranking !! turn-in item !! 1st prize !! 2nd prize !! consolation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Raynard || Sc.Shienakatana &amp;lt;small&amp;gt;(41/1)&amp;lt;/small&amp;gt; || Joulfona(S) &amp;lt;small&amp;gt;(23/12)&amp;lt;/small&amp;gt; || Surpotion &amp;lt;small&amp;gt;(10/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Xailen || Mig Mig&#039;s fang &amp;lt;small&amp;gt;(36/8)&amp;lt;/small&amp;gt; || Dandulheuna(S) &amp;lt;small&amp;gt;(24/12)&amp;lt;/small&amp;gt; || Surpotion &amp;lt;small&amp;gt;(10/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Goularts || Jivhedomo&#039;s fang &amp;lt;small&amp;gt;(36/41)&amp;lt;/small&amp;gt; || Origazerth(S) &amp;lt;small&amp;gt;(25/12)&amp;lt;/small&amp;gt; || Surpotion &amp;lt;small&amp;gt;(10/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Yarjiluct || Martolsjeen &amp;lt;small&amp;gt;(17/21)&amp;lt;/small&amp;gt; || Buldtesni(S) &amp;lt;small&amp;gt;(26/12)&amp;lt;/small&amp;gt; || Surpotion &amp;lt;small&amp;gt;(10/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bhalatt || Lunarium &amp;lt;small&amp;gt;(35/6)&amp;lt;/small&amp;gt; || Sidrkahulo(S) &amp;lt;small&amp;gt;(27/12)&amp;lt;/small&amp;gt; || Surpotion &amp;lt;small&amp;gt;(10/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gadalama || Yar Sharme &amp;lt;small&amp;gt;(11/25)&amp;lt;/small&amp;gt; || Ranbataska(S) &amp;lt;small&amp;gt;(28/12)&amp;lt;/small&amp;gt; || Surpotion &amp;lt;small&amp;gt;(10/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Mission clear || — || Sc.Captainaxe &amp;lt;small&amp;gt;(38/44)&amp;lt;/small&amp;gt; || Sc.Dropaxe &amp;lt;small&amp;gt;(38/43)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Monster extermination || — || Daro the Black &amp;lt;small&amp;gt;(8/40)&amp;lt;/small&amp;gt; || Enga rugia &amp;lt;small&amp;gt;(8/22)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Item crafting || — || Orichalcum &amp;lt;small&amp;gt;(35/13)&amp;lt;/small&amp;gt; || Platinum ore &amp;lt;small&amp;gt;(35/5)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Week 6 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! slot !! ranking !! turn-in item !! 1st prize !! 2nd prize !! consolation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Raynard || Nueloge&#039;s root &amp;lt;small&amp;gt;(11/41)&amp;lt;/small&amp;gt; || Joulfona(S) &amp;lt;small&amp;gt;(23/12)&amp;lt;/small&amp;gt; || Surpotion &amp;lt;small&amp;gt;(10/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Xailen || Sodglow&#039;s fang &amp;lt;small&amp;gt;(36/53)&amp;lt;/small&amp;gt; || Dandulheuna(S) &amp;lt;small&amp;gt;(24/12)&amp;lt;/small&amp;gt; || Surpotion &amp;lt;small&amp;gt;(10/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Goularts || Bibassago spike &amp;lt;small&amp;gt;(36/26)&amp;lt;/small&amp;gt; || Origazerth(S) &amp;lt;small&amp;gt;(25/12)&amp;lt;/small&amp;gt; || Surpotion &amp;lt;small&amp;gt;(10/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Yarjiluct || Fulsepoa&#039;s scale &amp;lt;small&amp;gt;(36/29)&amp;lt;/small&amp;gt; || Buldtesni(S) &amp;lt;small&amp;gt;(26/12)&amp;lt;/small&amp;gt; || Surpotion &amp;lt;small&amp;gt;(10/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bhalatt || Aeronium &amp;lt;small&amp;gt;(35/10)&amp;lt;/small&amp;gt; || Sidrkahulo(S) &amp;lt;small&amp;gt;(27/12)&amp;lt;/small&amp;gt; || Surpotion &amp;lt;small&amp;gt;(10/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gadalama || Jivhedomo&#039;s fang &amp;lt;small&amp;gt;(36/41)&amp;lt;/small&amp;gt; || Ranbataska(S) &amp;lt;small&amp;gt;(28/12)&amp;lt;/small&amp;gt; || Surpotion &amp;lt;small&amp;gt;(10/3)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Mission clear || — || Sc.Mysticbowgun &amp;lt;small&amp;gt;(38/85)&amp;lt;/small&amp;gt; || Sc.Memberbowgun &amp;lt;small&amp;gt;(38/73)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Monster extermination || — || Mosbeal &amp;lt;small&amp;gt;(8/41)&amp;lt;/small&amp;gt; || Rtoni rugia &amp;lt;small&amp;gt;(8/23)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Item crafting || — || Orichalcum &amp;lt;small&amp;gt;(35/13)&amp;lt;/small&amp;gt; || Flare ore &amp;lt;small&amp;gt;(35/12)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Week 7 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! slot !! ranking !! turn-in item !! 1st prize !! 2nd prize !! consolation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Raynard || Suleglia&#039;s fang &amp;lt;small&amp;gt;(36/11)&amp;lt;/small&amp;gt; || Taineufona(S) &amp;lt;small&amp;gt;(23/16)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Xailen || Sc.Beastbow &amp;lt;small&amp;gt;(42/20)&amp;lt;/small&amp;gt; || Okyuanone(S) &amp;lt;small&amp;gt;(24/20)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Goularts || Nueloge&#039;s root &amp;lt;small&amp;gt;(11/41)&amp;lt;/small&amp;gt; || Godesauga(S) &amp;lt;small&amp;gt;(25/20)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Yarjiluct || Fromers&#039; root &amp;lt;small&amp;gt;(11/37)&amp;lt;/small&amp;gt; || Palistoberio(S) &amp;lt;small&amp;gt;(26/20)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bhalatt || Sc.Heatblade &amp;lt;small&amp;gt;(39/9)&amp;lt;/small&amp;gt; || Doulanbahts(S) &amp;lt;small&amp;gt;(27/20)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gadalama || Sc.Birdmanhammer &amp;lt;small&amp;gt;(41/18)&amp;lt;/small&amp;gt; || Zofulfei(S) &amp;lt;small&amp;gt;(28/20)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Mission clear || — || Sc.Orderspear &amp;lt;small&amp;gt;(38/5)&amp;lt;/small&amp;gt; || Sc.Impulsespear &amp;lt;small&amp;gt;(38/37)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Monster extermination || — || Zardoss Shocker &amp;lt;small&amp;gt;(8/42)&amp;lt;/small&amp;gt; || Dummur leize &amp;lt;small&amp;gt;(8/24)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Item crafting || — || Kalcude feather &amp;lt;small&amp;gt;(36/46)&amp;lt;/small&amp;gt; || Aeronium &amp;lt;small&amp;gt;(35/10)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Week 8 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! slot !! ranking !! turn-in item !! 1st prize !! 2nd prize !! consolation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Raynard || Mulbalgen&#039;s fang &amp;lt;small&amp;gt;(36/60)&amp;lt;/small&amp;gt; || Taineufona(S) &amp;lt;small&amp;gt;(23/16)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Xailen || Gidgoul&#039;s fang &amp;lt;small&amp;gt;(36/58)&amp;lt;/small&amp;gt; || Buckossheuna(S) &amp;lt;small&amp;gt;(24/16)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Goularts || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Sifulzerth(S) &amp;lt;small&amp;gt;(25/16)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Yarjiluct || Lereybucco stone &amp;lt;small&amp;gt;(36/19)&amp;lt;/small&amp;gt; || Sgrutesni(S) &amp;lt;small&amp;gt;(26/16)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bhalatt || Geonium &amp;lt;small&amp;gt;(35/8)&amp;lt;/small&amp;gt; || Orsidkahulo(S) &amp;lt;small&amp;gt;(27/16)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gadalama || Moarmo&#039;s egg &amp;lt;small&amp;gt;(11/36)&amp;lt;/small&amp;gt; || Kapumtaska(S) &amp;lt;small&amp;gt;(28/16)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Mission clear || — || Sc.Explosionbolt &amp;lt;small&amp;gt;(38/78)&amp;lt;/small&amp;gt; || Sc.Handballista &amp;lt;small&amp;gt;(38/75)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Monster extermination || — || Iddobias &amp;lt;small&amp;gt;(8/43)&amp;lt;/small&amp;gt; || Deba rugia &amp;lt;small&amp;gt;(8/25)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Item crafting || — || Gaflsetna&#039;s fang &amp;lt;small&amp;gt;(36/45)&amp;lt;/small&amp;gt; || Hartite &amp;lt;small&amp;gt;(35/9)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Week 9 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! slot !! ranking !! turn-in item !! 1st prize !! 2nd prize !! consolation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Raynard || Funzam&#039;s tusk &amp;lt;small&amp;gt;(36/69)&amp;lt;/small&amp;gt; || Ordefort(S) &amp;lt;small&amp;gt;(23/24)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Xailen || Sc.Firewall &amp;lt;small&amp;gt;(42/21)&amp;lt;/small&amp;gt; || Yeranone(S) &amp;lt;small&amp;gt;(24/24)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Goularts || Dungdrajeen &amp;lt;small&amp;gt;(17/22)&amp;lt;/small&amp;gt; || Kyuleiauga(S) &amp;lt;small&amp;gt;(25/24)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Yarjiluct || Sanelate&#039;s fang &amp;lt;small&amp;gt;(36/80)&amp;lt;/small&amp;gt; || Ruddmaberio(S) &amp;lt;small&amp;gt;(26/24)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bhalatt || Sc.Bishop&#039;ssword &amp;lt;small&amp;gt;(39/11)&amp;lt;/small&amp;gt; || Dungdrabarts(S) &amp;lt;small&amp;gt;(27/24)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gadalama || Kalcude feather &amp;lt;small&amp;gt;(36/46)&amp;lt;/small&amp;gt; || Shienanfei(S) &amp;lt;small&amp;gt;(28/24)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Mission clear || — || Sc.Jaelldo&#039;s bow &amp;lt;small&amp;gt;(41/31)&amp;lt;/small&amp;gt; || Sc.Ivorybow &amp;lt;small&amp;gt;(41/26)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Monster extermination || — || Segbaia &amp;lt;small&amp;gt;(8/44)&amp;lt;/small&amp;gt; || Sumei rugia &amp;lt;small&amp;gt;(8/26)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Item crafting || — || Gidgoul&#039;s fang &amp;lt;small&amp;gt;(36/58)&amp;lt;/small&amp;gt; || Lunarium &amp;lt;small&amp;gt;(35/6)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Week 10 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! slot !! ranking !! turn-in item !! 1st prize !! 2nd prize !! consolation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Raynard || Chronosite &amp;lt;small&amp;gt;(35/16)&amp;lt;/small&amp;gt; || Ordefort(S) &amp;lt;small&amp;gt;(23/24)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Xailen || Baluaus&#039;s scale &amp;lt;small&amp;gt;(36/12)&amp;lt;/small&amp;gt; || Nu Grigori(S) &amp;lt;small&amp;gt;(29/4)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Goularts || Balumeld&#039;s scale &amp;lt;small&amp;gt;(36/13)&amp;lt;/small&amp;gt; || Nu Grigori(S) &amp;lt;small&amp;gt;(29/4)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Yarjiluct || Gadbassago spike &amp;lt;small&amp;gt;(36/27)&amp;lt;/small&amp;gt; || Nu Grigori(S) &amp;lt;small&amp;gt;(29/4)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bhalatt || Baluaguin&#039;s fang &amp;lt;small&amp;gt;(36/121)&amp;lt;/small&amp;gt; || Nu Grigori(S) &amp;lt;small&amp;gt;(29/4)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gadalama || Sc.Birdmanbow &amp;lt;small&amp;gt;(41/24)&amp;lt;/small&amp;gt; || Nu Grigori(S) &amp;lt;small&amp;gt;(29/4)&amp;lt;/small&amp;gt; || Panacea &amp;lt;small&amp;gt;(10/4)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Mission clear || — || Sc.3headedbolt &amp;lt;small&amp;gt;(38/83)&amp;lt;/small&amp;gt; || Sc.Rebowgun &amp;lt;small&amp;gt;(38/84)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Monster extermination || — || Segbaia &amp;lt;small&amp;gt;(8/44)&amp;lt;/small&amp;gt; || Bussol rugia &amp;lt;small&amp;gt;(8/27)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Item crafting || — || Warbalgen&#039;s fang &amp;lt;small&amp;gt;(36/61)&amp;lt;/small&amp;gt; || Saintlium &amp;lt;small&amp;gt;(35/11)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Week 11 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! slot !! ranking !! turn-in item !! 1st prize !! 2nd prize !! consolation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Raynard || Rankerlemrio &amp;lt;small&amp;gt;(16/18)&amp;lt;/small&amp;gt; || Korelaus(S) &amp;lt;small&amp;gt;(30/4)&amp;lt;/small&amp;gt; || Elixir &amp;lt;small&amp;gt;(34/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Xailen || Sc.3headedbolt &amp;lt;small&amp;gt;(38/83)&amp;lt;/small&amp;gt; || Korelaus(S) &amp;lt;small&amp;gt;(30/4)&amp;lt;/small&amp;gt; || Elixir &amp;lt;small&amp;gt;(34/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Goularts || Balupilo&#039;s scale &amp;lt;small&amp;gt;(36/14)&amp;lt;/small&amp;gt; || Korelaus(S) &amp;lt;small&amp;gt;(30/4)&amp;lt;/small&amp;gt; || Elixir &amp;lt;small&amp;gt;(34/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Yarjiluct || Korelaud&#039;s scale &amp;lt;small&amp;gt;(36/108)&amp;lt;/small&amp;gt; || Korelaus(S) &amp;lt;small&amp;gt;(30/4)&amp;lt;/small&amp;gt; || Elixir &amp;lt;small&amp;gt;(34/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bhalatt || Chronosite &amp;lt;small&amp;gt;(35/16)&amp;lt;/small&amp;gt; || Korelaus(S) &amp;lt;small&amp;gt;(30/4)&amp;lt;/small&amp;gt; || Elixir &amp;lt;small&amp;gt;(34/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gadalama || Balumeld&#039;s scale &amp;lt;small&amp;gt;(36/13)&amp;lt;/small&amp;gt; || Korelaus(S) &amp;lt;small&amp;gt;(30/4)&amp;lt;/small&amp;gt; || Elixir &amp;lt;small&amp;gt;(34/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Mission clear || — || Sc.3headedgun &amp;lt;small&amp;gt;(38/67)&amp;lt;/small&amp;gt; || Sc.Elixir &amp;lt;small&amp;gt;(43/11)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Monster extermination || — || Segbaia &amp;lt;small&amp;gt;(8/44)&amp;lt;/small&amp;gt; || Wanguls heart &amp;lt;small&amp;gt;(8/28)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Item crafting || — || Trikaiom&#039;s fang &amp;lt;small&amp;gt;(36/87)&amp;lt;/small&amp;gt; || Profanium &amp;lt;small&amp;gt;(35/17)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Week 12 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! slot !! ranking !! turn-in item !! 1st prize !! 2nd prize !! consolation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Raynard || Fleamme&#039;s fang &amp;lt;small&amp;gt;(36/122)&amp;lt;/small&amp;gt; || Gu Zoumzorm(S) &amp;lt;small&amp;gt;(29/8)&amp;lt;/small&amp;gt; || Elixir &amp;lt;small&amp;gt;(34/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Xailen || Fleamme&#039;s fang &amp;lt;small&amp;gt;(36/122)&amp;lt;/small&amp;gt; || Gu Zoumzorm(S) &amp;lt;small&amp;gt;(29/8)&amp;lt;/small&amp;gt; || Elixir &amp;lt;small&amp;gt;(34/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Goularts || Fleamme&#039;s fang &amp;lt;small&amp;gt;(36/122)&amp;lt;/small&amp;gt; || Gu Zoumzorm(S) &amp;lt;small&amp;gt;(29/8)&amp;lt;/small&amp;gt; || Elixir &amp;lt;small&amp;gt;(34/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Yarjiluct || Fleamme&#039;s fang &amp;lt;small&amp;gt;(36/122)&amp;lt;/small&amp;gt; || Gu Zoumzorm(S) &amp;lt;small&amp;gt;(29/8)&amp;lt;/small&amp;gt; || Elixir &amp;lt;small&amp;gt;(34/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bhalatt || Fleamme&#039;s fang &amp;lt;small&amp;gt;(36/122)&amp;lt;/small&amp;gt; || Gu Zoumzorm(S) &amp;lt;small&amp;gt;(29/8)&amp;lt;/small&amp;gt; || Elixir &amp;lt;small&amp;gt;(34/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gadalama || Fleamme&#039;s fang &amp;lt;small&amp;gt;(36/122)&amp;lt;/small&amp;gt; || Gu Zoumzorm(S) &amp;lt;small&amp;gt;(29/8)&amp;lt;/small&amp;gt; || Elixir &amp;lt;small&amp;gt;(34/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Mission clear || — || Sc.Unknown &amp;lt;small&amp;gt;(42/22)&amp;lt;/small&amp;gt; || Sc.Elixir &amp;lt;small&amp;gt;(43/11)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Monster extermination || — || Segbaia &amp;lt;small&amp;gt;(8/44)&amp;lt;/small&amp;gt; || Rue rugia &amp;lt;small&amp;gt;(8/29)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Item crafting || — || Ou Getu&#039;s fang &amp;lt;small&amp;gt;(36/92)&amp;lt;/small&amp;gt; || Chronosite &amp;lt;small&amp;gt;(35/16)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Week 13 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! slot !! ranking !! turn-in item !! 1st prize !! 2nd prize !! consolation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Raynard || Ozern&#039;s tusk &amp;lt;small&amp;gt;(36/70)&amp;lt;/small&amp;gt; || Gu Zoumzorm(S) &amp;lt;small&amp;gt;(29/8)&amp;lt;/small&amp;gt; || Elixir &amp;lt;small&amp;gt;(34/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Xailen || Utonamendeath &amp;lt;small&amp;gt;(18/22)&amp;lt;/small&amp;gt; || Musselflare(S) &amp;lt;small&amp;gt;(30/8)&amp;lt;/small&amp;gt; || Elixir &amp;lt;small&amp;gt;(34/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Goularts || Gogomlar Zapper &amp;lt;small&amp;gt;(8/36)&amp;lt;/small&amp;gt; || Musselflare(S) &amp;lt;small&amp;gt;(30/8)&amp;lt;/small&amp;gt; || Elixir &amp;lt;small&amp;gt;(34/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Yarjiluct || Gubobo&#039;s soyegg &amp;lt;small&amp;gt;(11/28)&amp;lt;/small&amp;gt; || Musselflare(S) &amp;lt;small&amp;gt;(30/8)&amp;lt;/small&amp;gt; || Elixir &amp;lt;small&amp;gt;(34/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bhalatt || Profanium &amp;lt;small&amp;gt;(35/17)&amp;lt;/small&amp;gt; || Musselflare(S) &amp;lt;small&amp;gt;(30/8)&amp;lt;/small&amp;gt; || Elixir &amp;lt;small&amp;gt;(34/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gadalama || Heaven&#039;s egg &amp;lt;small&amp;gt;(11/35)&amp;lt;/small&amp;gt; || Musselflare(S) &amp;lt;small&amp;gt;(30/8)&amp;lt;/small&amp;gt; || Elixir &amp;lt;small&amp;gt;(34/1)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Mission clear || — || Sc.Rayer &amp;lt;small&amp;gt;(42/23)&amp;lt;/small&amp;gt; || Sc.Elixir &amp;lt;small&amp;gt;(43/11)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Monster extermination || — || Segbaia &amp;lt;small&amp;gt;(8/44)&amp;lt;/small&amp;gt; || Daro the Black &amp;lt;small&amp;gt;(8/40)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Item crafting || — || Korelaud&#039;s scale &amp;lt;small&amp;gt;(36/108)&amp;lt;/small&amp;gt; || Orichalcum &amp;lt;small&amp;gt;(35/13)&amp;lt;/small&amp;gt; || Geruttelini &amp;lt;small&amp;gt;(11/11)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loading (Ghidra) ==&lt;br /&gt;
&lt;br /&gt;
String address &amp;lt;code&amp;gt;004defc8&amp;lt;/code&amp;gt;. Consumers: &amp;lt;code&amp;gt;cpt_panel_ranking_widget_OnClick @ 004295d2&amp;lt;/code&amp;gt; (shows the turn-in item for buttons 0–5); &amp;lt;code&amp;gt;State_NpcRankingShop_Tick @ 0046943f&amp;lt;/code&amp;gt; (reads the subtype table with &amp;lt;code&amp;gt;npcObj+5&amp;lt;/code&amp;gt;, stores cols 3/4 in &amp;lt;code&amp;gt;DAT_004e6fca/cb&amp;lt;/code&amp;gt;, and accepts only a dragged item with that dat/entry).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[BIN textdata]]&lt;br /&gt;
* [[textdata cpt_panel_ranking_msg.txt]]&lt;br /&gt;
* [[textdata NN.dat]] — the item records this table points into&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(71.dat)&amp;diff=1569</id>
		<title>Monsters (71.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(71.dat)&amp;diff=1569"/>
		<updated>2026-10-15T01:58:32Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Default is now human; borrowed monsters are optional (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (71.dat)&#039;&#039;&#039; documents the 26 records in &amp;lt;code&amp;gt;71.dat&amp;lt;/code&amp;gt;: the &#039;&#039;&#039;named leaders of the Dogof thieves&#039;&#039;&#039;. They are the descendants &#039;&#039;Dogof II&#039;&#039; to &#039;&#039;Dogof XVIII&#039;&#039;, plus gang members such as &#039;&#039;Great Gets&#039;&#039;, &#039;&#039;Chomban the Cask&#039;&#039;, &#039;&#039;Unforgiven Gany&#039;&#039;, &#039;&#039;Dadas the Speed&#039;&#039;, &#039;&#039;Darkprince Doran&#039;&#039;, &#039;&#039;Macho Mondes&#039;&#039;, &#039;&#039;Blue Vulture Muo&#039;&#039;, &#039;&#039;Adow the Faith&#039;&#039;, &#039;&#039;Exploder Eidun&#039;&#039; and &#039;&#039;Morni&#039;&#039;. It is a record-type-9 monster file (32-column stat line). &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt; has a Korean description for every row; its English half is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; throughout (see [[#Descriptions]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;71.dat is not loaded by the client.&#039;&#039;&#039; Like [[Monsters (72.dat)|72.dat]], it has no slot in &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;), and an entity sent as dat 71 crashes the client. Unlike 72.dat, its rows are ordinary monsters: 62.dat attack records (col8/col9 and col12/col13), a 61.dat body record (col25/col26), and a second appearance row (col10 = 365).&lt;br /&gt;
&lt;br /&gt;
== A work-in-progress file ==&lt;br /&gt;
&lt;br /&gt;
Everything points to these being &#039;&#039;&#039;unfinished bosses&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Borrowed models.&#039;&#039;&#039; Every row&#039;s model (col24) belongs to another monster. &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; are &#039;&#039;Linezep&#039;&#039;/&#039;&#039;Scrazep&#039;&#039; (64.dat 26/27, the Zep stones), and &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; is &#039;&#039;Gorkeid&#039;&#039; (65.dat 19). No row has a model of its own.&lt;br /&gt;
* &#039;&#039;&#039;Placeholder stats.&#039;&#039;&#039; Only &#039;&#039;Dogof XVII&#039;&#039; (Life 960, DEF 80, AGL 300, Exp 80) and &#039;&#039;Great Gets&#039;&#039; (Life 2520, DEF 90, AGL 380, Exp 540) look tuned. Most of the rest carry Life 200 / Exp 9999 / all stats 0. Four (&#039;&#039;Unforgiven Gany&#039;&#039;, &#039;&#039;Dadas the Speed&#039;&#039;, &#039;&#039;Darkprince Doran&#039;&#039;, &#039;&#039;Macho Mondes&#039;&#039;) have the &amp;quot;unbeatable&amp;quot; block Life 9989 / DEF 999 / AGL 999.&lt;br /&gt;
* &#039;&#039;&#039;Untranslated text.&#039;&#039;&#039; &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt; has full Korean descriptions, but the English half of every line was left as &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;The Dogof&#039;s Charm set.&#039;&#039;&#039; The game has 19 numbered charms (36.dat 123-141), each &amp;quot;once owned by Dogof the Nth, a descendant of the great Dogof the Thief who at one time was the cause of great disruption in the world&amp;quot;. 71.dat holds the droppers of charms 2-12 and 14-18. Charm 1 is &#039;&#039;The Great Dogof&#039;&#039;, and charms 13 and 19 are dropped by humans in [[Monsters (72.dat)|72.dat]]. Two items are misnamed: 140 (&#039;&#039;Dugom&#039;s fang&#039;&#039;, dropped by Dogof XVIII) and 141 (&#039;&#039;Manaha&#039;s fang&#039;&#039;) are described as Dogof&#039;s charms 18 and 19. Together this suggests a planned collect-the-charms hunt across the Dogof line that was never finished.&lt;br /&gt;
&lt;br /&gt;
== Who they are ==&lt;br /&gt;
&lt;br /&gt;
Each row has its own description in &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt; ([[#Descriptions]]): the leaders run bandit gangs of their own (the Night Watch, the Jeokjon Band, the Gany Band, the Sound Barriers, the Blue Eagles, the Godon Air Force, the Mondes Band, the Law of the Outlaws, the Explosive Army, the Smile Band), and every Dogof claims to be the heir of the original Dogof. The rest of the data fills in the story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dogof&#039;s history&#039;&#039;&#039; (&amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt;): the original Dogof was a great thief who shook the world some 30 years ago. He founded a bandit nation on Mt. Iraman until the three generals of present-day Gratz destroyed it, and Dogof disappeared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dogof legend.&#039;&#039;&#039; Townspeople in the NPC dialogue (&amp;lt;code&amp;gt;npcdata/menu&amp;lt;/code&amp;gt; 5-220, 5-230, 5-231, 74-18) say Dogof was a legendary, heroic bandit who once destroyed an evil bandit gang on his own. Nowadays every bandit calls himself &amp;quot;Dogof the Nth&amp;quot; (&amp;quot;they&#039;ve no individuality at all&amp;quot;), and the traditional bandits of Mt. Iraman (이라맨 산) are led by Dogof XVII. The 36.dat charms tell the same story: each is &amp;quot;a charm once owned by Dogof the Nth, a descendant of the great Dogof the Thief who at one time was the cause of great disruption in the world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dogof XVII&#039;&#039;&#039; also exists as an &#039;&#039;&#039;NPC&#039;&#039;&#039; (5.dat 95, model &amp;lt;code&amp;gt;Nm24&amp;lt;/code&amp;gt;). His description (&amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; 95):&lt;br /&gt;
: &#039;&#039;I&#039;m Dogof the 17th, the descendant of a great thief. Another chap named Dogof is a fake. There is no relation between that imposter and me! I am a descendant of an unbroken line directly from the thief Great Dogof the First. Ha, ha, ha.&#039;&#039;&lt;br /&gt;
His dialogue (&amp;lt;code&amp;gt;npcdata/menu/5-95.msgs&amp;lt;/code&amp;gt;, summarized from Korean):&lt;br /&gt;
* Mt. Iraman is his hideout. He means to conquer the world, which his ancestor never managed.&lt;br /&gt;
* His gang, &amp;quot;the bandits among bandits&amp;quot;, only &amp;quot;collects a small toll&amp;quot; from travellers in exchange for their safety.&lt;br /&gt;
* Asked whether you came to defeat him, he laughs at your courage: the gang is already finished. Monsters killed or drove off all his men and he is alone on the mountain; the crimes blamed on bandits were the monsters&#039; doing.&lt;br /&gt;
* There are fakes calling themselves Dogof; the real one is only him. First he has to rebuild the Dogof gang.&lt;br /&gt;
* With the authorities on his trail he flees to the Death Desert, the former gang boss now wandering the sands.&lt;br /&gt;
&lt;br /&gt;
So &#039;&#039;&#039;71.dat reads as Dogof XVII&#039;s gang&#039;&#039;&#039;: his lieutenants (Great Gets, Chomban the Cask, Unforgiven Gany, Dadas the Speed, Blue Vulture Muo, Darkprince Doran, Macho Mondes, Adow the Faith, Exploder Eidun, Morni) and the numbered &#039;&#039;&#039;impostor Dogofs&#039;&#039;&#039; (II-XVIII), each carrying one charm of the set.&lt;br /&gt;
&lt;br /&gt;
Three other Dogofs are NPCs too, each with the same boast (&amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; 174-176): &#039;&#039;&#039;Dogof XVI&#039;&#039;&#039; (5/174, model &amp;lt;code&amp;gt;Nm04_01&amp;lt;/code&amp;gt;), &#039;&#039;&#039;Dogof XIII&#039;&#039;&#039; (5/175, &amp;lt;code&amp;gt;Pm05_01&amp;lt;/code&amp;gt;) and &#039;&#039;&#039;Dogof XIX&#039;&#039;&#039; (5/176, &amp;lt;code&amp;gt;Pm06_02&amp;lt;/code&amp;gt;):&lt;br /&gt;
: &#039;&#039;I am the bandit Dogof the 16th. There are many men who impersonate me. By thunder! It&#039;s despicable! Fame is a double-edged sword! If you have chance to escape from me be sure to spread the word in town that the real Dogof is the 16th.&#039;&#039;&lt;br /&gt;
Dogof XIII and XIX use the same player models as their [[Monsters (72.dat)|72.dat]] fighting rows (72/17 col24 = 74, 72/20 col24 = 79), so those two are fully human in the data: an NPC to talk to and a player-style enemy to fight.&lt;br /&gt;
&lt;br /&gt;
== What the numbers say ==&lt;br /&gt;
&lt;br /&gt;
The rows were built as &#039;&#039;&#039;monster-class bosses&#039;&#039;&#039;, on the same pattern as the finished special monster &#039;&#039;Ou Getu&#039;&#039; (70.dat 12):&lt;br /&gt;
* &#039;&#039;&#039;Own body records.&#039;&#039;&#039; col25/col26 point at 61.dat 94-103, records named after each gang member (61/94 Dogof XVII, 95 Great Gets, 96 Chomban, 98 Gany, 99 Dadas, 100 Muo, 101 Doran, 102 Mondes, 103 The Great Dogof). They are all zeros, i.e. placeholders. Ou Getu has the same kind of record (61/118).&lt;br /&gt;
* &#039;&#039;&#039;Two named attacks each.&#039;&#039;&#039; col8/col9 and col12/col13 point at 62.dat 178-197: a pair per member (e.g. 62/178 and 179 are both &amp;quot;Dogof XVII&amp;quot;), OFC 200, the first with col16 = 120 and the second with 60. They also carry attack effect sprites col10 = 365 (&amp;lt;code&amp;gt;Em32&amp;lt;/code&amp;gt;) and col14 = 367 (&amp;lt;code&amp;gt;Em35&amp;lt;/code&amp;gt;). Ordinary monsters have one attack and no effect rows.&lt;br /&gt;
* &#039;&#039;&#039;Overlay and sound.&#039;&#039;&#039; col6 = 1 with col30 = 392 (&amp;lt;code&amp;gt;Em63&amp;lt;/code&amp;gt;) adds an extra effect layer, and col31 = 48 is the action sound.&lt;br /&gt;
* &#039;&#039;&#039;No player gear.&#039;&#039;&#039; There is no gender (col5 = 0), no player armor and no player weapon. Unlike [[Monsters (72.dat)|72.dat]], nothing in a row can dress a player-style character.&lt;br /&gt;
&lt;br /&gt;
A human-looking version of a 71.dat row therefore has to borrow its look: the NPC models above for the four Dogofs, or gear from a 72.dat bandit. Ou Getu suggests the intended end state: a boss with its own model and body record. The art for the gang never arrived, and the rows were left pointing at the Zep and Keid models.&lt;br /&gt;
&lt;br /&gt;
== How they are shown ==&lt;br /&gt;
&lt;br /&gt;
By default the server (RG_Server_New, &amp;lt;code&amp;gt;RG_World_Entity.Create_Human&amp;lt;/code&amp;gt;) sends each row as a &#039;&#039;&#039;human&#039;&#039;&#039;, the same way as the [[Monsters (72.dat)|72.dat]] enemies: a player character (dat 1/2 player body) with the row&#039;s Korean and English names and the Player Attack bit set. The rows have no player gear, so they wear the empty slots, bare hands (22,1) and No armor (31,1), and are male (col5 = 0). They still hit with their 62.dat attack record (OFC 200) and keep their own life, DEF, exp and drop.&lt;br /&gt;
&lt;br /&gt;
Optionally (&amp;lt;code&amp;gt;Borrowed_Model_Dats&amp;lt;/code&amp;gt;), the server (&amp;lt;code&amp;gt;RG_World_Entity.Create_Borrowed&amp;lt;/code&amp;gt;) can instead send each row as &#039;&#039;&#039;the loaded monster whose model it borrows&#039;&#039;&#039; (Dogof XVII as Linezep 64/26, Dogof II as Gorkeid 65/19, and so on), and keeps the row&#039;s own life, attack, exp and drop. On the client they therefore look, are named and move exactly like that monster.&lt;br /&gt;
&lt;br /&gt;
One catch: the client rolls a player&#039;s damage against &#039;&#039;&#039;its own record&#039;&#039;&#039; of the shown monster, and the Zep stones have DEF 10000-30000. A player attacking a Linezep-looking Dogof would see ~0 damage numbers. So for these the server ignores the client&#039;s number and rolls the hit itself against the 71.dat DEF. Onlookers see the real number; the attacker&#039;s own number is still the client&#039;s.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Model (borrowed from) !! Life !! DEF !! AGL !! Exp !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dogof XVII || 도고프１７세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 960 || 80 || 300 || 80 || [[Monster items|Dogof&#039;s Charm#17]] || 71,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Great Gets || 게츠의 큰형 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 2520 || 90 || 380 || 540 || — || 71,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chomban The Cask || 배불뚝이 촘반 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 1300 || — || 71,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dogof XVIII || 도고프１８세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 9999 || [[Monster items|Dugom&#039;s fang]] || 71,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Unforgiven Gany || 용서 없는 게니 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 9989 || 999 || 999 || 9999 || — || 71,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Dadas The Speed || 스피드의 다다스 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 9989 || 999 || 999 || 9999 || — || 71,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Blue Vulture Muo || 파란매의 무오 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || — || 71,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Darkprince Doran || 잔혹자 도란 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 9989 || 999 || 999 || 9999 || — || 71,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Macho Mondes || 수완가 몬데스 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 9989 || 999 || 999 || 9999 || — || 71,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Dogof II || 도고프２세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#2]] || 71,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Dogof III || 도고프３세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#3]] || 71,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Dogof IV || 도고프４세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#4]] || 71,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Dogof V || 도고프５세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#5]] || 71,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Dogof VI || 도고프６세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#6]] || 71,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Dogof VII || 도고프７세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#7]] || 71,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Dogof VIII || 도고프８세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#8]] || 71,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Dogof IX || 도고프９세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#9]] || 71,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Dogof X || 도고프１０세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#10]] || 71,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Dogof XI || 도고프１１세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#11]] || 71,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dogof XII || 도고프１２세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#12]] || 71,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Dogof XIV || 도고프１４세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#14]] || 71,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Dogof XV || 도고프１５세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#15]] || 71,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Dogof XVI || 도고프１６세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#16]] || 71,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Adow the Faith || 신념의 애드 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || — || 71,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Exploder Eidun || 폭발 에이둔 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || — || 71,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Morni || 모니 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || — || 71,26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Descriptions ==&lt;br /&gt;
&lt;br /&gt;
The descriptions are transcribed from &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt;. Each line is &amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;, but the English half is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; on every line, so the translations here are new. Rows that share a line are listed together.&lt;br /&gt;
&lt;br /&gt;
=== The Dogofs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dogof II - XVIII&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 도고프２세 - 도고프１８세&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 71,1, 71,4, 71,10 - 71,23&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Shared by all 16 Dogofs in this file (II-XVIII, no XIII), and by Dogof XIII, Dogof XIX and The Great Dogof in [[Monsters (72.dat)|72.dat]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Dogof&#039; is the name of a great thief who shook the world some 30 years ago. Dogof founded a huge bandit nation on Mt. Iraman and plunged people into terror. But the three generals of present-day Gratz destroyed Dogof&#039;s nation, and Dogof went missing. He claims to be the heir of that Dogof.&lt;br /&gt;
&lt;br /&gt;
: &#039;도고프&#039;란 30년쯤 전에 세상을 떠들썩하게 했던 대도의 이름이다. 도고프는 이라맨산에 거대한 도적국가를 세워서 사람들을 공포의 도가니에 빠트렸다. 하지만, 지금의 그라츠에 있는 세 장군에 의해 도고프의 나라는 멸망하고, 도고프도 행방불명되었다. 그는 그 도고프의 후계자임을 자부한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Great Gets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Great Gets&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 게츠의 큰형&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,2&lt;br /&gt;
|}&lt;br /&gt;
Leader of the &#039;Night Watch&#039; of the underworld thieves&#039; guild. He boasts that he has committed every vice there is.&lt;br /&gt;
&lt;br /&gt;
: 배후도둑 길드의 &#039;야경단&#039;의 리더로, 지상의 모든 악덕을 행했다고 자부한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chomban The Cask ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Chomban The Cask&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 배불뚝이 촘반&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,3&lt;br /&gt;
|}&lt;br /&gt;
A freak who eats anything. Boss of the &#039;Jeokjon Band&#039;, notorious mainly for taking food by force.&lt;br /&gt;
&lt;br /&gt;
: 무엇이든 먹는 괴인. 주로 음식을 강제로 빼앗는 것으로 유명한 &#039;적존단&#039;의 보스다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unforgiven Gany ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unforgiven Gany&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 용서 없는 게니&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,5&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Gany Band&#039;, the bandits who terrorize his home town. True to his title, &#039;the Unforgiving&#039;, he never backs down, whatever happens.&lt;br /&gt;
&lt;br /&gt;
: 고향을 떠들썩하게 하는 도적단 &#039;갸니단&#039;의 보스, &#039;가차없다&#039;는 칭호처럼 그는 어떤 일이 있어도 스스로 물러서는 일이 없다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dadas The Speed ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dadas The Speed&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 스피드의 다다스&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,6&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Sound Barriers&#039;, famous for robbing at high speed. A restless man who can&#039;t seem to stay in one place for even a second.&lt;br /&gt;
&lt;br /&gt;
: 빠른 속도로 강도행위를 저지르는 것으로 유명한 &#039;사운드 바리어스&#039;의 보스, 침착성 없는 남자로 단 1초도 같은 장소에 있지 못하는 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blue Vulture Muo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Blue Vulture Muo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 파란매의 무오&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,7&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Blue Eagles&#039;, one of the continent&#039;s foremost armed bandit gangs. They believe they are incarnations of birds and leap off cliffs shrieking strange cries. Truly terrifying.&lt;br /&gt;
&lt;br /&gt;
: 대륙 유수의 무력산적단 &#039;푸른 독수리&#039;의 보스. 그들은 스스로 새의 화신이라고 믿고 이상한 소리를 지르면서 절벽을 뛰어내린다. 정말 무시무시하다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Darkprince Doran ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Darkprince Doran&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 잔혹자 도란&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,8&lt;br /&gt;
|}&lt;br /&gt;
A descendant of the Gratz nobility, with a record of spending his entire fortune founding his bandit gang, the &#039;Godon Air Force&#039;.&lt;br /&gt;
&lt;br /&gt;
: 그라츠귀족의 후예로 재산을 몽땅 그 도적단 &#039;고돈공군&#039;을 결성하는데 다 사용한 전과가 있는 남자다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Macho Mondes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Macho Mondes&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 수완가 몬데스&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,9&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Mondes Band&#039;. A man who tried to settle everything by force. Believing that &#039;the strong always win&#039;, he robbed the weak without end.&lt;br /&gt;
&lt;br /&gt;
: &#039;몬데스단&#039;의 보스. 모든 일을 힘으로 해결하려고 했던 남자다. &#039;항상 강한 사람이 이긴다&#039;는 신념하에 약한 사람들로부터 끊임없이 금품을 빼앗았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Adow the Faith ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Adow the Faith&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 신념의 애드&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,24&lt;br /&gt;
|}&lt;br /&gt;
A man who robs according to his own beliefs. People who cannot live in ordinary society gather under him, a band called &#039;The Law of the Outlaws&#039;.&lt;br /&gt;
&lt;br /&gt;
: 자신의 신념에 따라 도적행위를 하는 남자. 그 산하에는 보통사회에서는 살아갈 수 없는 사람들이 모인다. 그 이름은 &#039;무법자들의 법&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploder Eidun ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Exploder Eidun&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 폭발 에이둔&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,25&lt;br /&gt;
|}&lt;br /&gt;
Leader of the &#039;Explosive Army&#039;. Once a famous righteous thief, he fell after a certain incident and came to believe only in his own desires.&lt;br /&gt;
&lt;br /&gt;
: &#039;폭진군&#039;의 리더. 전에는 유명한 의적이었지만, 어떤 사고를 계기로 타락하여 자신의 욕망만을 믿게 되었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morni ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Morni&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 모니&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,26&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Smile Band&#039;. An unsettling man who is always smiling. In truth he hates everything in the world, and the smile is only his face twitching from too much hatred.&lt;br /&gt;
&lt;br /&gt;
: &#039;미소단&#039;의 보스. 항상 미소를 짓고 있는 기분 나쁜 남자. 하지만, 실은 세상 모든 것을 증오하고 있으며, 그 지나친 증오때문에 얼굴에 경련이 일어나는 것뿐이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. See [[Monsters (65.dat)#Record columns]] for the column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name                 | full record line&lt;br /&gt;
  1 Dogof_XVII           | 71 1 36 139 0 1 609 62 178 365 0 62 179 367 0 0 80 300 300 960 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  2 Great_Gets           | 71 2 0 0 0 1 609 62 180 365 0 62 181 367 0 0 90 380 400 2520 540 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  3 Chomban_The_Cask     | 71 3 0 0 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 1300 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  4 Dogof_XVIII          | 71 4 36 140 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 9999 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  5 Unforgiven_Gany      | 71 5 0 0 0 1 609 62 178 365 0 62 179 367 0 0 999 999 999 9989 9999 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  6 Dadas_The_Speed      | 71 6 0 0 0 1 609 62 180 365 0 62 181 367 0 0 999 999 999 9989 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  7 Blue_Vulture_Muo     | 71 7 0 0 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
  8 Darkprince_Doran     | 71 8 0 0 0 1 609 62 182 365 0 62 183 367 0 0 999 999 999 9989 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
  9 Macho_Mondes         | 71 9 0 0 0 1 609 62 182 365 0 62 183 367 0 0 999 999 999 9989 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 10 Dogof_II             | 71 10 36 124 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 11 Dogof_III            | 71 11 36 125 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 12 Dogof_IV             | 71 12 36 126 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 13 Dogof_V              | 71 13 36 127 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 14 Dogof_VI             | 71 14 36 128 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 15 Dogof_VII            | 71 15 36 129 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 16 Dogof_VIII           | 71 16 36 130 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 17 Dogof_IX             | 71 17 36 131 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 18 Dogof_X              | 71 18 36 132 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 19 Dogof_XI             | 71 19 36 133 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 20 Dogof_XII            | 71 20 36 134 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 21 Dogof_XIV            | 71 21 36 136 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 22 Dogof_XV             | 71 22 36 137 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 23 Dogof_XVI            | 71 23 36 138 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 24 Adow_the_Faith       | 71 24 0 0 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 25 Exploder_Eidun       | 71 25 0 0 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 26 Morni                | 71 26 0 0 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (72.dat)]]: the human enemies, including The Great Dogof and Dogof XIII/XIX&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]]: the Zep and Keid monsters whose models these rows borrow&lt;br /&gt;
* [[Monster items]]: the Dogof&#039;s Charm set (36.dat 123-141)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1568</id>
		<title>Monsters (72.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1568"/>
		<updated>2026-10-15T01:56:33Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Correct the generic-rows bullet (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (72.dat)&#039;&#039;&#039; documents the 41 records in &amp;lt;code&amp;gt;72.dat&amp;lt;/code&amp;gt;: the &#039;&#039;&#039;human enemies&#039;&#039;&#039;: thieves, bandits, mercenaries, fallen knights and a set of named story characters. It is a record-type-9 monster file (32-column stat line, per [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]). Unlike every other monster file, each row describes a &#039;&#039;&#039;player-style character&#039;&#039;&#039;: a player body model, a player armor and a player weapon. The matching &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; has a Korean description for every row; its English half is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; throughout (see [[#Descriptions]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;72.dat is not loaded by the client.&#039;&#039;&#039; &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;) has no slot for 71, 72 or 76. A lookup for any of them indexes past the end of the table and crashes the client (&amp;lt;code&amp;gt;TextDatFiles_GetSlotEntry&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485ac0&amp;lt;/code&amp;gt;, access violation at &amp;lt;code&amp;gt;0x00485af5&amp;lt;/code&amp;gt;). So these records are &#039;&#039;&#039;server-side data only&#039;&#039;&#039;: an entity sent as dat 72 crashes every client that sees it.&lt;br /&gt;
&lt;br /&gt;
== How they are shown ==&lt;br /&gt;
&lt;br /&gt;
Each row carries exactly what a player character&#039;s spawn body needs, so the server (RG_Server_New, &amp;lt;code&amp;gt;RG_World_Entity.Create_Human&amp;lt;/code&amp;gt;) sends a human enemy as &#039;&#039;&#039;another player character&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ref&#039;&#039;&#039;: dat &#039;&#039;&#039;1&#039;&#039;&#039;, entry 0. The client treats dats 1 and 2 the same. &amp;lt;code&amp;gt;ObjectRegistry_CreateAndRegister&amp;lt;/code&amp;gt; builds the same peer character (class &amp;lt;code&amp;gt;0x940&amp;lt;/code&amp;gt;, vtable &amp;lt;code&amp;gt;0x004C6E48&amp;lt;/code&amp;gt;) for both, and never looks a player-type character up in its dat table.&lt;br /&gt;
* &#039;&#039;&#039;Body&#039;&#039;&#039;: the row&#039;s Korean/English names, weapon (col8/col9), armor (col25/col26), and gender from the model name (&amp;lt;code&amp;gt;Pf...&amp;lt;/code&amp;gt; = female, &amp;lt;code&amp;gt;Pm...&amp;lt;/code&amp;gt; = male; [[textdata inaba.dat|inaba.dat]] row col24).&lt;br /&gt;
* &#039;&#039;&#039;Spawn packet&#039;&#039;&#039;: &amp;lt;code&amp;gt;0x86&amp;lt;/code&amp;gt; (silent), as for real players. With &amp;lt;code&amp;gt;0x83&amp;lt;/code&amp;gt; (appear), a player character waits in state 0x16 for a &amp;lt;code&amp;gt;0x8C&amp;lt;/code&amp;gt; before it loads its model (&amp;lt;code&amp;gt;PeerChar_State16_Appear_Tick&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x004788B0&amp;lt;/code&amp;gt;), so it stays invisible.&lt;br /&gt;
* &#039;&#039;&#039;Player Attack&#039;&#039;&#039;: the status byte has the PA bit (&amp;lt;code&amp;gt;0x80&amp;lt;/code&amp;gt;) set. The client only lets a player attack a player character when &#039;&#039;&#039;both&#039;&#039;&#039; have Player Attack on (&amp;lt;code&amp;gt;Input_DispatchClickAction&amp;lt;/code&amp;gt; case 9). Without it, clicking a human just walks you to it.&lt;br /&gt;
&lt;br /&gt;
Fighting a human therefore behaves like PvP:&lt;br /&gt;
* Damage both ways uses the client&#039;s player-vs-player factor (x0.7).&lt;br /&gt;
* A human&#039;s killing blow counts as a player kill on the victim&#039;s client (&amp;lt;code&amp;gt;EObject_ApplyEffectToTargets&amp;lt;/code&amp;gt; sets &amp;lt;code&amp;gt;+0xC54&amp;lt;/code&amp;gt;). The fainted player then drops one random worn weapon, armor or ring and takes off their emblem: the client&#039;s own PvP death penalty.&lt;br /&gt;
&lt;br /&gt;
== Status of the data ==&lt;br /&gt;
&lt;br /&gt;
The rows look &#039;&#039;&#039;unfinished&#039;&#039;&#039;:&lt;br /&gt;
* Every fightable row (1-20, 39-41) has the same placeholder combat block: &#039;&#039;&#039;Life 200, Exp 9999, ATK/DEF/AGL 0&#039;&#039;&#039;. Their damage comes only from the weapon (col8/col9). The bare-handed &#039;&#039;Thief&#039;&#039; (1) and &#039;&#039;Rogue&#039;&#039; (40) therefore do no damage at all.&lt;br /&gt;
* Rows 21-38 have &#039;&#039;&#039;Life 0&#039;&#039;&#039; and can&#039;t be fought as they stand: People of Fire, Buma Katzan, Agme Rita, the six &#039;&#039;Death and ...&#039;&#039; knights, Gozarch, Neclord, Barzel, Regnents and the four &#039;&#039;Reynega...&#039;&#039; warriors. Most are equipped with legendary weapons and armor (Nu Grigori, Korelaus) and drop story &amp;quot;Symbol of ...&amp;quot; items, so they look like planned story/event encounters.&lt;br /&gt;
* &#039;&#039;The Great Dogof&#039;&#039; (39) has the boss block used elsewhere for unbeatable characters (Life 9989, DEF/AGL 999).&lt;br /&gt;
* Drops are [[Monster items]] (36.dat), not the weapon they carry, and only 8 rows drop anything. &#039;&#039;Dogof XIII&#039;&#039; and &#039;&#039;Dogof XIX&#039;&#039; drop pieces of the &#039;&#039;&#039;Dogof&#039;s Charm&#039;&#039;&#039; set (19 charms; [[Monsters (71.dat)]] holds most of the rest). Item 141 is named &#039;&#039;Manaha&#039;s fang&#039;&#039;, but its description says it is Dogof the 19th&#039;s charm: another sign of unfinished data.&lt;br /&gt;
&lt;br /&gt;
== Who they are ==&lt;br /&gt;
&lt;br /&gt;
Every row has its own description in &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; ([[#Descriptions]]). The gear and items the rows are built from tell the same stories:&lt;br /&gt;
* &#039;&#039;&#039;Dogof XIII&#039;&#039;&#039; (17) and &#039;&#039;&#039;Dogof XIX&#039;&#039;&#039; (20) are also NPCs (5.dat 175/176) with the same player models. Their &amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; description is a bandit&#039;s boast: &#039;&#039;&amp;quot;I am the bandit Dogof the 13th. There are many men who impersonate me... be sure to spread the word in town that the real Dogof is the 13th.&amp;quot;&#039;&#039; See [[Monsters (71.dat)#Who they are]] for the Dogof legend.&lt;br /&gt;
* &#039;&#039;&#039;The People of Fire&#039;&#039;&#039; (21/22), their chief &#039;&#039;&#039;Buma Katzan&#039;&#039;&#039; (23) and priestess &#039;&#039;&#039;Agme Rita&#039;&#039;&#039; (24) wear Gadalama armor: &#039;&#039;Gadalamtaska&#039;&#039;, &amp;quot;traditional costume of Gadalama&amp;quot;, and &#039;&#039;Zofulfei&#039;&#039;, &amp;quot;the garment since ancient Shiena... worn in battle against ancient Raynegard&amp;quot;. They drop the &#039;&#039;Symbol of Fire/Chief/Shaman&#039;&#039;: &amp;quot;an object of the fourth nation of Gadalama or Fire People, who are believed to have disappeared&amp;quot;. A lost fourth nation of Gadalama.&lt;br /&gt;
* &#039;&#039;&#039;The four Reynega warriors&#039;&#039;&#039; (Reynegapoa 16, Reynegameld 35, Reynegabucco 36, Reynegaaiom 37, Reynegaleus 38) wear &#039;&#039;Korelaus&#039;&#039;, &amp;quot;a marvelous piece of protective equipment which originates in the ancient civilization of Raynegard&amp;quot;. They drop the &#039;&#039;Symbol of Poa/Meld/Bucco/Aiom/Aleus&#039;&#039;: &amp;quot;an object of an unknown warrior, who was equipped with the armor of the ancient Raynegard&amp;quot;. &amp;quot;Reynega&amp;quot;, &amp;quot;Meld&amp;quot; and &amp;quot;Bucco&amp;quot; also name rings in 8.dat (&#039;&#039;Reynega rugia&#039;&#039;, &#039;&#039;Meld rugia&#039;&#039;, &#039;&#039;Bucco rugia&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;The Death knights&#039;&#039;&#039; (25-30) share their names with the &#039;&#039;Death and ...&#039;&#039; weapon series: Death and Howl (katana), Callus (sword: &amp;quot;He didn&#039;t have a heart... He is only seeking a death without any memories... He is the sword.&amp;quot;), Hatred (spear: &amp;quot;why was it made? Right... to kill.&amp;quot;), Sorrow (axe), Rage (bow), Raver (bowgun: &amp;quot;a symbol of plain madness&amp;quot;). They wear &#039;&#039;Nu Grigori&#039;&#039;, armor &amp;quot;said to take people&#039;s dark feeling and anger in and convert that into body power&amp;quot;. They look like the weapons&#039; spirits or owners.&lt;br /&gt;
* &#039;&#039;&#039;Gozarch&#039;&#039;&#039; (31), &#039;&#039;&#039;Neclord&#039;&#039;&#039; (32), &#039;&#039;&#039;Barzel&#039;&#039;&#039; (33) and &#039;&#039;&#039;Regnents&#039;&#039;&#039; (34) are the legendary makers/owners of named weapons:&lt;br /&gt;
** &#039;&#039;Outer Gozarch&#039;&#039; (16/32): &amp;quot;isn&#039;t typical but absolutely real with miasma and corruption. Nobody ever knows who made it.&amp;quot;&lt;br /&gt;
** &#039;&#039;Neclord&#039;&#039; (17/32): &amp;quot;Neclord knew that he could transform spirits of living he killed into his servants. He killed thousands of the strong to get more servants.&amp;quot;&lt;br /&gt;
** &#039;&#039;Brack Barzel&#039;&#039; (19/32): &amp;quot;the only weapon that Barzel, an artist of the Shiena Civilization, created. No record tells about him after the Raynegard&#039;s conquest.&amp;quot;&lt;br /&gt;
** &#039;&#039;Bind Regnents&#039;&#039; (18/20): &amp;quot;Regnents believed that improving weapons all his life is his service to God. They say he manufactured 100,000 weapons, and this axe is his last work&amp;quot;. Regnents carries it.&lt;br /&gt;
* The generic rows (Thief, Highwayman, Bandit, Mercenary, Fallen Knight, Looter, Rogue, Burglar) are described only in &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt;. The Highwayman&#039;s drop adds one detail, &#039;&#039;Thief&#039;s feather&#039;&#039;: &amp;quot;a war helmet of a bandit that rob and murder travelers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Gear and look columns ==&lt;br /&gt;
&lt;br /&gt;
A row defines a human&#039;s &#039;&#039;&#039;weapon&#039;&#039;&#039; (col8/col9, a 16-22.dat weapon that is also its attack) and &#039;&#039;&#039;armor&#039;&#039;&#039; (col25/col26, a 23-31.dat armor; the clothes of the player body). There are &#039;&#039;&#039;no ring, emblem or extra clothing columns&#039;&#039;&#039;: col12/col13 (the second attack set) and col10/col11/col14/col15 (extra appearance rows) are all 0. The remaining look columns are:&lt;br /&gt;
* col5: gender (1 = male, 2 = female), matching the &amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; model;&lt;br /&gt;
* col6 = 1: turns on the extra layer in col30;&lt;br /&gt;
* col24: the body model ([[textdata inaba.dat|inaba.dat]] row, &amp;lt;code&amp;gt;Pm..&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf..&amp;lt;/code&amp;gt;);&lt;br /&gt;
* col30 = 479: an effect overlay (inaba &amp;lt;code&amp;gt;Ep02&amp;lt;/code&amp;gt;), drawn by &amp;lt;code&amp;gt;EObject_LoadAnimationSequences&amp;lt;/code&amp;gt; when col6 is set;&lt;br /&gt;
* col31 = 73: the action sound effect (&amp;lt;code&amp;gt;EObject_PlayActionResultSound&amp;lt;/code&amp;gt;, record +0x9c, bank 6).&lt;br /&gt;
&lt;br /&gt;
As a player character on the client, a human only shows its weapon and armor. The model, overlay and sound columns would only matter if the row were drawn as a monster.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Model !! Armor !! Weapon (attack) !! Life !! Exp !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Thief || 도적 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || sude (22,1) || 200 || 9999 || [[Monster items|Thief&#039;s charm]] || 72,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Highwayman || 노상강도 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || [[Monster items|Thief&#039;s feather]] || 72,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Master Thief || 숙련된 도적 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || — || 72,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Thief || 도적 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Looter || 약탈자 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Master Thief || 숙련된 도적 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm01_01&amp;lt;/code&amp;gt; || Raynalfona(B) (23,1) || Peil guin (17,1) || 200 || 9999 || — || 72,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pf01_01&amp;lt;/code&amp;gt; || Raynalfona(B) (23,1) || C.A.2 (16,10) || 200 || 9999 || — || 72,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Fallen Knight || 타락기사 || &amp;lt;code&amp;gt;Pm06_01&amp;lt;/code&amp;gt; || Godesauga(B) (25,17) || Gogondo (18,1) || 200 || 9999 || — || 72,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Fallen Knight || 타락기사 || &amp;lt;code&amp;gt;Pf06_01&amp;lt;/code&amp;gt; || Godesauga(B) (25,17) || Worgar (21,1) || 200 || 9999 || — || 72,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm08_01&amp;lt;/code&amp;gt; || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || — || 72,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Moo the Rage || 성난 무 || &amp;lt;code&amp;gt;Pf08_01&amp;lt;/code&amp;gt; || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || — || 72,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || The Doulang Man || 두란하임인 || &amp;lt;code&amp;gt;Pm10_01&amp;lt;/code&amp;gt; || Doulanbahts(B) (27,17) || Pera zail (18,10) || 200 || 9999 || — || 72,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Runi the Rosebud || 작은장미 루니 || &amp;lt;code&amp;gt;Pf10_01&amp;lt;/code&amp;gt; || Doulanbahts(B) (27,17) || Fizdenkya (21,10) || 200 || 9999 || — || 72,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm01_02&amp;lt;/code&amp;gt; || Raynalfona(G) (23,2) || Gore geen (16,15) || 200 || 9999 || — || 72,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Reynegapoa || 레인가포아 || &amp;lt;code&amp;gt;Pf14_01&amp;lt;/code&amp;gt; || Korelaus(Y) (30,1) || Gore geen (16,15) || 200 || 9999 || [[Monster items|Symbol of Poa]] || 72,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Dogof XIII || 도고프１３세 || &amp;lt;code&amp;gt;Pm05_01&amp;lt;/code&amp;gt; || Goulartzerth(G) (25,2) || Ester gins (17,10) || 200 || 9999 || [[Monster items|Dogof&#039;s Charm#13]] || 72,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Bandit || 산적 || &amp;lt;code&amp;gt;Pm05_02&amp;lt;/code&amp;gt; || Sifulzerth(G) (25,14) || Pera zail (18,10) || 200 || 9999 || — || 72,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Bandit || 산적 || &amp;lt;code&amp;gt;Pf05_01&amp;lt;/code&amp;gt; || Goulartzerth(B) (25,1) || Loden segin (19,10) || 200 || 9999 || — || 72,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dogof XIX || 도고프１９세 || &amp;lt;code&amp;gt;Pm06_02&amp;lt;/code&amp;gt; || Godesauga(G) (25,18) || Geosuggeid (17,15) || 200 || 9999 || [[Monster items|Manaha&#039;s fang]] || 72,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || People of Fire || 불의 민족 || &amp;lt;code&amp;gt;Pm11_02&amp;lt;/code&amp;gt; || Gadalamtaska(G) (28,1) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || People of Fire || 불의 민족 || &amp;lt;code&amp;gt;Pf11_02&amp;lt;/code&amp;gt; || Gadalamtaska(K) (28,2) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Buma Katzan || 부마 카찬 || &amp;lt;code&amp;gt;Pm12_02&amp;lt;/code&amp;gt; || Zofulfei(B) (28,17) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Chief]] || 72,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Agme Rita || 아그메 리타 || &amp;lt;code&amp;gt;Pf12_02&amp;lt;/code&amp;gt; || Zofulfei(G) (28,18) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Shaman]] || 72,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Death and Howl || 죽음과 통곡 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Fizdenkya (21,10) || 0 || 0 || — || 72,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Death and Callus || 죽음과 무상 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Demiseran (19,15) || 0 || 0 || — || 72,26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Death and Hatred || 죽음과 증오 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Hoam segin (19,20) || 0 || 0 || — || 72,27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Death and Sorrow || 죽음과 비애 || &amp;lt;code&amp;gt;Pf15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Geosuggeid (17,15) || 0 || 0 || — || 72,28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Death and Rage || 죽음과 분노 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || — || 72,29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Death and Raver || 죽음과 광기 || &amp;lt;code&amp;gt;Pf15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || — || 72,30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Gozarch || 고즈악 || &amp;lt;code&amp;gt;Pm15_01&amp;lt;/code&amp;gt; || Nu Grigori(G) (29,1) || Bind Regnents (18,20) || 0 || 0 || — || 72,31&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Neclord || 네크로드 || &amp;lt;code&amp;gt;Pm15_03&amp;lt;/code&amp;gt; || Nu Grigori(B) (29,3) || Dejive (21,20) || 0 || 0 || — || 72,32&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Barzel || 바젤 || &amp;lt;code&amp;gt;Pm12_03&amp;lt;/code&amp;gt; || Nu Grigori(B) (29,3) || Death and Rage (20,20) || 0 || 0 || — || 72,33&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Regnents || 레그넨트 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Bind Regnents (18,20) || 0 || 0 || — || 72,34&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Reynegameld || 레인가멜드 || &amp;lt;code&amp;gt;Pm14_01&amp;lt;/code&amp;gt; || Korelaus(Y) (30,1) || Fulmeraon (19,18) || 0 || 0 || [[Monster items|Symbol of Meld]] || 72,35&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Reynegabucco || 레인가벅코 || &amp;lt;code&amp;gt;Pm14_02&amp;lt;/code&amp;gt; || Korelaus(R) (30,2) || Omm segin (19,19) || 0 || 0 || [[Monster items|Symbol of Bucco]] || 72,36&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Reynegaaiom || 레인가이옴 || &amp;lt;code&amp;gt;Pm14_03&amp;lt;/code&amp;gt; || Korelaus(B) (30,3) || Rankerlemrio (16,18) || 0 || 0 || [[Monster items|Symbol of Aiom]] || 72,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Reynegaleus || 레인가레우스 || &amp;lt;code&amp;gt;Pm14_04&amp;lt;/code&amp;gt; || Korelaus(S) (30,4) || Weiz shiena (16,19) || 0 || 0 || [[Monster items|Symbol of Aleus]] || 72,38&lt;br /&gt;
|-&lt;br /&gt;
| 39 || The Great Dogof || 그레이트 도고프 || &amp;lt;code&amp;gt;Pm15_01&amp;lt;/code&amp;gt; || Nu Grigori(G) (29,1) || Dungdrajeen (17,22) || 9989 || 9999 || [[Monster items|Dogof&#039;s Charm#1]] || 72,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Rogue || 악한 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || sude (22,1) || 200 || 9999 || — || 72,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Burglar || 밤도둑 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Berus geen (16,2) || 200 || 9999 || — || 72,41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Descriptions ==&lt;br /&gt;
&lt;br /&gt;
The descriptions are transcribed from &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt;. Each line is &amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;, but the English half is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; on every line, so the translations here are new. Rows that share a line are listed together.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Thief&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 도적&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,1, 72,4&lt;br /&gt;
|}&lt;br /&gt;
An ordinary thief who robs the weak of their valuables. But he doesn&#039;t seem to be very strong.&lt;br /&gt;
&lt;br /&gt;
: 평범한 도적. 약한 사람들로부터 금품을 빼앗는다. 하지만, 그 힘은 대단하지 않은 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Highwayman ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Highwayman&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 노상강도&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,2&lt;br /&gt;
|}&lt;br /&gt;
A highwayman. He takes not only travellers&#039; valuables but sometimes their lives. They once had lairs of their own, but the army has been wearing their strength down.&lt;br /&gt;
&lt;br /&gt;
: 노상강도다. 여행자들에게서 금품 뿐만 아니라, 목숨까지 빼앗는 일도 있다. 전에는 소굴을 이루고 있었는데, 지금은 군대 때문에 세력이 약해지고 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Thief ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Master Thief&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 숙련된 도적&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,3, 72,6&lt;br /&gt;
|}&lt;br /&gt;
A thief fearsome enough to bear the title &#039;Master&#039;. Stronger than the boss of a small gang.&lt;br /&gt;
&lt;br /&gt;
: &#039;마스터&#039;라는 칭호를 가질만큼 무서운 도적이다. 작은 도적단의 보스보다도 강하다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Looter ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Looter&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 약탈자&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,5&lt;br /&gt;
|}&lt;br /&gt;
Looters aim to take valuables as efficiently as possible, and will readily kill to do it.&lt;br /&gt;
&lt;br /&gt;
: 약탈자란 가능한한 효율적으로 금품을 빼앗는 것을 목적으로 하고 있다. 그 때문에, 사악한 악마가 있으면 살인도 쉽게 저지른다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mercenary ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mercenary&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 용병&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,7, 72,8, 72,11, 72,15&lt;br /&gt;
|}&lt;br /&gt;
Many mercenaries have weak morals. Not a few become bodyguards for bandit gangs for the money.&lt;br /&gt;
&lt;br /&gt;
: 용병 중에는 도덕심이 약한 놈들도 많다. 돈을 위해서라면 도적단의 경호원이 되는 일도 적지 않다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fallen Knight ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 타락기사&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,9, 72,10&lt;br /&gt;
|}&lt;br /&gt;
A fallen knight lost in slaughter. He keeps fighting for the joy of plunder and massacre.&lt;br /&gt;
&lt;br /&gt;
: 살육에 빠진 타락한 가사다. 약탈이나 학살을 즐기기위해 싸움을 계속한다.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moo the Rage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moo the Rage&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 성난 무&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,12&lt;br /&gt;
|}&lt;br /&gt;
Young leader of the &#039;Band of Rage&#039;. They harbour anger against the nation and wage war on it, but their methods are no different from any other bandit gang&#039;s.&lt;br /&gt;
&lt;br /&gt;
: &#039;분노의 거단&#039;의 젊은 리더. 그녀들은 나라에 분노를 품고 있다. 그 때문에, 나라를 상대로 전쟁을 걸고 있는 것이다. 하지만, 그 수단은 다른 도적단과 전혀 다르지 않다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Doulang Man ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Doulang Man&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 두란하임인&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,13&lt;br /&gt;
|}&lt;br /&gt;
A mysterious man in Doulanghaim-made armor. Who he is remains completely unknown, but he seems to hate the descendants of the Raynegard.&lt;br /&gt;
&lt;br /&gt;
: 두란하임제 갑옷을 입은 수수께끼의 남자. 그 정체는 전혀 밝혀지지 않았지만, 레인가드인의 자손을 미워하고 있는 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Runi the Rosebud ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Runi the Rosebud&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 작은장미 루니&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,14&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Rose Crest Band&#039;. A proud, aloof thief who wears a rose crest. To keep her eternal youth she steals mostly herbs and medicines.&lt;br /&gt;
&lt;br /&gt;
: &#039;장미기장단&#039;의 보스. 장미문장을 단 고고한 도적이다. 영원한 젊음을 지키기 위해 약초나 약에 관련된 것을 중심으로 도적행위를 한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegapoa ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegapoa&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가포아&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,16&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Hunter of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?...&lt;br /&gt;
&lt;br /&gt;
: 레인가드의 사냥꾼&#039;이라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들일까?...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Dogofs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dogof XIII / XIX / The Great Dogof&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 도고프１３세 / 도고프１９세 / 그레이트 도고프&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,17, 72,20, 72,39&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The same line as every Dogof in [[Monsters (71.dat)|71.dat]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Dogof&#039; is the name of a great thief who shook the world some 30 years ago. Dogof founded a huge bandit nation on Mt. Iraman and plunged people into terror. But the three generals of present-day Gratz destroyed Dogof&#039;s nation, and Dogof went missing. He claims to be the heir of that Dogof.&lt;br /&gt;
&lt;br /&gt;
: &#039;도고프&#039;란 30년쯤 전에 세상을 떠들썩하게 했던 대도의 이름이다. 도고프는 이라맨산에 거대한 도적국가를 세워서 사람들을 공포의 도가니에 빠트렸다. 하지만, 지금의 그라츠에 있는 세 장군에 의해 도고프의 나라는 멸망하고, 도고프도 행방불명되었다. 그는 그 도고프의 후계자임을 자부한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bandit ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bandit&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 산적&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,18, 72,19&lt;br /&gt;
|}&lt;br /&gt;
Bandits mostly fight by using the lie of the land. Led by a strong leader, they become a troublesome enemy.&lt;br /&gt;
&lt;br /&gt;
: 산적은 주로 지리적인 이점을 살려서 공격하는 전법을 사용한다. 강력한 리더가 이끌 경우, 골치아픈 적이 된다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== People of Fire ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | People of Fire&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 불의 민족&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,21, 72,22&lt;br /&gt;
|}&lt;br /&gt;
The &#039;People of Fire&#039;, the vanished fourth people of Gadalama. For some reason they hate the people of other nations, and attack fiercely if they find them.&lt;br /&gt;
&lt;br /&gt;
: 사라진 가다라마 제4의 민족 &#039;불의 민족&#039;이다. 왠지 다른 나라 사람을 증오하는데, 만약 발견하면 치열한 공격해 온다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buma Katzan ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Buma Katzan&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 부마 카찬&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,23&lt;br /&gt;
|}&lt;br /&gt;
Chief of the &#039;People of Fire&#039;, the vanished fourth people of Gadalama. It seems the People of Fire have been living in secret, deep underground.&lt;br /&gt;
&lt;br /&gt;
: 사라진 가다라마 제4의 민족 &#039;불의 민족&#039;의 족장. 아무래도 불의 민족은 어두운 지하에서 몰래 살아왔던 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Agme Rita ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Agme Rita&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아그메 리타&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,24&lt;br /&gt;
|}&lt;br /&gt;
Shrine maiden of the &#039;People of Fire&#039;, the vanished fourth people of Gadalama. The People of Fire literally worship fire, likening its destruction and rebirth to human life.&lt;br /&gt;
&lt;br /&gt;
: 사라진 가다라마 제4의 민족 &#039;불의 민족&#039;의 무녀. 불의 민족은 말 그대로 불을 숭배하고 있다. 불에 의한 파괴와 재생을 인간에게 비유하고 있는 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Howl ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Howl&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 통곡&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,25&lt;br /&gt;
|}&lt;br /&gt;
The man asked. The villagers cruelly refused. Abused, the man took his revenge, and every villager was slaughtered in a single night. The man gained nothing, and the village lost everything. Only the sword that had killed ten thousand heard the man&#039;s wailing.&lt;br /&gt;
&lt;br /&gt;
: 남자는 요구했다. 마을 사람들은 잔인하게 거부했다. 학대받은 남자는 복수를 했다. 마을의 전주민들은 하룻밤새에 참살당했다. 남자는 아무것도 얻지 못하고, 마을은 모든 것을 잃어버렸다. 남자의 통곡을 듣고 있었던 것은 1만명을 죽인 검 뿐이었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Callus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Callus&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 무상&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,26&lt;br /&gt;
|}&lt;br /&gt;
He had no heart. He felt nothing. He wanted to feel nothing. Why had his heart gone? He could not remember, nor did he want to. He sought only the deaths of others. He wanted to die himself, but had no strength left to die.&lt;br /&gt;
&lt;br /&gt;
: 그에게는 마음이 없었다. 아무것도 느끼지 못했다. 아무것도 느끼고 싶지 않았다. 왜 마음이 없어진 걸까? 이유는 생각나지 않았다. 생각하고 싶지도 않았다. 오로지 사람의 죽음만을 추구했다. 자신도 죽고 싶었지만, 죽을 기력이 없었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Hatred ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Hatred&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 증오&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,27&lt;br /&gt;
|}&lt;br /&gt;
Death breeds hatred, and hatred breeds death. Without people, no hatred is born. The answer was very simple. He went on killing, hoping his hatred would disappear. But he was never freed from it, until the moment he died...&lt;br /&gt;
&lt;br /&gt;
: 죽음은 증오를 낳고, 증오는 죽음을 낳는다. 사람이 없으면, 증오는 태어나지 않는다. 대답은 아주 간단한 것이었다. 그는 계속 사람을 죽였다. 자신의 증오가 없어지기를 바라면서. 하지만 증오에서 해방되는 일은 없었다. 그가 죽는 그 순간까지...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Sorrow ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Sorrow&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 비애&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,28&lt;br /&gt;
|}&lt;br /&gt;
To prove that death is not &#039;sorrow&#039;, she went on killing every living thing. She died in tears. What those tears meant was never told.&lt;br /&gt;
&lt;br /&gt;
: 죽음은 &#039;비애&#039;가 아니라는 것을 증명하기 위해 그녀는 모든 생명체를 계속 죽였다. 눈물을 흘리며 죽었다. 그 눈물의 의미는 전해지지 않았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Rage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Rage&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 분노&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,29&lt;br /&gt;
|}&lt;br /&gt;
When the peaceful nation of Shiena fell to mad Raynegard, that merciful man took up a bow to save his countrymen and became a demon. His arrows of rage shot down thousands of foes. He died of rage before their countless ranks, but in that time his countrymen were able to escape.&lt;br /&gt;
&lt;br /&gt;
: 평화의 나라 쉬에나가 광기의 레인가드에 굴복했을 때, 그 자비로운 남자는 동포를 구하기 위해 활을 잡고 귀신으로 변했다. 분노의 화살은 몇 천배의 적들을 쏴 죽였다. 또, 그는 수많은 적들 앞에서 분에 못이겨 죽었는데, 그 동안에 동포는 도망칠 수 있었다고 한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Raver ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Raver&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 광기&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,30&lt;br /&gt;
|}&lt;br /&gt;
Her soul&#039;s wailing had no end. Only the brother she loved could have stilled it. But her brother was dead, for it was his death that called up her madness.&lt;br /&gt;
&lt;br /&gt;
: 그녀의 영혼의 울부짖음은 끝이 없었다. 그녀의 울부짖음을 멈출 수 있는 것은, 그녀가 사랑했던 오빠뿐이다. 하지만, 오빠는 죽었다. 오빠의 죽음이 광기를 불렀으니까&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gozarch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gozarch&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 고즈악&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,31&lt;br /&gt;
|}&lt;br /&gt;
A flowing blade blending poison and rot. A victim who faces it vomits blood from rotting lungs on the spot, and their skin is torn to shreds. Its wielder is Gozarch, king of the rotten. No one knows who he really is.&lt;br /&gt;
&lt;br /&gt;
: 그것은 독과 부패를 서로 잘 섞은 유동하는 칼이다. 대치한 희생자는 그 자리에서 폐가 진물러 피를 토하고, 피부는 갈기갈기 찢어진다고 한다. 그것을 사용하는 사람은 부패한 자의 왕 고즈악. 그 정체는 아무도 모른다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neclord ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Neclord&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 네크로드&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,32&lt;br /&gt;
|}&lt;br /&gt;
&#039;The Dark King&#039; - that is what Neclord called himself. He believed the souls of the people he killed became his servants, and in truth countless dark flames flickered at his back. To gain servants he killed people, above all the strong.&lt;br /&gt;
&lt;br /&gt;
: &#039;명왕&#039; 네크로드는 자신을 가리켜 그렇게 불렀다. 그는 자신이 죽인 사람의 영혼은 자기 부하가 된다고 믿고 있었다. 사실 그의 등뒤에는 거무칙칙한 불꽃이 무수히 반짝이고 있었다. 그는 부하를 구하기 위해 사람을, 특히 강자를 죽여나갔다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Barzel ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Barzel&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바젤&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,33&lt;br /&gt;
|}&lt;br /&gt;
A man of Shiena, he hated the Raynegard. He killed every woman who caught his eye: women leave seed, and the seed was the Raynegard&#039;s descendants. But he never achieved his aim.&lt;br /&gt;
&lt;br /&gt;
: 쉬에나인이었던 그는 레인가드인을 미워했다. 그리고, 그의 눈에 들어오는 여자는 모두 죽였다. 여자는 씨를 남긴다. 씨는 레인가드인의 자손이었다. 하지만, 그의 목적은 이루어지지 않았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regnents ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Regnents&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레그넨트&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,34&lt;br /&gt;
|}&lt;br /&gt;
Regnents believed that a lifetime of slaughter was service to God. After sending 999,999 souls to heaven with this axe, he took his own life and put an end to his soul.&lt;br /&gt;
&lt;br /&gt;
: 레그넨트는 평생 살육을 저지르는 것이 신에 대한 봉사라고 믿었던 남자다. 그는 이 도끼로 999999의 영혼을 승천시킨 후, 자해를 하여 자신의 영혼에 종지부를 찍었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegameld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegameld&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가멜드&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,35&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Warrior of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?...&lt;br /&gt;
&lt;br /&gt;
: &#039;레인가드의 전사&#039;라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들이일까?...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegabucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegabucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가벅코&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,36&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Fighter of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?...&lt;br /&gt;
&lt;br /&gt;
: &#039;레인가드의 투사&#039;라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들이일까?...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegaaiom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegaaiom&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가이옴&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,37&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Captain of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?...&lt;br /&gt;
&lt;br /&gt;
: &#039;레인가드의 대장&#039;라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들이일까?...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegaleus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegaleus&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가레우스&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,38&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Emperor of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?&lt;br /&gt;
&lt;br /&gt;
: &#039;레인가드의 제왕&#039;이라는 뜻. 레인가드제 갑옷을 입은 이 자들은 도대체 어떤 자들일까?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rogue and Burglar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rogue / Burglar&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 악한 / 밤도둑&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,40, 72,41&lt;br /&gt;
|}&lt;br /&gt;
A strong hand even among a bandit gang&#039;s underlings. Rotten to the core, he will use any dirty trick to get what he wants.&lt;br /&gt;
&lt;br /&gt;
: 도적단의 부하중에서도 상당한 실력자다. 그는 정신까지 썩어있어서 목적을 위해서라면 어떤 비열한 수단도 사용한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. See [[Monsters (65.dat)#Record columns]] for the column map. The ones that matter here are col3/col4 drop, col8/col9 weapon (attack record), col20 life, col21 exp, col24 model (inaba row) and col25/col26 armor. &#039;&#039;&#039;col5 is the gender&#039;&#039;&#039;: 1 on every &amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt; (male) row, 2 on every &amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; (female) row. The armor &amp;lt;code&amp;gt;hadaka&amp;lt;/code&amp;gt; (31,1) is the player baseline &amp;quot;No armor&amp;quot; (Japanese for &amp;quot;naked&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name                 | full record line&lt;br /&gt;
  1 Thief                | 72 1 36 78 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  2 Highwayman           | 72 2 36 77 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  3 Master_Thief         | 72 3 0 0 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  4 Thief                | 72 4 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  5 Looter               | 72 5 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  6 Master_Thief         | 72 6 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  7 Mercenary            | 72 7 0 0 1 1 620 17 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 58 23 1 2 1 2 479 73 85&lt;br /&gt;
  8 Mercenary            | 72 8 0 0 2 1 620 16 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 1 23 1 2 1 2 479 73 85&lt;br /&gt;
  9 Fallen_Knight        | 72 9 0 0 1 1 620 18 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 78 25 17 1 1 2 479 73 85&lt;br /&gt;
 10 Fallen_Knight        | 72 10 0 0 2 1 620 21 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 21 25 17 1 1 2 479 73 85&lt;br /&gt;
 11 Mercenary            | 72 11 0 0 1 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 86 26 17 2 1 2 479 73 85&lt;br /&gt;
 12 Moo_the_Rage         | 72 12 0 0 2 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 29 26 17 2 1 2 479 73 85&lt;br /&gt;
 13 The_Doulang_Man      | 72 13 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 94 27 17 2 1 2 479 73 85&lt;br /&gt;
 14 Runi_the_Rosebud     | 72 14 0 0 2 1 620 21 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 37 27 17 2 1 2 479 73 85&lt;br /&gt;
 15 Mercenary            | 72 15 0 0 1 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 59 23 2 2 1 2 479 73 85&lt;br /&gt;
 16 Reynegapoa           | 72 16 36 149 2 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 50 30 1 2 1 2 479 73 85&lt;br /&gt;
 17 Dogof_XIII           | 72 17 36 135 1 1 620 17 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 74 25 2 2 1 2 479 73 85&lt;br /&gt;
 18 Bandit               | 72 18 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 75 25 14 2 1 2 479 73 85&lt;br /&gt;
 19 Bandit               | 72 19 0 0 2 1 620 19 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 17 25 1 2 1 2 479 73 85&lt;br /&gt;
 20 Dogof_XIX            | 72 20 36 141 1 1 620 17 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 79 25 18 2 1 2 479 73 85&lt;br /&gt;
 21 People_of_Fire       | 72 21 36 142 1 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 99 28 1 2 2 2 479 73 85&lt;br /&gt;
 22 People_of_Fire       | 72 22 36 143 2 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 42 28 2 2 2 2 479 73 85&lt;br /&gt;
 23 Buma_Katzan          | 72 23 36 144 1 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 103 28 17 2 2 2 479 73 85&lt;br /&gt;
 24 Agme_Rita            | 72 24 36 145 2 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 46 28 18 2 2 2 479 73 85&lt;br /&gt;
 25 Death_and_Howl       | 72 25 0 0 1 1 620 21 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 26 Death_and_Callus     | 72 26 0 0 1 1 620 19 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 27 Death_and_Hatred     | 72 27 0 0 1 1 620 19 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 28 Death_and_Sorrow     | 72 28 0 0 2 1 620 17 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85&lt;br /&gt;
 29 Death_and_Rage       | 72 29 0 0 1 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 30 Death_and_Raver      | 72 30 0 0 2 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85&lt;br /&gt;
 31 Gozarch              | 72 31 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 111 29 1 1 2 2 479 73 85&lt;br /&gt;
 32 Neclord              | 72 32 0 0 1 1 620 21 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 113 29 3 1 2 2 479 73 85&lt;br /&gt;
 33 Barzel               | 72 33 0 0 1 1 620 20 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 104 29 3 2 2 2 479 73 85&lt;br /&gt;
 34 Regnents             | 72 34 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 35 Reynegameld          | 72 35 36 150 1 1 620 19 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 107 30 1 1 2 2 479 73 85&lt;br /&gt;
 36 Reynegabucco         | 72 36 36 146 1 1 620 19 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 108 30 2 1 2 2 479 73 85&lt;br /&gt;
 37 Reynegaaiom          | 72 37 36 147 1 1 620 16 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 109 30 3 1 2 2 479 73 85&lt;br /&gt;
 38 Reynegaleus          | 72 38 36 148 1 1 620 16 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 110 30 4 2 2 2 479 73 85&lt;br /&gt;
 39 The_Great_Dogof      | 72 39 36 123 1 1 620 17 22 0 0 0 0 0 0 0 999 999 999 9989 9999 75 100 111 29 1 2 2 2 479 73 85&lt;br /&gt;
 40 Rogue                | 72 40 0 0 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 106 31 1 2 2 2 479 73 85&lt;br /&gt;
 41 Burglar              | 72 41 0 0 2 1 620 16 2 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 49 31 1 2 2 2 479 73 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (71.dat)]]: the Dogof gang leaders, the other unloaded monster file&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]]: column notes&lt;br /&gt;
* [[Weapons]], [[Armor]]: the gear the humans wear&lt;br /&gt;
* [[Monster items]]: their drops&lt;br /&gt;
* [[textdata inaba.dat]]: the player body models (&amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; rows)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1567</id>
		<title>Monsters (72.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1567"/>
		<updated>2026-10-15T01:56:33Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Correct the Who-they-are intro (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (72.dat)&#039;&#039;&#039; documents the 41 records in &amp;lt;code&amp;gt;72.dat&amp;lt;/code&amp;gt;: the &#039;&#039;&#039;human enemies&#039;&#039;&#039;: thieves, bandits, mercenaries, fallen knights and a set of named story characters. It is a record-type-9 monster file (32-column stat line, per [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]). Unlike every other monster file, each row describes a &#039;&#039;&#039;player-style character&#039;&#039;&#039;: a player body model, a player armor and a player weapon. The matching &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; has a Korean description for every row; its English half is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; throughout (see [[#Descriptions]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;72.dat is not loaded by the client.&#039;&#039;&#039; &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;) has no slot for 71, 72 or 76. A lookup for any of them indexes past the end of the table and crashes the client (&amp;lt;code&amp;gt;TextDatFiles_GetSlotEntry&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485ac0&amp;lt;/code&amp;gt;, access violation at &amp;lt;code&amp;gt;0x00485af5&amp;lt;/code&amp;gt;). So these records are &#039;&#039;&#039;server-side data only&#039;&#039;&#039;: an entity sent as dat 72 crashes every client that sees it.&lt;br /&gt;
&lt;br /&gt;
== How they are shown ==&lt;br /&gt;
&lt;br /&gt;
Each row carries exactly what a player character&#039;s spawn body needs, so the server (RG_Server_New, &amp;lt;code&amp;gt;RG_World_Entity.Create_Human&amp;lt;/code&amp;gt;) sends a human enemy as &#039;&#039;&#039;another player character&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ref&#039;&#039;&#039;: dat &#039;&#039;&#039;1&#039;&#039;&#039;, entry 0. The client treats dats 1 and 2 the same. &amp;lt;code&amp;gt;ObjectRegistry_CreateAndRegister&amp;lt;/code&amp;gt; builds the same peer character (class &amp;lt;code&amp;gt;0x940&amp;lt;/code&amp;gt;, vtable &amp;lt;code&amp;gt;0x004C6E48&amp;lt;/code&amp;gt;) for both, and never looks a player-type character up in its dat table.&lt;br /&gt;
* &#039;&#039;&#039;Body&#039;&#039;&#039;: the row&#039;s Korean/English names, weapon (col8/col9), armor (col25/col26), and gender from the model name (&amp;lt;code&amp;gt;Pf...&amp;lt;/code&amp;gt; = female, &amp;lt;code&amp;gt;Pm...&amp;lt;/code&amp;gt; = male; [[textdata inaba.dat|inaba.dat]] row col24).&lt;br /&gt;
* &#039;&#039;&#039;Spawn packet&#039;&#039;&#039;: &amp;lt;code&amp;gt;0x86&amp;lt;/code&amp;gt; (silent), as for real players. With &amp;lt;code&amp;gt;0x83&amp;lt;/code&amp;gt; (appear), a player character waits in state 0x16 for a &amp;lt;code&amp;gt;0x8C&amp;lt;/code&amp;gt; before it loads its model (&amp;lt;code&amp;gt;PeerChar_State16_Appear_Tick&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x004788B0&amp;lt;/code&amp;gt;), so it stays invisible.&lt;br /&gt;
* &#039;&#039;&#039;Player Attack&#039;&#039;&#039;: the status byte has the PA bit (&amp;lt;code&amp;gt;0x80&amp;lt;/code&amp;gt;) set. The client only lets a player attack a player character when &#039;&#039;&#039;both&#039;&#039;&#039; have Player Attack on (&amp;lt;code&amp;gt;Input_DispatchClickAction&amp;lt;/code&amp;gt; case 9). Without it, clicking a human just walks you to it.&lt;br /&gt;
&lt;br /&gt;
Fighting a human therefore behaves like PvP:&lt;br /&gt;
* Damage both ways uses the client&#039;s player-vs-player factor (x0.7).&lt;br /&gt;
* A human&#039;s killing blow counts as a player kill on the victim&#039;s client (&amp;lt;code&amp;gt;EObject_ApplyEffectToTargets&amp;lt;/code&amp;gt; sets &amp;lt;code&amp;gt;+0xC54&amp;lt;/code&amp;gt;). The fainted player then drops one random worn weapon, armor or ring and takes off their emblem: the client&#039;s own PvP death penalty.&lt;br /&gt;
&lt;br /&gt;
== Status of the data ==&lt;br /&gt;
&lt;br /&gt;
The rows look &#039;&#039;&#039;unfinished&#039;&#039;&#039;:&lt;br /&gt;
* Every fightable row (1-20, 39-41) has the same placeholder combat block: &#039;&#039;&#039;Life 200, Exp 9999, ATK/DEF/AGL 0&#039;&#039;&#039;. Their damage comes only from the weapon (col8/col9). The bare-handed &#039;&#039;Thief&#039;&#039; (1) and &#039;&#039;Rogue&#039;&#039; (40) therefore do no damage at all.&lt;br /&gt;
* Rows 21-38 have &#039;&#039;&#039;Life 0&#039;&#039;&#039; and can&#039;t be fought as they stand: People of Fire, Buma Katzan, Agme Rita, the six &#039;&#039;Death and ...&#039;&#039; knights, Gozarch, Neclord, Barzel, Regnents and the four &#039;&#039;Reynega...&#039;&#039; warriors. Most are equipped with legendary weapons and armor (Nu Grigori, Korelaus) and drop story &amp;quot;Symbol of ...&amp;quot; items, so they look like planned story/event encounters.&lt;br /&gt;
* &#039;&#039;The Great Dogof&#039;&#039; (39) has the boss block used elsewhere for unbeatable characters (Life 9989, DEF/AGL 999).&lt;br /&gt;
* Drops are [[Monster items]] (36.dat), not the weapon they carry, and only 8 rows drop anything. &#039;&#039;Dogof XIII&#039;&#039; and &#039;&#039;Dogof XIX&#039;&#039; drop pieces of the &#039;&#039;&#039;Dogof&#039;s Charm&#039;&#039;&#039; set (19 charms; [[Monsters (71.dat)]] holds most of the rest). Item 141 is named &#039;&#039;Manaha&#039;s fang&#039;&#039;, but its description says it is Dogof the 19th&#039;s charm: another sign of unfinished data.&lt;br /&gt;
&lt;br /&gt;
== Who they are ==&lt;br /&gt;
&lt;br /&gt;
Every row has its own description in &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; ([[#Descriptions]]). The gear and items the rows are built from tell the same stories:&lt;br /&gt;
* &#039;&#039;&#039;Dogof XIII&#039;&#039;&#039; (17) and &#039;&#039;&#039;Dogof XIX&#039;&#039;&#039; (20) are also NPCs (5.dat 175/176) with the same player models. Their &amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; description is a bandit&#039;s boast: &#039;&#039;&amp;quot;I am the bandit Dogof the 13th. There are many men who impersonate me... be sure to spread the word in town that the real Dogof is the 13th.&amp;quot;&#039;&#039; See [[Monsters (71.dat)#Who they are]] for the Dogof legend.&lt;br /&gt;
* &#039;&#039;&#039;The People of Fire&#039;&#039;&#039; (21/22), their chief &#039;&#039;&#039;Buma Katzan&#039;&#039;&#039; (23) and priestess &#039;&#039;&#039;Agme Rita&#039;&#039;&#039; (24) wear Gadalama armor: &#039;&#039;Gadalamtaska&#039;&#039;, &amp;quot;traditional costume of Gadalama&amp;quot;, and &#039;&#039;Zofulfei&#039;&#039;, &amp;quot;the garment since ancient Shiena... worn in battle against ancient Raynegard&amp;quot;. They drop the &#039;&#039;Symbol of Fire/Chief/Shaman&#039;&#039;: &amp;quot;an object of the fourth nation of Gadalama or Fire People, who are believed to have disappeared&amp;quot;. A lost fourth nation of Gadalama.&lt;br /&gt;
* &#039;&#039;&#039;The four Reynega warriors&#039;&#039;&#039; (Reynegapoa 16, Reynegameld 35, Reynegabucco 36, Reynegaaiom 37, Reynegaleus 38) wear &#039;&#039;Korelaus&#039;&#039;, &amp;quot;a marvelous piece of protective equipment which originates in the ancient civilization of Raynegard&amp;quot;. They drop the &#039;&#039;Symbol of Poa/Meld/Bucco/Aiom/Aleus&#039;&#039;: &amp;quot;an object of an unknown warrior, who was equipped with the armor of the ancient Raynegard&amp;quot;. &amp;quot;Reynega&amp;quot;, &amp;quot;Meld&amp;quot; and &amp;quot;Bucco&amp;quot; also name rings in 8.dat (&#039;&#039;Reynega rugia&#039;&#039;, &#039;&#039;Meld rugia&#039;&#039;, &#039;&#039;Bucco rugia&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;The Death knights&#039;&#039;&#039; (25-30) share their names with the &#039;&#039;Death and ...&#039;&#039; weapon series: Death and Howl (katana), Callus (sword: &amp;quot;He didn&#039;t have a heart... He is only seeking a death without any memories... He is the sword.&amp;quot;), Hatred (spear: &amp;quot;why was it made? Right... to kill.&amp;quot;), Sorrow (axe), Rage (bow), Raver (bowgun: &amp;quot;a symbol of plain madness&amp;quot;). They wear &#039;&#039;Nu Grigori&#039;&#039;, armor &amp;quot;said to take people&#039;s dark feeling and anger in and convert that into body power&amp;quot;. They look like the weapons&#039; spirits or owners.&lt;br /&gt;
* &#039;&#039;&#039;Gozarch&#039;&#039;&#039; (31), &#039;&#039;&#039;Neclord&#039;&#039;&#039; (32), &#039;&#039;&#039;Barzel&#039;&#039;&#039; (33) and &#039;&#039;&#039;Regnents&#039;&#039;&#039; (34) are the legendary makers/owners of named weapons:&lt;br /&gt;
** &#039;&#039;Outer Gozarch&#039;&#039; (16/32): &amp;quot;isn&#039;t typical but absolutely real with miasma and corruption. Nobody ever knows who made it.&amp;quot;&lt;br /&gt;
** &#039;&#039;Neclord&#039;&#039; (17/32): &amp;quot;Neclord knew that he could transform spirits of living he killed into his servants. He killed thousands of the strong to get more servants.&amp;quot;&lt;br /&gt;
** &#039;&#039;Brack Barzel&#039;&#039; (19/32): &amp;quot;the only weapon that Barzel, an artist of the Shiena Civilization, created. No record tells about him after the Raynegard&#039;s conquest.&amp;quot;&lt;br /&gt;
** &#039;&#039;Bind Regnents&#039;&#039; (18/20): &amp;quot;Regnents believed that improving weapons all his life is his service to God. They say he manufactured 100,000 weapons, and this axe is his last work&amp;quot;. Regnents carries it.&lt;br /&gt;
* The generic rows (Thief, Highwayman, Bandit, Mercenary, Fallen Knight, Looter, Rogue, Burglar) have no text anywhere. The only description of their gear is the Highwayman&#039;s drop, &#039;&#039;Thief&#039;s feather&#039;&#039;: &amp;quot;a war helmet of a bandit that rob and murder travelers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Gear and look columns ==&lt;br /&gt;
&lt;br /&gt;
A row defines a human&#039;s &#039;&#039;&#039;weapon&#039;&#039;&#039; (col8/col9, a 16-22.dat weapon that is also its attack) and &#039;&#039;&#039;armor&#039;&#039;&#039; (col25/col26, a 23-31.dat armor; the clothes of the player body). There are &#039;&#039;&#039;no ring, emblem or extra clothing columns&#039;&#039;&#039;: col12/col13 (the second attack set) and col10/col11/col14/col15 (extra appearance rows) are all 0. The remaining look columns are:&lt;br /&gt;
* col5: gender (1 = male, 2 = female), matching the &amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; model;&lt;br /&gt;
* col6 = 1: turns on the extra layer in col30;&lt;br /&gt;
* col24: the body model ([[textdata inaba.dat|inaba.dat]] row, &amp;lt;code&amp;gt;Pm..&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf..&amp;lt;/code&amp;gt;);&lt;br /&gt;
* col30 = 479: an effect overlay (inaba &amp;lt;code&amp;gt;Ep02&amp;lt;/code&amp;gt;), drawn by &amp;lt;code&amp;gt;EObject_LoadAnimationSequences&amp;lt;/code&amp;gt; when col6 is set;&lt;br /&gt;
* col31 = 73: the action sound effect (&amp;lt;code&amp;gt;EObject_PlayActionResultSound&amp;lt;/code&amp;gt;, record +0x9c, bank 6).&lt;br /&gt;
&lt;br /&gt;
As a player character on the client, a human only shows its weapon and armor. The model, overlay and sound columns would only matter if the row were drawn as a monster.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Model !! Armor !! Weapon (attack) !! Life !! Exp !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Thief || 도적 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || sude (22,1) || 200 || 9999 || [[Monster items|Thief&#039;s charm]] || 72,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Highwayman || 노상강도 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || [[Monster items|Thief&#039;s feather]] || 72,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Master Thief || 숙련된 도적 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || — || 72,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Thief || 도적 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Looter || 약탈자 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Master Thief || 숙련된 도적 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm01_01&amp;lt;/code&amp;gt; || Raynalfona(B) (23,1) || Peil guin (17,1) || 200 || 9999 || — || 72,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pf01_01&amp;lt;/code&amp;gt; || Raynalfona(B) (23,1) || C.A.2 (16,10) || 200 || 9999 || — || 72,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Fallen Knight || 타락기사 || &amp;lt;code&amp;gt;Pm06_01&amp;lt;/code&amp;gt; || Godesauga(B) (25,17) || Gogondo (18,1) || 200 || 9999 || — || 72,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Fallen Knight || 타락기사 || &amp;lt;code&amp;gt;Pf06_01&amp;lt;/code&amp;gt; || Godesauga(B) (25,17) || Worgar (21,1) || 200 || 9999 || — || 72,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm08_01&amp;lt;/code&amp;gt; || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || — || 72,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Moo the Rage || 성난 무 || &amp;lt;code&amp;gt;Pf08_01&amp;lt;/code&amp;gt; || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || — || 72,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || The Doulang Man || 두란하임인 || &amp;lt;code&amp;gt;Pm10_01&amp;lt;/code&amp;gt; || Doulanbahts(B) (27,17) || Pera zail (18,10) || 200 || 9999 || — || 72,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Runi the Rosebud || 작은장미 루니 || &amp;lt;code&amp;gt;Pf10_01&amp;lt;/code&amp;gt; || Doulanbahts(B) (27,17) || Fizdenkya (21,10) || 200 || 9999 || — || 72,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm01_02&amp;lt;/code&amp;gt; || Raynalfona(G) (23,2) || Gore geen (16,15) || 200 || 9999 || — || 72,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Reynegapoa || 레인가포아 || &amp;lt;code&amp;gt;Pf14_01&amp;lt;/code&amp;gt; || Korelaus(Y) (30,1) || Gore geen (16,15) || 200 || 9999 || [[Monster items|Symbol of Poa]] || 72,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Dogof XIII || 도고프１３세 || &amp;lt;code&amp;gt;Pm05_01&amp;lt;/code&amp;gt; || Goulartzerth(G) (25,2) || Ester gins (17,10) || 200 || 9999 || [[Monster items|Dogof&#039;s Charm#13]] || 72,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Bandit || 산적 || &amp;lt;code&amp;gt;Pm05_02&amp;lt;/code&amp;gt; || Sifulzerth(G) (25,14) || Pera zail (18,10) || 200 || 9999 || — || 72,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Bandit || 산적 || &amp;lt;code&amp;gt;Pf05_01&amp;lt;/code&amp;gt; || Goulartzerth(B) (25,1) || Loden segin (19,10) || 200 || 9999 || — || 72,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dogof XIX || 도고프１９세 || &amp;lt;code&amp;gt;Pm06_02&amp;lt;/code&amp;gt; || Godesauga(G) (25,18) || Geosuggeid (17,15) || 200 || 9999 || [[Monster items|Manaha&#039;s fang]] || 72,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || People of Fire || 불의 민족 || &amp;lt;code&amp;gt;Pm11_02&amp;lt;/code&amp;gt; || Gadalamtaska(G) (28,1) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || People of Fire || 불의 민족 || &amp;lt;code&amp;gt;Pf11_02&amp;lt;/code&amp;gt; || Gadalamtaska(K) (28,2) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Buma Katzan || 부마 카찬 || &amp;lt;code&amp;gt;Pm12_02&amp;lt;/code&amp;gt; || Zofulfei(B) (28,17) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Chief]] || 72,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Agme Rita || 아그메 리타 || &amp;lt;code&amp;gt;Pf12_02&amp;lt;/code&amp;gt; || Zofulfei(G) (28,18) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Shaman]] || 72,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Death and Howl || 죽음과 통곡 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Fizdenkya (21,10) || 0 || 0 || — || 72,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Death and Callus || 죽음과 무상 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Demiseran (19,15) || 0 || 0 || — || 72,26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Death and Hatred || 죽음과 증오 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Hoam segin (19,20) || 0 || 0 || — || 72,27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Death and Sorrow || 죽음과 비애 || &amp;lt;code&amp;gt;Pf15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Geosuggeid (17,15) || 0 || 0 || — || 72,28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Death and Rage || 죽음과 분노 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || — || 72,29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Death and Raver || 죽음과 광기 || &amp;lt;code&amp;gt;Pf15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || — || 72,30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Gozarch || 고즈악 || &amp;lt;code&amp;gt;Pm15_01&amp;lt;/code&amp;gt; || Nu Grigori(G) (29,1) || Bind Regnents (18,20) || 0 || 0 || — || 72,31&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Neclord || 네크로드 || &amp;lt;code&amp;gt;Pm15_03&amp;lt;/code&amp;gt; || Nu Grigori(B) (29,3) || Dejive (21,20) || 0 || 0 || — || 72,32&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Barzel || 바젤 || &amp;lt;code&amp;gt;Pm12_03&amp;lt;/code&amp;gt; || Nu Grigori(B) (29,3) || Death and Rage (20,20) || 0 || 0 || — || 72,33&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Regnents || 레그넨트 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Bind Regnents (18,20) || 0 || 0 || — || 72,34&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Reynegameld || 레인가멜드 || &amp;lt;code&amp;gt;Pm14_01&amp;lt;/code&amp;gt; || Korelaus(Y) (30,1) || Fulmeraon (19,18) || 0 || 0 || [[Monster items|Symbol of Meld]] || 72,35&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Reynegabucco || 레인가벅코 || &amp;lt;code&amp;gt;Pm14_02&amp;lt;/code&amp;gt; || Korelaus(R) (30,2) || Omm segin (19,19) || 0 || 0 || [[Monster items|Symbol of Bucco]] || 72,36&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Reynegaaiom || 레인가이옴 || &amp;lt;code&amp;gt;Pm14_03&amp;lt;/code&amp;gt; || Korelaus(B) (30,3) || Rankerlemrio (16,18) || 0 || 0 || [[Monster items|Symbol of Aiom]] || 72,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Reynegaleus || 레인가레우스 || &amp;lt;code&amp;gt;Pm14_04&amp;lt;/code&amp;gt; || Korelaus(S) (30,4) || Weiz shiena (16,19) || 0 || 0 || [[Monster items|Symbol of Aleus]] || 72,38&lt;br /&gt;
|-&lt;br /&gt;
| 39 || The Great Dogof || 그레이트 도고프 || &amp;lt;code&amp;gt;Pm15_01&amp;lt;/code&amp;gt; || Nu Grigori(G) (29,1) || Dungdrajeen (17,22) || 9989 || 9999 || [[Monster items|Dogof&#039;s Charm#1]] || 72,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Rogue || 악한 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || sude (22,1) || 200 || 9999 || — || 72,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Burglar || 밤도둑 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Berus geen (16,2) || 200 || 9999 || — || 72,41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Descriptions ==&lt;br /&gt;
&lt;br /&gt;
The descriptions are transcribed from &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt;. Each line is &amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;, but the English half is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; on every line, so the translations here are new. Rows that share a line are listed together.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Thief&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 도적&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,1, 72,4&lt;br /&gt;
|}&lt;br /&gt;
An ordinary thief who robs the weak of their valuables. But he doesn&#039;t seem to be very strong.&lt;br /&gt;
&lt;br /&gt;
: 평범한 도적. 약한 사람들로부터 금품을 빼앗는다. 하지만, 그 힘은 대단하지 않은 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Highwayman ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Highwayman&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 노상강도&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,2&lt;br /&gt;
|}&lt;br /&gt;
A highwayman. He takes not only travellers&#039; valuables but sometimes their lives. They once had lairs of their own, but the army has been wearing their strength down.&lt;br /&gt;
&lt;br /&gt;
: 노상강도다. 여행자들에게서 금품 뿐만 아니라, 목숨까지 빼앗는 일도 있다. 전에는 소굴을 이루고 있었는데, 지금은 군대 때문에 세력이 약해지고 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Thief ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Master Thief&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 숙련된 도적&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,3, 72,6&lt;br /&gt;
|}&lt;br /&gt;
A thief fearsome enough to bear the title &#039;Master&#039;. Stronger than the boss of a small gang.&lt;br /&gt;
&lt;br /&gt;
: &#039;마스터&#039;라는 칭호를 가질만큼 무서운 도적이다. 작은 도적단의 보스보다도 강하다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Looter ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Looter&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 약탈자&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,5&lt;br /&gt;
|}&lt;br /&gt;
Looters aim to take valuables as efficiently as possible, and will readily kill to do it.&lt;br /&gt;
&lt;br /&gt;
: 약탈자란 가능한한 효율적으로 금품을 빼앗는 것을 목적으로 하고 있다. 그 때문에, 사악한 악마가 있으면 살인도 쉽게 저지른다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mercenary ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mercenary&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 용병&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,7, 72,8, 72,11, 72,15&lt;br /&gt;
|}&lt;br /&gt;
Many mercenaries have weak morals. Not a few become bodyguards for bandit gangs for the money.&lt;br /&gt;
&lt;br /&gt;
: 용병 중에는 도덕심이 약한 놈들도 많다. 돈을 위해서라면 도적단의 경호원이 되는 일도 적지 않다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fallen Knight ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 타락기사&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,9, 72,10&lt;br /&gt;
|}&lt;br /&gt;
A fallen knight lost in slaughter. He keeps fighting for the joy of plunder and massacre.&lt;br /&gt;
&lt;br /&gt;
: 살육에 빠진 타락한 가사다. 약탈이나 학살을 즐기기위해 싸움을 계속한다.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moo the Rage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moo the Rage&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 성난 무&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,12&lt;br /&gt;
|}&lt;br /&gt;
Young leader of the &#039;Band of Rage&#039;. They harbour anger against the nation and wage war on it, but their methods are no different from any other bandit gang&#039;s.&lt;br /&gt;
&lt;br /&gt;
: &#039;분노의 거단&#039;의 젊은 리더. 그녀들은 나라에 분노를 품고 있다. 그 때문에, 나라를 상대로 전쟁을 걸고 있는 것이다. 하지만, 그 수단은 다른 도적단과 전혀 다르지 않다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Doulang Man ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Doulang Man&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 두란하임인&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,13&lt;br /&gt;
|}&lt;br /&gt;
A mysterious man in Doulanghaim-made armor. Who he is remains completely unknown, but he seems to hate the descendants of the Raynegard.&lt;br /&gt;
&lt;br /&gt;
: 두란하임제 갑옷을 입은 수수께끼의 남자. 그 정체는 전혀 밝혀지지 않았지만, 레인가드인의 자손을 미워하고 있는 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Runi the Rosebud ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Runi the Rosebud&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 작은장미 루니&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,14&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Rose Crest Band&#039;. A proud, aloof thief who wears a rose crest. To keep her eternal youth she steals mostly herbs and medicines.&lt;br /&gt;
&lt;br /&gt;
: &#039;장미기장단&#039;의 보스. 장미문장을 단 고고한 도적이다. 영원한 젊음을 지키기 위해 약초나 약에 관련된 것을 중심으로 도적행위를 한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegapoa ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegapoa&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가포아&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,16&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Hunter of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?...&lt;br /&gt;
&lt;br /&gt;
: 레인가드의 사냥꾼&#039;이라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들일까?...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Dogofs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dogof XIII / XIX / The Great Dogof&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 도고프１３세 / 도고프１９세 / 그레이트 도고프&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,17, 72,20, 72,39&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The same line as every Dogof in [[Monsters (71.dat)|71.dat]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Dogof&#039; is the name of a great thief who shook the world some 30 years ago. Dogof founded a huge bandit nation on Mt. Iraman and plunged people into terror. But the three generals of present-day Gratz destroyed Dogof&#039;s nation, and Dogof went missing. He claims to be the heir of that Dogof.&lt;br /&gt;
&lt;br /&gt;
: &#039;도고프&#039;란 30년쯤 전에 세상을 떠들썩하게 했던 대도의 이름이다. 도고프는 이라맨산에 거대한 도적국가를 세워서 사람들을 공포의 도가니에 빠트렸다. 하지만, 지금의 그라츠에 있는 세 장군에 의해 도고프의 나라는 멸망하고, 도고프도 행방불명되었다. 그는 그 도고프의 후계자임을 자부한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bandit ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bandit&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 산적&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,18, 72,19&lt;br /&gt;
|}&lt;br /&gt;
Bandits mostly fight by using the lie of the land. Led by a strong leader, they become a troublesome enemy.&lt;br /&gt;
&lt;br /&gt;
: 산적은 주로 지리적인 이점을 살려서 공격하는 전법을 사용한다. 강력한 리더가 이끌 경우, 골치아픈 적이 된다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== People of Fire ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | People of Fire&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 불의 민족&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,21, 72,22&lt;br /&gt;
|}&lt;br /&gt;
The &#039;People of Fire&#039;, the vanished fourth people of Gadalama. For some reason they hate the people of other nations, and attack fiercely if they find them.&lt;br /&gt;
&lt;br /&gt;
: 사라진 가다라마 제4의 민족 &#039;불의 민족&#039;이다. 왠지 다른 나라 사람을 증오하는데, 만약 발견하면 치열한 공격해 온다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buma Katzan ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Buma Katzan&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 부마 카찬&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,23&lt;br /&gt;
|}&lt;br /&gt;
Chief of the &#039;People of Fire&#039;, the vanished fourth people of Gadalama. It seems the People of Fire have been living in secret, deep underground.&lt;br /&gt;
&lt;br /&gt;
: 사라진 가다라마 제4의 민족 &#039;불의 민족&#039;의 족장. 아무래도 불의 민족은 어두운 지하에서 몰래 살아왔던 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Agme Rita ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Agme Rita&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아그메 리타&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,24&lt;br /&gt;
|}&lt;br /&gt;
Shrine maiden of the &#039;People of Fire&#039;, the vanished fourth people of Gadalama. The People of Fire literally worship fire, likening its destruction and rebirth to human life.&lt;br /&gt;
&lt;br /&gt;
: 사라진 가다라마 제4의 민족 &#039;불의 민족&#039;의 무녀. 불의 민족은 말 그대로 불을 숭배하고 있다. 불에 의한 파괴와 재생을 인간에게 비유하고 있는 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Howl ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Howl&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 통곡&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,25&lt;br /&gt;
|}&lt;br /&gt;
The man asked. The villagers cruelly refused. Abused, the man took his revenge, and every villager was slaughtered in a single night. The man gained nothing, and the village lost everything. Only the sword that had killed ten thousand heard the man&#039;s wailing.&lt;br /&gt;
&lt;br /&gt;
: 남자는 요구했다. 마을 사람들은 잔인하게 거부했다. 학대받은 남자는 복수를 했다. 마을의 전주민들은 하룻밤새에 참살당했다. 남자는 아무것도 얻지 못하고, 마을은 모든 것을 잃어버렸다. 남자의 통곡을 듣고 있었던 것은 1만명을 죽인 검 뿐이었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Callus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Callus&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 무상&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,26&lt;br /&gt;
|}&lt;br /&gt;
He had no heart. He felt nothing. He wanted to feel nothing. Why had his heart gone? He could not remember, nor did he want to. He sought only the deaths of others. He wanted to die himself, but had no strength left to die.&lt;br /&gt;
&lt;br /&gt;
: 그에게는 마음이 없었다. 아무것도 느끼지 못했다. 아무것도 느끼고 싶지 않았다. 왜 마음이 없어진 걸까? 이유는 생각나지 않았다. 생각하고 싶지도 않았다. 오로지 사람의 죽음만을 추구했다. 자신도 죽고 싶었지만, 죽을 기력이 없었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Hatred ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Hatred&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 증오&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,27&lt;br /&gt;
|}&lt;br /&gt;
Death breeds hatred, and hatred breeds death. Without people, no hatred is born. The answer was very simple. He went on killing, hoping his hatred would disappear. But he was never freed from it, until the moment he died...&lt;br /&gt;
&lt;br /&gt;
: 죽음은 증오를 낳고, 증오는 죽음을 낳는다. 사람이 없으면, 증오는 태어나지 않는다. 대답은 아주 간단한 것이었다. 그는 계속 사람을 죽였다. 자신의 증오가 없어지기를 바라면서. 하지만 증오에서 해방되는 일은 없었다. 그가 죽는 그 순간까지...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Sorrow ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Sorrow&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 비애&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,28&lt;br /&gt;
|}&lt;br /&gt;
To prove that death is not &#039;sorrow&#039;, she went on killing every living thing. She died in tears. What those tears meant was never told.&lt;br /&gt;
&lt;br /&gt;
: 죽음은 &#039;비애&#039;가 아니라는 것을 증명하기 위해 그녀는 모든 생명체를 계속 죽였다. 눈물을 흘리며 죽었다. 그 눈물의 의미는 전해지지 않았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Rage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Rage&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 분노&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,29&lt;br /&gt;
|}&lt;br /&gt;
When the peaceful nation of Shiena fell to mad Raynegard, that merciful man took up a bow to save his countrymen and became a demon. His arrows of rage shot down thousands of foes. He died of rage before their countless ranks, but in that time his countrymen were able to escape.&lt;br /&gt;
&lt;br /&gt;
: 평화의 나라 쉬에나가 광기의 레인가드에 굴복했을 때, 그 자비로운 남자는 동포를 구하기 위해 활을 잡고 귀신으로 변했다. 분노의 화살은 몇 천배의 적들을 쏴 죽였다. 또, 그는 수많은 적들 앞에서 분에 못이겨 죽었는데, 그 동안에 동포는 도망칠 수 있었다고 한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Raver ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Raver&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 광기&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,30&lt;br /&gt;
|}&lt;br /&gt;
Her soul&#039;s wailing had no end. Only the brother she loved could have stilled it. But her brother was dead, for it was his death that called up her madness.&lt;br /&gt;
&lt;br /&gt;
: 그녀의 영혼의 울부짖음은 끝이 없었다. 그녀의 울부짖음을 멈출 수 있는 것은, 그녀가 사랑했던 오빠뿐이다. 하지만, 오빠는 죽었다. 오빠의 죽음이 광기를 불렀으니까&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gozarch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gozarch&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 고즈악&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,31&lt;br /&gt;
|}&lt;br /&gt;
A flowing blade blending poison and rot. A victim who faces it vomits blood from rotting lungs on the spot, and their skin is torn to shreds. Its wielder is Gozarch, king of the rotten. No one knows who he really is.&lt;br /&gt;
&lt;br /&gt;
: 그것은 독과 부패를 서로 잘 섞은 유동하는 칼이다. 대치한 희생자는 그 자리에서 폐가 진물러 피를 토하고, 피부는 갈기갈기 찢어진다고 한다. 그것을 사용하는 사람은 부패한 자의 왕 고즈악. 그 정체는 아무도 모른다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neclord ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Neclord&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 네크로드&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,32&lt;br /&gt;
|}&lt;br /&gt;
&#039;The Dark King&#039; - that is what Neclord called himself. He believed the souls of the people he killed became his servants, and in truth countless dark flames flickered at his back. To gain servants he killed people, above all the strong.&lt;br /&gt;
&lt;br /&gt;
: &#039;명왕&#039; 네크로드는 자신을 가리켜 그렇게 불렀다. 그는 자신이 죽인 사람의 영혼은 자기 부하가 된다고 믿고 있었다. 사실 그의 등뒤에는 거무칙칙한 불꽃이 무수히 반짝이고 있었다. 그는 부하를 구하기 위해 사람을, 특히 강자를 죽여나갔다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Barzel ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Barzel&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바젤&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,33&lt;br /&gt;
|}&lt;br /&gt;
A man of Shiena, he hated the Raynegard. He killed every woman who caught his eye: women leave seed, and the seed was the Raynegard&#039;s descendants. But he never achieved his aim.&lt;br /&gt;
&lt;br /&gt;
: 쉬에나인이었던 그는 레인가드인을 미워했다. 그리고, 그의 눈에 들어오는 여자는 모두 죽였다. 여자는 씨를 남긴다. 씨는 레인가드인의 자손이었다. 하지만, 그의 목적은 이루어지지 않았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regnents ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Regnents&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레그넨트&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,34&lt;br /&gt;
|}&lt;br /&gt;
Regnents believed that a lifetime of slaughter was service to God. After sending 999,999 souls to heaven with this axe, he took his own life and put an end to his soul.&lt;br /&gt;
&lt;br /&gt;
: 레그넨트는 평생 살육을 저지르는 것이 신에 대한 봉사라고 믿었던 남자다. 그는 이 도끼로 999999의 영혼을 승천시킨 후, 자해를 하여 자신의 영혼에 종지부를 찍었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegameld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegameld&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가멜드&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,35&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Warrior of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?...&lt;br /&gt;
&lt;br /&gt;
: &#039;레인가드의 전사&#039;라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들이일까?...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegabucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegabucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가벅코&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,36&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Fighter of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?...&lt;br /&gt;
&lt;br /&gt;
: &#039;레인가드의 투사&#039;라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들이일까?...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegaaiom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegaaiom&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가이옴&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,37&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Captain of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?...&lt;br /&gt;
&lt;br /&gt;
: &#039;레인가드의 대장&#039;라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들이일까?...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegaleus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegaleus&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가레우스&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,38&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Emperor of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?&lt;br /&gt;
&lt;br /&gt;
: &#039;레인가드의 제왕&#039;이라는 뜻. 레인가드제 갑옷을 입은 이 자들은 도대체 어떤 자들일까?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rogue and Burglar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rogue / Burglar&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 악한 / 밤도둑&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,40, 72,41&lt;br /&gt;
|}&lt;br /&gt;
A strong hand even among a bandit gang&#039;s underlings. Rotten to the core, he will use any dirty trick to get what he wants.&lt;br /&gt;
&lt;br /&gt;
: 도적단의 부하중에서도 상당한 실력자다. 그는 정신까지 썩어있어서 목적을 위해서라면 어떤 비열한 수단도 사용한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. See [[Monsters (65.dat)#Record columns]] for the column map. The ones that matter here are col3/col4 drop, col8/col9 weapon (attack record), col20 life, col21 exp, col24 model (inaba row) and col25/col26 armor. &#039;&#039;&#039;col5 is the gender&#039;&#039;&#039;: 1 on every &amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt; (male) row, 2 on every &amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; (female) row. The armor &amp;lt;code&amp;gt;hadaka&amp;lt;/code&amp;gt; (31,1) is the player baseline &amp;quot;No armor&amp;quot; (Japanese for &amp;quot;naked&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name                 | full record line&lt;br /&gt;
  1 Thief                | 72 1 36 78 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  2 Highwayman           | 72 2 36 77 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  3 Master_Thief         | 72 3 0 0 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  4 Thief                | 72 4 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  5 Looter               | 72 5 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  6 Master_Thief         | 72 6 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  7 Mercenary            | 72 7 0 0 1 1 620 17 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 58 23 1 2 1 2 479 73 85&lt;br /&gt;
  8 Mercenary            | 72 8 0 0 2 1 620 16 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 1 23 1 2 1 2 479 73 85&lt;br /&gt;
  9 Fallen_Knight        | 72 9 0 0 1 1 620 18 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 78 25 17 1 1 2 479 73 85&lt;br /&gt;
 10 Fallen_Knight        | 72 10 0 0 2 1 620 21 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 21 25 17 1 1 2 479 73 85&lt;br /&gt;
 11 Mercenary            | 72 11 0 0 1 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 86 26 17 2 1 2 479 73 85&lt;br /&gt;
 12 Moo_the_Rage         | 72 12 0 0 2 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 29 26 17 2 1 2 479 73 85&lt;br /&gt;
 13 The_Doulang_Man      | 72 13 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 94 27 17 2 1 2 479 73 85&lt;br /&gt;
 14 Runi_the_Rosebud     | 72 14 0 0 2 1 620 21 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 37 27 17 2 1 2 479 73 85&lt;br /&gt;
 15 Mercenary            | 72 15 0 0 1 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 59 23 2 2 1 2 479 73 85&lt;br /&gt;
 16 Reynegapoa           | 72 16 36 149 2 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 50 30 1 2 1 2 479 73 85&lt;br /&gt;
 17 Dogof_XIII           | 72 17 36 135 1 1 620 17 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 74 25 2 2 1 2 479 73 85&lt;br /&gt;
 18 Bandit               | 72 18 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 75 25 14 2 1 2 479 73 85&lt;br /&gt;
 19 Bandit               | 72 19 0 0 2 1 620 19 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 17 25 1 2 1 2 479 73 85&lt;br /&gt;
 20 Dogof_XIX            | 72 20 36 141 1 1 620 17 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 79 25 18 2 1 2 479 73 85&lt;br /&gt;
 21 People_of_Fire       | 72 21 36 142 1 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 99 28 1 2 2 2 479 73 85&lt;br /&gt;
 22 People_of_Fire       | 72 22 36 143 2 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 42 28 2 2 2 2 479 73 85&lt;br /&gt;
 23 Buma_Katzan          | 72 23 36 144 1 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 103 28 17 2 2 2 479 73 85&lt;br /&gt;
 24 Agme_Rita            | 72 24 36 145 2 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 46 28 18 2 2 2 479 73 85&lt;br /&gt;
 25 Death_and_Howl       | 72 25 0 0 1 1 620 21 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 26 Death_and_Callus     | 72 26 0 0 1 1 620 19 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 27 Death_and_Hatred     | 72 27 0 0 1 1 620 19 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 28 Death_and_Sorrow     | 72 28 0 0 2 1 620 17 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85&lt;br /&gt;
 29 Death_and_Rage       | 72 29 0 0 1 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 30 Death_and_Raver      | 72 30 0 0 2 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85&lt;br /&gt;
 31 Gozarch              | 72 31 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 111 29 1 1 2 2 479 73 85&lt;br /&gt;
 32 Neclord              | 72 32 0 0 1 1 620 21 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 113 29 3 1 2 2 479 73 85&lt;br /&gt;
 33 Barzel               | 72 33 0 0 1 1 620 20 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 104 29 3 2 2 2 479 73 85&lt;br /&gt;
 34 Regnents             | 72 34 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 35 Reynegameld          | 72 35 36 150 1 1 620 19 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 107 30 1 1 2 2 479 73 85&lt;br /&gt;
 36 Reynegabucco         | 72 36 36 146 1 1 620 19 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 108 30 2 1 2 2 479 73 85&lt;br /&gt;
 37 Reynegaaiom          | 72 37 36 147 1 1 620 16 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 109 30 3 1 2 2 479 73 85&lt;br /&gt;
 38 Reynegaleus          | 72 38 36 148 1 1 620 16 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 110 30 4 2 2 2 479 73 85&lt;br /&gt;
 39 The_Great_Dogof      | 72 39 36 123 1 1 620 17 22 0 0 0 0 0 0 0 999 999 999 9989 9999 75 100 111 29 1 2 2 2 479 73 85&lt;br /&gt;
 40 Rogue                | 72 40 0 0 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 106 31 1 2 2 2 479 73 85&lt;br /&gt;
 41 Burglar              | 72 41 0 0 2 1 620 16 2 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 49 31 1 2 2 2 479 73 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (71.dat)]]: the Dogof gang leaders, the other unloaded monster file&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]]: column notes&lt;br /&gt;
* [[Weapons]], [[Armor]]: the gear the humans wear&lt;br /&gt;
* [[Monster items]]: their drops&lt;br /&gt;
* [[textdata inaba.dat]]: the player body models (&amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; rows)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1566</id>
		<title>Monsters (72.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1566"/>
		<updated>2026-10-15T01:56:33Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: cpt72.txt does have Korean descriptions (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (72.dat)&#039;&#039;&#039; documents the 41 records in &amp;lt;code&amp;gt;72.dat&amp;lt;/code&amp;gt;: the &#039;&#039;&#039;human enemies&#039;&#039;&#039;: thieves, bandits, mercenaries, fallen knights and a set of named story characters. It is a record-type-9 monster file (32-column stat line, per [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]). Unlike every other monster file, each row describes a &#039;&#039;&#039;player-style character&#039;&#039;&#039;: a player body model, a player armor and a player weapon. The matching &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; has a Korean description for every row; its English half is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; throughout (see [[#Descriptions]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;72.dat is not loaded by the client.&#039;&#039;&#039; &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;) has no slot for 71, 72 or 76. A lookup for any of them indexes past the end of the table and crashes the client (&amp;lt;code&amp;gt;TextDatFiles_GetSlotEntry&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485ac0&amp;lt;/code&amp;gt;, access violation at &amp;lt;code&amp;gt;0x00485af5&amp;lt;/code&amp;gt;). So these records are &#039;&#039;&#039;server-side data only&#039;&#039;&#039;: an entity sent as dat 72 crashes every client that sees it.&lt;br /&gt;
&lt;br /&gt;
== How they are shown ==&lt;br /&gt;
&lt;br /&gt;
Each row carries exactly what a player character&#039;s spawn body needs, so the server (RG_Server_New, &amp;lt;code&amp;gt;RG_World_Entity.Create_Human&amp;lt;/code&amp;gt;) sends a human enemy as &#039;&#039;&#039;another player character&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ref&#039;&#039;&#039;: dat &#039;&#039;&#039;1&#039;&#039;&#039;, entry 0. The client treats dats 1 and 2 the same. &amp;lt;code&amp;gt;ObjectRegistry_CreateAndRegister&amp;lt;/code&amp;gt; builds the same peer character (class &amp;lt;code&amp;gt;0x940&amp;lt;/code&amp;gt;, vtable &amp;lt;code&amp;gt;0x004C6E48&amp;lt;/code&amp;gt;) for both, and never looks a player-type character up in its dat table.&lt;br /&gt;
* &#039;&#039;&#039;Body&#039;&#039;&#039;: the row&#039;s Korean/English names, weapon (col8/col9), armor (col25/col26), and gender from the model name (&amp;lt;code&amp;gt;Pf...&amp;lt;/code&amp;gt; = female, &amp;lt;code&amp;gt;Pm...&amp;lt;/code&amp;gt; = male; [[textdata inaba.dat|inaba.dat]] row col24).&lt;br /&gt;
* &#039;&#039;&#039;Spawn packet&#039;&#039;&#039;: &amp;lt;code&amp;gt;0x86&amp;lt;/code&amp;gt; (silent), as for real players. With &amp;lt;code&amp;gt;0x83&amp;lt;/code&amp;gt; (appear), a player character waits in state 0x16 for a &amp;lt;code&amp;gt;0x8C&amp;lt;/code&amp;gt; before it loads its model (&amp;lt;code&amp;gt;PeerChar_State16_Appear_Tick&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x004788B0&amp;lt;/code&amp;gt;), so it stays invisible.&lt;br /&gt;
* &#039;&#039;&#039;Player Attack&#039;&#039;&#039;: the status byte has the PA bit (&amp;lt;code&amp;gt;0x80&amp;lt;/code&amp;gt;) set. The client only lets a player attack a player character when &#039;&#039;&#039;both&#039;&#039;&#039; have Player Attack on (&amp;lt;code&amp;gt;Input_DispatchClickAction&amp;lt;/code&amp;gt; case 9). Without it, clicking a human just walks you to it.&lt;br /&gt;
&lt;br /&gt;
Fighting a human therefore behaves like PvP:&lt;br /&gt;
* Damage both ways uses the client&#039;s player-vs-player factor (x0.7).&lt;br /&gt;
* A human&#039;s killing blow counts as a player kill on the victim&#039;s client (&amp;lt;code&amp;gt;EObject_ApplyEffectToTargets&amp;lt;/code&amp;gt; sets &amp;lt;code&amp;gt;+0xC54&amp;lt;/code&amp;gt;). The fainted player then drops one random worn weapon, armor or ring and takes off their emblem: the client&#039;s own PvP death penalty.&lt;br /&gt;
&lt;br /&gt;
== Status of the data ==&lt;br /&gt;
&lt;br /&gt;
The rows look &#039;&#039;&#039;unfinished&#039;&#039;&#039;:&lt;br /&gt;
* Every fightable row (1-20, 39-41) has the same placeholder combat block: &#039;&#039;&#039;Life 200, Exp 9999, ATK/DEF/AGL 0&#039;&#039;&#039;. Their damage comes only from the weapon (col8/col9). The bare-handed &#039;&#039;Thief&#039;&#039; (1) and &#039;&#039;Rogue&#039;&#039; (40) therefore do no damage at all.&lt;br /&gt;
* Rows 21-38 have &#039;&#039;&#039;Life 0&#039;&#039;&#039; and can&#039;t be fought as they stand: People of Fire, Buma Katzan, Agme Rita, the six &#039;&#039;Death and ...&#039;&#039; knights, Gozarch, Neclord, Barzel, Regnents and the four &#039;&#039;Reynega...&#039;&#039; warriors. Most are equipped with legendary weapons and armor (Nu Grigori, Korelaus) and drop story &amp;quot;Symbol of ...&amp;quot; items, so they look like planned story/event encounters.&lt;br /&gt;
* &#039;&#039;The Great Dogof&#039;&#039; (39) has the boss block used elsewhere for unbeatable characters (Life 9989, DEF/AGL 999).&lt;br /&gt;
* Drops are [[Monster items]] (36.dat), not the weapon they carry, and only 8 rows drop anything. &#039;&#039;Dogof XIII&#039;&#039; and &#039;&#039;Dogof XIX&#039;&#039; drop pieces of the &#039;&#039;&#039;Dogof&#039;s Charm&#039;&#039;&#039; set (19 charms; [[Monsters (71.dat)]] holds most of the rest). Item 141 is named &#039;&#039;Manaha&#039;s fang&#039;&#039;, but its description says it is Dogof the 19th&#039;s charm: another sign of unfinished data.&lt;br /&gt;
&lt;br /&gt;
== Who they are ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; is empty, but most of the named rows are described through the gear and items they are built from:&lt;br /&gt;
* &#039;&#039;&#039;Dogof XIII&#039;&#039;&#039; (17) and &#039;&#039;&#039;Dogof XIX&#039;&#039;&#039; (20) are also NPCs (5.dat 175/176) with the same player models. Their &amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; description is a bandit&#039;s boast: &#039;&#039;&amp;quot;I am the bandit Dogof the 13th. There are many men who impersonate me... be sure to spread the word in town that the real Dogof is the 13th.&amp;quot;&#039;&#039; See [[Monsters (71.dat)#Who they are]] for the Dogof legend.&lt;br /&gt;
* &#039;&#039;&#039;The People of Fire&#039;&#039;&#039; (21/22), their chief &#039;&#039;&#039;Buma Katzan&#039;&#039;&#039; (23) and priestess &#039;&#039;&#039;Agme Rita&#039;&#039;&#039; (24) wear Gadalama armor: &#039;&#039;Gadalamtaska&#039;&#039;, &amp;quot;traditional costume of Gadalama&amp;quot;, and &#039;&#039;Zofulfei&#039;&#039;, &amp;quot;the garment since ancient Shiena... worn in battle against ancient Raynegard&amp;quot;. They drop the &#039;&#039;Symbol of Fire/Chief/Shaman&#039;&#039;: &amp;quot;an object of the fourth nation of Gadalama or Fire People, who are believed to have disappeared&amp;quot;. A lost fourth nation of Gadalama.&lt;br /&gt;
* &#039;&#039;&#039;The four Reynega warriors&#039;&#039;&#039; (Reynegapoa 16, Reynegameld 35, Reynegabucco 36, Reynegaaiom 37, Reynegaleus 38) wear &#039;&#039;Korelaus&#039;&#039;, &amp;quot;a marvelous piece of protective equipment which originates in the ancient civilization of Raynegard&amp;quot;. They drop the &#039;&#039;Symbol of Poa/Meld/Bucco/Aiom/Aleus&#039;&#039;: &amp;quot;an object of an unknown warrior, who was equipped with the armor of the ancient Raynegard&amp;quot;. &amp;quot;Reynega&amp;quot;, &amp;quot;Meld&amp;quot; and &amp;quot;Bucco&amp;quot; also name rings in 8.dat (&#039;&#039;Reynega rugia&#039;&#039;, &#039;&#039;Meld rugia&#039;&#039;, &#039;&#039;Bucco rugia&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;The Death knights&#039;&#039;&#039; (25-30) share their names with the &#039;&#039;Death and ...&#039;&#039; weapon series: Death and Howl (katana), Callus (sword: &amp;quot;He didn&#039;t have a heart... He is only seeking a death without any memories... He is the sword.&amp;quot;), Hatred (spear: &amp;quot;why was it made? Right... to kill.&amp;quot;), Sorrow (axe), Rage (bow), Raver (bowgun: &amp;quot;a symbol of plain madness&amp;quot;). They wear &#039;&#039;Nu Grigori&#039;&#039;, armor &amp;quot;said to take people&#039;s dark feeling and anger in and convert that into body power&amp;quot;. They look like the weapons&#039; spirits or owners.&lt;br /&gt;
* &#039;&#039;&#039;Gozarch&#039;&#039;&#039; (31), &#039;&#039;&#039;Neclord&#039;&#039;&#039; (32), &#039;&#039;&#039;Barzel&#039;&#039;&#039; (33) and &#039;&#039;&#039;Regnents&#039;&#039;&#039; (34) are the legendary makers/owners of named weapons:&lt;br /&gt;
** &#039;&#039;Outer Gozarch&#039;&#039; (16/32): &amp;quot;isn&#039;t typical but absolutely real with miasma and corruption. Nobody ever knows who made it.&amp;quot;&lt;br /&gt;
** &#039;&#039;Neclord&#039;&#039; (17/32): &amp;quot;Neclord knew that he could transform spirits of living he killed into his servants. He killed thousands of the strong to get more servants.&amp;quot;&lt;br /&gt;
** &#039;&#039;Brack Barzel&#039;&#039; (19/32): &amp;quot;the only weapon that Barzel, an artist of the Shiena Civilization, created. No record tells about him after the Raynegard&#039;s conquest.&amp;quot;&lt;br /&gt;
** &#039;&#039;Bind Regnents&#039;&#039; (18/20): &amp;quot;Regnents believed that improving weapons all his life is his service to God. They say he manufactured 100,000 weapons, and this axe is his last work&amp;quot;. Regnents carries it.&lt;br /&gt;
* The generic rows (Thief, Highwayman, Bandit, Mercenary, Fallen Knight, Looter, Rogue, Burglar) have no text anywhere. The only description of their gear is the Highwayman&#039;s drop, &#039;&#039;Thief&#039;s feather&#039;&#039;: &amp;quot;a war helmet of a bandit that rob and murder travelers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Gear and look columns ==&lt;br /&gt;
&lt;br /&gt;
A row defines a human&#039;s &#039;&#039;&#039;weapon&#039;&#039;&#039; (col8/col9, a 16-22.dat weapon that is also its attack) and &#039;&#039;&#039;armor&#039;&#039;&#039; (col25/col26, a 23-31.dat armor; the clothes of the player body). There are &#039;&#039;&#039;no ring, emblem or extra clothing columns&#039;&#039;&#039;: col12/col13 (the second attack set) and col10/col11/col14/col15 (extra appearance rows) are all 0. The remaining look columns are:&lt;br /&gt;
* col5: gender (1 = male, 2 = female), matching the &amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; model;&lt;br /&gt;
* col6 = 1: turns on the extra layer in col30;&lt;br /&gt;
* col24: the body model ([[textdata inaba.dat|inaba.dat]] row, &amp;lt;code&amp;gt;Pm..&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf..&amp;lt;/code&amp;gt;);&lt;br /&gt;
* col30 = 479: an effect overlay (inaba &amp;lt;code&amp;gt;Ep02&amp;lt;/code&amp;gt;), drawn by &amp;lt;code&amp;gt;EObject_LoadAnimationSequences&amp;lt;/code&amp;gt; when col6 is set;&lt;br /&gt;
* col31 = 73: the action sound effect (&amp;lt;code&amp;gt;EObject_PlayActionResultSound&amp;lt;/code&amp;gt;, record +0x9c, bank 6).&lt;br /&gt;
&lt;br /&gt;
As a player character on the client, a human only shows its weapon and armor. The model, overlay and sound columns would only matter if the row were drawn as a monster.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Model !! Armor !! Weapon (attack) !! Life !! Exp !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Thief || 도적 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || sude (22,1) || 200 || 9999 || [[Monster items|Thief&#039;s charm]] || 72,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Highwayman || 노상강도 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || [[Monster items|Thief&#039;s feather]] || 72,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Master Thief || 숙련된 도적 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || — || 72,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Thief || 도적 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Looter || 약탈자 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Master Thief || 숙련된 도적 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm01_01&amp;lt;/code&amp;gt; || Raynalfona(B) (23,1) || Peil guin (17,1) || 200 || 9999 || — || 72,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pf01_01&amp;lt;/code&amp;gt; || Raynalfona(B) (23,1) || C.A.2 (16,10) || 200 || 9999 || — || 72,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Fallen Knight || 타락기사 || &amp;lt;code&amp;gt;Pm06_01&amp;lt;/code&amp;gt; || Godesauga(B) (25,17) || Gogondo (18,1) || 200 || 9999 || — || 72,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Fallen Knight || 타락기사 || &amp;lt;code&amp;gt;Pf06_01&amp;lt;/code&amp;gt; || Godesauga(B) (25,17) || Worgar (21,1) || 200 || 9999 || — || 72,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm08_01&amp;lt;/code&amp;gt; || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || — || 72,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Moo the Rage || 성난 무 || &amp;lt;code&amp;gt;Pf08_01&amp;lt;/code&amp;gt; || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || — || 72,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || The Doulang Man || 두란하임인 || &amp;lt;code&amp;gt;Pm10_01&amp;lt;/code&amp;gt; || Doulanbahts(B) (27,17) || Pera zail (18,10) || 200 || 9999 || — || 72,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Runi the Rosebud || 작은장미 루니 || &amp;lt;code&amp;gt;Pf10_01&amp;lt;/code&amp;gt; || Doulanbahts(B) (27,17) || Fizdenkya (21,10) || 200 || 9999 || — || 72,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm01_02&amp;lt;/code&amp;gt; || Raynalfona(G) (23,2) || Gore geen (16,15) || 200 || 9999 || — || 72,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Reynegapoa || 레인가포아 || &amp;lt;code&amp;gt;Pf14_01&amp;lt;/code&amp;gt; || Korelaus(Y) (30,1) || Gore geen (16,15) || 200 || 9999 || [[Monster items|Symbol of Poa]] || 72,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Dogof XIII || 도고프１３세 || &amp;lt;code&amp;gt;Pm05_01&amp;lt;/code&amp;gt; || Goulartzerth(G) (25,2) || Ester gins (17,10) || 200 || 9999 || [[Monster items|Dogof&#039;s Charm#13]] || 72,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Bandit || 산적 || &amp;lt;code&amp;gt;Pm05_02&amp;lt;/code&amp;gt; || Sifulzerth(G) (25,14) || Pera zail (18,10) || 200 || 9999 || — || 72,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Bandit || 산적 || &amp;lt;code&amp;gt;Pf05_01&amp;lt;/code&amp;gt; || Goulartzerth(B) (25,1) || Loden segin (19,10) || 200 || 9999 || — || 72,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dogof XIX || 도고프１９세 || &amp;lt;code&amp;gt;Pm06_02&amp;lt;/code&amp;gt; || Godesauga(G) (25,18) || Geosuggeid (17,15) || 200 || 9999 || [[Monster items|Manaha&#039;s fang]] || 72,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || People of Fire || 불의 민족 || &amp;lt;code&amp;gt;Pm11_02&amp;lt;/code&amp;gt; || Gadalamtaska(G) (28,1) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || People of Fire || 불의 민족 || &amp;lt;code&amp;gt;Pf11_02&amp;lt;/code&amp;gt; || Gadalamtaska(K) (28,2) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Buma Katzan || 부마 카찬 || &amp;lt;code&amp;gt;Pm12_02&amp;lt;/code&amp;gt; || Zofulfei(B) (28,17) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Chief]] || 72,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Agme Rita || 아그메 리타 || &amp;lt;code&amp;gt;Pf12_02&amp;lt;/code&amp;gt; || Zofulfei(G) (28,18) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Shaman]] || 72,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Death and Howl || 죽음과 통곡 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Fizdenkya (21,10) || 0 || 0 || — || 72,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Death and Callus || 죽음과 무상 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Demiseran (19,15) || 0 || 0 || — || 72,26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Death and Hatred || 죽음과 증오 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Hoam segin (19,20) || 0 || 0 || — || 72,27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Death and Sorrow || 죽음과 비애 || &amp;lt;code&amp;gt;Pf15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Geosuggeid (17,15) || 0 || 0 || — || 72,28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Death and Rage || 죽음과 분노 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || — || 72,29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Death and Raver || 죽음과 광기 || &amp;lt;code&amp;gt;Pf15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || — || 72,30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Gozarch || 고즈악 || &amp;lt;code&amp;gt;Pm15_01&amp;lt;/code&amp;gt; || Nu Grigori(G) (29,1) || Bind Regnents (18,20) || 0 || 0 || — || 72,31&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Neclord || 네크로드 || &amp;lt;code&amp;gt;Pm15_03&amp;lt;/code&amp;gt; || Nu Grigori(B) (29,3) || Dejive (21,20) || 0 || 0 || — || 72,32&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Barzel || 바젤 || &amp;lt;code&amp;gt;Pm12_03&amp;lt;/code&amp;gt; || Nu Grigori(B) (29,3) || Death and Rage (20,20) || 0 || 0 || — || 72,33&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Regnents || 레그넨트 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Bind Regnents (18,20) || 0 || 0 || — || 72,34&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Reynegameld || 레인가멜드 || &amp;lt;code&amp;gt;Pm14_01&amp;lt;/code&amp;gt; || Korelaus(Y) (30,1) || Fulmeraon (19,18) || 0 || 0 || [[Monster items|Symbol of Meld]] || 72,35&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Reynegabucco || 레인가벅코 || &amp;lt;code&amp;gt;Pm14_02&amp;lt;/code&amp;gt; || Korelaus(R) (30,2) || Omm segin (19,19) || 0 || 0 || [[Monster items|Symbol of Bucco]] || 72,36&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Reynegaaiom || 레인가이옴 || &amp;lt;code&amp;gt;Pm14_03&amp;lt;/code&amp;gt; || Korelaus(B) (30,3) || Rankerlemrio (16,18) || 0 || 0 || [[Monster items|Symbol of Aiom]] || 72,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Reynegaleus || 레인가레우스 || &amp;lt;code&amp;gt;Pm14_04&amp;lt;/code&amp;gt; || Korelaus(S) (30,4) || Weiz shiena (16,19) || 0 || 0 || [[Monster items|Symbol of Aleus]] || 72,38&lt;br /&gt;
|-&lt;br /&gt;
| 39 || The Great Dogof || 그레이트 도고프 || &amp;lt;code&amp;gt;Pm15_01&amp;lt;/code&amp;gt; || Nu Grigori(G) (29,1) || Dungdrajeen (17,22) || 9989 || 9999 || [[Monster items|Dogof&#039;s Charm#1]] || 72,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Rogue || 악한 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || sude (22,1) || 200 || 9999 || — || 72,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Burglar || 밤도둑 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Berus geen (16,2) || 200 || 9999 || — || 72,41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Descriptions ==&lt;br /&gt;
&lt;br /&gt;
The descriptions are transcribed from &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt;. Each line is &amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;, but the English half is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; on every line, so the translations here are new. Rows that share a line are listed together.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Thief&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 도적&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,1, 72,4&lt;br /&gt;
|}&lt;br /&gt;
An ordinary thief who robs the weak of their valuables. But he doesn&#039;t seem to be very strong.&lt;br /&gt;
&lt;br /&gt;
: 평범한 도적. 약한 사람들로부터 금품을 빼앗는다. 하지만, 그 힘은 대단하지 않은 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Highwayman ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Highwayman&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 노상강도&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,2&lt;br /&gt;
|}&lt;br /&gt;
A highwayman. He takes not only travellers&#039; valuables but sometimes their lives. They once had lairs of their own, but the army has been wearing their strength down.&lt;br /&gt;
&lt;br /&gt;
: 노상강도다. 여행자들에게서 금품 뿐만 아니라, 목숨까지 빼앗는 일도 있다. 전에는 소굴을 이루고 있었는데, 지금은 군대 때문에 세력이 약해지고 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Thief ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Master Thief&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 숙련된 도적&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,3, 72,6&lt;br /&gt;
|}&lt;br /&gt;
A thief fearsome enough to bear the title &#039;Master&#039;. Stronger than the boss of a small gang.&lt;br /&gt;
&lt;br /&gt;
: &#039;마스터&#039;라는 칭호를 가질만큼 무서운 도적이다. 작은 도적단의 보스보다도 강하다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Looter ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Looter&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 약탈자&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,5&lt;br /&gt;
|}&lt;br /&gt;
Looters aim to take valuables as efficiently as possible, and will readily kill to do it.&lt;br /&gt;
&lt;br /&gt;
: 약탈자란 가능한한 효율적으로 금품을 빼앗는 것을 목적으로 하고 있다. 그 때문에, 사악한 악마가 있으면 살인도 쉽게 저지른다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mercenary ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mercenary&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 용병&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,7, 72,8, 72,11, 72,15&lt;br /&gt;
|}&lt;br /&gt;
Many mercenaries have weak morals. Not a few become bodyguards for bandit gangs for the money.&lt;br /&gt;
&lt;br /&gt;
: 용병 중에는 도덕심이 약한 놈들도 많다. 돈을 위해서라면 도적단의 경호원이 되는 일도 적지 않다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fallen Knight ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 타락기사&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,9, 72,10&lt;br /&gt;
|}&lt;br /&gt;
A fallen knight lost in slaughter. He keeps fighting for the joy of plunder and massacre.&lt;br /&gt;
&lt;br /&gt;
: 살육에 빠진 타락한 가사다. 약탈이나 학살을 즐기기위해 싸움을 계속한다.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moo the Rage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moo the Rage&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 성난 무&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,12&lt;br /&gt;
|}&lt;br /&gt;
Young leader of the &#039;Band of Rage&#039;. They harbour anger against the nation and wage war on it, but their methods are no different from any other bandit gang&#039;s.&lt;br /&gt;
&lt;br /&gt;
: &#039;분노의 거단&#039;의 젊은 리더. 그녀들은 나라에 분노를 품고 있다. 그 때문에, 나라를 상대로 전쟁을 걸고 있는 것이다. 하지만, 그 수단은 다른 도적단과 전혀 다르지 않다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Doulang Man ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Doulang Man&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 두란하임인&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,13&lt;br /&gt;
|}&lt;br /&gt;
A mysterious man in Doulanghaim-made armor. Who he is remains completely unknown, but he seems to hate the descendants of the Raynegard.&lt;br /&gt;
&lt;br /&gt;
: 두란하임제 갑옷을 입은 수수께끼의 남자. 그 정체는 전혀 밝혀지지 않았지만, 레인가드인의 자손을 미워하고 있는 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Runi the Rosebud ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Runi the Rosebud&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 작은장미 루니&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,14&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Rose Crest Band&#039;. A proud, aloof thief who wears a rose crest. To keep her eternal youth she steals mostly herbs and medicines.&lt;br /&gt;
&lt;br /&gt;
: &#039;장미기장단&#039;의 보스. 장미문장을 단 고고한 도적이다. 영원한 젊음을 지키기 위해 약초나 약에 관련된 것을 중심으로 도적행위를 한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegapoa ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegapoa&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가포아&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,16&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Hunter of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?...&lt;br /&gt;
&lt;br /&gt;
: 레인가드의 사냥꾼&#039;이라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들일까?...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Dogofs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dogof XIII / XIX / The Great Dogof&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 도고프１３세 / 도고프１９세 / 그레이트 도고프&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,17, 72,20, 72,39&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The same line as every Dogof in [[Monsters (71.dat)|71.dat]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Dogof&#039; is the name of a great thief who shook the world some 30 years ago. Dogof founded a huge bandit nation on Mt. Iraman and plunged people into terror. But the three generals of present-day Gratz destroyed Dogof&#039;s nation, and Dogof went missing. He claims to be the heir of that Dogof.&lt;br /&gt;
&lt;br /&gt;
: &#039;도고프&#039;란 30년쯤 전에 세상을 떠들썩하게 했던 대도의 이름이다. 도고프는 이라맨산에 거대한 도적국가를 세워서 사람들을 공포의 도가니에 빠트렸다. 하지만, 지금의 그라츠에 있는 세 장군에 의해 도고프의 나라는 멸망하고, 도고프도 행방불명되었다. 그는 그 도고프의 후계자임을 자부한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bandit ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bandit&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 산적&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,18, 72,19&lt;br /&gt;
|}&lt;br /&gt;
Bandits mostly fight by using the lie of the land. Led by a strong leader, they become a troublesome enemy.&lt;br /&gt;
&lt;br /&gt;
: 산적은 주로 지리적인 이점을 살려서 공격하는 전법을 사용한다. 강력한 리더가 이끌 경우, 골치아픈 적이 된다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== People of Fire ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | People of Fire&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 불의 민족&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,21, 72,22&lt;br /&gt;
|}&lt;br /&gt;
The &#039;People of Fire&#039;, the vanished fourth people of Gadalama. For some reason they hate the people of other nations, and attack fiercely if they find them.&lt;br /&gt;
&lt;br /&gt;
: 사라진 가다라마 제4의 민족 &#039;불의 민족&#039;이다. 왠지 다른 나라 사람을 증오하는데, 만약 발견하면 치열한 공격해 온다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buma Katzan ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Buma Katzan&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 부마 카찬&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,23&lt;br /&gt;
|}&lt;br /&gt;
Chief of the &#039;People of Fire&#039;, the vanished fourth people of Gadalama. It seems the People of Fire have been living in secret, deep underground.&lt;br /&gt;
&lt;br /&gt;
: 사라진 가다라마 제4의 민족 &#039;불의 민족&#039;의 족장. 아무래도 불의 민족은 어두운 지하에서 몰래 살아왔던 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Agme Rita ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Agme Rita&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아그메 리타&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,24&lt;br /&gt;
|}&lt;br /&gt;
Shrine maiden of the &#039;People of Fire&#039;, the vanished fourth people of Gadalama. The People of Fire literally worship fire, likening its destruction and rebirth to human life.&lt;br /&gt;
&lt;br /&gt;
: 사라진 가다라마 제4의 민족 &#039;불의 민족&#039;의 무녀. 불의 민족은 말 그대로 불을 숭배하고 있다. 불에 의한 파괴와 재생을 인간에게 비유하고 있는 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Howl ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Howl&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 통곡&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,25&lt;br /&gt;
|}&lt;br /&gt;
The man asked. The villagers cruelly refused. Abused, the man took his revenge, and every villager was slaughtered in a single night. The man gained nothing, and the village lost everything. Only the sword that had killed ten thousand heard the man&#039;s wailing.&lt;br /&gt;
&lt;br /&gt;
: 남자는 요구했다. 마을 사람들은 잔인하게 거부했다. 학대받은 남자는 복수를 했다. 마을의 전주민들은 하룻밤새에 참살당했다. 남자는 아무것도 얻지 못하고, 마을은 모든 것을 잃어버렸다. 남자의 통곡을 듣고 있었던 것은 1만명을 죽인 검 뿐이었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Callus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Callus&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 무상&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,26&lt;br /&gt;
|}&lt;br /&gt;
He had no heart. He felt nothing. He wanted to feel nothing. Why had his heart gone? He could not remember, nor did he want to. He sought only the deaths of others. He wanted to die himself, but had no strength left to die.&lt;br /&gt;
&lt;br /&gt;
: 그에게는 마음이 없었다. 아무것도 느끼지 못했다. 아무것도 느끼고 싶지 않았다. 왜 마음이 없어진 걸까? 이유는 생각나지 않았다. 생각하고 싶지도 않았다. 오로지 사람의 죽음만을 추구했다. 자신도 죽고 싶었지만, 죽을 기력이 없었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Hatred ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Hatred&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 증오&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,27&lt;br /&gt;
|}&lt;br /&gt;
Death breeds hatred, and hatred breeds death. Without people, no hatred is born. The answer was very simple. He went on killing, hoping his hatred would disappear. But he was never freed from it, until the moment he died...&lt;br /&gt;
&lt;br /&gt;
: 죽음은 증오를 낳고, 증오는 죽음을 낳는다. 사람이 없으면, 증오는 태어나지 않는다. 대답은 아주 간단한 것이었다. 그는 계속 사람을 죽였다. 자신의 증오가 없어지기를 바라면서. 하지만 증오에서 해방되는 일은 없었다. 그가 죽는 그 순간까지...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Sorrow ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Sorrow&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 비애&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,28&lt;br /&gt;
|}&lt;br /&gt;
To prove that death is not &#039;sorrow&#039;, she went on killing every living thing. She died in tears. What those tears meant was never told.&lt;br /&gt;
&lt;br /&gt;
: 죽음은 &#039;비애&#039;가 아니라는 것을 증명하기 위해 그녀는 모든 생명체를 계속 죽였다. 눈물을 흘리며 죽었다. 그 눈물의 의미는 전해지지 않았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Rage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Rage&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 분노&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,29&lt;br /&gt;
|}&lt;br /&gt;
When the peaceful nation of Shiena fell to mad Raynegard, that merciful man took up a bow to save his countrymen and became a demon. His arrows of rage shot down thousands of foes. He died of rage before their countless ranks, but in that time his countrymen were able to escape.&lt;br /&gt;
&lt;br /&gt;
: 평화의 나라 쉬에나가 광기의 레인가드에 굴복했을 때, 그 자비로운 남자는 동포를 구하기 위해 활을 잡고 귀신으로 변했다. 분노의 화살은 몇 천배의 적들을 쏴 죽였다. 또, 그는 수많은 적들 앞에서 분에 못이겨 죽었는데, 그 동안에 동포는 도망칠 수 있었다고 한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Raver ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Raver&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 광기&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,30&lt;br /&gt;
|}&lt;br /&gt;
Her soul&#039;s wailing had no end. Only the brother she loved could have stilled it. But her brother was dead, for it was his death that called up her madness.&lt;br /&gt;
&lt;br /&gt;
: 그녀의 영혼의 울부짖음은 끝이 없었다. 그녀의 울부짖음을 멈출 수 있는 것은, 그녀가 사랑했던 오빠뿐이다. 하지만, 오빠는 죽었다. 오빠의 죽음이 광기를 불렀으니까&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gozarch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gozarch&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 고즈악&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,31&lt;br /&gt;
|}&lt;br /&gt;
A flowing blade blending poison and rot. A victim who faces it vomits blood from rotting lungs on the spot, and their skin is torn to shreds. Its wielder is Gozarch, king of the rotten. No one knows who he really is.&lt;br /&gt;
&lt;br /&gt;
: 그것은 독과 부패를 서로 잘 섞은 유동하는 칼이다. 대치한 희생자는 그 자리에서 폐가 진물러 피를 토하고, 피부는 갈기갈기 찢어진다고 한다. 그것을 사용하는 사람은 부패한 자의 왕 고즈악. 그 정체는 아무도 모른다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neclord ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Neclord&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 네크로드&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,32&lt;br /&gt;
|}&lt;br /&gt;
&#039;The Dark King&#039; - that is what Neclord called himself. He believed the souls of the people he killed became his servants, and in truth countless dark flames flickered at his back. To gain servants he killed people, above all the strong.&lt;br /&gt;
&lt;br /&gt;
: &#039;명왕&#039; 네크로드는 자신을 가리켜 그렇게 불렀다. 그는 자신이 죽인 사람의 영혼은 자기 부하가 된다고 믿고 있었다. 사실 그의 등뒤에는 거무칙칙한 불꽃이 무수히 반짝이고 있었다. 그는 부하를 구하기 위해 사람을, 특히 강자를 죽여나갔다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Barzel ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Barzel&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바젤&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,33&lt;br /&gt;
|}&lt;br /&gt;
A man of Shiena, he hated the Raynegard. He killed every woman who caught his eye: women leave seed, and the seed was the Raynegard&#039;s descendants. But he never achieved his aim.&lt;br /&gt;
&lt;br /&gt;
: 쉬에나인이었던 그는 레인가드인을 미워했다. 그리고, 그의 눈에 들어오는 여자는 모두 죽였다. 여자는 씨를 남긴다. 씨는 레인가드인의 자손이었다. 하지만, 그의 목적은 이루어지지 않았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regnents ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Regnents&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레그넨트&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,34&lt;br /&gt;
|}&lt;br /&gt;
Regnents believed that a lifetime of slaughter was service to God. After sending 999,999 souls to heaven with this axe, he took his own life and put an end to his soul.&lt;br /&gt;
&lt;br /&gt;
: 레그넨트는 평생 살육을 저지르는 것이 신에 대한 봉사라고 믿었던 남자다. 그는 이 도끼로 999999의 영혼을 승천시킨 후, 자해를 하여 자신의 영혼에 종지부를 찍었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegameld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegameld&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가멜드&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,35&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Warrior of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?...&lt;br /&gt;
&lt;br /&gt;
: &#039;레인가드의 전사&#039;라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들이일까?...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegabucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegabucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가벅코&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,36&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Fighter of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?...&lt;br /&gt;
&lt;br /&gt;
: &#039;레인가드의 투사&#039;라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들이일까?...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegaaiom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegaaiom&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가이옴&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,37&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Captain of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?...&lt;br /&gt;
&lt;br /&gt;
: &#039;레인가드의 대장&#039;라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들이일까?...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegaleus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegaleus&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가레우스&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,38&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Emperor of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?&lt;br /&gt;
&lt;br /&gt;
: &#039;레인가드의 제왕&#039;이라는 뜻. 레인가드제 갑옷을 입은 이 자들은 도대체 어떤 자들일까?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rogue and Burglar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rogue / Burglar&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 악한 / 밤도둑&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,40, 72,41&lt;br /&gt;
|}&lt;br /&gt;
A strong hand even among a bandit gang&#039;s underlings. Rotten to the core, he will use any dirty trick to get what he wants.&lt;br /&gt;
&lt;br /&gt;
: 도적단의 부하중에서도 상당한 실력자다. 그는 정신까지 썩어있어서 목적을 위해서라면 어떤 비열한 수단도 사용한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. See [[Monsters (65.dat)#Record columns]] for the column map. The ones that matter here are col3/col4 drop, col8/col9 weapon (attack record), col20 life, col21 exp, col24 model (inaba row) and col25/col26 armor. &#039;&#039;&#039;col5 is the gender&#039;&#039;&#039;: 1 on every &amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt; (male) row, 2 on every &amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; (female) row. The armor &amp;lt;code&amp;gt;hadaka&amp;lt;/code&amp;gt; (31,1) is the player baseline &amp;quot;No armor&amp;quot; (Japanese for &amp;quot;naked&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name                 | full record line&lt;br /&gt;
  1 Thief                | 72 1 36 78 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  2 Highwayman           | 72 2 36 77 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  3 Master_Thief         | 72 3 0 0 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  4 Thief                | 72 4 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  5 Looter               | 72 5 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  6 Master_Thief         | 72 6 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  7 Mercenary            | 72 7 0 0 1 1 620 17 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 58 23 1 2 1 2 479 73 85&lt;br /&gt;
  8 Mercenary            | 72 8 0 0 2 1 620 16 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 1 23 1 2 1 2 479 73 85&lt;br /&gt;
  9 Fallen_Knight        | 72 9 0 0 1 1 620 18 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 78 25 17 1 1 2 479 73 85&lt;br /&gt;
 10 Fallen_Knight        | 72 10 0 0 2 1 620 21 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 21 25 17 1 1 2 479 73 85&lt;br /&gt;
 11 Mercenary            | 72 11 0 0 1 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 86 26 17 2 1 2 479 73 85&lt;br /&gt;
 12 Moo_the_Rage         | 72 12 0 0 2 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 29 26 17 2 1 2 479 73 85&lt;br /&gt;
 13 The_Doulang_Man      | 72 13 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 94 27 17 2 1 2 479 73 85&lt;br /&gt;
 14 Runi_the_Rosebud     | 72 14 0 0 2 1 620 21 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 37 27 17 2 1 2 479 73 85&lt;br /&gt;
 15 Mercenary            | 72 15 0 0 1 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 59 23 2 2 1 2 479 73 85&lt;br /&gt;
 16 Reynegapoa           | 72 16 36 149 2 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 50 30 1 2 1 2 479 73 85&lt;br /&gt;
 17 Dogof_XIII           | 72 17 36 135 1 1 620 17 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 74 25 2 2 1 2 479 73 85&lt;br /&gt;
 18 Bandit               | 72 18 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 75 25 14 2 1 2 479 73 85&lt;br /&gt;
 19 Bandit               | 72 19 0 0 2 1 620 19 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 17 25 1 2 1 2 479 73 85&lt;br /&gt;
 20 Dogof_XIX            | 72 20 36 141 1 1 620 17 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 79 25 18 2 1 2 479 73 85&lt;br /&gt;
 21 People_of_Fire       | 72 21 36 142 1 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 99 28 1 2 2 2 479 73 85&lt;br /&gt;
 22 People_of_Fire       | 72 22 36 143 2 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 42 28 2 2 2 2 479 73 85&lt;br /&gt;
 23 Buma_Katzan          | 72 23 36 144 1 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 103 28 17 2 2 2 479 73 85&lt;br /&gt;
 24 Agme_Rita            | 72 24 36 145 2 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 46 28 18 2 2 2 479 73 85&lt;br /&gt;
 25 Death_and_Howl       | 72 25 0 0 1 1 620 21 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 26 Death_and_Callus     | 72 26 0 0 1 1 620 19 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 27 Death_and_Hatred     | 72 27 0 0 1 1 620 19 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 28 Death_and_Sorrow     | 72 28 0 0 2 1 620 17 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85&lt;br /&gt;
 29 Death_and_Rage       | 72 29 0 0 1 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 30 Death_and_Raver      | 72 30 0 0 2 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85&lt;br /&gt;
 31 Gozarch              | 72 31 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 111 29 1 1 2 2 479 73 85&lt;br /&gt;
 32 Neclord              | 72 32 0 0 1 1 620 21 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 113 29 3 1 2 2 479 73 85&lt;br /&gt;
 33 Barzel               | 72 33 0 0 1 1 620 20 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 104 29 3 2 2 2 479 73 85&lt;br /&gt;
 34 Regnents             | 72 34 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 35 Reynegameld          | 72 35 36 150 1 1 620 19 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 107 30 1 1 2 2 479 73 85&lt;br /&gt;
 36 Reynegabucco         | 72 36 36 146 1 1 620 19 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 108 30 2 1 2 2 479 73 85&lt;br /&gt;
 37 Reynegaaiom          | 72 37 36 147 1 1 620 16 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 109 30 3 1 2 2 479 73 85&lt;br /&gt;
 38 Reynegaleus          | 72 38 36 148 1 1 620 16 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 110 30 4 2 2 2 479 73 85&lt;br /&gt;
 39 The_Great_Dogof      | 72 39 36 123 1 1 620 17 22 0 0 0 0 0 0 0 999 999 999 9989 9999 75 100 111 29 1 2 2 2 479 73 85&lt;br /&gt;
 40 Rogue                | 72 40 0 0 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 106 31 1 2 2 2 479 73 85&lt;br /&gt;
 41 Burglar              | 72 41 0 0 2 1 620 16 2 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 49 31 1 2 2 2 479 73 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (71.dat)]]: the Dogof gang leaders, the other unloaded monster file&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]]: column notes&lt;br /&gt;
* [[Weapons]], [[Armor]]: the gear the humans wear&lt;br /&gt;
* [[Monster items]]: their drops&lt;br /&gt;
* [[textdata inaba.dat]]: the player body models (&amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; rows)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1565</id>
		<title>Monsters (72.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1565"/>
		<updated>2026-10-15T01:56:33Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Add the cpt72.txt descriptions (Korean, translated) (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (72.dat)&#039;&#039;&#039; documents the 41 records in &amp;lt;code&amp;gt;72.dat&amp;lt;/code&amp;gt;: the &#039;&#039;&#039;human enemies&#039;&#039;&#039;: thieves, bandits, mercenaries, fallen knights and a set of named story characters. It is a record-type-9 monster file (32-column stat line, per [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]). Unlike every other monster file, each row describes a &#039;&#039;&#039;player-style character&#039;&#039;&#039;: a player body model, a player armor and a player weapon. The matching &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; has no flavor text (every line is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;72.dat is not loaded by the client.&#039;&#039;&#039; &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;) has no slot for 71, 72 or 76. A lookup for any of them indexes past the end of the table and crashes the client (&amp;lt;code&amp;gt;TextDatFiles_GetSlotEntry&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485ac0&amp;lt;/code&amp;gt;, access violation at &amp;lt;code&amp;gt;0x00485af5&amp;lt;/code&amp;gt;). So these records are &#039;&#039;&#039;server-side data only&#039;&#039;&#039;: an entity sent as dat 72 crashes every client that sees it.&lt;br /&gt;
&lt;br /&gt;
== How they are shown ==&lt;br /&gt;
&lt;br /&gt;
Each row carries exactly what a player character&#039;s spawn body needs, so the server (RG_Server_New, &amp;lt;code&amp;gt;RG_World_Entity.Create_Human&amp;lt;/code&amp;gt;) sends a human enemy as &#039;&#039;&#039;another player character&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ref&#039;&#039;&#039;: dat &#039;&#039;&#039;1&#039;&#039;&#039;, entry 0. The client treats dats 1 and 2 the same. &amp;lt;code&amp;gt;ObjectRegistry_CreateAndRegister&amp;lt;/code&amp;gt; builds the same peer character (class &amp;lt;code&amp;gt;0x940&amp;lt;/code&amp;gt;, vtable &amp;lt;code&amp;gt;0x004C6E48&amp;lt;/code&amp;gt;) for both, and never looks a player-type character up in its dat table.&lt;br /&gt;
* &#039;&#039;&#039;Body&#039;&#039;&#039;: the row&#039;s Korean/English names, weapon (col8/col9), armor (col25/col26), and gender from the model name (&amp;lt;code&amp;gt;Pf...&amp;lt;/code&amp;gt; = female, &amp;lt;code&amp;gt;Pm...&amp;lt;/code&amp;gt; = male; [[textdata inaba.dat|inaba.dat]] row col24).&lt;br /&gt;
* &#039;&#039;&#039;Spawn packet&#039;&#039;&#039;: &amp;lt;code&amp;gt;0x86&amp;lt;/code&amp;gt; (silent), as for real players. With &amp;lt;code&amp;gt;0x83&amp;lt;/code&amp;gt; (appear), a player character waits in state 0x16 for a &amp;lt;code&amp;gt;0x8C&amp;lt;/code&amp;gt; before it loads its model (&amp;lt;code&amp;gt;PeerChar_State16_Appear_Tick&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x004788B0&amp;lt;/code&amp;gt;), so it stays invisible.&lt;br /&gt;
* &#039;&#039;&#039;Player Attack&#039;&#039;&#039;: the status byte has the PA bit (&amp;lt;code&amp;gt;0x80&amp;lt;/code&amp;gt;) set. The client only lets a player attack a player character when &#039;&#039;&#039;both&#039;&#039;&#039; have Player Attack on (&amp;lt;code&amp;gt;Input_DispatchClickAction&amp;lt;/code&amp;gt; case 9). Without it, clicking a human just walks you to it.&lt;br /&gt;
&lt;br /&gt;
Fighting a human therefore behaves like PvP:&lt;br /&gt;
* Damage both ways uses the client&#039;s player-vs-player factor (x0.7).&lt;br /&gt;
* A human&#039;s killing blow counts as a player kill on the victim&#039;s client (&amp;lt;code&amp;gt;EObject_ApplyEffectToTargets&amp;lt;/code&amp;gt; sets &amp;lt;code&amp;gt;+0xC54&amp;lt;/code&amp;gt;). The fainted player then drops one random worn weapon, armor or ring and takes off their emblem: the client&#039;s own PvP death penalty.&lt;br /&gt;
&lt;br /&gt;
== Status of the data ==&lt;br /&gt;
&lt;br /&gt;
The rows look &#039;&#039;&#039;unfinished&#039;&#039;&#039;:&lt;br /&gt;
* Every fightable row (1-20, 39-41) has the same placeholder combat block: &#039;&#039;&#039;Life 200, Exp 9999, ATK/DEF/AGL 0&#039;&#039;&#039;. Their damage comes only from the weapon (col8/col9). The bare-handed &#039;&#039;Thief&#039;&#039; (1) and &#039;&#039;Rogue&#039;&#039; (40) therefore do no damage at all.&lt;br /&gt;
* Rows 21-38 have &#039;&#039;&#039;Life 0&#039;&#039;&#039; and can&#039;t be fought as they stand: People of Fire, Buma Katzan, Agme Rita, the six &#039;&#039;Death and ...&#039;&#039; knights, Gozarch, Neclord, Barzel, Regnents and the four &#039;&#039;Reynega...&#039;&#039; warriors. Most are equipped with legendary weapons and armor (Nu Grigori, Korelaus) and drop story &amp;quot;Symbol of ...&amp;quot; items, so they look like planned story/event encounters.&lt;br /&gt;
* &#039;&#039;The Great Dogof&#039;&#039; (39) has the boss block used elsewhere for unbeatable characters (Life 9989, DEF/AGL 999).&lt;br /&gt;
* Drops are [[Monster items]] (36.dat), not the weapon they carry, and only 8 rows drop anything. &#039;&#039;Dogof XIII&#039;&#039; and &#039;&#039;Dogof XIX&#039;&#039; drop pieces of the &#039;&#039;&#039;Dogof&#039;s Charm&#039;&#039;&#039; set (19 charms; [[Monsters (71.dat)]] holds most of the rest). Item 141 is named &#039;&#039;Manaha&#039;s fang&#039;&#039;, but its description says it is Dogof the 19th&#039;s charm: another sign of unfinished data.&lt;br /&gt;
&lt;br /&gt;
== Who they are ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; is empty, but most of the named rows are described through the gear and items they are built from:&lt;br /&gt;
* &#039;&#039;&#039;Dogof XIII&#039;&#039;&#039; (17) and &#039;&#039;&#039;Dogof XIX&#039;&#039;&#039; (20) are also NPCs (5.dat 175/176) with the same player models. Their &amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; description is a bandit&#039;s boast: &#039;&#039;&amp;quot;I am the bandit Dogof the 13th. There are many men who impersonate me... be sure to spread the word in town that the real Dogof is the 13th.&amp;quot;&#039;&#039; See [[Monsters (71.dat)#Who they are]] for the Dogof legend.&lt;br /&gt;
* &#039;&#039;&#039;The People of Fire&#039;&#039;&#039; (21/22), their chief &#039;&#039;&#039;Buma Katzan&#039;&#039;&#039; (23) and priestess &#039;&#039;&#039;Agme Rita&#039;&#039;&#039; (24) wear Gadalama armor: &#039;&#039;Gadalamtaska&#039;&#039;, &amp;quot;traditional costume of Gadalama&amp;quot;, and &#039;&#039;Zofulfei&#039;&#039;, &amp;quot;the garment since ancient Shiena... worn in battle against ancient Raynegard&amp;quot;. They drop the &#039;&#039;Symbol of Fire/Chief/Shaman&#039;&#039;: &amp;quot;an object of the fourth nation of Gadalama or Fire People, who are believed to have disappeared&amp;quot;. A lost fourth nation of Gadalama.&lt;br /&gt;
* &#039;&#039;&#039;The four Reynega warriors&#039;&#039;&#039; (Reynegapoa 16, Reynegameld 35, Reynegabucco 36, Reynegaaiom 37, Reynegaleus 38) wear &#039;&#039;Korelaus&#039;&#039;, &amp;quot;a marvelous piece of protective equipment which originates in the ancient civilization of Raynegard&amp;quot;. They drop the &#039;&#039;Symbol of Poa/Meld/Bucco/Aiom/Aleus&#039;&#039;: &amp;quot;an object of an unknown warrior, who was equipped with the armor of the ancient Raynegard&amp;quot;. &amp;quot;Reynega&amp;quot;, &amp;quot;Meld&amp;quot; and &amp;quot;Bucco&amp;quot; also name rings in 8.dat (&#039;&#039;Reynega rugia&#039;&#039;, &#039;&#039;Meld rugia&#039;&#039;, &#039;&#039;Bucco rugia&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;The Death knights&#039;&#039;&#039; (25-30) share their names with the &#039;&#039;Death and ...&#039;&#039; weapon series: Death and Howl (katana), Callus (sword: &amp;quot;He didn&#039;t have a heart... He is only seeking a death without any memories... He is the sword.&amp;quot;), Hatred (spear: &amp;quot;why was it made? Right... to kill.&amp;quot;), Sorrow (axe), Rage (bow), Raver (bowgun: &amp;quot;a symbol of plain madness&amp;quot;). They wear &#039;&#039;Nu Grigori&#039;&#039;, armor &amp;quot;said to take people&#039;s dark feeling and anger in and convert that into body power&amp;quot;. They look like the weapons&#039; spirits or owners.&lt;br /&gt;
* &#039;&#039;&#039;Gozarch&#039;&#039;&#039; (31), &#039;&#039;&#039;Neclord&#039;&#039;&#039; (32), &#039;&#039;&#039;Barzel&#039;&#039;&#039; (33) and &#039;&#039;&#039;Regnents&#039;&#039;&#039; (34) are the legendary makers/owners of named weapons:&lt;br /&gt;
** &#039;&#039;Outer Gozarch&#039;&#039; (16/32): &amp;quot;isn&#039;t typical but absolutely real with miasma and corruption. Nobody ever knows who made it.&amp;quot;&lt;br /&gt;
** &#039;&#039;Neclord&#039;&#039; (17/32): &amp;quot;Neclord knew that he could transform spirits of living he killed into his servants. He killed thousands of the strong to get more servants.&amp;quot;&lt;br /&gt;
** &#039;&#039;Brack Barzel&#039;&#039; (19/32): &amp;quot;the only weapon that Barzel, an artist of the Shiena Civilization, created. No record tells about him after the Raynegard&#039;s conquest.&amp;quot;&lt;br /&gt;
** &#039;&#039;Bind Regnents&#039;&#039; (18/20): &amp;quot;Regnents believed that improving weapons all his life is his service to God. They say he manufactured 100,000 weapons, and this axe is his last work&amp;quot;. Regnents carries it.&lt;br /&gt;
* The generic rows (Thief, Highwayman, Bandit, Mercenary, Fallen Knight, Looter, Rogue, Burglar) have no text anywhere. The only description of their gear is the Highwayman&#039;s drop, &#039;&#039;Thief&#039;s feather&#039;&#039;: &amp;quot;a war helmet of a bandit that rob and murder travelers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Gear and look columns ==&lt;br /&gt;
&lt;br /&gt;
A row defines a human&#039;s &#039;&#039;&#039;weapon&#039;&#039;&#039; (col8/col9, a 16-22.dat weapon that is also its attack) and &#039;&#039;&#039;armor&#039;&#039;&#039; (col25/col26, a 23-31.dat armor; the clothes of the player body). There are &#039;&#039;&#039;no ring, emblem or extra clothing columns&#039;&#039;&#039;: col12/col13 (the second attack set) and col10/col11/col14/col15 (extra appearance rows) are all 0. The remaining look columns are:&lt;br /&gt;
* col5: gender (1 = male, 2 = female), matching the &amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; model;&lt;br /&gt;
* col6 = 1: turns on the extra layer in col30;&lt;br /&gt;
* col24: the body model ([[textdata inaba.dat|inaba.dat]] row, &amp;lt;code&amp;gt;Pm..&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf..&amp;lt;/code&amp;gt;);&lt;br /&gt;
* col30 = 479: an effect overlay (inaba &amp;lt;code&amp;gt;Ep02&amp;lt;/code&amp;gt;), drawn by &amp;lt;code&amp;gt;EObject_LoadAnimationSequences&amp;lt;/code&amp;gt; when col6 is set;&lt;br /&gt;
* col31 = 73: the action sound effect (&amp;lt;code&amp;gt;EObject_PlayActionResultSound&amp;lt;/code&amp;gt;, record +0x9c, bank 6).&lt;br /&gt;
&lt;br /&gt;
As a player character on the client, a human only shows its weapon and armor. The model, overlay and sound columns would only matter if the row were drawn as a monster.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Model !! Armor !! Weapon (attack) !! Life !! Exp !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Thief || 도적 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || sude (22,1) || 200 || 9999 || [[Monster items|Thief&#039;s charm]] || 72,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Highwayman || 노상강도 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || [[Monster items|Thief&#039;s feather]] || 72,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Master Thief || 숙련된 도적 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || — || 72,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Thief || 도적 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Looter || 약탈자 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Master Thief || 숙련된 도적 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm01_01&amp;lt;/code&amp;gt; || Raynalfona(B) (23,1) || Peil guin (17,1) || 200 || 9999 || — || 72,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pf01_01&amp;lt;/code&amp;gt; || Raynalfona(B) (23,1) || C.A.2 (16,10) || 200 || 9999 || — || 72,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Fallen Knight || 타락기사 || &amp;lt;code&amp;gt;Pm06_01&amp;lt;/code&amp;gt; || Godesauga(B) (25,17) || Gogondo (18,1) || 200 || 9999 || — || 72,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Fallen Knight || 타락기사 || &amp;lt;code&amp;gt;Pf06_01&amp;lt;/code&amp;gt; || Godesauga(B) (25,17) || Worgar (21,1) || 200 || 9999 || — || 72,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm08_01&amp;lt;/code&amp;gt; || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || — || 72,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Moo the Rage || 성난 무 || &amp;lt;code&amp;gt;Pf08_01&amp;lt;/code&amp;gt; || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || — || 72,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || The Doulang Man || 두란하임인 || &amp;lt;code&amp;gt;Pm10_01&amp;lt;/code&amp;gt; || Doulanbahts(B) (27,17) || Pera zail (18,10) || 200 || 9999 || — || 72,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Runi the Rosebud || 작은장미 루니 || &amp;lt;code&amp;gt;Pf10_01&amp;lt;/code&amp;gt; || Doulanbahts(B) (27,17) || Fizdenkya (21,10) || 200 || 9999 || — || 72,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm01_02&amp;lt;/code&amp;gt; || Raynalfona(G) (23,2) || Gore geen (16,15) || 200 || 9999 || — || 72,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Reynegapoa || 레인가포아 || &amp;lt;code&amp;gt;Pf14_01&amp;lt;/code&amp;gt; || Korelaus(Y) (30,1) || Gore geen (16,15) || 200 || 9999 || [[Monster items|Symbol of Poa]] || 72,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Dogof XIII || 도고프１３세 || &amp;lt;code&amp;gt;Pm05_01&amp;lt;/code&amp;gt; || Goulartzerth(G) (25,2) || Ester gins (17,10) || 200 || 9999 || [[Monster items|Dogof&#039;s Charm#13]] || 72,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Bandit || 산적 || &amp;lt;code&amp;gt;Pm05_02&amp;lt;/code&amp;gt; || Sifulzerth(G) (25,14) || Pera zail (18,10) || 200 || 9999 || — || 72,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Bandit || 산적 || &amp;lt;code&amp;gt;Pf05_01&amp;lt;/code&amp;gt; || Goulartzerth(B) (25,1) || Loden segin (19,10) || 200 || 9999 || — || 72,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dogof XIX || 도고프１９세 || &amp;lt;code&amp;gt;Pm06_02&amp;lt;/code&amp;gt; || Godesauga(G) (25,18) || Geosuggeid (17,15) || 200 || 9999 || [[Monster items|Manaha&#039;s fang]] || 72,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || People of Fire || 불의 민족 || &amp;lt;code&amp;gt;Pm11_02&amp;lt;/code&amp;gt; || Gadalamtaska(G) (28,1) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || People of Fire || 불의 민족 || &amp;lt;code&amp;gt;Pf11_02&amp;lt;/code&amp;gt; || Gadalamtaska(K) (28,2) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Buma Katzan || 부마 카찬 || &amp;lt;code&amp;gt;Pm12_02&amp;lt;/code&amp;gt; || Zofulfei(B) (28,17) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Chief]] || 72,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Agme Rita || 아그메 리타 || &amp;lt;code&amp;gt;Pf12_02&amp;lt;/code&amp;gt; || Zofulfei(G) (28,18) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Shaman]] || 72,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Death and Howl || 죽음과 통곡 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Fizdenkya (21,10) || 0 || 0 || — || 72,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Death and Callus || 죽음과 무상 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Demiseran (19,15) || 0 || 0 || — || 72,26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Death and Hatred || 죽음과 증오 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Hoam segin (19,20) || 0 || 0 || — || 72,27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Death and Sorrow || 죽음과 비애 || &amp;lt;code&amp;gt;Pf15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Geosuggeid (17,15) || 0 || 0 || — || 72,28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Death and Rage || 죽음과 분노 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || — || 72,29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Death and Raver || 죽음과 광기 || &amp;lt;code&amp;gt;Pf15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || — || 72,30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Gozarch || 고즈악 || &amp;lt;code&amp;gt;Pm15_01&amp;lt;/code&amp;gt; || Nu Grigori(G) (29,1) || Bind Regnents (18,20) || 0 || 0 || — || 72,31&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Neclord || 네크로드 || &amp;lt;code&amp;gt;Pm15_03&amp;lt;/code&amp;gt; || Nu Grigori(B) (29,3) || Dejive (21,20) || 0 || 0 || — || 72,32&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Barzel || 바젤 || &amp;lt;code&amp;gt;Pm12_03&amp;lt;/code&amp;gt; || Nu Grigori(B) (29,3) || Death and Rage (20,20) || 0 || 0 || — || 72,33&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Regnents || 레그넨트 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Bind Regnents (18,20) || 0 || 0 || — || 72,34&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Reynegameld || 레인가멜드 || &amp;lt;code&amp;gt;Pm14_01&amp;lt;/code&amp;gt; || Korelaus(Y) (30,1) || Fulmeraon (19,18) || 0 || 0 || [[Monster items|Symbol of Meld]] || 72,35&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Reynegabucco || 레인가벅코 || &amp;lt;code&amp;gt;Pm14_02&amp;lt;/code&amp;gt; || Korelaus(R) (30,2) || Omm segin (19,19) || 0 || 0 || [[Monster items|Symbol of Bucco]] || 72,36&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Reynegaaiom || 레인가이옴 || &amp;lt;code&amp;gt;Pm14_03&amp;lt;/code&amp;gt; || Korelaus(B) (30,3) || Rankerlemrio (16,18) || 0 || 0 || [[Monster items|Symbol of Aiom]] || 72,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Reynegaleus || 레인가레우스 || &amp;lt;code&amp;gt;Pm14_04&amp;lt;/code&amp;gt; || Korelaus(S) (30,4) || Weiz shiena (16,19) || 0 || 0 || [[Monster items|Symbol of Aleus]] || 72,38&lt;br /&gt;
|-&lt;br /&gt;
| 39 || The Great Dogof || 그레이트 도고프 || &amp;lt;code&amp;gt;Pm15_01&amp;lt;/code&amp;gt; || Nu Grigori(G) (29,1) || Dungdrajeen (17,22) || 9989 || 9999 || [[Monster items|Dogof&#039;s Charm#1]] || 72,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Rogue || 악한 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || sude (22,1) || 200 || 9999 || — || 72,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Burglar || 밤도둑 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Berus geen (16,2) || 200 || 9999 || — || 72,41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Descriptions ==&lt;br /&gt;
&lt;br /&gt;
The descriptions are transcribed from &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt;. Each line is &amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;, but the English half is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; on every line, so the translations here are new. Rows that share a line are listed together.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Thief&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 도적&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,1, 72,4&lt;br /&gt;
|}&lt;br /&gt;
An ordinary thief who robs the weak of their valuables. But he doesn&#039;t seem to be very strong.&lt;br /&gt;
&lt;br /&gt;
: 평범한 도적. 약한 사람들로부터 금품을 빼앗는다. 하지만, 그 힘은 대단하지 않은 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Highwayman ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Highwayman&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 노상강도&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,2&lt;br /&gt;
|}&lt;br /&gt;
A highwayman. He takes not only travellers&#039; valuables but sometimes their lives. They once had lairs of their own, but the army has been wearing their strength down.&lt;br /&gt;
&lt;br /&gt;
: 노상강도다. 여행자들에게서 금품 뿐만 아니라, 목숨까지 빼앗는 일도 있다. 전에는 소굴을 이루고 있었는데, 지금은 군대 때문에 세력이 약해지고 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Thief ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Master Thief&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 숙련된 도적&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,3, 72,6&lt;br /&gt;
|}&lt;br /&gt;
A thief fearsome enough to bear the title &#039;Master&#039;. Stronger than the boss of a small gang.&lt;br /&gt;
&lt;br /&gt;
: &#039;마스터&#039;라는 칭호를 가질만큼 무서운 도적이다. 작은 도적단의 보스보다도 강하다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Looter ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Looter&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 약탈자&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,5&lt;br /&gt;
|}&lt;br /&gt;
Looters aim to take valuables as efficiently as possible, and will readily kill to do it.&lt;br /&gt;
&lt;br /&gt;
: 약탈자란 가능한한 효율적으로 금품을 빼앗는 것을 목적으로 하고 있다. 그 때문에, 사악한 악마가 있으면 살인도 쉽게 저지른다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mercenary ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mercenary&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 용병&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,7, 72,8, 72,11, 72,15&lt;br /&gt;
|}&lt;br /&gt;
Many mercenaries have weak morals. Not a few become bodyguards for bandit gangs for the money.&lt;br /&gt;
&lt;br /&gt;
: 용병 중에는 도덕심이 약한 놈들도 많다. 돈을 위해서라면 도적단의 경호원이 되는 일도 적지 않다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fallen Knight ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 타락기사&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,9, 72,10&lt;br /&gt;
|}&lt;br /&gt;
A fallen knight lost in slaughter. He keeps fighting for the joy of plunder and massacre.&lt;br /&gt;
&lt;br /&gt;
: 살육에 빠진 타락한 가사다. 약탈이나 학살을 즐기기위해 싸움을 계속한다.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moo the Rage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moo the Rage&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 성난 무&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,12&lt;br /&gt;
|}&lt;br /&gt;
Young leader of the &#039;Band of Rage&#039;. They harbour anger against the nation and wage war on it, but their methods are no different from any other bandit gang&#039;s.&lt;br /&gt;
&lt;br /&gt;
: &#039;분노의 거단&#039;의 젊은 리더. 그녀들은 나라에 분노를 품고 있다. 그 때문에, 나라를 상대로 전쟁을 걸고 있는 것이다. 하지만, 그 수단은 다른 도적단과 전혀 다르지 않다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Doulang Man ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Doulang Man&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 두란하임인&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,13&lt;br /&gt;
|}&lt;br /&gt;
A mysterious man in Doulanghaim-made armor. Who he is remains completely unknown, but he seems to hate the descendants of the Raynegard.&lt;br /&gt;
&lt;br /&gt;
: 두란하임제 갑옷을 입은 수수께끼의 남자. 그 정체는 전혀 밝혀지지 않았지만, 레인가드인의 자손을 미워하고 있는 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Runi the Rosebud ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Runi the Rosebud&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 작은장미 루니&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,14&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Rose Crest Band&#039;. A proud, aloof thief who wears a rose crest. To keep her eternal youth she steals mostly herbs and medicines.&lt;br /&gt;
&lt;br /&gt;
: &#039;장미기장단&#039;의 보스. 장미문장을 단 고고한 도적이다. 영원한 젊음을 지키기 위해 약초나 약에 관련된 것을 중심으로 도적행위를 한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegapoa ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegapoa&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가포아&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,16&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Hunter of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?...&lt;br /&gt;
&lt;br /&gt;
: 레인가드의 사냥꾼&#039;이라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들일까?...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Dogofs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dogof XIII / XIX / The Great Dogof&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 도고프１３세 / 도고프１９세 / 그레이트 도고프&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,17, 72,20, 72,39&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The same line as every Dogof in [[Monsters (71.dat)|71.dat]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Dogof&#039; is the name of a great thief who shook the world some 30 years ago. Dogof founded a huge bandit nation on Mt. Iraman and plunged people into terror. But the three generals of present-day Gratz destroyed Dogof&#039;s nation, and Dogof went missing. He claims to be the heir of that Dogof.&lt;br /&gt;
&lt;br /&gt;
: &#039;도고프&#039;란 30년쯤 전에 세상을 떠들썩하게 했던 대도의 이름이다. 도고프는 이라맨산에 거대한 도적국가를 세워서 사람들을 공포의 도가니에 빠트렸다. 하지만, 지금의 그라츠에 있는 세 장군에 의해 도고프의 나라는 멸망하고, 도고프도 행방불명되었다. 그는 그 도고프의 후계자임을 자부한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bandit ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bandit&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 산적&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,18, 72,19&lt;br /&gt;
|}&lt;br /&gt;
Bandits mostly fight by using the lie of the land. Led by a strong leader, they become a troublesome enemy.&lt;br /&gt;
&lt;br /&gt;
: 산적은 주로 지리적인 이점을 살려서 공격하는 전법을 사용한다. 강력한 리더가 이끌 경우, 골치아픈 적이 된다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== People of Fire ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | People of Fire&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 불의 민족&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,21, 72,22&lt;br /&gt;
|}&lt;br /&gt;
The &#039;People of Fire&#039;, the vanished fourth people of Gadalama. For some reason they hate the people of other nations, and attack fiercely if they find them.&lt;br /&gt;
&lt;br /&gt;
: 사라진 가다라마 제4의 민족 &#039;불의 민족&#039;이다. 왠지 다른 나라 사람을 증오하는데, 만약 발견하면 치열한 공격해 온다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buma Katzan ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Buma Katzan&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 부마 카찬&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,23&lt;br /&gt;
|}&lt;br /&gt;
Chief of the &#039;People of Fire&#039;, the vanished fourth people of Gadalama. It seems the People of Fire have been living in secret, deep underground.&lt;br /&gt;
&lt;br /&gt;
: 사라진 가다라마 제4의 민족 &#039;불의 민족&#039;의 족장. 아무래도 불의 민족은 어두운 지하에서 몰래 살아왔던 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Agme Rita ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Agme Rita&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아그메 리타&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,24&lt;br /&gt;
|}&lt;br /&gt;
Shrine maiden of the &#039;People of Fire&#039;, the vanished fourth people of Gadalama. The People of Fire literally worship fire, likening its destruction and rebirth to human life.&lt;br /&gt;
&lt;br /&gt;
: 사라진 가다라마 제4의 민족 &#039;불의 민족&#039;의 무녀. 불의 민족은 말 그대로 불을 숭배하고 있다. 불에 의한 파괴와 재생을 인간에게 비유하고 있는 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Howl ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Howl&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 통곡&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,25&lt;br /&gt;
|}&lt;br /&gt;
The man asked. The villagers cruelly refused. Abused, the man took his revenge, and every villager was slaughtered in a single night. The man gained nothing, and the village lost everything. Only the sword that had killed ten thousand heard the man&#039;s wailing.&lt;br /&gt;
&lt;br /&gt;
: 남자는 요구했다. 마을 사람들은 잔인하게 거부했다. 학대받은 남자는 복수를 했다. 마을의 전주민들은 하룻밤새에 참살당했다. 남자는 아무것도 얻지 못하고, 마을은 모든 것을 잃어버렸다. 남자의 통곡을 듣고 있었던 것은 1만명을 죽인 검 뿐이었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Callus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Callus&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 무상&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,26&lt;br /&gt;
|}&lt;br /&gt;
He had no heart. He felt nothing. He wanted to feel nothing. Why had his heart gone? He could not remember, nor did he want to. He sought only the deaths of others. He wanted to die himself, but had no strength left to die.&lt;br /&gt;
&lt;br /&gt;
: 그에게는 마음이 없었다. 아무것도 느끼지 못했다. 아무것도 느끼고 싶지 않았다. 왜 마음이 없어진 걸까? 이유는 생각나지 않았다. 생각하고 싶지도 않았다. 오로지 사람의 죽음만을 추구했다. 자신도 죽고 싶었지만, 죽을 기력이 없었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Hatred ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Hatred&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 증오&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,27&lt;br /&gt;
|}&lt;br /&gt;
Death breeds hatred, and hatred breeds death. Without people, no hatred is born. The answer was very simple. He went on killing, hoping his hatred would disappear. But he was never freed from it, until the moment he died...&lt;br /&gt;
&lt;br /&gt;
: 죽음은 증오를 낳고, 증오는 죽음을 낳는다. 사람이 없으면, 증오는 태어나지 않는다. 대답은 아주 간단한 것이었다. 그는 계속 사람을 죽였다. 자신의 증오가 없어지기를 바라면서. 하지만 증오에서 해방되는 일은 없었다. 그가 죽는 그 순간까지...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Sorrow ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Sorrow&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 비애&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,28&lt;br /&gt;
|}&lt;br /&gt;
To prove that death is not &#039;sorrow&#039;, she went on killing every living thing. She died in tears. What those tears meant was never told.&lt;br /&gt;
&lt;br /&gt;
: 죽음은 &#039;비애&#039;가 아니라는 것을 증명하기 위해 그녀는 모든 생명체를 계속 죽였다. 눈물을 흘리며 죽었다. 그 눈물의 의미는 전해지지 않았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Rage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Rage&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 분노&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,29&lt;br /&gt;
|}&lt;br /&gt;
When the peaceful nation of Shiena fell to mad Raynegard, that merciful man took up a bow to save his countrymen and became a demon. His arrows of rage shot down thousands of foes. He died of rage before their countless ranks, but in that time his countrymen were able to escape.&lt;br /&gt;
&lt;br /&gt;
: 평화의 나라 쉬에나가 광기의 레인가드에 굴복했을 때, 그 자비로운 남자는 동포를 구하기 위해 활을 잡고 귀신으로 변했다. 분노의 화살은 몇 천배의 적들을 쏴 죽였다. 또, 그는 수많은 적들 앞에서 분에 못이겨 죽었는데, 그 동안에 동포는 도망칠 수 있었다고 한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death and Raver ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Death and Raver&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 죽음과 광기&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,30&lt;br /&gt;
|}&lt;br /&gt;
Her soul&#039;s wailing had no end. Only the brother she loved could have stilled it. But her brother was dead, for it was his death that called up her madness.&lt;br /&gt;
&lt;br /&gt;
: 그녀의 영혼의 울부짖음은 끝이 없었다. 그녀의 울부짖음을 멈출 수 있는 것은, 그녀가 사랑했던 오빠뿐이다. 하지만, 오빠는 죽었다. 오빠의 죽음이 광기를 불렀으니까&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gozarch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gozarch&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 고즈악&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,31&lt;br /&gt;
|}&lt;br /&gt;
A flowing blade blending poison and rot. A victim who faces it vomits blood from rotting lungs on the spot, and their skin is torn to shreds. Its wielder is Gozarch, king of the rotten. No one knows who he really is.&lt;br /&gt;
&lt;br /&gt;
: 그것은 독과 부패를 서로 잘 섞은 유동하는 칼이다. 대치한 희생자는 그 자리에서 폐가 진물러 피를 토하고, 피부는 갈기갈기 찢어진다고 한다. 그것을 사용하는 사람은 부패한 자의 왕 고즈악. 그 정체는 아무도 모른다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neclord ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Neclord&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 네크로드&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,32&lt;br /&gt;
|}&lt;br /&gt;
&#039;The Dark King&#039; - that is what Neclord called himself. He believed the souls of the people he killed became his servants, and in truth countless dark flames flickered at his back. To gain servants he killed people, above all the strong.&lt;br /&gt;
&lt;br /&gt;
: &#039;명왕&#039; 네크로드는 자신을 가리켜 그렇게 불렀다. 그는 자신이 죽인 사람의 영혼은 자기 부하가 된다고 믿고 있었다. 사실 그의 등뒤에는 거무칙칙한 불꽃이 무수히 반짝이고 있었다. 그는 부하를 구하기 위해 사람을, 특히 강자를 죽여나갔다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Barzel ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Barzel&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바젤&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,33&lt;br /&gt;
|}&lt;br /&gt;
A man of Shiena, he hated the Raynegard. He killed every woman who caught his eye: women leave seed, and the seed was the Raynegard&#039;s descendants. But he never achieved his aim.&lt;br /&gt;
&lt;br /&gt;
: 쉬에나인이었던 그는 레인가드인을 미워했다. 그리고, 그의 눈에 들어오는 여자는 모두 죽였다. 여자는 씨를 남긴다. 씨는 레인가드인의 자손이었다. 하지만, 그의 목적은 이루어지지 않았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regnents ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Regnents&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레그넨트&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,34&lt;br /&gt;
|}&lt;br /&gt;
Regnents believed that a lifetime of slaughter was service to God. After sending 999,999 souls to heaven with this axe, he took his own life and put an end to his soul.&lt;br /&gt;
&lt;br /&gt;
: 레그넨트는 평생 살육을 저지르는 것이 신에 대한 봉사라고 믿었던 남자다. 그는 이 도끼로 999999의 영혼을 승천시킨 후, 자해를 하여 자신의 영혼에 종지부를 찍었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegameld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegameld&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가멜드&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,35&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Warrior of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?...&lt;br /&gt;
&lt;br /&gt;
: &#039;레인가드의 전사&#039;라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들이일까?...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegabucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegabucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가벅코&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,36&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Fighter of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?...&lt;br /&gt;
&lt;br /&gt;
: &#039;레인가드의 투사&#039;라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들이일까?...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegaaiom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegaaiom&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가이옴&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,37&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Captain of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?...&lt;br /&gt;
&lt;br /&gt;
: &#039;레인가드의 대장&#039;라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들이일까?...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reynegaleus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reynegaleus&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가레우스&lt;br /&gt;
|-&lt;br /&gt;
! ID || 72,38&lt;br /&gt;
|}&lt;br /&gt;
Its name means &#039;Emperor of Raynegard&#039;. Who on earth are these people in Raynegard-made armor?&lt;br /&gt;
&lt;br /&gt;
: &#039;레인가드의 제왕&#039;이라는 뜻. 레인가드제 갑옷을 입은 이 자들은 도대체 어떤 자들일까?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rogue and Burglar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rogue / Burglar&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 악한 / 밤도둑&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 72,40, 72,41&lt;br /&gt;
|}&lt;br /&gt;
A strong hand even among a bandit gang&#039;s underlings. Rotten to the core, he will use any dirty trick to get what he wants.&lt;br /&gt;
&lt;br /&gt;
: 도적단의 부하중에서도 상당한 실력자다. 그는 정신까지 썩어있어서 목적을 위해서라면 어떤 비열한 수단도 사용한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. See [[Monsters (65.dat)#Record columns]] for the column map. The ones that matter here are col3/col4 drop, col8/col9 weapon (attack record), col20 life, col21 exp, col24 model (inaba row) and col25/col26 armor. &#039;&#039;&#039;col5 is the gender&#039;&#039;&#039;: 1 on every &amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt; (male) row, 2 on every &amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; (female) row. The armor &amp;lt;code&amp;gt;hadaka&amp;lt;/code&amp;gt; (31,1) is the player baseline &amp;quot;No armor&amp;quot; (Japanese for &amp;quot;naked&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name                 | full record line&lt;br /&gt;
  1 Thief                | 72 1 36 78 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  2 Highwayman           | 72 2 36 77 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  3 Master_Thief         | 72 3 0 0 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  4 Thief                | 72 4 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  5 Looter               | 72 5 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  6 Master_Thief         | 72 6 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  7 Mercenary            | 72 7 0 0 1 1 620 17 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 58 23 1 2 1 2 479 73 85&lt;br /&gt;
  8 Mercenary            | 72 8 0 0 2 1 620 16 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 1 23 1 2 1 2 479 73 85&lt;br /&gt;
  9 Fallen_Knight        | 72 9 0 0 1 1 620 18 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 78 25 17 1 1 2 479 73 85&lt;br /&gt;
 10 Fallen_Knight        | 72 10 0 0 2 1 620 21 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 21 25 17 1 1 2 479 73 85&lt;br /&gt;
 11 Mercenary            | 72 11 0 0 1 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 86 26 17 2 1 2 479 73 85&lt;br /&gt;
 12 Moo_the_Rage         | 72 12 0 0 2 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 29 26 17 2 1 2 479 73 85&lt;br /&gt;
 13 The_Doulang_Man      | 72 13 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 94 27 17 2 1 2 479 73 85&lt;br /&gt;
 14 Runi_the_Rosebud     | 72 14 0 0 2 1 620 21 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 37 27 17 2 1 2 479 73 85&lt;br /&gt;
 15 Mercenary            | 72 15 0 0 1 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 59 23 2 2 1 2 479 73 85&lt;br /&gt;
 16 Reynegapoa           | 72 16 36 149 2 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 50 30 1 2 1 2 479 73 85&lt;br /&gt;
 17 Dogof_XIII           | 72 17 36 135 1 1 620 17 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 74 25 2 2 1 2 479 73 85&lt;br /&gt;
 18 Bandit               | 72 18 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 75 25 14 2 1 2 479 73 85&lt;br /&gt;
 19 Bandit               | 72 19 0 0 2 1 620 19 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 17 25 1 2 1 2 479 73 85&lt;br /&gt;
 20 Dogof_XIX            | 72 20 36 141 1 1 620 17 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 79 25 18 2 1 2 479 73 85&lt;br /&gt;
 21 People_of_Fire       | 72 21 36 142 1 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 99 28 1 2 2 2 479 73 85&lt;br /&gt;
 22 People_of_Fire       | 72 22 36 143 2 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 42 28 2 2 2 2 479 73 85&lt;br /&gt;
 23 Buma_Katzan          | 72 23 36 144 1 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 103 28 17 2 2 2 479 73 85&lt;br /&gt;
 24 Agme_Rita            | 72 24 36 145 2 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 46 28 18 2 2 2 479 73 85&lt;br /&gt;
 25 Death_and_Howl       | 72 25 0 0 1 1 620 21 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 26 Death_and_Callus     | 72 26 0 0 1 1 620 19 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 27 Death_and_Hatred     | 72 27 0 0 1 1 620 19 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 28 Death_and_Sorrow     | 72 28 0 0 2 1 620 17 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85&lt;br /&gt;
 29 Death_and_Rage       | 72 29 0 0 1 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 30 Death_and_Raver      | 72 30 0 0 2 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85&lt;br /&gt;
 31 Gozarch              | 72 31 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 111 29 1 1 2 2 479 73 85&lt;br /&gt;
 32 Neclord              | 72 32 0 0 1 1 620 21 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 113 29 3 1 2 2 479 73 85&lt;br /&gt;
 33 Barzel               | 72 33 0 0 1 1 620 20 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 104 29 3 2 2 2 479 73 85&lt;br /&gt;
 34 Regnents             | 72 34 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 35 Reynegameld          | 72 35 36 150 1 1 620 19 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 107 30 1 1 2 2 479 73 85&lt;br /&gt;
 36 Reynegabucco         | 72 36 36 146 1 1 620 19 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 108 30 2 1 2 2 479 73 85&lt;br /&gt;
 37 Reynegaaiom          | 72 37 36 147 1 1 620 16 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 109 30 3 1 2 2 479 73 85&lt;br /&gt;
 38 Reynegaleus          | 72 38 36 148 1 1 620 16 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 110 30 4 2 2 2 479 73 85&lt;br /&gt;
 39 The_Great_Dogof      | 72 39 36 123 1 1 620 17 22 0 0 0 0 0 0 0 999 999 999 9989 9999 75 100 111 29 1 2 2 2 479 73 85&lt;br /&gt;
 40 Rogue                | 72 40 0 0 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 106 31 1 2 2 2 479 73 85&lt;br /&gt;
 41 Burglar              | 72 41 0 0 2 1 620 16 2 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 49 31 1 2 2 2 479 73 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (71.dat)]]: the Dogof gang leaders, the other unloaded monster file&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]]: column notes&lt;br /&gt;
* [[Weapons]], [[Armor]]: the gear the humans wear&lt;br /&gt;
* [[Monster items]]: their drops&lt;br /&gt;
* [[textdata inaba.dat]]: the player body models (&amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; rows)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(71.dat)&amp;diff=1564</id>
		<title>Monsters (71.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(71.dat)&amp;diff=1564"/>
		<updated>2026-10-15T01:55:21Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Summarize the gangs and Dogof&amp;#039;s history from cpt71.txt (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (71.dat)&#039;&#039;&#039; documents the 26 records in &amp;lt;code&amp;gt;71.dat&amp;lt;/code&amp;gt;: the &#039;&#039;&#039;named leaders of the Dogof thieves&#039;&#039;&#039;. They are the descendants &#039;&#039;Dogof II&#039;&#039; to &#039;&#039;Dogof XVIII&#039;&#039;, plus gang members such as &#039;&#039;Great Gets&#039;&#039;, &#039;&#039;Chomban the Cask&#039;&#039;, &#039;&#039;Unforgiven Gany&#039;&#039;, &#039;&#039;Dadas the Speed&#039;&#039;, &#039;&#039;Darkprince Doran&#039;&#039;, &#039;&#039;Macho Mondes&#039;&#039;, &#039;&#039;Blue Vulture Muo&#039;&#039;, &#039;&#039;Adow the Faith&#039;&#039;, &#039;&#039;Exploder Eidun&#039;&#039; and &#039;&#039;Morni&#039;&#039;. It is a record-type-9 monster file (32-column stat line). &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt; has a Korean description for every row; its English half is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; throughout (see [[#Descriptions]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;71.dat is not loaded by the client.&#039;&#039;&#039; Like [[Monsters (72.dat)|72.dat]], it has no slot in &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;), and an entity sent as dat 71 crashes the client. Unlike 72.dat, its rows are ordinary monsters: 62.dat attack records (col8/col9 and col12/col13), a 61.dat body record (col25/col26), and a second appearance row (col10 = 365).&lt;br /&gt;
&lt;br /&gt;
== A work-in-progress file ==&lt;br /&gt;
&lt;br /&gt;
Everything points to these being &#039;&#039;&#039;unfinished bosses&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Borrowed models.&#039;&#039;&#039; Every row&#039;s model (col24) belongs to another monster. &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; are &#039;&#039;Linezep&#039;&#039;/&#039;&#039;Scrazep&#039;&#039; (64.dat 26/27, the Zep stones), and &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; is &#039;&#039;Gorkeid&#039;&#039; (65.dat 19). No row has a model of its own.&lt;br /&gt;
* &#039;&#039;&#039;Placeholder stats.&#039;&#039;&#039; Only &#039;&#039;Dogof XVII&#039;&#039; (Life 960, DEF 80, AGL 300, Exp 80) and &#039;&#039;Great Gets&#039;&#039; (Life 2520, DEF 90, AGL 380, Exp 540) look tuned. Most of the rest carry Life 200 / Exp 9999 / all stats 0. Four (&#039;&#039;Unforgiven Gany&#039;&#039;, &#039;&#039;Dadas the Speed&#039;&#039;, &#039;&#039;Darkprince Doran&#039;&#039;, &#039;&#039;Macho Mondes&#039;&#039;) have the &amp;quot;unbeatable&amp;quot; block Life 9989 / DEF 999 / AGL 999.&lt;br /&gt;
* &#039;&#039;&#039;Untranslated text.&#039;&#039;&#039; &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt; has full Korean descriptions, but the English half of every line was left as &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;The Dogof&#039;s Charm set.&#039;&#039;&#039; The game has 19 numbered charms (36.dat 123-141), each &amp;quot;once owned by Dogof the Nth, a descendant of the great Dogof the Thief who at one time was the cause of great disruption in the world&amp;quot;. 71.dat holds the droppers of charms 2-12 and 14-18. Charm 1 is &#039;&#039;The Great Dogof&#039;&#039;, and charms 13 and 19 are dropped by humans in [[Monsters (72.dat)|72.dat]]. Two items are misnamed: 140 (&#039;&#039;Dugom&#039;s fang&#039;&#039;, dropped by Dogof XVIII) and 141 (&#039;&#039;Manaha&#039;s fang&#039;&#039;) are described as Dogof&#039;s charms 18 and 19. Together this suggests a planned collect-the-charms hunt across the Dogof line that was never finished.&lt;br /&gt;
&lt;br /&gt;
== Who they are ==&lt;br /&gt;
&lt;br /&gt;
Each row has its own description in &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt; ([[#Descriptions]]): the leaders run bandit gangs of their own (the Night Watch, the Jeokjon Band, the Gany Band, the Sound Barriers, the Blue Eagles, the Godon Air Force, the Mondes Band, the Law of the Outlaws, the Explosive Army, the Smile Band), and every Dogof claims to be the heir of the original Dogof. The rest of the data fills in the story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dogof&#039;s history&#039;&#039;&#039; (&amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt;): the original Dogof was a great thief who shook the world some 30 years ago. He founded a bandit nation on Mt. Iraman until the three generals of present-day Gratz destroyed it, and Dogof disappeared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dogof legend.&#039;&#039;&#039; Townspeople in the NPC dialogue (&amp;lt;code&amp;gt;npcdata/menu&amp;lt;/code&amp;gt; 5-220, 5-230, 5-231, 74-18) say Dogof was a legendary, heroic bandit who once destroyed an evil bandit gang on his own. Nowadays every bandit calls himself &amp;quot;Dogof the Nth&amp;quot; (&amp;quot;they&#039;ve no individuality at all&amp;quot;), and the traditional bandits of Mt. Iraman (이라맨 산) are led by Dogof XVII. The 36.dat charms tell the same story: each is &amp;quot;a charm once owned by Dogof the Nth, a descendant of the great Dogof the Thief who at one time was the cause of great disruption in the world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dogof XVII&#039;&#039;&#039; also exists as an &#039;&#039;&#039;NPC&#039;&#039;&#039; (5.dat 95, model &amp;lt;code&amp;gt;Nm24&amp;lt;/code&amp;gt;). His description (&amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; 95):&lt;br /&gt;
: &#039;&#039;I&#039;m Dogof the 17th, the descendant of a great thief. Another chap named Dogof is a fake. There is no relation between that imposter and me! I am a descendant of an unbroken line directly from the thief Great Dogof the First. Ha, ha, ha.&#039;&#039;&lt;br /&gt;
His dialogue (&amp;lt;code&amp;gt;npcdata/menu/5-95.msgs&amp;lt;/code&amp;gt;, summarized from Korean):&lt;br /&gt;
* Mt. Iraman is his hideout. He means to conquer the world, which his ancestor never managed.&lt;br /&gt;
* His gang, &amp;quot;the bandits among bandits&amp;quot;, only &amp;quot;collects a small toll&amp;quot; from travellers in exchange for their safety.&lt;br /&gt;
* Asked whether you came to defeat him, he laughs at your courage: the gang is already finished. Monsters killed or drove off all his men and he is alone on the mountain; the crimes blamed on bandits were the monsters&#039; doing.&lt;br /&gt;
* There are fakes calling themselves Dogof; the real one is only him. First he has to rebuild the Dogof gang.&lt;br /&gt;
* With the authorities on his trail he flees to the Death Desert, the former gang boss now wandering the sands.&lt;br /&gt;
&lt;br /&gt;
So &#039;&#039;&#039;71.dat reads as Dogof XVII&#039;s gang&#039;&#039;&#039;: his lieutenants (Great Gets, Chomban the Cask, Unforgiven Gany, Dadas the Speed, Blue Vulture Muo, Darkprince Doran, Macho Mondes, Adow the Faith, Exploder Eidun, Morni) and the numbered &#039;&#039;&#039;impostor Dogofs&#039;&#039;&#039; (II-XVIII), each carrying one charm of the set.&lt;br /&gt;
&lt;br /&gt;
Three other Dogofs are NPCs too, each with the same boast (&amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; 174-176): &#039;&#039;&#039;Dogof XVI&#039;&#039;&#039; (5/174, model &amp;lt;code&amp;gt;Nm04_01&amp;lt;/code&amp;gt;), &#039;&#039;&#039;Dogof XIII&#039;&#039;&#039; (5/175, &amp;lt;code&amp;gt;Pm05_01&amp;lt;/code&amp;gt;) and &#039;&#039;&#039;Dogof XIX&#039;&#039;&#039; (5/176, &amp;lt;code&amp;gt;Pm06_02&amp;lt;/code&amp;gt;):&lt;br /&gt;
: &#039;&#039;I am the bandit Dogof the 16th. There are many men who impersonate me. By thunder! It&#039;s despicable! Fame is a double-edged sword! If you have chance to escape from me be sure to spread the word in town that the real Dogof is the 16th.&#039;&#039;&lt;br /&gt;
Dogof XIII and XIX use the same player models as their [[Monsters (72.dat)|72.dat]] fighting rows (72/17 col24 = 74, 72/20 col24 = 79), so those two are fully human in the data: an NPC to talk to and a player-style enemy to fight.&lt;br /&gt;
&lt;br /&gt;
== What the numbers say ==&lt;br /&gt;
&lt;br /&gt;
The rows were built as &#039;&#039;&#039;monster-class bosses&#039;&#039;&#039;, on the same pattern as the finished special monster &#039;&#039;Ou Getu&#039;&#039; (70.dat 12):&lt;br /&gt;
* &#039;&#039;&#039;Own body records.&#039;&#039;&#039; col25/col26 point at 61.dat 94-103, records named after each gang member (61/94 Dogof XVII, 95 Great Gets, 96 Chomban, 98 Gany, 99 Dadas, 100 Muo, 101 Doran, 102 Mondes, 103 The Great Dogof). They are all zeros, i.e. placeholders. Ou Getu has the same kind of record (61/118).&lt;br /&gt;
* &#039;&#039;&#039;Two named attacks each.&#039;&#039;&#039; col8/col9 and col12/col13 point at 62.dat 178-197: a pair per member (e.g. 62/178 and 179 are both &amp;quot;Dogof XVII&amp;quot;), OFC 200, the first with col16 = 120 and the second with 60. They also carry attack effect sprites col10 = 365 (&amp;lt;code&amp;gt;Em32&amp;lt;/code&amp;gt;) and col14 = 367 (&amp;lt;code&amp;gt;Em35&amp;lt;/code&amp;gt;). Ordinary monsters have one attack and no effect rows.&lt;br /&gt;
* &#039;&#039;&#039;Overlay and sound.&#039;&#039;&#039; col6 = 1 with col30 = 392 (&amp;lt;code&amp;gt;Em63&amp;lt;/code&amp;gt;) adds an extra effect layer, and col31 = 48 is the action sound.&lt;br /&gt;
* &#039;&#039;&#039;No player gear.&#039;&#039;&#039; There is no gender (col5 = 0), no player armor and no player weapon. Unlike [[Monsters (72.dat)|72.dat]], nothing in a row can dress a player-style character.&lt;br /&gt;
&lt;br /&gt;
A human-looking version of a 71.dat row therefore has to borrow its look: the NPC models above for the four Dogofs, or gear from a 72.dat bandit. Ou Getu suggests the intended end state: a boss with its own model and body record. The art for the gang never arrived, and the rows were left pointing at the Zep and Keid models.&lt;br /&gt;
&lt;br /&gt;
== How they are shown ==&lt;br /&gt;
&lt;br /&gt;
Because the client can&#039;t load the file, the server (RG_Server_New, &amp;lt;code&amp;gt;RG_World_Entity.Create_Borrowed&amp;lt;/code&amp;gt;) sends each row as &#039;&#039;&#039;the loaded monster whose model it borrows&#039;&#039;&#039; (Dogof XVII as Linezep 64/26, Dogof II as Gorkeid 65/19, and so on), and keeps the row&#039;s own life, attack, exp and drop. On the client they therefore look, are named and move exactly like that monster.&lt;br /&gt;
&lt;br /&gt;
One catch: the client rolls a player&#039;s damage against &#039;&#039;&#039;its own record&#039;&#039;&#039; of the shown monster, and the Zep stones have DEF 10000-30000. A player attacking a Linezep-looking Dogof would see ~0 damage numbers. So for these the server ignores the client&#039;s number and rolls the hit itself against the 71.dat DEF. Onlookers see the real number; the attacker&#039;s own number is still the client&#039;s.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Model (borrowed from) !! Life !! DEF !! AGL !! Exp !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dogof XVII || 도고프１７세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 960 || 80 || 300 || 80 || [[Monster items|Dogof&#039;s Charm#17]] || 71,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Great Gets || 게츠의 큰형 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 2520 || 90 || 380 || 540 || — || 71,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chomban The Cask || 배불뚝이 촘반 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 1300 || — || 71,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dogof XVIII || 도고프１８세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 9999 || [[Monster items|Dugom&#039;s fang]] || 71,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Unforgiven Gany || 용서 없는 게니 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 9989 || 999 || 999 || 9999 || — || 71,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Dadas The Speed || 스피드의 다다스 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 9989 || 999 || 999 || 9999 || — || 71,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Blue Vulture Muo || 파란매의 무오 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || — || 71,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Darkprince Doran || 잔혹자 도란 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 9989 || 999 || 999 || 9999 || — || 71,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Macho Mondes || 수완가 몬데스 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 9989 || 999 || 999 || 9999 || — || 71,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Dogof II || 도고프２세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#2]] || 71,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Dogof III || 도고프３세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#3]] || 71,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Dogof IV || 도고프４세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#4]] || 71,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Dogof V || 도고프５세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#5]] || 71,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Dogof VI || 도고프６세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#6]] || 71,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Dogof VII || 도고프７세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#7]] || 71,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Dogof VIII || 도고프８세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#8]] || 71,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Dogof IX || 도고프９세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#9]] || 71,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Dogof X || 도고프１０세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#10]] || 71,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Dogof XI || 도고프１１세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#11]] || 71,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dogof XII || 도고프１２세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#12]] || 71,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Dogof XIV || 도고프１４세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#14]] || 71,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Dogof XV || 도고프１５세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#15]] || 71,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Dogof XVI || 도고프１６세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#16]] || 71,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Adow the Faith || 신념의 애드 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || — || 71,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Exploder Eidun || 폭발 에이둔 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || — || 71,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Morni || 모니 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || — || 71,26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Descriptions ==&lt;br /&gt;
&lt;br /&gt;
The descriptions are transcribed from &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt;. Each line is &amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;, but the English half is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; on every line, so the translations here are new. Rows that share a line are listed together.&lt;br /&gt;
&lt;br /&gt;
=== The Dogofs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dogof II - XVIII&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 도고프２세 - 도고프１８세&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 71,1, 71,4, 71,10 - 71,23&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Shared by all 16 Dogofs in this file (II-XVIII, no XIII), and by Dogof XIII, Dogof XIX and The Great Dogof in [[Monsters (72.dat)|72.dat]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Dogof&#039; is the name of a great thief who shook the world some 30 years ago. Dogof founded a huge bandit nation on Mt. Iraman and plunged people into terror. But the three generals of present-day Gratz destroyed Dogof&#039;s nation, and Dogof went missing. He claims to be the heir of that Dogof.&lt;br /&gt;
&lt;br /&gt;
: &#039;도고프&#039;란 30년쯤 전에 세상을 떠들썩하게 했던 대도의 이름이다. 도고프는 이라맨산에 거대한 도적국가를 세워서 사람들을 공포의 도가니에 빠트렸다. 하지만, 지금의 그라츠에 있는 세 장군에 의해 도고프의 나라는 멸망하고, 도고프도 행방불명되었다. 그는 그 도고프의 후계자임을 자부한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Great Gets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Great Gets&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 게츠의 큰형&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,2&lt;br /&gt;
|}&lt;br /&gt;
Leader of the &#039;Night Watch&#039; of the underworld thieves&#039; guild. He boasts that he has committed every vice there is.&lt;br /&gt;
&lt;br /&gt;
: 배후도둑 길드의 &#039;야경단&#039;의 리더로, 지상의 모든 악덕을 행했다고 자부한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chomban The Cask ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Chomban The Cask&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 배불뚝이 촘반&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,3&lt;br /&gt;
|}&lt;br /&gt;
A freak who eats anything. Boss of the &#039;Jeokjon Band&#039;, notorious mainly for taking food by force.&lt;br /&gt;
&lt;br /&gt;
: 무엇이든 먹는 괴인. 주로 음식을 강제로 빼앗는 것으로 유명한 &#039;적존단&#039;의 보스다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unforgiven Gany ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unforgiven Gany&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 용서 없는 게니&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,5&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Gany Band&#039;, the bandits who terrorize his home town. True to his title, &#039;the Unforgiving&#039;, he never backs down, whatever happens.&lt;br /&gt;
&lt;br /&gt;
: 고향을 떠들썩하게 하는 도적단 &#039;갸니단&#039;의 보스, &#039;가차없다&#039;는 칭호처럼 그는 어떤 일이 있어도 스스로 물러서는 일이 없다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dadas The Speed ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dadas The Speed&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 스피드의 다다스&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,6&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Sound Barriers&#039;, famous for robbing at high speed. A restless man who can&#039;t seem to stay in one place for even a second.&lt;br /&gt;
&lt;br /&gt;
: 빠른 속도로 강도행위를 저지르는 것으로 유명한 &#039;사운드 바리어스&#039;의 보스, 침착성 없는 남자로 단 1초도 같은 장소에 있지 못하는 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blue Vulture Muo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Blue Vulture Muo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 파란매의 무오&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,7&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Blue Eagles&#039;, one of the continent&#039;s foremost armed bandit gangs. They believe they are incarnations of birds and leap off cliffs shrieking strange cries. Truly terrifying.&lt;br /&gt;
&lt;br /&gt;
: 대륙 유수의 무력산적단 &#039;푸른 독수리&#039;의 보스. 그들은 스스로 새의 화신이라고 믿고 이상한 소리를 지르면서 절벽을 뛰어내린다. 정말 무시무시하다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Darkprince Doran ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Darkprince Doran&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 잔혹자 도란&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,8&lt;br /&gt;
|}&lt;br /&gt;
A descendant of the Gratz nobility, with a record of spending his entire fortune founding his bandit gang, the &#039;Godon Air Force&#039;.&lt;br /&gt;
&lt;br /&gt;
: 그라츠귀족의 후예로 재산을 몽땅 그 도적단 &#039;고돈공군&#039;을 결성하는데 다 사용한 전과가 있는 남자다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Macho Mondes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Macho Mondes&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 수완가 몬데스&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,9&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Mondes Band&#039;. A man who tried to settle everything by force. Believing that &#039;the strong always win&#039;, he robbed the weak without end.&lt;br /&gt;
&lt;br /&gt;
: &#039;몬데스단&#039;의 보스. 모든 일을 힘으로 해결하려고 했던 남자다. &#039;항상 강한 사람이 이긴다&#039;는 신념하에 약한 사람들로부터 끊임없이 금품을 빼앗았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Adow the Faith ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Adow the Faith&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 신념의 애드&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,24&lt;br /&gt;
|}&lt;br /&gt;
A man who robs according to his own beliefs. People who cannot live in ordinary society gather under him, a band called &#039;The Law of the Outlaws&#039;.&lt;br /&gt;
&lt;br /&gt;
: 자신의 신념에 따라 도적행위를 하는 남자. 그 산하에는 보통사회에서는 살아갈 수 없는 사람들이 모인다. 그 이름은 &#039;무법자들의 법&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploder Eidun ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Exploder Eidun&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 폭발 에이둔&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,25&lt;br /&gt;
|}&lt;br /&gt;
Leader of the &#039;Explosive Army&#039;. Once a famous righteous thief, he fell after a certain incident and came to believe only in his own desires.&lt;br /&gt;
&lt;br /&gt;
: &#039;폭진군&#039;의 리더. 전에는 유명한 의적이었지만, 어떤 사고를 계기로 타락하여 자신의 욕망만을 믿게 되었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morni ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Morni&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 모니&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,26&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Smile Band&#039;. An unsettling man who is always smiling. In truth he hates everything in the world, and the smile is only his face twitching from too much hatred.&lt;br /&gt;
&lt;br /&gt;
: &#039;미소단&#039;의 보스. 항상 미소를 짓고 있는 기분 나쁜 남자. 하지만, 실은 세상 모든 것을 증오하고 있으며, 그 지나친 증오때문에 얼굴에 경련이 일어나는 것뿐이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. See [[Monsters (65.dat)#Record columns]] for the column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name                 | full record line&lt;br /&gt;
  1 Dogof_XVII           | 71 1 36 139 0 1 609 62 178 365 0 62 179 367 0 0 80 300 300 960 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  2 Great_Gets           | 71 2 0 0 0 1 609 62 180 365 0 62 181 367 0 0 90 380 400 2520 540 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  3 Chomban_The_Cask     | 71 3 0 0 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 1300 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  4 Dogof_XVIII          | 71 4 36 140 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 9999 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  5 Unforgiven_Gany      | 71 5 0 0 0 1 609 62 178 365 0 62 179 367 0 0 999 999 999 9989 9999 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  6 Dadas_The_Speed      | 71 6 0 0 0 1 609 62 180 365 0 62 181 367 0 0 999 999 999 9989 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  7 Blue_Vulture_Muo     | 71 7 0 0 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
  8 Darkprince_Doran     | 71 8 0 0 0 1 609 62 182 365 0 62 183 367 0 0 999 999 999 9989 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
  9 Macho_Mondes         | 71 9 0 0 0 1 609 62 182 365 0 62 183 367 0 0 999 999 999 9989 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 10 Dogof_II             | 71 10 36 124 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 11 Dogof_III            | 71 11 36 125 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 12 Dogof_IV             | 71 12 36 126 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 13 Dogof_V              | 71 13 36 127 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 14 Dogof_VI             | 71 14 36 128 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 15 Dogof_VII            | 71 15 36 129 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 16 Dogof_VIII           | 71 16 36 130 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 17 Dogof_IX             | 71 17 36 131 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 18 Dogof_X              | 71 18 36 132 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 19 Dogof_XI             | 71 19 36 133 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 20 Dogof_XII            | 71 20 36 134 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 21 Dogof_XIV            | 71 21 36 136 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 22 Dogof_XV             | 71 22 36 137 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 23 Dogof_XVI            | 71 23 36 138 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 24 Adow_the_Faith       | 71 24 0 0 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 25 Exploder_Eidun       | 71 25 0 0 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 26 Morni                | 71 26 0 0 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (72.dat)]]: the human enemies, including The Great Dogof and Dogof XIII/XIX&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]]: the Zep and Keid monsters whose models these rows borrow&lt;br /&gt;
* [[Monster items]]: the Dogof&#039;s Charm set (36.dat 123-141)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(71.dat)&amp;diff=1563</id>
		<title>Monsters (71.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(71.dat)&amp;diff=1563"/>
		<updated>2026-10-15T01:55:21Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Correct the descriptions bullet (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (71.dat)&#039;&#039;&#039; documents the 26 records in &amp;lt;code&amp;gt;71.dat&amp;lt;/code&amp;gt;: the &#039;&#039;&#039;named leaders of the Dogof thieves&#039;&#039;&#039;. They are the descendants &#039;&#039;Dogof II&#039;&#039; to &#039;&#039;Dogof XVIII&#039;&#039;, plus gang members such as &#039;&#039;Great Gets&#039;&#039;, &#039;&#039;Chomban the Cask&#039;&#039;, &#039;&#039;Unforgiven Gany&#039;&#039;, &#039;&#039;Dadas the Speed&#039;&#039;, &#039;&#039;Darkprince Doran&#039;&#039;, &#039;&#039;Macho Mondes&#039;&#039;, &#039;&#039;Blue Vulture Muo&#039;&#039;, &#039;&#039;Adow the Faith&#039;&#039;, &#039;&#039;Exploder Eidun&#039;&#039; and &#039;&#039;Morni&#039;&#039;. It is a record-type-9 monster file (32-column stat line). &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt; has a Korean description for every row; its English half is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; throughout (see [[#Descriptions]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;71.dat is not loaded by the client.&#039;&#039;&#039; Like [[Monsters (72.dat)|72.dat]], it has no slot in &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;), and an entity sent as dat 71 crashes the client. Unlike 72.dat, its rows are ordinary monsters: 62.dat attack records (col8/col9 and col12/col13), a 61.dat body record (col25/col26), and a second appearance row (col10 = 365).&lt;br /&gt;
&lt;br /&gt;
== A work-in-progress file ==&lt;br /&gt;
&lt;br /&gt;
Everything points to these being &#039;&#039;&#039;unfinished bosses&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Borrowed models.&#039;&#039;&#039; Every row&#039;s model (col24) belongs to another monster. &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; are &#039;&#039;Linezep&#039;&#039;/&#039;&#039;Scrazep&#039;&#039; (64.dat 26/27, the Zep stones), and &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; is &#039;&#039;Gorkeid&#039;&#039; (65.dat 19). No row has a model of its own.&lt;br /&gt;
* &#039;&#039;&#039;Placeholder stats.&#039;&#039;&#039; Only &#039;&#039;Dogof XVII&#039;&#039; (Life 960, DEF 80, AGL 300, Exp 80) and &#039;&#039;Great Gets&#039;&#039; (Life 2520, DEF 90, AGL 380, Exp 540) look tuned. Most of the rest carry Life 200 / Exp 9999 / all stats 0. Four (&#039;&#039;Unforgiven Gany&#039;&#039;, &#039;&#039;Dadas the Speed&#039;&#039;, &#039;&#039;Darkprince Doran&#039;&#039;, &#039;&#039;Macho Mondes&#039;&#039;) have the &amp;quot;unbeatable&amp;quot; block Life 9989 / DEF 999 / AGL 999.&lt;br /&gt;
* &#039;&#039;&#039;Untranslated text.&#039;&#039;&#039; &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt; has full Korean descriptions, but the English half of every line was left as &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;The Dogof&#039;s Charm set.&#039;&#039;&#039; The game has 19 numbered charms (36.dat 123-141), each &amp;quot;once owned by Dogof the Nth, a descendant of the great Dogof the Thief who at one time was the cause of great disruption in the world&amp;quot;. 71.dat holds the droppers of charms 2-12 and 14-18. Charm 1 is &#039;&#039;The Great Dogof&#039;&#039;, and charms 13 and 19 are dropped by humans in [[Monsters (72.dat)|72.dat]]. Two items are misnamed: 140 (&#039;&#039;Dugom&#039;s fang&#039;&#039;, dropped by Dogof XVIII) and 141 (&#039;&#039;Manaha&#039;s fang&#039;&#039;) are described as Dogof&#039;s charms 18 and 19. Together this suggests a planned collect-the-charms hunt across the Dogof line that was never finished.&lt;br /&gt;
&lt;br /&gt;
== Who they are ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt; is empty, but the gang is described elsewhere in the data.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dogof legend.&#039;&#039;&#039; Townspeople in the NPC dialogue (&amp;lt;code&amp;gt;npcdata/menu&amp;lt;/code&amp;gt; 5-220, 5-230, 5-231, 74-18) say Dogof was a legendary, heroic bandit who once destroyed an evil bandit gang on his own. Nowadays every bandit calls himself &amp;quot;Dogof the Nth&amp;quot; (&amp;quot;they&#039;ve no individuality at all&amp;quot;), and the traditional bandits of Mt. Iraman (이라맨 산) are led by Dogof XVII. The 36.dat charms tell the same story: each is &amp;quot;a charm once owned by Dogof the Nth, a descendant of the great Dogof the Thief who at one time was the cause of great disruption in the world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dogof XVII&#039;&#039;&#039; also exists as an &#039;&#039;&#039;NPC&#039;&#039;&#039; (5.dat 95, model &amp;lt;code&amp;gt;Nm24&amp;lt;/code&amp;gt;). His description (&amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; 95):&lt;br /&gt;
: &#039;&#039;I&#039;m Dogof the 17th, the descendant of a great thief. Another chap named Dogof is a fake. There is no relation between that imposter and me! I am a descendant of an unbroken line directly from the thief Great Dogof the First. Ha, ha, ha.&#039;&#039;&lt;br /&gt;
His dialogue (&amp;lt;code&amp;gt;npcdata/menu/5-95.msgs&amp;lt;/code&amp;gt;, summarized from Korean):&lt;br /&gt;
* Mt. Iraman is his hideout. He means to conquer the world, which his ancestor never managed.&lt;br /&gt;
* His gang, &amp;quot;the bandits among bandits&amp;quot;, only &amp;quot;collects a small toll&amp;quot; from travellers in exchange for their safety.&lt;br /&gt;
* Asked whether you came to defeat him, he laughs at your courage: the gang is already finished. Monsters killed or drove off all his men and he is alone on the mountain; the crimes blamed on bandits were the monsters&#039; doing.&lt;br /&gt;
* There are fakes calling themselves Dogof; the real one is only him. First he has to rebuild the Dogof gang.&lt;br /&gt;
* With the authorities on his trail he flees to the Death Desert, the former gang boss now wandering the sands.&lt;br /&gt;
&lt;br /&gt;
So &#039;&#039;&#039;71.dat reads as Dogof XVII&#039;s gang&#039;&#039;&#039;: his lieutenants (Great Gets, Chomban the Cask, Unforgiven Gany, Dadas the Speed, Blue Vulture Muo, Darkprince Doran, Macho Mondes, Adow the Faith, Exploder Eidun, Morni) and the numbered &#039;&#039;&#039;impostor Dogofs&#039;&#039;&#039; (II-XVIII), each carrying one charm of the set.&lt;br /&gt;
&lt;br /&gt;
Three other Dogofs are NPCs too, each with the same boast (&amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; 174-176): &#039;&#039;&#039;Dogof XVI&#039;&#039;&#039; (5/174, model &amp;lt;code&amp;gt;Nm04_01&amp;lt;/code&amp;gt;), &#039;&#039;&#039;Dogof XIII&#039;&#039;&#039; (5/175, &amp;lt;code&amp;gt;Pm05_01&amp;lt;/code&amp;gt;) and &#039;&#039;&#039;Dogof XIX&#039;&#039;&#039; (5/176, &amp;lt;code&amp;gt;Pm06_02&amp;lt;/code&amp;gt;):&lt;br /&gt;
: &#039;&#039;I am the bandit Dogof the 16th. There are many men who impersonate me. By thunder! It&#039;s despicable! Fame is a double-edged sword! If you have chance to escape from me be sure to spread the word in town that the real Dogof is the 16th.&#039;&#039;&lt;br /&gt;
Dogof XIII and XIX use the same player models as their [[Monsters (72.dat)|72.dat]] fighting rows (72/17 col24 = 74, 72/20 col24 = 79), so those two are fully human in the data: an NPC to talk to and a player-style enemy to fight.&lt;br /&gt;
&lt;br /&gt;
== What the numbers say ==&lt;br /&gt;
&lt;br /&gt;
The rows were built as &#039;&#039;&#039;monster-class bosses&#039;&#039;&#039;, on the same pattern as the finished special monster &#039;&#039;Ou Getu&#039;&#039; (70.dat 12):&lt;br /&gt;
* &#039;&#039;&#039;Own body records.&#039;&#039;&#039; col25/col26 point at 61.dat 94-103, records named after each gang member (61/94 Dogof XVII, 95 Great Gets, 96 Chomban, 98 Gany, 99 Dadas, 100 Muo, 101 Doran, 102 Mondes, 103 The Great Dogof). They are all zeros, i.e. placeholders. Ou Getu has the same kind of record (61/118).&lt;br /&gt;
* &#039;&#039;&#039;Two named attacks each.&#039;&#039;&#039; col8/col9 and col12/col13 point at 62.dat 178-197: a pair per member (e.g. 62/178 and 179 are both &amp;quot;Dogof XVII&amp;quot;), OFC 200, the first with col16 = 120 and the second with 60. They also carry attack effect sprites col10 = 365 (&amp;lt;code&amp;gt;Em32&amp;lt;/code&amp;gt;) and col14 = 367 (&amp;lt;code&amp;gt;Em35&amp;lt;/code&amp;gt;). Ordinary monsters have one attack and no effect rows.&lt;br /&gt;
* &#039;&#039;&#039;Overlay and sound.&#039;&#039;&#039; col6 = 1 with col30 = 392 (&amp;lt;code&amp;gt;Em63&amp;lt;/code&amp;gt;) adds an extra effect layer, and col31 = 48 is the action sound.&lt;br /&gt;
* &#039;&#039;&#039;No player gear.&#039;&#039;&#039; There is no gender (col5 = 0), no player armor and no player weapon. Unlike [[Monsters (72.dat)|72.dat]], nothing in a row can dress a player-style character.&lt;br /&gt;
&lt;br /&gt;
A human-looking version of a 71.dat row therefore has to borrow its look: the NPC models above for the four Dogofs, or gear from a 72.dat bandit. Ou Getu suggests the intended end state: a boss with its own model and body record. The art for the gang never arrived, and the rows were left pointing at the Zep and Keid models.&lt;br /&gt;
&lt;br /&gt;
== How they are shown ==&lt;br /&gt;
&lt;br /&gt;
Because the client can&#039;t load the file, the server (RG_Server_New, &amp;lt;code&amp;gt;RG_World_Entity.Create_Borrowed&amp;lt;/code&amp;gt;) sends each row as &#039;&#039;&#039;the loaded monster whose model it borrows&#039;&#039;&#039; (Dogof XVII as Linezep 64/26, Dogof II as Gorkeid 65/19, and so on), and keeps the row&#039;s own life, attack, exp and drop. On the client they therefore look, are named and move exactly like that monster.&lt;br /&gt;
&lt;br /&gt;
One catch: the client rolls a player&#039;s damage against &#039;&#039;&#039;its own record&#039;&#039;&#039; of the shown monster, and the Zep stones have DEF 10000-30000. A player attacking a Linezep-looking Dogof would see ~0 damage numbers. So for these the server ignores the client&#039;s number and rolls the hit itself against the 71.dat DEF. Onlookers see the real number; the attacker&#039;s own number is still the client&#039;s.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Model (borrowed from) !! Life !! DEF !! AGL !! Exp !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dogof XVII || 도고프１７세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 960 || 80 || 300 || 80 || [[Monster items|Dogof&#039;s Charm#17]] || 71,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Great Gets || 게츠의 큰형 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 2520 || 90 || 380 || 540 || — || 71,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chomban The Cask || 배불뚝이 촘반 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 1300 || — || 71,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dogof XVIII || 도고프１８세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 9999 || [[Monster items|Dugom&#039;s fang]] || 71,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Unforgiven Gany || 용서 없는 게니 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 9989 || 999 || 999 || 9999 || — || 71,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Dadas The Speed || 스피드의 다다스 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 9989 || 999 || 999 || 9999 || — || 71,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Blue Vulture Muo || 파란매의 무오 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || — || 71,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Darkprince Doran || 잔혹자 도란 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 9989 || 999 || 999 || 9999 || — || 71,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Macho Mondes || 수완가 몬데스 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 9989 || 999 || 999 || 9999 || — || 71,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Dogof II || 도고프２세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#2]] || 71,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Dogof III || 도고프３세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#3]] || 71,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Dogof IV || 도고프４세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#4]] || 71,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Dogof V || 도고프５세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#5]] || 71,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Dogof VI || 도고프６세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#6]] || 71,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Dogof VII || 도고프７세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#7]] || 71,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Dogof VIII || 도고프８세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#8]] || 71,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Dogof IX || 도고프９세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#9]] || 71,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Dogof X || 도고프１０세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#10]] || 71,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Dogof XI || 도고프１１세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#11]] || 71,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dogof XII || 도고프１２세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#12]] || 71,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Dogof XIV || 도고프１４세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#14]] || 71,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Dogof XV || 도고프１５세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#15]] || 71,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Dogof XVI || 도고프１６세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#16]] || 71,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Adow the Faith || 신념의 애드 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || — || 71,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Exploder Eidun || 폭발 에이둔 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || — || 71,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Morni || 모니 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || — || 71,26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Descriptions ==&lt;br /&gt;
&lt;br /&gt;
The descriptions are transcribed from &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt;. Each line is &amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;, but the English half is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; on every line, so the translations here are new. Rows that share a line are listed together.&lt;br /&gt;
&lt;br /&gt;
=== The Dogofs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dogof II - XVIII&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 도고프２세 - 도고프１８세&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 71,1, 71,4, 71,10 - 71,23&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Shared by all 16 Dogofs in this file (II-XVIII, no XIII), and by Dogof XIII, Dogof XIX and The Great Dogof in [[Monsters (72.dat)|72.dat]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Dogof&#039; is the name of a great thief who shook the world some 30 years ago. Dogof founded a huge bandit nation on Mt. Iraman and plunged people into terror. But the three generals of present-day Gratz destroyed Dogof&#039;s nation, and Dogof went missing. He claims to be the heir of that Dogof.&lt;br /&gt;
&lt;br /&gt;
: &#039;도고프&#039;란 30년쯤 전에 세상을 떠들썩하게 했던 대도의 이름이다. 도고프는 이라맨산에 거대한 도적국가를 세워서 사람들을 공포의 도가니에 빠트렸다. 하지만, 지금의 그라츠에 있는 세 장군에 의해 도고프의 나라는 멸망하고, 도고프도 행방불명되었다. 그는 그 도고프의 후계자임을 자부한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Great Gets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Great Gets&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 게츠의 큰형&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,2&lt;br /&gt;
|}&lt;br /&gt;
Leader of the &#039;Night Watch&#039; of the underworld thieves&#039; guild. He boasts that he has committed every vice there is.&lt;br /&gt;
&lt;br /&gt;
: 배후도둑 길드의 &#039;야경단&#039;의 리더로, 지상의 모든 악덕을 행했다고 자부한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chomban The Cask ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Chomban The Cask&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 배불뚝이 촘반&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,3&lt;br /&gt;
|}&lt;br /&gt;
A freak who eats anything. Boss of the &#039;Jeokjon Band&#039;, notorious mainly for taking food by force.&lt;br /&gt;
&lt;br /&gt;
: 무엇이든 먹는 괴인. 주로 음식을 강제로 빼앗는 것으로 유명한 &#039;적존단&#039;의 보스다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unforgiven Gany ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unforgiven Gany&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 용서 없는 게니&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,5&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Gany Band&#039;, the bandits who terrorize his home town. True to his title, &#039;the Unforgiving&#039;, he never backs down, whatever happens.&lt;br /&gt;
&lt;br /&gt;
: 고향을 떠들썩하게 하는 도적단 &#039;갸니단&#039;의 보스, &#039;가차없다&#039;는 칭호처럼 그는 어떤 일이 있어도 스스로 물러서는 일이 없다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dadas The Speed ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dadas The Speed&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 스피드의 다다스&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,6&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Sound Barriers&#039;, famous for robbing at high speed. A restless man who can&#039;t seem to stay in one place for even a second.&lt;br /&gt;
&lt;br /&gt;
: 빠른 속도로 강도행위를 저지르는 것으로 유명한 &#039;사운드 바리어스&#039;의 보스, 침착성 없는 남자로 단 1초도 같은 장소에 있지 못하는 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blue Vulture Muo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Blue Vulture Muo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 파란매의 무오&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,7&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Blue Eagles&#039;, one of the continent&#039;s foremost armed bandit gangs. They believe they are incarnations of birds and leap off cliffs shrieking strange cries. Truly terrifying.&lt;br /&gt;
&lt;br /&gt;
: 대륙 유수의 무력산적단 &#039;푸른 독수리&#039;의 보스. 그들은 스스로 새의 화신이라고 믿고 이상한 소리를 지르면서 절벽을 뛰어내린다. 정말 무시무시하다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Darkprince Doran ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Darkprince Doran&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 잔혹자 도란&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,8&lt;br /&gt;
|}&lt;br /&gt;
A descendant of the Gratz nobility, with a record of spending his entire fortune founding his bandit gang, the &#039;Godon Air Force&#039;.&lt;br /&gt;
&lt;br /&gt;
: 그라츠귀족의 후예로 재산을 몽땅 그 도적단 &#039;고돈공군&#039;을 결성하는데 다 사용한 전과가 있는 남자다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Macho Mondes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Macho Mondes&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 수완가 몬데스&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,9&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Mondes Band&#039;. A man who tried to settle everything by force. Believing that &#039;the strong always win&#039;, he robbed the weak without end.&lt;br /&gt;
&lt;br /&gt;
: &#039;몬데스단&#039;의 보스. 모든 일을 힘으로 해결하려고 했던 남자다. &#039;항상 강한 사람이 이긴다&#039;는 신념하에 약한 사람들로부터 끊임없이 금품을 빼앗았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Adow the Faith ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Adow the Faith&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 신념의 애드&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,24&lt;br /&gt;
|}&lt;br /&gt;
A man who robs according to his own beliefs. People who cannot live in ordinary society gather under him, a band called &#039;The Law of the Outlaws&#039;.&lt;br /&gt;
&lt;br /&gt;
: 자신의 신념에 따라 도적행위를 하는 남자. 그 산하에는 보통사회에서는 살아갈 수 없는 사람들이 모인다. 그 이름은 &#039;무법자들의 법&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploder Eidun ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Exploder Eidun&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 폭발 에이둔&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,25&lt;br /&gt;
|}&lt;br /&gt;
Leader of the &#039;Explosive Army&#039;. Once a famous righteous thief, he fell after a certain incident and came to believe only in his own desires.&lt;br /&gt;
&lt;br /&gt;
: &#039;폭진군&#039;의 리더. 전에는 유명한 의적이었지만, 어떤 사고를 계기로 타락하여 자신의 욕망만을 믿게 되었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morni ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Morni&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 모니&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,26&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Smile Band&#039;. An unsettling man who is always smiling. In truth he hates everything in the world, and the smile is only his face twitching from too much hatred.&lt;br /&gt;
&lt;br /&gt;
: &#039;미소단&#039;의 보스. 항상 미소를 짓고 있는 기분 나쁜 남자. 하지만, 실은 세상 모든 것을 증오하고 있으며, 그 지나친 증오때문에 얼굴에 경련이 일어나는 것뿐이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. See [[Monsters (65.dat)#Record columns]] for the column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name                 | full record line&lt;br /&gt;
  1 Dogof_XVII           | 71 1 36 139 0 1 609 62 178 365 0 62 179 367 0 0 80 300 300 960 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  2 Great_Gets           | 71 2 0 0 0 1 609 62 180 365 0 62 181 367 0 0 90 380 400 2520 540 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  3 Chomban_The_Cask     | 71 3 0 0 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 1300 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  4 Dogof_XVIII          | 71 4 36 140 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 9999 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  5 Unforgiven_Gany      | 71 5 0 0 0 1 609 62 178 365 0 62 179 367 0 0 999 999 999 9989 9999 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  6 Dadas_The_Speed      | 71 6 0 0 0 1 609 62 180 365 0 62 181 367 0 0 999 999 999 9989 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  7 Blue_Vulture_Muo     | 71 7 0 0 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
  8 Darkprince_Doran     | 71 8 0 0 0 1 609 62 182 365 0 62 183 367 0 0 999 999 999 9989 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
  9 Macho_Mondes         | 71 9 0 0 0 1 609 62 182 365 0 62 183 367 0 0 999 999 999 9989 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 10 Dogof_II             | 71 10 36 124 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 11 Dogof_III            | 71 11 36 125 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 12 Dogof_IV             | 71 12 36 126 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 13 Dogof_V              | 71 13 36 127 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 14 Dogof_VI             | 71 14 36 128 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 15 Dogof_VII            | 71 15 36 129 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 16 Dogof_VIII           | 71 16 36 130 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 17 Dogof_IX             | 71 17 36 131 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 18 Dogof_X              | 71 18 36 132 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 19 Dogof_XI             | 71 19 36 133 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 20 Dogof_XII            | 71 20 36 134 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 21 Dogof_XIV            | 71 21 36 136 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 22 Dogof_XV             | 71 22 36 137 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 23 Dogof_XVI            | 71 23 36 138 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 24 Adow_the_Faith       | 71 24 0 0 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 25 Exploder_Eidun       | 71 25 0 0 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 26 Morni                | 71 26 0 0 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (72.dat)]]: the human enemies, including The Great Dogof and Dogof XIII/XIX&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]]: the Zep and Keid monsters whose models these rows borrow&lt;br /&gt;
* [[Monster items]]: the Dogof&#039;s Charm set (36.dat 123-141)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(71.dat)&amp;diff=1562</id>
		<title>Monsters (71.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(71.dat)&amp;diff=1562"/>
		<updated>2026-10-15T01:55:21Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: cpt71.txt does have Korean descriptions (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (71.dat)&#039;&#039;&#039; documents the 26 records in &amp;lt;code&amp;gt;71.dat&amp;lt;/code&amp;gt;: the &#039;&#039;&#039;named leaders of the Dogof thieves&#039;&#039;&#039;. They are the descendants &#039;&#039;Dogof II&#039;&#039; to &#039;&#039;Dogof XVIII&#039;&#039;, plus gang members such as &#039;&#039;Great Gets&#039;&#039;, &#039;&#039;Chomban the Cask&#039;&#039;, &#039;&#039;Unforgiven Gany&#039;&#039;, &#039;&#039;Dadas the Speed&#039;&#039;, &#039;&#039;Darkprince Doran&#039;&#039;, &#039;&#039;Macho Mondes&#039;&#039;, &#039;&#039;Blue Vulture Muo&#039;&#039;, &#039;&#039;Adow the Faith&#039;&#039;, &#039;&#039;Exploder Eidun&#039;&#039; and &#039;&#039;Morni&#039;&#039;. It is a record-type-9 monster file (32-column stat line). &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt; has a Korean description for every row; its English half is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; throughout (see [[#Descriptions]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;71.dat is not loaded by the client.&#039;&#039;&#039; Like [[Monsters (72.dat)|72.dat]], it has no slot in &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;), and an entity sent as dat 71 crashes the client. Unlike 72.dat, its rows are ordinary monsters: 62.dat attack records (col8/col9 and col12/col13), a 61.dat body record (col25/col26), and a second appearance row (col10 = 365).&lt;br /&gt;
&lt;br /&gt;
== A work-in-progress file ==&lt;br /&gt;
&lt;br /&gt;
Everything points to these being &#039;&#039;&#039;unfinished bosses&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Borrowed models.&#039;&#039;&#039; Every row&#039;s model (col24) belongs to another monster. &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; are &#039;&#039;Linezep&#039;&#039;/&#039;&#039;Scrazep&#039;&#039; (64.dat 26/27, the Zep stones), and &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; is &#039;&#039;Gorkeid&#039;&#039; (65.dat 19). No row has a model of its own.&lt;br /&gt;
* &#039;&#039;&#039;Placeholder stats.&#039;&#039;&#039; Only &#039;&#039;Dogof XVII&#039;&#039; (Life 960, DEF 80, AGL 300, Exp 80) and &#039;&#039;Great Gets&#039;&#039; (Life 2520, DEF 90, AGL 380, Exp 540) look tuned. Most of the rest carry Life 200 / Exp 9999 / all stats 0. Four (&#039;&#039;Unforgiven Gany&#039;&#039;, &#039;&#039;Dadas the Speed&#039;&#039;, &#039;&#039;Darkprince Doran&#039;&#039;, &#039;&#039;Macho Mondes&#039;&#039;) have the &amp;quot;unbeatable&amp;quot; block Life 9989 / DEF 999 / AGL 999.&lt;br /&gt;
* &#039;&#039;&#039;No descriptions&#039;&#039;&#039; in &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;The Dogof&#039;s Charm set.&#039;&#039;&#039; The game has 19 numbered charms (36.dat 123-141), each &amp;quot;once owned by Dogof the Nth, a descendant of the great Dogof the Thief who at one time was the cause of great disruption in the world&amp;quot;. 71.dat holds the droppers of charms 2-12 and 14-18. Charm 1 is &#039;&#039;The Great Dogof&#039;&#039;, and charms 13 and 19 are dropped by humans in [[Monsters (72.dat)|72.dat]]. Two items are misnamed: 140 (&#039;&#039;Dugom&#039;s fang&#039;&#039;, dropped by Dogof XVIII) and 141 (&#039;&#039;Manaha&#039;s fang&#039;&#039;) are described as Dogof&#039;s charms 18 and 19. Together this suggests a planned collect-the-charms hunt across the Dogof line that was never finished.&lt;br /&gt;
&lt;br /&gt;
== Who they are ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt; is empty, but the gang is described elsewhere in the data.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dogof legend.&#039;&#039;&#039; Townspeople in the NPC dialogue (&amp;lt;code&amp;gt;npcdata/menu&amp;lt;/code&amp;gt; 5-220, 5-230, 5-231, 74-18) say Dogof was a legendary, heroic bandit who once destroyed an evil bandit gang on his own. Nowadays every bandit calls himself &amp;quot;Dogof the Nth&amp;quot; (&amp;quot;they&#039;ve no individuality at all&amp;quot;), and the traditional bandits of Mt. Iraman (이라맨 산) are led by Dogof XVII. The 36.dat charms tell the same story: each is &amp;quot;a charm once owned by Dogof the Nth, a descendant of the great Dogof the Thief who at one time was the cause of great disruption in the world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dogof XVII&#039;&#039;&#039; also exists as an &#039;&#039;&#039;NPC&#039;&#039;&#039; (5.dat 95, model &amp;lt;code&amp;gt;Nm24&amp;lt;/code&amp;gt;). His description (&amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; 95):&lt;br /&gt;
: &#039;&#039;I&#039;m Dogof the 17th, the descendant of a great thief. Another chap named Dogof is a fake. There is no relation between that imposter and me! I am a descendant of an unbroken line directly from the thief Great Dogof the First. Ha, ha, ha.&#039;&#039;&lt;br /&gt;
His dialogue (&amp;lt;code&amp;gt;npcdata/menu/5-95.msgs&amp;lt;/code&amp;gt;, summarized from Korean):&lt;br /&gt;
* Mt. Iraman is his hideout. He means to conquer the world, which his ancestor never managed.&lt;br /&gt;
* His gang, &amp;quot;the bandits among bandits&amp;quot;, only &amp;quot;collects a small toll&amp;quot; from travellers in exchange for their safety.&lt;br /&gt;
* Asked whether you came to defeat him, he laughs at your courage: the gang is already finished. Monsters killed or drove off all his men and he is alone on the mountain; the crimes blamed on bandits were the monsters&#039; doing.&lt;br /&gt;
* There are fakes calling themselves Dogof; the real one is only him. First he has to rebuild the Dogof gang.&lt;br /&gt;
* With the authorities on his trail he flees to the Death Desert, the former gang boss now wandering the sands.&lt;br /&gt;
&lt;br /&gt;
So &#039;&#039;&#039;71.dat reads as Dogof XVII&#039;s gang&#039;&#039;&#039;: his lieutenants (Great Gets, Chomban the Cask, Unforgiven Gany, Dadas the Speed, Blue Vulture Muo, Darkprince Doran, Macho Mondes, Adow the Faith, Exploder Eidun, Morni) and the numbered &#039;&#039;&#039;impostor Dogofs&#039;&#039;&#039; (II-XVIII), each carrying one charm of the set.&lt;br /&gt;
&lt;br /&gt;
Three other Dogofs are NPCs too, each with the same boast (&amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; 174-176): &#039;&#039;&#039;Dogof XVI&#039;&#039;&#039; (5/174, model &amp;lt;code&amp;gt;Nm04_01&amp;lt;/code&amp;gt;), &#039;&#039;&#039;Dogof XIII&#039;&#039;&#039; (5/175, &amp;lt;code&amp;gt;Pm05_01&amp;lt;/code&amp;gt;) and &#039;&#039;&#039;Dogof XIX&#039;&#039;&#039; (5/176, &amp;lt;code&amp;gt;Pm06_02&amp;lt;/code&amp;gt;):&lt;br /&gt;
: &#039;&#039;I am the bandit Dogof the 16th. There are many men who impersonate me. By thunder! It&#039;s despicable! Fame is a double-edged sword! If you have chance to escape from me be sure to spread the word in town that the real Dogof is the 16th.&#039;&#039;&lt;br /&gt;
Dogof XIII and XIX use the same player models as their [[Monsters (72.dat)|72.dat]] fighting rows (72/17 col24 = 74, 72/20 col24 = 79), so those two are fully human in the data: an NPC to talk to and a player-style enemy to fight.&lt;br /&gt;
&lt;br /&gt;
== What the numbers say ==&lt;br /&gt;
&lt;br /&gt;
The rows were built as &#039;&#039;&#039;monster-class bosses&#039;&#039;&#039;, on the same pattern as the finished special monster &#039;&#039;Ou Getu&#039;&#039; (70.dat 12):&lt;br /&gt;
* &#039;&#039;&#039;Own body records.&#039;&#039;&#039; col25/col26 point at 61.dat 94-103, records named after each gang member (61/94 Dogof XVII, 95 Great Gets, 96 Chomban, 98 Gany, 99 Dadas, 100 Muo, 101 Doran, 102 Mondes, 103 The Great Dogof). They are all zeros, i.e. placeholders. Ou Getu has the same kind of record (61/118).&lt;br /&gt;
* &#039;&#039;&#039;Two named attacks each.&#039;&#039;&#039; col8/col9 and col12/col13 point at 62.dat 178-197: a pair per member (e.g. 62/178 and 179 are both &amp;quot;Dogof XVII&amp;quot;), OFC 200, the first with col16 = 120 and the second with 60. They also carry attack effect sprites col10 = 365 (&amp;lt;code&amp;gt;Em32&amp;lt;/code&amp;gt;) and col14 = 367 (&amp;lt;code&amp;gt;Em35&amp;lt;/code&amp;gt;). Ordinary monsters have one attack and no effect rows.&lt;br /&gt;
* &#039;&#039;&#039;Overlay and sound.&#039;&#039;&#039; col6 = 1 with col30 = 392 (&amp;lt;code&amp;gt;Em63&amp;lt;/code&amp;gt;) adds an extra effect layer, and col31 = 48 is the action sound.&lt;br /&gt;
* &#039;&#039;&#039;No player gear.&#039;&#039;&#039; There is no gender (col5 = 0), no player armor and no player weapon. Unlike [[Monsters (72.dat)|72.dat]], nothing in a row can dress a player-style character.&lt;br /&gt;
&lt;br /&gt;
A human-looking version of a 71.dat row therefore has to borrow its look: the NPC models above for the four Dogofs, or gear from a 72.dat bandit. Ou Getu suggests the intended end state: a boss with its own model and body record. The art for the gang never arrived, and the rows were left pointing at the Zep and Keid models.&lt;br /&gt;
&lt;br /&gt;
== How they are shown ==&lt;br /&gt;
&lt;br /&gt;
Because the client can&#039;t load the file, the server (RG_Server_New, &amp;lt;code&amp;gt;RG_World_Entity.Create_Borrowed&amp;lt;/code&amp;gt;) sends each row as &#039;&#039;&#039;the loaded monster whose model it borrows&#039;&#039;&#039; (Dogof XVII as Linezep 64/26, Dogof II as Gorkeid 65/19, and so on), and keeps the row&#039;s own life, attack, exp and drop. On the client they therefore look, are named and move exactly like that monster.&lt;br /&gt;
&lt;br /&gt;
One catch: the client rolls a player&#039;s damage against &#039;&#039;&#039;its own record&#039;&#039;&#039; of the shown monster, and the Zep stones have DEF 10000-30000. A player attacking a Linezep-looking Dogof would see ~0 damage numbers. So for these the server ignores the client&#039;s number and rolls the hit itself against the 71.dat DEF. Onlookers see the real number; the attacker&#039;s own number is still the client&#039;s.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Model (borrowed from) !! Life !! DEF !! AGL !! Exp !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dogof XVII || 도고프１７세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 960 || 80 || 300 || 80 || [[Monster items|Dogof&#039;s Charm#17]] || 71,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Great Gets || 게츠의 큰형 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 2520 || 90 || 380 || 540 || — || 71,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chomban The Cask || 배불뚝이 촘반 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 1300 || — || 71,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dogof XVIII || 도고프１８세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 9999 || [[Monster items|Dugom&#039;s fang]] || 71,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Unforgiven Gany || 용서 없는 게니 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 9989 || 999 || 999 || 9999 || — || 71,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Dadas The Speed || 스피드의 다다스 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 9989 || 999 || 999 || 9999 || — || 71,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Blue Vulture Muo || 파란매의 무오 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || — || 71,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Darkprince Doran || 잔혹자 도란 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 9989 || 999 || 999 || 9999 || — || 71,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Macho Mondes || 수완가 몬데스 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 9989 || 999 || 999 || 9999 || — || 71,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Dogof II || 도고프２세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#2]] || 71,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Dogof III || 도고프３세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#3]] || 71,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Dogof IV || 도고프４세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#4]] || 71,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Dogof V || 도고프５세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#5]] || 71,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Dogof VI || 도고프６세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#6]] || 71,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Dogof VII || 도고프７세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#7]] || 71,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Dogof VIII || 도고프８세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#8]] || 71,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Dogof IX || 도고프９세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#9]] || 71,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Dogof X || 도고프１０세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#10]] || 71,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Dogof XI || 도고프１１세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#11]] || 71,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dogof XII || 도고프１２세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#12]] || 71,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Dogof XIV || 도고프１４세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#14]] || 71,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Dogof XV || 도고프１５세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#15]] || 71,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Dogof XVI || 도고프１６세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#16]] || 71,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Adow the Faith || 신념의 애드 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || — || 71,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Exploder Eidun || 폭발 에이둔 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || — || 71,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Morni || 모니 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || — || 71,26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Descriptions ==&lt;br /&gt;
&lt;br /&gt;
The descriptions are transcribed from &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt;. Each line is &amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;, but the English half is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; on every line, so the translations here are new. Rows that share a line are listed together.&lt;br /&gt;
&lt;br /&gt;
=== The Dogofs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dogof II - XVIII&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 도고프２세 - 도고프１８세&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 71,1, 71,4, 71,10 - 71,23&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Shared by all 16 Dogofs in this file (II-XVIII, no XIII), and by Dogof XIII, Dogof XIX and The Great Dogof in [[Monsters (72.dat)|72.dat]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Dogof&#039; is the name of a great thief who shook the world some 30 years ago. Dogof founded a huge bandit nation on Mt. Iraman and plunged people into terror. But the three generals of present-day Gratz destroyed Dogof&#039;s nation, and Dogof went missing. He claims to be the heir of that Dogof.&lt;br /&gt;
&lt;br /&gt;
: &#039;도고프&#039;란 30년쯤 전에 세상을 떠들썩하게 했던 대도의 이름이다. 도고프는 이라맨산에 거대한 도적국가를 세워서 사람들을 공포의 도가니에 빠트렸다. 하지만, 지금의 그라츠에 있는 세 장군에 의해 도고프의 나라는 멸망하고, 도고프도 행방불명되었다. 그는 그 도고프의 후계자임을 자부한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Great Gets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Great Gets&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 게츠의 큰형&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,2&lt;br /&gt;
|}&lt;br /&gt;
Leader of the &#039;Night Watch&#039; of the underworld thieves&#039; guild. He boasts that he has committed every vice there is.&lt;br /&gt;
&lt;br /&gt;
: 배후도둑 길드의 &#039;야경단&#039;의 리더로, 지상의 모든 악덕을 행했다고 자부한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chomban The Cask ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Chomban The Cask&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 배불뚝이 촘반&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,3&lt;br /&gt;
|}&lt;br /&gt;
A freak who eats anything. Boss of the &#039;Jeokjon Band&#039;, notorious mainly for taking food by force.&lt;br /&gt;
&lt;br /&gt;
: 무엇이든 먹는 괴인. 주로 음식을 강제로 빼앗는 것으로 유명한 &#039;적존단&#039;의 보스다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unforgiven Gany ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unforgiven Gany&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 용서 없는 게니&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,5&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Gany Band&#039;, the bandits who terrorize his home town. True to his title, &#039;the Unforgiving&#039;, he never backs down, whatever happens.&lt;br /&gt;
&lt;br /&gt;
: 고향을 떠들썩하게 하는 도적단 &#039;갸니단&#039;의 보스, &#039;가차없다&#039;는 칭호처럼 그는 어떤 일이 있어도 스스로 물러서는 일이 없다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dadas The Speed ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dadas The Speed&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 스피드의 다다스&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,6&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Sound Barriers&#039;, famous for robbing at high speed. A restless man who can&#039;t seem to stay in one place for even a second.&lt;br /&gt;
&lt;br /&gt;
: 빠른 속도로 강도행위를 저지르는 것으로 유명한 &#039;사운드 바리어스&#039;의 보스, 침착성 없는 남자로 단 1초도 같은 장소에 있지 못하는 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blue Vulture Muo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Blue Vulture Muo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 파란매의 무오&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,7&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Blue Eagles&#039;, one of the continent&#039;s foremost armed bandit gangs. They believe they are incarnations of birds and leap off cliffs shrieking strange cries. Truly terrifying.&lt;br /&gt;
&lt;br /&gt;
: 대륙 유수의 무력산적단 &#039;푸른 독수리&#039;의 보스. 그들은 스스로 새의 화신이라고 믿고 이상한 소리를 지르면서 절벽을 뛰어내린다. 정말 무시무시하다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Darkprince Doran ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Darkprince Doran&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 잔혹자 도란&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,8&lt;br /&gt;
|}&lt;br /&gt;
A descendant of the Gratz nobility, with a record of spending his entire fortune founding his bandit gang, the &#039;Godon Air Force&#039;.&lt;br /&gt;
&lt;br /&gt;
: 그라츠귀족의 후예로 재산을 몽땅 그 도적단 &#039;고돈공군&#039;을 결성하는데 다 사용한 전과가 있는 남자다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Macho Mondes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Macho Mondes&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 수완가 몬데스&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,9&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Mondes Band&#039;. A man who tried to settle everything by force. Believing that &#039;the strong always win&#039;, he robbed the weak without end.&lt;br /&gt;
&lt;br /&gt;
: &#039;몬데스단&#039;의 보스. 모든 일을 힘으로 해결하려고 했던 남자다. &#039;항상 강한 사람이 이긴다&#039;는 신념하에 약한 사람들로부터 끊임없이 금품을 빼앗았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Adow the Faith ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Adow the Faith&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 신념의 애드&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,24&lt;br /&gt;
|}&lt;br /&gt;
A man who robs according to his own beliefs. People who cannot live in ordinary society gather under him, a band called &#039;The Law of the Outlaws&#039;.&lt;br /&gt;
&lt;br /&gt;
: 자신의 신념에 따라 도적행위를 하는 남자. 그 산하에는 보통사회에서는 살아갈 수 없는 사람들이 모인다. 그 이름은 &#039;무법자들의 법&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploder Eidun ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Exploder Eidun&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 폭발 에이둔&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,25&lt;br /&gt;
|}&lt;br /&gt;
Leader of the &#039;Explosive Army&#039;. Once a famous righteous thief, he fell after a certain incident and came to believe only in his own desires.&lt;br /&gt;
&lt;br /&gt;
: &#039;폭진군&#039;의 리더. 전에는 유명한 의적이었지만, 어떤 사고를 계기로 타락하여 자신의 욕망만을 믿게 되었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morni ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Morni&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 모니&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,26&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Smile Band&#039;. An unsettling man who is always smiling. In truth he hates everything in the world, and the smile is only his face twitching from too much hatred.&lt;br /&gt;
&lt;br /&gt;
: &#039;미소단&#039;의 보스. 항상 미소를 짓고 있는 기분 나쁜 남자. 하지만, 실은 세상 모든 것을 증오하고 있으며, 그 지나친 증오때문에 얼굴에 경련이 일어나는 것뿐이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. See [[Monsters (65.dat)#Record columns]] for the column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name                 | full record line&lt;br /&gt;
  1 Dogof_XVII           | 71 1 36 139 0 1 609 62 178 365 0 62 179 367 0 0 80 300 300 960 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  2 Great_Gets           | 71 2 0 0 0 1 609 62 180 365 0 62 181 367 0 0 90 380 400 2520 540 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  3 Chomban_The_Cask     | 71 3 0 0 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 1300 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  4 Dogof_XVIII          | 71 4 36 140 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 9999 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  5 Unforgiven_Gany      | 71 5 0 0 0 1 609 62 178 365 0 62 179 367 0 0 999 999 999 9989 9999 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  6 Dadas_The_Speed      | 71 6 0 0 0 1 609 62 180 365 0 62 181 367 0 0 999 999 999 9989 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  7 Blue_Vulture_Muo     | 71 7 0 0 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
  8 Darkprince_Doran     | 71 8 0 0 0 1 609 62 182 365 0 62 183 367 0 0 999 999 999 9989 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
  9 Macho_Mondes         | 71 9 0 0 0 1 609 62 182 365 0 62 183 367 0 0 999 999 999 9989 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 10 Dogof_II             | 71 10 36 124 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 11 Dogof_III            | 71 11 36 125 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 12 Dogof_IV             | 71 12 36 126 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 13 Dogof_V              | 71 13 36 127 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 14 Dogof_VI             | 71 14 36 128 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 15 Dogof_VII            | 71 15 36 129 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 16 Dogof_VIII           | 71 16 36 130 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 17 Dogof_IX             | 71 17 36 131 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 18 Dogof_X              | 71 18 36 132 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 19 Dogof_XI             | 71 19 36 133 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 20 Dogof_XII            | 71 20 36 134 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 21 Dogof_XIV            | 71 21 36 136 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 22 Dogof_XV             | 71 22 36 137 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 23 Dogof_XVI            | 71 23 36 138 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 24 Adow_the_Faith       | 71 24 0 0 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 25 Exploder_Eidun       | 71 25 0 0 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 26 Morni                | 71 26 0 0 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (72.dat)]]: the human enemies, including The Great Dogof and Dogof XIII/XIX&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]]: the Zep and Keid monsters whose models these rows borrow&lt;br /&gt;
* [[Monster items]]: the Dogof&#039;s Charm set (36.dat 123-141)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(71.dat)&amp;diff=1561</id>
		<title>Monsters (71.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(71.dat)&amp;diff=1561"/>
		<updated>2026-10-15T01:55:03Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Add the cpt71.txt descriptions (Korean, translated) (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (71.dat)&#039;&#039;&#039; documents the 26 records in &amp;lt;code&amp;gt;71.dat&amp;lt;/code&amp;gt;: the &#039;&#039;&#039;named leaders of the Dogof thieves&#039;&#039;&#039;. They are the descendants &#039;&#039;Dogof II&#039;&#039; to &#039;&#039;Dogof XVIII&#039;&#039;, plus gang members such as &#039;&#039;Great Gets&#039;&#039;, &#039;&#039;Chomban the Cask&#039;&#039;, &#039;&#039;Unforgiven Gany&#039;&#039;, &#039;&#039;Dadas the Speed&#039;&#039;, &#039;&#039;Darkprince Doran&#039;&#039;, &#039;&#039;Macho Mondes&#039;&#039;, &#039;&#039;Blue Vulture Muo&#039;&#039;, &#039;&#039;Adow the Faith&#039;&#039;, &#039;&#039;Exploder Eidun&#039;&#039; and &#039;&#039;Morni&#039;&#039;. It is a record-type-9 monster file (32-column stat line), and &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt; has no flavor text (every line is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;71.dat is not loaded by the client.&#039;&#039;&#039; Like [[Monsters (72.dat)|72.dat]], it has no slot in &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;), and an entity sent as dat 71 crashes the client. Unlike 72.dat, its rows are ordinary monsters: 62.dat attack records (col8/col9 and col12/col13), a 61.dat body record (col25/col26), and a second appearance row (col10 = 365).&lt;br /&gt;
&lt;br /&gt;
== A work-in-progress file ==&lt;br /&gt;
&lt;br /&gt;
Everything points to these being &#039;&#039;&#039;unfinished bosses&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Borrowed models.&#039;&#039;&#039; Every row&#039;s model (col24) belongs to another monster. &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; are &#039;&#039;Linezep&#039;&#039;/&#039;&#039;Scrazep&#039;&#039; (64.dat 26/27, the Zep stones), and &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; is &#039;&#039;Gorkeid&#039;&#039; (65.dat 19). No row has a model of its own.&lt;br /&gt;
* &#039;&#039;&#039;Placeholder stats.&#039;&#039;&#039; Only &#039;&#039;Dogof XVII&#039;&#039; (Life 960, DEF 80, AGL 300, Exp 80) and &#039;&#039;Great Gets&#039;&#039; (Life 2520, DEF 90, AGL 380, Exp 540) look tuned. Most of the rest carry Life 200 / Exp 9999 / all stats 0. Four (&#039;&#039;Unforgiven Gany&#039;&#039;, &#039;&#039;Dadas the Speed&#039;&#039;, &#039;&#039;Darkprince Doran&#039;&#039;, &#039;&#039;Macho Mondes&#039;&#039;) have the &amp;quot;unbeatable&amp;quot; block Life 9989 / DEF 999 / AGL 999.&lt;br /&gt;
* &#039;&#039;&#039;No descriptions&#039;&#039;&#039; in &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;The Dogof&#039;s Charm set.&#039;&#039;&#039; The game has 19 numbered charms (36.dat 123-141), each &amp;quot;once owned by Dogof the Nth, a descendant of the great Dogof the Thief who at one time was the cause of great disruption in the world&amp;quot;. 71.dat holds the droppers of charms 2-12 and 14-18. Charm 1 is &#039;&#039;The Great Dogof&#039;&#039;, and charms 13 and 19 are dropped by humans in [[Monsters (72.dat)|72.dat]]. Two items are misnamed: 140 (&#039;&#039;Dugom&#039;s fang&#039;&#039;, dropped by Dogof XVIII) and 141 (&#039;&#039;Manaha&#039;s fang&#039;&#039;) are described as Dogof&#039;s charms 18 and 19. Together this suggests a planned collect-the-charms hunt across the Dogof line that was never finished.&lt;br /&gt;
&lt;br /&gt;
== Who they are ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt; is empty, but the gang is described elsewhere in the data.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dogof legend.&#039;&#039;&#039; Townspeople in the NPC dialogue (&amp;lt;code&amp;gt;npcdata/menu&amp;lt;/code&amp;gt; 5-220, 5-230, 5-231, 74-18) say Dogof was a legendary, heroic bandit who once destroyed an evil bandit gang on his own. Nowadays every bandit calls himself &amp;quot;Dogof the Nth&amp;quot; (&amp;quot;they&#039;ve no individuality at all&amp;quot;), and the traditional bandits of Mt. Iraman (이라맨 산) are led by Dogof XVII. The 36.dat charms tell the same story: each is &amp;quot;a charm once owned by Dogof the Nth, a descendant of the great Dogof the Thief who at one time was the cause of great disruption in the world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dogof XVII&#039;&#039;&#039; also exists as an &#039;&#039;&#039;NPC&#039;&#039;&#039; (5.dat 95, model &amp;lt;code&amp;gt;Nm24&amp;lt;/code&amp;gt;). His description (&amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; 95):&lt;br /&gt;
: &#039;&#039;I&#039;m Dogof the 17th, the descendant of a great thief. Another chap named Dogof is a fake. There is no relation between that imposter and me! I am a descendant of an unbroken line directly from the thief Great Dogof the First. Ha, ha, ha.&#039;&#039;&lt;br /&gt;
His dialogue (&amp;lt;code&amp;gt;npcdata/menu/5-95.msgs&amp;lt;/code&amp;gt;, summarized from Korean):&lt;br /&gt;
* Mt. Iraman is his hideout. He means to conquer the world, which his ancestor never managed.&lt;br /&gt;
* His gang, &amp;quot;the bandits among bandits&amp;quot;, only &amp;quot;collects a small toll&amp;quot; from travellers in exchange for their safety.&lt;br /&gt;
* Asked whether you came to defeat him, he laughs at your courage: the gang is already finished. Monsters killed or drove off all his men and he is alone on the mountain; the crimes blamed on bandits were the monsters&#039; doing.&lt;br /&gt;
* There are fakes calling themselves Dogof; the real one is only him. First he has to rebuild the Dogof gang.&lt;br /&gt;
* With the authorities on his trail he flees to the Death Desert, the former gang boss now wandering the sands.&lt;br /&gt;
&lt;br /&gt;
So &#039;&#039;&#039;71.dat reads as Dogof XVII&#039;s gang&#039;&#039;&#039;: his lieutenants (Great Gets, Chomban the Cask, Unforgiven Gany, Dadas the Speed, Blue Vulture Muo, Darkprince Doran, Macho Mondes, Adow the Faith, Exploder Eidun, Morni) and the numbered &#039;&#039;&#039;impostor Dogofs&#039;&#039;&#039; (II-XVIII), each carrying one charm of the set.&lt;br /&gt;
&lt;br /&gt;
Three other Dogofs are NPCs too, each with the same boast (&amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; 174-176): &#039;&#039;&#039;Dogof XVI&#039;&#039;&#039; (5/174, model &amp;lt;code&amp;gt;Nm04_01&amp;lt;/code&amp;gt;), &#039;&#039;&#039;Dogof XIII&#039;&#039;&#039; (5/175, &amp;lt;code&amp;gt;Pm05_01&amp;lt;/code&amp;gt;) and &#039;&#039;&#039;Dogof XIX&#039;&#039;&#039; (5/176, &amp;lt;code&amp;gt;Pm06_02&amp;lt;/code&amp;gt;):&lt;br /&gt;
: &#039;&#039;I am the bandit Dogof the 16th. There are many men who impersonate me. By thunder! It&#039;s despicable! Fame is a double-edged sword! If you have chance to escape from me be sure to spread the word in town that the real Dogof is the 16th.&#039;&#039;&lt;br /&gt;
Dogof XIII and XIX use the same player models as their [[Monsters (72.dat)|72.dat]] fighting rows (72/17 col24 = 74, 72/20 col24 = 79), so those two are fully human in the data: an NPC to talk to and a player-style enemy to fight.&lt;br /&gt;
&lt;br /&gt;
== What the numbers say ==&lt;br /&gt;
&lt;br /&gt;
The rows were built as &#039;&#039;&#039;monster-class bosses&#039;&#039;&#039;, on the same pattern as the finished special monster &#039;&#039;Ou Getu&#039;&#039; (70.dat 12):&lt;br /&gt;
* &#039;&#039;&#039;Own body records.&#039;&#039;&#039; col25/col26 point at 61.dat 94-103, records named after each gang member (61/94 Dogof XVII, 95 Great Gets, 96 Chomban, 98 Gany, 99 Dadas, 100 Muo, 101 Doran, 102 Mondes, 103 The Great Dogof). They are all zeros, i.e. placeholders. Ou Getu has the same kind of record (61/118).&lt;br /&gt;
* &#039;&#039;&#039;Two named attacks each.&#039;&#039;&#039; col8/col9 and col12/col13 point at 62.dat 178-197: a pair per member (e.g. 62/178 and 179 are both &amp;quot;Dogof XVII&amp;quot;), OFC 200, the first with col16 = 120 and the second with 60. They also carry attack effect sprites col10 = 365 (&amp;lt;code&amp;gt;Em32&amp;lt;/code&amp;gt;) and col14 = 367 (&amp;lt;code&amp;gt;Em35&amp;lt;/code&amp;gt;). Ordinary monsters have one attack and no effect rows.&lt;br /&gt;
* &#039;&#039;&#039;Overlay and sound.&#039;&#039;&#039; col6 = 1 with col30 = 392 (&amp;lt;code&amp;gt;Em63&amp;lt;/code&amp;gt;) adds an extra effect layer, and col31 = 48 is the action sound.&lt;br /&gt;
* &#039;&#039;&#039;No player gear.&#039;&#039;&#039; There is no gender (col5 = 0), no player armor and no player weapon. Unlike [[Monsters (72.dat)|72.dat]], nothing in a row can dress a player-style character.&lt;br /&gt;
&lt;br /&gt;
A human-looking version of a 71.dat row therefore has to borrow its look: the NPC models above for the four Dogofs, or gear from a 72.dat bandit. Ou Getu suggests the intended end state: a boss with its own model and body record. The art for the gang never arrived, and the rows were left pointing at the Zep and Keid models.&lt;br /&gt;
&lt;br /&gt;
== How they are shown ==&lt;br /&gt;
&lt;br /&gt;
Because the client can&#039;t load the file, the server (RG_Server_New, &amp;lt;code&amp;gt;RG_World_Entity.Create_Borrowed&amp;lt;/code&amp;gt;) sends each row as &#039;&#039;&#039;the loaded monster whose model it borrows&#039;&#039;&#039; (Dogof XVII as Linezep 64/26, Dogof II as Gorkeid 65/19, and so on), and keeps the row&#039;s own life, attack, exp and drop. On the client they therefore look, are named and move exactly like that monster.&lt;br /&gt;
&lt;br /&gt;
One catch: the client rolls a player&#039;s damage against &#039;&#039;&#039;its own record&#039;&#039;&#039; of the shown monster, and the Zep stones have DEF 10000-30000. A player attacking a Linezep-looking Dogof would see ~0 damage numbers. So for these the server ignores the client&#039;s number and rolls the hit itself against the 71.dat DEF. Onlookers see the real number; the attacker&#039;s own number is still the client&#039;s.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Model (borrowed from) !! Life !! DEF !! AGL !! Exp !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dogof XVII || 도고프１７세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 960 || 80 || 300 || 80 || [[Monster items|Dogof&#039;s Charm#17]] || 71,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Great Gets || 게츠의 큰형 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 2520 || 90 || 380 || 540 || — || 71,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chomban The Cask || 배불뚝이 촘반 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 1300 || — || 71,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dogof XVIII || 도고프１８세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 9999 || [[Monster items|Dugom&#039;s fang]] || 71,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Unforgiven Gany || 용서 없는 게니 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 9989 || 999 || 999 || 9999 || — || 71,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Dadas The Speed || 스피드의 다다스 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 9989 || 999 || 999 || 9999 || — || 71,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Blue Vulture Muo || 파란매의 무오 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || — || 71,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Darkprince Doran || 잔혹자 도란 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 9989 || 999 || 999 || 9999 || — || 71,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Macho Mondes || 수완가 몬데스 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 9989 || 999 || 999 || 9999 || — || 71,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Dogof II || 도고프２세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#2]] || 71,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Dogof III || 도고프３세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#3]] || 71,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Dogof IV || 도고프４세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#4]] || 71,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Dogof V || 도고프５세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#5]] || 71,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Dogof VI || 도고프６세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#6]] || 71,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Dogof VII || 도고프７세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#7]] || 71,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Dogof VIII || 도고프８세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#8]] || 71,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Dogof IX || 도고프９세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#9]] || 71,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Dogof X || 도고프１０세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#10]] || 71,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Dogof XI || 도고프１１세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#11]] || 71,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dogof XII || 도고프１２세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#12]] || 71,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Dogof XIV || 도고프１４세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#14]] || 71,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Dogof XV || 도고프１５세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#15]] || 71,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Dogof XVI || 도고프１６세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#16]] || 71,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Adow the Faith || 신념의 애드 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || — || 71,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Exploder Eidun || 폭발 에이둔 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || — || 71,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Morni || 모니 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || — || 71,26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Descriptions ==&lt;br /&gt;
&lt;br /&gt;
The descriptions are transcribed from &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt;. Each line is &amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;, but the English half is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; on every line, so the translations here are new. Rows that share a line are listed together.&lt;br /&gt;
&lt;br /&gt;
=== The Dogofs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dogof II - XVIII&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 도고프２세 - 도고프１８세&lt;br /&gt;
|-&lt;br /&gt;
! IDs || 71,1, 71,4, 71,10 - 71,23&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Shared by all 16 Dogofs in this file (II-XVIII, no XIII), and by Dogof XIII, Dogof XIX and The Great Dogof in [[Monsters (72.dat)|72.dat]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Dogof&#039; is the name of a great thief who shook the world some 30 years ago. Dogof founded a huge bandit nation on Mt. Iraman and plunged people into terror. But the three generals of present-day Gratz destroyed Dogof&#039;s nation, and Dogof went missing. He claims to be the heir of that Dogof.&lt;br /&gt;
&lt;br /&gt;
: &#039;도고프&#039;란 30년쯤 전에 세상을 떠들썩하게 했던 대도의 이름이다. 도고프는 이라맨산에 거대한 도적국가를 세워서 사람들을 공포의 도가니에 빠트렸다. 하지만, 지금의 그라츠에 있는 세 장군에 의해 도고프의 나라는 멸망하고, 도고프도 행방불명되었다. 그는 그 도고프의 후계자임을 자부한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Great Gets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Great Gets&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 게츠의 큰형&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,2&lt;br /&gt;
|}&lt;br /&gt;
Leader of the &#039;Night Watch&#039; of the underworld thieves&#039; guild. He boasts that he has committed every vice there is.&lt;br /&gt;
&lt;br /&gt;
: 배후도둑 길드의 &#039;야경단&#039;의 리더로, 지상의 모든 악덕을 행했다고 자부한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chomban The Cask ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Chomban The Cask&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 배불뚝이 촘반&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,3&lt;br /&gt;
|}&lt;br /&gt;
A freak who eats anything. Boss of the &#039;Jeokjon Band&#039;, notorious mainly for taking food by force.&lt;br /&gt;
&lt;br /&gt;
: 무엇이든 먹는 괴인. 주로 음식을 강제로 빼앗는 것으로 유명한 &#039;적존단&#039;의 보스다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unforgiven Gany ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unforgiven Gany&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 용서 없는 게니&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,5&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Gany Band&#039;, the bandits who terrorize his home town. True to his title, &#039;the Unforgiving&#039;, he never backs down, whatever happens.&lt;br /&gt;
&lt;br /&gt;
: 고향을 떠들썩하게 하는 도적단 &#039;갸니단&#039;의 보스, &#039;가차없다&#039;는 칭호처럼 그는 어떤 일이 있어도 스스로 물러서는 일이 없다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dadas The Speed ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dadas The Speed&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 스피드의 다다스&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,6&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Sound Barriers&#039;, famous for robbing at high speed. A restless man who can&#039;t seem to stay in one place for even a second.&lt;br /&gt;
&lt;br /&gt;
: 빠른 속도로 강도행위를 저지르는 것으로 유명한 &#039;사운드 바리어스&#039;의 보스, 침착성 없는 남자로 단 1초도 같은 장소에 있지 못하는 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blue Vulture Muo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Blue Vulture Muo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 파란매의 무오&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,7&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Blue Eagles&#039;, one of the continent&#039;s foremost armed bandit gangs. They believe they are incarnations of birds and leap off cliffs shrieking strange cries. Truly terrifying.&lt;br /&gt;
&lt;br /&gt;
: 대륙 유수의 무력산적단 &#039;푸른 독수리&#039;의 보스. 그들은 스스로 새의 화신이라고 믿고 이상한 소리를 지르면서 절벽을 뛰어내린다. 정말 무시무시하다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Darkprince Doran ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Darkprince Doran&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 잔혹자 도란&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,8&lt;br /&gt;
|}&lt;br /&gt;
A descendant of the Gratz nobility, with a record of spending his entire fortune founding his bandit gang, the &#039;Godon Air Force&#039;.&lt;br /&gt;
&lt;br /&gt;
: 그라츠귀족의 후예로 재산을 몽땅 그 도적단 &#039;고돈공군&#039;을 결성하는데 다 사용한 전과가 있는 남자다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Macho Mondes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Macho Mondes&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 수완가 몬데스&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,9&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Mondes Band&#039;. A man who tried to settle everything by force. Believing that &#039;the strong always win&#039;, he robbed the weak without end.&lt;br /&gt;
&lt;br /&gt;
: &#039;몬데스단&#039;의 보스. 모든 일을 힘으로 해결하려고 했던 남자다. &#039;항상 강한 사람이 이긴다&#039;는 신념하에 약한 사람들로부터 끊임없이 금품을 빼앗았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Adow the Faith ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Adow the Faith&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 신념의 애드&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,24&lt;br /&gt;
|}&lt;br /&gt;
A man who robs according to his own beliefs. People who cannot live in ordinary society gather under him, a band called &#039;The Law of the Outlaws&#039;.&lt;br /&gt;
&lt;br /&gt;
: 자신의 신념에 따라 도적행위를 하는 남자. 그 산하에는 보통사회에서는 살아갈 수 없는 사람들이 모인다. 그 이름은 &#039;무법자들의 법&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploder Eidun ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Exploder Eidun&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 폭발 에이둔&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,25&lt;br /&gt;
|}&lt;br /&gt;
Leader of the &#039;Explosive Army&#039;. Once a famous righteous thief, he fell after a certain incident and came to believe only in his own desires.&lt;br /&gt;
&lt;br /&gt;
: &#039;폭진군&#039;의 리더. 전에는 유명한 의적이었지만, 어떤 사고를 계기로 타락하여 자신의 욕망만을 믿게 되었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morni ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Morni&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 모니&lt;br /&gt;
|-&lt;br /&gt;
! ID || 71,26&lt;br /&gt;
|}&lt;br /&gt;
Boss of the &#039;Smile Band&#039;. An unsettling man who is always smiling. In truth he hates everything in the world, and the smile is only his face twitching from too much hatred.&lt;br /&gt;
&lt;br /&gt;
: &#039;미소단&#039;의 보스. 항상 미소를 짓고 있는 기분 나쁜 남자. 하지만, 실은 세상 모든 것을 증오하고 있으며, 그 지나친 증오때문에 얼굴에 경련이 일어나는 것뿐이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. See [[Monsters (65.dat)#Record columns]] for the column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name                 | full record line&lt;br /&gt;
  1 Dogof_XVII           | 71 1 36 139 0 1 609 62 178 365 0 62 179 367 0 0 80 300 300 960 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  2 Great_Gets           | 71 2 0 0 0 1 609 62 180 365 0 62 181 367 0 0 90 380 400 2520 540 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  3 Chomban_The_Cask     | 71 3 0 0 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 1300 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  4 Dogof_XVIII          | 71 4 36 140 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 9999 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  5 Unforgiven_Gany      | 71 5 0 0 0 1 609 62 178 365 0 62 179 367 0 0 999 999 999 9989 9999 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  6 Dadas_The_Speed      | 71 6 0 0 0 1 609 62 180 365 0 62 181 367 0 0 999 999 999 9989 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  7 Blue_Vulture_Muo     | 71 7 0 0 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
  8 Darkprince_Doran     | 71 8 0 0 0 1 609 62 182 365 0 62 183 367 0 0 999 999 999 9989 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
  9 Macho_Mondes         | 71 9 0 0 0 1 609 62 182 365 0 62 183 367 0 0 999 999 999 9989 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 10 Dogof_II             | 71 10 36 124 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 11 Dogof_III            | 71 11 36 125 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 12 Dogof_IV             | 71 12 36 126 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 13 Dogof_V              | 71 13 36 127 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 14 Dogof_VI             | 71 14 36 128 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 15 Dogof_VII            | 71 15 36 129 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 16 Dogof_VIII           | 71 16 36 130 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 17 Dogof_IX             | 71 17 36 131 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 18 Dogof_X              | 71 18 36 132 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 19 Dogof_XI             | 71 19 36 133 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 20 Dogof_XII            | 71 20 36 134 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 21 Dogof_XIV            | 71 21 36 136 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 22 Dogof_XV             | 71 22 36 137 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 23 Dogof_XVI            | 71 23 36 138 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 24 Adow_the_Faith       | 71 24 0 0 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 25 Exploder_Eidun       | 71 25 0 0 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 26 Morni                | 71 26 0 0 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (72.dat)]]: the human enemies, including The Great Dogof and Dogof XIII/XIX&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]]: the Zep and Keid monsters whose models these rows borrow&lt;br /&gt;
* [[Monster items]]: the Dogof&#039;s Charm set (36.dat 123-141)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1560</id>
		<title>Monsters (72.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1560"/>
		<updated>2026-10-15T01:47:40Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Tighten the name-link claim (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (72.dat)&#039;&#039;&#039; documents the 41 records in &amp;lt;code&amp;gt;72.dat&amp;lt;/code&amp;gt;: the &#039;&#039;&#039;human enemies&#039;&#039;&#039;: thieves, bandits, mercenaries, fallen knights and a set of named story characters. It is a record-type-9 monster file (32-column stat line, per [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]). Unlike every other monster file, each row describes a &#039;&#039;&#039;player-style character&#039;&#039;&#039;: a player body model, a player armor and a player weapon. The matching &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; has no flavor text (every line is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;72.dat is not loaded by the client.&#039;&#039;&#039; &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;) has no slot for 71, 72 or 76. A lookup for any of them indexes past the end of the table and crashes the client (&amp;lt;code&amp;gt;TextDatFiles_GetSlotEntry&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485ac0&amp;lt;/code&amp;gt;, access violation at &amp;lt;code&amp;gt;0x00485af5&amp;lt;/code&amp;gt;). So these records are &#039;&#039;&#039;server-side data only&#039;&#039;&#039;: an entity sent as dat 72 crashes every client that sees it.&lt;br /&gt;
&lt;br /&gt;
== How they are shown ==&lt;br /&gt;
&lt;br /&gt;
Each row carries exactly what a player character&#039;s spawn body needs, so the server (RG_Server_New, &amp;lt;code&amp;gt;RG_World_Entity.Create_Human&amp;lt;/code&amp;gt;) sends a human enemy as &#039;&#039;&#039;another player character&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ref&#039;&#039;&#039;: dat &#039;&#039;&#039;1&#039;&#039;&#039;, entry 0. The client treats dats 1 and 2 the same. &amp;lt;code&amp;gt;ObjectRegistry_CreateAndRegister&amp;lt;/code&amp;gt; builds the same peer character (class &amp;lt;code&amp;gt;0x940&amp;lt;/code&amp;gt;, vtable &amp;lt;code&amp;gt;0x004C6E48&amp;lt;/code&amp;gt;) for both, and never looks a player-type character up in its dat table.&lt;br /&gt;
* &#039;&#039;&#039;Body&#039;&#039;&#039;: the row&#039;s Korean/English names, weapon (col8/col9), armor (col25/col26), and gender from the model name (&amp;lt;code&amp;gt;Pf...&amp;lt;/code&amp;gt; = female, &amp;lt;code&amp;gt;Pm...&amp;lt;/code&amp;gt; = male; [[textdata inaba.dat|inaba.dat]] row col24).&lt;br /&gt;
* &#039;&#039;&#039;Spawn packet&#039;&#039;&#039;: &amp;lt;code&amp;gt;0x86&amp;lt;/code&amp;gt; (silent), as for real players. With &amp;lt;code&amp;gt;0x83&amp;lt;/code&amp;gt; (appear), a player character waits in state 0x16 for a &amp;lt;code&amp;gt;0x8C&amp;lt;/code&amp;gt; before it loads its model (&amp;lt;code&amp;gt;PeerChar_State16_Appear_Tick&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x004788B0&amp;lt;/code&amp;gt;), so it stays invisible.&lt;br /&gt;
* &#039;&#039;&#039;Player Attack&#039;&#039;&#039;: the status byte has the PA bit (&amp;lt;code&amp;gt;0x80&amp;lt;/code&amp;gt;) set. The client only lets a player attack a player character when &#039;&#039;&#039;both&#039;&#039;&#039; have Player Attack on (&amp;lt;code&amp;gt;Input_DispatchClickAction&amp;lt;/code&amp;gt; case 9). Without it, clicking a human just walks you to it.&lt;br /&gt;
&lt;br /&gt;
Fighting a human therefore behaves like PvP:&lt;br /&gt;
* Damage both ways uses the client&#039;s player-vs-player factor (x0.7).&lt;br /&gt;
* A human&#039;s killing blow counts as a player kill on the victim&#039;s client (&amp;lt;code&amp;gt;EObject_ApplyEffectToTargets&amp;lt;/code&amp;gt; sets &amp;lt;code&amp;gt;+0xC54&amp;lt;/code&amp;gt;). The fainted player then drops one random worn weapon, armor or ring and takes off their emblem: the client&#039;s own PvP death penalty.&lt;br /&gt;
&lt;br /&gt;
== Status of the data ==&lt;br /&gt;
&lt;br /&gt;
The rows look &#039;&#039;&#039;unfinished&#039;&#039;&#039;:&lt;br /&gt;
* Every fightable row (1-20, 39-41) has the same placeholder combat block: &#039;&#039;&#039;Life 200, Exp 9999, ATK/DEF/AGL 0&#039;&#039;&#039;. Their damage comes only from the weapon (col8/col9). The bare-handed &#039;&#039;Thief&#039;&#039; (1) and &#039;&#039;Rogue&#039;&#039; (40) therefore do no damage at all.&lt;br /&gt;
* Rows 21-38 have &#039;&#039;&#039;Life 0&#039;&#039;&#039; and can&#039;t be fought as they stand: People of Fire, Buma Katzan, Agme Rita, the six &#039;&#039;Death and ...&#039;&#039; knights, Gozarch, Neclord, Barzel, Regnents and the four &#039;&#039;Reynega...&#039;&#039; warriors. Most are equipped with legendary weapons and armor (Nu Grigori, Korelaus) and drop story &amp;quot;Symbol of ...&amp;quot; items, so they look like planned story/event encounters.&lt;br /&gt;
* &#039;&#039;The Great Dogof&#039;&#039; (39) has the boss block used elsewhere for unbeatable characters (Life 9989, DEF/AGL 999).&lt;br /&gt;
* Drops are [[Monster items]] (36.dat), not the weapon they carry, and only 8 rows drop anything. &#039;&#039;Dogof XIII&#039;&#039; and &#039;&#039;Dogof XIX&#039;&#039; drop pieces of the &#039;&#039;&#039;Dogof&#039;s Charm&#039;&#039;&#039; set (19 charms; [[Monsters (71.dat)]] holds most of the rest). Item 141 is named &#039;&#039;Manaha&#039;s fang&#039;&#039;, but its description says it is Dogof the 19th&#039;s charm: another sign of unfinished data.&lt;br /&gt;
&lt;br /&gt;
== Who they are ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; is empty, but most of the named rows are described through the gear and items they are built from:&lt;br /&gt;
* &#039;&#039;&#039;Dogof XIII&#039;&#039;&#039; (17) and &#039;&#039;&#039;Dogof XIX&#039;&#039;&#039; (20) are also NPCs (5.dat 175/176) with the same player models. Their &amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; description is a bandit&#039;s boast: &#039;&#039;&amp;quot;I am the bandit Dogof the 13th. There are many men who impersonate me... be sure to spread the word in town that the real Dogof is the 13th.&amp;quot;&#039;&#039; See [[Monsters (71.dat)#Who they are]] for the Dogof legend.&lt;br /&gt;
* &#039;&#039;&#039;The People of Fire&#039;&#039;&#039; (21/22), their chief &#039;&#039;&#039;Buma Katzan&#039;&#039;&#039; (23) and priestess &#039;&#039;&#039;Agme Rita&#039;&#039;&#039; (24) wear Gadalama armor: &#039;&#039;Gadalamtaska&#039;&#039;, &amp;quot;traditional costume of Gadalama&amp;quot;, and &#039;&#039;Zofulfei&#039;&#039;, &amp;quot;the garment since ancient Shiena... worn in battle against ancient Raynegard&amp;quot;. They drop the &#039;&#039;Symbol of Fire/Chief/Shaman&#039;&#039;: &amp;quot;an object of the fourth nation of Gadalama or Fire People, who are believed to have disappeared&amp;quot;. A lost fourth nation of Gadalama.&lt;br /&gt;
* &#039;&#039;&#039;The four Reynega warriors&#039;&#039;&#039; (Reynegapoa 16, Reynegameld 35, Reynegabucco 36, Reynegaaiom 37, Reynegaleus 38) wear &#039;&#039;Korelaus&#039;&#039;, &amp;quot;a marvelous piece of protective equipment which originates in the ancient civilization of Raynegard&amp;quot;. They drop the &#039;&#039;Symbol of Poa/Meld/Bucco/Aiom/Aleus&#039;&#039;: &amp;quot;an object of an unknown warrior, who was equipped with the armor of the ancient Raynegard&amp;quot;. &amp;quot;Reynega&amp;quot;, &amp;quot;Meld&amp;quot; and &amp;quot;Bucco&amp;quot; also name rings in 8.dat (&#039;&#039;Reynega rugia&#039;&#039;, &#039;&#039;Meld rugia&#039;&#039;, &#039;&#039;Bucco rugia&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;The Death knights&#039;&#039;&#039; (25-30) share their names with the &#039;&#039;Death and ...&#039;&#039; weapon series: Death and Howl (katana), Callus (sword: &amp;quot;He didn&#039;t have a heart... He is only seeking a death without any memories... He is the sword.&amp;quot;), Hatred (spear: &amp;quot;why was it made? Right... to kill.&amp;quot;), Sorrow (axe), Rage (bow), Raver (bowgun: &amp;quot;a symbol of plain madness&amp;quot;). They wear &#039;&#039;Nu Grigori&#039;&#039;, armor &amp;quot;said to take people&#039;s dark feeling and anger in and convert that into body power&amp;quot;. They look like the weapons&#039; spirits or owners.&lt;br /&gt;
* &#039;&#039;&#039;Gozarch&#039;&#039;&#039; (31), &#039;&#039;&#039;Neclord&#039;&#039;&#039; (32), &#039;&#039;&#039;Barzel&#039;&#039;&#039; (33) and &#039;&#039;&#039;Regnents&#039;&#039;&#039; (34) are the legendary makers/owners of named weapons:&lt;br /&gt;
** &#039;&#039;Outer Gozarch&#039;&#039; (16/32): &amp;quot;isn&#039;t typical but absolutely real with miasma and corruption. Nobody ever knows who made it.&amp;quot;&lt;br /&gt;
** &#039;&#039;Neclord&#039;&#039; (17/32): &amp;quot;Neclord knew that he could transform spirits of living he killed into his servants. He killed thousands of the strong to get more servants.&amp;quot;&lt;br /&gt;
** &#039;&#039;Brack Barzel&#039;&#039; (19/32): &amp;quot;the only weapon that Barzel, an artist of the Shiena Civilization, created. No record tells about him after the Raynegard&#039;s conquest.&amp;quot;&lt;br /&gt;
** &#039;&#039;Bind Regnents&#039;&#039; (18/20): &amp;quot;Regnents believed that improving weapons all his life is his service to God. They say he manufactured 100,000 weapons, and this axe is his last work&amp;quot;. Regnents carries it.&lt;br /&gt;
* The generic rows (Thief, Highwayman, Bandit, Mercenary, Fallen Knight, Looter, Rogue, Burglar) have no text anywhere. The only description of their gear is the Highwayman&#039;s drop, &#039;&#039;Thief&#039;s feather&#039;&#039;: &amp;quot;a war helmet of a bandit that rob and murder travelers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Gear and look columns ==&lt;br /&gt;
&lt;br /&gt;
A row defines a human&#039;s &#039;&#039;&#039;weapon&#039;&#039;&#039; (col8/col9, a 16-22.dat weapon that is also its attack) and &#039;&#039;&#039;armor&#039;&#039;&#039; (col25/col26, a 23-31.dat armor; the clothes of the player body). There are &#039;&#039;&#039;no ring, emblem or extra clothing columns&#039;&#039;&#039;: col12/col13 (the second attack set) and col10/col11/col14/col15 (extra appearance rows) are all 0. The remaining look columns are:&lt;br /&gt;
* col5: gender (1 = male, 2 = female), matching the &amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; model;&lt;br /&gt;
* col6 = 1: turns on the extra layer in col30;&lt;br /&gt;
* col24: the body model ([[textdata inaba.dat|inaba.dat]] row, &amp;lt;code&amp;gt;Pm..&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf..&amp;lt;/code&amp;gt;);&lt;br /&gt;
* col30 = 479: an effect overlay (inaba &amp;lt;code&amp;gt;Ep02&amp;lt;/code&amp;gt;), drawn by &amp;lt;code&amp;gt;EObject_LoadAnimationSequences&amp;lt;/code&amp;gt; when col6 is set;&lt;br /&gt;
* col31 = 73: the action sound effect (&amp;lt;code&amp;gt;EObject_PlayActionResultSound&amp;lt;/code&amp;gt;, record +0x9c, bank 6).&lt;br /&gt;
&lt;br /&gt;
As a player character on the client, a human only shows its weapon and armor. The model, overlay and sound columns would only matter if the row were drawn as a monster.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Model !! Armor !! Weapon (attack) !! Life !! Exp !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Thief || 도적 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || sude (22,1) || 200 || 9999 || [[Monster items|Thief&#039;s charm]] || 72,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Highwayman || 노상강도 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || [[Monster items|Thief&#039;s feather]] || 72,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Master Thief || 숙련된 도적 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || — || 72,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Thief || 도적 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Looter || 약탈자 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Master Thief || 숙련된 도적 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm01_01&amp;lt;/code&amp;gt; || Raynalfona(B) (23,1) || Peil guin (17,1) || 200 || 9999 || — || 72,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pf01_01&amp;lt;/code&amp;gt; || Raynalfona(B) (23,1) || C.A.2 (16,10) || 200 || 9999 || — || 72,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Fallen Knight || 타락기사 || &amp;lt;code&amp;gt;Pm06_01&amp;lt;/code&amp;gt; || Godesauga(B) (25,17) || Gogondo (18,1) || 200 || 9999 || — || 72,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Fallen Knight || 타락기사 || &amp;lt;code&amp;gt;Pf06_01&amp;lt;/code&amp;gt; || Godesauga(B) (25,17) || Worgar (21,1) || 200 || 9999 || — || 72,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm08_01&amp;lt;/code&amp;gt; || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || — || 72,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Moo the Rage || 성난 무 || &amp;lt;code&amp;gt;Pf08_01&amp;lt;/code&amp;gt; || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || — || 72,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || The Doulang Man || 두란하임인 || &amp;lt;code&amp;gt;Pm10_01&amp;lt;/code&amp;gt; || Doulanbahts(B) (27,17) || Pera zail (18,10) || 200 || 9999 || — || 72,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Runi the Rosebud || 작은장미 루니 || &amp;lt;code&amp;gt;Pf10_01&amp;lt;/code&amp;gt; || Doulanbahts(B) (27,17) || Fizdenkya (21,10) || 200 || 9999 || — || 72,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm01_02&amp;lt;/code&amp;gt; || Raynalfona(G) (23,2) || Gore geen (16,15) || 200 || 9999 || — || 72,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Reynegapoa || 레인가포아 || &amp;lt;code&amp;gt;Pf14_01&amp;lt;/code&amp;gt; || Korelaus(Y) (30,1) || Gore geen (16,15) || 200 || 9999 || [[Monster items|Symbol of Poa]] || 72,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Dogof XIII || 도고프１３세 || &amp;lt;code&amp;gt;Pm05_01&amp;lt;/code&amp;gt; || Goulartzerth(G) (25,2) || Ester gins (17,10) || 200 || 9999 || [[Monster items|Dogof&#039;s Charm#13]] || 72,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Bandit || 산적 || &amp;lt;code&amp;gt;Pm05_02&amp;lt;/code&amp;gt; || Sifulzerth(G) (25,14) || Pera zail (18,10) || 200 || 9999 || — || 72,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Bandit || 산적 || &amp;lt;code&amp;gt;Pf05_01&amp;lt;/code&amp;gt; || Goulartzerth(B) (25,1) || Loden segin (19,10) || 200 || 9999 || — || 72,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dogof XIX || 도고프１９세 || &amp;lt;code&amp;gt;Pm06_02&amp;lt;/code&amp;gt; || Godesauga(G) (25,18) || Geosuggeid (17,15) || 200 || 9999 || [[Monster items|Manaha&#039;s fang]] || 72,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || People of Fire || 불의 민족 || &amp;lt;code&amp;gt;Pm11_02&amp;lt;/code&amp;gt; || Gadalamtaska(G) (28,1) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || People of Fire || 불의 민족 || &amp;lt;code&amp;gt;Pf11_02&amp;lt;/code&amp;gt; || Gadalamtaska(K) (28,2) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Buma Katzan || 부마 카찬 || &amp;lt;code&amp;gt;Pm12_02&amp;lt;/code&amp;gt; || Zofulfei(B) (28,17) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Chief]] || 72,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Agme Rita || 아그메 리타 || &amp;lt;code&amp;gt;Pf12_02&amp;lt;/code&amp;gt; || Zofulfei(G) (28,18) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Shaman]] || 72,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Death and Howl || 죽음과 통곡 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Fizdenkya (21,10) || 0 || 0 || — || 72,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Death and Callus || 죽음과 무상 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Demiseran (19,15) || 0 || 0 || — || 72,26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Death and Hatred || 죽음과 증오 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Hoam segin (19,20) || 0 || 0 || — || 72,27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Death and Sorrow || 죽음과 비애 || &amp;lt;code&amp;gt;Pf15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Geosuggeid (17,15) || 0 || 0 || — || 72,28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Death and Rage || 죽음과 분노 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || — || 72,29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Death and Raver || 죽음과 광기 || &amp;lt;code&amp;gt;Pf15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || — || 72,30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Gozarch || 고즈악 || &amp;lt;code&amp;gt;Pm15_01&amp;lt;/code&amp;gt; || Nu Grigori(G) (29,1) || Bind Regnents (18,20) || 0 || 0 || — || 72,31&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Neclord || 네크로드 || &amp;lt;code&amp;gt;Pm15_03&amp;lt;/code&amp;gt; || Nu Grigori(B) (29,3) || Dejive (21,20) || 0 || 0 || — || 72,32&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Barzel || 바젤 || &amp;lt;code&amp;gt;Pm12_03&amp;lt;/code&amp;gt; || Nu Grigori(B) (29,3) || Death and Rage (20,20) || 0 || 0 || — || 72,33&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Regnents || 레그넨트 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Bind Regnents (18,20) || 0 || 0 || — || 72,34&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Reynegameld || 레인가멜드 || &amp;lt;code&amp;gt;Pm14_01&amp;lt;/code&amp;gt; || Korelaus(Y) (30,1) || Fulmeraon (19,18) || 0 || 0 || [[Monster items|Symbol of Meld]] || 72,35&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Reynegabucco || 레인가벅코 || &amp;lt;code&amp;gt;Pm14_02&amp;lt;/code&amp;gt; || Korelaus(R) (30,2) || Omm segin (19,19) || 0 || 0 || [[Monster items|Symbol of Bucco]] || 72,36&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Reynegaaiom || 레인가이옴 || &amp;lt;code&amp;gt;Pm14_03&amp;lt;/code&amp;gt; || Korelaus(B) (30,3) || Rankerlemrio (16,18) || 0 || 0 || [[Monster items|Symbol of Aiom]] || 72,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Reynegaleus || 레인가레우스 || &amp;lt;code&amp;gt;Pm14_04&amp;lt;/code&amp;gt; || Korelaus(S) (30,4) || Weiz shiena (16,19) || 0 || 0 || [[Monster items|Symbol of Aleus]] || 72,38&lt;br /&gt;
|-&lt;br /&gt;
| 39 || The Great Dogof || 그레이트 도고프 || &amp;lt;code&amp;gt;Pm15_01&amp;lt;/code&amp;gt; || Nu Grigori(G) (29,1) || Dungdrajeen (17,22) || 9989 || 9999 || [[Monster items|Dogof&#039;s Charm#1]] || 72,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Rogue || 악한 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || sude (22,1) || 200 || 9999 || — || 72,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Burglar || 밤도둑 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Berus geen (16,2) || 200 || 9999 || — || 72,41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. See [[Monsters (65.dat)#Record columns]] for the column map. The ones that matter here are col3/col4 drop, col8/col9 weapon (attack record), col20 life, col21 exp, col24 model (inaba row) and col25/col26 armor. &#039;&#039;&#039;col5 is the gender&#039;&#039;&#039;: 1 on every &amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt; (male) row, 2 on every &amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; (female) row. The armor &amp;lt;code&amp;gt;hadaka&amp;lt;/code&amp;gt; (31,1) is the player baseline &amp;quot;No armor&amp;quot; (Japanese for &amp;quot;naked&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name                 | full record line&lt;br /&gt;
  1 Thief                | 72 1 36 78 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  2 Highwayman           | 72 2 36 77 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  3 Master_Thief         | 72 3 0 0 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  4 Thief                | 72 4 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  5 Looter               | 72 5 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  6 Master_Thief         | 72 6 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  7 Mercenary            | 72 7 0 0 1 1 620 17 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 58 23 1 2 1 2 479 73 85&lt;br /&gt;
  8 Mercenary            | 72 8 0 0 2 1 620 16 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 1 23 1 2 1 2 479 73 85&lt;br /&gt;
  9 Fallen_Knight        | 72 9 0 0 1 1 620 18 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 78 25 17 1 1 2 479 73 85&lt;br /&gt;
 10 Fallen_Knight        | 72 10 0 0 2 1 620 21 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 21 25 17 1 1 2 479 73 85&lt;br /&gt;
 11 Mercenary            | 72 11 0 0 1 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 86 26 17 2 1 2 479 73 85&lt;br /&gt;
 12 Moo_the_Rage         | 72 12 0 0 2 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 29 26 17 2 1 2 479 73 85&lt;br /&gt;
 13 The_Doulang_Man      | 72 13 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 94 27 17 2 1 2 479 73 85&lt;br /&gt;
 14 Runi_the_Rosebud     | 72 14 0 0 2 1 620 21 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 37 27 17 2 1 2 479 73 85&lt;br /&gt;
 15 Mercenary            | 72 15 0 0 1 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 59 23 2 2 1 2 479 73 85&lt;br /&gt;
 16 Reynegapoa           | 72 16 36 149 2 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 50 30 1 2 1 2 479 73 85&lt;br /&gt;
 17 Dogof_XIII           | 72 17 36 135 1 1 620 17 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 74 25 2 2 1 2 479 73 85&lt;br /&gt;
 18 Bandit               | 72 18 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 75 25 14 2 1 2 479 73 85&lt;br /&gt;
 19 Bandit               | 72 19 0 0 2 1 620 19 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 17 25 1 2 1 2 479 73 85&lt;br /&gt;
 20 Dogof_XIX            | 72 20 36 141 1 1 620 17 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 79 25 18 2 1 2 479 73 85&lt;br /&gt;
 21 People_of_Fire       | 72 21 36 142 1 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 99 28 1 2 2 2 479 73 85&lt;br /&gt;
 22 People_of_Fire       | 72 22 36 143 2 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 42 28 2 2 2 2 479 73 85&lt;br /&gt;
 23 Buma_Katzan          | 72 23 36 144 1 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 103 28 17 2 2 2 479 73 85&lt;br /&gt;
 24 Agme_Rita            | 72 24 36 145 2 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 46 28 18 2 2 2 479 73 85&lt;br /&gt;
 25 Death_and_Howl       | 72 25 0 0 1 1 620 21 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 26 Death_and_Callus     | 72 26 0 0 1 1 620 19 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 27 Death_and_Hatred     | 72 27 0 0 1 1 620 19 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 28 Death_and_Sorrow     | 72 28 0 0 2 1 620 17 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85&lt;br /&gt;
 29 Death_and_Rage       | 72 29 0 0 1 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 30 Death_and_Raver      | 72 30 0 0 2 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85&lt;br /&gt;
 31 Gozarch              | 72 31 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 111 29 1 1 2 2 479 73 85&lt;br /&gt;
 32 Neclord              | 72 32 0 0 1 1 620 21 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 113 29 3 1 2 2 479 73 85&lt;br /&gt;
 33 Barzel               | 72 33 0 0 1 1 620 20 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 104 29 3 2 2 2 479 73 85&lt;br /&gt;
 34 Regnents             | 72 34 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 35 Reynegameld          | 72 35 36 150 1 1 620 19 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 107 30 1 1 2 2 479 73 85&lt;br /&gt;
 36 Reynegabucco         | 72 36 36 146 1 1 620 19 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 108 30 2 1 2 2 479 73 85&lt;br /&gt;
 37 Reynegaaiom          | 72 37 36 147 1 1 620 16 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 109 30 3 1 2 2 479 73 85&lt;br /&gt;
 38 Reynegaleus          | 72 38 36 148 1 1 620 16 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 110 30 4 2 2 2 479 73 85&lt;br /&gt;
 39 The_Great_Dogof      | 72 39 36 123 1 1 620 17 22 0 0 0 0 0 0 0 999 999 999 9989 9999 75 100 111 29 1 2 2 2 479 73 85&lt;br /&gt;
 40 Rogue                | 72 40 0 0 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 106 31 1 2 2 2 479 73 85&lt;br /&gt;
 41 Burglar              | 72 41 0 0 2 1 620 16 2 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 49 31 1 2 2 2 479 73 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (71.dat)]]: the Dogof gang leaders, the other unloaded monster file&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]]: column notes&lt;br /&gt;
* [[Weapons]], [[Armor]]: the gear the humans wear&lt;br /&gt;
* [[Monster items]]: their drops&lt;br /&gt;
* [[textdata inaba.dat]]: the player body models (&amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; rows)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1559</id>
		<title>Monsters (72.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1559"/>
		<updated>2026-10-15T01:47:28Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Who the 72.dat characters are, from NPC, weapon, armor and item descriptions (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (72.dat)&#039;&#039;&#039; documents the 41 records in &amp;lt;code&amp;gt;72.dat&amp;lt;/code&amp;gt;: the &#039;&#039;&#039;human enemies&#039;&#039;&#039;: thieves, bandits, mercenaries, fallen knights and a set of named story characters. It is a record-type-9 monster file (32-column stat line, per [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]). Unlike every other monster file, each row describes a &#039;&#039;&#039;player-style character&#039;&#039;&#039;: a player body model, a player armor and a player weapon. The matching &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; has no flavor text (every line is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;72.dat is not loaded by the client.&#039;&#039;&#039; &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;) has no slot for 71, 72 or 76. A lookup for any of them indexes past the end of the table and crashes the client (&amp;lt;code&amp;gt;TextDatFiles_GetSlotEntry&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485ac0&amp;lt;/code&amp;gt;, access violation at &amp;lt;code&amp;gt;0x00485af5&amp;lt;/code&amp;gt;). So these records are &#039;&#039;&#039;server-side data only&#039;&#039;&#039;: an entity sent as dat 72 crashes every client that sees it.&lt;br /&gt;
&lt;br /&gt;
== How they are shown ==&lt;br /&gt;
&lt;br /&gt;
Each row carries exactly what a player character&#039;s spawn body needs, so the server (RG_Server_New, &amp;lt;code&amp;gt;RG_World_Entity.Create_Human&amp;lt;/code&amp;gt;) sends a human enemy as &#039;&#039;&#039;another player character&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ref&#039;&#039;&#039;: dat &#039;&#039;&#039;1&#039;&#039;&#039;, entry 0. The client treats dats 1 and 2 the same. &amp;lt;code&amp;gt;ObjectRegistry_CreateAndRegister&amp;lt;/code&amp;gt; builds the same peer character (class &amp;lt;code&amp;gt;0x940&amp;lt;/code&amp;gt;, vtable &amp;lt;code&amp;gt;0x004C6E48&amp;lt;/code&amp;gt;) for both, and never looks a player-type character up in its dat table.&lt;br /&gt;
* &#039;&#039;&#039;Body&#039;&#039;&#039;: the row&#039;s Korean/English names, weapon (col8/col9), armor (col25/col26), and gender from the model name (&amp;lt;code&amp;gt;Pf...&amp;lt;/code&amp;gt; = female, &amp;lt;code&amp;gt;Pm...&amp;lt;/code&amp;gt; = male; [[textdata inaba.dat|inaba.dat]] row col24).&lt;br /&gt;
* &#039;&#039;&#039;Spawn packet&#039;&#039;&#039;: &amp;lt;code&amp;gt;0x86&amp;lt;/code&amp;gt; (silent), as for real players. With &amp;lt;code&amp;gt;0x83&amp;lt;/code&amp;gt; (appear), a player character waits in state 0x16 for a &amp;lt;code&amp;gt;0x8C&amp;lt;/code&amp;gt; before it loads its model (&amp;lt;code&amp;gt;PeerChar_State16_Appear_Tick&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x004788B0&amp;lt;/code&amp;gt;), so it stays invisible.&lt;br /&gt;
* &#039;&#039;&#039;Player Attack&#039;&#039;&#039;: the status byte has the PA bit (&amp;lt;code&amp;gt;0x80&amp;lt;/code&amp;gt;) set. The client only lets a player attack a player character when &#039;&#039;&#039;both&#039;&#039;&#039; have Player Attack on (&amp;lt;code&amp;gt;Input_DispatchClickAction&amp;lt;/code&amp;gt; case 9). Without it, clicking a human just walks you to it.&lt;br /&gt;
&lt;br /&gt;
Fighting a human therefore behaves like PvP:&lt;br /&gt;
* Damage both ways uses the client&#039;s player-vs-player factor (x0.7).&lt;br /&gt;
* A human&#039;s killing blow counts as a player kill on the victim&#039;s client (&amp;lt;code&amp;gt;EObject_ApplyEffectToTargets&amp;lt;/code&amp;gt; sets &amp;lt;code&amp;gt;+0xC54&amp;lt;/code&amp;gt;). The fainted player then drops one random worn weapon, armor or ring and takes off their emblem: the client&#039;s own PvP death penalty.&lt;br /&gt;
&lt;br /&gt;
== Status of the data ==&lt;br /&gt;
&lt;br /&gt;
The rows look &#039;&#039;&#039;unfinished&#039;&#039;&#039;:&lt;br /&gt;
* Every fightable row (1-20, 39-41) has the same placeholder combat block: &#039;&#039;&#039;Life 200, Exp 9999, ATK/DEF/AGL 0&#039;&#039;&#039;. Their damage comes only from the weapon (col8/col9). The bare-handed &#039;&#039;Thief&#039;&#039; (1) and &#039;&#039;Rogue&#039;&#039; (40) therefore do no damage at all.&lt;br /&gt;
* Rows 21-38 have &#039;&#039;&#039;Life 0&#039;&#039;&#039; and can&#039;t be fought as they stand: People of Fire, Buma Katzan, Agme Rita, the six &#039;&#039;Death and ...&#039;&#039; knights, Gozarch, Neclord, Barzel, Regnents and the four &#039;&#039;Reynega...&#039;&#039; warriors. Most are equipped with legendary weapons and armor (Nu Grigori, Korelaus) and drop story &amp;quot;Symbol of ...&amp;quot; items, so they look like planned story/event encounters.&lt;br /&gt;
* &#039;&#039;The Great Dogof&#039;&#039; (39) has the boss block used elsewhere for unbeatable characters (Life 9989, DEF/AGL 999).&lt;br /&gt;
* Drops are [[Monster items]] (36.dat), not the weapon they carry, and only 8 rows drop anything. &#039;&#039;Dogof XIII&#039;&#039; and &#039;&#039;Dogof XIX&#039;&#039; drop pieces of the &#039;&#039;&#039;Dogof&#039;s Charm&#039;&#039;&#039; set (19 charms; [[Monsters (71.dat)]] holds most of the rest). Item 141 is named &#039;&#039;Manaha&#039;s fang&#039;&#039;, but its description says it is Dogof the 19th&#039;s charm: another sign of unfinished data.&lt;br /&gt;
&lt;br /&gt;
== Who they are ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; is empty, but most of the named rows are described through the gear and items they are built from:&lt;br /&gt;
* &#039;&#039;&#039;Dogof XIII&#039;&#039;&#039; (17) and &#039;&#039;&#039;Dogof XIX&#039;&#039;&#039; (20) are also NPCs (5.dat 175/176) with the same player models. Their &amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; description is a bandit&#039;s boast: &#039;&#039;&amp;quot;I am the bandit Dogof the 13th. There are many men who impersonate me... be sure to spread the word in town that the real Dogof is the 13th.&amp;quot;&#039;&#039; See [[Monsters (71.dat)#Who they are]] for the Dogof legend.&lt;br /&gt;
* &#039;&#039;&#039;The People of Fire&#039;&#039;&#039; (21/22), their chief &#039;&#039;&#039;Buma Katzan&#039;&#039;&#039; (23) and priestess &#039;&#039;&#039;Agme Rita&#039;&#039;&#039; (24) wear Gadalama armor: &#039;&#039;Gadalamtaska&#039;&#039;, &amp;quot;traditional costume of Gadalama&amp;quot;, and &#039;&#039;Zofulfei&#039;&#039;, &amp;quot;the garment since ancient Shiena... worn in battle against ancient Raynegard&amp;quot;. They drop the &#039;&#039;Symbol of Fire/Chief/Shaman&#039;&#039;: &amp;quot;an object of the fourth nation of Gadalama or Fire People, who are believed to have disappeared&amp;quot;. A lost fourth nation of Gadalama.&lt;br /&gt;
* &#039;&#039;&#039;The four Reynega warriors&#039;&#039;&#039; (Reynegapoa 16, Reynegameld 35, Reynegabucco 36, Reynegaaiom 37, Reynegaleus 38) wear &#039;&#039;Korelaus&#039;&#039;, &amp;quot;a marvelous piece of protective equipment which originates in the ancient civilization of Raynegard&amp;quot;. They drop the &#039;&#039;Symbol of Poa/Meld/Bucco/Aiom/Aleus&#039;&#039;: &amp;quot;an object of an unknown warrior, who was equipped with the armor of the ancient Raynegard&amp;quot;. The names match the &#039;&#039;Reynega rugia&#039;&#039; rings (8.dat) and the Bucco/Meld/Aleus/Poa monster lines.&lt;br /&gt;
* &#039;&#039;&#039;The Death knights&#039;&#039;&#039; (25-30) share their names with the &#039;&#039;Death and ...&#039;&#039; weapon series: Death and Howl (katana), Callus (sword: &amp;quot;He didn&#039;t have a heart... He is only seeking a death without any memories... He is the sword.&amp;quot;), Hatred (spear: &amp;quot;why was it made? Right... to kill.&amp;quot;), Sorrow (axe), Rage (bow), Raver (bowgun: &amp;quot;a symbol of plain madness&amp;quot;). They wear &#039;&#039;Nu Grigori&#039;&#039;, armor &amp;quot;said to take people&#039;s dark feeling and anger in and convert that into body power&amp;quot;. They look like the weapons&#039; spirits or owners.&lt;br /&gt;
* &#039;&#039;&#039;Gozarch&#039;&#039;&#039; (31), &#039;&#039;&#039;Neclord&#039;&#039;&#039; (32), &#039;&#039;&#039;Barzel&#039;&#039;&#039; (33) and &#039;&#039;&#039;Regnents&#039;&#039;&#039; (34) are the legendary makers/owners of named weapons:&lt;br /&gt;
** &#039;&#039;Outer Gozarch&#039;&#039; (16/32): &amp;quot;isn&#039;t typical but absolutely real with miasma and corruption. Nobody ever knows who made it.&amp;quot;&lt;br /&gt;
** &#039;&#039;Neclord&#039;&#039; (17/32): &amp;quot;Neclord knew that he could transform spirits of living he killed into his servants. He killed thousands of the strong to get more servants.&amp;quot;&lt;br /&gt;
** &#039;&#039;Brack Barzel&#039;&#039; (19/32): &amp;quot;the only weapon that Barzel, an artist of the Shiena Civilization, created. No record tells about him after the Raynegard&#039;s conquest.&amp;quot;&lt;br /&gt;
** &#039;&#039;Bind Regnents&#039;&#039; (18/20): &amp;quot;Regnents believed that improving weapons all his life is his service to God. They say he manufactured 100,000 weapons, and this axe is his last work&amp;quot;. Regnents carries it.&lt;br /&gt;
* The generic rows (Thief, Highwayman, Bandit, Mercenary, Fallen Knight, Looter, Rogue, Burglar) have no text anywhere. The only description of their gear is the Highwayman&#039;s drop, &#039;&#039;Thief&#039;s feather&#039;&#039;: &amp;quot;a war helmet of a bandit that rob and murder travelers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Gear and look columns ==&lt;br /&gt;
&lt;br /&gt;
A row defines a human&#039;s &#039;&#039;&#039;weapon&#039;&#039;&#039; (col8/col9, a 16-22.dat weapon that is also its attack) and &#039;&#039;&#039;armor&#039;&#039;&#039; (col25/col26, a 23-31.dat armor; the clothes of the player body). There are &#039;&#039;&#039;no ring, emblem or extra clothing columns&#039;&#039;&#039;: col12/col13 (the second attack set) and col10/col11/col14/col15 (extra appearance rows) are all 0. The remaining look columns are:&lt;br /&gt;
* col5: gender (1 = male, 2 = female), matching the &amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; model;&lt;br /&gt;
* col6 = 1: turns on the extra layer in col30;&lt;br /&gt;
* col24: the body model ([[textdata inaba.dat|inaba.dat]] row, &amp;lt;code&amp;gt;Pm..&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf..&amp;lt;/code&amp;gt;);&lt;br /&gt;
* col30 = 479: an effect overlay (inaba &amp;lt;code&amp;gt;Ep02&amp;lt;/code&amp;gt;), drawn by &amp;lt;code&amp;gt;EObject_LoadAnimationSequences&amp;lt;/code&amp;gt; when col6 is set;&lt;br /&gt;
* col31 = 73: the action sound effect (&amp;lt;code&amp;gt;EObject_PlayActionResultSound&amp;lt;/code&amp;gt;, record +0x9c, bank 6).&lt;br /&gt;
&lt;br /&gt;
As a player character on the client, a human only shows its weapon and armor. The model, overlay and sound columns would only matter if the row were drawn as a monster.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Model !! Armor !! Weapon (attack) !! Life !! Exp !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Thief || 도적 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || sude (22,1) || 200 || 9999 || [[Monster items|Thief&#039;s charm]] || 72,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Highwayman || 노상강도 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || [[Monster items|Thief&#039;s feather]] || 72,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Master Thief || 숙련된 도적 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || — || 72,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Thief || 도적 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Looter || 약탈자 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Master Thief || 숙련된 도적 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm01_01&amp;lt;/code&amp;gt; || Raynalfona(B) (23,1) || Peil guin (17,1) || 200 || 9999 || — || 72,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pf01_01&amp;lt;/code&amp;gt; || Raynalfona(B) (23,1) || C.A.2 (16,10) || 200 || 9999 || — || 72,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Fallen Knight || 타락기사 || &amp;lt;code&amp;gt;Pm06_01&amp;lt;/code&amp;gt; || Godesauga(B) (25,17) || Gogondo (18,1) || 200 || 9999 || — || 72,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Fallen Knight || 타락기사 || &amp;lt;code&amp;gt;Pf06_01&amp;lt;/code&amp;gt; || Godesauga(B) (25,17) || Worgar (21,1) || 200 || 9999 || — || 72,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm08_01&amp;lt;/code&amp;gt; || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || — || 72,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Moo the Rage || 성난 무 || &amp;lt;code&amp;gt;Pf08_01&amp;lt;/code&amp;gt; || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || — || 72,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || The Doulang Man || 두란하임인 || &amp;lt;code&amp;gt;Pm10_01&amp;lt;/code&amp;gt; || Doulanbahts(B) (27,17) || Pera zail (18,10) || 200 || 9999 || — || 72,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Runi the Rosebud || 작은장미 루니 || &amp;lt;code&amp;gt;Pf10_01&amp;lt;/code&amp;gt; || Doulanbahts(B) (27,17) || Fizdenkya (21,10) || 200 || 9999 || — || 72,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm01_02&amp;lt;/code&amp;gt; || Raynalfona(G) (23,2) || Gore geen (16,15) || 200 || 9999 || — || 72,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Reynegapoa || 레인가포아 || &amp;lt;code&amp;gt;Pf14_01&amp;lt;/code&amp;gt; || Korelaus(Y) (30,1) || Gore geen (16,15) || 200 || 9999 || [[Monster items|Symbol of Poa]] || 72,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Dogof XIII || 도고프１３세 || &amp;lt;code&amp;gt;Pm05_01&amp;lt;/code&amp;gt; || Goulartzerth(G) (25,2) || Ester gins (17,10) || 200 || 9999 || [[Monster items|Dogof&#039;s Charm#13]] || 72,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Bandit || 산적 || &amp;lt;code&amp;gt;Pm05_02&amp;lt;/code&amp;gt; || Sifulzerth(G) (25,14) || Pera zail (18,10) || 200 || 9999 || — || 72,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Bandit || 산적 || &amp;lt;code&amp;gt;Pf05_01&amp;lt;/code&amp;gt; || Goulartzerth(B) (25,1) || Loden segin (19,10) || 200 || 9999 || — || 72,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dogof XIX || 도고프１９세 || &amp;lt;code&amp;gt;Pm06_02&amp;lt;/code&amp;gt; || Godesauga(G) (25,18) || Geosuggeid (17,15) || 200 || 9999 || [[Monster items|Manaha&#039;s fang]] || 72,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || People of Fire || 불의 민족 || &amp;lt;code&amp;gt;Pm11_02&amp;lt;/code&amp;gt; || Gadalamtaska(G) (28,1) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || People of Fire || 불의 민족 || &amp;lt;code&amp;gt;Pf11_02&amp;lt;/code&amp;gt; || Gadalamtaska(K) (28,2) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Buma Katzan || 부마 카찬 || &amp;lt;code&amp;gt;Pm12_02&amp;lt;/code&amp;gt; || Zofulfei(B) (28,17) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Chief]] || 72,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Agme Rita || 아그메 리타 || &amp;lt;code&amp;gt;Pf12_02&amp;lt;/code&amp;gt; || Zofulfei(G) (28,18) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Shaman]] || 72,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Death and Howl || 죽음과 통곡 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Fizdenkya (21,10) || 0 || 0 || — || 72,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Death and Callus || 죽음과 무상 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Demiseran (19,15) || 0 || 0 || — || 72,26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Death and Hatred || 죽음과 증오 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Hoam segin (19,20) || 0 || 0 || — || 72,27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Death and Sorrow || 죽음과 비애 || &amp;lt;code&amp;gt;Pf15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Geosuggeid (17,15) || 0 || 0 || — || 72,28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Death and Rage || 죽음과 분노 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || — || 72,29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Death and Raver || 죽음과 광기 || &amp;lt;code&amp;gt;Pf15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || — || 72,30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Gozarch || 고즈악 || &amp;lt;code&amp;gt;Pm15_01&amp;lt;/code&amp;gt; || Nu Grigori(G) (29,1) || Bind Regnents (18,20) || 0 || 0 || — || 72,31&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Neclord || 네크로드 || &amp;lt;code&amp;gt;Pm15_03&amp;lt;/code&amp;gt; || Nu Grigori(B) (29,3) || Dejive (21,20) || 0 || 0 || — || 72,32&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Barzel || 바젤 || &amp;lt;code&amp;gt;Pm12_03&amp;lt;/code&amp;gt; || Nu Grigori(B) (29,3) || Death and Rage (20,20) || 0 || 0 || — || 72,33&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Regnents || 레그넨트 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Bind Regnents (18,20) || 0 || 0 || — || 72,34&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Reynegameld || 레인가멜드 || &amp;lt;code&amp;gt;Pm14_01&amp;lt;/code&amp;gt; || Korelaus(Y) (30,1) || Fulmeraon (19,18) || 0 || 0 || [[Monster items|Symbol of Meld]] || 72,35&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Reynegabucco || 레인가벅코 || &amp;lt;code&amp;gt;Pm14_02&amp;lt;/code&amp;gt; || Korelaus(R) (30,2) || Omm segin (19,19) || 0 || 0 || [[Monster items|Symbol of Bucco]] || 72,36&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Reynegaaiom || 레인가이옴 || &amp;lt;code&amp;gt;Pm14_03&amp;lt;/code&amp;gt; || Korelaus(B) (30,3) || Rankerlemrio (16,18) || 0 || 0 || [[Monster items|Symbol of Aiom]] || 72,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Reynegaleus || 레인가레우스 || &amp;lt;code&amp;gt;Pm14_04&amp;lt;/code&amp;gt; || Korelaus(S) (30,4) || Weiz shiena (16,19) || 0 || 0 || [[Monster items|Symbol of Aleus]] || 72,38&lt;br /&gt;
|-&lt;br /&gt;
| 39 || The Great Dogof || 그레이트 도고프 || &amp;lt;code&amp;gt;Pm15_01&amp;lt;/code&amp;gt; || Nu Grigori(G) (29,1) || Dungdrajeen (17,22) || 9989 || 9999 || [[Monster items|Dogof&#039;s Charm#1]] || 72,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Rogue || 악한 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || sude (22,1) || 200 || 9999 || — || 72,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Burglar || 밤도둑 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Berus geen (16,2) || 200 || 9999 || — || 72,41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. See [[Monsters (65.dat)#Record columns]] for the column map. The ones that matter here are col3/col4 drop, col8/col9 weapon (attack record), col20 life, col21 exp, col24 model (inaba row) and col25/col26 armor. &#039;&#039;&#039;col5 is the gender&#039;&#039;&#039;: 1 on every &amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt; (male) row, 2 on every &amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; (female) row. The armor &amp;lt;code&amp;gt;hadaka&amp;lt;/code&amp;gt; (31,1) is the player baseline &amp;quot;No armor&amp;quot; (Japanese for &amp;quot;naked&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name                 | full record line&lt;br /&gt;
  1 Thief                | 72 1 36 78 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  2 Highwayman           | 72 2 36 77 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  3 Master_Thief         | 72 3 0 0 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  4 Thief                | 72 4 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  5 Looter               | 72 5 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  6 Master_Thief         | 72 6 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  7 Mercenary            | 72 7 0 0 1 1 620 17 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 58 23 1 2 1 2 479 73 85&lt;br /&gt;
  8 Mercenary            | 72 8 0 0 2 1 620 16 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 1 23 1 2 1 2 479 73 85&lt;br /&gt;
  9 Fallen_Knight        | 72 9 0 0 1 1 620 18 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 78 25 17 1 1 2 479 73 85&lt;br /&gt;
 10 Fallen_Knight        | 72 10 0 0 2 1 620 21 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 21 25 17 1 1 2 479 73 85&lt;br /&gt;
 11 Mercenary            | 72 11 0 0 1 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 86 26 17 2 1 2 479 73 85&lt;br /&gt;
 12 Moo_the_Rage         | 72 12 0 0 2 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 29 26 17 2 1 2 479 73 85&lt;br /&gt;
 13 The_Doulang_Man      | 72 13 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 94 27 17 2 1 2 479 73 85&lt;br /&gt;
 14 Runi_the_Rosebud     | 72 14 0 0 2 1 620 21 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 37 27 17 2 1 2 479 73 85&lt;br /&gt;
 15 Mercenary            | 72 15 0 0 1 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 59 23 2 2 1 2 479 73 85&lt;br /&gt;
 16 Reynegapoa           | 72 16 36 149 2 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 50 30 1 2 1 2 479 73 85&lt;br /&gt;
 17 Dogof_XIII           | 72 17 36 135 1 1 620 17 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 74 25 2 2 1 2 479 73 85&lt;br /&gt;
 18 Bandit               | 72 18 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 75 25 14 2 1 2 479 73 85&lt;br /&gt;
 19 Bandit               | 72 19 0 0 2 1 620 19 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 17 25 1 2 1 2 479 73 85&lt;br /&gt;
 20 Dogof_XIX            | 72 20 36 141 1 1 620 17 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 79 25 18 2 1 2 479 73 85&lt;br /&gt;
 21 People_of_Fire       | 72 21 36 142 1 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 99 28 1 2 2 2 479 73 85&lt;br /&gt;
 22 People_of_Fire       | 72 22 36 143 2 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 42 28 2 2 2 2 479 73 85&lt;br /&gt;
 23 Buma_Katzan          | 72 23 36 144 1 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 103 28 17 2 2 2 479 73 85&lt;br /&gt;
 24 Agme_Rita            | 72 24 36 145 2 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 46 28 18 2 2 2 479 73 85&lt;br /&gt;
 25 Death_and_Howl       | 72 25 0 0 1 1 620 21 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 26 Death_and_Callus     | 72 26 0 0 1 1 620 19 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 27 Death_and_Hatred     | 72 27 0 0 1 1 620 19 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 28 Death_and_Sorrow     | 72 28 0 0 2 1 620 17 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85&lt;br /&gt;
 29 Death_and_Rage       | 72 29 0 0 1 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 30 Death_and_Raver      | 72 30 0 0 2 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85&lt;br /&gt;
 31 Gozarch              | 72 31 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 111 29 1 1 2 2 479 73 85&lt;br /&gt;
 32 Neclord              | 72 32 0 0 1 1 620 21 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 113 29 3 1 2 2 479 73 85&lt;br /&gt;
 33 Barzel               | 72 33 0 0 1 1 620 20 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 104 29 3 2 2 2 479 73 85&lt;br /&gt;
 34 Regnents             | 72 34 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 35 Reynegameld          | 72 35 36 150 1 1 620 19 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 107 30 1 1 2 2 479 73 85&lt;br /&gt;
 36 Reynegabucco         | 72 36 36 146 1 1 620 19 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 108 30 2 1 2 2 479 73 85&lt;br /&gt;
 37 Reynegaaiom          | 72 37 36 147 1 1 620 16 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 109 30 3 1 2 2 479 73 85&lt;br /&gt;
 38 Reynegaleus          | 72 38 36 148 1 1 620 16 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 110 30 4 2 2 2 479 73 85&lt;br /&gt;
 39 The_Great_Dogof      | 72 39 36 123 1 1 620 17 22 0 0 0 0 0 0 0 999 999 999 9989 9999 75 100 111 29 1 2 2 2 479 73 85&lt;br /&gt;
 40 Rogue                | 72 40 0 0 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 106 31 1 2 2 2 479 73 85&lt;br /&gt;
 41 Burglar              | 72 41 0 0 2 1 620 16 2 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 49 31 1 2 2 2 479 73 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (71.dat)]]: the Dogof gang leaders, the other unloaded monster file&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]]: column notes&lt;br /&gt;
* [[Weapons]], [[Armor]]: the gear the humans wear&lt;br /&gt;
* [[Monster items]]: their drops&lt;br /&gt;
* [[textdata inaba.dat]]: the player body models (&amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; rows)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(71.dat)&amp;diff=1558</id>
		<title>Monsters (71.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(71.dat)&amp;diff=1558"/>
		<updated>2026-10-15T01:47:28Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Who the 71.dat gang are (NPC descriptions, dialogue, lore) and what the numbers say (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (71.dat)&#039;&#039;&#039; documents the 26 records in &amp;lt;code&amp;gt;71.dat&amp;lt;/code&amp;gt;: the &#039;&#039;&#039;named leaders of the Dogof thieves&#039;&#039;&#039;. They are the descendants &#039;&#039;Dogof II&#039;&#039; to &#039;&#039;Dogof XVIII&#039;&#039;, plus gang members such as &#039;&#039;Great Gets&#039;&#039;, &#039;&#039;Chomban the Cask&#039;&#039;, &#039;&#039;Unforgiven Gany&#039;&#039;, &#039;&#039;Dadas the Speed&#039;&#039;, &#039;&#039;Darkprince Doran&#039;&#039;, &#039;&#039;Macho Mondes&#039;&#039;, &#039;&#039;Blue Vulture Muo&#039;&#039;, &#039;&#039;Adow the Faith&#039;&#039;, &#039;&#039;Exploder Eidun&#039;&#039; and &#039;&#039;Morni&#039;&#039;. It is a record-type-9 monster file (32-column stat line), and &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt; has no flavor text (every line is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;71.dat is not loaded by the client.&#039;&#039;&#039; Like [[Monsters (72.dat)|72.dat]], it has no slot in &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;), and an entity sent as dat 71 crashes the client. Unlike 72.dat, its rows are ordinary monsters: 62.dat attack records (col8/col9 and col12/col13), a 61.dat body record (col25/col26), and a second appearance row (col10 = 365).&lt;br /&gt;
&lt;br /&gt;
== A work-in-progress file ==&lt;br /&gt;
&lt;br /&gt;
Everything points to these being &#039;&#039;&#039;unfinished bosses&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Borrowed models.&#039;&#039;&#039; Every row&#039;s model (col24) belongs to another monster. &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; are &#039;&#039;Linezep&#039;&#039;/&#039;&#039;Scrazep&#039;&#039; (64.dat 26/27, the Zep stones), and &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; is &#039;&#039;Gorkeid&#039;&#039; (65.dat 19). No row has a model of its own.&lt;br /&gt;
* &#039;&#039;&#039;Placeholder stats.&#039;&#039;&#039; Only &#039;&#039;Dogof XVII&#039;&#039; (Life 960, DEF 80, AGL 300, Exp 80) and &#039;&#039;Great Gets&#039;&#039; (Life 2520, DEF 90, AGL 380, Exp 540) look tuned. Most of the rest carry Life 200 / Exp 9999 / all stats 0. Four (&#039;&#039;Unforgiven Gany&#039;&#039;, &#039;&#039;Dadas the Speed&#039;&#039;, &#039;&#039;Darkprince Doran&#039;&#039;, &#039;&#039;Macho Mondes&#039;&#039;) have the &amp;quot;unbeatable&amp;quot; block Life 9989 / DEF 999 / AGL 999.&lt;br /&gt;
* &#039;&#039;&#039;No descriptions&#039;&#039;&#039; in &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;The Dogof&#039;s Charm set.&#039;&#039;&#039; The game has 19 numbered charms (36.dat 123-141), each &amp;quot;once owned by Dogof the Nth, a descendant of the great Dogof the Thief who at one time was the cause of great disruption in the world&amp;quot;. 71.dat holds the droppers of charms 2-12 and 14-18. Charm 1 is &#039;&#039;The Great Dogof&#039;&#039;, and charms 13 and 19 are dropped by humans in [[Monsters (72.dat)|72.dat]]. Two items are misnamed: 140 (&#039;&#039;Dugom&#039;s fang&#039;&#039;, dropped by Dogof XVIII) and 141 (&#039;&#039;Manaha&#039;s fang&#039;&#039;) are described as Dogof&#039;s charms 18 and 19. Together this suggests a planned collect-the-charms hunt across the Dogof line that was never finished.&lt;br /&gt;
&lt;br /&gt;
== Who they are ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt; is empty, but the gang is described elsewhere in the data.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dogof legend.&#039;&#039;&#039; Townspeople in the NPC dialogue (&amp;lt;code&amp;gt;npcdata/menu&amp;lt;/code&amp;gt; 5-220, 5-230, 5-231, 74-18) say Dogof was a legendary, heroic bandit who once destroyed an evil bandit gang on his own. Nowadays every bandit calls himself &amp;quot;Dogof the Nth&amp;quot; (&amp;quot;they&#039;ve no individuality at all&amp;quot;), and the traditional bandits of Mt. Iraman (이라맨 산) are led by Dogof XVII. The 36.dat charms tell the same story: each is &amp;quot;a charm once owned by Dogof the Nth, a descendant of the great Dogof the Thief who at one time was the cause of great disruption in the world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dogof XVII&#039;&#039;&#039; also exists as an &#039;&#039;&#039;NPC&#039;&#039;&#039; (5.dat 95, model &amp;lt;code&amp;gt;Nm24&amp;lt;/code&amp;gt;). His description (&amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; 95):&lt;br /&gt;
: &#039;&#039;I&#039;m Dogof the 17th, the descendant of a great thief. Another chap named Dogof is a fake. There is no relation between that imposter and me! I am a descendant of an unbroken line directly from the thief Great Dogof the First. Ha, ha, ha.&#039;&#039;&lt;br /&gt;
His dialogue (&amp;lt;code&amp;gt;npcdata/menu/5-95.msgs&amp;lt;/code&amp;gt;, summarized from Korean):&lt;br /&gt;
* Mt. Iraman is his hideout. He means to conquer the world, which his ancestor never managed.&lt;br /&gt;
* His gang, &amp;quot;the bandits among bandits&amp;quot;, only &amp;quot;collects a small toll&amp;quot; from travellers in exchange for their safety.&lt;br /&gt;
* Asked whether you came to defeat him, he laughs at your courage: the gang is already finished. Monsters killed or drove off all his men and he is alone on the mountain; the crimes blamed on bandits were the monsters&#039; doing.&lt;br /&gt;
* There are fakes calling themselves Dogof; the real one is only him. First he has to rebuild the Dogof gang.&lt;br /&gt;
* With the authorities on his trail he flees to the Death Desert, the former gang boss now wandering the sands.&lt;br /&gt;
&lt;br /&gt;
So &#039;&#039;&#039;71.dat reads as Dogof XVII&#039;s gang&#039;&#039;&#039;: his lieutenants (Great Gets, Chomban the Cask, Unforgiven Gany, Dadas the Speed, Blue Vulture Muo, Darkprince Doran, Macho Mondes, Adow the Faith, Exploder Eidun, Morni) and the numbered &#039;&#039;&#039;impostor Dogofs&#039;&#039;&#039; (II-XVIII), each carrying one charm of the set.&lt;br /&gt;
&lt;br /&gt;
Three other Dogofs are NPCs too, each with the same boast (&amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; 174-176): &#039;&#039;&#039;Dogof XVI&#039;&#039;&#039; (5/174, model &amp;lt;code&amp;gt;Nm04_01&amp;lt;/code&amp;gt;), &#039;&#039;&#039;Dogof XIII&#039;&#039;&#039; (5/175, &amp;lt;code&amp;gt;Pm05_01&amp;lt;/code&amp;gt;) and &#039;&#039;&#039;Dogof XIX&#039;&#039;&#039; (5/176, &amp;lt;code&amp;gt;Pm06_02&amp;lt;/code&amp;gt;):&lt;br /&gt;
: &#039;&#039;I am the bandit Dogof the 16th. There are many men who impersonate me. By thunder! It&#039;s despicable! Fame is a double-edged sword! If you have chance to escape from me be sure to spread the word in town that the real Dogof is the 16th.&#039;&#039;&lt;br /&gt;
Dogof XIII and XIX use the same player models as their [[Monsters (72.dat)|72.dat]] fighting rows (72/17 col24 = 74, 72/20 col24 = 79), so those two are fully human in the data: an NPC to talk to and a player-style enemy to fight.&lt;br /&gt;
&lt;br /&gt;
== What the numbers say ==&lt;br /&gt;
&lt;br /&gt;
The rows were built as &#039;&#039;&#039;monster-class bosses&#039;&#039;&#039;, on the same pattern as the finished special monster &#039;&#039;Ou Getu&#039;&#039; (70.dat 12):&lt;br /&gt;
* &#039;&#039;&#039;Own body records.&#039;&#039;&#039; col25/col26 point at 61.dat 94-103, records named after each gang member (61/94 Dogof XVII, 95 Great Gets, 96 Chomban, 98 Gany, 99 Dadas, 100 Muo, 101 Doran, 102 Mondes, 103 The Great Dogof). They are all zeros, i.e. placeholders. Ou Getu has the same kind of record (61/118).&lt;br /&gt;
* &#039;&#039;&#039;Two named attacks each.&#039;&#039;&#039; col8/col9 and col12/col13 point at 62.dat 178-197: a pair per member (e.g. 62/178 and 179 are both &amp;quot;Dogof XVII&amp;quot;), OFC 200, the first with col16 = 120 and the second with 60. They also carry attack effect sprites col10 = 365 (&amp;lt;code&amp;gt;Em32&amp;lt;/code&amp;gt;) and col14 = 367 (&amp;lt;code&amp;gt;Em35&amp;lt;/code&amp;gt;). Ordinary monsters have one attack and no effect rows.&lt;br /&gt;
* &#039;&#039;&#039;Overlay and sound.&#039;&#039;&#039; col6 = 1 with col30 = 392 (&amp;lt;code&amp;gt;Em63&amp;lt;/code&amp;gt;) adds an extra effect layer, and col31 = 48 is the action sound.&lt;br /&gt;
* &#039;&#039;&#039;No player gear.&#039;&#039;&#039; There is no gender (col5 = 0), no player armor and no player weapon. Unlike [[Monsters (72.dat)|72.dat]], nothing in a row can dress a player-style character.&lt;br /&gt;
&lt;br /&gt;
A human-looking version of a 71.dat row therefore has to borrow its look: the NPC models above for the four Dogofs, or gear from a 72.dat bandit. Ou Getu suggests the intended end state: a boss with its own model and body record. The art for the gang never arrived, and the rows were left pointing at the Zep and Keid models.&lt;br /&gt;
&lt;br /&gt;
== How they are shown ==&lt;br /&gt;
&lt;br /&gt;
Because the client can&#039;t load the file, the server (RG_Server_New, &amp;lt;code&amp;gt;RG_World_Entity.Create_Borrowed&amp;lt;/code&amp;gt;) sends each row as &#039;&#039;&#039;the loaded monster whose model it borrows&#039;&#039;&#039; (Dogof XVII as Linezep 64/26, Dogof II as Gorkeid 65/19, and so on), and keeps the row&#039;s own life, attack, exp and drop. On the client they therefore look, are named and move exactly like that monster.&lt;br /&gt;
&lt;br /&gt;
One catch: the client rolls a player&#039;s damage against &#039;&#039;&#039;its own record&#039;&#039;&#039; of the shown monster, and the Zep stones have DEF 10000-30000. A player attacking a Linezep-looking Dogof would see ~0 damage numbers. So for these the server ignores the client&#039;s number and rolls the hit itself against the 71.dat DEF. Onlookers see the real number; the attacker&#039;s own number is still the client&#039;s.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Model (borrowed from) !! Life !! DEF !! AGL !! Exp !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dogof XVII || 도고프１７세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 960 || 80 || 300 || 80 || [[Monster items|Dogof&#039;s Charm#17]] || 71,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Great Gets || 게츠의 큰형 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 2520 || 90 || 380 || 540 || — || 71,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chomban The Cask || 배불뚝이 촘반 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 1300 || — || 71,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dogof XVIII || 도고프１８세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 9999 || [[Monster items|Dugom&#039;s fang]] || 71,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Unforgiven Gany || 용서 없는 게니 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 9989 || 999 || 999 || 9999 || — || 71,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Dadas The Speed || 스피드의 다다스 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 9989 || 999 || 999 || 9999 || — || 71,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Blue Vulture Muo || 파란매의 무오 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || — || 71,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Darkprince Doran || 잔혹자 도란 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 9989 || 999 || 999 || 9999 || — || 71,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Macho Mondes || 수완가 몬데스 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 9989 || 999 || 999 || 9999 || — || 71,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Dogof II || 도고프２세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#2]] || 71,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Dogof III || 도고프３세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#3]] || 71,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Dogof IV || 도고프４세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#4]] || 71,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Dogof V || 도고프５세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#5]] || 71,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Dogof VI || 도고프６세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#6]] || 71,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Dogof VII || 도고프７세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#7]] || 71,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Dogof VIII || 도고프８세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#8]] || 71,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Dogof IX || 도고프９세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#9]] || 71,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Dogof X || 도고프１０세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#10]] || 71,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Dogof XI || 도고프１１세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#11]] || 71,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dogof XII || 도고프１２세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#12]] || 71,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Dogof XIV || 도고프１４세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#14]] || 71,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Dogof XV || 도고프１５세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#15]] || 71,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Dogof XVI || 도고프１６세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#16]] || 71,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Adow the Faith || 신념의 애드 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || — || 71,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Exploder Eidun || 폭발 에이둔 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || — || 71,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Morni || 모니 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || — || 71,26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. See [[Monsters (65.dat)#Record columns]] for the column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name                 | full record line&lt;br /&gt;
  1 Dogof_XVII           | 71 1 36 139 0 1 609 62 178 365 0 62 179 367 0 0 80 300 300 960 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  2 Great_Gets           | 71 2 0 0 0 1 609 62 180 365 0 62 181 367 0 0 90 380 400 2520 540 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  3 Chomban_The_Cask     | 71 3 0 0 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 1300 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  4 Dogof_XVIII          | 71 4 36 140 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 9999 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  5 Unforgiven_Gany      | 71 5 0 0 0 1 609 62 178 365 0 62 179 367 0 0 999 999 999 9989 9999 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  6 Dadas_The_Speed      | 71 6 0 0 0 1 609 62 180 365 0 62 181 367 0 0 999 999 999 9989 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  7 Blue_Vulture_Muo     | 71 7 0 0 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
  8 Darkprince_Doran     | 71 8 0 0 0 1 609 62 182 365 0 62 183 367 0 0 999 999 999 9989 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
  9 Macho_Mondes         | 71 9 0 0 0 1 609 62 182 365 0 62 183 367 0 0 999 999 999 9989 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 10 Dogof_II             | 71 10 36 124 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 11 Dogof_III            | 71 11 36 125 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 12 Dogof_IV             | 71 12 36 126 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 13 Dogof_V              | 71 13 36 127 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 14 Dogof_VI             | 71 14 36 128 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 15 Dogof_VII            | 71 15 36 129 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 16 Dogof_VIII           | 71 16 36 130 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 17 Dogof_IX             | 71 17 36 131 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 18 Dogof_X              | 71 18 36 132 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 19 Dogof_XI             | 71 19 36 133 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 20 Dogof_XII            | 71 20 36 134 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 21 Dogof_XIV            | 71 21 36 136 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 22 Dogof_XV             | 71 22 36 137 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 23 Dogof_XVI            | 71 23 36 138 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 24 Adow_the_Faith       | 71 24 0 0 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 25 Exploder_Eidun       | 71 25 0 0 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 26 Morni                | 71 26 0 0 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (72.dat)]]: the human enemies, including The Great Dogof and Dogof XIII/XIX&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]]: the Zep and Keid monsters whose models these rows borrow&lt;br /&gt;
* [[Monster items]]: the Dogof&#039;s Charm set (36.dat 123-141)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1557</id>
		<title>Monsters (72.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1557"/>
		<updated>2026-10-15T01:33:04Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Document the gear and look columns (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (72.dat)&#039;&#039;&#039; documents the 41 records in &amp;lt;code&amp;gt;72.dat&amp;lt;/code&amp;gt;: the &#039;&#039;&#039;human enemies&#039;&#039;&#039;: thieves, bandits, mercenaries, fallen knights and a set of named story characters. It is a record-type-9 monster file (32-column stat line, per [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]). Unlike every other monster file, each row describes a &#039;&#039;&#039;player-style character&#039;&#039;&#039;: a player body model, a player armor and a player weapon. The matching &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; has no flavor text (every line is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;72.dat is not loaded by the client.&#039;&#039;&#039; &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;) has no slot for 71, 72 or 76. A lookup for any of them indexes past the end of the table and crashes the client (&amp;lt;code&amp;gt;TextDatFiles_GetSlotEntry&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485ac0&amp;lt;/code&amp;gt;, access violation at &amp;lt;code&amp;gt;0x00485af5&amp;lt;/code&amp;gt;). So these records are &#039;&#039;&#039;server-side data only&#039;&#039;&#039;: an entity sent as dat 72 crashes every client that sees it.&lt;br /&gt;
&lt;br /&gt;
== How they are shown ==&lt;br /&gt;
&lt;br /&gt;
Each row carries exactly what a player character&#039;s spawn body needs, so the server (RG_Server_New, &amp;lt;code&amp;gt;RG_World_Entity.Create_Human&amp;lt;/code&amp;gt;) sends a human enemy as &#039;&#039;&#039;another player character&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ref&#039;&#039;&#039;: dat &#039;&#039;&#039;1&#039;&#039;&#039;, entry 0. The client treats dats 1 and 2 the same. &amp;lt;code&amp;gt;ObjectRegistry_CreateAndRegister&amp;lt;/code&amp;gt; builds the same peer character (class &amp;lt;code&amp;gt;0x940&amp;lt;/code&amp;gt;, vtable &amp;lt;code&amp;gt;0x004C6E48&amp;lt;/code&amp;gt;) for both, and never looks a player-type character up in its dat table.&lt;br /&gt;
* &#039;&#039;&#039;Body&#039;&#039;&#039;: the row&#039;s Korean/English names, weapon (col8/col9), armor (col25/col26), and gender from the model name (&amp;lt;code&amp;gt;Pf...&amp;lt;/code&amp;gt; = female, &amp;lt;code&amp;gt;Pm...&amp;lt;/code&amp;gt; = male; [[textdata inaba.dat|inaba.dat]] row col24).&lt;br /&gt;
* &#039;&#039;&#039;Spawn packet&#039;&#039;&#039;: &amp;lt;code&amp;gt;0x86&amp;lt;/code&amp;gt; (silent), as for real players. With &amp;lt;code&amp;gt;0x83&amp;lt;/code&amp;gt; (appear), a player character waits in state 0x16 for a &amp;lt;code&amp;gt;0x8C&amp;lt;/code&amp;gt; before it loads its model (&amp;lt;code&amp;gt;PeerChar_State16_Appear_Tick&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x004788B0&amp;lt;/code&amp;gt;), so it stays invisible.&lt;br /&gt;
* &#039;&#039;&#039;Player Attack&#039;&#039;&#039;: the status byte has the PA bit (&amp;lt;code&amp;gt;0x80&amp;lt;/code&amp;gt;) set. The client only lets a player attack a player character when &#039;&#039;&#039;both&#039;&#039;&#039; have Player Attack on (&amp;lt;code&amp;gt;Input_DispatchClickAction&amp;lt;/code&amp;gt; case 9). Without it, clicking a human just walks you to it.&lt;br /&gt;
&lt;br /&gt;
Fighting a human therefore behaves like PvP:&lt;br /&gt;
* Damage both ways uses the client&#039;s player-vs-player factor (x0.7).&lt;br /&gt;
* A human&#039;s killing blow counts as a player kill on the victim&#039;s client (&amp;lt;code&amp;gt;EObject_ApplyEffectToTargets&amp;lt;/code&amp;gt; sets &amp;lt;code&amp;gt;+0xC54&amp;lt;/code&amp;gt;). The fainted player then drops one random worn weapon, armor or ring and takes off their emblem: the client&#039;s own PvP death penalty.&lt;br /&gt;
&lt;br /&gt;
== Status of the data ==&lt;br /&gt;
&lt;br /&gt;
The rows look &#039;&#039;&#039;unfinished&#039;&#039;&#039;:&lt;br /&gt;
* Every fightable row (1-20, 39-41) has the same placeholder combat block: &#039;&#039;&#039;Life 200, Exp 9999, ATK/DEF/AGL 0&#039;&#039;&#039;. Their damage comes only from the weapon (col8/col9). The bare-handed &#039;&#039;Thief&#039;&#039; (1) and &#039;&#039;Rogue&#039;&#039; (40) therefore do no damage at all.&lt;br /&gt;
* Rows 21-38 have &#039;&#039;&#039;Life 0&#039;&#039;&#039; and can&#039;t be fought as they stand: People of Fire, Buma Katzan, Agme Rita, the six &#039;&#039;Death and ...&#039;&#039; knights, Gozarch, Neclord, Barzel, Regnents and the four &#039;&#039;Reynega...&#039;&#039; warriors. Most are equipped with legendary weapons and armor (Nu Grigori, Korelaus) and drop story &amp;quot;Symbol of ...&amp;quot; items, so they look like planned story/event encounters.&lt;br /&gt;
* &#039;&#039;The Great Dogof&#039;&#039; (39) has the boss block used elsewhere for unbeatable characters (Life 9989, DEF/AGL 999).&lt;br /&gt;
* Drops are [[Monster items]] (36.dat), not the weapon they carry, and only 8 rows drop anything. &#039;&#039;Dogof XIII&#039;&#039; and &#039;&#039;Dogof XIX&#039;&#039; drop pieces of the &#039;&#039;&#039;Dogof&#039;s Charm&#039;&#039;&#039; set (19 charms; [[Monsters (71.dat)]] holds most of the rest). Item 141 is named &#039;&#039;Manaha&#039;s fang&#039;&#039;, but its description says it is Dogof the 19th&#039;s charm: another sign of unfinished data.&lt;br /&gt;
&lt;br /&gt;
== Gear and look columns ==&lt;br /&gt;
&lt;br /&gt;
A row defines a human&#039;s &#039;&#039;&#039;weapon&#039;&#039;&#039; (col8/col9, a 16-22.dat weapon that is also its attack) and &#039;&#039;&#039;armor&#039;&#039;&#039; (col25/col26, a 23-31.dat armor; the clothes of the player body). There are &#039;&#039;&#039;no ring, emblem or extra clothing columns&#039;&#039;&#039;: col12/col13 (the second attack set) and col10/col11/col14/col15 (extra appearance rows) are all 0. The remaining look columns are:&lt;br /&gt;
* col5: gender (1 = male, 2 = female), matching the &amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; model;&lt;br /&gt;
* col6 = 1: turns on the extra layer in col30;&lt;br /&gt;
* col24: the body model ([[textdata inaba.dat|inaba.dat]] row, &amp;lt;code&amp;gt;Pm..&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf..&amp;lt;/code&amp;gt;);&lt;br /&gt;
* col30 = 479: an effect overlay (inaba &amp;lt;code&amp;gt;Ep02&amp;lt;/code&amp;gt;), drawn by &amp;lt;code&amp;gt;EObject_LoadAnimationSequences&amp;lt;/code&amp;gt; when col6 is set;&lt;br /&gt;
* col31 = 73: the action sound effect (&amp;lt;code&amp;gt;EObject_PlayActionResultSound&amp;lt;/code&amp;gt;, record +0x9c, bank 6).&lt;br /&gt;
&lt;br /&gt;
As a player character on the client, a human only shows its weapon and armor. The model, overlay and sound columns would only matter if the row were drawn as a monster.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Model !! Armor !! Weapon (attack) !! Life !! Exp !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Thief || 도적 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || sude (22,1) || 200 || 9999 || [[Monster items|Thief&#039;s charm]] || 72,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Highwayman || 노상강도 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || [[Monster items|Thief&#039;s feather]] || 72,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Master Thief || 숙련된 도적 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || — || 72,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Thief || 도적 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Looter || 약탈자 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Master Thief || 숙련된 도적 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm01_01&amp;lt;/code&amp;gt; || Raynalfona(B) (23,1) || Peil guin (17,1) || 200 || 9999 || — || 72,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pf01_01&amp;lt;/code&amp;gt; || Raynalfona(B) (23,1) || C.A.2 (16,10) || 200 || 9999 || — || 72,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Fallen Knight || 타락기사 || &amp;lt;code&amp;gt;Pm06_01&amp;lt;/code&amp;gt; || Godesauga(B) (25,17) || Gogondo (18,1) || 200 || 9999 || — || 72,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Fallen Knight || 타락기사 || &amp;lt;code&amp;gt;Pf06_01&amp;lt;/code&amp;gt; || Godesauga(B) (25,17) || Worgar (21,1) || 200 || 9999 || — || 72,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm08_01&amp;lt;/code&amp;gt; || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || — || 72,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Moo the Rage || 성난 무 || &amp;lt;code&amp;gt;Pf08_01&amp;lt;/code&amp;gt; || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || — || 72,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || The Doulang Man || 두란하임인 || &amp;lt;code&amp;gt;Pm10_01&amp;lt;/code&amp;gt; || Doulanbahts(B) (27,17) || Pera zail (18,10) || 200 || 9999 || — || 72,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Runi the Rosebud || 작은장미 루니 || &amp;lt;code&amp;gt;Pf10_01&amp;lt;/code&amp;gt; || Doulanbahts(B) (27,17) || Fizdenkya (21,10) || 200 || 9999 || — || 72,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm01_02&amp;lt;/code&amp;gt; || Raynalfona(G) (23,2) || Gore geen (16,15) || 200 || 9999 || — || 72,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Reynegapoa || 레인가포아 || &amp;lt;code&amp;gt;Pf14_01&amp;lt;/code&amp;gt; || Korelaus(Y) (30,1) || Gore geen (16,15) || 200 || 9999 || [[Monster items|Symbol of Poa]] || 72,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Dogof XIII || 도고프１３세 || &amp;lt;code&amp;gt;Pm05_01&amp;lt;/code&amp;gt; || Goulartzerth(G) (25,2) || Ester gins (17,10) || 200 || 9999 || [[Monster items|Dogof&#039;s Charm#13]] || 72,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Bandit || 산적 || &amp;lt;code&amp;gt;Pm05_02&amp;lt;/code&amp;gt; || Sifulzerth(G) (25,14) || Pera zail (18,10) || 200 || 9999 || — || 72,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Bandit || 산적 || &amp;lt;code&amp;gt;Pf05_01&amp;lt;/code&amp;gt; || Goulartzerth(B) (25,1) || Loden segin (19,10) || 200 || 9999 || — || 72,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dogof XIX || 도고프１９세 || &amp;lt;code&amp;gt;Pm06_02&amp;lt;/code&amp;gt; || Godesauga(G) (25,18) || Geosuggeid (17,15) || 200 || 9999 || [[Monster items|Manaha&#039;s fang]] || 72,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || People of Fire || 불의 민족 || &amp;lt;code&amp;gt;Pm11_02&amp;lt;/code&amp;gt; || Gadalamtaska(G) (28,1) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || People of Fire || 불의 민족 || &amp;lt;code&amp;gt;Pf11_02&amp;lt;/code&amp;gt; || Gadalamtaska(K) (28,2) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Buma Katzan || 부마 카찬 || &amp;lt;code&amp;gt;Pm12_02&amp;lt;/code&amp;gt; || Zofulfei(B) (28,17) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Chief]] || 72,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Agme Rita || 아그메 리타 || &amp;lt;code&amp;gt;Pf12_02&amp;lt;/code&amp;gt; || Zofulfei(G) (28,18) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Shaman]] || 72,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Death and Howl || 죽음과 통곡 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Fizdenkya (21,10) || 0 || 0 || — || 72,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Death and Callus || 죽음과 무상 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Demiseran (19,15) || 0 || 0 || — || 72,26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Death and Hatred || 죽음과 증오 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Hoam segin (19,20) || 0 || 0 || — || 72,27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Death and Sorrow || 죽음과 비애 || &amp;lt;code&amp;gt;Pf15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Geosuggeid (17,15) || 0 || 0 || — || 72,28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Death and Rage || 죽음과 분노 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || — || 72,29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Death and Raver || 죽음과 광기 || &amp;lt;code&amp;gt;Pf15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || — || 72,30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Gozarch || 고즈악 || &amp;lt;code&amp;gt;Pm15_01&amp;lt;/code&amp;gt; || Nu Grigori(G) (29,1) || Bind Regnents (18,20) || 0 || 0 || — || 72,31&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Neclord || 네크로드 || &amp;lt;code&amp;gt;Pm15_03&amp;lt;/code&amp;gt; || Nu Grigori(B) (29,3) || Dejive (21,20) || 0 || 0 || — || 72,32&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Barzel || 바젤 || &amp;lt;code&amp;gt;Pm12_03&amp;lt;/code&amp;gt; || Nu Grigori(B) (29,3) || Death and Rage (20,20) || 0 || 0 || — || 72,33&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Regnents || 레그넨트 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Bind Regnents (18,20) || 0 || 0 || — || 72,34&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Reynegameld || 레인가멜드 || &amp;lt;code&amp;gt;Pm14_01&amp;lt;/code&amp;gt; || Korelaus(Y) (30,1) || Fulmeraon (19,18) || 0 || 0 || [[Monster items|Symbol of Meld]] || 72,35&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Reynegabucco || 레인가벅코 || &amp;lt;code&amp;gt;Pm14_02&amp;lt;/code&amp;gt; || Korelaus(R) (30,2) || Omm segin (19,19) || 0 || 0 || [[Monster items|Symbol of Bucco]] || 72,36&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Reynegaaiom || 레인가이옴 || &amp;lt;code&amp;gt;Pm14_03&amp;lt;/code&amp;gt; || Korelaus(B) (30,3) || Rankerlemrio (16,18) || 0 || 0 || [[Monster items|Symbol of Aiom]] || 72,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Reynegaleus || 레인가레우스 || &amp;lt;code&amp;gt;Pm14_04&amp;lt;/code&amp;gt; || Korelaus(S) (30,4) || Weiz shiena (16,19) || 0 || 0 || [[Monster items|Symbol of Aleus]] || 72,38&lt;br /&gt;
|-&lt;br /&gt;
| 39 || The Great Dogof || 그레이트 도고프 || &amp;lt;code&amp;gt;Pm15_01&amp;lt;/code&amp;gt; || Nu Grigori(G) (29,1) || Dungdrajeen (17,22) || 9989 || 9999 || [[Monster items|Dogof&#039;s Charm#1]] || 72,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Rogue || 악한 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || sude (22,1) || 200 || 9999 || — || 72,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Burglar || 밤도둑 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Berus geen (16,2) || 200 || 9999 || — || 72,41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. See [[Monsters (65.dat)#Record columns]] for the column map. The ones that matter here are col3/col4 drop, col8/col9 weapon (attack record), col20 life, col21 exp, col24 model (inaba row) and col25/col26 armor. &#039;&#039;&#039;col5 is the gender&#039;&#039;&#039;: 1 on every &amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt; (male) row, 2 on every &amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; (female) row. The armor &amp;lt;code&amp;gt;hadaka&amp;lt;/code&amp;gt; (31,1) is the player baseline &amp;quot;No armor&amp;quot; (Japanese for &amp;quot;naked&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name                 | full record line&lt;br /&gt;
  1 Thief                | 72 1 36 78 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  2 Highwayman           | 72 2 36 77 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  3 Master_Thief         | 72 3 0 0 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  4 Thief                | 72 4 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  5 Looter               | 72 5 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  6 Master_Thief         | 72 6 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  7 Mercenary            | 72 7 0 0 1 1 620 17 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 58 23 1 2 1 2 479 73 85&lt;br /&gt;
  8 Mercenary            | 72 8 0 0 2 1 620 16 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 1 23 1 2 1 2 479 73 85&lt;br /&gt;
  9 Fallen_Knight        | 72 9 0 0 1 1 620 18 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 78 25 17 1 1 2 479 73 85&lt;br /&gt;
 10 Fallen_Knight        | 72 10 0 0 2 1 620 21 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 21 25 17 1 1 2 479 73 85&lt;br /&gt;
 11 Mercenary            | 72 11 0 0 1 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 86 26 17 2 1 2 479 73 85&lt;br /&gt;
 12 Moo_the_Rage         | 72 12 0 0 2 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 29 26 17 2 1 2 479 73 85&lt;br /&gt;
 13 The_Doulang_Man      | 72 13 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 94 27 17 2 1 2 479 73 85&lt;br /&gt;
 14 Runi_the_Rosebud     | 72 14 0 0 2 1 620 21 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 37 27 17 2 1 2 479 73 85&lt;br /&gt;
 15 Mercenary            | 72 15 0 0 1 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 59 23 2 2 1 2 479 73 85&lt;br /&gt;
 16 Reynegapoa           | 72 16 36 149 2 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 50 30 1 2 1 2 479 73 85&lt;br /&gt;
 17 Dogof_XIII           | 72 17 36 135 1 1 620 17 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 74 25 2 2 1 2 479 73 85&lt;br /&gt;
 18 Bandit               | 72 18 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 75 25 14 2 1 2 479 73 85&lt;br /&gt;
 19 Bandit               | 72 19 0 0 2 1 620 19 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 17 25 1 2 1 2 479 73 85&lt;br /&gt;
 20 Dogof_XIX            | 72 20 36 141 1 1 620 17 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 79 25 18 2 1 2 479 73 85&lt;br /&gt;
 21 People_of_Fire       | 72 21 36 142 1 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 99 28 1 2 2 2 479 73 85&lt;br /&gt;
 22 People_of_Fire       | 72 22 36 143 2 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 42 28 2 2 2 2 479 73 85&lt;br /&gt;
 23 Buma_Katzan          | 72 23 36 144 1 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 103 28 17 2 2 2 479 73 85&lt;br /&gt;
 24 Agme_Rita            | 72 24 36 145 2 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 46 28 18 2 2 2 479 73 85&lt;br /&gt;
 25 Death_and_Howl       | 72 25 0 0 1 1 620 21 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 26 Death_and_Callus     | 72 26 0 0 1 1 620 19 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 27 Death_and_Hatred     | 72 27 0 0 1 1 620 19 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 28 Death_and_Sorrow     | 72 28 0 0 2 1 620 17 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85&lt;br /&gt;
 29 Death_and_Rage       | 72 29 0 0 1 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 30 Death_and_Raver      | 72 30 0 0 2 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85&lt;br /&gt;
 31 Gozarch              | 72 31 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 111 29 1 1 2 2 479 73 85&lt;br /&gt;
 32 Neclord              | 72 32 0 0 1 1 620 21 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 113 29 3 1 2 2 479 73 85&lt;br /&gt;
 33 Barzel               | 72 33 0 0 1 1 620 20 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 104 29 3 2 2 2 479 73 85&lt;br /&gt;
 34 Regnents             | 72 34 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 35 Reynegameld          | 72 35 36 150 1 1 620 19 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 107 30 1 1 2 2 479 73 85&lt;br /&gt;
 36 Reynegabucco         | 72 36 36 146 1 1 620 19 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 108 30 2 1 2 2 479 73 85&lt;br /&gt;
 37 Reynegaaiom          | 72 37 36 147 1 1 620 16 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 109 30 3 1 2 2 479 73 85&lt;br /&gt;
 38 Reynegaleus          | 72 38 36 148 1 1 620 16 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 110 30 4 2 2 2 479 73 85&lt;br /&gt;
 39 The_Great_Dogof      | 72 39 36 123 1 1 620 17 22 0 0 0 0 0 0 0 999 999 999 9989 9999 75 100 111 29 1 2 2 2 479 73 85&lt;br /&gt;
 40 Rogue                | 72 40 0 0 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 106 31 1 2 2 2 479 73 85&lt;br /&gt;
 41 Burglar              | 72 41 0 0 2 1 620 16 2 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 49 31 1 2 2 2 479 73 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (71.dat)]]: the Dogof gang leaders, the other unloaded monster file&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]]: column notes&lt;br /&gt;
* [[Weapons]], [[Armor]]: the gear the humans wear&lt;br /&gt;
* [[Monster items]]: their drops&lt;br /&gt;
* [[textdata inaba.dat]]: the player body models (&amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; rows)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(71.dat)&amp;diff=1556</id>
		<title>Monsters (71.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(71.dat)&amp;diff=1556"/>
		<updated>2026-10-15T01:33:04Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Describe how the server shows 71.dat rows (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (71.dat)&#039;&#039;&#039; documents the 26 records in &amp;lt;code&amp;gt;71.dat&amp;lt;/code&amp;gt;: the &#039;&#039;&#039;named leaders of the Dogof thieves&#039;&#039;&#039;. They are the descendants &#039;&#039;Dogof II&#039;&#039; to &#039;&#039;Dogof XVIII&#039;&#039;, plus gang members such as &#039;&#039;Great Gets&#039;&#039;, &#039;&#039;Chomban the Cask&#039;&#039;, &#039;&#039;Unforgiven Gany&#039;&#039;, &#039;&#039;Dadas the Speed&#039;&#039;, &#039;&#039;Darkprince Doran&#039;&#039;, &#039;&#039;Macho Mondes&#039;&#039;, &#039;&#039;Blue Vulture Muo&#039;&#039;, &#039;&#039;Adow the Faith&#039;&#039;, &#039;&#039;Exploder Eidun&#039;&#039; and &#039;&#039;Morni&#039;&#039;. It is a record-type-9 monster file (32-column stat line), and &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt; has no flavor text (every line is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;71.dat is not loaded by the client.&#039;&#039;&#039; Like [[Monsters (72.dat)|72.dat]], it has no slot in &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;), and an entity sent as dat 71 crashes the client. Unlike 72.dat, its rows are ordinary monsters: 62.dat attack records (col8/col9 and col12/col13), a 61.dat body record (col25/col26), and a second appearance row (col10 = 365).&lt;br /&gt;
&lt;br /&gt;
== A work-in-progress file ==&lt;br /&gt;
&lt;br /&gt;
Everything points to these being &#039;&#039;&#039;unfinished bosses&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Borrowed models.&#039;&#039;&#039; Every row&#039;s model (col24) belongs to another monster. &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; are &#039;&#039;Linezep&#039;&#039;/&#039;&#039;Scrazep&#039;&#039; (64.dat 26/27, the Zep stones), and &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; is &#039;&#039;Gorkeid&#039;&#039; (65.dat 19). No row has a model of its own.&lt;br /&gt;
* &#039;&#039;&#039;Placeholder stats.&#039;&#039;&#039; Only &#039;&#039;Dogof XVII&#039;&#039; (Life 960, DEF 80, AGL 300, Exp 80) and &#039;&#039;Great Gets&#039;&#039; (Life 2520, DEF 90, AGL 380, Exp 540) look tuned. Most of the rest carry Life 200 / Exp 9999 / all stats 0. Four (&#039;&#039;Unforgiven Gany&#039;&#039;, &#039;&#039;Dadas the Speed&#039;&#039;, &#039;&#039;Darkprince Doran&#039;&#039;, &#039;&#039;Macho Mondes&#039;&#039;) have the &amp;quot;unbeatable&amp;quot; block Life 9989 / DEF 999 / AGL 999.&lt;br /&gt;
* &#039;&#039;&#039;No descriptions&#039;&#039;&#039; in &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;The Dogof&#039;s Charm set.&#039;&#039;&#039; The game has 19 numbered charms (36.dat 123-141), each &amp;quot;once owned by Dogof the Nth, a descendant of the great Dogof the Thief who at one time was the cause of great disruption in the world&amp;quot;. 71.dat holds the droppers of charms 2-12 and 14-18. Charm 1 is &#039;&#039;The Great Dogof&#039;&#039;, and charms 13 and 19 are dropped by humans in [[Monsters (72.dat)|72.dat]]. Two items are misnamed: 140 (&#039;&#039;Dugom&#039;s fang&#039;&#039;, dropped by Dogof XVIII) and 141 (&#039;&#039;Manaha&#039;s fang&#039;&#039;) are described as Dogof&#039;s charms 18 and 19. Together this suggests a planned collect-the-charms hunt across the Dogof line that was never finished.&lt;br /&gt;
&lt;br /&gt;
== How they are shown ==&lt;br /&gt;
&lt;br /&gt;
Because the client can&#039;t load the file, the server (RG_Server_New, &amp;lt;code&amp;gt;RG_World_Entity.Create_Borrowed&amp;lt;/code&amp;gt;) sends each row as &#039;&#039;&#039;the loaded monster whose model it borrows&#039;&#039;&#039; (Dogof XVII as Linezep 64/26, Dogof II as Gorkeid 65/19, and so on), and keeps the row&#039;s own life, attack, exp and drop. On the client they therefore look, are named and move exactly like that monster.&lt;br /&gt;
&lt;br /&gt;
One catch: the client rolls a player&#039;s damage against &#039;&#039;&#039;its own record&#039;&#039;&#039; of the shown monster, and the Zep stones have DEF 10000-30000. A player attacking a Linezep-looking Dogof would see ~0 damage numbers. So for these the server ignores the client&#039;s number and rolls the hit itself against the 71.dat DEF. Onlookers see the real number; the attacker&#039;s own number is still the client&#039;s.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Model (borrowed from) !! Life !! DEF !! AGL !! Exp !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dogof XVII || 도고프１７세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 960 || 80 || 300 || 80 || [[Monster items|Dogof&#039;s Charm#17]] || 71,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Great Gets || 게츠의 큰형 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 2520 || 90 || 380 || 540 || — || 71,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chomban The Cask || 배불뚝이 촘반 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 1300 || — || 71,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dogof XVIII || 도고프１８세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 9999 || [[Monster items|Dugom&#039;s fang]] || 71,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Unforgiven Gany || 용서 없는 게니 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 9989 || 999 || 999 || 9999 || — || 71,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Dadas The Speed || 스피드의 다다스 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 9989 || 999 || 999 || 9999 || — || 71,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Blue Vulture Muo || 파란매의 무오 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || — || 71,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Darkprince Doran || 잔혹자 도란 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 9989 || 999 || 999 || 9999 || — || 71,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Macho Mondes || 수완가 몬데스 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 9989 || 999 || 999 || 9999 || — || 71,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Dogof II || 도고프２세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#2]] || 71,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Dogof III || 도고프３세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#3]] || 71,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Dogof IV || 도고프４세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#4]] || 71,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Dogof V || 도고프５세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#5]] || 71,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Dogof VI || 도고프６세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#6]] || 71,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Dogof VII || 도고프７세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#7]] || 71,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Dogof VIII || 도고프８세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#8]] || 71,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Dogof IX || 도고프９세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#9]] || 71,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Dogof X || 도고프１０세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#10]] || 71,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Dogof XI || 도고프１１세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#11]] || 71,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dogof XII || 도고프１２세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#12]] || 71,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Dogof XIV || 도고프１４세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#14]] || 71,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Dogof XV || 도고프１５세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#15]] || 71,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Dogof XVI || 도고프１６세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#16]] || 71,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Adow the Faith || 신념의 애드 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || — || 71,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Exploder Eidun || 폭발 에이둔 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || — || 71,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Morni || 모니 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || — || 71,26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. See [[Monsters (65.dat)#Record columns]] for the column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name                 | full record line&lt;br /&gt;
  1 Dogof_XVII           | 71 1 36 139 0 1 609 62 178 365 0 62 179 367 0 0 80 300 300 960 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  2 Great_Gets           | 71 2 0 0 0 1 609 62 180 365 0 62 181 367 0 0 90 380 400 2520 540 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  3 Chomban_The_Cask     | 71 3 0 0 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 1300 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  4 Dogof_XVIII          | 71 4 36 140 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 9999 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  5 Unforgiven_Gany      | 71 5 0 0 0 1 609 62 178 365 0 62 179 367 0 0 999 999 999 9989 9999 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  6 Dadas_The_Speed      | 71 6 0 0 0 1 609 62 180 365 0 62 181 367 0 0 999 999 999 9989 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  7 Blue_Vulture_Muo     | 71 7 0 0 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
  8 Darkprince_Doran     | 71 8 0 0 0 1 609 62 182 365 0 62 183 367 0 0 999 999 999 9989 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
  9 Macho_Mondes         | 71 9 0 0 0 1 609 62 182 365 0 62 183 367 0 0 999 999 999 9989 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 10 Dogof_II             | 71 10 36 124 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 11 Dogof_III            | 71 11 36 125 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 12 Dogof_IV             | 71 12 36 126 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 13 Dogof_V              | 71 13 36 127 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 14 Dogof_VI             | 71 14 36 128 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 15 Dogof_VII            | 71 15 36 129 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 16 Dogof_VIII           | 71 16 36 130 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 17 Dogof_IX             | 71 17 36 131 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 18 Dogof_X              | 71 18 36 132 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 19 Dogof_XI             | 71 19 36 133 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 20 Dogof_XII            | 71 20 36 134 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 21 Dogof_XIV            | 71 21 36 136 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 22 Dogof_XV             | 71 22 36 137 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 23 Dogof_XVI            | 71 23 36 138 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 24 Adow_the_Faith       | 71 24 0 0 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 25 Exploder_Eidun       | 71 25 0 0 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 26 Morni                | 71 26 0 0 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (72.dat)]]: the human enemies, including The Great Dogof and Dogof XIII/XIX&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]]: the Zep and Keid monsters whose models these rows borrow&lt;br /&gt;
* [[Monster items]]: the Dogof&#039;s Charm set (36.dat 123-141)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=BIN_textdata&amp;diff=1555</id>
		<title>BIN textdata</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=BIN_textdata&amp;diff=1555"/>
		<updated>2026-10-15T01:26:44Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: List 71.dat and 72.dat in the monster file table (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;BIN textdata&#039;&#039;&#039; is an encrypted, name-indexed [[BIN files|BIN archive]] (paired &amp;lt;code&amp;gt;textdatah.bin&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;textdata.bin&amp;lt;/code&amp;gt;) holding almost all of the game&#039;s plain-text data: item/NPC/monster stats, UI strings, quick-chat phrases, lore, and the world/map/time-scheduling tables. Nearly every file is CP949-encoded (Korean); most use a &amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt; tilde-delimited pair per line, with &amp;lt;code&amp;gt;/e&amp;lt;/code&amp;gt; (end-of-string) and &amp;lt;code&amp;gt;/n&amp;lt;/code&amp;gt; (forced newline) inline markers in the longer caption files. It is the largest and most varied of the BIN archives — this page groups its files by purpose; each filename links to a page with a closer technical breakdown.&lt;br /&gt;
&lt;br /&gt;
[[NPC Table]]&lt;br /&gt;
&lt;br /&gt;
[[Location Table]]&lt;br /&gt;
&lt;br /&gt;
== Item / NPC / monster records — &amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The numbered &amp;lt;code&amp;gt;textdata/[[textdata NN.dat|NN.dat]]&amp;lt;/code&amp;gt; files are the game&#039;s object definitions — weapons, armor, and every other item, plus NPCs and monsters. Despite the &amp;lt;code&amp;gt;.dat&amp;lt;/code&amp;gt; extension they&#039;re plain text: line 1 is the record count, then each record is 3 lines (Korean name, English name, a space-separated stat line). There are 14 record types, each with its own fixed stat-line column count:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Category !! &amp;lt;code&amp;gt;.dat&amp;lt;/code&amp;gt; files !! Stat columns !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 || [[Weapons]] (katana/sword/axe/spear/bow/bowgun) || 16–22, 62, 63 || 44 || 6 equip stats + weapon params + ~14 sprite/animation ids for the swing/effect frames&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Armor]] || 23–31, 61 || 16 || 6 equip stats + sprite/variant&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Rings]] || 8, 32 || 14 || 6 equip stats only&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Emblems]] || 9, 33 || 8 || header only (no stats/price)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Consumables | Medicine / Food]] || 10, 11, 34 || 10–11 || header + recovery amount + effect-name string&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Money || 15 || 8 || header only (it &#039;&#039;is&#039;&#039; currency)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Scrolls]] || 38–43 || 33 || header + skill/effect params&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Books]] || 44–47 || 8 || header only&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Ore]] || 35 || 8 || header only, part of the [[Misc items]] type-8 family&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Monster items]] || 36 || 8 || header only, part of the [[Misc items]] type-8 family&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Quest items]] || 37 || 8 || header only, part of the [[Misc items]] type-8 family&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Letters]] || 48 || 8 || header only, part of the [[Misc items]] type-8 family&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Travel documents]] || 49 || 8 || header only, part of the [[Misc items]] type-8 family&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[Monsters]] || [[Monsters (64.dat)|64]], [[Monsters (65.dat)|65]], [[Monsters (66.dat)|66]], [[Monsters (67.dat)|67]], [[Monsters (68.dat)|68]], [[Monsters (69.dat)|69]] || 32 || HP/stat/AI/drop block (server-side)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Unloaded monster files || [[Monsters (71.dat)|71]], [[Monsters (72.dat)|72]] || 32 || server-side data only: the client has no dat-table slot for them and crashes on a lookup. 71 = the Dogof gang leaders (work in progress), 72 = the human enemies (player-style looks)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Ruins traps || [[Monsters (73.dat)|73]] || 32 || destructible traps in the Doulanghaim ruins (HP 1), not creatures&lt;br /&gt;
|-&lt;br /&gt;
| 9 || World / event objects || [[Monsters (78.dat)|78]] || 32 || obelisks, teleporters, the doomsday spheres, notice/record boards&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Reserved slots || [[Monsters (79.dat)|79]] || 32 || 20 unnamed placeholder entity slots&lt;br /&gt;
|-&lt;br /&gt;
| 0xA || [[Monsters (70.dat)|Monsters (special)]] || [[Monsters (70.dat)|70]] || 36 || extended 36-column monster block (52 records)&lt;br /&gt;
|-&lt;br /&gt;
| 0xB || NPCs (field/party) || 5, 74, 75 || 8 || header + reference fields, no shop&lt;br /&gt;
|-&lt;br /&gt;
| 0xC || NPC shopkeepers (incl. Au) || 77 || 22 || header + shop-type code + 14 per-category &amp;quot;sells this&amp;quot; flags&lt;br /&gt;
|-&lt;br /&gt;
| 0xD || World signboards || [[Monsters (89.dat)|89]], [[Monsters (90.dat)|90]], [[Monsters (91.dat)|91]], [[Monsters (92.dat)|92]] || ~3 || name + on-screen sign text only: 89 Flare facilities &amp;amp; warp doors, 90 Doulanghaim war-graves &amp;amp; towers, 91 Birdman prophecies, 92 location monuments &amp;amp; guideposts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every record starts with the same header: dat file number, record index, then (for items) sub-type/grade, an item-level/sort key, an icon bitmap index, and buy/sell price. Equippable items (weapon/armor/ring) then carry a confirmed, fixed 6-stat block — &#039;&#039;&#039;OFC&#039;&#039;&#039; (offense), &#039;&#039;&#039;DEF&#039;&#039;&#039;, &#039;&#039;&#039;AGL&#039;&#039;&#039;, &#039;&#039;&#039;LUCK&#039;&#039;&#039;, &#039;&#039;&#039;LIFE&#039;&#039;&#039;, &#039;&#039;&#039;FOOD&#039;&#039;&#039; — used both for the item-detail panel and (server-side) as the equip bonuses applied to a wearer&#039;s totals. See [[textdata NN.dat]] for the full field-by-field breakdown.&lt;br /&gt;
&lt;br /&gt;
Each &amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt; that has flavor text has a matching &#039;&#039;&#039;&amp;lt;code&amp;gt;[[textdata cptNN.txt|cptNN.txt]]&amp;lt;/code&amp;gt;&#039;&#039;&#039; — a &amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt; description file with the same &amp;lt;code&amp;gt;/e&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;/n&amp;lt;/code&amp;gt; markers, paired by file number (line index = record index). Not every &amp;lt;code&amp;gt;.dat&amp;lt;/code&amp;gt; has one (e.g. 9, 15, 22, 31–33, 38–43, 61–63, 76 are data-only).&lt;br /&gt;
&lt;br /&gt;
== Item category / naming tables ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File !! Contents&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cptnamecategory.txt|&amp;lt;code&amp;gt;cptnamecategory.txt&amp;lt;/code&amp;gt;]] || Category-ID → name (&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;), e.g. 8=Ring, 16=Katana, 17=Sword, 23–30=the armor lines&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cptcategory.txt|&amp;lt;code&amp;gt;cptcategory.txt&amp;lt;/code&amp;gt;]] || Per-slot category descriptions / grade text&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== UI message strings — &amp;lt;code&amp;gt;cpt_*_msg.txt&amp;lt;/code&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Per-panel localized UI labels (&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;), loaded straight into that panel&#039;s widget setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Files !! Panel / use&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cpt_title_msg.txt|&amp;lt;code&amp;gt;cpt_title_msg.txt&amp;lt;/code&amp;gt;]], [[textdata Cpt_titleerror_msg.txt|&amp;lt;code&amp;gt;Cpt_titleerror_msg.txt&amp;lt;/code&amp;gt;]] || Title screen + login/title errors&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cpt_charmake_msg.txt|&amp;lt;code&amp;gt;cpt_charmake_msg.txt&amp;lt;/code&amp;gt;]] || Character creation&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cpt_buttons_msg.txt|&amp;lt;code&amp;gt;cpt_buttons_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_gauge_msg.txt|&amp;lt;code&amp;gt;cpt_gauge_msg.txt&amp;lt;/code&amp;gt;]] || Generic buttons / gauges&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cpt_msgbox_msg.txt|&amp;lt;code&amp;gt;cpt_msgbox_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_sysbox_msg.txt|&amp;lt;code&amp;gt;cpt_sysbox_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_sysbox_money_msg.txt|&amp;lt;code&amp;gt;cpt_sysbox_money_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_sysbox_newid_msg.txt|&amp;lt;code&amp;gt;cpt_sysbox_newid_msg.txt&amp;lt;/code&amp;gt;]] || Message / system / money / new-ID dialogs&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cpt_panel_status_msg.txt|&amp;lt;code&amp;gt;cpt_panel_status_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_panel_option_msg.txt|&amp;lt;code&amp;gt;cpt_panel_option_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_panel_chat_msg.txt|&amp;lt;code&amp;gt;cpt_panel_chat_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_panel_catalog_msg.txt|&amp;lt;code&amp;gt;cpt_panel_catalog_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_panel_ranking_msg.txt|&amp;lt;code&amp;gt;cpt_panel_ranking_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_panel_mission_msg.txt|&amp;lt;code&amp;gt;cpt_panel_mission_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_panel_map_msg.txt|&amp;lt;code&amp;gt;cpt_panel_map_msg.txt&amp;lt;/code&amp;gt;]] || Status / Option / Chat / Catalog / Ranking / Mission / Map panels&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cpt_npcbox_taiwa_msg.txt|&amp;lt;code&amp;gt;cpt_npcbox_taiwa_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_npcbox_captalk_msg.txt|&amp;lt;code&amp;gt;cpt_npcbox_captalk_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_npcbox_group_msg.txt|&amp;lt;code&amp;gt;cpt_npcbox_group_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_npcbox_profile_msg.txt|&amp;lt;code&amp;gt;cpt_npcbox_profile_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_npcbox_shop_msg.txt|&amp;lt;code&amp;gt;cpt_npcbox_shop_msg.txt&amp;lt;/code&amp;gt;]] || NPC dialog box: talk / captalk / group / profile / shop&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cpt_esepanel_rankingb_msg.txt|&amp;lt;code&amp;gt;cpt_esepanel_rankingb_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_esepanel_record_msg.txt|&amp;lt;code&amp;gt;cpt_esepanel_record_msg.txt&amp;lt;/code&amp;gt;]] || &amp;quot;Ese&amp;quot; panel ranking / record sub-views&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick-chat &amp;amp; talk phrases ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File !! Contents&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata captalk01.txt|&amp;lt;code&amp;gt;captalk01.txt&amp;lt;/code&amp;gt;]]–[[textdata captalk04.txt|&amp;lt;code&amp;gt;captalk04.txt&amp;lt;/code&amp;gt;]] || Canned quick-chat phrases (&amp;quot;Hello&amp;quot;, &amp;quot;Help!&amp;quot;, &amp;quot;Let&#039;s move together&amp;quot;), loaded together by the NPC captalk panel&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata misccaption_b.txt|&amp;lt;code&amp;gt;misccaption_b.txt&amp;lt;/code&amp;gt;]] || Misc captions (variant b)&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata misccaption_u.txt|&amp;lt;code&amp;gt;misccaption_u.txt&amp;lt;/code&amp;gt;]] || Misc captions (variant u) — line 1/2 are the item-stat panel&#039;s column headers (&amp;lt;code&amp;gt;LIFE FOOD OFC DEF AGL LUCK&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;SPEC&amp;lt;/code&amp;gt;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== System / event / history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File !! Contents&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata event.txt|&amp;lt;code&amp;gt;event.txt&amp;lt;/code&amp;gt;]] || The largest textdata file. A time-scheduled world-event table: 16-column CSV rows scheduling a scripted action (state change / sound / lighting+transition) on a world object, map-area node, or zone at a specific in-game calendar time. Client-side self-dispatch of this table is permanently disabled in this build — it&#039;s meant to be driven by the server, which should walk the schedule and emit &amp;lt;code&amp;gt;0xC062&amp;lt;/code&amp;gt; effect packets at the scheduled ticks.&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata sysmsg.txt|&amp;lt;code&amp;gt;sysmsg.txt&amp;lt;/code&amp;gt;]] || System messages (&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;) with &amp;lt;code&amp;gt;[#param]&amp;lt;/code&amp;gt; placeholders. Not referenced anywhere in &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt; — legacy/unused; live system text instead comes from the &amp;lt;code&amp;gt;cpt_*_msg.txt&amp;lt;/code&amp;gt; files, &amp;lt;code&amp;gt;system/system%02d.txt&amp;lt;/code&amp;gt;, and SeData &amp;quot;menu msg&amp;quot; entries&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cpt_history.txt|&amp;lt;code&amp;gt;cpt_history.txt&amp;lt;/code&amp;gt;]] || History / lore / credits text&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== World / map / scenery ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File !! Contents&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata panelmapno_world.txt|&amp;lt;code&amp;gt;panelmapno_world.txt&amp;lt;/code&amp;gt;]] || World-map panel region numbering. Not referenced anywhere in &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt; — the runtime map/world data instead comes from the binary &amp;lt;code&amp;gt;world.ftpg&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;world.slk&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;world.wlist&amp;lt;/code&amp;gt; in the &#039;&#039;&#039;mapdata&#039;&#039;&#039; archive. Treat as an editor/legacy asset&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata landscape.dat|&amp;lt;code&amp;gt;landscape.dat&amp;lt;/code&amp;gt;]] || ASCII manifest of landscape-backdrop codes (&amp;lt;code&amp;gt;3&amp;amp;lt;region&amp;amp;gt;&amp;amp;lt;LOD:03d&amp;amp;gt;&amp;lt;/code&amp;gt;, e.g. &amp;lt;code&amp;gt;3a000&amp;lt;/code&amp;gt;), one per (region, LOD) pair that has a distinct backdrop; looked up while loading a field area, walking the LOD down to the nearest match&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata enkeifile.txt|&amp;lt;code&amp;gt;enkeifile.txt&amp;lt;/code&amp;gt;]] || World zone geometry — 256 zones, each a name plus up to 30 circles (center X/Z + radius); a point is &amp;quot;in&amp;quot; a zone if it falls inside any of its circles. Despite the name (&amp;quot;distant view&amp;quot;), this is zone/area definition data, not scenery placement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity &amp;amp; location lookup tables ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File !! Contents&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata inaba.dat|&amp;lt;code&amp;gt;inaba.dat&amp;lt;/code&amp;gt;]] || Entity appearance/pattern lookup — 652 rows of four indices + a short pattern-set name (e.g. &amp;lt;code&amp;gt;Pf01_01&amp;lt;/code&amp;gt;). Given an appearance key from an entity&#039;s &amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt; data, this resolves which sprite-pattern set (and thus [[BIN pattern|pattern]]/[[BIN seqence|seqence]] archive entries) that entity uses&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata iwahara.dat|&amp;lt;code&amp;gt;iwahara.dat&amp;lt;/code&amp;gt;]] || Location-name table — roughly 3,474 &amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt; place names, indexed the same way as the &amp;lt;code&amp;gt;world.slk&amp;lt;/code&amp;gt; area list. Used to show a readable place name for map/location-referencing items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Time-windowed world tables ==&lt;br /&gt;
&lt;br /&gt;
Six structurally-related tables attach time-windowed properties (BGM, sound effects, visual effects, &amp;quot;erase&amp;quot; flags) to a map area (a zone or a &amp;lt;code&amp;gt;world.wlist&amp;lt;/code&amp;gt; node). All six are queried the same way — &amp;quot;is there an entry active for this area at the current in-game time?&amp;quot; — and differ only in which per-area channel and value they carry.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File !! Columns !! Value carried !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata bgmtable.txt|&amp;lt;code&amp;gt;bgmtable.txt&amp;lt;/code&amp;gt;]] || 14 || BGM track id + track name || per-area background music&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata setable.txt|&amp;lt;code&amp;gt;setable.txt&amp;lt;/code&amp;gt;]] || 10 || sound-effect id || rows use &amp;lt;code&amp;gt;from == to&amp;lt;/code&amp;gt; — a point-in-time SE trigger&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata erasetable.txt|&amp;lt;code&amp;gt;erasetable.txt&amp;lt;/code&amp;gt;]] || 13 || 4 bool flags (what to hide/remove) || the query itself is just a presence test&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata effecttable.txt|&amp;lt;code&amp;gt;effecttable.txt&amp;lt;/code&amp;gt;]] || 10 || per-area &amp;quot;effect 2&amp;quot; channel value ||&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata tenkoutable.txt|&amp;lt;code&amp;gt;tenkoutable.txt&amp;lt;/code&amp;gt;]] || 10 || per-area &amp;quot;effect 0&amp;quot; channel value || values 1–10 become the area&#039;s pending interaction/event id&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata tensoutable.txt|&amp;lt;code&amp;gt;tensoutable.txt&amp;lt;/code&amp;gt;]] || 10 || per-area &amp;quot;effect 1&amp;quot; channel value ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 10-column form is &amp;lt;code&amp;gt;[fromWeek, fromDay, fromHour, fromMinute, target, value, toWeek, toDay, toHour, toMinute]&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;99&amp;lt;/code&amp;gt; = wildcard/&amp;quot;any&amp;quot;); &amp;lt;code&amp;gt;bgmtable&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;erasetable&amp;lt;/code&amp;gt; pad this with a few extra trailing columns for their track name / flags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File !! Contents&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata naikanBGM.txt|&amp;lt;code&amp;gt;naikanBGM.txt&amp;lt;/code&amp;gt;]] || Flat array, one integer per line (one per &amp;lt;code&amp;gt;world.wlist&amp;lt;/code&amp;gt; area) — each area&#039;s baseline interior-ambiance/BGM index&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata rankingitem.txt|&amp;lt;code&amp;gt;rankingitem.txt&amp;lt;/code&amp;gt;]] || 13 weeks × 9 slots of weekly ranking-shop reward items (reward dat file + entry index per row); ranking NPCs map to a slot via a hardcoded subtype table&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Manifest &amp;amp; version (packer-only) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File !! Contents&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata textlist.dat|&amp;lt;code&amp;gt;textlist.dat&amp;lt;/code&amp;gt;]] || Packer manifest: line 1 = file count (158), then one filename per line, in archive order. Used only by the build tool that packs this folder into &amp;lt;code&amp;gt;textdata.bin&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;textdatah.bin&amp;lt;/code&amp;gt; — not read at runtime (though the archive does store this same list as entry 0 inside the packed &amp;lt;code&amp;gt;.bin&amp;lt;/code&amp;gt;, for in-game name lookups)&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata textdata.ver|&amp;lt;code&amp;gt;textdata.ver&amp;lt;/code&amp;gt;]] || Version stamp (&amp;lt;code&amp;gt;VER.text010329_01&amp;lt;/code&amp;gt;, date-coded 2001-03-29). Packer metadata only, no reference in &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(71.dat)&amp;diff=1554</id>
		<title>Monsters (71.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(71.dat)&amp;diff=1554"/>
		<updated>2026-10-15T01:26:36Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: New page: 71.dat, the Dogof gang leaders (unloaded, work-in-progress bosses) (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (71.dat)&#039;&#039;&#039; documents the 26 records in &amp;lt;code&amp;gt;71.dat&amp;lt;/code&amp;gt;: the &#039;&#039;&#039;named leaders of the Dogof thieves&#039;&#039;&#039;. They are the descendants &#039;&#039;Dogof II&#039;&#039; to &#039;&#039;Dogof XVIII&#039;&#039;, plus gang members such as &#039;&#039;Great Gets&#039;&#039;, &#039;&#039;Chomban the Cask&#039;&#039;, &#039;&#039;Unforgiven Gany&#039;&#039;, &#039;&#039;Dadas the Speed&#039;&#039;, &#039;&#039;Darkprince Doran&#039;&#039;, &#039;&#039;Macho Mondes&#039;&#039;, &#039;&#039;Blue Vulture Muo&#039;&#039;, &#039;&#039;Adow the Faith&#039;&#039;, &#039;&#039;Exploder Eidun&#039;&#039; and &#039;&#039;Morni&#039;&#039;. It is a record-type-9 monster file (32-column stat line), and &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt; has no flavor text (every line is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;71.dat is not loaded by the client.&#039;&#039;&#039; Like [[Monsters (72.dat)|72.dat]], it has no slot in &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;), and an entity sent as dat 71 crashes the client. Unlike 72.dat, its rows are ordinary monsters: 62.dat attack records (col8/col9 and col12/col13), a 61.dat body record (col25/col26), and a second appearance row (col10 = 365).&lt;br /&gt;
&lt;br /&gt;
== A work-in-progress file ==&lt;br /&gt;
&lt;br /&gt;
Everything points to these being &#039;&#039;&#039;unfinished bosses&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Borrowed models.&#039;&#039;&#039; Every row&#039;s model (col24) belongs to another monster. &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; are &#039;&#039;Linezep&#039;&#039;/&#039;&#039;Scrazep&#039;&#039; (64.dat 26/27, the Zep stones), and &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; is &#039;&#039;Gorkeid&#039;&#039; (65.dat 19). No row has a model of its own.&lt;br /&gt;
* &#039;&#039;&#039;Placeholder stats.&#039;&#039;&#039; Only &#039;&#039;Dogof XVII&#039;&#039; (Life 960, DEF 80, AGL 300, Exp 80) and &#039;&#039;Great Gets&#039;&#039; (Life 2520, DEF 90, AGL 380, Exp 540) look tuned. Most of the rest carry Life 200 / Exp 9999 / all stats 0. Four (&#039;&#039;Unforgiven Gany&#039;&#039;, &#039;&#039;Dadas the Speed&#039;&#039;, &#039;&#039;Darkprince Doran&#039;&#039;, &#039;&#039;Macho Mondes&#039;&#039;) have the &amp;quot;unbeatable&amp;quot; block Life 9989 / DEF 999 / AGL 999.&lt;br /&gt;
* &#039;&#039;&#039;No descriptions&#039;&#039;&#039; in &amp;lt;code&amp;gt;cpt71.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;The Dogof&#039;s Charm set.&#039;&#039;&#039; The game has 19 numbered charms (36.dat 123-141), each &amp;quot;once owned by Dogof the Nth, a descendant of the great Dogof the Thief who at one time was the cause of great disruption in the world&amp;quot;. 71.dat holds the droppers of charms 2-12 and 14-18. Charm 1 is &#039;&#039;The Great Dogof&#039;&#039;, and charms 13 and 19 are dropped by humans in [[Monsters (72.dat)|72.dat]]. Two items are misnamed: 140 (&#039;&#039;Dugom&#039;s fang&#039;&#039;, dropped by Dogof XVIII) and 141 (&#039;&#039;Manaha&#039;s fang&#039;&#039;) are described as Dogof&#039;s charms 18 and 19. Together this suggests a planned collect-the-charms hunt across the Dogof line that was never finished.&lt;br /&gt;
&lt;br /&gt;
Because the client can&#039;t load the file, a server could only show these as one of the monsters whose model they borrow (for example, sending Dogof XVII as Linezep 64/26 with 71.dat&#039;s stats). They would then look exactly like that monster.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Model (borrowed from) !! Life !! DEF !! AGL !! Exp !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dogof XVII || 도고프１７세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 960 || 80 || 300 || 80 || [[Monster items|Dogof&#039;s Charm#17]] || 71,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Great Gets || 게츠의 큰형 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 2520 || 90 || 380 || 540 || — || 71,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chomban The Cask || 배불뚝이 촘반 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 1300 || — || 71,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dogof XVIII || 도고프１８세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 9999 || [[Monster items|Dugom&#039;s fang]] || 71,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Unforgiven Gany || 용서 없는 게니 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 9989 || 999 || 999 || 9999 || — || 71,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Dadas The Speed || 스피드의 다다스 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 9989 || 999 || 999 || 9999 || — || 71,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Blue Vulture Muo || 파란매의 무오 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || — || 71,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Darkprince Doran || 잔혹자 도란 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 9989 || 999 || 999 || 9999 || — || 71,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Macho Mondes || 수완가 몬데스 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 9989 || 999 || 999 || 9999 || — || 71,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Dogof II || 도고프２세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#2]] || 71,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Dogof III || 도고프３세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#3]] || 71,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Dogof IV || 도고프４세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#4]] || 71,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Dogof V || 도고프５세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#5]] || 71,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Dogof VI || 도고프６세 || &amp;lt;code&amp;gt;Mn32_01&amp;lt;/code&amp;gt; — Gorkeid (65,19) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#6]] || 71,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Dogof VII || 도고프７세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#7]] || 71,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Dogof VIII || 도고프８세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#8]] || 71,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Dogof IX || 도고프９세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#9]] || 71,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Dogof X || 도고프１０세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#10]] || 71,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Dogof XI || 도고프１１세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#11]] || 71,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dogof XII || 도고프１２세 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || [[Monster items|Dogof&#039;s Charm#12]] || 71,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Dogof XIV || 도고프１４세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#14]] || 71,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Dogof XV || 도고프１５세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#15]] || 71,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Dogof XVI || 도고프１６세 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || [[Monster items|Dogof&#039;s Charm#16]] || 71,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Adow the Faith || 신념의 애드 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || — || 71,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Exploder Eidun || 폭발 에이둔 || &amp;lt;code&amp;gt;Mn31_02&amp;lt;/code&amp;gt; — Linezep (64,26) || 200 || 0 || 0 || 80 || — || 71,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Morni || 모니 || &amp;lt;code&amp;gt;Mn31_03&amp;lt;/code&amp;gt; — Scrazep (64,27) || 200 || 0 || 0 || 9999 || — || 71,26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. See [[Monsters (65.dat)#Record columns]] for the column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name                 | full record line&lt;br /&gt;
  1 Dogof_XVII           | 71 1 36 139 0 1 609 62 178 365 0 62 179 367 0 0 80 300 300 960 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  2 Great_Gets           | 71 2 0 0 0 1 609 62 180 365 0 62 181 367 0 0 90 380 400 2520 540 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  3 Chomban_The_Cask     | 71 3 0 0 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 1300 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  4 Dogof_XVIII          | 71 4 36 140 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 9999 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  5 Unforgiven_Gany      | 71 5 0 0 0 1 609 62 178 365 0 62 179 367 0 0 999 999 999 9989 9999 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
  6 Dadas_The_Speed      | 71 6 0 0 0 1 609 62 180 365 0 62 181 367 0 0 999 999 999 9989 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
  7 Blue_Vulture_Muo     | 71 7 0 0 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
  8 Darkprince_Doran     | 71 8 0 0 0 1 609 62 182 365 0 62 183 367 0 0 999 999 999 9989 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
  9 Macho_Mondes         | 71 9 0 0 0 1 609 62 182 365 0 62 183 367 0 0 999 999 999 9989 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 10 Dogof_II             | 71 10 36 124 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 11 Dogof_III            | 71 11 36 125 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 12 Dogof_IV             | 71 12 36 126 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 13 Dogof_V              | 71 13 36 127 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 14 Dogof_VI             | 71 14 36 128 0 1 609 62 182 365 0 62 183 367 0 0 0 0 0 200 9999 75 100 323 61 96 1 1 2 392 48 85&lt;br /&gt;
 15 Dogof_VII            | 71 15 36 129 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 16 Dogof_VIII           | 71 16 36 130 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 17 Dogof_IX             | 71 17 36 131 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 18 Dogof_X              | 71 18 36 132 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 19 Dogof_XI             | 71 19 36 133 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 20 Dogof_XII            | 71 20 36 134 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
 21 Dogof_XIV            | 71 21 36 136 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 22 Dogof_XV             | 71 22 36 137 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 23 Dogof_XVI            | 71 23 36 138 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 24 Adow_the_Faith       | 71 24 0 0 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 25 Exploder_Eidun       | 71 25 0 0 0 1 609 62 178 365 0 62 179 367 0 0 0 0 0 200 80 75 100 321 61 94 1 1 2 392 48 85&lt;br /&gt;
 26 Morni                | 71 26 0 0 0 1 609 62 180 365 0 62 181 367 0 0 0 0 0 200 9999 75 100 322 61 95 1 1 2 392 48 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (72.dat)]]: the human enemies, including The Great Dogof and Dogof XIII/XIX&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]]: the Zep and Keid monsters whose models these rows borrow&lt;br /&gt;
* [[Monster items]]: the Dogof&#039;s Charm set (36.dat 123-141)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1553</id>
		<title>Monsters (72.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1553"/>
		<updated>2026-10-15T01:25:44Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: New page: the 72.dat human enemies (records, how the server shows them, data status) (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (72.dat)&#039;&#039;&#039; documents the 41 records in &amp;lt;code&amp;gt;72.dat&amp;lt;/code&amp;gt;: the &#039;&#039;&#039;human enemies&#039;&#039;&#039;: thieves, bandits, mercenaries, fallen knights and a set of named story characters. It is a record-type-9 monster file (32-column stat line, per [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]). Unlike every other monster file, each row describes a &#039;&#039;&#039;player-style character&#039;&#039;&#039;: a player body model, a player armor and a player weapon. The matching &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; has no flavor text (every line is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;72.dat is not loaded by the client.&#039;&#039;&#039; &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;) has no slot for 71, 72 or 76. A lookup for any of them indexes past the end of the table and crashes the client (&amp;lt;code&amp;gt;TextDatFiles_GetSlotEntry&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485ac0&amp;lt;/code&amp;gt;, access violation at &amp;lt;code&amp;gt;0x00485af5&amp;lt;/code&amp;gt;). So these records are &#039;&#039;&#039;server-side data only&#039;&#039;&#039;: an entity sent as dat 72 crashes every client that sees it.&lt;br /&gt;
&lt;br /&gt;
== How they are shown ==&lt;br /&gt;
&lt;br /&gt;
Each row carries exactly what a player character&#039;s spawn body needs, so the server (RG_Server_New, &amp;lt;code&amp;gt;RG_World_Entity.Create_Human&amp;lt;/code&amp;gt;) sends a human enemy as &#039;&#039;&#039;another player character&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ref&#039;&#039;&#039;: dat &#039;&#039;&#039;1&#039;&#039;&#039;, entry 0. The client treats dats 1 and 2 the same. &amp;lt;code&amp;gt;ObjectRegistry_CreateAndRegister&amp;lt;/code&amp;gt; builds the same peer character (class &amp;lt;code&amp;gt;0x940&amp;lt;/code&amp;gt;, vtable &amp;lt;code&amp;gt;0x004C6E48&amp;lt;/code&amp;gt;) for both, and never looks a player-type character up in its dat table.&lt;br /&gt;
* &#039;&#039;&#039;Body&#039;&#039;&#039;: the row&#039;s Korean/English names, weapon (col8/col9), armor (col25/col26), and gender from the model name (&amp;lt;code&amp;gt;Pf...&amp;lt;/code&amp;gt; = female, &amp;lt;code&amp;gt;Pm...&amp;lt;/code&amp;gt; = male; [[textdata inaba.dat|inaba.dat]] row col24).&lt;br /&gt;
* &#039;&#039;&#039;Spawn packet&#039;&#039;&#039;: &amp;lt;code&amp;gt;0x86&amp;lt;/code&amp;gt; (silent), as for real players. With &amp;lt;code&amp;gt;0x83&amp;lt;/code&amp;gt; (appear), a player character waits in state 0x16 for a &amp;lt;code&amp;gt;0x8C&amp;lt;/code&amp;gt; before it loads its model (&amp;lt;code&amp;gt;PeerChar_State16_Appear_Tick&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x004788B0&amp;lt;/code&amp;gt;), so it stays invisible.&lt;br /&gt;
* &#039;&#039;&#039;Player Attack&#039;&#039;&#039;: the status byte has the PA bit (&amp;lt;code&amp;gt;0x80&amp;lt;/code&amp;gt;) set. The client only lets a player attack a player character when &#039;&#039;&#039;both&#039;&#039;&#039; have Player Attack on (&amp;lt;code&amp;gt;Input_DispatchClickAction&amp;lt;/code&amp;gt; case 9). Without it, clicking a human just walks you to it.&lt;br /&gt;
&lt;br /&gt;
Fighting a human therefore behaves like PvP:&lt;br /&gt;
* Damage both ways uses the client&#039;s player-vs-player factor (x0.7).&lt;br /&gt;
* A human&#039;s killing blow counts as a player kill on the victim&#039;s client (&amp;lt;code&amp;gt;EObject_ApplyEffectToTargets&amp;lt;/code&amp;gt; sets &amp;lt;code&amp;gt;+0xC54&amp;lt;/code&amp;gt;). The fainted player then drops one random worn weapon, armor or ring and takes off their emblem: the client&#039;s own PvP death penalty.&lt;br /&gt;
&lt;br /&gt;
== Status of the data ==&lt;br /&gt;
&lt;br /&gt;
The rows look &#039;&#039;&#039;unfinished&#039;&#039;&#039;:&lt;br /&gt;
* Every fightable row (1-20, 39-41) has the same placeholder combat block: &#039;&#039;&#039;Life 200, Exp 9999, ATK/DEF/AGL 0&#039;&#039;&#039;. Their damage comes only from the weapon (col8/col9). The bare-handed &#039;&#039;Thief&#039;&#039; (1) and &#039;&#039;Rogue&#039;&#039; (40) therefore do no damage at all.&lt;br /&gt;
* Rows 21-38 have &#039;&#039;&#039;Life 0&#039;&#039;&#039; and can&#039;t be fought as they stand: People of Fire, Buma Katzan, Agme Rita, the six &#039;&#039;Death and ...&#039;&#039; knights, Gozarch, Neclord, Barzel, Regnents and the four &#039;&#039;Reynega...&#039;&#039; warriors. Most are equipped with legendary weapons and armor (Nu Grigori, Korelaus) and drop story &amp;quot;Symbol of ...&amp;quot; items, so they look like planned story/event encounters.&lt;br /&gt;
* &#039;&#039;The Great Dogof&#039;&#039; (39) has the boss block used elsewhere for unbeatable characters (Life 9989, DEF/AGL 999).&lt;br /&gt;
* Drops are [[Monster items]] (36.dat), not the weapon they carry, and only 8 rows drop anything. &#039;&#039;Dogof XIII&#039;&#039; and &#039;&#039;Dogof XIX&#039;&#039; drop pieces of the &#039;&#039;&#039;Dogof&#039;s Charm&#039;&#039;&#039; set (19 charms; [[Monsters (71.dat)]] holds most of the rest). Item 141 is named &#039;&#039;Manaha&#039;s fang&#039;&#039;, but its description says it is Dogof the 19th&#039;s charm: another sign of unfinished data.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Model !! Armor !! Weapon (attack) !! Life !! Exp !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Thief || 도적 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || sude (22,1) || 200 || 9999 || [[Monster items|Thief&#039;s charm]] || 72,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Highwayman || 노상강도 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || [[Monster items|Thief&#039;s feather]] || 72,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Master Thief || 숙련된 도적 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || — || 72,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Thief || 도적 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Looter || 약탈자 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Master Thief || 숙련된 도적 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm01_01&amp;lt;/code&amp;gt; || Raynalfona(B) (23,1) || Peil guin (17,1) || 200 || 9999 || — || 72,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pf01_01&amp;lt;/code&amp;gt; || Raynalfona(B) (23,1) || C.A.2 (16,10) || 200 || 9999 || — || 72,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Fallen Knight || 타락기사 || &amp;lt;code&amp;gt;Pm06_01&amp;lt;/code&amp;gt; || Godesauga(B) (25,17) || Gogondo (18,1) || 200 || 9999 || — || 72,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Fallen Knight || 타락기사 || &amp;lt;code&amp;gt;Pf06_01&amp;lt;/code&amp;gt; || Godesauga(B) (25,17) || Worgar (21,1) || 200 || 9999 || — || 72,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm08_01&amp;lt;/code&amp;gt; || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || — || 72,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Moo the Rage || 성난 무 || &amp;lt;code&amp;gt;Pf08_01&amp;lt;/code&amp;gt; || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || — || 72,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || The Doulang Man || 두란하임인 || &amp;lt;code&amp;gt;Pm10_01&amp;lt;/code&amp;gt; || Doulanbahts(B) (27,17) || Pera zail (18,10) || 200 || 9999 || — || 72,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Runi the Rosebud || 작은장미 루니 || &amp;lt;code&amp;gt;Pf10_01&amp;lt;/code&amp;gt; || Doulanbahts(B) (27,17) || Fizdenkya (21,10) || 200 || 9999 || — || 72,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm01_02&amp;lt;/code&amp;gt; || Raynalfona(G) (23,2) || Gore geen (16,15) || 200 || 9999 || — || 72,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Reynegapoa || 레인가포아 || &amp;lt;code&amp;gt;Pf14_01&amp;lt;/code&amp;gt; || Korelaus(Y) (30,1) || Gore geen (16,15) || 200 || 9999 || [[Monster items|Symbol of Poa]] || 72,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Dogof XIII || 도고프１３세 || &amp;lt;code&amp;gt;Pm05_01&amp;lt;/code&amp;gt; || Goulartzerth(G) (25,2) || Ester gins (17,10) || 200 || 9999 || [[Monster items|Dogof&#039;s Charm#13]] || 72,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Bandit || 산적 || &amp;lt;code&amp;gt;Pm05_02&amp;lt;/code&amp;gt; || Sifulzerth(G) (25,14) || Pera zail (18,10) || 200 || 9999 || — || 72,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Bandit || 산적 || &amp;lt;code&amp;gt;Pf05_01&amp;lt;/code&amp;gt; || Goulartzerth(B) (25,1) || Loden segin (19,10) || 200 || 9999 || — || 72,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dogof XIX || 도고프１９세 || &amp;lt;code&amp;gt;Pm06_02&amp;lt;/code&amp;gt; || Godesauga(G) (25,18) || Geosuggeid (17,15) || 200 || 9999 || [[Monster items|Manaha&#039;s fang]] || 72,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || People of Fire || 불의 민족 || &amp;lt;code&amp;gt;Pm11_02&amp;lt;/code&amp;gt; || Gadalamtaska(G) (28,1) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || People of Fire || 불의 민족 || &amp;lt;code&amp;gt;Pf11_02&amp;lt;/code&amp;gt; || Gadalamtaska(K) (28,2) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Buma Katzan || 부마 카찬 || &amp;lt;code&amp;gt;Pm12_02&amp;lt;/code&amp;gt; || Zofulfei(B) (28,17) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Chief]] || 72,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Agme Rita || 아그메 리타 || &amp;lt;code&amp;gt;Pf12_02&amp;lt;/code&amp;gt; || Zofulfei(G) (28,18) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Shaman]] || 72,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Death and Howl || 죽음과 통곡 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Fizdenkya (21,10) || 0 || 0 || — || 72,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Death and Callus || 죽음과 무상 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Demiseran (19,15) || 0 || 0 || — || 72,26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Death and Hatred || 죽음과 증오 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Hoam segin (19,20) || 0 || 0 || — || 72,27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Death and Sorrow || 죽음과 비애 || &amp;lt;code&amp;gt;Pf15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Geosuggeid (17,15) || 0 || 0 || — || 72,28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Death and Rage || 죽음과 분노 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || — || 72,29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Death and Raver || 죽음과 광기 || &amp;lt;code&amp;gt;Pf15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || — || 72,30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Gozarch || 고즈악 || &amp;lt;code&amp;gt;Pm15_01&amp;lt;/code&amp;gt; || Nu Grigori(G) (29,1) || Bind Regnents (18,20) || 0 || 0 || — || 72,31&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Neclord || 네크로드 || &amp;lt;code&amp;gt;Pm15_03&amp;lt;/code&amp;gt; || Nu Grigori(B) (29,3) || Dejive (21,20) || 0 || 0 || — || 72,32&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Barzel || 바젤 || &amp;lt;code&amp;gt;Pm12_03&amp;lt;/code&amp;gt; || Nu Grigori(B) (29,3) || Death and Rage (20,20) || 0 || 0 || — || 72,33&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Regnents || 레그넨트 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Bind Regnents (18,20) || 0 || 0 || — || 72,34&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Reynegameld || 레인가멜드 || &amp;lt;code&amp;gt;Pm14_01&amp;lt;/code&amp;gt; || Korelaus(Y) (30,1) || Fulmeraon (19,18) || 0 || 0 || [[Monster items|Symbol of Meld]] || 72,35&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Reynegabucco || 레인가벅코 || &amp;lt;code&amp;gt;Pm14_02&amp;lt;/code&amp;gt; || Korelaus(R) (30,2) || Omm segin (19,19) || 0 || 0 || [[Monster items|Symbol of Bucco]] || 72,36&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Reynegaaiom || 레인가이옴 || &amp;lt;code&amp;gt;Pm14_03&amp;lt;/code&amp;gt; || Korelaus(B) (30,3) || Rankerlemrio (16,18) || 0 || 0 || [[Monster items|Symbol of Aiom]] || 72,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Reynegaleus || 레인가레우스 || &amp;lt;code&amp;gt;Pm14_04&amp;lt;/code&amp;gt; || Korelaus(S) (30,4) || Weiz shiena (16,19) || 0 || 0 || [[Monster items|Symbol of Aleus]] || 72,38&lt;br /&gt;
|-&lt;br /&gt;
| 39 || The Great Dogof || 그레이트 도고프 || &amp;lt;code&amp;gt;Pm15_01&amp;lt;/code&amp;gt; || Nu Grigori(G) (29,1) || Dungdrajeen (17,22) || 9989 || 9999 || [[Monster items|Dogof&#039;s Charm#1]] || 72,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Rogue || 악한 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || sude (22,1) || 200 || 9999 || — || 72,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Burglar || 밤도둑 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Berus geen (16,2) || 200 || 9999 || — || 72,41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. See [[Monsters (65.dat)#Record columns]] for the column map. The ones that matter here are col3/col4 drop, col8/col9 weapon (attack record), col20 life, col21 exp, col24 model (inaba row) and col25/col26 armor. &#039;&#039;&#039;col5 is the gender&#039;&#039;&#039;: 1 on every &amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt; (male) row, 2 on every &amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; (female) row. The armor &amp;lt;code&amp;gt;hadaka&amp;lt;/code&amp;gt; (31,1) is the player baseline &amp;quot;No armor&amp;quot; (Japanese for &amp;quot;naked&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name                 | full record line&lt;br /&gt;
  1 Thief                | 72 1 36 78 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  2 Highwayman           | 72 2 36 77 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  3 Master_Thief         | 72 3 0 0 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  4 Thief                | 72 4 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  5 Looter               | 72 5 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  6 Master_Thief         | 72 6 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  7 Mercenary            | 72 7 0 0 1 1 620 17 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 58 23 1 2 1 2 479 73 85&lt;br /&gt;
  8 Mercenary            | 72 8 0 0 2 1 620 16 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 1 23 1 2 1 2 479 73 85&lt;br /&gt;
  9 Fallen_Knight        | 72 9 0 0 1 1 620 18 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 78 25 17 1 1 2 479 73 85&lt;br /&gt;
 10 Fallen_Knight        | 72 10 0 0 2 1 620 21 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 21 25 17 1 1 2 479 73 85&lt;br /&gt;
 11 Mercenary            | 72 11 0 0 1 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 86 26 17 2 1 2 479 73 85&lt;br /&gt;
 12 Moo_the_Rage         | 72 12 0 0 2 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 29 26 17 2 1 2 479 73 85&lt;br /&gt;
 13 The_Doulang_Man      | 72 13 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 94 27 17 2 1 2 479 73 85&lt;br /&gt;
 14 Runi_the_Rosebud     | 72 14 0 0 2 1 620 21 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 37 27 17 2 1 2 479 73 85&lt;br /&gt;
 15 Mercenary            | 72 15 0 0 1 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 59 23 2 2 1 2 479 73 85&lt;br /&gt;
 16 Reynegapoa           | 72 16 36 149 2 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 50 30 1 2 1 2 479 73 85&lt;br /&gt;
 17 Dogof_XIII           | 72 17 36 135 1 1 620 17 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 74 25 2 2 1 2 479 73 85&lt;br /&gt;
 18 Bandit               | 72 18 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 75 25 14 2 1 2 479 73 85&lt;br /&gt;
 19 Bandit               | 72 19 0 0 2 1 620 19 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 17 25 1 2 1 2 479 73 85&lt;br /&gt;
 20 Dogof_XIX            | 72 20 36 141 1 1 620 17 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 79 25 18 2 1 2 479 73 85&lt;br /&gt;
 21 People_of_Fire       | 72 21 36 142 1 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 99 28 1 2 2 2 479 73 85&lt;br /&gt;
 22 People_of_Fire       | 72 22 36 143 2 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 42 28 2 2 2 2 479 73 85&lt;br /&gt;
 23 Buma_Katzan          | 72 23 36 144 1 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 103 28 17 2 2 2 479 73 85&lt;br /&gt;
 24 Agme_Rita            | 72 24 36 145 2 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 46 28 18 2 2 2 479 73 85&lt;br /&gt;
 25 Death_and_Howl       | 72 25 0 0 1 1 620 21 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 26 Death_and_Callus     | 72 26 0 0 1 1 620 19 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 27 Death_and_Hatred     | 72 27 0 0 1 1 620 19 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 28 Death_and_Sorrow     | 72 28 0 0 2 1 620 17 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85&lt;br /&gt;
 29 Death_and_Rage       | 72 29 0 0 1 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 30 Death_and_Raver      | 72 30 0 0 2 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85&lt;br /&gt;
 31 Gozarch              | 72 31 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 111 29 1 1 2 2 479 73 85&lt;br /&gt;
 32 Neclord              | 72 32 0 0 1 1 620 21 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 113 29 3 1 2 2 479 73 85&lt;br /&gt;
 33 Barzel               | 72 33 0 0 1 1 620 20 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 104 29 3 2 2 2 479 73 85&lt;br /&gt;
 34 Regnents             | 72 34 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 35 Reynegameld          | 72 35 36 150 1 1 620 19 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 107 30 1 1 2 2 479 73 85&lt;br /&gt;
 36 Reynegabucco         | 72 36 36 146 1 1 620 19 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 108 30 2 1 2 2 479 73 85&lt;br /&gt;
 37 Reynegaaiom          | 72 37 36 147 1 1 620 16 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 109 30 3 1 2 2 479 73 85&lt;br /&gt;
 38 Reynegaleus          | 72 38 36 148 1 1 620 16 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 110 30 4 2 2 2 479 73 85&lt;br /&gt;
 39 The_Great_Dogof      | 72 39 36 123 1 1 620 17 22 0 0 0 0 0 0 0 999 999 999 9989 9999 75 100 111 29 1 2 2 2 479 73 85&lt;br /&gt;
 40 Rogue                | 72 40 0 0 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 106 31 1 2 2 2 479 73 85&lt;br /&gt;
 41 Burglar              | 72 41 0 0 2 1 620 16 2 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 49 31 1 2 2 2 479 73 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (71.dat)]]: the Dogof gang leaders, the other unloaded monster file&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]]: column notes&lt;br /&gt;
* [[Weapons]], [[Armor]]: the gear the humans wear&lt;br /&gt;
* [[Monster items]]: their drops&lt;br /&gt;
* [[textdata inaba.dat]]: the player body models (&amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; rows)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Scrolls&amp;diff=1552</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Scrolls&amp;diff=1552"/>
		<updated>2026-10-14T21:02:42Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Scrolls: add required level/EXP, knowledge gates and the client crafting flow (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Scrolls&#039;&#039;&#039; are category &amp;quot;고문서/조합서&amp;quot; (ancient document / recipe book) across six files, categories 38–43 in the &amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt; numbering — defined in [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]] record type 6 (33 columns: 8-column header, then skill/effect params). Unlike rings, armor, or weapons, scrolls carry &#039;&#039;&#039;no combat stat block&#039;&#039;&#039; at all, and none of the six files has a &amp;lt;code&amp;gt;cptNN.txt&amp;lt;/code&amp;gt; description file.&lt;br /&gt;
&lt;br /&gt;
== What a scroll does ==&lt;br /&gt;
&lt;br /&gt;
Every scroll record&#039;s trailing columns resolve cleanly to a &#039;&#039;&#039;crafting recipe&#039;&#039;&#039;: a target item (what the scroll produces) plus a list of material items (what it consumes), cross-referenced by the same &amp;lt;code&amp;gt;(dat file, entry index)&amp;lt;/code&amp;gt; pairs used everywhere else in &amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Target&#039;&#039;&#039; (cols 11–12) — the item this scroll is &amp;quot;for&amp;quot;. For files 38–42 this is always a weapon (dat 16–21: Katana/Sword/Axe/Spear/Bow/Bow Gun); for file 43 it&#039;s always a consumable (dat 10 or 34, the Medicine category). The scroll&#039;s own name almost always echoes the target directly — e.g. &amp;lt;code&amp;gt;Sc.C.A.2&amp;lt;/code&amp;gt; targets the [[Weapons#C.A.2|C.A.2 katana]]; &amp;lt;code&amp;gt;Sc.Antidote&amp;lt;/code&amp;gt; targets a Medicine entry; &amp;lt;code&amp;gt;Sc.Elixir&amp;lt;/code&amp;gt; targets the rare &amp;lt;code&amp;gt;34.dat&amp;lt;/code&amp;gt; &amp;quot;revival&amp;quot; entry and needs four ingredients.&lt;br /&gt;
* &#039;&#039;&#039;Materials&#039;&#039;&#039; (cols 13 onward) — a variable-length list of &amp;lt;code&amp;gt;(category dat, entry, quantity)&amp;lt;/code&amp;gt; triples, ending in zero padding. For files 38–42 the category is almost always &#039;&#039;&#039;35 (Ore)&#039;&#039;&#039;, with higher-tier weapon scrolls occasionally also requiring &#039;&#039;&#039;36 (Monster Item)&#039;&#039;&#039; drops; for file 43 it&#039;s consistently &#039;&#039;&#039;11 (Food)&#039;&#039;&#039;. Higher-tier scrolls (higher buy price) generally need more/rarer materials.&lt;br /&gt;
* &#039;&#039;&#039;Required level&#039;&#039;&#039; (col 9) — the production level needed to use the scroll (see [[#Required level and EXP|below]]). Confirmed in the client.&lt;br /&gt;
* &#039;&#039;&#039;Crafting EXP&#039;&#039;&#039; (col 10) — probably the production EXP one craft gives. The client never reads it, so this is inferred from the data (see [[#Required level and EXP|below]]).&lt;br /&gt;
&lt;br /&gt;
The target and material reading is now &#039;&#039;&#039;confirmed against the client&#039;&#039;&#039; (rg.exe, traced October 2026; see [[#How crafting works|How crafting works]]): the crafting code reads the target to choose which production skill to check, and reads the seven material slots to find the items to consume.&lt;br /&gt;
&lt;br /&gt;
Because scrolls have no combat stats and no description text, this page skips the per-item infobox pattern used on [[Rings]]/[[Armor]]/[[Weapons]] and lists every scroll in one table instead. Each name is still individually anchored, so it can be linked directly, e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Scrolls#Sc.C.A.2]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; → [[Scrolls#Sc.C.A.2|Sc.C.A.2]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;icon index&#039;&#039;&#039; is one flat value per book/file (616–621) — a generic scroll-book graphic shared by every entry in that file, not a per-item icon; the [[BIN bitmapdata|&amp;lt;code&amp;gt;bitmapdata&amp;lt;/code&amp;gt;]] image id is still listed per row for consistency with the other catalogs.&lt;br /&gt;
&lt;br /&gt;
== Required level and EXP ==&lt;br /&gt;
&lt;br /&gt;
Cols 9 and 10 always come in fixed pairs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Col 9 (required level) !! Col 10 (EXP?)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 6,000&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 10,000 or 100,000&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 800,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Col 9 is the required production level&#039;&#039;&#039; (confirmed). When you use a scroll, the client checks the production skill that matches the target weapon: Katana production for a katana, Sword production for a sword, and so on. If your level is below col 9, it plays the error sound and sends nothing. The scroll&#039;s detail panel shows this number. Medicine scrolls (book 43) target a non-weapon, so the client counts your level as 1 and they always pass (their col 9 is 1).&lt;br /&gt;
* &#039;&#039;&#039;Col 10 is probably the production EXP one craft gives&#039;&#039;&#039; (inferred). Nothing in the client reads it, which fits EXP: the server hands out EXP. The values track col 9 and match the production EXP table&#039;s scale. The client&#039;s production table (&amp;lt;code&amp;gt;g_SkillXpToNextLevel_Production&amp;lt;/code&amp;gt; @ 0x004e5c88) needs 7,000 EXP to go from level 10 to 11, about three level-10 crafts.&lt;br /&gt;
&lt;br /&gt;
== Knowledge requirements ==&lt;br /&gt;
&lt;br /&gt;
The six books are named in the client as recipe categories. Three of them are written in an ancient language and need the matching knowledge skill (from the language [[Obelisks|obelisks]]):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Book !! Client name !! Needs&lt;br /&gt;
|-&lt;br /&gt;
| 38 || NormalRecipe || nothing&lt;br /&gt;
|-&lt;br /&gt;
| 39 || RaynegardRecipe || Raynegard knowledge level 3+&lt;br /&gt;
|-&lt;br /&gt;
| 40 || DoulanghaimRecipe || Doulanghaim knowledge level 3+&lt;br /&gt;
|-&lt;br /&gt;
| 41 || ShienaRecipe || Shiena knowledge level 3+&lt;br /&gt;
|-&lt;br /&gt;
| 42 || EvilRecipe || nothing&lt;br /&gt;
|-&lt;br /&gt;
| 43 || PotionRecipe || nothing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Below level 3, double-clicking the scroll does nothing, and its detail panel shows a &amp;quot;can&#039;t read this&amp;quot; message instead of the recipe.&lt;br /&gt;
&lt;br /&gt;
== How crafting works ==&lt;br /&gt;
&lt;br /&gt;
Traced in rg.exe (October 2026). Older notes called packets 0x16 / 0xC03E a &amp;quot;weapon reload&amp;quot;; they are crafting.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Use the scroll.&#039;&#039;&#039; Double-click a scroll in your inventory. The client enters its crafting state (log text &amp;lt;code&amp;gt;MODE:MAKE&amp;lt;/code&amp;gt;). The scroll stays in your inventory the whole time.&lt;br /&gt;
# &#039;&#039;&#039;Client checks.&#039;&#039;&#039; It checks your production level against col 9. Then it searches your inventory for each material slot, taking as many matching items as the slot&#039;s quantity. If a slot can&#039;t be filled, the search stops early but &#039;&#039;&#039;still sends whatever it found&#039;&#039;&#039;, so a server has to check the full recipe itself. Only an empty material list stops the request.&lt;br /&gt;
# &#039;&#039;&#039;Request (client → server 0x16):&#039;&#039;&#039; the scroll&#039;s reference, then a count, then the reference of every material item to use.&lt;br /&gt;
# &#039;&#039;&#039;Server answer.&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Success (0xC03E):&#039;&#039;&#039; the server sends the finished item. The client puts it &#039;&#039;&#039;on your mouse cursor&#039;&#039;&#039;, removes the materials it sent from your inventory, and plays a success sound. If something is already on the cursor, the client rejects it.&lt;br /&gt;
#* &#039;&#039;&#039;Refusal:&#039;&#039;&#039; the server answers the pending request with a failure. The client plays the error sound and nothing is used up.&lt;br /&gt;
# &#039;&#039;&#039;Place the item.&#039;&#039;&#039; You click to put the new item into an inventory slot (client 0x0E) or drop it on the ground (client 0x0B).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The scroll is never used up.&#039;&#039;&#039; Only the materials are, so one scroll is a recipe you can craft from again and again. This fits player memories of crafters mass-producing weapons to level their crafting skills.&lt;br /&gt;
&lt;br /&gt;
Still unknown: what level a crafted weapon starts at, and whether the original server stamped the crafter&#039;s name on it (the Korean preview says crafted gear carried the maker&#039;s name).&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Book !! Name !! Korean name !! Target !! Materials !! Buy !! Sell !! Icon # !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Shortkatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Shortkatana || 단검의 서 || [[Weapons#Slen geen|Katana: Slen geen]] || Ore #1×2 || 13,500 || 1,350 || 616 || 38,1&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Bronzekatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Bronzekatana || 청동검의 서 || [[Weapons#Berus geen|Katana: Berus geen]] || Ore #1×2, Ore #4×1 || 21,000 || 2,100 || 616 || 38,2&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Fighter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Fighter || 전사의 검의 서 || [[Weapons#Meld geen|Katana: Meld geen]] || Ore #1×2, Ore #9×1 || 42,000 || 4,200 || 616 || 38,3&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Cat&amp;amp;Katana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Cat&amp;amp;Katana || 고양이와 검의 서 || [[Weapons#Culun geen|Katana: Culun geen]] || Ore #1×2, Ore #9×2 || 57,000 || 5,700 || 616 || 38,4&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Orderspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Orderspear || 질서의 창 고문서 || [[Weapons#Omm segin|Spear: Omm segin]] || Ore #2×2, Ore #13×1, Ore #5×3, Ore #10×2, Ore #8×1 || 295,500 || 29,550 || 616 || 38,5&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Slicer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Slicer || 자르기의 검의 서 || [[Weapons#Nuz geen|Katana: Nuz geen]] || Ore #1×2, Ore #5×1 || 27,000 || 2,700 || 616 || 38,6&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Silverkatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Silverkatana || 은검의 서 || [[Weapons#Sejua geen|Katana: Sejua geen]] || Ore #1×2, Ore #4×1, Ore #5×1 || 49,500 || 4,950 || 616 || 38,7&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Rockcutter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Rockcutter || 바위절단 검의 서 || [[Weapons#Khengurt|Katana: Khengurt]] || Ore #1×2, Ore #4×1, Ore #6×1 || 72,000 || 7,200 || 616 || 38,8&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Keenkatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Keenkatana || 예리한 검의 서 || [[Weapons#Dergel geen|Katana: Dergel geen]] || Ore #1×2, Ore #5×1, Ore #9×1 || 79,500 || 7,950 || 616 || 38,9&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.C.A.2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.C.A.2 || C.A.2의 서 || [[Weapons#C.A.2|Katana: C.A.2]] || Ore #1×2, Ore #6×1, Ore #9×1, Ore #4×1 || 132,000 || 13,200 || 616 || 38,10&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Poweredge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Poweredge || 파워 검의 서 || [[Weapons#Loden geen|Katana: Loden geen]] || Ore #1×2, Ore #9×2 || 102,000 || 10,200 || 616 || 38,11&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Centralkatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Centralkatana || 기축 검의 서 || [[Weapons#Axi geen|Katana: Axi geen]] || Ore #1×2, Ore #9×2, Ore #5×2, Ore #11×1 || 192,000 || 19,200 || 616 || 38,12&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Dominion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Dominion || 지배의 검 서 || [[Weapons#Glenidra|Katana: Glenidra]] || Ore #1×2, Ore #4×1, Ore #13×1 || 252,000 || 25,200 || 616 || 38,13&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Heavysword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Heavysword || 중무장 검의 서 || [[Weapons#Peil guin|Sword: Peil guin]] || Ore #1×2, Ore #2×1, Ore #4×1, Ore #5×1 || 105,000 || 10,500 || 616 || 38,14&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Longsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Longsword || 검의 서 || [[Weapons#Adde guin|Sword: Adde guin]] || Ore #1×2, Ore #2×1, Ore #9×1 || 45,000 || 4,500 || 616 || 38,15&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Greatsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Greatsword || 긴 검의 서 || [[Weapons#Or guin|Sword: Or guin]] || Ore #1×2, Ore #2×1, Ore #7×2, Ore #9×2 || 210,000 || 21,000 || 616 || 38,16&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Goldensword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Goldensword || 황금검의 서 || [[Weapons#Fiz guin|Sword: Fiz guin]] || Ore #1×2, Ore #2×1, Ore #4×1 || 22,500 || 2,250 || 616 || 38,17&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Hardsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Hardsword || 화려한 검의 서 || [[Weapons#Bool guin|Sword: Bool guin]] || Ore #1×2, Ore #2×1, Ore #4×1, Ore #7×1 || 135,000 || 13,500 || 616 || 38,18&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Powerzapper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Powerzapper || 양날 검의 서 || [[Weapons#Rhinobatsh|Sword: Rhinobatsh]] || Ore #1×2, Ore #2×1, Ore #4×2, Ore #5×2, Ore #11×1, Ore #9×1, dat36 #20×1 || 570,000 || 57,000 || 616 || 38,19&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Diesblade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Diesblade || 다이스검의 서 || [[Weapons#Ester dies|Sword: Ester dies]] || Ore #1×2, Ore #2×1 || 15,000 || 1,500 || 616 || 38,20&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Cronblade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Cronblade || 클론검의 서 || [[Weapons#Ester cron|Sword: Ester cron]] || Ore #1×2, Ore #2×1, Ore #10×1 || 60,000 || 6,000 || 616 || 38,21&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Selesblade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Selesblade || 세레스검의 서 || [[Weapons#Ester seles|Sword: Ester seles]] || Ore #1×2, Ore #2×1, Ore #6×2, Ore #8×2, Ore #10×1, Ore #13×1, dat36 #67×1 || 525,000 || 52,500 || 616 || 38,22&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Purpleblade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Purpleblade || 보라빛 검의 서 || [[Weapons#Ester gins|Sword: Ester gins]] || Ore #1×2, Ore #2×1, Ore #7×2, Ore #10×1 || 255,000 || 25,500 || 616 || 38,23&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.D.2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.D.2 || D2계획서 || [[Weapons#Doris #2|Sword: Doris #2]] || Ore #1×2, Ore #2×1, Ore #7×2, Ore #9×2 || 285,000 || 28,500 || 616 || 38,24&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.D.1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.D.1 || D1계획서 || [[Weapons#Doris #1|Sword: Doris #1]] || Ore #1×2, Ore #2×1, Ore #5×1 || 30,000 || 3,000 || 616 || 38,25&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Shortspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Shortspear || 짧은 창의 서 || [[Weapons#Slensegin|Spear: Slensegin]] || Ore #2×2 || 12,000 || 1,200 || 616 || 38,26&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Biazul&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Biazul || 비아즐의 서 || [[Weapons#Biazul|Spear: Biazul]] || Ore #2×2, Ore #4×1 || 15,000 || 1,500 || 616 || 38,27&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Gaizul&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Gaizul || 가이즐의 서 || [[Weapons#Gaizul|Spear: Gaizul]] || Ore #2×2, Ore #9×2 || 42,000 || 4,200 || 616 || 38,28&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Fauchard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Fauchard || 가마쿠라의 서 || [[Weapons#Plisazul|Spear: Plisazul]] || Ore #2×2, Ore #4×1, Ore #5×1, Ore #6×1 || 130,500 || 13,050 || 616 || 38,29&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.sevenfang&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.sevenfang || 7송곳니 창의 서 || [[Weapons#Neuzesh|Spear: Neuzesh]] || Ore #2×2, Ore #8×2, Ore #7×1, Ore #6×2 || 465,000 || 46,500 || 616 || 38,30&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Halbert&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Halbert || 이리즐의 서 || [[Weapons#Irizul|Spear: Irizul]] || Ore #2×2, Ore #6×1, Ore #9×1, Ore #10×1 || 145,500 || 14,550 || 616 || 38,31&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Cuttingspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Cuttingspear || 물질절단 창의 서 || [[Weapons#Granyazul|Spear: Granyazul]] || Ore #2×2, Ore #13×2, Ore #15×1, Ore #11×1, Ore #8×1 || 265,500 || 26,550 || 616 || 38,32&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Guardspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Guardspear || 호위병의 창의 서 || [[Weapons#Berio segin|Spear: Berio segin]] || Ore #2×2, Ore #5×1 || 19,500 || 1,950 || 616 || 38,33&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Steelspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Steelspear || 강철 창의 서 || [[Weapons#Alto segin|Spear: Alto segin]] || Ore #2×2, Ore #9×1 || 27,000 || 2,700 || 616 || 38,34&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Powerspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Powerspear || 파워 창의 서 || [[Weapons#Loden segin|Spear: Loden segin]] || Ore #2×2, Ore #10×1 || 63,000 || 6,300 || 616 || 38,35&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Dragonspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Dragonspear || 용의 창의 서 || [[Weapons#Balua segin|Spear: Balua segin]] || Ore #2×2, Ore #4×1, Ore #5×1 || 84,000 || 8,400 || 616 || 38,36&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Impulsespear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Impulsespear || 충동의 창의 서 || [[Weapons#Gooar segin|Spear: Gooar segin]] || Ore #2×2, Ore #15×1, Ore #9×1, Ore #10×1 || 160,500 || 16,050 || 616 || 38,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Legacyspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Legacyspear || 유산의 창의 서 || [[Weapons#Wasra segin|Spear: Wasra segin]] || Ore #2×2, Ore #8×1, Ore #9×1, Ore #10×1 || 355,500 || 35,550 || 616 || 38,38&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Orgehatchet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Orgehatchet || 귀신칼의 설계서 || [[Weapons#Gogondo|Axe: Gogondo]] || Ore #1×2, Ore #2×1, Ore #5×2, Ore #6×1 || 75,000 || 7,500 || 616 || 38,39&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Handaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Handaxe || 손도끼의 서 || [[Weapons#Slen guccos|Axe: Slen guccos]] || Ore #1×2, Ore #2×1 || 15,000 || 1,500 || 616 || 38,40&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Battleaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Battleaxe || 전투도끼의 서 || [[Weapons#Tungi guccos|Axe: Tungi guccos]] || Ore #1×2, Ore #2×1, Ore #4×1 || 22,500 || 2,250 || 616 || 38,41&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Waraxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Waraxe || 군인도끼의 서 || [[Weapons#Bhalatuo|Axe: Bhalatuo]] || Ore #1×2, Ore #2×1, Ore #5×1 || 30,000 || 3,000 || 616 || 38,42&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Dropaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Dropaxe || 올가미 도끼의 서 || [[Weapons#Ruy guccos|Axe: Ruy guccos]] || Ore #1×2, Ore #2×1, Ore #5×2, Ore #9×1 || 82,500 || 8,250 || 616 || 38,43&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Captainaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Captainaxe || 단장의 도끼의 서 || [[Weapons#Aiom guccos|Axe: Aiom guccos]] || Ore #1×2, Ore #2×1, Ore #9×2, Ore #11×2 || 195,000 || 19,500 || 616 || 38,44&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Shortglaive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Shortglaive || 강철 낫의 서 || [[Weapons#Slen zail|Axe: Slen zail]] || Ore #1×2, Ore #2×1, Ore #9×1 || 37,500 || 3,750 || 616 || 38,45&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Cuttingglaive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Cuttingglaive || 절단 낫의 서 || [[Weapons#Coone zail|Axe: Coone zail]] || Ore #1×2, Ore #2×1, Ore #9×2 || 52,500 || 5,250 || 616 || 38,46&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.No.611glaive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.No.611glaive || 611호 낫의 서 || [[Weapons#Pera zail|Axe: Pera zail]] || Ore #1×2, Ore #2×1, Ore #4×2, Ore #6×1 || 60,000 || 6,000 || 616 || 38,47&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.No.666glaive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.No.666glaive || 666호 낫의 서 || [[Weapons#Sorun zail|Axe: Sorun zail]] || Ore #1×2, Ore #2×1, Ore #4×2, Ore #9×2, Ore #8×1 || 105,000 || 10,500 || 616 || 38,48&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Rajin&#039;s_axe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Rajin&#039;s axe || 라진의 도끼 서 || [[Weapons#Rajin guccos|Axe: Rajin guccos]] || Ore #1×2, Ore #2×1, Ore #9×1, Ore #8×1 || 135,000 || 13,500 || 616 || 38,49&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Greatglaive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Greatglaive || 큰 낫의 서 || [[Weapons#Or zail|Axe: Or zail]] || Ore #1×2, Ore #2×1, Ore #13×1, Ore #8×1, Ore #6×1 || 255,000 || 25,500 || 616 || 38,50&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Shortbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Shortbow || 짧은 활의 서 || [[Weapons#Slen wurl|Bow: Slen wurl]] || Ore #3×2 || 237,000 || 23,700 || 616 || 38,51&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;ScLongbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;ScLongbow || 긴 활의 서 || [[Weapons#Add wurl|Bow: Add wurl]] || Ore #3×2, Ore #4×1 || 75,000 || 7,500 || 616 || 38,52&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Hunterbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Hunterbow || 사냥 활의 서 || [[Weapons#Poa wurl|Bow: Poa wurl]] || Ore #3×2, Ore #4×1, Ore #6×1 || 330,000 || 33,000 || 616 || 38,53&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Herobow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Herobow || 용사의 활 서 || [[Weapons#Yuman wurl|Bow: Yuman wurl]] || Ore #3×2, Ore #6×2, Ore #5×2 || 499,500 || 49,950 || 616 || 38,54&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Sniperbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Sniperbow || 저격 활의 서 || [[Weapons#Meld wurl|Bow: Meld wurl]] || Ore #3×2, Ore #5×1 || 249,000 || 24,900 || 616 || 38,55&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Compositebow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Compositebow || 합성 활의 서 || [[Weapons#Balot wurl|Bow: Balot wurl]] || Ore #3×2, Ore #9×1 || 105,000 || 10,500 || 616 || 38,56&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Traditionbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Traditionbow || 전통 활의 서 || [[Weapons#Yegrad wurl|Bow: Yegrad wurl]] || Ore #3×2, Ore #9×2 || 93,000 || 9,300 || 616 || 38,57&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Northernsky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Northernsky || 북쪽하늘 활의 서 || [[Weapons#Nornai wurl|Bow: Nornai wurl]] || Ore #3×2, Ore #15×1, Ore #10×1, Ore #4×2 || 435,000 || 43,500 || 616 || 38,58&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Sagittarius&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Sagittarius || 하늘사냥 활의 서 || [[Weapons#Telronialpoa|Bow: Telronialpoa]] || Ore #3×2, Ore #10×2, Ore #6×1, Ore #11×1, Ore #5×3 || 577,500 || 57,750 || 616 || 38,59&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Steelbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Steelbow || 강철 활의 서 || [[Weapons#Ar wurl|Bow: Ar wurl]] || Ore #3×2, Ore #13×1, Ore #9×3, Ore #8×2, dat36 #23×1 || 87,000 || 8,700 || 616 || 38,60&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Bowgun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Bowgun || 석궁 서 || [[Weapons#Worgar|Bow Gun: Worgar]] || Ore #3×1, Ore #2×1 || 15,000 || 1,500 || 616 || 38,61&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Newbowgun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Newbowgun || 신형 석궁의 서 || [[Weapons#Dea worgar|Bow Gun: Dea worgar]] || Ore #3×1, Ore #2×1, Ore #5×1 || 30,000 || 3,000 || 616 || 38,62&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Darkbowgun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Darkbowgun || 어둠의 석궁 서 || [[Weapons#Rugiy worgar|Bow Gun: Rugiy worgar]] || Ore #3×1, Ore #2×1, Ore #9×1, Ore #4×1 || 45,000 || 4,500 || 616 || 38,63&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Largecrossbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Largecrossbow || 큰활의 서 || [[Weapons#Add worgar|Bow Gun: Add worgar]] || Ore #3×1, Ore #2×1, Ore #7×1, Ore #6×1, Ore #9×1 || 75,000 || 7,500 || 616 || 38,64&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Thiefcrossbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Thiefcrossbow || 도적의 큰활 서 || [[Weapons#Ar Doggof|Bow Gun: Ar Doggof]] || Ore #3×1, Ore #2×1, Ore #6×3, Ore #8×1, Ore #7×2 || 225,000 || 22,500 || 616 || 38,65&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Beetlebolt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Beetlebolt || 딱정벌레 큰활 서 || [[Weapons#Cranbidol|Bow Gun: Cranbidol]] || Ore #3×1, Ore #2×1, Ore #11×2, Ore #10×2, Ore #7×2 || 390,000 || 39,000 || 616 || 38,66&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.3headedgun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.3headedgun || 3연발 석궁의 서 || [[Weapons#Zu Andruk|Bow Gun: Zu Andruk]] || Ore #3×1, Ore #2×1, Ore #13×2, Ore #9×4, Ore #10×4, Ore #11×3 || 885,000 || 88,500 || 616 || 38,67&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Crossbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Crossbow || 가볍고 큰활의 서 || [[Weapons#Slen wheez|Bow Gun: Slen wheez]] || Ore #3×1, Ore #2×1, Ore #4×1 || 22,500 || 2,250 || 616 || 38,68&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Oldcrossbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Oldcrossbow || 구식 큰활의 서 || [[Weapons#Murs wheez|Bow Gun: Murs wheez]] || Ore #3×1, Ore #2×1, Ore #10×1 || 37,500 || 3,750 || 616 || 38,69&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Goldenbolt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Goldenbolt || 황금의 큰활 서 || [[Weapons#Fizdenkya|Bow Gun: Fizdenkya]] || Ore #3×1, Ore #2×1, Ore #4×3, Ore #5×2, Ore #8×1 || 105,000 || 10,500 || 616 || 38,70&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Avengerbolt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Avengerbolt || 복수자의 큰활 서 || [[Weapons#Jutel wheez|Bow Gun: Jutel wheez]] || Ore #3×1, Ore #2×1, Ore #5×2, Ore #8×2, Ore #11×1 || 255,000 || 25,500 || 616 || 38,71&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Assassingun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Assassingun || 암살 석궁의 서 || [[Weapons#Myuza worgar|Bow Gun: Myuza worgar]] || Ore #3×1, Ore #2×1, Ore #10×2, Ore #8×2, Ore #7×1 || 195,000 || 19,500 || 616 || 38,72&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Memberbowgun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Memberbowgun || 멤버 석궁의 서 || [[Weapons#Quoin worgar|Bow Gun: Quoin worgar]] || Ore #3×1, Ore #2×1, Ore #5×2, Ore #8×2, Ore #7×1 || 165,000 || 16,500 || 616 || 38,73&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Handbowgun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Handbowgun || 휴대 석궁의 서 || [[Weapons#Latel worgar|Bow Gun: Latel worgar]] || Ore #3×1, Ore #2×1, Ore #7×2, Ore #10×2, Ore #8×1 || 135,000 || 13,500 || 616 || 38,74&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Handballista&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Handballista || 성공격용 석궁 서 || [[Weapons#Bulay worgar|Bow Gun: Bulay worgar]] || Ore #3×1, Ore #2×1, Ore #15×1, Ore #7×2, Ore #8×1 || 345,000 || 34,500 || 616 || 38,75&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Assaultbolt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Assaultbolt || 돌격형 큰활의 서 || [[Weapons#Sod wheez|Bow Gun: Sod wheez]] || Ore #3×1, Ore #2×1, Ore #10×1, Ore #5×1 || 60,000 || 6,000 || 616 || 38,76&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Gustraphetes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Gustraphetes || 배두루기 큰활 서 || [[Weapons#Gustow wheez|Bow Gun: Gustow wheez]] || Ore #3×1, Ore #2×1, Ore #4×2, Ore #10×2, Ore #15×1 || 285,000 || 28,500 || 616 || 38,77&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Explosionbolt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Explosionbolt || 작렬형 큰활의 서 || [[Weapons#Missalen|Bow Gun: Missalen]] || Ore #3×1, Ore #2×1, Ore #15×1, Ore #6×3, Ore #5×3 || 735,000 || 73,500 || 616 || 38,78&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Heavycrossbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Heavycrossbow || 무거운 큰활의 서 || [[Weapons#Fuen wheez|Bow Gun: Fuen wheez]] || Ore #3×1, Ore #2×1, Ore #4×2, Ore #5×2 || 90,000 || 9,000 || 616 || 38,79&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Dejive&#039;s_bolt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Dejive&#039;s bolt || 데지프 큰활의 서 || [[Weapons#Dejive|Bow Gun: Dejive]] || Ore #3×1, Ore #2×1, Ore #11×2, Ore #15×1 || 315,000 || 31,500 || 616 || 38,80&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Monkcrossbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Monkcrossbow || 수련자의 큰활 서 || [[Weapons#Awekean|Bow Gun: Awekean]] || Ore #3×1, Ore #2×1, Ore #13×1, Ore #4×2 || 525,000 || 52,500 || 616 || 38,81&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Lobsterbolt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Lobsterbolt || 새우형 큰활의 서 || [[Weapons#Bassagorar|Bow Gun: Bassagorar]] || Ore #3×1, Ore #2×1, Ore #15×3, Ore #8×3, dat36 #25×1 || 570,000 || 57,000 || 616 || 38,82&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.3headedbolt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.3headedbolt || 세개의 머리활 서 || [[Weapons#Idd Jaezer|Bow Gun: Idd Jaezer]] || Ore #3×1, Ore #2×1, dat36 #101×8, Ore #8×2, Ore #9×3 || 810,000 || 81,000 || 616 || 38,83&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Rebowgun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Rebowgun || 개조 석궁의 서 || [[Weapons#Eld worgar|Bow Gun: Eld worgar]] || Ore #3×1, Ore #2×1, Ore #15×2, Ore #5×3, Ore #6×2 || 435,000 || 43,500 || 616 || 38,84&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Mysticbowgun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Mysticbowgun || 비전 석궁의 서 || [[Weapons#Sento worgar|Bow Gun: Sento worgar]] || Ore #3×1, Ore #2×1, Ore #13×1, Ore #10×2, Ore #9×2 || 615,000 || 61,500 || 616 || 38,85&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Rockbowgun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Rockbowgun || 돌 석궁의 서 || [[Weapons#Hulga worgar|Bow Gun: Hulga worgar]] || Ore #3×1, Ore #2×1, Ore #8×3, Ore #9×3, Ore #11×2 || 660,000 || 66,000 || 616 || 38,86&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Platinumedge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Platinumedge || 백금칼의 서 || [[Weapons#Sefiz geen|Katana: Sefiz geen]] || Ore #1×2, Ore #5×1, Ore #16×1 || 90,000 || 9,000 || 617 || 39,1&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Impulsekatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Impulsekatana || 충동의 칼 고문서 || [[Weapons#Gore geen|Katana: Gore geen]] || Ore #1×2, Ore #9×1, Ore #10×1, Ore #16×1, dat36 #104×1 || 150,000 || 15,000 || 617 || 39,2&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Jadekatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Jadekatana || 비취 칼의 고문서 || [[Weapons#Ozeid geen|Katana: Ozeid geen]] || Ore #1×2, Ore #7×1, Ore #16×1, dat36 #104×1 || 120,000 || 12,000 || 617 || 39,3&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Windknight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Windknight || 바람 기사 고문서 || [[Weapons#Soolpiliom|Katana: Soolpiliom]] || Ore #1×2, Ore #7×1, Ore #11×1, dat36 #61×1, Ore #16×1 || 270,000 || 27,000 || 617 || 39,4&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Gloriousedge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Gloriousedge || 영화의 칼 고문서 || [[Weapons#Rankerlemrio|Katana: Rankerlemrio]] || Ore #1×2, Ore #9×2, Ore #10×2, Ore #13×1, dat36 #61×1, Ore #16×2 || 555,000 || 55,500 || 617 || 39,5&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Dragonslayer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Dragonslayer || 용칼날 검 고문서 || [[Weapons#Baluafozes|Sword: Baluafozes]] || Ore #1×2, Ore #2×1, Ore #16×2, Ore #9×2, Ore #8×1 || 345,000 || 34,500 || 617 || 39,6&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Blizzardblade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Blizzardblade || 빙설 검 고문서 || [[Weapons#Sael guin|Sword: Sael guin]] || Ore #1×2, Ore #2×1, Ore #16×1, Ore #7×2 || 195,000 || 19,500 || 617 || 39,7&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Galebringer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Galebringer || 질풍검 고문서 || [[Weapons#Soole guin|Sword: Soole guin]] || Ore #1×2, Ore #2×1, Ore #16×2, Ore #8×2, Ore #10×2 || 375,000 || 37,500 || 617 || 39,8&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Heatblade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Heatblade || 열칼 검 고문서 || [[Weapons#Fulz guin|Sword: Fulz guin]] || Ore #1×2, Ore #2×1, Ore #16×1, Ore #9×1 || 165,000 || 16,500 || 617 || 39,9&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Earthsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Earthsword || 대지의 검 고문서 || [[Weapons#Geosuggeid|Sword: Geosuggeid]] || Ore #1×2, Ore #2×1, Ore #16×1 || 75,000 || 7,500 || 617 || 39,10&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Bishop&#039;ssword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Bishop&#039;ssword || 신관의 검 고문서 || [[Weapons#Ednilo guin|Sword: Ednilo guin]] || Ore #1×2, Ore #2×1, Ore #16×2, dat36 #61×1, Ore #11×2, Ore #13×2 || 720,000 || 72,000 || 617 || 39,11&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Fireflyspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Fireflyspear || 반딧불창 고문서 || [[Weapons#Wiar segin|Spear: Wiar segin]] || Ore #2×2, Ore #16×1 || 73,500 || 7,350 || 617 || 39,12&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Demiseran&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Demiseran || 데미세란의 서 || [[Weapons#Demiseran|Spear: Demiseran]] || Ore #2×2, Ore #16×1, Ore #10×1 || 94,500 || 9,450 || 617 || 39,13&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Crossspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Crossspear || 성스런창 고문서 || [[Weapons#Courois|Spear: Courois]] || Ore #2×2, Ore #16×2, Ore #7×1, Ore #8×1 || 205,500 || 20,550 || 617 || 39,14&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Zenil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Zenil || 제닐의 창 고문서 || [[Weapons#Zenil segin|Spear: Zenil segin]] || Ore #2×2, Ore #16×2, Ore #11×2, Ore #8×2 || 175,500 || 17,550 || 617 || 39,15&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Firetower&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Firetower || 불의탑 창 고문서 || [[Weapons#Fulmeraon|Spear: Fulmeraon]] || Ore #2×2, Ore #16×2, Ore #15×1, Ore #11×1, dat36 #46×1 || 235,500 || 23,550 || 617 || 39,16&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Herokatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Herokatana || 용사의 검 서 || [[Weapons#Yuman geen|Katana: Yuman geen]] || Ore #1×2, Ore #11×2, Ore #9×1, Ore #16×1 || 225,000 || 22,500 || 617 || 39,17&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Whiteflame&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Whiteflame || 백염의 창 고문서 || [[Weapons#Hoam segin|Spear: Hoam segin]] || Ore #2×2, Ore #16×3, Ore #13×1, Ore #7×2, Ore #6×2, dat36 #61×1 || 615,000 || 61,500 || 617 || 39,18&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.The_Taboo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.The Taboo || 금기의 비밀서 || [[Weapons#Utonamendeath|Axe: Utonamendeath]] || Ore #1×2, Ore #2×1, Ore #16×2, Ore #13×1, Ore #11×1, dat36 #61×1 || 600,000 || 60,000 || 617 || 39,19&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Demon&#039;sfang&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Demon&#039;sfang || 악마의 이 고문서 || [[Weapons#Gatoniak|Sword: Gatoniak]] || Ore #1×2, Ore #2×1, Ore #17×1, Ore #10×1, Ore #9×1 || 225,000 || 22,500 || 618 || 40,1&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Bravesword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Bravesword || 강자의 검 고문서 || [[Weapons#Vorgjeen|Sword: Vorgjeen]] || Ore #1×2, Ore #2×1, Ore #17×3, Ore #8×2, Ore #11×2, Ore #13×2 || 780,000 || 78,000 || 618 || 40,2&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Vanitysword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Vanitysword || 허영 검의 고문서 || [[Weapons#Martolsjeen|Sword: Martolsjeen]] || Ore #1×2, Ore #2×1, Ore #17×1, Ore #10×1 || 150,000 || 15,000 || 618 || 40,3&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Dungdrimsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Dungdrimsword || 요새의 검 고문서 || [[Weapons#Dungdrajeen|Sword: Dungdrajeen]] || Ore #1×2, Ore #2×1, Ore #17×2, dat36 #58×1, Ore #15×2, Ore #13×2 || 660,000 || 66,000 || 618 || 40,4&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Thornsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Thornsword || 가시의 검 고문서 || [[Weapons#Urchin Gab|Sword: Urchin Gab]] || Ore #1×2, Ore #2×1, Ore #17×1, Ore #7×1 || 180,000 || 18,000 || 618 || 40,5&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Heirloomsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Heirloomsword || 비보의 검 고문서 || [[Weapons#Geyth Jeen|Sword: Geyth Jeen]] || Ore #1×2, Ore #2×1, Ore #17×2, Ore #8×1, Ore #7×1 || 315,000 || 31,500 || 618 || 40,6&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Hellfiresword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Hellfiresword || 악마불검 고문서 || [[Weapons#Gatonialjeen|Sword: Gatonialjeen]] || Ore #1×2, Ore #2×1, Ore #17×2, Ore #9×2, Ore #11×1, Ore #6×1 || 435,000 || 43,500 || 618 || 40,7&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.King&#039;ssword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.King&#039;ssword || 왕의 검 고문서 || [[Weapons#Ignosia|Sword: Ignosia]] || Ore #1×2, Ore #2×1, Ore #17×2, Ore #8×2, Ore #15×1, Ore #13×1 || 615,000 || 61,500 || 618 || 40,8&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Greatforce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Greatforce || 만군의 검 고문서 || [[Weapons#Goldriajeen|Sword: Goldriajeen]] || Ore #1×2, Ore #2×1, Ore #17×3, Ore #13×2, dat36 #85×1, dat36 #110×1 || 810,000 || 81,000 || 618 || 40,9&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Destruction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Destruction || 파괴의 검 고문서 || [[Weapons#Boresphere|Sword: Boresphere]] || Ore #1×2, Ore #2×1, Ore #17×2, Ore #4×2, Ore #5×1, Ore #11×1 || 405,000 || 40,500 || 618 || 40,10&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Homelandspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Homelandspear || 두란 창 고문서 || [[Weapons#Nor zelug|Spear: Nor zelug]] || Ore #2×2, Ore #17×1 || 52,500 || 5,250 || 618 || 40,11&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Toughspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Toughspear || 강인한 창 고문서 || [[Weapons#Bui zelug|Spear: Bui zelug]] || Ore #2×2, Ore #17×1, Ore #8×1 || 105,000 || 10,500 || 618 || 40,12&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Bittenspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Bittenspear || 물기 창 고문서 || [[Weapons#Balogos zelug|Spear: Balogos zelug]] || Ore #2×2, Ore #17×2, Ore #7×1, Ore #8×1 || 385,500 || 38,550 || 618 || 40,13&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Heirloomspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Heirloomspear || 비보의 창 고문서 || [[Weapons#Shrado Zelug|Spear: Shrado Zelug]] || Ore #2×2, Ore #17×2, Ore #6×2, Ore #8×1, Ore #11×1 || 540,000 || 54,000 || 618 || 40,14&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Chaosspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Chaosspear || 혼돈의 창 고문서 || [[Weapons#Dea zelug|Spear: Dea zelug]] || Ore #2×2, Ore #17×3, Ore #4×4, Ore #9×1 || 325,500 || 32,550 || 618 || 40,15&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Conquestspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Conquestspear || 정복자 창 고문서 || [[Weapons#Girid zelug|Spear: Girid zelug]] || Ore #2×2, Ore #17×3, Ore #13×1, Ore #8×1, dat36 #112×1, dat36 #58×2 || 765,000 || 76,500 || 618 || 40,16&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Huntingaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Huntingaxe || 사냥 도끼 고문서 || [[Weapons#Elde guccos|Axe: Elde guccos]] || Ore #1×2, Ore #2×1, Ore #17×1 || 66,000 || 6,600 || 618 || 40,17&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Rampageaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Rampageaxe || 격노의 고문서 || [[Weapons#Gee nage|Axe: Gee nage]] || Ore #1×2, Ore #2×1, Ore #17×1, Ore #6×1, Ore #4×2 || 112,500 || 11,250 || 618 || 40,18&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Heirloomaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Heirloomaxe || 비보 도끼 고문서 || [[Weapons#Vadane Nage|Axe: Vadane Nage]] || Ore #1×2, Ore #2×1, Ore #17×1, Ore #5×1, Ore #6×1, Ore #9×1 || 171,000 || 17,100 || 618 || 40,19&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Heatwaveaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Heatwaveaxe || 열파 도끼 고문서 || [[Weapons#Igrus nage|Axe: Igrus nage]] || Ore #1×2, Ore #2×1, Ore #17×1, Ore #9×3, Ore #8×1 || 246,000 || 24,600 || 618 || 40,20&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Conquestaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Conquestaxe || 정복 도끼 고문서 || [[Weapons#Grid nage|Axe: Grid nage]] || Ore #1×2, Ore #2×1, Ore #17×1, Ore #9×2, Ore #4×1 || 216,000 || 21,600 || 618 || 40,21&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Smashaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Smashaxe || 분쇄 도끼 고문서 || [[Weapons#Gouz nage|Axe: Gouz nage]] || Ore #1×2, Ore #2×1, Ore #17×2, Ore #6×2, Ore #13×1, Ore #8×2 || 426,000 || 42,600 || 618 || 40,22&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Mercenarybow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Mercenarybow || 용병의 활 고문서 || [[Weapons#Ajid wajik|Bow: Ajid wajik]] || Ore #3×2, Ore #17×1 || 399,000 || 39,900 || 618 || 40,23&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Shadowarrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Shadowarrow || 그림자화살고문서 || [[Weapons#Gagen wajik|Bow: Gagen wajik]] || Ore #3×2, Ore #17×1, Ore #4×1 || 22,500 || 2,250 || 618 || 40,24&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Flamearrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Flamearrow || 불화살의 고문서 || [[Weapons#Wadisbroga|Bow: Wadisbroga]] || Ore #3×2, Ore #17×1, Ore #9×1 || 237,000 || 23,700 || 618 || 40,25&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Armorbreaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Armorbreaker || 갑옷파괴활고문서 || [[Weapons#Amgei wajik|Bow: Amgei wajik]] || Ore #3×2, Ore #17×1, Ore #5×1 || 45,000 || 4,500 || 618 || 40,26&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Toughguybow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Toughguybow || 강자의 활 고문서 || [[Weapons#Pyug wajik|Bow: Pyug wajik]] || Ore #3×2, Ore #17×1, Ore #6×1 || 237,000 || 23,700 || 618 || 40,27&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Executionbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Executionbow || 집행자 활 고문서 || [[Weapons#Medilius|Bow: Medilius]] || Ore #3×2, Ore #17×2, Ore #9×2, Ore #13×2, dat36 #85×1 || 30,000 || 3,000 || 618 || 40,28&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Impulsebow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Impulsebow || 충격의 활 고문서 || [[Weapons#Reibo wajik|Bow: Reibo wajik]] || Ore #3×2, Ore #17×1, Ore #9×1, Ore #6×1 || 312,000 || 31,200 || 618 || 40,29&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Inhibitionbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Inhibitionbow || 억지의 활 고문서 || [[Weapons#Shitte wajik|Bow: Shitte wajik]] || Ore #3×2, Ore #17×1, Ore #6×2, Ore #13×1, dat36 #85×1 || 372,000 || 37,200 || 618 || 40,30&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Shienakatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Shienakatana || 쉬에나 칼 고문서 || [[Weapons#Weiz shiena|Katana: Weiz shiena]] || Ore #1×2, Ore #10×1, Ore #14×1 || 78,000 || 7,800 || 619 || 41,1&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Dawnkatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Dawnkatana || 천지의 칼 고문서 || [[Weapons#Waster weiz|Katana: Waster weiz]] || Ore #1×2, Ore #15×1, Ore #14×1 || 108,000 || 10,800 || 619 || 41,2&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Momentkatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Momentkatana || 찰나의 칼 고문서 || [[Weapons#Syero weiz|Katana: Syero weiz]] || Ore #1×2, Ore #4×1, Ore #9×1, Ore #14×1 || 138,000 || 13,800 || 619 || 41,3&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Birdmankatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Birdmankatana || 새인간 칼 고문서 || [[Weapons#Morth weiz|Katana: Morth weiz]] || Ore #1×2, Ore #10×2, Ore #15×1, Ore #14×1 || 168,000 || 16,800 || 619 || 41,4&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Immortaledge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Immortaledge || 영겁의 칼 고문서 || [[Weapons#Koral weiz|Katana: Koral weiz]] || Ore #1×2, Ore #5×2, dat36 #70×1, Ore #14×2 || 213,000 || 21,300 || 619 || 41,5&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Eternalkatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Eternalkatana || 영원의 칼 고문서 || [[Weapons#Sean weiz|Katana: Sean weiz]] || Ore #1×2, Ore #6×1, dat36 #36×1, dat36 #87×1, Ore #14×1 || 183,000 || 18,300 || 619 || 41,6&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Crimsonedge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Crimsonedge || 붉은 칼 고문서 || [[Weapons#Kutt weiz|Katana: Kutt weiz]] || Ore #1×2, Ore #8×1, dat36 #36×1, dat36 #87×1, dat36 #70×1, Ore #14×2 || 303,000 || 30,300 || 619 || 41,7&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Greenedge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Greenedge || 초록 칼 고문서 || [[Weapons#Narie weiz|Katana: Narie weiz]] || Ore #1×2, Ore #15×3, Ore #14×2 || 303,000 || 30,300 || 619 || 41,8&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Blueedge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Blueedge || 푸른 칼 고문서 || [[Weapons#Thetur weiz|Katana: Thetur weiz]] || Ore #1×2, Ore #10×3, Ore #14×2 || 303,000 || 30,300 || 619 || 41,9&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.End&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.End || 종언의 칼 비전서 || [[Weapons#Eldryusia|Katana: Eldryusia]] || Ore #1×2, Ore #10×2, Ore #15×2, Ore #13×1, dat36 #101×1, Ore #14×2, dat36 #47×1 || 393,000 || 39,300 || 619 || 41,10&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Daybreakspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Daybreakspear || 새벽의 창 고문서 || [[Weapons#Har sefurly|Spear: Har sefurly]] || Ore #2×2, Ore #14×1 || 34,500 || 3,450 || 619 || 41,11&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Shienanscythe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Shienanscythe || 언월도 고문서 || [[Weapons#Nitnazur|Spear: Nitnazur]] || Ore #2×2, Ore #14×1, Ore #7×1 || 115,500 || 11,550 || 619 || 41,12&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Duskspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Duskspear || 땅거미 창 고문서 || [[Weapons#Laimarilnazur|Spear: Laimarilnazur]] || Ore #2×2, Ore #14×2, Ore #7×1, Ore #8×1 || 420,000 || 42,000 || 619 || 41,13&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Twilightspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Twilightspear || 석양의 창 고문서 || [[Weapons#Gaf sefurly|Spear: Gaf sefurly]] || Ore #2×2, Ore #14×3, Ore #13×1, Ore #8×2, Ore #6×1, dat36 #101×1 || 690,000 || 69,000 || 619 || 41,14&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Shienahammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Shienahammer || 쉬에나망치고문서 || [[Weapons#Toul shiena|Axe: Toul shiena]] || Ore #1×2, Ore #2×1, Ore #14×1 || 49,500 || 4,950 || 619 || 41,15&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Beakhammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Beakhammer || 부리망치 고문서 || [[Weapons#Wil toul|Axe: Wil toul]] || Ore #1×2, Ore #2×1, Ore #14×1, Ore #5×1 || 79,500 || 7,950 || 619 || 41,16&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Silverhammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Silverhammer || 은망치 고문서 || [[Weapons#Syu toul|Axe: Syu toul]] || Ore #1×2, Ore #2×1, Ore #14×1, Ore #4×2, Ore #10×1 || 94,500 || 9,450 || 619 || 41,17&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Birdmanhammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Birdmanhammer || 새인간망치고문서 || [[Weapons#Morth toul|Axe: Morth toul]] || Ore #1×2, Ore #2×1, Ore #14×1, Ore #5×2, Ore #15×1 || 139,500 || 13,950 || 619 || 41,18&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Starhammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Starhammer || 별빛망치 고문서 || [[Weapons#Fobal toul|Axe: Fobal toul]] || Ore #1×2, Ore #2×1, Ore #14×2, Ore #5×1, Ore #15×1 || 199,500 || 19,950 || 619 || 41,19&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Condorhammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Condorhammer || 콘돌망치 고문서 || [[Weapons#Koren toul|Axe: Koren toul]] || Ore #1×2, Ore #2×1, Ore #14×1, Ore #9×1, Ore #10×1, dat36 #87×1 || 154,500 || 15,450 || 619 || 41,20&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Cloudhammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Cloudhammer || 청운망치 고문서 || [[Weapons#Merray toul|Axe: Merray toul]] || Ore #1×2, Ore #2×1, Ore #14×1, Ore #9×2, dat36 #36×1, Ore #10×2 || 364,500 || 36,450 || 619 || 41,21&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Icicle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Icicle || 얼음망치 고문서 || [[Weapons#Yirs toul|Axe: Yirs toul]] || Ore #1×2, Ore #2×1, Ore #14×1, Ore #15×1, Ore #9×2 || 274,500 || 27,450 || 619 || 41,22&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Mercifulman&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Mercifulman || 자비망치 고문서 || [[Weapons#Fins toul|Axe: Fins toul]] || Ore #1×2, Ore #2×1, Ore #14×2, dat36 #101×1, Ore #15×2, Ore #13×1 || 499,500 || 49,950 || 619 || 41,23&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Birdmanbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Birdmanbow || 새인간 활 고문서 || [[Weapons#Morth wallow|Bow: Morth wallow]] || Ore #3×2, Ore #14×1, Ore #10×2, Ore #6×1 || 135,000 || 13,500 || 619 || 41,24&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Shienabow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Shienabow || 쉬에나 활 고문서 || [[Weapons#Wallow shiena|Bow: Wallow shiena]] || Ore #3×2, Ore #14×1, Ore #5×1, Ore #4×1 || 127,500 || 12,750 || 619 || 41,25&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Ivorybow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Ivorybow || 상아의 활 고문서 || [[Weapons#Ernis wallow|Bow: Ernis wallow]] || Ore #3×2, Ore #14×1, Ore #10×1 || 52,500 || 5,250 || 619 || 41,26&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Crimsonbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Crimsonbow || 붉은색 활 고문서 || [[Weapons#Kutt wallow|Bow: Kutt wallow]] || Ore #3×2, Ore #14×2, Ore #15×3 || 147,000 || 14,700 || 619 || 41,27&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Greenbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Greenbow || 초록색 활 고문서 || [[Weapons#Narie wallow|Bow: Narie wallow]] || Ore #3×2, Ore #14×2, Ore #8×1, dat36 #70×1, dat36 #87×1, dat36 #36×1 || 285,000 || 28,500 || 619 || 41,28&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Bluebow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Bluebow || 푸른색 활 고문서 || [[Weapons#Thetur wallow|Bow: Thetur wallow]] || Ore #3×2, Ore #14×2, Ore #10×3 || 102,000 || 10,200 || 619 || 41,29&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Whitestorm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Whitestorm || 흰색 활 고문서 || [[Weapons#Nezosenu|Bow: Nezosenu]] || Ore #3×2, Ore #14×1, Ore #10×3, Ore #15×2 || 67,500 || 6,750 || 619 || 41,30&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Jaelldo&#039;s_bow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Jaelldo&#039;s bow || 옐도의 활 고문서 || [[Weapons#Jaelldo wallow|Bow: Jaelldo wallow]] || Ore #3×2, Ore #14×2, Ore #13×2, Ore #10×1, Ore #15×1, Monster Item #101×1 || 15,000 || 1,500 || 619 || 41,31&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Bloodyedge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Bloodyedge || 진검의 비법서 || [[Weapons#Sibuki-maru|Katana: Sibuki-maru]] || Ore #1×2, Ore #4×3, Ore #12×1 || 249,000 || 24,900 || 620 || 42,1&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Preta_Again&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Preta Again || 무한회귀 비법서 || [[Weapons#Gou Ga|Katana: Gou Ga]] || Ore #1×2, Ore #7×2, Monster Item #58×1, Ore #12×1, Monster Item #23×1 || 354,000 || 35,400 || 620 || 42,2&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Howl&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Howl || 한탄의 예언 || [[Weapons#Death and Howl|Katana: Death and Howl]] || Ore #1×2, Ore #9×2, Ore #13×1, Monster Item #45×1, Ore #12×1, Monster Item #36×1, Monster Item #108×1 || 504,000 || 50,400 || 620 || 42,3&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Outerone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Outerone || 독특한 문서 || [[Weapons#Outer Gozarg|Katana: Outer Gozarg]] || Ore #1×2, Ore #13×1, Monster Item #61×1, Monster Item #118×1, Ore #10×1, Ore #12×2, Monster Item #92×1 || 600,000 || 60,000 || 620 || 42,4&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Wormsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Wormsword || 벌레 검의 서 || [[Weapons#Kudakiri|Sword: Kudakiri]] || Ore #1×2, Ore #2×1, Ore #12×1, Ore #8×2, Ore #11×1, Ore #15×1 || 465,000 || 46,500 || 620 || 42,5&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Callus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Callus || 냉정한 예언 || [[Weapons#Death and Callus|Sword: Death and Callus]] || Ore #1×2, Ore #2×1, Ore #12×2, Ore #13×3, Monster Item #113×1, Monster Item #92×1, Monster Item #103×1 || 840,000 || 84,000 || 620 || 42,6&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Layer.7&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Layer.7 || 심층의 검 고문서 || [[Weapons#Neudelaier|Sword: Neudelaier]] || Ore #1×2, Ore #2×1, Ore #12×2, Ore #9×2, Ore #11×1, Ore #13×1 || 495,000 || 49,500 || 620 || 42,7&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.The_shades&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.The shades || 저승의 소리 || [[Weapons#Neclord|Sword: Neclord]] || Ore #1×2, Ore #2×1, Ore #12×4, Ore #13×3, Monster Item #117×1, Monster Item #92×1, Monster Item #58×1 || 900,000 || 90,000 || 620 || 42,8&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Apocalypse&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Apocalypse || 묵시록의 파편 || [[Weapons#The Apocalypse|Spear: The Apocalypse]] || Ore #2×2, Ore #12×2, Ore #13×2, Ore #4×2, Monster Item #120×1, Monster Item #45×1, Monster Item #23×1 || 600,000 || 60,000 || 620 || 42,9&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Beastlance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Beastlance || 짐승 송곳니의 서 || [[Weapons#Da Bix|Spear: Da Bix]] || Ore #2×2, Ore #12×1, Ore #15×1, Ore #11×1, Ore #8×1 || 190,500 || 19,050 || 620 || 42,10&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Blackknight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Blackknight || 검은창의 비법서 || [[Weapons#Brack Barzel|Spear: Brack Barzel]] || Ore #2×2, Ore #12×3, Ore #13×2, Ore #6×1, Monster Item #119×1, Monster Item #92×1, Monster Item #103×1 || 720,000 || 72,000 || 620 || 42,11&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Hatred&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Hatred || 증오의 예언 || [[Weapons#Death and Hatred|Spear: Death and Hatred]] || Ore #2×2, Ore #12×2, Ore #13×2, Ore #5×2, Ore #9×1, Monster Item #58×2, Monster Item #103×1 || 840,000 || 84,000 || 620 || 42,12&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Berserker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Berserker || 폭주자의 비법서 || [[Weapons#Goua Gous|Axe: Goua Gous]] || Ore #1×2, Ore #2×1, Ore #12×1, Ore #6×1, Monster Item #23×1 || 339,000 || 33,900 || 620 || 42,13&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Bindbindbind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Bindbindbind || 주술의 비법서 || [[Weapons#Bind Regnents|Axe: Bind Regnents]] || Ore #1×2, Ore #2×1, Ore #12×1, Ore #9×2, Ore #8×1, Ore #10×1, Monster Item #108×1 || 474,000 || 47,400 || 620 || 42,14&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Sorrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Sorrow || 슬픔의 예언 || [[Weapons#Death and Sorrow|Axe: Death and Sorrow]] || Ore #1×2, Ore #2×1, Ore #12×2, Ore #13×1, Monster Item #61×1, Monster Item #114×1, Monster Item #58×1 || 729,000 || 72,900 || 620 || 42,15&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Selfpunisher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Selfpunisher || 명상자의 비법서 || [[Weapons#Jullernace|Axe: Jullernace]] || Ore #1×2, Ore #2×1, Ore #12×1, Monster Item #61×1, Monster Item #45×1, Monster Item #116×1, Monster Item #92×1 || 669,000 || 66,900 || 620 || 42,16&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Rage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Rage || 분노의 예언 || [[Weapons#Death and Rage|Bow: Death and Rage]] || Ore #3×2, Ore #12×2, Ore #13×2, Monster Item #115×1, Monster Item #61×1, Ore #15×1, Monster Item #58×1 || 66,000 || 6,600 || 620 || 42,17&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Bow_of_Depth&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Bow of Depth || 심해 마궁의서 || [[Weapons#Dugom the Depth|Bow: Dugom the Depth]] || Ore #3×2, Ore #12×2, Ore #7×2, Monster Item #111×1, Monster Item #45×1, Ore #13×1, Monster Item #101×1 || 180,000 || 18,000 || 620 || 42,18&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Kagihiro-maru&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Kagihiro-maru || 갈고리 활 비법서 || [[Weapons#Kagihiro-maru|Bow: Kagihiro-maru]] || Ore #3×2, Ore #12×1, Ore #11×1, Ore #6×1 || 79,500 || 7,950 || 620 || 42,19&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Beastbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Beastbow || 마수의 가죽 || [[Weapons#Biguma biguma|Bow: Biguma biguma]] || Ore #3×2, Ore #12×1, Monster Item #23×1, Ore #9×3 || 690,000 || 69,000 || 620 || 42,20&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Firewall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Firewall || 불의 벽 비법서 || [[Weapons#Fulsetna|Bow Gun: Fulsetna]] || Ore #3×1, Ore #2×1, Ore #12×1, Ore #6×3 || 480,000 || 48,000 || 620 || 42,21&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Unknown&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Unknown || 미지의 비법서 || [[Weapons#O.B.R|Bow Gun: O.B.R]] || Ore #3×1, Ore #2×1, Ore #12×1, Ore #13×1, Monster Item #23×1 || 705,000 || 70,500 || 620 || 42,22&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Rayer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Rayer || 광기의 예언서 || [[Weapons#Death and Raver|Bow Gun: Death and Raver]] || Ore #3×1, Ore #2×1, Ore #12×1, Ore #13×2, Monster Item #58×1, Ore #6×3 || 855,000 || 85,500 || 620 || 42,23&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Revelation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Revelation || 하늘과의 계약서 || [[Weapons#Wrath of Manaha|Bow Gun: Wrath of Manaha]] || Ore #3×1, Ore #2×1, Ore #12×3, Ore #13×2, Monster Item #111×1, Monster Item #108×1 || 900,000 || 90,000 || 620 || 42,24&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Cure_Palsiy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Cure Palsiy || 마비해제 조합서 || Medicine 10,1 || Food #27×1, Food #20×1 || 10,000 || 1,000 || 621 || 43,1&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Potion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Potion || 상처회복 조합서 || Medicine 10,2 || Food #46×1, Food #24×1 || 10,000 || 1,000 || 621 || 43,2&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Surpotion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Surpotion || 상처치료 조합서 || Medicine 10,3 || Food #47×1, Food #24×1, Food #26×1 || 100,000 || 10,000 || 621 || 43,3&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Panacea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Panacea || 상처제거 조합서 || Medicine 10,4 || Food #48×1, Food #24×1, Food #27×1 || 300,000 || 30,000 || 621 || 43,4&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Antidote&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Antidote || 해독 조합서 || Medicine 10,5 || Food #19×1, Food #21×1 || 10,000 || 1,000 || 621 || 43,5&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Lim_Luck&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Lim Luck || 행운 조합서 || Medicine 10,6 || Food #17×1, Food #32×1 || 25,000 || 2,500 || 621 || 43,6&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Lim_Power&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Lim Power || 활력 조합서 || Medicine 10,7 || Food #17×1, Food #36×1 || 25,000 || 2,500 || 621 || 43,7&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Lim_Guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Lim Guard || 수호 조합서 || Medicine 10,8 || Food #17×1, Food #40×1 || 25,000 || 2,500 || 621 || 43,8&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Lim_Speed&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Lim Speed || 속도 조합서 || Medicine 10,9 || Food #17×1, Food #55×1 || 25,000 || 2,500 || 621 || 43,9&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Awaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Awaker || 졸음해소 조합서 || Medicine 10,10 || Food #22×1, Food #16×1 || 10,000 || 1,000 || 621 || 43,10&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Elixir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Elixir || 부활 조합서 || Medicine 34,1 || Food #18×1, Food #25×1, Food #42×1, Food #60×1 || 900,000 || 90,000 || 621 || 43,11&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Scrolls&amp;diff=1551</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Scrolls&amp;diff=1551"/>
		<updated>2026-10-14T21:02:26Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Scrolls: cols 9-10 identified, target/material decode confirmed against the client (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Scrolls&#039;&#039;&#039; are category &amp;quot;고문서/조합서&amp;quot; (ancient document / recipe book) across six files, categories 38–43 in the &amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt; numbering — defined in [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]] record type 6 (33 columns: 8-column header, then skill/effect params). Unlike rings, armor, or weapons, scrolls carry &#039;&#039;&#039;no combat stat block&#039;&#039;&#039; at all, and none of the six files has a &amp;lt;code&amp;gt;cptNN.txt&amp;lt;/code&amp;gt; description file.&lt;br /&gt;
&lt;br /&gt;
== What a scroll does ==&lt;br /&gt;
&lt;br /&gt;
Every scroll record&#039;s trailing columns resolve cleanly to a &#039;&#039;&#039;crafting recipe&#039;&#039;&#039;: a target item (what the scroll produces) plus a list of material items (what it consumes), cross-referenced by the same &amp;lt;code&amp;gt;(dat file, entry index)&amp;lt;/code&amp;gt; pairs used everywhere else in &amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Target&#039;&#039;&#039; (cols 11–12) — the item this scroll is &amp;quot;for&amp;quot;. For files 38–42 this is always a weapon (dat 16–21: Katana/Sword/Axe/Spear/Bow/Bow Gun); for file 43 it&#039;s always a consumable (dat 10 or 34, the Medicine category). The scroll&#039;s own name almost always echoes the target directly — e.g. &amp;lt;code&amp;gt;Sc.C.A.2&amp;lt;/code&amp;gt; targets the [[Weapons#C.A.2|C.A.2 katana]]; &amp;lt;code&amp;gt;Sc.Antidote&amp;lt;/code&amp;gt; targets a Medicine entry; &amp;lt;code&amp;gt;Sc.Elixir&amp;lt;/code&amp;gt; targets the rare &amp;lt;code&amp;gt;34.dat&amp;lt;/code&amp;gt; &amp;quot;revival&amp;quot; entry and needs four ingredients.&lt;br /&gt;
* &#039;&#039;&#039;Materials&#039;&#039;&#039; (cols 13 onward) — a variable-length list of &amp;lt;code&amp;gt;(category dat, entry, quantity)&amp;lt;/code&amp;gt; triples, ending in zero padding. For files 38–42 the category is almost always &#039;&#039;&#039;35 (Ore)&#039;&#039;&#039;, with higher-tier weapon scrolls occasionally also requiring &#039;&#039;&#039;36 (Monster Item)&#039;&#039;&#039; drops; for file 43 it&#039;s consistently &#039;&#039;&#039;11 (Food)&#039;&#039;&#039;. Higher-tier scrolls (higher buy price) generally need more/rarer materials.&lt;br /&gt;
* &#039;&#039;&#039;Required level&#039;&#039;&#039; (col 9) — the production level needed to use the scroll (see [[#Required level and EXP|below]]). Confirmed in the client.&lt;br /&gt;
* &#039;&#039;&#039;Crafting EXP&#039;&#039;&#039; (col 10) — probably the production EXP one craft gives. The client never reads it, so this is inferred from the data (see [[#Required level and EXP|below]]).&lt;br /&gt;
&lt;br /&gt;
The target and material reading is now &#039;&#039;&#039;confirmed against the client&#039;&#039;&#039; (rg.exe, traced October 2026; see [[#How crafting works|How crafting works]]): the crafting code reads the target to choose which production skill to check, and reads the seven material slots to find the items to consume.&lt;br /&gt;
&lt;br /&gt;
Because scrolls have no combat stats and no description text, this page skips the per-item infobox pattern used on [[Rings]]/[[Armor]]/[[Weapons]] and lists every scroll in one table instead. Each name is still individually anchored, so it can be linked directly, e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Scrolls#Sc.C.A.2]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; → [[Scrolls#Sc.C.A.2|Sc.C.A.2]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;icon index&#039;&#039;&#039; is one flat value per book/file (616–621) — a generic scroll-book graphic shared by every entry in that file, not a per-item icon; the [[BIN bitmapdata|&amp;lt;code&amp;gt;bitmapdata&amp;lt;/code&amp;gt;]] image id is still listed per row for consistency with the other catalogs.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Book !! Name !! Korean name !! Target !! Materials !! Buy !! Sell !! Icon # !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Shortkatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Shortkatana || 단검의 서 || [[Weapons#Slen geen|Katana: Slen geen]] || Ore #1×2 || 13,500 || 1,350 || 616 || 38,1&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Bronzekatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Bronzekatana || 청동검의 서 || [[Weapons#Berus geen|Katana: Berus geen]] || Ore #1×2, Ore #4×1 || 21,000 || 2,100 || 616 || 38,2&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Fighter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Fighter || 전사의 검의 서 || [[Weapons#Meld geen|Katana: Meld geen]] || Ore #1×2, Ore #9×1 || 42,000 || 4,200 || 616 || 38,3&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Cat&amp;amp;Katana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Cat&amp;amp;Katana || 고양이와 검의 서 || [[Weapons#Culun geen|Katana: Culun geen]] || Ore #1×2, Ore #9×2 || 57,000 || 5,700 || 616 || 38,4&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Orderspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Orderspear || 질서의 창 고문서 || [[Weapons#Omm segin|Spear: Omm segin]] || Ore #2×2, Ore #13×1, Ore #5×3, Ore #10×2, Ore #8×1 || 295,500 || 29,550 || 616 || 38,5&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Slicer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Slicer || 자르기의 검의 서 || [[Weapons#Nuz geen|Katana: Nuz geen]] || Ore #1×2, Ore #5×1 || 27,000 || 2,700 || 616 || 38,6&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Silverkatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Silverkatana || 은검의 서 || [[Weapons#Sejua geen|Katana: Sejua geen]] || Ore #1×2, Ore #4×1, Ore #5×1 || 49,500 || 4,950 || 616 || 38,7&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Rockcutter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Rockcutter || 바위절단 검의 서 || [[Weapons#Khengurt|Katana: Khengurt]] || Ore #1×2, Ore #4×1, Ore #6×1 || 72,000 || 7,200 || 616 || 38,8&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Keenkatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Keenkatana || 예리한 검의 서 || [[Weapons#Dergel geen|Katana: Dergel geen]] || Ore #1×2, Ore #5×1, Ore #9×1 || 79,500 || 7,950 || 616 || 38,9&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.C.A.2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.C.A.2 || C.A.2의 서 || [[Weapons#C.A.2|Katana: C.A.2]] || Ore #1×2, Ore #6×1, Ore #9×1, Ore #4×1 || 132,000 || 13,200 || 616 || 38,10&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Poweredge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Poweredge || 파워 검의 서 || [[Weapons#Loden geen|Katana: Loden geen]] || Ore #1×2, Ore #9×2 || 102,000 || 10,200 || 616 || 38,11&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Centralkatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Centralkatana || 기축 검의 서 || [[Weapons#Axi geen|Katana: Axi geen]] || Ore #1×2, Ore #9×2, Ore #5×2, Ore #11×1 || 192,000 || 19,200 || 616 || 38,12&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Dominion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Dominion || 지배의 검 서 || [[Weapons#Glenidra|Katana: Glenidra]] || Ore #1×2, Ore #4×1, Ore #13×1 || 252,000 || 25,200 || 616 || 38,13&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Heavysword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Heavysword || 중무장 검의 서 || [[Weapons#Peil guin|Sword: Peil guin]] || Ore #1×2, Ore #2×1, Ore #4×1, Ore #5×1 || 105,000 || 10,500 || 616 || 38,14&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Longsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Longsword || 검의 서 || [[Weapons#Adde guin|Sword: Adde guin]] || Ore #1×2, Ore #2×1, Ore #9×1 || 45,000 || 4,500 || 616 || 38,15&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Greatsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Greatsword || 긴 검의 서 || [[Weapons#Or guin|Sword: Or guin]] || Ore #1×2, Ore #2×1, Ore #7×2, Ore #9×2 || 210,000 || 21,000 || 616 || 38,16&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Goldensword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Goldensword || 황금검의 서 || [[Weapons#Fiz guin|Sword: Fiz guin]] || Ore #1×2, Ore #2×1, Ore #4×1 || 22,500 || 2,250 || 616 || 38,17&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Hardsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Hardsword || 화려한 검의 서 || [[Weapons#Bool guin|Sword: Bool guin]] || Ore #1×2, Ore #2×1, Ore #4×1, Ore #7×1 || 135,000 || 13,500 || 616 || 38,18&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Powerzapper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Powerzapper || 양날 검의 서 || [[Weapons#Rhinobatsh|Sword: Rhinobatsh]] || Ore #1×2, Ore #2×1, Ore #4×2, Ore #5×2, Ore #11×1, Ore #9×1, dat36 #20×1 || 570,000 || 57,000 || 616 || 38,19&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Diesblade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Diesblade || 다이스검의 서 || [[Weapons#Ester dies|Sword: Ester dies]] || Ore #1×2, Ore #2×1 || 15,000 || 1,500 || 616 || 38,20&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Cronblade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Cronblade || 클론검의 서 || [[Weapons#Ester cron|Sword: Ester cron]] || Ore #1×2, Ore #2×1, Ore #10×1 || 60,000 || 6,000 || 616 || 38,21&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Selesblade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Selesblade || 세레스검의 서 || [[Weapons#Ester seles|Sword: Ester seles]] || Ore #1×2, Ore #2×1, Ore #6×2, Ore #8×2, Ore #10×1, Ore #13×1, dat36 #67×1 || 525,000 || 52,500 || 616 || 38,22&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Purpleblade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Purpleblade || 보라빛 검의 서 || [[Weapons#Ester gins|Sword: Ester gins]] || Ore #1×2, Ore #2×1, Ore #7×2, Ore #10×1 || 255,000 || 25,500 || 616 || 38,23&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.D.2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.D.2 || D2계획서 || [[Weapons#Doris #2|Sword: Doris #2]] || Ore #1×2, Ore #2×1, Ore #7×2, Ore #9×2 || 285,000 || 28,500 || 616 || 38,24&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.D.1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.D.1 || D1계획서 || [[Weapons#Doris #1|Sword: Doris #1]] || Ore #1×2, Ore #2×1, Ore #5×1 || 30,000 || 3,000 || 616 || 38,25&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Shortspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Shortspear || 짧은 창의 서 || [[Weapons#Slensegin|Spear: Slensegin]] || Ore #2×2 || 12,000 || 1,200 || 616 || 38,26&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Biazul&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Biazul || 비아즐의 서 || [[Weapons#Biazul|Spear: Biazul]] || Ore #2×2, Ore #4×1 || 15,000 || 1,500 || 616 || 38,27&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Gaizul&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Gaizul || 가이즐의 서 || [[Weapons#Gaizul|Spear: Gaizul]] || Ore #2×2, Ore #9×2 || 42,000 || 4,200 || 616 || 38,28&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Fauchard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Fauchard || 가마쿠라의 서 || [[Weapons#Plisazul|Spear: Plisazul]] || Ore #2×2, Ore #4×1, Ore #5×1, Ore #6×1 || 130,500 || 13,050 || 616 || 38,29&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.sevenfang&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.sevenfang || 7송곳니 창의 서 || [[Weapons#Neuzesh|Spear: Neuzesh]] || Ore #2×2, Ore #8×2, Ore #7×1, Ore #6×2 || 465,000 || 46,500 || 616 || 38,30&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Halbert&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Halbert || 이리즐의 서 || [[Weapons#Irizul|Spear: Irizul]] || Ore #2×2, Ore #6×1, Ore #9×1, Ore #10×1 || 145,500 || 14,550 || 616 || 38,31&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Cuttingspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Cuttingspear || 물질절단 창의 서 || [[Weapons#Granyazul|Spear: Granyazul]] || Ore #2×2, Ore #13×2, Ore #15×1, Ore #11×1, Ore #8×1 || 265,500 || 26,550 || 616 || 38,32&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Guardspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Guardspear || 호위병의 창의 서 || [[Weapons#Berio segin|Spear: Berio segin]] || Ore #2×2, Ore #5×1 || 19,500 || 1,950 || 616 || 38,33&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Steelspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Steelspear || 강철 창의 서 || [[Weapons#Alto segin|Spear: Alto segin]] || Ore #2×2, Ore #9×1 || 27,000 || 2,700 || 616 || 38,34&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Powerspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Powerspear || 파워 창의 서 || [[Weapons#Loden segin|Spear: Loden segin]] || Ore #2×2, Ore #10×1 || 63,000 || 6,300 || 616 || 38,35&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Dragonspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Dragonspear || 용의 창의 서 || [[Weapons#Balua segin|Spear: Balua segin]] || Ore #2×2, Ore #4×1, Ore #5×1 || 84,000 || 8,400 || 616 || 38,36&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Impulsespear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Impulsespear || 충동의 창의 서 || [[Weapons#Gooar segin|Spear: Gooar segin]] || Ore #2×2, Ore #15×1, Ore #9×1, Ore #10×1 || 160,500 || 16,050 || 616 || 38,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Legacyspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Legacyspear || 유산의 창의 서 || [[Weapons#Wasra segin|Spear: Wasra segin]] || Ore #2×2, Ore #8×1, Ore #9×1, Ore #10×1 || 355,500 || 35,550 || 616 || 38,38&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Orgehatchet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Orgehatchet || 귀신칼의 설계서 || [[Weapons#Gogondo|Axe: Gogondo]] || Ore #1×2, Ore #2×1, Ore #5×2, Ore #6×1 || 75,000 || 7,500 || 616 || 38,39&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Handaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Handaxe || 손도끼의 서 || [[Weapons#Slen guccos|Axe: Slen guccos]] || Ore #1×2, Ore #2×1 || 15,000 || 1,500 || 616 || 38,40&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Battleaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Battleaxe || 전투도끼의 서 || [[Weapons#Tungi guccos|Axe: Tungi guccos]] || Ore #1×2, Ore #2×1, Ore #4×1 || 22,500 || 2,250 || 616 || 38,41&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Waraxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Waraxe || 군인도끼의 서 || [[Weapons#Bhalatuo|Axe: Bhalatuo]] || Ore #1×2, Ore #2×1, Ore #5×1 || 30,000 || 3,000 || 616 || 38,42&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Dropaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Dropaxe || 올가미 도끼의 서 || [[Weapons#Ruy guccos|Axe: Ruy guccos]] || Ore #1×2, Ore #2×1, Ore #5×2, Ore #9×1 || 82,500 || 8,250 || 616 || 38,43&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Captainaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Captainaxe || 단장의 도끼의 서 || [[Weapons#Aiom guccos|Axe: Aiom guccos]] || Ore #1×2, Ore #2×1, Ore #9×2, Ore #11×2 || 195,000 || 19,500 || 616 || 38,44&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Shortglaive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Shortglaive || 강철 낫의 서 || [[Weapons#Slen zail|Axe: Slen zail]] || Ore #1×2, Ore #2×1, Ore #9×1 || 37,500 || 3,750 || 616 || 38,45&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Cuttingglaive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Cuttingglaive || 절단 낫의 서 || [[Weapons#Coone zail|Axe: Coone zail]] || Ore #1×2, Ore #2×1, Ore #9×2 || 52,500 || 5,250 || 616 || 38,46&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.No.611glaive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.No.611glaive || 611호 낫의 서 || [[Weapons#Pera zail|Axe: Pera zail]] || Ore #1×2, Ore #2×1, Ore #4×2, Ore #6×1 || 60,000 || 6,000 || 616 || 38,47&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.No.666glaive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.No.666glaive || 666호 낫의 서 || [[Weapons#Sorun zail|Axe: Sorun zail]] || Ore #1×2, Ore #2×1, Ore #4×2, Ore #9×2, Ore #8×1 || 105,000 || 10,500 || 616 || 38,48&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Rajin&#039;s_axe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Rajin&#039;s axe || 라진의 도끼 서 || [[Weapons#Rajin guccos|Axe: Rajin guccos]] || Ore #1×2, Ore #2×1, Ore #9×1, Ore #8×1 || 135,000 || 13,500 || 616 || 38,49&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Greatglaive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Greatglaive || 큰 낫의 서 || [[Weapons#Or zail|Axe: Or zail]] || Ore #1×2, Ore #2×1, Ore #13×1, Ore #8×1, Ore #6×1 || 255,000 || 25,500 || 616 || 38,50&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Shortbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Shortbow || 짧은 활의 서 || [[Weapons#Slen wurl|Bow: Slen wurl]] || Ore #3×2 || 237,000 || 23,700 || 616 || 38,51&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;ScLongbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;ScLongbow || 긴 활의 서 || [[Weapons#Add wurl|Bow: Add wurl]] || Ore #3×2, Ore #4×1 || 75,000 || 7,500 || 616 || 38,52&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Hunterbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Hunterbow || 사냥 활의 서 || [[Weapons#Poa wurl|Bow: Poa wurl]] || Ore #3×2, Ore #4×1, Ore #6×1 || 330,000 || 33,000 || 616 || 38,53&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Herobow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Herobow || 용사의 활 서 || [[Weapons#Yuman wurl|Bow: Yuman wurl]] || Ore #3×2, Ore #6×2, Ore #5×2 || 499,500 || 49,950 || 616 || 38,54&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Sniperbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Sniperbow || 저격 활의 서 || [[Weapons#Meld wurl|Bow: Meld wurl]] || Ore #3×2, Ore #5×1 || 249,000 || 24,900 || 616 || 38,55&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Compositebow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Compositebow || 합성 활의 서 || [[Weapons#Balot wurl|Bow: Balot wurl]] || Ore #3×2, Ore #9×1 || 105,000 || 10,500 || 616 || 38,56&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Traditionbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Traditionbow || 전통 활의 서 || [[Weapons#Yegrad wurl|Bow: Yegrad wurl]] || Ore #3×2, Ore #9×2 || 93,000 || 9,300 || 616 || 38,57&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Northernsky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Northernsky || 북쪽하늘 활의 서 || [[Weapons#Nornai wurl|Bow: Nornai wurl]] || Ore #3×2, Ore #15×1, Ore #10×1, Ore #4×2 || 435,000 || 43,500 || 616 || 38,58&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Sagittarius&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Sagittarius || 하늘사냥 활의 서 || [[Weapons#Telronialpoa|Bow: Telronialpoa]] || Ore #3×2, Ore #10×2, Ore #6×1, Ore #11×1, Ore #5×3 || 577,500 || 57,750 || 616 || 38,59&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Steelbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Steelbow || 강철 활의 서 || [[Weapons#Ar wurl|Bow: Ar wurl]] || Ore #3×2, Ore #13×1, Ore #9×3, Ore #8×2, dat36 #23×1 || 87,000 || 8,700 || 616 || 38,60&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Bowgun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Bowgun || 석궁 서 || [[Weapons#Worgar|Bow Gun: Worgar]] || Ore #3×1, Ore #2×1 || 15,000 || 1,500 || 616 || 38,61&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Newbowgun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Newbowgun || 신형 석궁의 서 || [[Weapons#Dea worgar|Bow Gun: Dea worgar]] || Ore #3×1, Ore #2×1, Ore #5×1 || 30,000 || 3,000 || 616 || 38,62&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Darkbowgun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Darkbowgun || 어둠의 석궁 서 || [[Weapons#Rugiy worgar|Bow Gun: Rugiy worgar]] || Ore #3×1, Ore #2×1, Ore #9×1, Ore #4×1 || 45,000 || 4,500 || 616 || 38,63&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Largecrossbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Largecrossbow || 큰활의 서 || [[Weapons#Add worgar|Bow Gun: Add worgar]] || Ore #3×1, Ore #2×1, Ore #7×1, Ore #6×1, Ore #9×1 || 75,000 || 7,500 || 616 || 38,64&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Thiefcrossbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Thiefcrossbow || 도적의 큰활 서 || [[Weapons#Ar Doggof|Bow Gun: Ar Doggof]] || Ore #3×1, Ore #2×1, Ore #6×3, Ore #8×1, Ore #7×2 || 225,000 || 22,500 || 616 || 38,65&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Beetlebolt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Beetlebolt || 딱정벌레 큰활 서 || [[Weapons#Cranbidol|Bow Gun: Cranbidol]] || Ore #3×1, Ore #2×1, Ore #11×2, Ore #10×2, Ore #7×2 || 390,000 || 39,000 || 616 || 38,66&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.3headedgun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.3headedgun || 3연발 석궁의 서 || [[Weapons#Zu Andruk|Bow Gun: Zu Andruk]] || Ore #3×1, Ore #2×1, Ore #13×2, Ore #9×4, Ore #10×4, Ore #11×3 || 885,000 || 88,500 || 616 || 38,67&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Crossbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Crossbow || 가볍고 큰활의 서 || [[Weapons#Slen wheez|Bow Gun: Slen wheez]] || Ore #3×1, Ore #2×1, Ore #4×1 || 22,500 || 2,250 || 616 || 38,68&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Oldcrossbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Oldcrossbow || 구식 큰활의 서 || [[Weapons#Murs wheez|Bow Gun: Murs wheez]] || Ore #3×1, Ore #2×1, Ore #10×1 || 37,500 || 3,750 || 616 || 38,69&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Goldenbolt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Goldenbolt || 황금의 큰활 서 || [[Weapons#Fizdenkya|Bow Gun: Fizdenkya]] || Ore #3×1, Ore #2×1, Ore #4×3, Ore #5×2, Ore #8×1 || 105,000 || 10,500 || 616 || 38,70&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Avengerbolt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Avengerbolt || 복수자의 큰활 서 || [[Weapons#Jutel wheez|Bow Gun: Jutel wheez]] || Ore #3×1, Ore #2×1, Ore #5×2, Ore #8×2, Ore #11×1 || 255,000 || 25,500 || 616 || 38,71&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Assassingun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Assassingun || 암살 석궁의 서 || [[Weapons#Myuza worgar|Bow Gun: Myuza worgar]] || Ore #3×1, Ore #2×1, Ore #10×2, Ore #8×2, Ore #7×1 || 195,000 || 19,500 || 616 || 38,72&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Memberbowgun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Memberbowgun || 멤버 석궁의 서 || [[Weapons#Quoin worgar|Bow Gun: Quoin worgar]] || Ore #3×1, Ore #2×1, Ore #5×2, Ore #8×2, Ore #7×1 || 165,000 || 16,500 || 616 || 38,73&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Handbowgun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Handbowgun || 휴대 석궁의 서 || [[Weapons#Latel worgar|Bow Gun: Latel worgar]] || Ore #3×1, Ore #2×1, Ore #7×2, Ore #10×2, Ore #8×1 || 135,000 || 13,500 || 616 || 38,74&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Handballista&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Handballista || 성공격용 석궁 서 || [[Weapons#Bulay worgar|Bow Gun: Bulay worgar]] || Ore #3×1, Ore #2×1, Ore #15×1, Ore #7×2, Ore #8×1 || 345,000 || 34,500 || 616 || 38,75&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Assaultbolt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Assaultbolt || 돌격형 큰활의 서 || [[Weapons#Sod wheez|Bow Gun: Sod wheez]] || Ore #3×1, Ore #2×1, Ore #10×1, Ore #5×1 || 60,000 || 6,000 || 616 || 38,76&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Gustraphetes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Gustraphetes || 배두루기 큰활 서 || [[Weapons#Gustow wheez|Bow Gun: Gustow wheez]] || Ore #3×1, Ore #2×1, Ore #4×2, Ore #10×2, Ore #15×1 || 285,000 || 28,500 || 616 || 38,77&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Explosionbolt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Explosionbolt || 작렬형 큰활의 서 || [[Weapons#Missalen|Bow Gun: Missalen]] || Ore #3×1, Ore #2×1, Ore #15×1, Ore #6×3, Ore #5×3 || 735,000 || 73,500 || 616 || 38,78&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Heavycrossbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Heavycrossbow || 무거운 큰활의 서 || [[Weapons#Fuen wheez|Bow Gun: Fuen wheez]] || Ore #3×1, Ore #2×1, Ore #4×2, Ore #5×2 || 90,000 || 9,000 || 616 || 38,79&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Dejive&#039;s_bolt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Dejive&#039;s bolt || 데지프 큰활의 서 || [[Weapons#Dejive|Bow Gun: Dejive]] || Ore #3×1, Ore #2×1, Ore #11×2, Ore #15×1 || 315,000 || 31,500 || 616 || 38,80&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Monkcrossbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Monkcrossbow || 수련자의 큰활 서 || [[Weapons#Awekean|Bow Gun: Awekean]] || Ore #3×1, Ore #2×1, Ore #13×1, Ore #4×2 || 525,000 || 52,500 || 616 || 38,81&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Lobsterbolt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Lobsterbolt || 새우형 큰활의 서 || [[Weapons#Bassagorar|Bow Gun: Bassagorar]] || Ore #3×1, Ore #2×1, Ore #15×3, Ore #8×3, dat36 #25×1 || 570,000 || 57,000 || 616 || 38,82&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.3headedbolt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.3headedbolt || 세개의 머리활 서 || [[Weapons#Idd Jaezer|Bow Gun: Idd Jaezer]] || Ore #3×1, Ore #2×1, dat36 #101×8, Ore #8×2, Ore #9×3 || 810,000 || 81,000 || 616 || 38,83&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Rebowgun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Rebowgun || 개조 석궁의 서 || [[Weapons#Eld worgar|Bow Gun: Eld worgar]] || Ore #3×1, Ore #2×1, Ore #15×2, Ore #5×3, Ore #6×2 || 435,000 || 43,500 || 616 || 38,84&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Mysticbowgun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Mysticbowgun || 비전 석궁의 서 || [[Weapons#Sento worgar|Bow Gun: Sento worgar]] || Ore #3×1, Ore #2×1, Ore #13×1, Ore #10×2, Ore #9×2 || 615,000 || 61,500 || 616 || 38,85&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &amp;lt;span id=&amp;quot;Sc.Rockbowgun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Rockbowgun || 돌 석궁의 서 || [[Weapons#Hulga worgar|Bow Gun: Hulga worgar]] || Ore #3×1, Ore #2×1, Ore #8×3, Ore #9×3, Ore #11×2 || 660,000 || 66,000 || 616 || 38,86&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Platinumedge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Platinumedge || 백금칼의 서 || [[Weapons#Sefiz geen|Katana: Sefiz geen]] || Ore #1×2, Ore #5×1, Ore #16×1 || 90,000 || 9,000 || 617 || 39,1&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Impulsekatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Impulsekatana || 충동의 칼 고문서 || [[Weapons#Gore geen|Katana: Gore geen]] || Ore #1×2, Ore #9×1, Ore #10×1, Ore #16×1, dat36 #104×1 || 150,000 || 15,000 || 617 || 39,2&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Jadekatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Jadekatana || 비취 칼의 고문서 || [[Weapons#Ozeid geen|Katana: Ozeid geen]] || Ore #1×2, Ore #7×1, Ore #16×1, dat36 #104×1 || 120,000 || 12,000 || 617 || 39,3&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Windknight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Windknight || 바람 기사 고문서 || [[Weapons#Soolpiliom|Katana: Soolpiliom]] || Ore #1×2, Ore #7×1, Ore #11×1, dat36 #61×1, Ore #16×1 || 270,000 || 27,000 || 617 || 39,4&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Gloriousedge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Gloriousedge || 영화의 칼 고문서 || [[Weapons#Rankerlemrio|Katana: Rankerlemrio]] || Ore #1×2, Ore #9×2, Ore #10×2, Ore #13×1, dat36 #61×1, Ore #16×2 || 555,000 || 55,500 || 617 || 39,5&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Dragonslayer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Dragonslayer || 용칼날 검 고문서 || [[Weapons#Baluafozes|Sword: Baluafozes]] || Ore #1×2, Ore #2×1, Ore #16×2, Ore #9×2, Ore #8×1 || 345,000 || 34,500 || 617 || 39,6&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Blizzardblade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Blizzardblade || 빙설 검 고문서 || [[Weapons#Sael guin|Sword: Sael guin]] || Ore #1×2, Ore #2×1, Ore #16×1, Ore #7×2 || 195,000 || 19,500 || 617 || 39,7&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Galebringer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Galebringer || 질풍검 고문서 || [[Weapons#Soole guin|Sword: Soole guin]] || Ore #1×2, Ore #2×1, Ore #16×2, Ore #8×2, Ore #10×2 || 375,000 || 37,500 || 617 || 39,8&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Heatblade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Heatblade || 열칼 검 고문서 || [[Weapons#Fulz guin|Sword: Fulz guin]] || Ore #1×2, Ore #2×1, Ore #16×1, Ore #9×1 || 165,000 || 16,500 || 617 || 39,9&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Earthsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Earthsword || 대지의 검 고문서 || [[Weapons#Geosuggeid|Sword: Geosuggeid]] || Ore #1×2, Ore #2×1, Ore #16×1 || 75,000 || 7,500 || 617 || 39,10&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Bishop&#039;ssword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Bishop&#039;ssword || 신관의 검 고문서 || [[Weapons#Ednilo guin|Sword: Ednilo guin]] || Ore #1×2, Ore #2×1, Ore #16×2, dat36 #61×1, Ore #11×2, Ore #13×2 || 720,000 || 72,000 || 617 || 39,11&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Fireflyspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Fireflyspear || 반딧불창 고문서 || [[Weapons#Wiar segin|Spear: Wiar segin]] || Ore #2×2, Ore #16×1 || 73,500 || 7,350 || 617 || 39,12&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Demiseran&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Demiseran || 데미세란의 서 || [[Weapons#Demiseran|Spear: Demiseran]] || Ore #2×2, Ore #16×1, Ore #10×1 || 94,500 || 9,450 || 617 || 39,13&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Crossspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Crossspear || 성스런창 고문서 || [[Weapons#Courois|Spear: Courois]] || Ore #2×2, Ore #16×2, Ore #7×1, Ore #8×1 || 205,500 || 20,550 || 617 || 39,14&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Zenil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Zenil || 제닐의 창 고문서 || [[Weapons#Zenil segin|Spear: Zenil segin]] || Ore #2×2, Ore #16×2, Ore #11×2, Ore #8×2 || 175,500 || 17,550 || 617 || 39,15&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Firetower&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Firetower || 불의탑 창 고문서 || [[Weapons#Fulmeraon|Spear: Fulmeraon]] || Ore #2×2, Ore #16×2, Ore #15×1, Ore #11×1, dat36 #46×1 || 235,500 || 23,550 || 617 || 39,16&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Herokatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Herokatana || 용사의 검 서 || [[Weapons#Yuman geen|Katana: Yuman geen]] || Ore #1×2, Ore #11×2, Ore #9×1, Ore #16×1 || 225,000 || 22,500 || 617 || 39,17&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.Whiteflame&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Whiteflame || 백염의 창 고문서 || [[Weapons#Hoam segin|Spear: Hoam segin]] || Ore #2×2, Ore #16×3, Ore #13×1, Ore #7×2, Ore #6×2, dat36 #61×1 || 615,000 || 61,500 || 617 || 39,18&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &amp;lt;span id=&amp;quot;Sc.The_Taboo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.The Taboo || 금기의 비밀서 || [[Weapons#Utonamendeath|Axe: Utonamendeath]] || Ore #1×2, Ore #2×1, Ore #16×2, Ore #13×1, Ore #11×1, dat36 #61×1 || 600,000 || 60,000 || 617 || 39,19&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Demon&#039;sfang&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Demon&#039;sfang || 악마의 이 고문서 || [[Weapons#Gatoniak|Sword: Gatoniak]] || Ore #1×2, Ore #2×1, Ore #17×1, Ore #10×1, Ore #9×1 || 225,000 || 22,500 || 618 || 40,1&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Bravesword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Bravesword || 강자의 검 고문서 || [[Weapons#Vorgjeen|Sword: Vorgjeen]] || Ore #1×2, Ore #2×1, Ore #17×3, Ore #8×2, Ore #11×2, Ore #13×2 || 780,000 || 78,000 || 618 || 40,2&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Vanitysword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Vanitysword || 허영 검의 고문서 || [[Weapons#Martolsjeen|Sword: Martolsjeen]] || Ore #1×2, Ore #2×1, Ore #17×1, Ore #10×1 || 150,000 || 15,000 || 618 || 40,3&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Dungdrimsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Dungdrimsword || 요새의 검 고문서 || [[Weapons#Dungdrajeen|Sword: Dungdrajeen]] || Ore #1×2, Ore #2×1, Ore #17×2, dat36 #58×1, Ore #15×2, Ore #13×2 || 660,000 || 66,000 || 618 || 40,4&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Thornsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Thornsword || 가시의 검 고문서 || [[Weapons#Urchin Gab|Sword: Urchin Gab]] || Ore #1×2, Ore #2×1, Ore #17×1, Ore #7×1 || 180,000 || 18,000 || 618 || 40,5&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Heirloomsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Heirloomsword || 비보의 검 고문서 || [[Weapons#Geyth Jeen|Sword: Geyth Jeen]] || Ore #1×2, Ore #2×1, Ore #17×2, Ore #8×1, Ore #7×1 || 315,000 || 31,500 || 618 || 40,6&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Hellfiresword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Hellfiresword || 악마불검 고문서 || [[Weapons#Gatonialjeen|Sword: Gatonialjeen]] || Ore #1×2, Ore #2×1, Ore #17×2, Ore #9×2, Ore #11×1, Ore #6×1 || 435,000 || 43,500 || 618 || 40,7&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.King&#039;ssword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.King&#039;ssword || 왕의 검 고문서 || [[Weapons#Ignosia|Sword: Ignosia]] || Ore #1×2, Ore #2×1, Ore #17×2, Ore #8×2, Ore #15×1, Ore #13×1 || 615,000 || 61,500 || 618 || 40,8&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Greatforce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Greatforce || 만군의 검 고문서 || [[Weapons#Goldriajeen|Sword: Goldriajeen]] || Ore #1×2, Ore #2×1, Ore #17×3, Ore #13×2, dat36 #85×1, dat36 #110×1 || 810,000 || 81,000 || 618 || 40,9&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Destruction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Destruction || 파괴의 검 고문서 || [[Weapons#Boresphere|Sword: Boresphere]] || Ore #1×2, Ore #2×1, Ore #17×2, Ore #4×2, Ore #5×1, Ore #11×1 || 405,000 || 40,500 || 618 || 40,10&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Homelandspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Homelandspear || 두란 창 고문서 || [[Weapons#Nor zelug|Spear: Nor zelug]] || Ore #2×2, Ore #17×1 || 52,500 || 5,250 || 618 || 40,11&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Toughspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Toughspear || 강인한 창 고문서 || [[Weapons#Bui zelug|Spear: Bui zelug]] || Ore #2×2, Ore #17×1, Ore #8×1 || 105,000 || 10,500 || 618 || 40,12&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Bittenspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Bittenspear || 물기 창 고문서 || [[Weapons#Balogos zelug|Spear: Balogos zelug]] || Ore #2×2, Ore #17×2, Ore #7×1, Ore #8×1 || 385,500 || 38,550 || 618 || 40,13&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Heirloomspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Heirloomspear || 비보의 창 고문서 || [[Weapons#Shrado Zelug|Spear: Shrado Zelug]] || Ore #2×2, Ore #17×2, Ore #6×2, Ore #8×1, Ore #11×1 || 540,000 || 54,000 || 618 || 40,14&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Chaosspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Chaosspear || 혼돈의 창 고문서 || [[Weapons#Dea zelug|Spear: Dea zelug]] || Ore #2×2, Ore #17×3, Ore #4×4, Ore #9×1 || 325,500 || 32,550 || 618 || 40,15&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Conquestspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Conquestspear || 정복자 창 고문서 || [[Weapons#Girid zelug|Spear: Girid zelug]] || Ore #2×2, Ore #17×3, Ore #13×1, Ore #8×1, dat36 #112×1, dat36 #58×2 || 765,000 || 76,500 || 618 || 40,16&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Huntingaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Huntingaxe || 사냥 도끼 고문서 || [[Weapons#Elde guccos|Axe: Elde guccos]] || Ore #1×2, Ore #2×1, Ore #17×1 || 66,000 || 6,600 || 618 || 40,17&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Rampageaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Rampageaxe || 격노의 고문서 || [[Weapons#Gee nage|Axe: Gee nage]] || Ore #1×2, Ore #2×1, Ore #17×1, Ore #6×1, Ore #4×2 || 112,500 || 11,250 || 618 || 40,18&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Heirloomaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Heirloomaxe || 비보 도끼 고문서 || [[Weapons#Vadane Nage|Axe: Vadane Nage]] || Ore #1×2, Ore #2×1, Ore #17×1, Ore #5×1, Ore #6×1, Ore #9×1 || 171,000 || 17,100 || 618 || 40,19&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Heatwaveaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Heatwaveaxe || 열파 도끼 고문서 || [[Weapons#Igrus nage|Axe: Igrus nage]] || Ore #1×2, Ore #2×1, Ore #17×1, Ore #9×3, Ore #8×1 || 246,000 || 24,600 || 618 || 40,20&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Conquestaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Conquestaxe || 정복 도끼 고문서 || [[Weapons#Grid nage|Axe: Grid nage]] || Ore #1×2, Ore #2×1, Ore #17×1, Ore #9×2, Ore #4×1 || 216,000 || 21,600 || 618 || 40,21&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Smashaxe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Smashaxe || 분쇄 도끼 고문서 || [[Weapons#Gouz nage|Axe: Gouz nage]] || Ore #1×2, Ore #2×1, Ore #17×2, Ore #6×2, Ore #13×1, Ore #8×2 || 426,000 || 42,600 || 618 || 40,22&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Mercenarybow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Mercenarybow || 용병의 활 고문서 || [[Weapons#Ajid wajik|Bow: Ajid wajik]] || Ore #3×2, Ore #17×1 || 399,000 || 39,900 || 618 || 40,23&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Shadowarrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Shadowarrow || 그림자화살고문서 || [[Weapons#Gagen wajik|Bow: Gagen wajik]] || Ore #3×2, Ore #17×1, Ore #4×1 || 22,500 || 2,250 || 618 || 40,24&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Flamearrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Flamearrow || 불화살의 고문서 || [[Weapons#Wadisbroga|Bow: Wadisbroga]] || Ore #3×2, Ore #17×1, Ore #9×1 || 237,000 || 23,700 || 618 || 40,25&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Armorbreaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Armorbreaker || 갑옷파괴활고문서 || [[Weapons#Amgei wajik|Bow: Amgei wajik]] || Ore #3×2, Ore #17×1, Ore #5×1 || 45,000 || 4,500 || 618 || 40,26&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Toughguybow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Toughguybow || 강자의 활 고문서 || [[Weapons#Pyug wajik|Bow: Pyug wajik]] || Ore #3×2, Ore #17×1, Ore #6×1 || 237,000 || 23,700 || 618 || 40,27&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Executionbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Executionbow || 집행자 활 고문서 || [[Weapons#Medilius|Bow: Medilius]] || Ore #3×2, Ore #17×2, Ore #9×2, Ore #13×2, dat36 #85×1 || 30,000 || 3,000 || 618 || 40,28&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Impulsebow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Impulsebow || 충격의 활 고문서 || [[Weapons#Reibo wajik|Bow: Reibo wajik]] || Ore #3×2, Ore #17×1, Ore #9×1, Ore #6×1 || 312,000 || 31,200 || 618 || 40,29&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;span id=&amp;quot;Sc.Inhibitionbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Inhibitionbow || 억지의 활 고문서 || [[Weapons#Shitte wajik|Bow: Shitte wajik]] || Ore #3×2, Ore #17×1, Ore #6×2, Ore #13×1, dat36 #85×1 || 372,000 || 37,200 || 618 || 40,30&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Shienakatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Shienakatana || 쉬에나 칼 고문서 || [[Weapons#Weiz shiena|Katana: Weiz shiena]] || Ore #1×2, Ore #10×1, Ore #14×1 || 78,000 || 7,800 || 619 || 41,1&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Dawnkatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Dawnkatana || 천지의 칼 고문서 || [[Weapons#Waster weiz|Katana: Waster weiz]] || Ore #1×2, Ore #15×1, Ore #14×1 || 108,000 || 10,800 || 619 || 41,2&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Momentkatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Momentkatana || 찰나의 칼 고문서 || [[Weapons#Syero weiz|Katana: Syero weiz]] || Ore #1×2, Ore #4×1, Ore #9×1, Ore #14×1 || 138,000 || 13,800 || 619 || 41,3&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Birdmankatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Birdmankatana || 새인간 칼 고문서 || [[Weapons#Morth weiz|Katana: Morth weiz]] || Ore #1×2, Ore #10×2, Ore #15×1, Ore #14×1 || 168,000 || 16,800 || 619 || 41,4&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Immortaledge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Immortaledge || 영겁의 칼 고문서 || [[Weapons#Koral weiz|Katana: Koral weiz]] || Ore #1×2, Ore #5×2, dat36 #70×1, Ore #14×2 || 213,000 || 21,300 || 619 || 41,5&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Eternalkatana&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Eternalkatana || 영원의 칼 고문서 || [[Weapons#Sean weiz|Katana: Sean weiz]] || Ore #1×2, Ore #6×1, dat36 #36×1, dat36 #87×1, Ore #14×1 || 183,000 || 18,300 || 619 || 41,6&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Crimsonedge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Crimsonedge || 붉은 칼 고문서 || [[Weapons#Kutt weiz|Katana: Kutt weiz]] || Ore #1×2, Ore #8×1, dat36 #36×1, dat36 #87×1, dat36 #70×1, Ore #14×2 || 303,000 || 30,300 || 619 || 41,7&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Greenedge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Greenedge || 초록 칼 고문서 || [[Weapons#Narie weiz|Katana: Narie weiz]] || Ore #1×2, Ore #15×3, Ore #14×2 || 303,000 || 30,300 || 619 || 41,8&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Blueedge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Blueedge || 푸른 칼 고문서 || [[Weapons#Thetur weiz|Katana: Thetur weiz]] || Ore #1×2, Ore #10×3, Ore #14×2 || 303,000 || 30,300 || 619 || 41,9&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.End&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.End || 종언의 칼 비전서 || [[Weapons#Eldryusia|Katana: Eldryusia]] || Ore #1×2, Ore #10×2, Ore #15×2, Ore #13×1, dat36 #101×1, Ore #14×2, dat36 #47×1 || 393,000 || 39,300 || 619 || 41,10&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Daybreakspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Daybreakspear || 새벽의 창 고문서 || [[Weapons#Har sefurly|Spear: Har sefurly]] || Ore #2×2, Ore #14×1 || 34,500 || 3,450 || 619 || 41,11&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Shienanscythe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Shienanscythe || 언월도 고문서 || [[Weapons#Nitnazur|Spear: Nitnazur]] || Ore #2×2, Ore #14×1, Ore #7×1 || 115,500 || 11,550 || 619 || 41,12&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Duskspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Duskspear || 땅거미 창 고문서 || [[Weapons#Laimarilnazur|Spear: Laimarilnazur]] || Ore #2×2, Ore #14×2, Ore #7×1, Ore #8×1 || 420,000 || 42,000 || 619 || 41,13&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Twilightspear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Twilightspear || 석양의 창 고문서 || [[Weapons#Gaf sefurly|Spear: Gaf sefurly]] || Ore #2×2, Ore #14×3, Ore #13×1, Ore #8×2, Ore #6×1, dat36 #101×1 || 690,000 || 69,000 || 619 || 41,14&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Shienahammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Shienahammer || 쉬에나망치고문서 || [[Weapons#Toul shiena|Axe: Toul shiena]] || Ore #1×2, Ore #2×1, Ore #14×1 || 49,500 || 4,950 || 619 || 41,15&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Beakhammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Beakhammer || 부리망치 고문서 || [[Weapons#Wil toul|Axe: Wil toul]] || Ore #1×2, Ore #2×1, Ore #14×1, Ore #5×1 || 79,500 || 7,950 || 619 || 41,16&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Silverhammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Silverhammer || 은망치 고문서 || [[Weapons#Syu toul|Axe: Syu toul]] || Ore #1×2, Ore #2×1, Ore #14×1, Ore #4×2, Ore #10×1 || 94,500 || 9,450 || 619 || 41,17&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Birdmanhammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Birdmanhammer || 새인간망치고문서 || [[Weapons#Morth toul|Axe: Morth toul]] || Ore #1×2, Ore #2×1, Ore #14×1, Ore #5×2, Ore #15×1 || 139,500 || 13,950 || 619 || 41,18&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Starhammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Starhammer || 별빛망치 고문서 || [[Weapons#Fobal toul|Axe: Fobal toul]] || Ore #1×2, Ore #2×1, Ore #14×2, Ore #5×1, Ore #15×1 || 199,500 || 19,950 || 619 || 41,19&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Condorhammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Condorhammer || 콘돌망치 고문서 || [[Weapons#Koren toul|Axe: Koren toul]] || Ore #1×2, Ore #2×1, Ore #14×1, Ore #9×1, Ore #10×1, dat36 #87×1 || 154,500 || 15,450 || 619 || 41,20&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Cloudhammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Cloudhammer || 청운망치 고문서 || [[Weapons#Merray toul|Axe: Merray toul]] || Ore #1×2, Ore #2×1, Ore #14×1, Ore #9×2, dat36 #36×1, Ore #10×2 || 364,500 || 36,450 || 619 || 41,21&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Icicle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Icicle || 얼음망치 고문서 || [[Weapons#Yirs toul|Axe: Yirs toul]] || Ore #1×2, Ore #2×1, Ore #14×1, Ore #15×1, Ore #9×2 || 274,500 || 27,450 || 619 || 41,22&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Mercifulman&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Mercifulman || 자비망치 고문서 || [[Weapons#Fins toul|Axe: Fins toul]] || Ore #1×2, Ore #2×1, Ore #14×2, dat36 #101×1, Ore #15×2, Ore #13×1 || 499,500 || 49,950 || 619 || 41,23&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Birdmanbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Birdmanbow || 새인간 활 고문서 || [[Weapons#Morth wallow|Bow: Morth wallow]] || Ore #3×2, Ore #14×1, Ore #10×2, Ore #6×1 || 135,000 || 13,500 || 619 || 41,24&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Shienabow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Shienabow || 쉬에나 활 고문서 || [[Weapons#Wallow shiena|Bow: Wallow shiena]] || Ore #3×2, Ore #14×1, Ore #5×1, Ore #4×1 || 127,500 || 12,750 || 619 || 41,25&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Ivorybow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Ivorybow || 상아의 활 고문서 || [[Weapons#Ernis wallow|Bow: Ernis wallow]] || Ore #3×2, Ore #14×1, Ore #10×1 || 52,500 || 5,250 || 619 || 41,26&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Crimsonbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Crimsonbow || 붉은색 활 고문서 || [[Weapons#Kutt wallow|Bow: Kutt wallow]] || Ore #3×2, Ore #14×2, Ore #15×3 || 147,000 || 14,700 || 619 || 41,27&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Greenbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Greenbow || 초록색 활 고문서 || [[Weapons#Narie wallow|Bow: Narie wallow]] || Ore #3×2, Ore #14×2, Ore #8×1, dat36 #70×1, dat36 #87×1, dat36 #36×1 || 285,000 || 28,500 || 619 || 41,28&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Bluebow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Bluebow || 푸른색 활 고문서 || [[Weapons#Thetur wallow|Bow: Thetur wallow]] || Ore #3×2, Ore #14×2, Ore #10×3 || 102,000 || 10,200 || 619 || 41,29&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Whitestorm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Whitestorm || 흰색 활 고문서 || [[Weapons#Nezosenu|Bow: Nezosenu]] || Ore #3×2, Ore #14×1, Ore #10×3, Ore #15×2 || 67,500 || 6,750 || 619 || 41,30&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;lt;span id=&amp;quot;Sc.Jaelldo&#039;s_bow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Jaelldo&#039;s bow || 옐도의 활 고문서 || [[Weapons#Jaelldo wallow|Bow: Jaelldo wallow]] || Ore #3×2, Ore #14×2, Ore #13×2, Ore #10×1, Ore #15×1, Monster Item #101×1 || 15,000 || 1,500 || 619 || 41,31&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Bloodyedge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Bloodyedge || 진검의 비법서 || [[Weapons#Sibuki-maru|Katana: Sibuki-maru]] || Ore #1×2, Ore #4×3, Ore #12×1 || 249,000 || 24,900 || 620 || 42,1&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Preta_Again&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Preta Again || 무한회귀 비법서 || [[Weapons#Gou Ga|Katana: Gou Ga]] || Ore #1×2, Ore #7×2, Monster Item #58×1, Ore #12×1, Monster Item #23×1 || 354,000 || 35,400 || 620 || 42,2&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Howl&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Howl || 한탄의 예언 || [[Weapons#Death and Howl|Katana: Death and Howl]] || Ore #1×2, Ore #9×2, Ore #13×1, Monster Item #45×1, Ore #12×1, Monster Item #36×1, Monster Item #108×1 || 504,000 || 50,400 || 620 || 42,3&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Outerone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Outerone || 독특한 문서 || [[Weapons#Outer Gozarg|Katana: Outer Gozarg]] || Ore #1×2, Ore #13×1, Monster Item #61×1, Monster Item #118×1, Ore #10×1, Ore #12×2, Monster Item #92×1 || 600,000 || 60,000 || 620 || 42,4&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Wormsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Wormsword || 벌레 검의 서 || [[Weapons#Kudakiri|Sword: Kudakiri]] || Ore #1×2, Ore #2×1, Ore #12×1, Ore #8×2, Ore #11×1, Ore #15×1 || 465,000 || 46,500 || 620 || 42,5&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Callus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Callus || 냉정한 예언 || [[Weapons#Death and Callus|Sword: Death and Callus]] || Ore #1×2, Ore #2×1, Ore #12×2, Ore #13×3, Monster Item #113×1, Monster Item #92×1, Monster Item #103×1 || 840,000 || 84,000 || 620 || 42,6&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Layer.7&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Layer.7 || 심층의 검 고문서 || [[Weapons#Neudelaier|Sword: Neudelaier]] || Ore #1×2, Ore #2×1, Ore #12×2, Ore #9×2, Ore #11×1, Ore #13×1 || 495,000 || 49,500 || 620 || 42,7&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.The_shades&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.The shades || 저승의 소리 || [[Weapons#Neclord|Sword: Neclord]] || Ore #1×2, Ore #2×1, Ore #12×4, Ore #13×3, Monster Item #117×1, Monster Item #92×1, Monster Item #58×1 || 900,000 || 90,000 || 620 || 42,8&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Apocalypse&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Apocalypse || 묵시록의 파편 || [[Weapons#The Apocalypse|Spear: The Apocalypse]] || Ore #2×2, Ore #12×2, Ore #13×2, Ore #4×2, Monster Item #120×1, Monster Item #45×1, Monster Item #23×1 || 600,000 || 60,000 || 620 || 42,9&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Beastlance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Beastlance || 짐승 송곳니의 서 || [[Weapons#Da Bix|Spear: Da Bix]] || Ore #2×2, Ore #12×1, Ore #15×1, Ore #11×1, Ore #8×1 || 190,500 || 19,050 || 620 || 42,10&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Blackknight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Blackknight || 검은창의 비법서 || [[Weapons#Brack Barzel|Spear: Brack Barzel]] || Ore #2×2, Ore #12×3, Ore #13×2, Ore #6×1, Monster Item #119×1, Monster Item #92×1, Monster Item #103×1 || 720,000 || 72,000 || 620 || 42,11&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Hatred&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Hatred || 증오의 예언 || [[Weapons#Death and Hatred|Spear: Death and Hatred]] || Ore #2×2, Ore #12×2, Ore #13×2, Ore #5×2, Ore #9×1, Monster Item #58×2, Monster Item #103×1 || 840,000 || 84,000 || 620 || 42,12&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Berserker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Berserker || 폭주자의 비법서 || [[Weapons#Goua Gous|Axe: Goua Gous]] || Ore #1×2, Ore #2×1, Ore #12×1, Ore #6×1, Monster Item #23×1 || 339,000 || 33,900 || 620 || 42,13&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Bindbindbind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Bindbindbind || 주술의 비법서 || [[Weapons#Bind Regnents|Axe: Bind Regnents]] || Ore #1×2, Ore #2×1, Ore #12×1, Ore #9×2, Ore #8×1, Ore #10×1, Monster Item #108×1 || 474,000 || 47,400 || 620 || 42,14&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Sorrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Sorrow || 슬픔의 예언 || [[Weapons#Death and Sorrow|Axe: Death and Sorrow]] || Ore #1×2, Ore #2×1, Ore #12×2, Ore #13×1, Monster Item #61×1, Monster Item #114×1, Monster Item #58×1 || 729,000 || 72,900 || 620 || 42,15&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Selfpunisher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Selfpunisher || 명상자의 비법서 || [[Weapons#Jullernace|Axe: Jullernace]] || Ore #1×2, Ore #2×1, Ore #12×1, Monster Item #61×1, Monster Item #45×1, Monster Item #116×1, Monster Item #92×1 || 669,000 || 66,900 || 620 || 42,16&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Rage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Rage || 분노의 예언 || [[Weapons#Death and Rage|Bow: Death and Rage]] || Ore #3×2, Ore #12×2, Ore #13×2, Monster Item #115×1, Monster Item #61×1, Ore #15×1, Monster Item #58×1 || 66,000 || 6,600 || 620 || 42,17&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Bow_of_Depth&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Bow of Depth || 심해 마궁의서 || [[Weapons#Dugom the Depth|Bow: Dugom the Depth]] || Ore #3×2, Ore #12×2, Ore #7×2, Monster Item #111×1, Monster Item #45×1, Ore #13×1, Monster Item #101×1 || 180,000 || 18,000 || 620 || 42,18&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Kagihiro-maru&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Kagihiro-maru || 갈고리 활 비법서 || [[Weapons#Kagihiro-maru|Bow: Kagihiro-maru]] || Ore #3×2, Ore #12×1, Ore #11×1, Ore #6×1 || 79,500 || 7,950 || 620 || 42,19&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Beastbow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Beastbow || 마수의 가죽 || [[Weapons#Biguma biguma|Bow: Biguma biguma]] || Ore #3×2, Ore #12×1, Monster Item #23×1, Ore #9×3 || 690,000 || 69,000 || 620 || 42,20&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Firewall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Firewall || 불의 벽 비법서 || [[Weapons#Fulsetna|Bow Gun: Fulsetna]] || Ore #3×1, Ore #2×1, Ore #12×1, Ore #6×3 || 480,000 || 48,000 || 620 || 42,21&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Unknown&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Unknown || 미지의 비법서 || [[Weapons#O.B.R|Bow Gun: O.B.R]] || Ore #3×1, Ore #2×1, Ore #12×1, Ore #13×1, Monster Item #23×1 || 705,000 || 70,500 || 620 || 42,22&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Rayer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Rayer || 광기의 예언서 || [[Weapons#Death and Raver|Bow Gun: Death and Raver]] || Ore #3×1, Ore #2×1, Ore #12×1, Ore #13×2, Monster Item #58×1, Ore #6×3 || 855,000 || 85,500 || 620 || 42,23&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;lt;span id=&amp;quot;Sc.Revelation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Revelation || 하늘과의 계약서 || [[Weapons#Wrath of Manaha|Bow Gun: Wrath of Manaha]] || Ore #3×1, Ore #2×1, Ore #12×3, Ore #13×2, Monster Item #111×1, Monster Item #108×1 || 900,000 || 90,000 || 620 || 42,24&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Cure_Palsiy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Cure Palsiy || 마비해제 조합서 || Medicine 10,1 || Food #27×1, Food #20×1 || 10,000 || 1,000 || 621 || 43,1&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Potion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Potion || 상처회복 조합서 || Medicine 10,2 || Food #46×1, Food #24×1 || 10,000 || 1,000 || 621 || 43,2&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Surpotion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Surpotion || 상처치료 조합서 || Medicine 10,3 || Food #47×1, Food #24×1, Food #26×1 || 100,000 || 10,000 || 621 || 43,3&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Panacea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Panacea || 상처제거 조합서 || Medicine 10,4 || Food #48×1, Food #24×1, Food #27×1 || 300,000 || 30,000 || 621 || 43,4&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Antidote&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Antidote || 해독 조합서 || Medicine 10,5 || Food #19×1, Food #21×1 || 10,000 || 1,000 || 621 || 43,5&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Lim_Luck&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Lim Luck || 행운 조합서 || Medicine 10,6 || Food #17×1, Food #32×1 || 25,000 || 2,500 || 621 || 43,6&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Lim_Power&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Lim Power || 활력 조합서 || Medicine 10,7 || Food #17×1, Food #36×1 || 25,000 || 2,500 || 621 || 43,7&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Lim_Guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Lim Guard || 수호 조합서 || Medicine 10,8 || Food #17×1, Food #40×1 || 25,000 || 2,500 || 621 || 43,8&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Lim_Speed&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Lim Speed || 속도 조합서 || Medicine 10,9 || Food #17×1, Food #55×1 || 25,000 || 2,500 || 621 || 43,9&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Awaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Awaker || 졸음해소 조합서 || Medicine 10,10 || Food #22×1, Food #16×1 || 10,000 || 1,000 || 621 || 43,10&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;lt;span id=&amp;quot;Sc.Elixir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sc.Elixir || 부활 조합서 || Medicine 34,1 || Food #18×1, Food #25×1, Food #42×1, Food #60×1 || 900,000 || 90,000 || 621 || 43,11&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=NPC_Table&amp;diff=1550</id>
		<title>NPC Table</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=NPC_Table&amp;diff=1550"/>
		<updated>2026-07-23T18:28:48Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Add wiki links: English names as NPC:Name, Korean names as Name (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NPCs&#039;&#039;&#039; cover the game&#039;s field/party NPCs (record type &amp;lt;code&amp;gt;0xb&amp;lt;/code&amp;gt;) and shopkeeper NPCs (record type &amp;lt;code&amp;gt;0xc&amp;lt;/code&amp;gt;) from the [[textdata NN.dat|&amp;lt;code&amp;gt;textdata/NN.dat&amp;lt;/code&amp;gt;]] files — see [[textdata NN.dat]] for the record-format decode. This page is a raw inventory table (English Name, Korean Name, Dat file, Dat entry) as a first pass; individual NPCs will get their own page or be grouped once the remaining record columns (col3/col4/col6–col8, currently unconfirmed) are traced.&lt;br /&gt;
&lt;br /&gt;
Monsters (record types &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;0xa&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;0xd&amp;lt;/code&amp;gt;) are excluded — different data shape (combat/AI stats, not dialogue), tracked as a separate future pass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; a few &amp;lt;code&amp;gt;75.dat&amp;lt;/code&amp;gt; entries have no English name in the source data (shown as &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; below) — transcribed as-is, matching a known localization gap in that file&#039;s &amp;lt;code&amp;gt;cptNN.txt&amp;lt;/code&amp;gt; companion.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== 5.dat — Field/Party NPC (255 records) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! English Name !! Korean Name !! Dat file !! Dat entry&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Akkerman]] || [[악커맨]] || 5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Karkstein]] || [[칼크슈타인]] || 5 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Hal]] || [[할]] || 5 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Rally]] || [[라리]] || 5 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mio]] || [[미오]] || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Maria]] || [[마리아]] || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Melk]] || [[멜크]] || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Yeui]] || [[유이]] || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Garnet]] || [[가넷]] || 5 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Geyth]] || [[가이스]] || 5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Shrado]] || [[쉬라도]] || 5 || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Vadene]] || [[바단]] || 5 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Dakar]] || [[다카]] || 5 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Vork]] || [[볼크]] || 5 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Liran]] || [[리란]] || 5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Manone]] || [[마논]] || 5 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Maxe]] || [[맥스]] || 5 || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Parabolica]] || [[파라보리카]] || 5 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Dorche]] || [[돌체]] || 5 || 19&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Selbleshtar]] || [[샐블슈탁]] || 5 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Leira]] || [[래이라]] || 5 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Doris]] || [[도리스]] || 5 || 22&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Elle]] || [[에르]] || 5 || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Tar]] || [[타루]] || 5 || 24&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Risa]] || [[라이자]] || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Sorni]] || [[소니]] || 5 || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Shardolsten]] || [[샬돌스탄]] || 5 || 27&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Eurickranne]] || [[유릭란느]] || 5 || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Vorgangerk]] || [[보간겔크]] || 5 || 29&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Colsraholm]] || [[콜스라홈]] || 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mordanus]] || [[몰다누스]] || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Octrobenus]] || [[옥토로베나스]] || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Somlon]] || [[솜론]] || 5 || 33&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Troymeria]] || [[트로이메리아]] || 5 || 34&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Noyon Katzan]] || [[노욘 카찬]] || 5 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Shubi Katzan]] || [[슈비 카찬]] || 5 || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Zosimotts]] || [[조시못츠]] || 5 || 37&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Sulla]] || [[술라]] || 5 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Nilemisia]] || [[니레미샤]] || 5 || 39&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Starierra]] || [[스타리에라]] || 5 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Peyrundi]] || [[페이른디]] || 5 || 41&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Tanarany]] || [[타나라니]] || 5 || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Scolsonus]] || [[스콜소누스]] || 5 || 43&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Pelnius]] || [[펠니우스]] || 5 || 44&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Sigum Rita]] || [[시검 리타]] || 5 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kaha Rita]] || [[카하 리타]] || 5 || 46&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Nesdy]] || [[네스디]] || 5 || 47&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Yemru]] || [[옘루]] || 5 || 48&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Egnarle]] || [[에그널]] || 5 || 49&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Eggot]] || [[에곳]] || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Holin]] || [[호린]] || 5 || 51&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ilmont]] || [[일몬트]] || 5 || 52&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Orpharona]] || [[오파로나]] || 5 || 53&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kemareia]] || [[케마레이아]] || 5 || 54&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Krandella]] || [[크란델라]] || 5 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Poritorne]] || [[포리토네]] || 5 || 56&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lazron]] || [[라즈론]] || 5 || 57&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Aisen]] || [[아이젠]] || 5 || 58&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kago-Rio]] || [[카고 리오]] || 5 || 59&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Irradio]] || [[일라디오]] || 5 || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Borey]] || [[보레이]] || 5 || 61&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Sinn]] || [[신]] || 5 || 62&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Avio]] || [[아비오]] || 5 || 63&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mildonte]] || [[밀돈트]] || 5 || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Armon]] || [[어몬]] || 5 || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Nuts]] || [[넛츠]] || 5 || 66&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Telibre]] || [[테리블]] || 5 || 67&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Doza]] || [[도자]] || 5 || 68&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Della]] || [[다레]] || 5 || 69&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Nostross]] || [[노스토로스]] || 5 || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Manuafra]] || [[마누아프라]] || 5 || 71&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Eroloy]] || [[에로로이]] || 5 || 72&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Nastafin]] || [[나스타핀]] || 5 || 73&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ashfall]] || [[애쉬호어]] || 5 || 74&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Baranna]] || [[바란나]] || 5 || 75&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Vener]] || [[베넬]] || 5 || 76&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ericks]] || [[에릭스]] || 5 || 77&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Postina]] || [[포스티나]] || 5 || 78&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Fargo]] || [[파고]] || 5 || 79&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Jedan]] || [[제단]] || 5 || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Siprini]] || [[쉽리니]] || 5 || 81&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Raynedia]] || [[레인디어]] || 5 || 82&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lectoruss]] || [[렉토라스]] || 5 || 83&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Rolos]] || [[로로스]] || 5 || 84&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Octes]] || [[옥테스]] || 5 || 85&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Tosta Katzan]] || [[토스타 캣산]] || 5 || 86&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Aga Rita]] || [[아가 리타]] || 5 || 87&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Geajos]] || [[지조스]] || 5 || 88&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Jorri]] || [[조리]] || 5 || 89&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Zag]] || [[잭]] || 5 || 90&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Daji]] || [[다지]] || 5 || 91&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Zuannebolge]] || [[즈안볼게]] || 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gregestoss]] || [[굴게스터스]] || 5 || 93&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Doldbots]] || [[돌드보츠]] || 5 || 94&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Dogof XVII]] || [[도고프17세]] || 5 || 95&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Nyalgen]] || [[냘겐]] || 5 || 96&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Karry]] || [[캐리]] || 5 || 97&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Beadelgeeta]] || [[베덜기다]] || 5 || 98&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Leemarly]] || [[리마리]] || 5 || 99&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Partansueri]] || [[파루턴수리]] || 5 || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Jubecka]] || [[쥬벡카]] || 5 || 101&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Juspanierl]] || [[재스퍼니엘]] || 5 || 102&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Durmelstein]] || [[더멀스탄]] || 5 || 103&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Penarin]] || [[페나린]] || 5 || 104&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Geya Thi]] || [[게야 티]] || 5 || 105&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Arepos]] || [[아레포스]] || 5 || 106&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Great Goldun]] || [[수퍼고루던]] || 5 || 107&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Small-Goldun]] || [[리틀고루던]] || 5 || 108&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Neagiaselte]] || [[니갸셀테]] || 5 || 109&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Auranjuju]] || [[어랜쥬쥬]] || 5 || 110&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Seaberis]] || [[시베리스]] || 5 || 111&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ruckatia]] || [[룩카티아]] || 5 || 112&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mirmis]] || [[밀미스]] || 5 || 113&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Geya Fu]] || [[게야 푸]] || 5 || 114&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Nazumy]] || [[나즈미]] || 5 || 115&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Merlmerl]] || [[밀밀]] || 5 || 116&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Churilis]] || [[츄리리스]] || 5 || 117&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Sockotanuss]] || [[소코터누스]] || 5 || 118&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Emeradia]] || [[에메라디아]] || 5 || 119&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Fanakal]] || [[파나칼]] || 5 || 120&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mouman-Mouma]] || [[모우만모우마]] || 5 || 121&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Vasanerk]] || [[바사넥]] || 5 || 122&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ruilarecka]] || [[루이라렉카]] || 5 || 123&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Myalus]] || [[먀러스]] || 5 || 124&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Myaleruken]] || [[먀레루켄]] || 5 || 125&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Litrua]] || [[리톨라]] || 5 || 126&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Fiebel]] || [[피벨]] || 5 || 127&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:The Black Baron]] || [[미스타.블랙 바론]] || 5 || 128&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mackos]] || [[맥코스]] || 5 || 129&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lucka-Lucka]] || [[룩카 룩카]] || 5 || 130&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Yelnea]] || [[예루니아]] || 5 || 131&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Zagun]] || [[자건]] || 5 || 132&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gugubara]] || [[구구바라]] || 5 || 133&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Janyack]] || [[자냑]] || 5 || 134&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gagott]] || [[가곳]] || 5 || 135&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kett]] || [[켓]] || 5 || 136&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Oliass]] || [[오리아스]] || 5 || 137&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gdolak]] || [[그도락]] || 5 || 138&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Munei]] || [[무네이]] || 5 || 139&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Karish]] || [[카리슈]] || 5 || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kilgis]] || [[킬기스]] || 5 || 141&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mamina]] || [[마미나]] || 5 || 142&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Panau]] || [[파나우]] || 5 || 143&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Odal]] || [[오달]] || 5 || 144&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Bronzo]] || [[브론조]] || 5 || 145&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Chalcham]] || [[찰참]] || 5 || 146&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lemit]] || [[레밋]] || 5 || 147&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Samson]] || [[삼손]] || 5 || 148&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Faryu]] || [[파유]] || 5 || 149&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Digun]] || [[디간]] || 5 || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ordo]] || [[오도]] || 5 || 151&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Eiatte]] || [[에이얏]] || 5 || 152&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Rikyua]] || [[리큐아]] || 5 || 153&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Monnon]] || [[모논]] || 5 || 154&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Genetos]] || [[게네토스]] || 5 || 155&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kuwan]] || [[쿠안]] || 5 || 156&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Telesa]] || [[테레사]] || 5 || 157&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Duldas]] || [[둘다스]] || 5 || 158&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Stacorus]] || [[스타코라수]] || 5 || 159&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Arita]] || [[아리타]] || 5 || 160&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Syunendeuth]] || [[슈넨데우스]] || 5 || 161&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Zeza]] || [[재자]] || 5 || 162&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gaude]] || [[가우드]] || 5 || 163&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Prea]] || [[프레아]] || 5 || 164&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Flowart]] || [[플로우아트]] || 5 || 165&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gogol]] || [[고고루]] || 5 || 166&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Nisheri]] || [[니쉐리]] || 5 || 167&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Wedd]] || [[웨드]] || 5 || 168&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Libmiha]] || [[립미하]] || 5 || 169&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Bagat]] || [[바갓]] || 5 || 170&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Keiha]] || [[케이하]] || 5 || 171&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Imme]] || [[이무]] || 5 || 172&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Nuatto]] || [[누아토]] || 5 || 173&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Dogof XVI]] || [[도고프16세]] || 5 || 174&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Dogof XIII]] || [[도고프13세]] || 5 || 175&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Dogof XIX]] || [[도고프19세]] || 5 || 176&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kildeo]] || [[킬데오]] || 5 || 177&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Smithonis]] || [[스미소니스]] || 5 || 178&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ritto]] || [[릿토]] || 5 || 179&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:A-quira]] || [[아 퀴라]] || 5 || 180&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Rome]] || [[로마]] || 5 || 181&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Clemansor]] || [[크레맨소]] || 5 || 182&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lex]] || [[렉스]] || 5 || 183&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mole]] || [[몰]] || 5 || 184&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Glock]] || [[그록]] || 5 || 185&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Selda]] || [[셀다]] || 5 || 186&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Noborte]] || [[노버트]] || 5 || 187&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Dabro]] || [[다브로]] || 5 || 188&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Nyacken]] || [[냑큰]] || 5 || 189&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Jinn]] || [[진]] || 5 || 190&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Cornna]] || [[콘나]] || 5 || 191&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Younglca]] || [[영글카]] || 5 || 192&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Pagota]] || [[파고타]] || 5 || 193&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ishiene]] || [[이쉬엔]] || 5 || 194&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Zagotane]] || [[사고탄]] || 5 || 195&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lahorne]] || [[라헌]] || 5 || 196&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Thiralock]] || [[티라록]] || 5 || 197&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mingualope]] || [[민과롭]] || 5 || 198&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ba-gan]] || [[바 간]] || 5 || 199&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ajimov]] || [[아쉬모브]] || 5 || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gief]] || [[기에프]] || 5 || 201&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Merlianne]] || [[멜리안느]] || 5 || 202&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Chleilone]] || [[크레이론]] || 5 || 203&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kathlonica]] || [[캐스로니카]] || 5 || 204&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Damba]] || [[댄파]] || 5 || 205&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Makepp]] || [[맥케프]] || 5 || 206&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Wanda]] || [[완다]] || 5 || 207&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Chibi]] || [[치비]] || 5 || 208&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Cherdromo]] || [[첼드로모]] || 5 || 209&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gu-noma]] || [[구 노마]] || 5 || 210&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gu-mari]] || [[구 마리]] || 5 || 211&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Chacka]] || [[차카]] || 5 || 212&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Cantbery]] || [[칸트베리]] || 5 || 213&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Merrow]] || [[메로우]] || 5 || 214&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gretzo]] || [[글레쵸]] || 5 || 215&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Dean]] || [[딘]] || 5 || 216&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Rossiell]] || [[로섈]] || 5 || 217&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mayna]] || [[마이나]] || 5 || 218&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Rosettia]] || [[로젯티아]] || 5 || 219&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lava]] || [[라바]] || 5 || 220&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Legendary Doga]] || [[전설적인 도가]] || 5 || 221&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Dolis Cotolis]] || [[도리스 코토리스]] || 5 || 222&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Karelina Analina]] || [[카래나 아나리나]] || 5 || 223&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gerara]] || [[게라라]] || 5 || 224&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Avecy]] || [[아베시]] || 5 || 225&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:La-gasha]] || [[라 가샤]] || 5 || 226&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Meina]] || [[마이네]] || 5 || 227&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Momeno]] || [[모메노]] || 5 || 228&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Pana]] || [[파나]] || 5 || 229&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Master]] || [[마스터]] || 5 || 230&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Zegen]] || [[제겐]] || 5 || 231&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Pamera]] || [[파멜라]] || 5 || 232&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Estia]] || [[에스티아]] || 5 || 233&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ka-Chu]] || [[카 츄]] || 5 || 234&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:One-su]] || [[원 스]] || 5 || 235&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Bol]] || [[볼]] || 5 || 236&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Maidete]] || [[마이디테]] || 5 || 237&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Weeping Gagormos]] || [[우울한 가고모스]] || 5 || 238&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Sighing Clenacho]] || [[탄식하는 크레나초]] || 5 || 239&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Otto]] || [[옷토]] || 5 || 240&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Maira]] || [[마이라]] || 5 || 241&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Anjin]] || [[안진]] || 5 || 242&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Zunzuow]] || [[준즈오우]] || 5 || 243&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mutcharly]] || [[뭇챠리]] || 5 || 244&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Maymow]] || [[마이모우]] || 5 || 245&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Maymaymow]] || [[마이마이모우]] || 5 || 246&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Fief]] || [[피에프]] || 5 || 247&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Pipin]] || [[피핀]] || 5 || 248&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gazzib]] || [[가집]] || 5 || 249&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Poppeia]] || [[폽페이아]] || 5 || 250&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Norman]] || [[노만]] || 5 || 251&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Avil]] || [[아빌]] || 5 || 252&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Jozlan]] || [[조즈란]] || 5 || 253&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gehuler]] || [[게휴러]] || 5 || 254&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Vasamune]] || [[바사뮤네]] || 5 || 255&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 74.dat — Field/Party NPC (252 records) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! English Name !! Korean Name !! Dat file !! Dat entry&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Papios]] || [[파피오스]] || 74 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Shulane]] || [[슈라네]] || 74 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Jeran]] || [[제랜]] || 74 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Catton]] || [[캇톤]] || 74 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Bentuarde]] || [[벤춰드]] || 74 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Dadanka]] || [[다단카]] || 74 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kudo]] || [[쿠도]] || 74 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mimi]] || [[미미]] || 74 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Linus]] || [[리너스]] || 74 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Berks]] || [[퍽스]] || 74 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Crein]] || [[쿠레인]] || 74 || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Nirika]] || [[니리카]] || 74 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Momeinus]] || [[모메이너스]] || 74 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lanne]] || [[란느]] || 74 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Jimoff]] || [[지모프]] || 74 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Go-jina]] || [[고 지나]] || 74 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Rikila]] || [[리키라]] || 74 || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lungheim]] || [[렁하임]] || 74 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Packeitmer]] || [[팩케이트머]] || 74 || 19&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kindre]] || [[킨드레]] || 74 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Majesta]] || [[마제스타]] || 74 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Froria]] || [[프로리아]] || 74 || 22&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Derek]] || [[데렉]] || 74 || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Tarlein]] || [[타이렌]] || 74 || 24&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ninfiana]] || [[닌피아나]] || 74 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kogel]] || [[코겔]] || 74 || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Tarantos]] || [[타란토스]] || 74 || 27&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Margo]] || [[마고]] || 74 || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Panash]] || [[파나쉬]] || 74 || 29&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Yokanern]] || [[요카넌]] || 74 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kahil]] || [[카힐]] || 74 || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Pirato]] || [[피롯]] || 74 || 32&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mondoriani]] || [[몬도리아니]] || 74 || 33&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ginga]] || [[깅가]] || 74 || 34&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Basha]] || [[파샤]] || 74 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Trukrea]] || [[트룩리어]] || 74 || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:neiranne]] || [[네이란느]] || 74 || 37&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Sebek]] || [[세벡]] || 74 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Frola]] || [[프로라]] || 74 || 39&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Chick]] || [[칙]] || 74 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Keith]] || [[케이츠]] || 74 || 41&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Rowth]] || [[로우스]] || 74 || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gabdence]] || [[갑덴스]] || 74 || 43&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Sanders]] || [[탄더스]] || 74 || 44&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Wheeler]] || [[휘러]] || 74 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kechen]] || [[케쉔]] || 74 || 46&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Stoma]] || [[스토마]] || 74 || 47&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Hamma]] || [[한마]] || 74 || 48&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Morlis]] || [[모리스]] || 74 || 49&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ga-sale]] || [[가 자레]] || 74 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Porliane]] || [[퍼리안]] || 74 || 51&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lembranne]] || [[렌브란트]] || 74 || 52&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Macneale]] || [[맥닐]] || 74 || 53&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Maris]] || [[마리스]] || 74 || 54&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Sleimann]] || [[슬레이맨]] || 74 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Cesiria]] || [[세시리아]] || 74 || 56&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Zeclordo]] || [[젝로도]] || 74 || 57&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Genith]] || [[게니스]] || 74 || 58&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Daruncia]] || [[다런샤]] || 74 || 59&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lonely Chum]] || [[고독한 첨]] || 74 || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Winestock]] || [[바인즈톡]] || 74 || 61&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Rione]] || [[리온]] || 74 || 62&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Wolf]] || [[울프]] || 74 || 63&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ruth]] || [[루스]] || 74 || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Father]] || [[파더]] || 74 || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mama-mama]] || [[마마 마마]] || 74 || 66&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Billiam]] || [[빌리암]] || 74 || 67&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Pocky]] || [[폭키]] || 74 || 68&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mechetzen]] || [[메히첸]] || 74 || 69&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Rilia]] || [[리리아]] || 74 || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Grauer]] || [[그라우어]] || 74 || 71&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ga-zama]] || [[가 자마]] || 74 || 72&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Geepnews]] || [[킵뉴즈]] || 74 || 73&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Cuzcuna]] || [[카즈쿠나]] || 74 || 74&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Billy]] || [[빌리]] || 74 || 75&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Landkite]] || [[랜카이트]] || 74 || 76&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Porter]] || [[포터]] || 74 || 77&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:karina]] || [[카리나]] || 74 || 78&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Esmond]] || [[에스몬드]] || 74 || 79&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gitler]] || [[기틀러]] || 74 || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Smiles]] || [[스마일즈]] || 74 || 81&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Sidlan]] || [[시드란]] || 74 || 82&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Perchie]] || [[퍼치에]] || 74 || 83&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Rukletion]] || [[루크레션]] || 74 || 84&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kirliasled]] || [[킬리아슬드]] || 74 || 85&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Nohormos]] || [[노허모스]] || 74 || 86&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Yololin]] || [[요로린]] || 74 || 87&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Shorter]] || [[쇼터]] || 74 || 88&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Elbee]] || [[엘비]] || 74 || 89&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Unkock]] || [[안쿡]] || 74 || 90&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Anthony]] || [[앤소니]] || 74 || 91&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Rosa]] || [[로자]] || 74 || 92&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Brigitte]] || [[브리기테]] || 74 || 93&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Hans]] || [[한스]] || 74 || 94&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Johan]] || [[요한]] || 74 || 95&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Metzene]] || [[멧젠]] || 74 || 96&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lihiter]] || [[리히텔]] || 74 || 97&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Francis]] || [[프란시스]] || 74 || 98&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Alfred]] || [[알프레드]] || 74 || 99&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Drake]] || [[드레이크]] || 74 || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Konigh]] || [[케니히]] || 74 || 101&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Midge]] || [[밋지]] || 74 || 102&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Celig]] || [[세릭]] || 74 || 103&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gloizer]] || [[그로이저]] || 74 || 104&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gandre]] || [[간드레]] || 74 || 105&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lilika]] || [[리리카]] || 74 || 106&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Dandone]] || [[댄돈]] || 74 || 107&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Merl]] || [[멀]] || 74 || 108&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gougel]] || [[구게루]] || 74 || 109&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Darnels]] || [[다넬스]] || 74 || 110&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kileniria]] || [[키레니리아]] || 74 || 111&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Jegan]] || [[제간]] || 74 || 112&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Eutseland]] || [[으체랜]] || 74 || 113&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Englid]] || [[잉그리드]] || 74 || 114&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Bhane]] || [[바안]] || 74 || 115&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Zernheit]] || [[제른하이트]] || 74 || 116&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Wunghalter]] || [[웡핼터]] || 74 || 117&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Glunt]] || [[그랜트]] || 74 || 118&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Younge]] || [[융게]] || 74 || 119&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Inga]] || [[잉가]] || 74 || 120&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kerlone]] || [[켈론]] || 74 || 121&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Berlinkeite]] || [[버린카이트]] || 74 || 122&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Zetzen]] || [[제첸]] || 74 || 123&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Food]] || [[푸드]] || 74 || 124&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Shepee]] || [[슈페]] || 74 || 125&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Shere]] || [[쉐어]] || 74 || 126&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Oigene]] || [[오이겐]] || 74 || 127&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Nijeneu]] || [[나이제나우]] || 74 || 128&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Hadonianue]] || [[하디니안스]] || 74 || 129&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Pitz]] || [[피쯔]] || 74 || 130&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Heimlote]] || [[헤임로테]] || 74 || 131&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Schene]] || [[쉐네]] || 74 || 132&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Bismark]] || [[비스마크]] || 74 || 133&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Erika]] || [[에리카]] || 74 || 134&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Denjile]] || [[덴질]] || 74 || 135&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mechner]] || [[메츠너]] || 74 || 136&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Yerkelne]] || [[여케른]] || 74 || 137&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Cerlitz]] || [[셀리츠]] || 74 || 138&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Octabianne]] || [[옥타비안느]] || 74 || 139&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mariachina]] || [[마리아치나]] || 74 || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Nimbenianse]] || [[님베니안스]] || 74 || 141&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Noiman]] || [[노이만]] || 74 || 142&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ruclrchiana]] || [[루클치아나]] || 74 || 143&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Protacos]] || [[프로타코스]] || 74 || 144&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mairinia]] || [[메이리니아]] || 74 || 145&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Paco]] || [[파코]] || 74 || 146&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ontarianus]] || [[온타리아누스]] || 74 || 147&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Centarilos]] || [[켄터리로스]] || 74 || 148&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Tolmeria]] || [[터메리아]] || 74 || 149&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Norm]] || [[넘]] || 74 || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Jermaia]] || [[저마이아]] || 74 || 151&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mindrons]] || [[민드론스]] || 74 || 152&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Rucianus]] || [[루시아누스]] || 74 || 153&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Samalily]] || [[사마리리]] || 74 || 154&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mahovicles]] || [[마호비클스]] || 74 || 155&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lentonus]] || [[렌탄스]] || 74 || 156&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Trianus]] || [[토리안스]] || 74 || 157&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Yierow]] || [[옐로우]] || 74 || 158&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Cernisia]] || [[켈니시아]] || 74 || 159&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Sakiranus]] || [[사키라누스]] || 74 || 160&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Andorius]] || [[안드류스]] || 74 || 161&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Fericianne]] || [[페리시안느]] || 74 || 162&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Odoronius]] || [[오도로니우스]] || 74 || 163&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Marge]] || [[머지]] || 74 || 164&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ga-sare]] || [[가 자레]] || 74 || 165&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ponne]] || [[폰]] || 74 || 166&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Welnitz]] || [[벨니쯔]] || 74 || 167&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Zazi]] || [[자자이]] || 74 || 168&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Senter]] || [[젠터]] || 74 || 169&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ermenne]] || [[엘멘]] || 74 || 170&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Naieda]] || [[나이다]] || 74 || 171&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gittsa]] || [[깃짜]] || 74 || 172&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Bazile]] || [[바질]] || 74 || 173&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Nica]] || [[니카]] || 74 || 174&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Goith]] || [[고이스]] || 74 || 175&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Cegeimov]] || [[케지모브]] || 74 || 176&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Tonitz]] || [[토니쯔]] || 74 || 177&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Odet]] || [[오뎃]] || 74 || 178&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Croidon]] || [[크로이돈]] || 74 || 179&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Green]] || [[그린]] || 74 || 180&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Toppo]] || [[톱포]] || 74 || 181&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Soibeen]] || [[소이빈]] || 74 || 182&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Keithy]] || [[케이시]] || 74 || 183&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Fagott]] || [[파곳]] || 74 || 184&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Conlad]] || [[콘라드]] || 74 || 185&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Dauda-Hagi]] || [[다우다 하기]] || 74 || 186&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Geya Woo]] || [[게야 우]] || 74 || 187&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Geya Mee]] || [[게야 미]] || 74 || 188&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gaytuen Poda]] || [[가이첸 포다]] || 74 || 189&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gaytuen Niy]] || [[가이첸 니]] || 74 || 190&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Dea la Dea]] || [[데 라 데아]] || 74 || 191&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Waialdn]] || [[와이알든]] || 74 || 192&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ru Deny]] || [[루 데니]] || 74 || 193&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kaira Man]] || [[카이라 맨]] || 74 || 194&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kurn Kut]] || [[컨 컷]] || 74 || 195&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kurn Mabula]] || [[컨 마부라]] || 74 || 196&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Yarithaboi]] || [[야리차보이]] || 74 || 197&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kami Kikisi]] || [[카미 키키시]] || 74 || 198&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Datton Gu]] || [[다톤 구]] || 74 || 199&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mizanma]] || [[미잔마]] || 74 || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Geril Cart]] || [[게릴 카트]] || 74 || 201&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Cowardly Tauu]] || [[겁쟁이 타우]] || 74 || 202&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Brave Donza]] || [[용감한 돈자]] || 74 || 203&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Cou the Sun]] || [[태양의 코우]] || 74 || 204&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gentle Mort]] || [[상냥한 모트]] || 74 || 205&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Silent Ylan]] || [[조용한 이란]] || 74 || 206&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Daida the Boss]] || [[보스 다이다]] || 74 || 207&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Cloudy Dedeski]] || [[찌푸린 데데스키]] || 74 || 208&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kaika Ryu]] || [[카이카 류]] || 74 || 209&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kaika Dow]] || [[카이카 두]] || 74 || 210&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gumui]] || [[구무이]] || 74 || 211&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Zofkan]] || [[조프칸]] || 74 || 212&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:A Jaik]] || [[아 자이크]] || 74 || 213&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Cool Tieal]] || [[냉정한 틸]] || 74 || 214&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Bal the Champion]] || [[챔피언 밸]] || 74 || 215&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Early riser Fol]] || [[일찍일어나는 폴]] || 74 || 216&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lucky Zun]] || [[행운아 준]] || 74 || 217&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Black Foone]] || [[검은 푸네]] || 74 || 218&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Jangi the Great]] || [[위대한 잔지]] || 74 || 219&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Little Moob]] || [[작은 무브]] || 74 || 220&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Severe Adou]] || [[엄한 애도우]] || 74 || 221&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Moysicka]] || [[모이식카]] || 74 || 222&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Fonhelstun]] || [[폰헬스턴]] || 74 || 223&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Desnya]] || [[데스냐]] || 74 || 224&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Malgo Rung]] || [[말고 렁]] || 74 || 225&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Taraka]] || [[타라카]] || 74 || 226&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Sad Kui]] || [[슬픈 쿠이]] || 74 || 227&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Smiling Ku Ado]] || [[미소짓는 쿠아도]] || 74 || 228&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lovely Narmi]] || [[사랑스런 나미]] || 74 || 229&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Zelgen]] || [[젤겐]] || 74 || 230&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Zaidretz]] || [[자이드리쯔]] || 74 || 231&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Nilschtane]] || [[닐쉬태인]] || 74 || 232&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Goffer]] || [[고퍼]] || 74 || 233&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Biddle]] || [[바이들]] || 74 || 234&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Dred]] || [[드레드]] || 74 || 235&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Luck]] || [[럭]] || 74 || 236&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Biper]] || [[바이퍼]] || 74 || 237&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Romario]] || [[로마리오]] || 74 || 238&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Marco]] || [[마르코]] || 74 || 239&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Hormel]] || [[호멜]] || 74 || 240&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Acid]] || [[아시드]] || 74 || 241&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Espee]] || [[이에스피]] || 74 || 242&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Echem]] || [[이시엠]] || 74 || 243&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Bultone]] || [[벌톤]] || 74 || 244&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Berside]] || [[버사이드]] || 74 || 245&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Restige]] || [[레스티지]] || 74 || 246&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Savoi]] || [[사보이]] || 74 || 247&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Berve]] || [[버브]] || 74 || 248&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Nited]] || [[나이티드]] || 74 || 249&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Decca]] || [[덱카]] || 74 || 250&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Argo]] || [[아르고]] || 74 || 251&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Alcie]] || [[알시에이]] || 74 || 252&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 75.dat — Field/Party NPC (50 records) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! English Name !! Korean Name !! Dat file !! Dat entry&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Tanarany]] || [[타나라니]] || 75 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Durmulstan]] || [[더멀스탄]] || 75 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Aulanjuju]] || [[어랜쥬쥬]] || 75 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Neegyaserte]] || [[니갸셀테]] || 75 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Zuanbolge]] || [[즈안볼게]] || 75 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gogoru]] || [[고고루]] || 75 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Laira]] || [[래이라]] || 75 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Starierra]] || [[스타리에라]] || 75 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Aizen]] || [[아이젠]] || 75 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kaha Rita]] || [[카하 리타]] || 75 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 0 || [[검은 엘]] || 75 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 0 || [[검은 타르]] || 75 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Signboard]] || [[간판]] || 75 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Signboard]] || [[간판]] || 75 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Journalist]] || [[기자]] || 75 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Journalist]] || [[기자]] || 75 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Onago]] || [[괜찮은 여성]] || 75 || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Journalist]] || [[기자]] || 75 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Journalist]] || [[기자]] || 75 || 19&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Salianna]] || [[치료사 사리안나]] || 75 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Lutenna]] || [[치료사 르테라]] || 75 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Furyu]] || [[치료사 푸류]] || 75 || 22&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Melle]] || [[치료사 멜레]] || 75 || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Porurus]] || [[치료사 포루러스]] || 75 || 24&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Jerna]] || [[치료사 제르나]] || 75 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Kasill]] || [[치료사 카실]] || 75 || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Munarl]] || [[치료사 무날]] || 75 || 27&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Polnario]] || [[치료사 폴나리오]] || 75 || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Jullia]] || [[치료사 줄리아]] || 75 || 29&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Macron]] || [[치료사 맥론]] || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Tostalia]] || [[치료사 토스타랴]] || 75 || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Ruckna]] || [[치료사 럭크나]] || 75 || 32&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Kinary]] || [[치료사 키나리]] || 75 || 33&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Komuss]] || [[치료사 콤스]] || 75 || 34&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Dar]] || [[치료사 달]] || 75 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Oltassa]] || [[치료사 올타사]] || 75 || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Myullona]] || [[치료사 뮬로나]] || 75 || 37&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Duncle]] || [[치료사 던쿨]] || 75 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Vanassa]] || [[치료사 베네사]] || 75 || 39&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Glin]] || [[치료사 굴린]] || 75 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Pikols]] || [[치료사 피콜스]] || 75 || 41&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Mundemann]] || [[치료사 먼데맨]] || 75 || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Suenya]] || [[치료사 수냐]] || 75 || 43&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Nyuluss]] || [[치료사 뉴루스]] || 75 || 44&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Sandman]] || [[치료사 샌드맨]] || 75 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Afritt]] || [[치료사 아프릿]] || 75 || 46&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Tomver]] || [[치료사 톰바]] || 75 || 47&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Myue]] || [[치료사 뮤에]] || 75 || 48&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Shario]] || [[치료사 샤리오]] || 75 || 49&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Healer Gibon]] || [[치료사 기본]] || 75 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 77.dat — Shopkeeper NPC (87 records) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! English Name !! Korean Name !! Dat file !! Dat entry&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Noick]] || [[노익]] || 77 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Neibel]] || [[나이벨]] || 77 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mull]] || [[물]] || 77 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Cue]] || [[큐]] || 77 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Katana]] || [[카타나]] || 77 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ceryne]] || [[세린]] || 77 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Niri]] || [[니리]] || 77 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Au]] || [[아우]] || 77 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mahotone]] || [[마호톤]] || 77 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Soreiyua]] || [[소레유어]] || 77 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kaddle]] || [[카들]] || 77 || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Adranne]] || [[아드란느]] || 77 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Schwaltzward]] || [[슈발츠발드]] || 77 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Roteschilte]] || [[롯실트]] || 77 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ostwind]] || [[오스트빈]] || 77 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Wilwer]] || [[빌벨]] || 77 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Unter]] || [[운터]] || 77 || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Maible]] || [[메벨]] || 77 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Schegel]] || [[슈겔]] || 77 || 19&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Miego]] || [[미고]] || 77 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lutternigen]] || [[루터니간]] || 77 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Sulto]] || [[설토]] || 77 || 22&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Diana]] || [[디아나]] || 77 || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kaiol]] || [[카이올]] || 77 || 24&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Chercy]] || [[첼시]] || 77 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Aidreese]] || [[아이드리스]] || 77 || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lavarn]] || [[라번]] || 77 || 27&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Zoybean]] || [[조이빈]] || 77 || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ringing]] || [[린깅]] || 77 || 29&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Drein]] || [[드레인]] || 77 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Doroles]] || [[도로레스]] || 77 || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gishin]] || [[기쉰]] || 77 || 32&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Cellica]] || [[세리카]] || 77 || 33&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Arexei]] || [[알렉세이]] || 77 || 34&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Reichen]] || [[레이첸]] || 77 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Vander]] || [[반더]] || 77 || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Morry]] || [[모리]] || 77 || 37&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Barlow]] || [[발로]] || 77 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Iris]] || [[아이리스]] || 77 || 39&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Bonetta]] || [[보네타]] || 77 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Margot]] || [[마고트]] || 77 || 41&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Beeless]] || [[비레스]] || 77 || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Rinbo]] || [[린보]] || 77 || 43&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Great-Gola]] || [[빅 고라]] || 77 || 44&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Penelope]] || [[페네로프]] || 77 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mau-Mau]] || [[마우마우]] || 77 || 46&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Marakinia]] || [[마라키니아]] || 77 || 47&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Muck]] || [[뮤크]] || 77 || 48&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Maurelia]] || [[마우레리아]] || 77 || 49&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Kelbin]] || [[켈빈]] || 77 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Cerlita]] || [[셀리타]] || 77 || 51&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Huey]] || [[후이]] || 77 || 52&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mary]] || [[메리]] || 77 || 53&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Father]] || [[파더]] || 77 || 54&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Jerminna]] || [[젤미나]] || 77 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Grinda]] || [[그린다]] || 77 || 56&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Orze]] || [[오즈]] || 77 || 57&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Gackom]] || [[각콤]] || 77 || 58&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Rachel]] || [[레이첼]] || 77 || 59&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Abokk]] || [[아복]] || 77 || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Nastasia]] || [[나스타샤]] || 77 || 61&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Willis]] || [[윌리스]] || 77 || 62&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Jedy]] || [[제디]] || 77 || 63&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Scheff]] || [[쉐프]] || 77 || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Primela]] || [[프리메라]] || 77 || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Deharao]] || [[다흐라오]] || 77 || 66&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Jegri]] || [[쥬그리]] || 77 || 67&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Lagan-Wu]] || [[라간 유]] || 77 || 68&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Koja-Ha]] || [[코자 하]] || 77 || 69&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ye-Tzari]] || [[이 차리]] || 77 || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mar-Tze]] || [[머 츠에]] || 77 || 71&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ir-Hazan]] || [[일 하잔]] || 77 || 72&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Meu-He]] || [[메우헤]] || 77 || 73&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:O-Letow]] || [[오 레토]] || 77 || 74&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Muttay]] || [[머타이]] || 77 || 75&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Onne-Taire]] || [[온타 이리]] || 77 || 76&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Che-Gimme]] || [[체 기메]] || 77 || 77&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Tsutuika-Wu]] || [[츠츠이카 유]] || 77 || 78&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Fennte]] || [[펜테]] || 77 || 79&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Mubri]] || [[무브리]] || 77 || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Dastar]] || [[다 스타]] || 77 || 81&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Junga-Hega]] || [[잔가 하가]] || 77 || 82&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Anne-Latra]] || [[안 라타라]] || 77 || 83&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Ajiri-Wu]] || [[아지리 유]] || 77 || 84&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Majussa]] || [[매조 사]] || 77 || 85&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Matu]] || [[무투]] || 77 || 86&lt;br /&gt;
|-&lt;br /&gt;
| [[NPC:Amanda]] || [[아만다]] || 77 || 87&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total: 644 NPC records&#039;&#039;&#039; (557 field/party + 87 shopkeeper).&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(64.dat)&amp;diff=1007</id>
		<title>Monsters (64.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(64.dat)&amp;diff=1007"/>
		<updated>2026-07-19T03:09:22Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Add AGL/speed column (col22) to Overview + Record columns — per-species agility/quickness, flagged for future monster AI (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (64.dat)&#039;&#039;&#039; documents the 27 monster records in &amp;lt;code&amp;gt;64.dat&amp;lt;/code&amp;gt;, the first of the&lt;br /&gt;
game&#039;s monster definition files (record type 9 in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format — a 32-column stat line per record). These are the low-tier field/cave creatures the&lt;br /&gt;
setting&#039;s researchers (the Xailen research institute, &amp;lt;code&amp;gt;자이렌 연구기관&amp;lt;/code&amp;gt;) first catalogued;&lt;br /&gt;
the flavor text below is transcribed from the matching &amp;lt;code&amp;gt;cpt64.txt&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;col1&#039;&#039;&#039; = dat file number (64), &#039;&#039;&#039;col2&#039;&#039;&#039; = record index, and &#039;&#039;&#039;col3&#039;&#039;&#039;+&#039;&#039;&#039;col4&#039;&#039;&#039; = a&lt;br /&gt;
&amp;lt;code&amp;gt;(dat, entry)&amp;lt;/code&amp;gt; reference to the item this monster &#039;&#039;&#039;drops&#039;&#039;&#039; — col3 is always &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt;&lt;br /&gt;
(the [[Misc items|Monster-item]] category) and col4 is the entry in [[Monster items|&amp;lt;code&amp;gt;36.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
(confirmed by cross-referencing every row, e.g. Weldok → 36,1 = &#039;&#039;Weldok&#039;s fang&#039;&#039;). The &#039;&#039;&#039;combat&lt;br /&gt;
block&#039;&#039;&#039; — &#039;&#039;&#039;DEF, OFC, attack range, HP, EXP, and AGL/speed&#039;&#039;&#039; (cols 17–22) — is now decoded and listed&lt;br /&gt;
per monster in [[#Overview|Overview]] (see [[#Record columns|Record columns]] for the mapping and how it&lt;br /&gt;
cross-confirms via the type-0xA file [[Monsters (70.dat)]]). The remaining appearance / sprite / AI&lt;br /&gt;
columns (&amp;lt;code&amp;gt;0x2c–0x9c&amp;lt;/code&amp;gt;) are consumed &#039;&#039;&#039;server-side&#039;&#039;&#039; and stay unlabelled — the client only&lt;br /&gt;
reads a monster record for its sprite and name.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Combat columns are the decoded server-side stat block (see [[#Record columns|Record columns]]):&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;, &#039;&#039;&#039;EXP&#039;&#039;&#039; (kill reward), &#039;&#039;&#039;DEF&#039;&#039;&#039;, &#039;&#039;&#039;OFC&#039;&#039;&#039; (offense), &#039;&#039;&#039;Range&#039;&#039;&#039; (attack reach), and&lt;br /&gt;
&#039;&#039;&#039;AGL&#039;&#039;&#039; (agility / speed — per-species, does not tier-scale).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Drops !! HP !! EXP !! DEF !! OFC !! Range !! AGL !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Weldok|Weldok]] || 웰독 || [[Monster items#Weldok&#039;s_fang_36_1|Weldok&#039;s fang]] || 350 || 50 || 160 || 120 || 100 || 85 || 64,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Welzag|Welzag]] || 웰작 || [[Monster items#Welzag&#039;s_fang_36_2|Welzag&#039;s fang]] || 650 || 200 || 230 || 170 || 140 || 85 || 64,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Arga|Arga]] || 알가 || [[Monster items#Arga&#039;s_fang_36_3|Arga&#039;s fang]] || 950 || 500 || 320 || 220 || 180 || 85 || 64,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Lhugrize|Lhugrize]] || 룩라이즈 || [[Monster items#Lhugrize&#039;s_fang_36_4|Lhugrize&#039;s fang]] || 550 || 100 || 220 || 140 || 120 || 85 || 64,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Lhugmeld|Lhugmeld]] || 룩멜드 || [[Monster items#Lhugmeld&#039;s_fang_36_5|Lhugmeld&#039;s fang]] || 850 || 400 || 340 || 190 || 160 || 85 || 64,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Lhugkared|Lhugkared]] || 룩카레드 || [[Monster items#Lhugkared&#039;s_fang_36_6|Lhugkared&#039;s fang]] || 1150 || 700 || 460 || 240 || 200 || 85 || 64,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Athygo|Athygo]] || 아티고 || [[Monster items#Athygo&#039;s_fang_36_7|Athygo&#039;s fang]] || 420 || 130 || 130 || 50 || 320 || 95 || 64,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Mig_Mig|Mig Mig]] || 미구미구 || [[Monster items#Mig_Mig&#039;s_fang_36_8|Mig Mig&#039;s fang]] || 720 || 330 || 230 || 80 || 420 || 95 || 64,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Mezathygo|Mezathygo]] || 메자티고 || [[Monster items#Mezathygo&#039;s_fang_36_9|Mezathygo&#039;s fang]] || 1020 || 530 || 330 || 110 || 520 || 95 || 64,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Sugeibucco|Sugeibucco]] || 수게벅코 || [[Monster items#Sugeibucco_stone_36_15|Sugeibucco stone]] || 700 || 120 || 400 || 70 || 100 || 75 || 64,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Khenbucco|Khenbucco]] || 켄벅코 || [[Monster items#Khenbucco_stone_36_16|Khenbucco stone]] || 1100 || 380 || 600 || 100 || 120 || 75 || 64,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Fuzlbucco|Fuzlbucco]] || 푸즐벅코 || [[Monster items#Fuzlbucco_stone_36_17|Fuzlbucco stone]] || 1500 || 960 || 800 || 130 || 140 || 75 || 64,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#Sodis|Sodis]] || 소디스 || [[Monster items#Sodis&#039;s_scale_36_31|Sodis&#039;s scale]] || 1140 || 300 || 300 || 140 || 100 || 85 || 64,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#Sodarnya|Sodarnya]] || 소드르냐 || [[Monster items#Sodarnya&#039;s_scale_36_32|Sodarnya&#039;s scale]] || 1580 || 500 || 400 || 190 || 140 || 85 || 64,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#Geenalua|Geenalua]] || 긴나루아 || [[Monster items#Geenalua&#039;s_scale_36_33|Geenalua&#039;s scale]] || 1920 || 800 || 500 || 240 || 180 || 85 || 64,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#Nerigally|Nerigally]] || 네리갈리 || [[Monster items#Nerigally&#039;s_fang_36_37|Nerigally&#039;s fang]] || 520 || 180 || 170 || 185 || 185 || 100 || 64,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#Rudgally|Rudgally]] || 루도갈리 || [[Monster items#Rudgally&#039;s_fang_36_38|Rudgally&#039;s fang]] || 840 || 480 || 270 || 235 || 285 || 100 || 64,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#Rudgeniss|Rudgeniss]] || 루기니스 || [[Monster items#Rudgeniss&#039;s_fang_36_39|Rudgeniss&#039;s fang]] || 1160 || 980 || 370 || 285 || 385 || 100 || 64,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[#Hedomo|Hedomo]] || 하도모 || [[Monster items#Hedomo&#039;s_fang_36_40|Hedomo&#039;s fang]] || 540 || 80 || 180 || 90 || 100 || 75 || 64,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[#Jivhedomo|Jivhedomo]] || 집하도모 || [[Monster items#Jivhedomo&#039;s_fang_36_41|Jivhedomo&#039;s fang]] || 980 || 380 || 280 || 170 || 180 || 75 || 64,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[#Hedmarius|Hedmarius]] || 하돔레스 || [[Monster items#Hedmarius&#039;s_fang_36_42|Hedmarius&#039;s fang]] || 1320 || 880 || 380 || 250 || 260 || 75 || 64,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[#Dobalgen|Dobalgen]] || 두발겐 || [[Monster items#Dobalgen&#039;s_fang_36_59|Dobalgen&#039;s fang]] || 730 || 333 || 330 || 160 || 160 || 85 || 64,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[#Mulbalgen|Mulbalgen]] || 물발겐 || [[Monster items#Mulbalgen&#039;s_fang_36_60|Mulbalgen&#039;s fang]] || 1030 || 666 || 440 || 240 || 240 || 85 || 64,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[#Warlbalgen|Warlbalgen]] || 월발겐 || [[Monster items#Warbalgen&#039;s_fang_36_61|Warbalgen&#039;s fang]] || 1430 || 999 || 550 || 360 || 320 || 85 || 64,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[#Zep|Zep]] || 제프 || [[Monster items#Zep_stone_36_71|Zep stone]] || 40 || 1000 || 10000 || 400 || 400 || 80 || 64,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[#Linezep|Linezep]] || 린제프 || [[Monster items#Linezep_stone_36_72|Linezep stone]] || 70 || 3000 || 20000 || 600 || 500 || 80 || 64,26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[#Scrazep|Scrazep]] || 스크라제프 || [[Monster items#Scrazep_stone_36_73|Scrazep stone]] || 100 || 10000 || 30000 || 800 || 600 || 80 || 64,27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. Confirmed columns: 1 = dat file (64), 2 = record index, 3 = drop dat (always 36 = Monster-item category), 4 = drop entry in &amp;lt;code&amp;gt;36.dat&amp;lt;/code&amp;gt;; 17–22 = the combat block DEF / OFC / range / HP / EXP / AGL (see [[#Record columns|Record columns]]). Remaining columns are the server-side appearance/AI/sprite block (see [[textdata NN.dat]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name        | full record line&lt;br /&gt;
  1 Weldok      | 64 1 36 1 0 0 620 62 79 354 0 0 0 0 0 0 160 120 100 350 50 85 150 233 61 1 2 1 2 0 75 85&lt;br /&gt;
  2 Welzag      | 64 2 36 2 0 0 620 62 80 354 0 0 0 0 0 0 230 170 140 650 200 85 150 234 61 2 2 1 2 0 75 85&lt;br /&gt;
  3 Arga        | 64 3 36 3 0 0 620 62 81 354 0 0 0 0 0 0 320 220 180 950 500 85 150 235 61 3 2 1 2 0 75 85&lt;br /&gt;
  4 Lhugrize    | 64 4 36 4 0 0 621 62 82 368 0 0 0 0 0 0 220 140 120 550 100 85 155 236 61 4 2 2 2 0 75 85&lt;br /&gt;
  5 Lhugmeld    | 64 5 36 5 0 0 621 62 83 368 0 0 0 0 0 0 340 190 160 850 400 85 155 237 61 5 2 2 2 0 75 85&lt;br /&gt;
  6 Lhugkared   | 64 6 36 6 0 0 621 62 84 368 0 0 0 0 0 0 460 240 200 1150 700 85 155 238 61 6 2 2 2 0 75 85&lt;br /&gt;
  7 Athygo      | 64 7 36 7 0 0 620 63 19 0 345 62 85 353 0 0 130 50 320 420 130 95 0 239 61 7 1 1 1 0 72 85&lt;br /&gt;
  8 Mig_Mig     | 64 8 36 8 0 0 620 63 20 0 345 62 86 353 0 0 230 80 420 720 330 95 0 240 61 8 1 1 1 0 72 85&lt;br /&gt;
  9 Mezathygo   | 64 9 36 9 0 0 620 63 21 0 345 62 87 353 0 0 330 110 520 1020 530 95 0 241 61 9 1 1 1 0 72 85&lt;br /&gt;
 10 Sugeibucco  | 64 10 36 15 0 0 621 63 25 359 0 62 94 359 329 0 400 70 100 700 120 75 0 248 61 16 1 1 1 0 73 85&lt;br /&gt;
 11 Khenbucco   | 64 11 36 16 0 0 621 63 26 359 0 62 95 359 329 0 600 100 120 1100 380 75 0 249 61 17 1 1 1 0 73 85&lt;br /&gt;
 12 Fuzlbucco   | 64 12 36 17 0 0 621 63 27 359 0 62 96 359 329 0 800 130 140 1500 960 75 0 250 61 18 1 1 1 0 73 85&lt;br /&gt;
 13 Sodis       | 64 13 36 31 0 0 621 63 37 403 333 62 115 372 0 0 300 140 100 1140 300 85 0 266 61 34 1 1 1 0 76 85&lt;br /&gt;
 14 Sodarnya    | 64 14 36 32 0 0 621 63 38 403 334 62 116 372 0 0 400 190 140 1580 500 85 0 267 61 35 1 1 1 0 76 85&lt;br /&gt;
 15 Geenalua    | 64 15 36 33 0 0 621 63 39 403 335 62 117 372 0 0 500 240 180 1920 800 85 0 268 61 36 1 1 1 0 76 85&lt;br /&gt;
 16 Nerigally   | 64 16 36 37 1 0 620 62 121 363 0 0 0 0 0 0 170 185 185 520 180 100 0 272 61 40 1 1 1 0 77 85&lt;br /&gt;
 17 Rudgally    | 64 17 36 38 1 0 620 62 122 363 0 0 0 0 0 0 270 235 285 840 480 100 0 273 61 41 1 1 1 0 77 85&lt;br /&gt;
 18 Rudgeniss   | 64 18 36 39 1 0 620 62 123 363 0 0 0 0 0 0 370 285 385 1160 980 100 0 274 61 42 1 1 1 0 77 85&lt;br /&gt;
 19 Hedomo      | 64 19 36 40 1 0 620 63 40 404 337 62 124 0 0 0 180 90 100 540 80 75 0 275 61 43 1 1 1 0 76 85&lt;br /&gt;
 20 Jivhedomo   | 64 20 36 41 1 0 620 63 41 404 337 62 125 0 0 0 280 170 180 980 380 75 0 276 61 44 1 1 1 0 76 85&lt;br /&gt;
 21 Hedmarius   | 64 21 36 42 1 0 620 63 42 404 337 62 126 0 0 0 380 250 260 1320 880 75 0 277 61 45 1 1 1 0 76 85&lt;br /&gt;
 22 Dobalgen    | 64 22 36 59 1 0 620 62 154 370 342 62 155 420 0 0 330 160 160 730 333 85 0 296 61 64 1 1 1 0 77 85&lt;br /&gt;
 23 Mulbalgen   | 64 23 36 60 1 0 620 62 156 370 342 62 157 420 0 0 440 240 240 1030 666 85 0 297 61 65 1 1 1 0 77 85&lt;br /&gt;
 24 Warlbalgen  | 64 24 36 61 1 0 620 62 158 370 342 62 159 420 0 0 550 360 320 1430 999 85 0 298 61 66 1 1 1 0 77 85&lt;br /&gt;
 25 Zep         | 64 25 36 71 0 0 620 62 175 369 0 0 0 0 0 0 10000 400 400 40 1000 80 0 320 61 88 1 1 1 0 73 85&lt;br /&gt;
 26 Linezep     | 64 26 36 72 0 0 620 62 176 369 0 0 0 0 0 0 20000 600 500 70 3000 80 0 321 61 89 1 1 1 0 73 85&lt;br /&gt;
 27 Scrazep     | 64 27 36 73 0 0 620 62 177 369 0 0 0 0 0 0 30000 800 600 100 10000 80 0 322 61 90 1 1 1 0 73 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monster catalog ==&lt;br /&gt;
&lt;br /&gt;
=== Weldok ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weldok&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 웰독&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Weldok&#039;s_fang_36_1|Weldok&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,1&lt;br /&gt;
|}&lt;br /&gt;
When we first caught Weldok, an unknown monster, today&#039;s change had already begun.We in Xailen Lab were in an uproar over the discovery, but later found that they, including Weldok don&#039;t have similar physical constitutions to other known species. Why do they exist here today and how?&lt;br /&gt;
&lt;br /&gt;
: 돌이켜보면 미지의 짐승 웰독을 처음 포획 했을때 이미 오늘의 이변이 시작되고 있었던 것이다. 당시 우리 자이렌 연구기관은 신종발견의 기쁨에 열광했지만, 그후의 연구에서 웰독을 비롯한 이런 짐승의 신체구조가 우리들이 아는 어떤 것과도 닮지 않았다는 것이 판명되었다. 그럼 이 괴물은 왜 이곳에 존재하는 것일까? 아니, 존재할 수 있는 것일까?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Welzag ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Welzag&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 웰작&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Welzag&#039;s_fang_36_2|Welzag&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,2&lt;br /&gt;
|}&lt;br /&gt;
As wolves hunt in packs, lycanthropes Weldok sometimes pack themselves too. We named the pack&#039;s leader Welzag who is surely more qualified than other Weldok. In other words, he is more dangerous for us.&lt;br /&gt;
&lt;br /&gt;
: 이리가 무리를 지어 사냥을 하는 것처럼, 반은 인간이고 반은 이리의 모습을 한 웰독도 무리를 만들 때가 있다. 우리들은 이 무리를 거느리는 리더를 웰작이라고 이름붙였다. 물론 리더 웰작은 다른 웰독보다 뛰어난 자질을 갖고 있다. 다시 말하면, 그만큼 우리들에게 위험한 존재라는 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arga ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Arga&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 알가&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Arga&#039;s_fang_36_3|Arga&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,3&lt;br /&gt;
|}&lt;br /&gt;
Arga is a therianthropic wolf in a utopia legend from Gadalama. This monster with our legendary name seems to be unimaginably savage and sly. At the time when the legend was written, there weren&#039;tmany witnesses. The possible reason is most of witnesses never came out alive.&lt;br /&gt;
&lt;br /&gt;
: 알가란 가다라마의 이상적인 고향에관한 전설에 등장하는 이리다. 우리가 전설의 짐승이름을 붙여준 이 괴물은 상상할 수도 없는 흉폭성과 교활함을 갖고 있는 것 같다. 이 글을 쓰고있는 현시점에서 목격한 예도 극히 소수인데, 그 이유는 알가를 본 목격자들 대부분이 살아돌아오지 않았기 때문이라고 생각된다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lhugrize ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lhugrize&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 룩라이즈&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Lhugrize&#039;s_fang_36_4|Lhugrize&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,4&lt;br /&gt;
|}&lt;br /&gt;
Lhugrize, a tool-using monster is obviously the same species as a lycanthrope Weldok. However, we can&#039;t really assure that his tool-using ability comes from his intelligence. At any rate, Lhugrize seems not to care about our issueand he bears on us with his force.&lt;br /&gt;
&lt;br /&gt;
: 도구를 사용하는 짐승 룩라이즈가 인간이리 웰독과 같은 종이라는 것은 거의 의심할 여지가 없다. 단 이 괴물이 도구를 사용한다고 해서 지성이 있는지 어떤지는 확실치 않다. 아무튼 룩라이즈 자신은 그런 논의에 관심이 없는 듯, 우리 인간들을 가차없이 습격해 온다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lhugmeld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lhugmeld&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 룩멜드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Lhugmeld&#039;s_fang_36_5|Lhugmeld&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,5&lt;br /&gt;
|}&lt;br /&gt;
He duffed me up with all his strength. said a merchant who was carried to our Xailen Lab, with his head bleeding a lot. He got the unthankful credit of proving the Lhugmeld&#039;s existence for the first time. The character of the monster is nothing but his enormous power. His strongest punch can crush even our bones.&lt;br /&gt;
&lt;br /&gt;
: 아무튼 놈은 나를 힘껏 내던져버렸어요. &#039;우리 자이렌 연구기관으로 실려온 상인은 머리에서 엄청난 피를 흘리면서 그렇게 말했다. 이렇게 해서 그는 룩멜드의 존재를 처음으로 증명하는 좋지않은 영예를 안게 되었다. 이 짐승의 특징은 뭐니뭐니해도 그 괴력에 있다. 그 혼신의 일격은 뼈까지도 박살내는 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lhugkared ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lhugkared&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 룩카레드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Lhugkared&#039;s_fang_36_6|Lhugkared&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,6&lt;br /&gt;
|}&lt;br /&gt;
If Arga is the strongest in Weldok species, Lhugkared is the one in Lhugrize&#039;s. They are categorized in the same breed but each of them has different habit. Arga, who can&#039;t use tools, moves very beautifully and slinkily, while tool-using Lhugkared bares his fangs as a fierce and feeble-minded monster.&lt;br /&gt;
&lt;br /&gt;
: 웰독종의 최강이 알가라고 하면, 룩라이즈종의 최강은 이 룩카레드다. 이 둘은 동일한 종으로 보이지만, 그 습성은 기묘하게 꼬여있다. 도구를 사용하지 않는 알가가 우아함과 부드러움을 갖고있는데 반해, 무기를 사용할 수 있는 룩카레드는 사납고 우둔한 짐승으로 우리들에게 송곳니를 드러낸다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Athygo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Athygo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아티고&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Athygo&#039;s_fang_36_7|Athygo&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,7&lt;br /&gt;
|}&lt;br /&gt;
This monster called Athygo annoys us so much since he suddenly throws us stones onthe street. Besides, he always maintains our distance, mocking at us with a provocative attitude. The recommended weapon is a bow gun or a bow. These projectile weapons should work against thesame type of attacks.&lt;br /&gt;
&lt;br /&gt;
: 아티고라고 하는 이 짐승은 정말 우리를 초조하게 만든다. 우리가 길을 걷고 있으면 갑자기 돌을 던지는 것이다. 게다가 이 괴물은 늘 일정한 거리를 유지하면서 도발적인 자세로 우리를 집적거리니까 도저히 당해낼 수 없다. 무기는 보우건이나 활이 좋다. 쏘는 무기에는 쏘는 무기로 응수해야 한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mig Mig ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mig Mig&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 미구미구&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Mig_Mig&#039;s_fang_36_8|Mig Mig&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,8&lt;br /&gt;
|}&lt;br /&gt;
Migu Migu was very popular among young girls. His lovely gestures and expressionsattracted girls when he was found as a rare monster for the first time. But it isn&#039;t the same today. Nowadays, he is known as the most hateful monster who is stalking travelers and merchants.&lt;br /&gt;
&lt;br /&gt;
: 미구미구는 젊은 여성들에게 아주 인기가 있다. 그 사랑스런 행동이나 표정이 여자의 마음을 들뜨게 하는 것 같다. 하지만, 그것은 환상의 짐승으로 처음 목격되었을 때의 얘기다. 지금은 여행자나 상인들을 집요하게 노리는 가장 흔히 볼 수 있는 밉살스런 괴물로 알려져 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mezathygo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mezathygo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 메자티고&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Mezathygo&#039;s_fang_36_9|Mezathygo&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,9&lt;br /&gt;
|}&lt;br /&gt;
Mezathygo means furious Athygo. As its name says, Mezathygo is a fiercer monster of monkeys Athygo. His scratches with his sharp nails leading from his strong arms and power throwing stones are outstanding.Since Athygo inhabits in the same place asWeldok and Lhugrize do, they often appear at the same time and make us suffer.&lt;br /&gt;
&lt;br /&gt;
: 메자티고란 맹렬한 아티고라는 의미다. 그 이름이 나타내듯 메자티고는 원숭이괴물 아티고가 더 광폭해진 것으로, 그 강인한 팔로 내리치며 예리한 손톱으로 할퀴는 것이나 그 팔로 던지는 돌의 위력에 눈이 휘둥그레진다. 웰독이나 룩라이즈와 생식구역이 겹치기 때문에, 동시에 출현해 우리를 괴롭히는 일도 많다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sugeibucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sugeibucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 수게벅코&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Sugeibucco_stone_36_15|Sugeibucco stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,10&lt;br /&gt;
|}&lt;br /&gt;
Mankind is a creature of carbon. We never needed this sort of classification and definition until today. Because all livingthings are based on carbon and we don&#039;t classify things unless another kind of creature is found. However, we&#039;ve newly identified a silicic living Sugeibucco finally. Right, as our enemy.&lt;br /&gt;
&lt;br /&gt;
: 인간은 탄소로 구성된 생물이다. 지금까지 우리들은 그런 분류를 필요로 하지 않았다. 왜냐하면, 우리가 아는 모든 생물은 탄소를 기초로 하는 생명체이며, 사물의 분류는 서로 다른 성질의 대상이 있을 때에만 이용되기 때문이다. 하지만, 지금 처음으로 규소계 생물 수게벅코를 확인했다. 바로 우리의 적으로서&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Khenbucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Khenbucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 켄벅코&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Khenbucco_stone_36_16|Khenbucco stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,11&lt;br /&gt;
|}&lt;br /&gt;
Khenbucco, a silicic living has enormous blows with flames. There is no method to measure the maximum temperature of his flames, but seeing deformed armors worn byseveral victims, we&#039;d know how high temperature goes.&lt;br /&gt;
&lt;br /&gt;
: 규소계 생명체 켄벅코가 쏘아대는 화염공격은 매우 강렬하다. 이 불이 순간적으로 어느 정도의 온도까지 올라가는지 측정할 수는 없지만, 켄벅코의 습격을 받은 피해자의 갑옷이 그 열로인해 형태가 바뀌는 것을 보면, 어느 정도인지 알 수 있을 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fuzlbucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fuzlbucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 푸즐벅코&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Fuzlbucco_stone_36_17|Fuzlbucco stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,12&lt;br /&gt;
|}&lt;br /&gt;
An inexperienced miner never strikes a vein of magma, but recently even an old miner in Bhalatt experienced as if he struck magma. The answer is Fuzlbucco. The strongest silicic living generates incredibly high burning heat that nobody can approach.&lt;br /&gt;
&lt;br /&gt;
: 아무리 초보자라고 해도 광맥을 파다가 마그마를 캐는 일은 거의 없다. 하지만, 최근에는 베테랑 바라트 광부조차도 &#039;마치 마그마를 발견한&#039; 듯한 체험을 하고 있다고 한다. 푸즐벅코가 그 진상이다. 이 최강의 규소계 생명체는 모든 것을 태워없앨 정도의 높은 열을 내기 때문에, 그 누구도 얼씬하지 못한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sodis ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sodis&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 소디스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Sodis&#039;s_scale_36_31|Sodis&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,13&lt;br /&gt;
|}&lt;br /&gt;
A monster who has a hyaline organ on top of his head. He is also called a crystal holder as he looks like carrying a crystal. Originally, this is his trap as well as his lethal weapon to lure his preys like a light trap. The shining disappears at the same time when he dies.&lt;br /&gt;
&lt;br /&gt;
: 수정같은 신체기관이 머리 정수리부분에 달린 괴물. 그 겉모습이 마치 수정을 나르고 있는 것 같아서 &#039;수정소지자&#039;라고도 불린다. 본래 이것은 사냥감을 유혹하는 그들의 독특한 덫이며, 동시에 필살의 무기도 되는 아주 성가신 물건이다. 그 빛은 그들이 죽으면 같이 사라져버린다고 한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sodarnya ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sodarnya&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 소드르냐&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Sodarnya&#039;s_scale_36_32|Sodarnya&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,14&lt;br /&gt;
|}&lt;br /&gt;
A two-legged monster with solid spines on top of his head like a hedgehog. He head-butts preys with his spines and throwthem unexpectedly. He is typically carnivorous, waiting for preys in dark wetplaces such as inside caves and relics. Anatomically, he is crocodilian, but his appearance is totally different.&lt;br /&gt;
&lt;br /&gt;
: 머리에 고슴도치를 연상케 가시가 있는 두 발 달린 괴물. 공격성이 아주 높아서 그 머리에 있는 가시로 찔러오거나 갑자기 가시를 날리기도 한다. 완전한 육식성으로 동굴이나 유적의 내부 등 어둡고 습한 장소에서 사냥감을 기다린다. 해부학적으로 악어에 가깝다고 하지만, 전혀 그런 모습을 하고있지 않은 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Geenalua ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Geenalua&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 긴나루아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Geenalua&#039;s_scale_36_33|Geenalua&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,15&lt;br /&gt;
|}&lt;br /&gt;
A monster who has a sword-like metallic organ. The organ is harder and sharper than average swords. He is more intelligent than he looks. Using his spines, he properly switches long-distanceattacks and lethal dashes with all his strengths. No wonder many monster-killers regard him as most frightening.&lt;br /&gt;
&lt;br /&gt;
: 검과 같은 금속질의 기관을 갖고 있는 괴물. 이 기관은 보통 검보다 더 단단하고 예리하다. 보기보다 지능도 높아서, 가시를 날리는 원거리공격과 그 가시로 찌르는 필살의 몸공격을 교묘하게 구분해서 사용한다. 괴물을 퇴치하는 용사들 대부분이 이 괴물을 첫 번째 강적으로 꼽는 것도 당연하다고 할수 있을 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nerigally ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Nerigally&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 네리갈리&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Nerigally&#039;s_fang_36_37|Nerigally&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,16&lt;br /&gt;
|}&lt;br /&gt;
This creature appeared in an inner part ofthe mine of Bhalatt. The monster looks like an arthropod who has a manlike upper body. His claws are much keener than sharpened sickles. When his victim was found initially, people misunderstood thata murderer must use a katana to slash him.&lt;br /&gt;
&lt;br /&gt;
: 바라트의 광산 깊숙한 곳에서 출현하는 이 생물은 인간과 같은 상반신을 한 절족동물을 닮은 괴물이다. 그들의 낫은 잘 간 진짜 낫보다 훨씬 더 예리해서, 처음에는 이 괴물에게 희생된 사람은 살의를 가진 누군가에게 검으로 베인 것이 틀림없다는 오해를 받게 되었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rudgally ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rudgally&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 루도갈리&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Rudgally&#039;s_fang_36_38|Rudgally&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,17&lt;br /&gt;
|}&lt;br /&gt;
Rudogarry, whose appearance look like ancient arthropods, are insects similar tothe mantis. Their habits are still a mystery, but seeing that they cluster together inside mines, they possibly have their nests there. Since they leave dead bodies as they were cut, they don&#039;t seem to kill human beings....&lt;br /&gt;
&lt;br /&gt;
: 고대의 절족동물이 현대에 살아난 것 같은 모습을 한 루도갈리는 사마귀와 비슷한 곤충이다. 그 생태는 수수께끼지만, 갱도내에서 무리를 이루고 있다는 점에서 어딘가에 소굴에 해당하는 서식지를 갖고 있을 가능성도 부정할 수 없다. 시체를 방치해 두는것을 보면 인간을 사냥감으로 할 생각은 없는 것 같지만...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rudgeniss ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rudgeniss&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 루기니스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Rudgeniss&#039;s_fang_36_39|Rudgeniss&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,18&lt;br /&gt;
|}&lt;br /&gt;
A monster called the legendary Death because of his appearance. Ruginys is the Death talked over in Goularts and Yarjiluct. He got an authority from the Devil to acquire souls of the dead in battlefields. He is carnivorous but usually leaves the dead body, which might prove his nature, to dehydrate souls.&lt;br /&gt;
&lt;br /&gt;
: 퇴화한 눈과 더듬이가 있는 모습 때문에 전설의 사신이라고 불리는 괴물. 루기니스란 그라츠와 야지룩트에 전해지는 사신으로, 악마로부터 전쟁터에서 죽은 사람의 영혼을 가져갈 권리를 받았다고 한다. 육식이라고 추정되긴 하지만, 시체를 그냥 두고 가는 그 습성은 어쩌면 &#039;영혼을 먹고 산다&#039;는 증거일지도 모른다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hedomo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Hedomo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 하도모&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Hedomo&#039;s_fang_36_40|Hedomo&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,19&lt;br /&gt;
|}&lt;br /&gt;
Originally, Hadmo is a big harmless salamander living in Yarjiluct. But a witness happened to give the name to the monster. Hadmo ate someone. heard wealthy merchants in Yarjiluct and thoroughly searched to killed Hadmo. As a result, they were killed out from the earth. That&#039;s a matter for regret.&lt;br /&gt;
&lt;br /&gt;
: 하도모란 생물은 야지룩트에 서식하고 사람에게 해를 끼치지 않는 도롱뇽. 야지룩트의 목격자는 무슨 생각을했는지, 하도모라는 이름을 이 괴물에게 붙였다. &#039;하도모가 사람을 잡아먹은 것 같다&#039; 야지룩트의 상인들은 이 말을 듣고 도롱뇽 하도모를 죽였다고 한다. 그 결과, 도롱뇽인 하도모는 그 모습을 감춰버렸다.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jivhedomo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Jivhedomo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 집하도모&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Jivhedomo&#039;s_fang_36_41|Jivhedomo&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,20&lt;br /&gt;
|}&lt;br /&gt;
Living in damp places such as underground and inside caves, he attacks with strong acid. It rusts not only miner&#039;s peckers but also Neligarry&#039;s sickles, and even ourguards. We have to be careful fighting him off. His eggs are to eat, but it&#039;s so difficult to get them since they are laid in the pool of acid.&lt;br /&gt;
&lt;br /&gt;
: 강한 산을 무기로 하는 하도모의 일종. 지하나 동굴같은 눅눅한 장소에 살면서 사냥감을 기다린다. 무기인 산은 강력하여 어떤 강한 보호장비도 상처를 받는다. 그것을 퇴치할 때는 세심한 주의가 필요하다. 알은 식용으로 이용하지만 산으로 가득고인 방죽같은 곳에 산란하기 때문에 구하기가 무척 어렵다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hedmarius ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Hedmarius&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 하돔레스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Hedmarius&#039;s_fang_36_42|Hedmarius&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,21&lt;br /&gt;
|}&lt;br /&gt;
Hadomleus. A very high-sounding name, but people in Yarjiluct called the amphibian theMleus signifying king as they are small in number and their eggs are highly valuable. But the truth is that they aren&#039;t often seen since they inhabit in the inner part of caves and relics. Anyway, it&#039;s difficult to see them.&lt;br /&gt;
&lt;br /&gt;
: 하돔레스. 아주 고귀한 이름인데, 야지룩트사람은 이 양생류에게 &#039;왕&#039;을 상징하는 &#039;마레우스&#039;라는 이름을 붙였다. 그 수가 적고, 동굴이나 유적속에 살기 때문에, 발견하기 어렵다. 따라서, 만날 기회가 제한된다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dobalgen ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dobalgen&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 두발겐&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Dobalgen&#039;s_fang_36_59|Dobalgen&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,22&lt;br /&gt;
|}&lt;br /&gt;
Doubalgen is a big centipede. He brings uphis tail whose tip is his second head. Since he throws poisonous spines from there, we tend to take precautions only against it. But his real head is the one below. He can even catch enemies behind with his pantoscopic eyes and beat us up with the poisonous spines.&lt;br /&gt;
&lt;br /&gt;
: 두발겐은 큰 지네다. 전갈처럼 꼬리를 흔들어올리며 또 하나의 머리를 갖고 있다. 이 또 하나의 머리에서 독침을 쏘기 때문에, 사람들은 그 부분만 경계하는데 생긴 모습이 그렇지, 머리는 독침을 쏘는 곳 하나뿐이다. 뒤에서 접근하는 적도 잡을수 있는 시야가 넓은 복수의눈과 독침으로 우리를 쓰러뜨리는 강적이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mulbalgen ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mulbalgen&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 물발겐&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Mulbalgen&#039;s_fang_36_60|Mulbalgen&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,23&lt;br /&gt;
|}&lt;br /&gt;
Mulbalgen is a poisonous monster who lookslike a centipede. Centipedes are poisonoustoo, but when the monster detects a danger, he nebulizes his internal toxins to release them into the air. It would be extremely dangerous to see him in a small place such as in a cave.&lt;br /&gt;
&lt;br /&gt;
: 독을 가진 지네류의 괴물. 그것이 물발겐이다. 물발겐 이외의 지네도 독을 갖고 있지만, 이 괴물은 위험을 알아채면 몸속의 독소를 엷은 이슬형태로 만들어 대기중에 방출한다. 동굴 등 좁은 곳에서 만나면 매우 위험하다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Warlbalgen ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Warlbalgen&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 월발겐&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Warbalgen&#039;s_fang_36_61|Warbalgen&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,24&lt;br /&gt;
|}&lt;br /&gt;
A monster called bow centipede in Gadalama. Bow for them means projectile weapons, here, his poisonous spines. A traditional story says a centipede is a dragon&#039;s offspring who lost his wings since he didn&#039;t obey God of sky. It&#039;s hard to believe this fearful monster couldbe such a sacred living.&lt;br /&gt;
&lt;br /&gt;
: 가다라마에서 &#039;활지네&#039;라고 불리는 괴물. 가다라마에서 활이란 쏘는 도구전체를 의미하는데, 이런 경우 독침이 그것에 해당한다. 전해진 말에, 지네는 하늘의 신을 거역하여 날개를 빼앗긴 용의 후예로, 언젠가 하늘로 돌아갈 날을 기다리고 있다는데, 이 위험한 괴물이 과거에 성스런 생물체였다고는 생각할 수 없다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zep ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zep&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 제프&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Zep_stone_36_71|Zep stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,25&lt;br /&gt;
|}&lt;br /&gt;
Zep is a weird monster with a silicic outer shell on his arthropod-like body. Hemainly eats, digest and degenerate ore such as rock and iron inside his body. Some people say that degenerated ore couldbe the new type of ore that never existed before, but nobody in our Xailen Lab has discovered it yet.&lt;br /&gt;
&lt;br /&gt;
: 제프는 기묘한 괴물이다. 절족동물 같은 마디를 가진 몸에 규소질 껍질로 뒤덮혀 있다. 이괴물의 주식은 광물이다. 이괴물은 암석이나 철같은 광물을 소화하여 변질시킴으로써 살아가고 있는것 같다. 변질된 광물은 존재하지 않았던 새로운 광물이 된다는 소문이 있는데 우리 자이렌 연구기관에서 확인한 사람은 없다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Linezep ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Linezep&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 린제프&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Linezep_stone_36_72|Linezep stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,26&lt;br /&gt;
|}&lt;br /&gt;
Linzep is a subspecies of Zep often seen in an outpost. The rumor that Linzep can also produce precious ore must be untrue. However, as the Linzep are small in number, our Xailen Lab can&#039;t show a proof to deny it. That&#039;s why many people get seriously injured trying to catch Linzep. That&#039;s a pity.&lt;br /&gt;
&lt;br /&gt;
: 린제프는 변방지역에서 목격되는 제프의 아종이다. 린제프도 귀중한 광석을 만들어낸다는 소문이 있는데, 헛소리일 것이다. 그러나, 그 개체수가 적어서 우리 자이연 연구소도 부정할만한 증거를 제시할 수 없다. 그 때문에, 소문을 믿고 린제프를 포획하려다가 중상을 입는 사람이 끊이지 않는 것은 유감스런 일이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scrazep ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Scrazep&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 스크라제프&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Scrazep_stone_36_73|Scrazep stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,27&lt;br /&gt;
|}&lt;br /&gt;
Skrazep, with very solid outer shell, is areal enemy for miners in tunnels. Though he doesn&#039;t move usually, once his preys (miners) approach carelessly, he puts out his long feelers from 4 pits on the shell to pierce them for one second. An insensitive miner wouldn&#039;t notice himself dead,they say.&lt;br /&gt;
&lt;br /&gt;
: 단단한 껍질을 갖고 있는 스크라제프는 갱도에 들어가 광석을 채굴하는 광부들의 진짜 적이다. 평소에는 가만히 있어서 전혀 눈치채지 못하지만, 사냥감이 조심성없이 다가오면 껍질에 있는 4개의 구멍에서 나오는 긴 촉수가 사람을 찔러버린다. &#039;둔한 광부라면 죽었다는 것도 모를 것이다&#039;라는 말은 농담이 아니다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[Monster items]] — the drop tokens (&amp;lt;code&amp;gt;36.dat&amp;lt;/code&amp;gt;) these monsters yield&lt;br /&gt;
* [[Monsters (70.dat)]] — the type-0xA &amp;quot;special&amp;quot; file whose confirmed HP column cross-validates the combat block&lt;br /&gt;
* [[textdata NN.dat]] — record format (type 9 monster block)&lt;br /&gt;
* [[BIN textdata]]&lt;br /&gt;
&lt;br /&gt;
== Record columns ==&lt;br /&gt;
&lt;br /&gt;
The 32-column type-9 record is decoded by &amp;lt;code&amp;gt;MonsterRecord_Init @ 00485c10&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;col&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; → offset &amp;lt;code&amp;gt;0x24 + 4·(n − 1)&amp;lt;/code&amp;gt;; col32 is present in the text line but not read). This table supersedes the &amp;quot;unlabeled&amp;quot; caveat in the [[#Raw record data|Raw record data]] section above; see [[textdata NN.dat#Monster block (type-9, cols 3–31)|textdata NN.dat]] for the shared format context.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Col(s) !! Offset !! Meaning !! Confidence&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;code&amp;gt;0x24&amp;lt;/code&amp;gt; || dat file number (64) || confirmed&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;code&amp;gt;0x28&amp;lt;/code&amp;gt; || record index || confirmed&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;code&amp;gt;0x2c&amp;lt;/code&amp;gt; (byte) || drop item dat — always 36 ([[Misc items|Monster-item]] category) || confirmed&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;lt;code&amp;gt;0x30&amp;lt;/code&amp;gt; || drop item entry → [[Monster items]] (Weldok → Weldok&#039;s fang) || confirmed (27/27)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &amp;lt;code&amp;gt;0x44&amp;lt;/code&amp;gt; || [[textdata inaba.dat|inaba.dat]] row — Pm-pattern set || confirmed&lt;br /&gt;
|-&lt;br /&gt;
| 24 || &amp;lt;code&amp;gt;0x80&amp;lt;/code&amp;gt; || [[textdata inaba.dat|inaba.dat]] row — Mn-sprite set; groups families (Weldok/Welzag/Arga = Mn01 frames 1–3) || confirmed&lt;br /&gt;
|-&lt;br /&gt;
| 7, 8 || &amp;lt;code&amp;gt;0x3c&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;0x40&amp;lt;/code&amp;gt; || sprite/pattern archive selectors (620/621, 62/63) || strong&lt;br /&gt;
|-&lt;br /&gt;
| 5–6, 10–16 || &amp;lt;code&amp;gt;0x34–0x60&amp;lt;/code&amp;gt; || additional pattern/animation/effect refs (several optional, 0 = none) || medium&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &amp;lt;code&amp;gt;0x64&amp;lt;/code&amp;gt; || &#039;&#039;&#039;DEF&#039;&#039;&#039; — defense / damage mitigation (Zep armored rock = 10000) || strong (data + type-0xA)&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &amp;lt;code&amp;gt;0x68&amp;lt;/code&amp;gt; || &#039;&#039;&#039;OFC&#039;&#039;&#039; — offense / attack || strong (data + type-0xA)&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &amp;lt;code&amp;gt;0x6c&amp;lt;/code&amp;gt; || &#039;&#039;&#039;attack range&#039;&#039;&#039; — reach; the Athygo/Mig Mig/Mezathygo stone-thrower line reads 320–520 (highest values), matching its &amp;quot;keeps its distance&amp;quot; flavor || strong (data + flavor)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &amp;lt;code&amp;gt;0x70&amp;lt;/code&amp;gt; || &#039;&#039;&#039;HP&#039;&#039;&#039; (Zep = 40; scales by species tier) || strong (type-0xA col24 = its confirmed Overview HP)&lt;br /&gt;
|-&lt;br /&gt;
| 21 || &amp;lt;code&amp;gt;0x74&amp;lt;/code&amp;gt; || &#039;&#039;&#039;EXP&#039;&#039;&#039; — kill reward (scales by tier) || strong (data)&lt;br /&gt;
|-&lt;br /&gt;
| 22 || &amp;lt;code&amp;gt;0x78&amp;lt;/code&amp;gt; || &#039;&#039;&#039;AGL / speed&#039;&#039;&#039; — agility / quickness; &#039;&#039;&#039;per-species, does NOT tier-scale&#039;&#039;&#039; (~40–235): flyers/insects high, giants/tanks low. Reads as attack-quickness/evasion (stationary Zep = 80, not the minimum). Flagged as the &amp;quot;speed&amp;quot; input for future monster AI || medium (data)&lt;br /&gt;
|-&lt;br /&gt;
| 23, 27–31 || &amp;lt;code&amp;gt;0x78–0x9c&amp;lt;/code&amp;gt; || AI / level / element / flags || low&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Client vs server:&#039;&#039;&#039; the numeric combat block (cols 17–22, &amp;lt;code&amp;gt;0x64–0x78&amp;lt;/code&amp;gt;) has &#039;&#039;&#039;no client reader&#039;&#039;&#039; — monsters are server-spawned entities (&amp;lt;code&amp;gt;Entity_InitFromSpawnPacket @ 00477000&amp;lt;/code&amp;gt;) and the client resolves a spawned monster&#039;s look from its &amp;lt;code&amp;gt;(dat, id)&amp;lt;/code&amp;gt; via inaba.dat, reading the record for &#039;&#039;&#039;appearance + name&#039;&#039;&#039; only. The labels above are therefore not confirmed by a client code path, but are &#039;&#039;&#039;strongly&#039;&#039;&#039; supported two ways: (1) the type-0xA file [[Monsters (70.dat)]] carries the same block shifted +4, where its &amp;lt;code&amp;gt;col24&amp;lt;/code&amp;gt; = HP is independently confirmed by that page&#039;s Overview HP column (e.g. Ruler of Abyss = 199,999,999); shifting −4 lands HP on &amp;lt;code&amp;gt;col20&amp;lt;/code&amp;gt; here. (2) the attack-range column (&amp;lt;code&amp;gt;col19&amp;lt;/code&amp;gt;) tracks the flavor text — the stone-throwing monkey line (Athygo 320, Mig Mig 420, Mezathygo 520) holds the highest reach values, and Athygo is explicitly described as fighting from a distance. &#039;&#039;&#039;AGL/speed&#039;&#039;&#039; (&amp;lt;code&amp;gt;col22&amp;lt;/code&amp;gt;) is a weaker inference: it is per-species (constant across a family&#039;s tiers, unlike HP/DEF/EXP) and tracks mobility — flyers and insects sit high (Bird of Heaven 200, the Bix line 235), lumbering giants and tanks low (stone-giants 75, Gorkeid 40) — so it is being provisionally read as agility/quickness pending confirmation. The server (&amp;lt;code&amp;gt;MonsterData.cs&amp;lt;/code&amp;gt;) reads these columns for HP, kill EXP, DEF mitigation, drop, and AGL (reserved for monster AI).&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(64.dat)&amp;diff=1006</id>
		<title>Monsters (64.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(64.dat)&amp;diff=1006"/>
		<updated>2026-07-19T02:51:11Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Decode + document combat block: add HP/EXP/DEF/OFC/Range to Overview; label cols 17–21; update caveats (cross-confirmed via type-0xA shift + Athygo range flavor) (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (64.dat)&#039;&#039;&#039; documents the 27 monster records in &amp;lt;code&amp;gt;64.dat&amp;lt;/code&amp;gt;, the first of the&lt;br /&gt;
game&#039;s monster definition files (record type 9 in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format — a 32-column stat line per record). These are the low-tier field/cave creatures the&lt;br /&gt;
setting&#039;s researchers (the Xailen research institute, &amp;lt;code&amp;gt;자이렌 연구기관&amp;lt;/code&amp;gt;) first catalogued;&lt;br /&gt;
the flavor text below is transcribed from the matching &amp;lt;code&amp;gt;cpt64.txt&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;col1&#039;&#039;&#039; = dat file number (64), &#039;&#039;&#039;col2&#039;&#039;&#039; = record index, and &#039;&#039;&#039;col3&#039;&#039;&#039;+&#039;&#039;&#039;col4&#039;&#039;&#039; = a&lt;br /&gt;
&amp;lt;code&amp;gt;(dat, entry)&amp;lt;/code&amp;gt; reference to the item this monster &#039;&#039;&#039;drops&#039;&#039;&#039; — col3 is always &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt;&lt;br /&gt;
(the [[Misc items|Monster-item]] category) and col4 is the entry in [[Monster items|&amp;lt;code&amp;gt;36.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
(confirmed by cross-referencing every row, e.g. Weldok → 36,1 = &#039;&#039;Weldok&#039;s fang&#039;&#039;). The &#039;&#039;&#039;combat&lt;br /&gt;
block&#039;&#039;&#039; — &#039;&#039;&#039;DEF, OFC, attack range, HP, and EXP&#039;&#039;&#039; (cols 17–21) — is now decoded and listed per&lt;br /&gt;
monster in [[#Overview|Overview]] (see [[#Record columns|Record columns]] for the mapping and how it&lt;br /&gt;
cross-confirms via the type-0xA file [[Monsters (70.dat)]]). The remaining appearance / sprite / AI&lt;br /&gt;
columns (&amp;lt;code&amp;gt;0x2c–0x9c&amp;lt;/code&amp;gt;) are consumed &#039;&#039;&#039;server-side&#039;&#039;&#039; and stay unlabelled — the client only&lt;br /&gt;
reads a monster record for its sprite and name.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Combat columns are the decoded server-side stat block (see [[#Record columns|Record columns]]):&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;, &#039;&#039;&#039;EXP&#039;&#039;&#039; (kill reward), &#039;&#039;&#039;DEF&#039;&#039;&#039;, &#039;&#039;&#039;OFC&#039;&#039;&#039; (offense), and &#039;&#039;&#039;Range&#039;&#039;&#039; (attack reach).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Drops !! HP !! EXP !! DEF !! OFC !! Range !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Weldok|Weldok]] || 웰독 || [[Monster items#Weldok&#039;s_fang_36_1|Weldok&#039;s fang]] || 350 || 50 || 160 || 120 || 100 || 64,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Welzag|Welzag]] || 웰작 || [[Monster items#Welzag&#039;s_fang_36_2|Welzag&#039;s fang]] || 650 || 200 || 230 || 170 || 140 || 64,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Arga|Arga]] || 알가 || [[Monster items#Arga&#039;s_fang_36_3|Arga&#039;s fang]] || 950 || 500 || 320 || 220 || 180 || 64,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Lhugrize|Lhugrize]] || 룩라이즈 || [[Monster items#Lhugrize&#039;s_fang_36_4|Lhugrize&#039;s fang]] || 550 || 100 || 220 || 140 || 120 || 64,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Lhugmeld|Lhugmeld]] || 룩멜드 || [[Monster items#Lhugmeld&#039;s_fang_36_5|Lhugmeld&#039;s fang]] || 850 || 400 || 340 || 190 || 160 || 64,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Lhugkared|Lhugkared]] || 룩카레드 || [[Monster items#Lhugkared&#039;s_fang_36_6|Lhugkared&#039;s fang]] || 1150 || 700 || 460 || 240 || 200 || 64,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Athygo|Athygo]] || 아티고 || [[Monster items#Athygo&#039;s_fang_36_7|Athygo&#039;s fang]] || 420 || 130 || 130 || 50 || 320 || 64,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Mig_Mig|Mig Mig]] || 미구미구 || [[Monster items#Mig_Mig&#039;s_fang_36_8|Mig Mig&#039;s fang]] || 720 || 330 || 230 || 80 || 420 || 64,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Mezathygo|Mezathygo]] || 메자티고 || [[Monster items#Mezathygo&#039;s_fang_36_9|Mezathygo&#039;s fang]] || 1020 || 530 || 330 || 110 || 520 || 64,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Sugeibucco|Sugeibucco]] || 수게벅코 || [[Monster items#Sugeibucco_stone_36_15|Sugeibucco stone]] || 700 || 120 || 400 || 70 || 100 || 64,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Khenbucco|Khenbucco]] || 켄벅코 || [[Monster items#Khenbucco_stone_36_16|Khenbucco stone]] || 1100 || 380 || 600 || 100 || 120 || 64,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Fuzlbucco|Fuzlbucco]] || 푸즐벅코 || [[Monster items#Fuzlbucco_stone_36_17|Fuzlbucco stone]] || 1500 || 960 || 800 || 130 || 140 || 64,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#Sodis|Sodis]] || 소디스 || [[Monster items#Sodis&#039;s_scale_36_31|Sodis&#039;s scale]] || 1140 || 300 || 300 || 140 || 100 || 64,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#Sodarnya|Sodarnya]] || 소드르냐 || [[Monster items#Sodarnya&#039;s_scale_36_32|Sodarnya&#039;s scale]] || 1580 || 500 || 400 || 190 || 140 || 64,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#Geenalua|Geenalua]] || 긴나루아 || [[Monster items#Geenalua&#039;s_scale_36_33|Geenalua&#039;s scale]] || 1920 || 800 || 500 || 240 || 180 || 64,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#Nerigally|Nerigally]] || 네리갈리 || [[Monster items#Nerigally&#039;s_fang_36_37|Nerigally&#039;s fang]] || 520 || 180 || 170 || 185 || 185 || 64,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#Rudgally|Rudgally]] || 루도갈리 || [[Monster items#Rudgally&#039;s_fang_36_38|Rudgally&#039;s fang]] || 840 || 480 || 270 || 235 || 285 || 64,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#Rudgeniss|Rudgeniss]] || 루기니스 || [[Monster items#Rudgeniss&#039;s_fang_36_39|Rudgeniss&#039;s fang]] || 1160 || 980 || 370 || 285 || 385 || 64,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[#Hedomo|Hedomo]] || 하도모 || [[Monster items#Hedomo&#039;s_fang_36_40|Hedomo&#039;s fang]] || 540 || 80 || 180 || 90 || 100 || 64,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[#Jivhedomo|Jivhedomo]] || 집하도모 || [[Monster items#Jivhedomo&#039;s_fang_36_41|Jivhedomo&#039;s fang]] || 980 || 380 || 280 || 170 || 180 || 64,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[#Hedmarius|Hedmarius]] || 하돔레스 || [[Monster items#Hedmarius&#039;s_fang_36_42|Hedmarius&#039;s fang]] || 1320 || 880 || 380 || 250 || 260 || 64,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[#Dobalgen|Dobalgen]] || 두발겐 || [[Monster items#Dobalgen&#039;s_fang_36_59|Dobalgen&#039;s fang]] || 730 || 333 || 330 || 160 || 160 || 64,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[#Mulbalgen|Mulbalgen]] || 물발겐 || [[Monster items#Mulbalgen&#039;s_fang_36_60|Mulbalgen&#039;s fang]] || 1030 || 666 || 440 || 240 || 240 || 64,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[#Warlbalgen|Warlbalgen]] || 월발겐 || [[Monster items#Warbalgen&#039;s_fang_36_61|Warbalgen&#039;s fang]] || 1430 || 999 || 550 || 360 || 320 || 64,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[#Zep|Zep]] || 제프 || [[Monster items#Zep_stone_36_71|Zep stone]] || 40 || 1000 || 10000 || 400 || 400 || 64,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[#Linezep|Linezep]] || 린제프 || [[Monster items#Linezep_stone_36_72|Linezep stone]] || 70 || 3000 || 20000 || 600 || 500 || 64,26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[#Scrazep|Scrazep]] || 스크라제프 || [[Monster items#Scrazep_stone_36_73|Scrazep stone]] || 100 || 10000 || 30000 || 800 || 600 || 64,27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. Confirmed columns: 1 = dat file (64), 2 = record index, 3 = drop dat (always 36 = Monster-item category), 4 = drop entry in &amp;lt;code&amp;gt;36.dat&amp;lt;/code&amp;gt;; 17–21 = the combat block DEF / OFC / range / HP / EXP (see [[#Record columns|Record columns]]). Remaining columns are the server-side appearance/AI/sprite block (see [[textdata NN.dat]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name        | full record line&lt;br /&gt;
  1 Weldok      | 64 1 36 1 0 0 620 62 79 354 0 0 0 0 0 0 160 120 100 350 50 85 150 233 61 1 2 1 2 0 75 85&lt;br /&gt;
  2 Welzag      | 64 2 36 2 0 0 620 62 80 354 0 0 0 0 0 0 230 170 140 650 200 85 150 234 61 2 2 1 2 0 75 85&lt;br /&gt;
  3 Arga        | 64 3 36 3 0 0 620 62 81 354 0 0 0 0 0 0 320 220 180 950 500 85 150 235 61 3 2 1 2 0 75 85&lt;br /&gt;
  4 Lhugrize    | 64 4 36 4 0 0 621 62 82 368 0 0 0 0 0 0 220 140 120 550 100 85 155 236 61 4 2 2 2 0 75 85&lt;br /&gt;
  5 Lhugmeld    | 64 5 36 5 0 0 621 62 83 368 0 0 0 0 0 0 340 190 160 850 400 85 155 237 61 5 2 2 2 0 75 85&lt;br /&gt;
  6 Lhugkared   | 64 6 36 6 0 0 621 62 84 368 0 0 0 0 0 0 460 240 200 1150 700 85 155 238 61 6 2 2 2 0 75 85&lt;br /&gt;
  7 Athygo      | 64 7 36 7 0 0 620 63 19 0 345 62 85 353 0 0 130 50 320 420 130 95 0 239 61 7 1 1 1 0 72 85&lt;br /&gt;
  8 Mig_Mig     | 64 8 36 8 0 0 620 63 20 0 345 62 86 353 0 0 230 80 420 720 330 95 0 240 61 8 1 1 1 0 72 85&lt;br /&gt;
  9 Mezathygo   | 64 9 36 9 0 0 620 63 21 0 345 62 87 353 0 0 330 110 520 1020 530 95 0 241 61 9 1 1 1 0 72 85&lt;br /&gt;
 10 Sugeibucco  | 64 10 36 15 0 0 621 63 25 359 0 62 94 359 329 0 400 70 100 700 120 75 0 248 61 16 1 1 1 0 73 85&lt;br /&gt;
 11 Khenbucco   | 64 11 36 16 0 0 621 63 26 359 0 62 95 359 329 0 600 100 120 1100 380 75 0 249 61 17 1 1 1 0 73 85&lt;br /&gt;
 12 Fuzlbucco   | 64 12 36 17 0 0 621 63 27 359 0 62 96 359 329 0 800 130 140 1500 960 75 0 250 61 18 1 1 1 0 73 85&lt;br /&gt;
 13 Sodis       | 64 13 36 31 0 0 621 63 37 403 333 62 115 372 0 0 300 140 100 1140 300 85 0 266 61 34 1 1 1 0 76 85&lt;br /&gt;
 14 Sodarnya    | 64 14 36 32 0 0 621 63 38 403 334 62 116 372 0 0 400 190 140 1580 500 85 0 267 61 35 1 1 1 0 76 85&lt;br /&gt;
 15 Geenalua    | 64 15 36 33 0 0 621 63 39 403 335 62 117 372 0 0 500 240 180 1920 800 85 0 268 61 36 1 1 1 0 76 85&lt;br /&gt;
 16 Nerigally   | 64 16 36 37 1 0 620 62 121 363 0 0 0 0 0 0 170 185 185 520 180 100 0 272 61 40 1 1 1 0 77 85&lt;br /&gt;
 17 Rudgally    | 64 17 36 38 1 0 620 62 122 363 0 0 0 0 0 0 270 235 285 840 480 100 0 273 61 41 1 1 1 0 77 85&lt;br /&gt;
 18 Rudgeniss   | 64 18 36 39 1 0 620 62 123 363 0 0 0 0 0 0 370 285 385 1160 980 100 0 274 61 42 1 1 1 0 77 85&lt;br /&gt;
 19 Hedomo      | 64 19 36 40 1 0 620 63 40 404 337 62 124 0 0 0 180 90 100 540 80 75 0 275 61 43 1 1 1 0 76 85&lt;br /&gt;
 20 Jivhedomo   | 64 20 36 41 1 0 620 63 41 404 337 62 125 0 0 0 280 170 180 980 380 75 0 276 61 44 1 1 1 0 76 85&lt;br /&gt;
 21 Hedmarius   | 64 21 36 42 1 0 620 63 42 404 337 62 126 0 0 0 380 250 260 1320 880 75 0 277 61 45 1 1 1 0 76 85&lt;br /&gt;
 22 Dobalgen    | 64 22 36 59 1 0 620 62 154 370 342 62 155 420 0 0 330 160 160 730 333 85 0 296 61 64 1 1 1 0 77 85&lt;br /&gt;
 23 Mulbalgen   | 64 23 36 60 1 0 620 62 156 370 342 62 157 420 0 0 440 240 240 1030 666 85 0 297 61 65 1 1 1 0 77 85&lt;br /&gt;
 24 Warlbalgen  | 64 24 36 61 1 0 620 62 158 370 342 62 159 420 0 0 550 360 320 1430 999 85 0 298 61 66 1 1 1 0 77 85&lt;br /&gt;
 25 Zep         | 64 25 36 71 0 0 620 62 175 369 0 0 0 0 0 0 10000 400 400 40 1000 80 0 320 61 88 1 1 1 0 73 85&lt;br /&gt;
 26 Linezep     | 64 26 36 72 0 0 620 62 176 369 0 0 0 0 0 0 20000 600 500 70 3000 80 0 321 61 89 1 1 1 0 73 85&lt;br /&gt;
 27 Scrazep     | 64 27 36 73 0 0 620 62 177 369 0 0 0 0 0 0 30000 800 600 100 10000 80 0 322 61 90 1 1 1 0 73 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monster catalog ==&lt;br /&gt;
&lt;br /&gt;
=== Weldok ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weldok&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 웰독&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Weldok&#039;s_fang_36_1|Weldok&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,1&lt;br /&gt;
|}&lt;br /&gt;
When we first caught Weldok, an unknown monster, today&#039;s change had already begun.We in Xailen Lab were in an uproar over the discovery, but later found that they, including Weldok don&#039;t have similar physical constitutions to other known species. Why do they exist here today and how?&lt;br /&gt;
&lt;br /&gt;
: 돌이켜보면 미지의 짐승 웰독을 처음 포획 했을때 이미 오늘의 이변이 시작되고 있었던 것이다. 당시 우리 자이렌 연구기관은 신종발견의 기쁨에 열광했지만, 그후의 연구에서 웰독을 비롯한 이런 짐승의 신체구조가 우리들이 아는 어떤 것과도 닮지 않았다는 것이 판명되었다. 그럼 이 괴물은 왜 이곳에 존재하는 것일까? 아니, 존재할 수 있는 것일까?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Welzag ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Welzag&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 웰작&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Welzag&#039;s_fang_36_2|Welzag&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,2&lt;br /&gt;
|}&lt;br /&gt;
As wolves hunt in packs, lycanthropes Weldok sometimes pack themselves too. We named the pack&#039;s leader Welzag who is surely more qualified than other Weldok. In other words, he is more dangerous for us.&lt;br /&gt;
&lt;br /&gt;
: 이리가 무리를 지어 사냥을 하는 것처럼, 반은 인간이고 반은 이리의 모습을 한 웰독도 무리를 만들 때가 있다. 우리들은 이 무리를 거느리는 리더를 웰작이라고 이름붙였다. 물론 리더 웰작은 다른 웰독보다 뛰어난 자질을 갖고 있다. 다시 말하면, 그만큼 우리들에게 위험한 존재라는 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arga ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Arga&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 알가&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Arga&#039;s_fang_36_3|Arga&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,3&lt;br /&gt;
|}&lt;br /&gt;
Arga is a therianthropic wolf in a utopia legend from Gadalama. This monster with our legendary name seems to be unimaginably savage and sly. At the time when the legend was written, there weren&#039;tmany witnesses. The possible reason is most of witnesses never came out alive.&lt;br /&gt;
&lt;br /&gt;
: 알가란 가다라마의 이상적인 고향에관한 전설에 등장하는 이리다. 우리가 전설의 짐승이름을 붙여준 이 괴물은 상상할 수도 없는 흉폭성과 교활함을 갖고 있는 것 같다. 이 글을 쓰고있는 현시점에서 목격한 예도 극히 소수인데, 그 이유는 알가를 본 목격자들 대부분이 살아돌아오지 않았기 때문이라고 생각된다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lhugrize ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lhugrize&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 룩라이즈&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Lhugrize&#039;s_fang_36_4|Lhugrize&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,4&lt;br /&gt;
|}&lt;br /&gt;
Lhugrize, a tool-using monster is obviously the same species as a lycanthrope Weldok. However, we can&#039;t really assure that his tool-using ability comes from his intelligence. At any rate, Lhugrize seems not to care about our issueand he bears on us with his force.&lt;br /&gt;
&lt;br /&gt;
: 도구를 사용하는 짐승 룩라이즈가 인간이리 웰독과 같은 종이라는 것은 거의 의심할 여지가 없다. 단 이 괴물이 도구를 사용한다고 해서 지성이 있는지 어떤지는 확실치 않다. 아무튼 룩라이즈 자신은 그런 논의에 관심이 없는 듯, 우리 인간들을 가차없이 습격해 온다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lhugmeld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lhugmeld&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 룩멜드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Lhugmeld&#039;s_fang_36_5|Lhugmeld&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,5&lt;br /&gt;
|}&lt;br /&gt;
He duffed me up with all his strength. said a merchant who was carried to our Xailen Lab, with his head bleeding a lot. He got the unthankful credit of proving the Lhugmeld&#039;s existence for the first time. The character of the monster is nothing but his enormous power. His strongest punch can crush even our bones.&lt;br /&gt;
&lt;br /&gt;
: 아무튼 놈은 나를 힘껏 내던져버렸어요. &#039;우리 자이렌 연구기관으로 실려온 상인은 머리에서 엄청난 피를 흘리면서 그렇게 말했다. 이렇게 해서 그는 룩멜드의 존재를 처음으로 증명하는 좋지않은 영예를 안게 되었다. 이 짐승의 특징은 뭐니뭐니해도 그 괴력에 있다. 그 혼신의 일격은 뼈까지도 박살내는 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lhugkared ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lhugkared&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 룩카레드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Lhugkared&#039;s_fang_36_6|Lhugkared&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,6&lt;br /&gt;
|}&lt;br /&gt;
If Arga is the strongest in Weldok species, Lhugkared is the one in Lhugrize&#039;s. They are categorized in the same breed but each of them has different habit. Arga, who can&#039;t use tools, moves very beautifully and slinkily, while tool-using Lhugkared bares his fangs as a fierce and feeble-minded monster.&lt;br /&gt;
&lt;br /&gt;
: 웰독종의 최강이 알가라고 하면, 룩라이즈종의 최강은 이 룩카레드다. 이 둘은 동일한 종으로 보이지만, 그 습성은 기묘하게 꼬여있다. 도구를 사용하지 않는 알가가 우아함과 부드러움을 갖고있는데 반해, 무기를 사용할 수 있는 룩카레드는 사납고 우둔한 짐승으로 우리들에게 송곳니를 드러낸다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Athygo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Athygo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아티고&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Athygo&#039;s_fang_36_7|Athygo&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,7&lt;br /&gt;
|}&lt;br /&gt;
This monster called Athygo annoys us so much since he suddenly throws us stones onthe street. Besides, he always maintains our distance, mocking at us with a provocative attitude. The recommended weapon is a bow gun or a bow. These projectile weapons should work against thesame type of attacks.&lt;br /&gt;
&lt;br /&gt;
: 아티고라고 하는 이 짐승은 정말 우리를 초조하게 만든다. 우리가 길을 걷고 있으면 갑자기 돌을 던지는 것이다. 게다가 이 괴물은 늘 일정한 거리를 유지하면서 도발적인 자세로 우리를 집적거리니까 도저히 당해낼 수 없다. 무기는 보우건이나 활이 좋다. 쏘는 무기에는 쏘는 무기로 응수해야 한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mig Mig ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mig Mig&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 미구미구&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Mig_Mig&#039;s_fang_36_8|Mig Mig&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,8&lt;br /&gt;
|}&lt;br /&gt;
Migu Migu was very popular among young girls. His lovely gestures and expressionsattracted girls when he was found as a rare monster for the first time. But it isn&#039;t the same today. Nowadays, he is known as the most hateful monster who is stalking travelers and merchants.&lt;br /&gt;
&lt;br /&gt;
: 미구미구는 젊은 여성들에게 아주 인기가 있다. 그 사랑스런 행동이나 표정이 여자의 마음을 들뜨게 하는 것 같다. 하지만, 그것은 환상의 짐승으로 처음 목격되었을 때의 얘기다. 지금은 여행자나 상인들을 집요하게 노리는 가장 흔히 볼 수 있는 밉살스런 괴물로 알려져 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mezathygo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mezathygo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 메자티고&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Mezathygo&#039;s_fang_36_9|Mezathygo&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,9&lt;br /&gt;
|}&lt;br /&gt;
Mezathygo means furious Athygo. As its name says, Mezathygo is a fiercer monster of monkeys Athygo. His scratches with his sharp nails leading from his strong arms and power throwing stones are outstanding.Since Athygo inhabits in the same place asWeldok and Lhugrize do, they often appear at the same time and make us suffer.&lt;br /&gt;
&lt;br /&gt;
: 메자티고란 맹렬한 아티고라는 의미다. 그 이름이 나타내듯 메자티고는 원숭이괴물 아티고가 더 광폭해진 것으로, 그 강인한 팔로 내리치며 예리한 손톱으로 할퀴는 것이나 그 팔로 던지는 돌의 위력에 눈이 휘둥그레진다. 웰독이나 룩라이즈와 생식구역이 겹치기 때문에, 동시에 출현해 우리를 괴롭히는 일도 많다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sugeibucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sugeibucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 수게벅코&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Sugeibucco_stone_36_15|Sugeibucco stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,10&lt;br /&gt;
|}&lt;br /&gt;
Mankind is a creature of carbon. We never needed this sort of classification and definition until today. Because all livingthings are based on carbon and we don&#039;t classify things unless another kind of creature is found. However, we&#039;ve newly identified a silicic living Sugeibucco finally. Right, as our enemy.&lt;br /&gt;
&lt;br /&gt;
: 인간은 탄소로 구성된 생물이다. 지금까지 우리들은 그런 분류를 필요로 하지 않았다. 왜냐하면, 우리가 아는 모든 생물은 탄소를 기초로 하는 생명체이며, 사물의 분류는 서로 다른 성질의 대상이 있을 때에만 이용되기 때문이다. 하지만, 지금 처음으로 규소계 생물 수게벅코를 확인했다. 바로 우리의 적으로서&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Khenbucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Khenbucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 켄벅코&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Khenbucco_stone_36_16|Khenbucco stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,11&lt;br /&gt;
|}&lt;br /&gt;
Khenbucco, a silicic living has enormous blows with flames. There is no method to measure the maximum temperature of his flames, but seeing deformed armors worn byseveral victims, we&#039;d know how high temperature goes.&lt;br /&gt;
&lt;br /&gt;
: 규소계 생명체 켄벅코가 쏘아대는 화염공격은 매우 강렬하다. 이 불이 순간적으로 어느 정도의 온도까지 올라가는지 측정할 수는 없지만, 켄벅코의 습격을 받은 피해자의 갑옷이 그 열로인해 형태가 바뀌는 것을 보면, 어느 정도인지 알 수 있을 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fuzlbucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fuzlbucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 푸즐벅코&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Fuzlbucco_stone_36_17|Fuzlbucco stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,12&lt;br /&gt;
|}&lt;br /&gt;
An inexperienced miner never strikes a vein of magma, but recently even an old miner in Bhalatt experienced as if he struck magma. The answer is Fuzlbucco. The strongest silicic living generates incredibly high burning heat that nobody can approach.&lt;br /&gt;
&lt;br /&gt;
: 아무리 초보자라고 해도 광맥을 파다가 마그마를 캐는 일은 거의 없다. 하지만, 최근에는 베테랑 바라트 광부조차도 &#039;마치 마그마를 발견한&#039; 듯한 체험을 하고 있다고 한다. 푸즐벅코가 그 진상이다. 이 최강의 규소계 생명체는 모든 것을 태워없앨 정도의 높은 열을 내기 때문에, 그 누구도 얼씬하지 못한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sodis ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sodis&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 소디스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Sodis&#039;s_scale_36_31|Sodis&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,13&lt;br /&gt;
|}&lt;br /&gt;
A monster who has a hyaline organ on top of his head. He is also called a crystal holder as he looks like carrying a crystal. Originally, this is his trap as well as his lethal weapon to lure his preys like a light trap. The shining disappears at the same time when he dies.&lt;br /&gt;
&lt;br /&gt;
: 수정같은 신체기관이 머리 정수리부분에 달린 괴물. 그 겉모습이 마치 수정을 나르고 있는 것 같아서 &#039;수정소지자&#039;라고도 불린다. 본래 이것은 사냥감을 유혹하는 그들의 독특한 덫이며, 동시에 필살의 무기도 되는 아주 성가신 물건이다. 그 빛은 그들이 죽으면 같이 사라져버린다고 한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sodarnya ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sodarnya&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 소드르냐&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Sodarnya&#039;s_scale_36_32|Sodarnya&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,14&lt;br /&gt;
|}&lt;br /&gt;
A two-legged monster with solid spines on top of his head like a hedgehog. He head-butts preys with his spines and throwthem unexpectedly. He is typically carnivorous, waiting for preys in dark wetplaces such as inside caves and relics. Anatomically, he is crocodilian, but his appearance is totally different.&lt;br /&gt;
&lt;br /&gt;
: 머리에 고슴도치를 연상케 가시가 있는 두 발 달린 괴물. 공격성이 아주 높아서 그 머리에 있는 가시로 찔러오거나 갑자기 가시를 날리기도 한다. 완전한 육식성으로 동굴이나 유적의 내부 등 어둡고 습한 장소에서 사냥감을 기다린다. 해부학적으로 악어에 가깝다고 하지만, 전혀 그런 모습을 하고있지 않은 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Geenalua ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Geenalua&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 긴나루아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Geenalua&#039;s_scale_36_33|Geenalua&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,15&lt;br /&gt;
|}&lt;br /&gt;
A monster who has a sword-like metallic organ. The organ is harder and sharper than average swords. He is more intelligent than he looks. Using his spines, he properly switches long-distanceattacks and lethal dashes with all his strengths. No wonder many monster-killers regard him as most frightening.&lt;br /&gt;
&lt;br /&gt;
: 검과 같은 금속질의 기관을 갖고 있는 괴물. 이 기관은 보통 검보다 더 단단하고 예리하다. 보기보다 지능도 높아서, 가시를 날리는 원거리공격과 그 가시로 찌르는 필살의 몸공격을 교묘하게 구분해서 사용한다. 괴물을 퇴치하는 용사들 대부분이 이 괴물을 첫 번째 강적으로 꼽는 것도 당연하다고 할수 있을 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nerigally ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Nerigally&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 네리갈리&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Nerigally&#039;s_fang_36_37|Nerigally&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,16&lt;br /&gt;
|}&lt;br /&gt;
This creature appeared in an inner part ofthe mine of Bhalatt. The monster looks like an arthropod who has a manlike upper body. His claws are much keener than sharpened sickles. When his victim was found initially, people misunderstood thata murderer must use a katana to slash him.&lt;br /&gt;
&lt;br /&gt;
: 바라트의 광산 깊숙한 곳에서 출현하는 이 생물은 인간과 같은 상반신을 한 절족동물을 닮은 괴물이다. 그들의 낫은 잘 간 진짜 낫보다 훨씬 더 예리해서, 처음에는 이 괴물에게 희생된 사람은 살의를 가진 누군가에게 검으로 베인 것이 틀림없다는 오해를 받게 되었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rudgally ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rudgally&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 루도갈리&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Rudgally&#039;s_fang_36_38|Rudgally&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,17&lt;br /&gt;
|}&lt;br /&gt;
Rudogarry, whose appearance look like ancient arthropods, are insects similar tothe mantis. Their habits are still a mystery, but seeing that they cluster together inside mines, they possibly have their nests there. Since they leave dead bodies as they were cut, they don&#039;t seem to kill human beings....&lt;br /&gt;
&lt;br /&gt;
: 고대의 절족동물이 현대에 살아난 것 같은 모습을 한 루도갈리는 사마귀와 비슷한 곤충이다. 그 생태는 수수께끼지만, 갱도내에서 무리를 이루고 있다는 점에서 어딘가에 소굴에 해당하는 서식지를 갖고 있을 가능성도 부정할 수 없다. 시체를 방치해 두는것을 보면 인간을 사냥감으로 할 생각은 없는 것 같지만...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rudgeniss ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rudgeniss&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 루기니스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Rudgeniss&#039;s_fang_36_39|Rudgeniss&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,18&lt;br /&gt;
|}&lt;br /&gt;
A monster called the legendary Death because of his appearance. Ruginys is the Death talked over in Goularts and Yarjiluct. He got an authority from the Devil to acquire souls of the dead in battlefields. He is carnivorous but usually leaves the dead body, which might prove his nature, to dehydrate souls.&lt;br /&gt;
&lt;br /&gt;
: 퇴화한 눈과 더듬이가 있는 모습 때문에 전설의 사신이라고 불리는 괴물. 루기니스란 그라츠와 야지룩트에 전해지는 사신으로, 악마로부터 전쟁터에서 죽은 사람의 영혼을 가져갈 권리를 받았다고 한다. 육식이라고 추정되긴 하지만, 시체를 그냥 두고 가는 그 습성은 어쩌면 &#039;영혼을 먹고 산다&#039;는 증거일지도 모른다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hedomo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Hedomo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 하도모&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Hedomo&#039;s_fang_36_40|Hedomo&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,19&lt;br /&gt;
|}&lt;br /&gt;
Originally, Hadmo is a big harmless salamander living in Yarjiluct. But a witness happened to give the name to the monster. Hadmo ate someone. heard wealthy merchants in Yarjiluct and thoroughly searched to killed Hadmo. As a result, they were killed out from the earth. That&#039;s a matter for regret.&lt;br /&gt;
&lt;br /&gt;
: 하도모란 생물은 야지룩트에 서식하고 사람에게 해를 끼치지 않는 도롱뇽. 야지룩트의 목격자는 무슨 생각을했는지, 하도모라는 이름을 이 괴물에게 붙였다. &#039;하도모가 사람을 잡아먹은 것 같다&#039; 야지룩트의 상인들은 이 말을 듣고 도롱뇽 하도모를 죽였다고 한다. 그 결과, 도롱뇽인 하도모는 그 모습을 감춰버렸다.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jivhedomo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Jivhedomo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 집하도모&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Jivhedomo&#039;s_fang_36_41|Jivhedomo&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,20&lt;br /&gt;
|}&lt;br /&gt;
Living in damp places such as underground and inside caves, he attacks with strong acid. It rusts not only miner&#039;s peckers but also Neligarry&#039;s sickles, and even ourguards. We have to be careful fighting him off. His eggs are to eat, but it&#039;s so difficult to get them since they are laid in the pool of acid.&lt;br /&gt;
&lt;br /&gt;
: 강한 산을 무기로 하는 하도모의 일종. 지하나 동굴같은 눅눅한 장소에 살면서 사냥감을 기다린다. 무기인 산은 강력하여 어떤 강한 보호장비도 상처를 받는다. 그것을 퇴치할 때는 세심한 주의가 필요하다. 알은 식용으로 이용하지만 산으로 가득고인 방죽같은 곳에 산란하기 때문에 구하기가 무척 어렵다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hedmarius ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Hedmarius&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 하돔레스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Hedmarius&#039;s_fang_36_42|Hedmarius&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,21&lt;br /&gt;
|}&lt;br /&gt;
Hadomleus. A very high-sounding name, but people in Yarjiluct called the amphibian theMleus signifying king as they are small in number and their eggs are highly valuable. But the truth is that they aren&#039;t often seen since they inhabit in the inner part of caves and relics. Anyway, it&#039;s difficult to see them.&lt;br /&gt;
&lt;br /&gt;
: 하돔레스. 아주 고귀한 이름인데, 야지룩트사람은 이 양생류에게 &#039;왕&#039;을 상징하는 &#039;마레우스&#039;라는 이름을 붙였다. 그 수가 적고, 동굴이나 유적속에 살기 때문에, 발견하기 어렵다. 따라서, 만날 기회가 제한된다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dobalgen ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dobalgen&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 두발겐&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Dobalgen&#039;s_fang_36_59|Dobalgen&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,22&lt;br /&gt;
|}&lt;br /&gt;
Doubalgen is a big centipede. He brings uphis tail whose tip is his second head. Since he throws poisonous spines from there, we tend to take precautions only against it. But his real head is the one below. He can even catch enemies behind with his pantoscopic eyes and beat us up with the poisonous spines.&lt;br /&gt;
&lt;br /&gt;
: 두발겐은 큰 지네다. 전갈처럼 꼬리를 흔들어올리며 또 하나의 머리를 갖고 있다. 이 또 하나의 머리에서 독침을 쏘기 때문에, 사람들은 그 부분만 경계하는데 생긴 모습이 그렇지, 머리는 독침을 쏘는 곳 하나뿐이다. 뒤에서 접근하는 적도 잡을수 있는 시야가 넓은 복수의눈과 독침으로 우리를 쓰러뜨리는 강적이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mulbalgen ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mulbalgen&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 물발겐&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Mulbalgen&#039;s_fang_36_60|Mulbalgen&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,23&lt;br /&gt;
|}&lt;br /&gt;
Mulbalgen is a poisonous monster who lookslike a centipede. Centipedes are poisonoustoo, but when the monster detects a danger, he nebulizes his internal toxins to release them into the air. It would be extremely dangerous to see him in a small place such as in a cave.&lt;br /&gt;
&lt;br /&gt;
: 독을 가진 지네류의 괴물. 그것이 물발겐이다. 물발겐 이외의 지네도 독을 갖고 있지만, 이 괴물은 위험을 알아채면 몸속의 독소를 엷은 이슬형태로 만들어 대기중에 방출한다. 동굴 등 좁은 곳에서 만나면 매우 위험하다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Warlbalgen ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Warlbalgen&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 월발겐&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Warbalgen&#039;s_fang_36_61|Warbalgen&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,24&lt;br /&gt;
|}&lt;br /&gt;
A monster called bow centipede in Gadalama. Bow for them means projectile weapons, here, his poisonous spines. A traditional story says a centipede is a dragon&#039;s offspring who lost his wings since he didn&#039;t obey God of sky. It&#039;s hard to believe this fearful monster couldbe such a sacred living.&lt;br /&gt;
&lt;br /&gt;
: 가다라마에서 &#039;활지네&#039;라고 불리는 괴물. 가다라마에서 활이란 쏘는 도구전체를 의미하는데, 이런 경우 독침이 그것에 해당한다. 전해진 말에, 지네는 하늘의 신을 거역하여 날개를 빼앗긴 용의 후예로, 언젠가 하늘로 돌아갈 날을 기다리고 있다는데, 이 위험한 괴물이 과거에 성스런 생물체였다고는 생각할 수 없다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zep ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zep&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 제프&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Zep_stone_36_71|Zep stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,25&lt;br /&gt;
|}&lt;br /&gt;
Zep is a weird monster with a silicic outer shell on his arthropod-like body. Hemainly eats, digest and degenerate ore such as rock and iron inside his body. Some people say that degenerated ore couldbe the new type of ore that never existed before, but nobody in our Xailen Lab has discovered it yet.&lt;br /&gt;
&lt;br /&gt;
: 제프는 기묘한 괴물이다. 절족동물 같은 마디를 가진 몸에 규소질 껍질로 뒤덮혀 있다. 이괴물의 주식은 광물이다. 이괴물은 암석이나 철같은 광물을 소화하여 변질시킴으로써 살아가고 있는것 같다. 변질된 광물은 존재하지 않았던 새로운 광물이 된다는 소문이 있는데 우리 자이렌 연구기관에서 확인한 사람은 없다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Linezep ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Linezep&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 린제프&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Linezep_stone_36_72|Linezep stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,26&lt;br /&gt;
|}&lt;br /&gt;
Linzep is a subspecies of Zep often seen in an outpost. The rumor that Linzep can also produce precious ore must be untrue. However, as the Linzep are small in number, our Xailen Lab can&#039;t show a proof to deny it. That&#039;s why many people get seriously injured trying to catch Linzep. That&#039;s a pity.&lt;br /&gt;
&lt;br /&gt;
: 린제프는 변방지역에서 목격되는 제프의 아종이다. 린제프도 귀중한 광석을 만들어낸다는 소문이 있는데, 헛소리일 것이다. 그러나, 그 개체수가 적어서 우리 자이연 연구소도 부정할만한 증거를 제시할 수 없다. 그 때문에, 소문을 믿고 린제프를 포획하려다가 중상을 입는 사람이 끊이지 않는 것은 유감스런 일이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scrazep ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Scrazep&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 스크라제프&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Scrazep_stone_36_73|Scrazep stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 64,27&lt;br /&gt;
|}&lt;br /&gt;
Skrazep, with very solid outer shell, is areal enemy for miners in tunnels. Though he doesn&#039;t move usually, once his preys (miners) approach carelessly, he puts out his long feelers from 4 pits on the shell to pierce them for one second. An insensitive miner wouldn&#039;t notice himself dead,they say.&lt;br /&gt;
&lt;br /&gt;
: 단단한 껍질을 갖고 있는 스크라제프는 갱도에 들어가 광석을 채굴하는 광부들의 진짜 적이다. 평소에는 가만히 있어서 전혀 눈치채지 못하지만, 사냥감이 조심성없이 다가오면 껍질에 있는 4개의 구멍에서 나오는 긴 촉수가 사람을 찔러버린다. &#039;둔한 광부라면 죽었다는 것도 모를 것이다&#039;라는 말은 농담이 아니다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[Monster items]] — the drop tokens (&amp;lt;code&amp;gt;36.dat&amp;lt;/code&amp;gt;) these monsters yield&lt;br /&gt;
* [[Monsters (70.dat)]] — the type-0xA &amp;quot;special&amp;quot; file whose confirmed HP column cross-validates the combat block&lt;br /&gt;
* [[textdata NN.dat]] — record format (type 9 monster block)&lt;br /&gt;
* [[BIN textdata]]&lt;br /&gt;
&lt;br /&gt;
== Record columns ==&lt;br /&gt;
&lt;br /&gt;
The 32-column type-9 record is decoded by &amp;lt;code&amp;gt;MonsterRecord_Init @ 00485c10&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;col&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; → offset &amp;lt;code&amp;gt;0x24 + 4·(n − 1)&amp;lt;/code&amp;gt;; col32 is present in the text line but not read). This table supersedes the &amp;quot;unlabeled&amp;quot; caveat in the [[#Raw record data|Raw record data]] section above; see [[textdata NN.dat#Monster block (type-9, cols 3–31)|textdata NN.dat]] for the shared format context.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Col(s) !! Offset !! Meaning !! Confidence&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;code&amp;gt;0x24&amp;lt;/code&amp;gt; || dat file number (64) || confirmed&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;code&amp;gt;0x28&amp;lt;/code&amp;gt; || record index || confirmed&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;code&amp;gt;0x2c&amp;lt;/code&amp;gt; (byte) || drop item dat — always 36 ([[Misc items|Monster-item]] category) || confirmed&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;lt;code&amp;gt;0x30&amp;lt;/code&amp;gt; || drop item entry → [[Monster items]] (Weldok → Weldok&#039;s fang) || confirmed (27/27)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &amp;lt;code&amp;gt;0x44&amp;lt;/code&amp;gt; || [[textdata inaba.dat|inaba.dat]] row — Pm-pattern set || confirmed&lt;br /&gt;
|-&lt;br /&gt;
| 24 || &amp;lt;code&amp;gt;0x80&amp;lt;/code&amp;gt; || [[textdata inaba.dat|inaba.dat]] row — Mn-sprite set; groups families (Weldok/Welzag/Arga = Mn01 frames 1–3) || confirmed&lt;br /&gt;
|-&lt;br /&gt;
| 7, 8 || &amp;lt;code&amp;gt;0x3c&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;0x40&amp;lt;/code&amp;gt; || sprite/pattern archive selectors (620/621, 62/63) || strong&lt;br /&gt;
|-&lt;br /&gt;
| 5–6, 10–16 || &amp;lt;code&amp;gt;0x34–0x60&amp;lt;/code&amp;gt; || additional pattern/animation/effect refs (several optional, 0 = none) || medium&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &amp;lt;code&amp;gt;0x64&amp;lt;/code&amp;gt; || &#039;&#039;&#039;DEF&#039;&#039;&#039; — defense / damage mitigation (Zep armored rock = 10000) || strong (data + type-0xA)&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &amp;lt;code&amp;gt;0x68&amp;lt;/code&amp;gt; || &#039;&#039;&#039;OFC&#039;&#039;&#039; — offense / attack || strong (data + type-0xA)&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &amp;lt;code&amp;gt;0x6c&amp;lt;/code&amp;gt; || &#039;&#039;&#039;attack range&#039;&#039;&#039; — reach; the Athygo/Mig Mig/Mezathygo stone-thrower line reads 320–520 (highest values), matching its &amp;quot;keeps its distance&amp;quot; flavor || strong (data + flavor)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &amp;lt;code&amp;gt;0x70&amp;lt;/code&amp;gt; || &#039;&#039;&#039;HP&#039;&#039;&#039; (Zep = 40; scales by species tier) || strong (type-0xA col24 = its confirmed Overview HP)&lt;br /&gt;
|-&lt;br /&gt;
| 21 || &amp;lt;code&amp;gt;0x74&amp;lt;/code&amp;gt; || &#039;&#039;&#039;EXP&#039;&#039;&#039; — kill reward (scales by tier) || strong (data)&lt;br /&gt;
|-&lt;br /&gt;
| 22–23, 27–31 || &amp;lt;code&amp;gt;0x78–0x9c&amp;lt;/code&amp;gt; || AI / level / element / flags || low&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Client vs server:&#039;&#039;&#039; the numeric combat block (cols 17–21, &amp;lt;code&amp;gt;0x64–0x74&amp;lt;/code&amp;gt;) has &#039;&#039;&#039;no client reader&#039;&#039;&#039; — monsters are server-spawned entities (&amp;lt;code&amp;gt;Entity_InitFromSpawnPacket @ 00477000&amp;lt;/code&amp;gt;) and the client resolves a spawned monster&#039;s look from its &amp;lt;code&amp;gt;(dat, id)&amp;lt;/code&amp;gt; via inaba.dat, reading the record for &#039;&#039;&#039;appearance + name&#039;&#039;&#039; only. The labels above are therefore not confirmed by a client code path, but are &#039;&#039;&#039;strongly&#039;&#039;&#039; supported two ways: (1) the type-0xA file [[Monsters (70.dat)]] carries the same block shifted +4, where its &amp;lt;code&amp;gt;col24&amp;lt;/code&amp;gt; = HP is independently confirmed by that page&#039;s Overview HP column (e.g. Ruler of Abyss = 199,999,999); shifting −4 lands HP on &amp;lt;code&amp;gt;col20&amp;lt;/code&amp;gt; here. (2) the attack-range column (&amp;lt;code&amp;gt;col19&amp;lt;/code&amp;gt;) tracks the flavor text — the stone-throwing monkey line (Athygo 320, Mig Mig 420, Mezathygo 520) holds the highest reach values, and Athygo is explicitly described as fighting from a distance. The server (&amp;lt;code&amp;gt;MonsterData.cs&amp;lt;/code&amp;gt;) reads these columns for HP, kill EXP, DEF mitigation, and drop.&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=BIN_textdata&amp;diff=1004</id>
		<title>BIN textdata</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=BIN_textdata&amp;diff=1004"/>
		<updated>2026-07-14T13:19:16Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: NN.dat table: link each monster/world-object page separately; split the type-9 row into monsters (64-69) vs ruins traps (73) / world objects (78) / reserved (79); relabel non-creature files&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;BIN textdata&#039;&#039;&#039; is an encrypted, name-indexed [[BIN files|BIN archive]] (paired &amp;lt;code&amp;gt;textdatah.bin&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;textdata.bin&amp;lt;/code&amp;gt;) holding almost all of the game&#039;s plain-text data: item/NPC/monster stats, UI strings, quick-chat phrases, lore, and the world/map/time-scheduling tables. Nearly every file is CP949-encoded (Korean); most use a &amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt; tilde-delimited pair per line, with &amp;lt;code&amp;gt;/e&amp;lt;/code&amp;gt; (end-of-string) and &amp;lt;code&amp;gt;/n&amp;lt;/code&amp;gt; (forced newline) inline markers in the longer caption files. It is the largest and most varied of the BIN archives — this page groups its files by purpose; each filename links to a page with a closer technical breakdown.&lt;br /&gt;
&lt;br /&gt;
[[NPC Table]]&lt;br /&gt;
&lt;br /&gt;
[[Location Table]]&lt;br /&gt;
&lt;br /&gt;
== Item / NPC / monster records — &amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The numbered &amp;lt;code&amp;gt;textdata/[[textdata NN.dat|NN.dat]]&amp;lt;/code&amp;gt; files are the game&#039;s object definitions — weapons, armor, and every other item, plus NPCs and monsters. Despite the &amp;lt;code&amp;gt;.dat&amp;lt;/code&amp;gt; extension they&#039;re plain text: line 1 is the record count, then each record is 3 lines (Korean name, English name, a space-separated stat line). There are 14 record types, each with its own fixed stat-line column count:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Category !! &amp;lt;code&amp;gt;.dat&amp;lt;/code&amp;gt; files !! Stat columns !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 || [[Weapons]] (katana/sword/axe/spear/bow/bowgun) || 16–22, 62, 63 || 44 || 6 equip stats + weapon params + ~14 sprite/animation ids for the swing/effect frames&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Armor]] || 23–31, 61 || 16 || 6 equip stats + sprite/variant&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Rings]] || 8, 32 || 14 || 6 equip stats only&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Emblems]] || 9, 33 || 8 || header only (no stats/price)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Consumables | Medicine / Food]] || 10, 11, 34 || 10–11 || header + recovery amount + effect-name string&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Money || 15 || 8 || header only (it &#039;&#039;is&#039;&#039; currency)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Scrolls]] || 38–43 || 33 || header + skill/effect params&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Books]] || 44–47 || 8 || header only&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Ore]] || 35 || 8 || header only, part of the [[Misc items]] type-8 family&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Monster items]] || 36 || 8 || header only, part of the [[Misc items]] type-8 family&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Quest items]] || 37 || 8 || header only, part of the [[Misc items]] type-8 family&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Letters]] || 48 || 8 || header only, part of the [[Misc items]] type-8 family&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Travel documents]] || 49 || 8 || header only, part of the [[Misc items]] type-8 family&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[Monsters]] || [[Monsters (64.dat)|64]], [[Monsters (65.dat)|65]], [[Monsters (66.dat)|66]], [[Monsters (67.dat)|67]], [[Monsters (68.dat)|68]], [[Monsters (69.dat)|69]] || 32 || HP/stat/AI/drop block (server-side)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Ruins traps || [[Monsters (73.dat)|73]] || 32 || destructible traps in the Doulanghaim ruins (HP 1), not creatures&lt;br /&gt;
|-&lt;br /&gt;
| 9 || World / event objects || [[Monsters (78.dat)|78]] || 32 || obelisks, teleporters, the doomsday spheres, notice/record boards&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Reserved slots || [[Monsters (79.dat)|79]] || 32 || 20 unnamed placeholder entity slots&lt;br /&gt;
|-&lt;br /&gt;
| 0xA || [[Monsters (70.dat)|Monsters (special)]] || [[Monsters (70.dat)|70]] || 36 || extended 36-column monster block (52 records)&lt;br /&gt;
|-&lt;br /&gt;
| 0xB || NPCs (field/party) || 5, 74, 75 || 8 || header + reference fields, no shop&lt;br /&gt;
|-&lt;br /&gt;
| 0xC || NPC shopkeepers (incl. Au) || 77 || 22 || header + shop-type code + 14 per-category &amp;quot;sells this&amp;quot; flags&lt;br /&gt;
|-&lt;br /&gt;
| 0xD || World signboards || [[Monsters (89.dat)|89]], [[Monsters (90.dat)|90]], [[Monsters (91.dat)|91]], [[Monsters (92.dat)|92]] || ~3 || name + on-screen sign text only: 89 Flare facilities &amp;amp; warp doors, 90 Doulanghaim war-graves &amp;amp; towers, 91 Birdman prophecies, 92 location monuments &amp;amp; guideposts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every record starts with the same header: dat file number, record index, then (for items) sub-type/grade, an item-level/sort key, an icon bitmap index, and buy/sell price. Equippable items (weapon/armor/ring) then carry a confirmed, fixed 6-stat block — &#039;&#039;&#039;OFC&#039;&#039;&#039; (offense), &#039;&#039;&#039;DEF&#039;&#039;&#039;, &#039;&#039;&#039;AGL&#039;&#039;&#039;, &#039;&#039;&#039;LUCK&#039;&#039;&#039;, &#039;&#039;&#039;LIFE&#039;&#039;&#039;, &#039;&#039;&#039;FOOD&#039;&#039;&#039; — used both for the item-detail panel and (server-side) as the equip bonuses applied to a wearer&#039;s totals. See [[textdata NN.dat]] for the full field-by-field breakdown.&lt;br /&gt;
&lt;br /&gt;
Each &amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt; that has flavor text has a matching &#039;&#039;&#039;&amp;lt;code&amp;gt;[[textdata cptNN.txt|cptNN.txt]]&amp;lt;/code&amp;gt;&#039;&#039;&#039; — a &amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt; description file with the same &amp;lt;code&amp;gt;/e&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;/n&amp;lt;/code&amp;gt; markers, paired by file number (line index = record index). Not every &amp;lt;code&amp;gt;.dat&amp;lt;/code&amp;gt; has one (e.g. 9, 15, 22, 31–33, 38–43, 61–63, 76 are data-only).&lt;br /&gt;
&lt;br /&gt;
== Item category / naming tables ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File !! Contents&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cptnamecategory.txt|&amp;lt;code&amp;gt;cptnamecategory.txt&amp;lt;/code&amp;gt;]] || Category-ID → name (&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;), e.g. 8=Ring, 16=Katana, 17=Sword, 23–30=the armor lines&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cptcategory.txt|&amp;lt;code&amp;gt;cptcategory.txt&amp;lt;/code&amp;gt;]] || Per-slot category descriptions / grade text&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== UI message strings — &amp;lt;code&amp;gt;cpt_*_msg.txt&amp;lt;/code&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Per-panel localized UI labels (&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;), loaded straight into that panel&#039;s widget setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Files !! Panel / use&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cpt_title_msg.txt|&amp;lt;code&amp;gt;cpt_title_msg.txt&amp;lt;/code&amp;gt;]], [[textdata Cpt_titleerror_msg.txt|&amp;lt;code&amp;gt;Cpt_titleerror_msg.txt&amp;lt;/code&amp;gt;]] || Title screen + login/title errors&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cpt_charmake_msg.txt|&amp;lt;code&amp;gt;cpt_charmake_msg.txt&amp;lt;/code&amp;gt;]] || Character creation&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cpt_buttons_msg.txt|&amp;lt;code&amp;gt;cpt_buttons_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_gauge_msg.txt|&amp;lt;code&amp;gt;cpt_gauge_msg.txt&amp;lt;/code&amp;gt;]] || Generic buttons / gauges&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cpt_msgbox_msg.txt|&amp;lt;code&amp;gt;cpt_msgbox_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_sysbox_msg.txt|&amp;lt;code&amp;gt;cpt_sysbox_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_sysbox_money_msg.txt|&amp;lt;code&amp;gt;cpt_sysbox_money_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_sysbox_newid_msg.txt|&amp;lt;code&amp;gt;cpt_sysbox_newid_msg.txt&amp;lt;/code&amp;gt;]] || Message / system / money / new-ID dialogs&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cpt_panel_status_msg.txt|&amp;lt;code&amp;gt;cpt_panel_status_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_panel_option_msg.txt|&amp;lt;code&amp;gt;cpt_panel_option_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_panel_chat_msg.txt|&amp;lt;code&amp;gt;cpt_panel_chat_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_panel_catalog_msg.txt|&amp;lt;code&amp;gt;cpt_panel_catalog_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_panel_ranking_msg.txt|&amp;lt;code&amp;gt;cpt_panel_ranking_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_panel_mission_msg.txt|&amp;lt;code&amp;gt;cpt_panel_mission_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_panel_map_msg.txt|&amp;lt;code&amp;gt;cpt_panel_map_msg.txt&amp;lt;/code&amp;gt;]] || Status / Option / Chat / Catalog / Ranking / Mission / Map panels&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cpt_npcbox_taiwa_msg.txt|&amp;lt;code&amp;gt;cpt_npcbox_taiwa_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_npcbox_captalk_msg.txt|&amp;lt;code&amp;gt;cpt_npcbox_captalk_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_npcbox_group_msg.txt|&amp;lt;code&amp;gt;cpt_npcbox_group_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_npcbox_profile_msg.txt|&amp;lt;code&amp;gt;cpt_npcbox_profile_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_npcbox_shop_msg.txt|&amp;lt;code&amp;gt;cpt_npcbox_shop_msg.txt&amp;lt;/code&amp;gt;]] || NPC dialog box: talk / captalk / group / profile / shop&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cpt_esepanel_rankingb_msg.txt|&amp;lt;code&amp;gt;cpt_esepanel_rankingb_msg.txt&amp;lt;/code&amp;gt;]], [[textdata cpt_esepanel_record_msg.txt|&amp;lt;code&amp;gt;cpt_esepanel_record_msg.txt&amp;lt;/code&amp;gt;]] || &amp;quot;Ese&amp;quot; panel ranking / record sub-views&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick-chat &amp;amp; talk phrases ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File !! Contents&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata captalk01.txt|&amp;lt;code&amp;gt;captalk01.txt&amp;lt;/code&amp;gt;]]–[[textdata captalk04.txt|&amp;lt;code&amp;gt;captalk04.txt&amp;lt;/code&amp;gt;]] || Canned quick-chat phrases (&amp;quot;Hello&amp;quot;, &amp;quot;Help!&amp;quot;, &amp;quot;Let&#039;s move together&amp;quot;), loaded together by the NPC captalk panel&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata misccaption_b.txt|&amp;lt;code&amp;gt;misccaption_b.txt&amp;lt;/code&amp;gt;]] || Misc captions (variant b)&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata misccaption_u.txt|&amp;lt;code&amp;gt;misccaption_u.txt&amp;lt;/code&amp;gt;]] || Misc captions (variant u) — line 1/2 are the item-stat panel&#039;s column headers (&amp;lt;code&amp;gt;LIFE FOOD OFC DEF AGL LUCK&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;SPEC&amp;lt;/code&amp;gt;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== System / event / history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File !! Contents&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata event.txt|&amp;lt;code&amp;gt;event.txt&amp;lt;/code&amp;gt;]] || The largest textdata file. A time-scheduled world-event table: 16-column CSV rows scheduling a scripted action (state change / sound / lighting+transition) on a world object, map-area node, or zone at a specific in-game calendar time. Client-side self-dispatch of this table is permanently disabled in this build — it&#039;s meant to be driven by the server, which should walk the schedule and emit &amp;lt;code&amp;gt;0xC062&amp;lt;/code&amp;gt; effect packets at the scheduled ticks.&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata sysmsg.txt|&amp;lt;code&amp;gt;sysmsg.txt&amp;lt;/code&amp;gt;]] || System messages (&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;) with &amp;lt;code&amp;gt;[#param]&amp;lt;/code&amp;gt; placeholders. Not referenced anywhere in &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt; — legacy/unused; live system text instead comes from the &amp;lt;code&amp;gt;cpt_*_msg.txt&amp;lt;/code&amp;gt; files, &amp;lt;code&amp;gt;system/system%02d.txt&amp;lt;/code&amp;gt;, and SeData &amp;quot;menu msg&amp;quot; entries&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata cpt_history.txt|&amp;lt;code&amp;gt;cpt_history.txt&amp;lt;/code&amp;gt;]] || History / lore / credits text&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== World / map / scenery ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File !! Contents&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata panelmapno_world.txt|&amp;lt;code&amp;gt;panelmapno_world.txt&amp;lt;/code&amp;gt;]] || World-map panel region numbering. Not referenced anywhere in &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt; — the runtime map/world data instead comes from the binary &amp;lt;code&amp;gt;world.ftpg&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;world.slk&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;world.wlist&amp;lt;/code&amp;gt; in the &#039;&#039;&#039;mapdata&#039;&#039;&#039; archive. Treat as an editor/legacy asset&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata landscape.dat|&amp;lt;code&amp;gt;landscape.dat&amp;lt;/code&amp;gt;]] || ASCII manifest of landscape-backdrop codes (&amp;lt;code&amp;gt;3&amp;amp;lt;region&amp;amp;gt;&amp;amp;lt;LOD:03d&amp;amp;gt;&amp;lt;/code&amp;gt;, e.g. &amp;lt;code&amp;gt;3a000&amp;lt;/code&amp;gt;), one per (region, LOD) pair that has a distinct backdrop; looked up while loading a field area, walking the LOD down to the nearest match&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata enkeifile.txt|&amp;lt;code&amp;gt;enkeifile.txt&amp;lt;/code&amp;gt;]] || World zone geometry — 256 zones, each a name plus up to 30 circles (center X/Z + radius); a point is &amp;quot;in&amp;quot; a zone if it falls inside any of its circles. Despite the name (&amp;quot;distant view&amp;quot;), this is zone/area definition data, not scenery placement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity &amp;amp; location lookup tables ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File !! Contents&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata inaba.dat|&amp;lt;code&amp;gt;inaba.dat&amp;lt;/code&amp;gt;]] || Entity appearance/pattern lookup — 652 rows of four indices + a short pattern-set name (e.g. &amp;lt;code&amp;gt;Pf01_01&amp;lt;/code&amp;gt;). Given an appearance key from an entity&#039;s &amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt; data, this resolves which sprite-pattern set (and thus [[BIN pattern|pattern]]/[[BIN seqence|seqence]] archive entries) that entity uses&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata iwahara.dat|&amp;lt;code&amp;gt;iwahara.dat&amp;lt;/code&amp;gt;]] || Location-name table — roughly 3,474 &amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt; place names, indexed the same way as the &amp;lt;code&amp;gt;world.slk&amp;lt;/code&amp;gt; area list. Used to show a readable place name for map/location-referencing items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Time-windowed world tables ==&lt;br /&gt;
&lt;br /&gt;
Six structurally-related tables attach time-windowed properties (BGM, sound effects, visual effects, &amp;quot;erase&amp;quot; flags) to a map area (a zone or a &amp;lt;code&amp;gt;world.wlist&amp;lt;/code&amp;gt; node). All six are queried the same way — &amp;quot;is there an entry active for this area at the current in-game time?&amp;quot; — and differ only in which per-area channel and value they carry.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File !! Columns !! Value carried !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata bgmtable.txt|&amp;lt;code&amp;gt;bgmtable.txt&amp;lt;/code&amp;gt;]] || 14 || BGM track id + track name || per-area background music&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata setable.txt|&amp;lt;code&amp;gt;setable.txt&amp;lt;/code&amp;gt;]] || 10 || sound-effect id || rows use &amp;lt;code&amp;gt;from == to&amp;lt;/code&amp;gt; — a point-in-time SE trigger&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata erasetable.txt|&amp;lt;code&amp;gt;erasetable.txt&amp;lt;/code&amp;gt;]] || 13 || 4 bool flags (what to hide/remove) || the query itself is just a presence test&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata effecttable.txt|&amp;lt;code&amp;gt;effecttable.txt&amp;lt;/code&amp;gt;]] || 10 || per-area &amp;quot;effect 2&amp;quot; channel value ||&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata tenkoutable.txt|&amp;lt;code&amp;gt;tenkoutable.txt&amp;lt;/code&amp;gt;]] || 10 || per-area &amp;quot;effect 0&amp;quot; channel value || values 1–10 become the area&#039;s pending interaction/event id&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata tensoutable.txt|&amp;lt;code&amp;gt;tensoutable.txt&amp;lt;/code&amp;gt;]] || 10 || per-area &amp;quot;effect 1&amp;quot; channel value ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 10-column form is &amp;lt;code&amp;gt;[fromWeek, fromDay, fromHour, fromMinute, target, value, toWeek, toDay, toHour, toMinute]&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;99&amp;lt;/code&amp;gt; = wildcard/&amp;quot;any&amp;quot;); &amp;lt;code&amp;gt;bgmtable&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;erasetable&amp;lt;/code&amp;gt; pad this with a few extra trailing columns for their track name / flags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File !! Contents&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata naikanBGM.txt|&amp;lt;code&amp;gt;naikanBGM.txt&amp;lt;/code&amp;gt;]] || Flat array, one integer per line (one per &amp;lt;code&amp;gt;world.wlist&amp;lt;/code&amp;gt; area) — each area&#039;s baseline interior-ambiance/BGM index&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata rankingitem.txt|&amp;lt;code&amp;gt;rankingitem.txt&amp;lt;/code&amp;gt;]] || 13 weeks × 9 slots of weekly ranking-shop reward items (reward dat file + entry index per row); ranking NPCs map to a slot via a hardcoded subtype table&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Manifest &amp;amp; version (packer-only) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File !! Contents&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata textlist.dat|&amp;lt;code&amp;gt;textlist.dat&amp;lt;/code&amp;gt;]] || Packer manifest: line 1 = file count (158), then one filename per line, in archive order. Used only by the build tool that packs this folder into &amp;lt;code&amp;gt;textdata.bin&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;textdatah.bin&amp;lt;/code&amp;gt; — not read at runtime (though the archive does store this same list as entry 0 inside the packed &amp;lt;code&amp;gt;.bin&amp;lt;/code&amp;gt;, for in-game name lookups)&lt;br /&gt;
|-&lt;br /&gt;
| [[textdata textdata.ver|&amp;lt;code&amp;gt;textdata.ver&amp;lt;/code&amp;gt;]] || Version stamp (&amp;lt;code&amp;gt;VER.text010329_01&amp;lt;/code&amp;gt;, date-coded 2001-03-29). Packer metadata only, no reference in &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(92.dat)&amp;diff=1003</id>
		<title>Monsters (92.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(92.dat)&amp;diff=1003"/>
		<updated>2026-07-14T13:03:30Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Create Monsters (92.dat): type-0xD world objects (signboards/monuments/warps), names + sign text from cpt92.txt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (92.dat)&#039;&#039;&#039; is a &#039;&#039;&#039;record-type-0xD&#039;&#039;&#039; file in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format -- but like [[Monsters (78.dat)]] it holds &#039;&#039;&#039;interactive world objects&#039;&#039;&#039;, not creatures. The&lt;br /&gt;
type-0xD stat line carries &#039;&#039;&#039;no numeric fields at all&#039;&#039;&#039;: every record is stored as just&lt;br /&gt;
&amp;lt;code&amp;gt;92 &amp;amp;lt;index&amp;amp;gt; (null)&amp;lt;/code&amp;gt;, so each slot is only a &#039;&#039;&#039;name + on-screen sign text&#039;&#039;&#039;. None&lt;br /&gt;
drops or fights. Flavor is transcribed from &amp;lt;code&amp;gt;cpt92.txt&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
The named objects are &#039;&#039;&#039;world-map location monuments&#039;&#039;&#039; (Ancient Palace, Glics Drift, Deldea Sea,&lt;br /&gt;
Sealing Rock, Mt.Iraman with its &amp;quot;Dogof Party forever&amp;quot; graffiti, the Xailen birth monument, and the&lt;br /&gt;
Magenicia battlefield) together with the &#039;&#039;&#039;directional guideposts&#039;&#039;&#039; of a branching-path puzzle&lt;br /&gt;
(Bear left / right / center, and the Iignolf/Zoul riddle). &#039;&#039;&#039;Two source localization glitches carry&lt;br /&gt;
through verbatim:&#039;&#039;&#039; the English blurbs for &#039;&#039;&#039;Ancient Palace&#039;&#039;&#039; (92,1) and &#039;&#039;&#039;Glics Drift&#039;&#039;&#039; (92,2)&lt;br /&gt;
are transposed with each other, and &#039;&#039;&#039;Xailen Monument&#039;&#039;&#039; (92,6) reuses Mt.Iraman&#039;s English text&lt;br /&gt;
instead of its own.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Ancient Palace (92,1)|Ancient Palace]] || 고대도시 || 92,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Glics Drift (92,2)|Glics Drift]] || 그리커스 갱도 || 92,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Deldea Sea (92,3)|Deldea Sea]] || 댈데어 해 || 92,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Sealing Rock (92,4)|Sealing Rock]] || 봉인바위 || 92,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Mt.Iraman (92,5)|Mt.Iraman]] || 이라맨 산 || 92,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Xailen Monument (92,6)|Xailen Monument]] || 자이렌 기념비 || 92,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Magenicia Region (92,7)|Magenicia Region]] || 마과니시아 지방 || 92,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#The Guidepost (92,8)|The Guidepost]] || 표지판 || 92,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#The Guidepost (92,9)|The Guidepost]] || 표지판 || 92,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#The Guidepost (92,10)|The Guidepost]] || 표지판 || 92,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#The Guidepost (92,11)|The Guidepost]] || 표지판 || 92,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#The Guidepost (92,12)|The Guidepost]] || 표지판 || 92,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#The Guidepost (92,13)|The Guidepost]] || 표지판 || 92,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#The Guidepost (92,14)|The Guidepost]] || 표지판 || 92,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#The right way (92,15)|The right way]] || 올바른 길 || 92,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#The right way (92,16)|The right way]] || 올바른 길 || 92,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#The right way (92,17)|The right way]] || 올바른 길 || 92,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#The right way (92,18)|The right way]] || 올바른 길 || 92,18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
All 18 records, exactly as stored. The type-0xD line is name-only (&amp;lt;code&amp;gt;(null)&amp;lt;/code&amp;gt; stat&lt;br /&gt;
field); col1 = dat 92, col2 = index. See [[textdata NN.dat]] for the record format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name              | record line&lt;br /&gt;
  1 Ancient_Palace    | 92 1 (null)&lt;br /&gt;
  2 Glics_Drift       | 92 2 (null)&lt;br /&gt;
  3 Deldea_Sea        | 92 3 (null)&lt;br /&gt;
  4 Sealing_Rock      | 92 4 (null)&lt;br /&gt;
  5 Mt.Iraman         | 92 5 (null)&lt;br /&gt;
  6 Xailen_Monument   | 92 6 (null)&lt;br /&gt;
  7 Magenicia_Region  | 92 7 (null)&lt;br /&gt;
  8 The_Guidepost     | 92 8 (null)&lt;br /&gt;
  9 The_Guidepost     | 92 9 (null)&lt;br /&gt;
 10 The_Guidepost     | 92 10 (null)&lt;br /&gt;
 11 The_Guidepost     | 92 11 (null)&lt;br /&gt;
 12 The_Guidepost     | 92 12 (null)&lt;br /&gt;
 13 The_Guidepost     | 92 13 (null)&lt;br /&gt;
 14 The_Guidepost     | 92 14 (null)&lt;br /&gt;
 15 The_right_way     | 92 15 (null)&lt;br /&gt;
 16 The_right_way     | 92 16 (null)&lt;br /&gt;
 17 The_right_way     | 92 17 (null)&lt;br /&gt;
 18 The_right_way     | 92 18 (null)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Object catalog ==&lt;br /&gt;
&lt;br /&gt;
=== Ancient Palace (92,1) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ancient Palace&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 고대도시&lt;br /&gt;
|-&lt;br /&gt;
! ID || 92,1&lt;br /&gt;
|}&lt;br /&gt;
-Monument of Glicus Drift opening- After 80 years, Glicus Drift has connectedNoybery with Valley of Flamen as a road of pilgrimage. I appreciate efforts and faiths of our people. May there be a lightto our pilgrims through all eternity. Kaidle&lt;br /&gt;
&lt;br /&gt;
: -빛나는 궁전- 아득한 태고문명의 중심이라고 불리는 궁전입니다. 유구한 세월이 흐른 지금도 우리들 앞에 그 위광을 나타내고 있는 것 같습니다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glics Drift (92,2) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Glics Drift&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 그리커스 갱도&lt;br /&gt;
|-&lt;br /&gt;
! ID || 92,2&lt;br /&gt;
|}&lt;br /&gt;
-Flash Palace- This palace is said to be a glory in an old ancient civilization. It looks our royalty even in the modern times.&lt;br /&gt;
&lt;br /&gt;
: -그리커스 갱도 개통기념비 - 82년의 세월이 걸려 이 그리커스 갱도는 단순한 갱도에서 노베리와 &#039;신관의 골짜기&#039;를 잇는 순례길이 되었습니다. 이것은 시민들의 노력과 믿음 덕분입니다. 앞으로 영원히 순례자에게 영광이 있기를. 177대 제사장 카이돌스탄 43세&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deldea Sea (92,3) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Deldea Sea&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 댈데어 해&lt;br /&gt;
|-&lt;br /&gt;
! ID || 92,3&lt;br /&gt;
|}&lt;br /&gt;
-Deldea sea- Used to be a part of the ocean, but it was filled up during the ancient Raynegard era. The reclaimed land had weathered for several thousand years, and the seeped sea water and the accumulated soil made a huge swampy land.&lt;br /&gt;
&lt;br /&gt;
: -댈데어해- 원래는 바다의 일부였는데, 고대 레인가드시대에 매립되었다. 수천년의 세월은 매립된 땅에 풍화를 일으키고, 새어나온 바닷물과 퇴적된 흙이 거대한 늪지를 만들었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sealing Rock (92,4) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sealing Rock&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 봉인바위&lt;br /&gt;
|-&lt;br /&gt;
! ID || 92,4&lt;br /&gt;
|}&lt;br /&gt;
We&#039;ll get out of the land. Never go inside again.&lt;br /&gt;
&lt;br /&gt;
: 우리는 이 땅을 봉인한다. 절대 이 법을 어기지 말라&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mt.Iraman (92,5) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mt.Iraman&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 이라맨 산&lt;br /&gt;
|-&lt;br /&gt;
! ID || 92,5&lt;br /&gt;
|}&lt;br /&gt;
This mountain is famous for its unique shape. It used to be an ordinary mountain,but the upper portion of the mountain seems to have been scraped off by some enormous force. Xailen Lab has ... a large amount of ... from this mountain.... (There&#039;resome&lt;br /&gt;
&lt;br /&gt;
: 이 산은 특수한 형상을 하고 있는 것으로 유명하다. 전에는 평범한 산이었는데, 어떤 거대한 힘에 의해 산의 윗부분이 깎인 것처럼 보인다. 자이연 연구소에서는 이 산에서 대량으로 발....(낙서가 위에 쓰여 있다).....&#039;도고프당은 불멸하다&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Xailen Monument (92,6) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Xailen Monument&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 자이렌 기념비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 92,6&lt;br /&gt;
|}&lt;br /&gt;
This mountain is famous for its unique shape. It used to be an ordinary mountain,but a huge force cut off its top part. In Xailen Lab, the mountain is giving off large amount of... (Graffiti)..Dogof Party, forever.&lt;br /&gt;
&lt;br /&gt;
: 대자이렌의 탄생을 기념하여! 자이렌과 교역도시 첼키오는 이 오아시스에서 합병하기로 한다. 이후 대자이렌은 대륙에 영원한 번영을 가져다줄 것을 약속한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magenicia Region (92,7) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Magenicia Region&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 마과니시아 지방&lt;br /&gt;
|-&lt;br /&gt;
! ID || 92,7&lt;br /&gt;
|}&lt;br /&gt;
This is the land of the decisive battle where Goularts troops lead by Full GeneralMaguanicia and Gola-Yarjiluct Allies lead by his brother, the traitor Gerdlark had fought. Maguanicia won the battle with hiscourage, destroying the enemy troops that outnumbered his troops. Goularts won Gola in this battle, but many soldiers&#039; lives were lost.&lt;br /&gt;
&lt;br /&gt;
: 이땅은 대장군 마과니시아가 이끄는 그라츠군과 그 남동생으로 반역자인 겔드라크가 이끄는 고라야지룩트 연합군이 싸웠던 결전지다. 마과니시아는 숫자상 우위인 적군을 용기로 격퇴하고 승리를 거머쥐었다. 이 전쟁에서 그라츠는 고라를 얻었지만, 많은 병사들을 잃었다. 마과니시아의 병사들이여, 편히 쉬기를!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Guidepost (92,8) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Guidepost&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 표지판&lt;br /&gt;
|-&lt;br /&gt;
! ID || 92,8&lt;br /&gt;
|}&lt;br /&gt;
Bear to the left&lt;br /&gt;
&lt;br /&gt;
: 왼쪽으로 가라&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Guidepost (92,9) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Guidepost&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 표지판&lt;br /&gt;
|-&lt;br /&gt;
! ID || 92,9&lt;br /&gt;
|}&lt;br /&gt;
Bear to the center&lt;br /&gt;
&lt;br /&gt;
: 중앙으로 가라&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Guidepost (92,10) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Guidepost&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 표지판&lt;br /&gt;
|-&lt;br /&gt;
! ID || 92,10&lt;br /&gt;
|}&lt;br /&gt;
You can&#039;t go through the road by yourself&lt;br /&gt;
&lt;br /&gt;
: 이 길은 혼자서는 지나갈 수 없다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Guidepost (92,11) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Guidepost&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 표지판&lt;br /&gt;
|-&lt;br /&gt;
! ID || 92,11&lt;br /&gt;
|}&lt;br /&gt;
Bear to the right&lt;br /&gt;
&lt;br /&gt;
: 오른쪽으로 가라&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Guidepost (92,12) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Guidepost&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 표지판&lt;br /&gt;
|-&lt;br /&gt;
! ID || 92,12&lt;br /&gt;
|}&lt;br /&gt;
Bear to the left&lt;br /&gt;
&lt;br /&gt;
: 왼쪽으로 가라&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Guidepost (92,13) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Guidepost&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 표지판&lt;br /&gt;
|-&lt;br /&gt;
! ID || 92,13&lt;br /&gt;
|}&lt;br /&gt;
Bear to the right&lt;br /&gt;
&lt;br /&gt;
: 오른쪽으로 가라&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Guidepost (92,14) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Guidepost&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 표지판&lt;br /&gt;
|-&lt;br /&gt;
! ID || 92,14&lt;br /&gt;
|}&lt;br /&gt;
Bear to the left&lt;br /&gt;
&lt;br /&gt;
: 왼쪽으로 가라&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The right way (92,15) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The right way&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 올바른 길&lt;br /&gt;
|-&lt;br /&gt;
! ID || 92,15&lt;br /&gt;
|}&lt;br /&gt;
Bear to the right? Bear to the left? Moveforward a step on the right road Noylandia, Officer of the guard in Iignol&lt;br /&gt;
&lt;br /&gt;
: 이그놀프는 문장을 기다린다. 조울은 여행자를 기다린다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The right way (92,16) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The right way&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 올바른 길&lt;br /&gt;
|-&lt;br /&gt;
! ID || 92,16&lt;br /&gt;
|}&lt;br /&gt;
Bear to the right? Bear to the left? Moveforward a step on the right road Noylandia, Officer of the guard in Iignol&lt;br /&gt;
&lt;br /&gt;
: 이그놀프는 문장을 기다린다. 조울은 여행자를 기다린다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The right way (92,17) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The right way&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 올바른 길&lt;br /&gt;
|-&lt;br /&gt;
! ID || 92,17&lt;br /&gt;
|}&lt;br /&gt;
Bear to the right? Bear to the left? Moveforward a step on the right road Noylandia, Officer of the guard in Iignol&lt;br /&gt;
&lt;br /&gt;
: 이그놀프는 문장을 기다린다. 조울은 여행자를 기다린다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The right way (92,18) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The right way&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 올바른 길&lt;br /&gt;
|-&lt;br /&gt;
! ID || 92,18&lt;br /&gt;
|}&lt;br /&gt;
Bear to the right? Bear to the left? Moveforward a step on the right road Noylandia, Officer of the guard in Iignol&lt;br /&gt;
&lt;br /&gt;
: 이그놀프는 문장을 기다린다. 조울은 여행자를 기다린다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (78.dat)]] -- the other world-object file (type 9); [[Monsters (79.dat)]] -- reserved slots&lt;br /&gt;
* [[Monsters (89.dat)]], [[Monsters (90.dat)]], [[Monsters (91.dat)]] -- the other type-0xD world-object files&lt;br /&gt;
* [[Monsters (64.dat)]] .. [[Monsters (70.dat)]], [[Monsters (73.dat)]] -- the actual monster files&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[textdata NN.dat]] -- record format (type 0xD)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(91.dat)&amp;diff=1002</id>
		<title>Monsters (91.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(91.dat)&amp;diff=1002"/>
		<updated>2026-07-14T13:03:30Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Create Monsters (91.dat): type-0xD world objects (signboards/monuments/warps), names + sign text from cpt91.txt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (91.dat)&#039;&#039;&#039; is a &#039;&#039;&#039;record-type-0xD&#039;&#039;&#039; file in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format -- but like [[Monsters (78.dat)]] it holds &#039;&#039;&#039;interactive world objects&#039;&#039;&#039;, not creatures. The&lt;br /&gt;
type-0xD stat line carries &#039;&#039;&#039;no numeric fields at all&#039;&#039;&#039;: every record is stored as just&lt;br /&gt;
&amp;lt;code&amp;gt;91 &amp;amp;lt;index&amp;amp;gt; (null)&amp;lt;/code&amp;gt;, so each slot is only a &#039;&#039;&#039;name + on-screen sign text&#039;&#039;&#039;. None&lt;br /&gt;
drops or fights. Flavor is transcribed from &amp;lt;code&amp;gt;cpt91.txt&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
The whole file is three &#039;&#039;&#039;Birdman prophecies&#039;&#039;&#039; -- the doomsday lore of the black sun that rises in&lt;br /&gt;
the west and swallows the world (the Nega / Giga Sphere end-times of [[Monsters (78.dat)]]), and of&lt;br /&gt;
human souls as stars, the black sun being a mass of the invisible ones.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Pacha-Makka (91,1)|Pacha-Makka]] || 파차마카 || 91,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Entirona (91,2)|Entirona]] || 엔티로나 || 91,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#The Birdman (91,3)|The Birdman]] || 새인간 || 91,3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
All 3 records, exactly as stored. The type-0xD line is name-only (&amp;lt;code&amp;gt;(null)&amp;lt;/code&amp;gt; stat&lt;br /&gt;
field); col1 = dat 91, col2 = index. See [[textdata NN.dat]] for the record format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name              | record line&lt;br /&gt;
  1 Pacha-Makka       | 91 1 (null)&lt;br /&gt;
  2 Entirona          | 91 2 (null)&lt;br /&gt;
  3 The_Birdman       | 91 3 (null)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Object catalog ==&lt;br /&gt;
&lt;br /&gt;
=== Pacha-Makka (91,1) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pacha-Makka&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 파차마카&lt;br /&gt;
|-&lt;br /&gt;
! ID || 91,1&lt;br /&gt;
|}&lt;br /&gt;
The last day of the world, the black sun will rise in the west. The sun will be getting bigger and bigger and eventually get swallow up the world. But people of honesty will escape from the black sun and establish a new land.&lt;br /&gt;
&lt;br /&gt;
: 세계종말의 날, 서쪽에서 검은 태양이 떠오를 것이다. 그 태양은 점점 커지면서 결국 세상을 삼켜버린다. 하지만, 올바른 마음을 가진 사람들은 검은 태양에서 벗어나와 새로운 나라를 세울 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Entirona (91,2) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Entirona&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 엔티로나&lt;br /&gt;
|-&lt;br /&gt;
! ID || 91,2&lt;br /&gt;
|}&lt;br /&gt;
A birdman thinks. Why are people of mother land killing each other? What is their hope? Before a big destruction comes People of pure minds can leave They will never need the past any more.&lt;br /&gt;
&lt;br /&gt;
: 새인간은 생각한다. 대지의 사람들은 왜 피를 흘리는가? 그렇게까지 해서 무엇을 바라는가? 커다란 파괴가 일어나기 전에 마음이 순수한 사람은떠나는 것이 좋다. 미련따윈 필요없을 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Birdman (91,3) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Birdman&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 새인간&lt;br /&gt;
|-&lt;br /&gt;
! ID || 91,3&lt;br /&gt;
|}&lt;br /&gt;
A birdman thinks. Stars are souls of human beings. Pure souls become twinkling stars, bad souls become invisible stars. The black sun is a mass of invisible souls.&lt;br /&gt;
&lt;br /&gt;
: 새인간은 생각한다. 별은 인간의 영혼. 아름다운 영혼은 반짝이는 별, 더러운 영혼은 보이지 않는 별이 된다. 검은 태양은 보이지 않는 영혼의 영혼&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (78.dat)]] -- the other world-object file (type 9); [[Monsters (79.dat)]] -- reserved slots&lt;br /&gt;
* [[Monsters (89.dat)]], [[Monsters (90.dat)]], [[Monsters (92.dat)]] -- the other type-0xD world-object files&lt;br /&gt;
* [[Monsters (64.dat)]] .. [[Monsters (70.dat)]], [[Monsters (73.dat)]] -- the actual monster files&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[textdata NN.dat]] -- record format (type 0xD)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(90.dat)&amp;diff=1001</id>
		<title>Monsters (90.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(90.dat)&amp;diff=1001"/>
		<updated>2026-07-14T13:03:30Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Create Monsters (90.dat): type-0xD world objects (signboards/monuments/warps), names + sign text from cpt90.txt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (90.dat)&#039;&#039;&#039; is a &#039;&#039;&#039;record-type-0xD&#039;&#039;&#039; file in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format -- but like [[Monsters (78.dat)]] it holds &#039;&#039;&#039;interactive world objects&#039;&#039;&#039;, not creatures. The&lt;br /&gt;
type-0xD stat line carries &#039;&#039;&#039;no numeric fields at all&#039;&#039;&#039;: every record is stored as just&lt;br /&gt;
&amp;lt;code&amp;gt;90 &amp;amp;lt;index&amp;amp;gt; (null)&amp;lt;/code&amp;gt;, so each slot is only a &#039;&#039;&#039;name + on-screen sign text&#039;&#039;&#039;. None&lt;br /&gt;
drops or fights. Flavor is transcribed from &amp;lt;code&amp;gt;cpt90.txt&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
This file is the &#039;&#039;&#039;Doulanghaim war-dead&#039;&#039;&#039;: the Soldier&#039;s Tower training center, the &amp;quot;unknown&lt;br /&gt;
sanctuary&amp;quot; that holds three sleeping weapons, and a graveyard of named Doulanghaim soldiers and&lt;br /&gt;
generals (each gravestone reads &#039;&#039;&amp;quot;Here lies X, Doulanghaim soldier/shogun of Y&amp;quot;&#039;&#039;). It closes with&lt;br /&gt;
the twin fortress towers (Gorus and Baltrog) that guard the fortress city Dandlim, and their&lt;br /&gt;
guideposts. The marker &#039;&#039;&#039;Rudum&#039;&#039;&#039; (90,9) instead hides the spies&#039; intelligence gathered to destroy&lt;br /&gt;
the Flare Driver.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Soldier&#039;s Tower (90,1)|Soldier&#039;s Tower]] || 전사의 탑 || 90,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Reef&#039;s Chapel (90,2)|Reef&#039;s Chapel]] || 바위밭의 예배당 || 90,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#The Gravestone (90,3)|The Gravestone]] || 묘비 || 90,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#The Gravestone (90,4)|The Gravestone]] || 묘비 || 90,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#The Gravestone (90,5)|The Gravestone]] || 묘비 || 90,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#The Gravestone (90,6)|The Gravestone]] || 묘비 || 90,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#The Gravestone (90,7)|The Gravestone]] || 묘비 || 90,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#The Gravestone (90,8)|The Gravestone]] || 묘비 || 90,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Rudum (90,9)|Rudum]] || 러덤 || 90,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#The Gravestone (90,10)|The Gravestone]] || 묘비 || 90,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#The Gravestone (90,11)|The Gravestone]] || 묘비 || 90,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#The Gravestone (90,12)|The Gravestone]] || 묘비 || 90,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#The Gravestone (90,13)|The Gravestone]] || 묘비 || 90,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#The Gravestone (90,14)|The Gravestone]] || 묘비 || 90,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#The Gravestone (90,15)|The Gravestone]] || 묘비 || 90,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#The Gravestone (90,16)|The Gravestone]] || 묘비 || 90,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#The Gravestone (90,17)|The Gravestone]] || 묘비 || 90,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#The Gravestone (90,18)|The Gravestone]] || 묘비 || 90,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[#The Gravestone (90,19)|The Gravestone]] || 묘비 || 90,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[#The Gravestone (90,20)|The Gravestone]] || 묘비 || 90,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[#The Gravestone (90,21)|The Gravestone]] || 묘비 || 90,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[#Gorus Tower (90,22)|Gorus Tower]] || 고루스 탑 || 90,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[#The Guidepost (90,23)|The Guidepost]] || 표지판 || 90,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[#soldier&#039;s Tower (90,24)|soldier&#039;s Tower]] || 전사의 탑 || 90,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[#Baltrog Tower (90,25)|Baltrog Tower]] || 발트로그 탑 || 90,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[#The Guidepost (90,26)|The Guidepost]] || 표지판 || 90,26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
All 26 records, exactly as stored. The type-0xD line is name-only (&amp;lt;code&amp;gt;(null)&amp;lt;/code&amp;gt; stat&lt;br /&gt;
field); col1 = dat 90, col2 = index. See [[textdata NN.dat]] for the record format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name              | record line&lt;br /&gt;
  1 Soldier&#039;s_Tower   | 90 1 (null)&lt;br /&gt;
  2 Reef&#039;s_Chapel     | 90 2 (null)&lt;br /&gt;
  3 The_Gravestone    | 90 3 (null)&lt;br /&gt;
  4 The_Gravestone    | 90 4 (null)&lt;br /&gt;
  5 The_Gravestone    | 90 5 (null)&lt;br /&gt;
  6 The_Gravestone    | 90 6 (null)&lt;br /&gt;
  7 The_Gravestone    | 90 7 (null)&lt;br /&gt;
  8 The_Gravestone    | 90 8 (null)&lt;br /&gt;
  9 Rudum             | 90 9 (null)&lt;br /&gt;
 10 The_Gravestone    | 90 10 (null)&lt;br /&gt;
 11 The_Gravestone    | 90 11 (null)&lt;br /&gt;
 12 The_Gravestone    | 90 12 (null)&lt;br /&gt;
 13 The_Gravestone    | 90 13 (null)&lt;br /&gt;
 14 The_Gravestone    | 90 14 (null)&lt;br /&gt;
 15 The_Gravestone    | 90 15 (null)&lt;br /&gt;
 16 The_Gravestone    | 90 16 (null)&lt;br /&gt;
 17 The_Gravestone    | 90 17 (null)&lt;br /&gt;
 18 The_Gravestone    | 90 18 (null)&lt;br /&gt;
 19 The_Gravestone    | 90 19 (null)&lt;br /&gt;
 20 The_Gravestone    | 90 20 (null)&lt;br /&gt;
 21 The_Gravestone    | 90 21 (null)&lt;br /&gt;
 22 Gorus_Tower       | 90 22 (null)&lt;br /&gt;
 23 The_Guidepost     | 90 23 (null)&lt;br /&gt;
 24 soldier&#039;s_Tower   | 90 24 (null)&lt;br /&gt;
 25 Baltrog_Tower     | 90 25 (null)&lt;br /&gt;
 26 The_Guidepost     | 90 26 (null)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Object catalog ==&lt;br /&gt;
&lt;br /&gt;
=== Soldier&#039;s Tower (90,1) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Soldier&#039;s Tower&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 전사의 탑&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,1&lt;br /&gt;
|}&lt;br /&gt;
-Tower of soldier- This is our great training center. A real soldier must train himself not onlyin martial arts but does his spirit. We don&#039;t need any warrior who doesn&#039;t havehis pride.&lt;br /&gt;
&lt;br /&gt;
: -전사의 탑- 이곳은 우리나라가 자랑하는 무술 연습장이다. 진정한 전사는 무술뿐만 아니라, 정신도 단련해야 한다. 자부심 없는 무사는 우리나라에 필요없다!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reef&#039;s Chapel (90,2) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reef&#039;s Chapel&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바위밭의 예배당&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,2&lt;br /&gt;
|}&lt;br /&gt;
-Unknown sanctuary- This is our sanctuary. Soldiers, no matter what happens, never forget about the sanctuary! Three sleepingweapons here are nour own souls. Bodies die but souls alive.&lt;br /&gt;
&lt;br /&gt;
: -이름없는 성지- 이곳은 우리나라의 성지다. 전사들이여, 어떤 어려움이 닥치더라도 이 성지를 잊지마라!/n 이곳에 잠자는 세 개의 무기는 우리들의 영혼. 육체는 소멸해도 영혼은 영원하다!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gravestone (90,3) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Gravestone&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 묘비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,3&lt;br /&gt;
|}&lt;br /&gt;
Here lies Gadom, Doulanghaim soldier of resolve...&lt;br /&gt;
&lt;br /&gt;
: 불굴의 두란하임 전사 가돔 - 여기 잠들다...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gravestone (90,4) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Gravestone&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 묘비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,4&lt;br /&gt;
|}&lt;br /&gt;
Here lies Shuladen Doulanghaim soldier of character...&lt;br /&gt;
&lt;br /&gt;
: 기개있는 두란하임 전사 슈라텐 - 여기 잠들다...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gravestone (90,5) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Gravestone&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 묘비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,5&lt;br /&gt;
|}&lt;br /&gt;
Here lies Nicolai Doulanghaim soldier of courage...&lt;br /&gt;
&lt;br /&gt;
: 용감한 두란하임 전사 니콜라이 - 여기 잠들다...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gravestone (90,6) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Gravestone&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 묘비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,6&lt;br /&gt;
|}&lt;br /&gt;
Here lies Magdaiou Doulanghaim shogun of peerless...&lt;br /&gt;
&lt;br /&gt;
: 용감무쌍한 두란하임 장군 맥라다이오. - 여기 잠들다...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gravestone (90,7) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Gravestone&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 묘비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,7&lt;br /&gt;
|}&lt;br /&gt;
Here lies Vadam Doulanghaim soldier of carefulness...&lt;br /&gt;
&lt;br /&gt;
: 언제나 치밀했던 두란하임 전사 바담 - 여기 잠들다...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gravestone (90,8) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Gravestone&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 묘비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,8&lt;br /&gt;
|}&lt;br /&gt;
Here lies Gaizaru Doulanghaim soldier of gorgeousness...&lt;br /&gt;
&lt;br /&gt;
: 천하호걸 두란하임 전사 가이잘 -여기 잠들다...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rudum (90,9) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rudum&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 러덤&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,9&lt;br /&gt;
|}&lt;br /&gt;
Here is all information that our spies gotto destroy our enemy the Flare Driver. Our sons, get our revenge!&lt;br /&gt;
&lt;br /&gt;
: 우리의 적 프래어드라이버를 파괴하기 위해 스파이가 수집한 모든 정보를 이곳에 모았다. 자손들이여, 우리의 복수를 해 달라!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gravestone (90,10) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Gravestone&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 묘비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,10&lt;br /&gt;
|}&lt;br /&gt;
Here lies Forg Doulanghaim soldier of sword...&lt;br /&gt;
&lt;br /&gt;
: 검과 평생을 살았던 두란하임 전사 포그 - 여기 잠들다...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gravestone (90,11) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Gravestone&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 묘비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,11&lt;br /&gt;
|}&lt;br /&gt;
Here lies Yalneiji Doulanghaim soldier of axe...&lt;br /&gt;
&lt;br /&gt;
: 도끼를 사랑하는 두란하임 전사 얄네이지 - 여기 잠들다...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gravestone (90,12) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Gravestone&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 묘비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,12&lt;br /&gt;
|}&lt;br /&gt;
Here lies Slaygank Doulanghaim soldier of sharpness...&lt;br /&gt;
&lt;br /&gt;
: 예리한 두란하임 전사 슬레이간크 - 여기 잠들다...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gravestone (90,13) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Gravestone&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 묘비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,13&lt;br /&gt;
|}&lt;br /&gt;
Here lies Kundaiz Doulanghaim chief of fist...&lt;br /&gt;
&lt;br /&gt;
: 맨주먹의 두란하임 대장 쿤다이즈 - 여기 잠들다...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gravestone (90,14) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Gravestone&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 묘비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,14&lt;br /&gt;
|}&lt;br /&gt;
Here lies Volum Doulanghaim soldier of faith...&lt;br /&gt;
&lt;br /&gt;
: 신념의 두란하임 전사 볼름 - 여기 잠들다...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gravestone (90,15) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Gravestone&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 묘비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,15&lt;br /&gt;
|}&lt;br /&gt;
Here lies Dadalmos Doulanghaim soldier of power...&lt;br /&gt;
&lt;br /&gt;
: 괴력의 두란하임 전사 다다모스 - 여기 잠들다...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gravestone (90,16) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Gravestone&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 묘비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,16&lt;br /&gt;
|}&lt;br /&gt;
Here lies Kendul Doulanghaim shogun of politeness...&lt;br /&gt;
&lt;br /&gt;
: 예의바른 두란하임 장군 켄덜 - 여기 잠들다...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gravestone (90,17) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Gravestone&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 묘비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,17&lt;br /&gt;
|}&lt;br /&gt;
Here lies Corveth Doulanghaim soldier of speed...&lt;br /&gt;
&lt;br /&gt;
: 최고의 스피드를 자랑한 두란하임 전사 코베스. - 여기 잠들다...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gravestone (90,18) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Gravestone&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 묘비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,18&lt;br /&gt;
|}&lt;br /&gt;
Here lies Quinsantos Doulanghaim chief of madness...&lt;br /&gt;
&lt;br /&gt;
: 불같은 두란하임 대장 퀴산토스 - 여기 잠들다...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gravestone (90,19) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Gravestone&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 묘비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,19&lt;br /&gt;
|}&lt;br /&gt;
Here lies Bastola Doulanghaim great shogun of loyalty...&lt;br /&gt;
&lt;br /&gt;
: 충성스런 두란하임 대장군 바스톨러 - 여기 잠들다...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gravestone (90,20) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Gravestone&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 묘비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,20&lt;br /&gt;
|}&lt;br /&gt;
Here lies Jugul Doulanghaim shogun of veteran...&lt;br /&gt;
&lt;br /&gt;
: 노련한 두란하임 장군 주굴 - 여기 잠들다...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gravestone (90,21) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Gravestone&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 묘비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,21&lt;br /&gt;
|}&lt;br /&gt;
Here lies Gekirau Doulanghaim chief of double death...&lt;br /&gt;
&lt;br /&gt;
: 두 번 죽은 두란하임 대장 겍킬러 - 여기 잠들다...&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gorus Tower (90,22) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gorus Tower&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 고루스 탑&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,22&lt;br /&gt;
|}&lt;br /&gt;
Golus Tower. The tower to guard the right part of the Fortress City, Dandlim.&lt;br /&gt;
&lt;br /&gt;
: 이곳은 고루스탑 - 요새도시 단드림의 오른쪽을 수호하는 탑&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Guidepost (90,23) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Guidepost&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 표지판&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,23&lt;br /&gt;
|}&lt;br /&gt;
Either this or that.&lt;br /&gt;
&lt;br /&gt;
: 두 개 중 하나&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== soldier&#039;s Tower (90,24) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | soldier&#039;s Tower&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 전사의 탑&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,24&lt;br /&gt;
|}&lt;br /&gt;
Trainees of martialness. You must conquer difficulties with your courage, force and wisdom.&lt;br /&gt;
&lt;br /&gt;
: 단련을 원하는 자여, 용기와 무력과 지혜를 갖고 역경을 극복하라&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Baltrog Tower (90,25) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Baltrog Tower&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 발트로그 탑&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,25&lt;br /&gt;
|}&lt;br /&gt;
This is Golus tower. The tower guarding the right side of the fortress city of Dungdrim.&lt;br /&gt;
&lt;br /&gt;
: 이곳은 발트로그 탑 - 요새도시 단드림의 왼쪽을 수호하는 탑&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Guidepost (90,26) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Guidepost&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 표지판&lt;br /&gt;
|-&lt;br /&gt;
! ID || 90,26&lt;br /&gt;
|}&lt;br /&gt;
Either this or that.&lt;br /&gt;
&lt;br /&gt;
: 두 개 중 하나&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (78.dat)]] -- the other world-object file (type 9); [[Monsters (79.dat)]] -- reserved slots&lt;br /&gt;
* [[Monsters (89.dat)]], [[Monsters (91.dat)]], [[Monsters (92.dat)]] -- the other type-0xD world-object files&lt;br /&gt;
* [[Monsters (64.dat)]] .. [[Monsters (70.dat)]], [[Monsters (73.dat)]] -- the actual monster files&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[textdata NN.dat]] -- record format (type 0xD)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(89.dat)&amp;diff=1000</id>
		<title>Monsters (89.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(89.dat)&amp;diff=1000"/>
		<updated>2026-07-14T13:03:29Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Create Monsters (89.dat): type-0xD world objects (signboards/monuments/warps), names + sign text from cpt89.txt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (89.dat)&#039;&#039;&#039; is a &#039;&#039;&#039;record-type-0xD&#039;&#039;&#039; file in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format -- but like [[Monsters (78.dat)]] it holds &#039;&#039;&#039;interactive world objects&#039;&#039;&#039;, not creatures. The&lt;br /&gt;
type-0xD stat line carries &#039;&#039;&#039;no numeric fields at all&#039;&#039;&#039;: every record is stored as just&lt;br /&gt;
&amp;lt;code&amp;gt;89 &amp;amp;lt;index&amp;amp;gt; (null)&amp;lt;/code&amp;gt;, so each slot is only a &#039;&#039;&#039;name + on-screen sign text&#039;&#039;&#039;. None&lt;br /&gt;
drops or fights. Flavor is transcribed from &amp;lt;code&amp;gt;cpt89.txt&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
The named objects are the Raynegard Empire&#039;s &#039;&#039;&#039;underground Flare-industry facilities&#039;&#039;&#039; and the&lt;br /&gt;
warp network that threads them: mines and basecamps (Paska Trial Mine, Losian Basecamp, Litoria Mine),&lt;br /&gt;
the Woose Armory weapon stockpile, Tricle Lab (where the man-made guardians are built), Osni&#039;s and&lt;br /&gt;
Lang&#039;s monuments (Lang&#039;s commemorates the Flare Driver Project -- the [[Monsters (78.dat)#FLARE_Driver|FLARE Driver]]&lt;br /&gt;
relic), and a run of &#039;&#039;&#039;Dimension Door&#039;&#039;&#039; warps that all share the same &amp;quot;door of light&amp;quot; blessing, plus&lt;br /&gt;
elevators, blocking rocks and warning signs. The signage lays out the empire&#039;s coming war with the&lt;br /&gt;
Shiena and its Flare-ore economy.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Ignolf (89,1)|Ignolf]] || 이그놀프 || 89,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Paska Trial Mine (89,2)|Paska Trial Mine]] || 파스카 시굴장 || 89,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Losian Basecamp (89,3)|Losian Basecamp]] || 로쟝 채굴기지 || 89,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Osni Monument (89,4)|Osni Monument]] || 오스니 기념비 || 89,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Almendra (89,5)|Almendra]] || 알멘드라 || 89,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Litoria Mine (89,6)|Litoria Mine]] || 릿리어 채굴장 || 89,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Woose Armory (89,7)|Woose Armory]] || 무기고 || 89,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Trucle Lab. (89,8)|Trucle Lab.]] || 트리클 연구소 || 89,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Abandoned Tunnel (89,9)|Abandoned Tunnel]] || 소그나터스 갱도 || 89,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Lang monument (89,10)|Lang monument]] || 랑 기념비 || 89,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Dimension Door (89,11)|Dimension Door]] || 문 || 89,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Dimension Door (89,12)|Dimension Door]] || 문 || 89,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#Dimension Door (89,13)|Dimension Door]] || 문 || 89,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#Dimension Door (89,14)|Dimension Door]] || 문 || 89,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#Dimension Door (89,15)|Dimension Door]] || 문 || 89,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#Dimension Door (89,16)|Dimension Door]] || 문 || 89,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#Dimension Door (89,17)|Dimension Door]] || 문 || 89,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#Dimension Door (89,18)|Dimension Door]] || 문 || 89,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[#Mt.Latreck (89,19)|Mt.Latreck]] || 레이렉 산 || 89,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[#Dimension Door (89,20)|Dimension Door]] || 문 || 89,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[#Dimension Door (89,21)|Dimension Door]] || 문 || 89,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[#The Admonition (89,22)|The Admonition]] || 훈계 || 89,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[#Dimension Door (89,23)|Dimension Door]] || 문 || 89,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[#The Elevator (89,24)|The Elevator]] || 엘리베이터 || 89,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[#CAUTION (89,25)|CAUTION]] || 주의 || 89,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[#The Elevator (89,26)|The Elevator]] || 엘리베이터 || 89,26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[#CAUTION (89,27)|CAUTION]] || 주의 || 89,27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[#The Rock (89,28)|The Rock]] || 바위 || 89,28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[#Three Equipments (89,29)|Three Equipments]] || 세개의 장비 || 89,29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[#The Rock (89,30)|The Rock]] || 바위 || 89,30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[#The Elevator (89,31)|The Elevator]] || 엘리베이터 || 89,31&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[#CAUTION (89,32)|CAUTION]] || 주의 || 89,32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
All 32 records, exactly as stored. The type-0xD line is name-only (&amp;lt;code&amp;gt;(null)&amp;lt;/code&amp;gt; stat&lt;br /&gt;
field); col1 = dat 89, col2 = index. See [[textdata NN.dat]] for the record format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name              | record line&lt;br /&gt;
  1 Ignolf            | 89 1 (null)&lt;br /&gt;
  2 Paska_Trial_Mine  | 89 2 (null)&lt;br /&gt;
  3 Losian_Basecamp   | 89 3 (null)&lt;br /&gt;
  4 Osni_Monument     | 89 4 (null)&lt;br /&gt;
  5 Almendra          | 89 5 (null)&lt;br /&gt;
  6 Litoria_Mine      | 89 6 (null)&lt;br /&gt;
  7 Woose_Armory      | 89 7 (null)&lt;br /&gt;
  8 Trucle_Lab.       | 89 8 (null)&lt;br /&gt;
  9 Abandoned_Tunnel  | 89 9 (null)&lt;br /&gt;
 10 Lang_monument     | 89 10 (null)&lt;br /&gt;
 11 Dimension_Door    | 89 11 (null)&lt;br /&gt;
 12 Dimension_Door    | 89 12 (null)&lt;br /&gt;
 13 Dimension_Door    | 89 13 (null)&lt;br /&gt;
 14 Dimension_Door    | 89 14 (null)&lt;br /&gt;
 15 Dimension_Door    | 89 15 (null)&lt;br /&gt;
 16 Dimension_Door    | 89 16 (null)&lt;br /&gt;
 17 Dimension_Door    | 89 17 (null)&lt;br /&gt;
 18 Dimension_Door    | 89 18 (null)&lt;br /&gt;
 19 Mt.Latreck        | 89 19 (null)&lt;br /&gt;
 20 Dimension_Door    | 89 20 (null)&lt;br /&gt;
 21 Dimension_Door    | 89 21 (null)&lt;br /&gt;
 22 The_Admonition    | 89 22 (null)&lt;br /&gt;
 23 Dimension_Door    | 89 23 (null)&lt;br /&gt;
 24 The_Elevator      | 89 24 (null)&lt;br /&gt;
 25 CAUTION           | 89 25 (null)&lt;br /&gt;
 26 The_Elevator      | 89 26 (null)&lt;br /&gt;
 27 CAUTION           | 89 27 (null)&lt;br /&gt;
 28 The_Rock          | 89 28 (null)&lt;br /&gt;
 29 Three_Equipments  | 89 29 (null)&lt;br /&gt;
 30 The_Rock          | 89 30 (null)&lt;br /&gt;
 31 The_Elevator      | 89 31 (null)&lt;br /&gt;
 32 CAUTION           | 89 32 (null)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Object catalog ==&lt;br /&gt;
&lt;br /&gt;
=== Ignolf (89,1) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ignolf&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 이그놀프&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,1&lt;br /&gt;
|}&lt;br /&gt;
A symbol of our victory and prosperity! Iignolf, our Capital&lt;br /&gt;
&lt;br /&gt;
: 우리 레인가드 제국의 영광과 번영의 상징! 수도 이그놀프, 여기 있다!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Paska Trial Mine (89,2) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Paska Trial Mine&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 파스카 시굴장&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,2&lt;br /&gt;
|}&lt;br /&gt;
-Paska Test Plant- It was built only for digging Flare ore. Some people inside and outside are saying that we are digging a tunnel to attack ourneighboring country. However, I herein swear there is no intention to execute theaction. Andolmus, Lieutenant in Raynegard.&lt;br /&gt;
&lt;br /&gt;
: -파스카 시굴장- 이 시굴장은 어디까지나 프래어광석을 캐기 위해 만들어진 것이다. 이웃나라를 공격하기 위한 갱도를 파고 있다는 소리도 국내외에서 들리지만, 그런 사실은 전혀 없다는 것을 여기서증명한다. 레인가드 전투대장 안돌무스&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Losian Basecamp (89,3) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Losian Basecamp&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 로쟝 채굴기지&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,3&lt;br /&gt;
|}&lt;br /&gt;
-Lossian Basement- It was built for the purpose of digging Flare ore as well as defending the Shiena area. That&#039;s why it&#039;s called basement&lt;br /&gt;
&lt;br /&gt;
: -로쟝 채굴기지- 이 기지는 프래어광석을 채굴하고 쉬에나 지방의 방위를 위해 건조되었다. 때문에 채굴기지라고 불리고 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Osni Monument (89,4) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Osni Monument&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 오스니 기념비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,4&lt;br /&gt;
|}&lt;br /&gt;
-Monument of our ocean city- We raise this monument here to celebrate the Dr. Osni&#039;s success and the glory of our Raynegard. The man-made ocean city hasthe same type of facilities as Lang&#039;s. With these, we can produce our necessary resources to live at least for 100 years.&lt;br /&gt;
&lt;br /&gt;
: -해상도시 기념비- 오스니 박사의 해상도시계획의 성공과 레인가드의 영광을 축하하며, 이곳에 기념비를 남긴다. 이 해상도시에 설치된 프래어 시설만 있으면, 향후 100년동안은 사람이 살기 위해 필요한 물자를 생산할 수 있다.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Almendra (89,5) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Almendra&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 알멘드라&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,5&lt;br /&gt;
|}&lt;br /&gt;
-Almendra.Flare Control Tower- In order to control Flare Plant, this control tower is on full alert any time. No unauthorized entry: Unauthorized personcould be targeted by our guardians at our own discretion.&lt;br /&gt;
&lt;br /&gt;
: -알멘드라 프래어관제소- 프래어공장의 제어를 위해 이 관제소는 늘 경계태세입니다. 이곳은 관계자 이외에는 출입을 금합니다. 허가없이 들어온 자는 무조건 수호자의 공격대상이 됩니다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Litoria Mine (89,6) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Litoria Mine&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 릿리어 채굴장&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,6&lt;br /&gt;
|}&lt;br /&gt;
-Caution by Litlia Old Mine- Litlia Old Mine is a huge underground leading to Weapon Stocker and Tricle Lab. A gate to Flare Plant is inside the old mine. Restricted area around the gate authorized personnel only&lt;br /&gt;
&lt;br /&gt;
: - 릿리어 채굴장 작업상의 주의 - 릿리어 채굴장은 우즈집적소 방면, 트리클 연구소방면으로 이어지는 거대한 지하시설입니다. 본 채굴장 안에는 프래어공장으로 통하는 문이 설치되어 있습니다. 입구부근은 매우 위험하니 관계자 외에는 접근을 금합니다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Woose Armory (89,7) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Woose Armory&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 무기고&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,7&lt;br /&gt;
|}&lt;br /&gt;
-Weapon Stocker- Weapon Stocker is a huge facility to builtfor potential battles against the Shiena. We must hide its presence from our enemies. Andolmus, Lieutenant in Raynegar.&lt;br /&gt;
&lt;br /&gt;
: -우즈 무기집적소- 이 우즈 무기집적소는 다가올 쉬에나와의 전쟁을 위해 준비한 광대한 시설이다. 이 우즈 무기집적소의 존재는 적국에 알려지면 절대 안된다. 레인가드 전투대장 안돌무스&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trucle Lab. (89,8) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Trucle Lab.&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 트리클 연구소&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,8&lt;br /&gt;
|}&lt;br /&gt;
-Tricle Lab- The Lab is used for researching and producing man-made guardians. No authorized entry.&lt;br /&gt;
&lt;br /&gt;
: -트리클 연구소- 트리클 연구소는 인조 수호자를 연구, 제조하고 있습니다. 관계자 외에는 들어갈 수 없습니다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Abandoned Tunnel (89,9) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Abandoned Tunnel&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 소그나터스 갱도&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,9&lt;br /&gt;
|}&lt;br /&gt;
-Warning- This tunnel is for shipping Flare ore to Tricle Lab. Flare ore found here shall be Raynegard&#039;s property and no indivisual canown it. In the event of the breach hereof,one shall be punished in accordance with our military provisions of Article 34.&lt;br /&gt;
&lt;br /&gt;
: 경고 : 이 갱도는 트리클 연구소를 위해 만들어진 갱도다. 때문에, 이곳에서 발견된 프래어광석은 모두 레인가드의 재산이며, 개인이 소유할 수 없다. 만약 이것을 위반했을 경우, 제국법규 제34조에 따라 처벌받게 된다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lang monument (89,10) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lang monument&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 랑 기념비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,10&lt;br /&gt;
|}&lt;br /&gt;
-Lang monument- This monument commemorates the completion of Flare Driver Project. This latest Flare facility has the gate that connects directly to the Flare plant. Therefore, itis able to operate far more efficiently than the facilities in the past.&lt;br /&gt;
&lt;br /&gt;
: -랑 기념비- &#039;프래어드라이버 계획&#039; 완성을 기념하여 이곳에 비를 남긴다. 이 신형 프래어시설에는 프래어공장과 직접 통하는 문이 있다. 그 때문에, 기존 시설에 비해 훨씬 효율적인 가동을 할 수 있게 되었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimension Door (89,11) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimension Door&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 문&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,11&lt;br /&gt;
|}&lt;br /&gt;
This is a door of light. May there be light on thy way.&lt;br /&gt;
&lt;br /&gt;
: 이것은 빛의 문 : 그대가 가는 길에 빛이 있기를!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimension Door (89,12) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimension Door&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 문&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,12&lt;br /&gt;
|}&lt;br /&gt;
This is a door of light. May there be light on thy way.&lt;br /&gt;
&lt;br /&gt;
: 이것은 빛의 문 : 그대가 가는 길에 빛이 있기를!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimension Door (89,13) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimension Door&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 문&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,13&lt;br /&gt;
|}&lt;br /&gt;
This is a door of light. May there be light on thy way.&lt;br /&gt;
&lt;br /&gt;
: 이것은 빛의 문 : 그대가 가는 길에 빛이 있기를!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimension Door (89,14) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimension Door&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 문&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,14&lt;br /&gt;
|}&lt;br /&gt;
This is a door of light. May there be light on thy way.&lt;br /&gt;
&lt;br /&gt;
: 이것은 빛의 문 : 그대가 가는 길에 빛이 있기를!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimension Door (89,15) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimension Door&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 문&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,15&lt;br /&gt;
|}&lt;br /&gt;
This is a door of light. May there be light on thy way.&lt;br /&gt;
&lt;br /&gt;
: 이것은 빛의 문 : 그대가 가는 길에 빛이 있기를!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimension Door (89,16) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimension Door&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 문&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,16&lt;br /&gt;
|}&lt;br /&gt;
This is a door of light. May there be light on thy way.&lt;br /&gt;
&lt;br /&gt;
: 이것은 빛의 문 : 그대가 가는 길에 빛이 있기를!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimension Door (89,17) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimension Door&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 문&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,17&lt;br /&gt;
|}&lt;br /&gt;
This is a door of light. May there be light on thy way.&lt;br /&gt;
&lt;br /&gt;
: 이것은 빛의 문 : 그대가 가는 길에 빛이 있기를!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimension Door (89,18) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimension Door&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 문&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,18&lt;br /&gt;
|}&lt;br /&gt;
This is a door of light. May there be light on thy way.&lt;br /&gt;
&lt;br /&gt;
: 이것은 빛의 문 : 그대가 가는 길에 빛이 있기를!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mt.Latreck (89,19) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mt.Latreck&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레이렉 산&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,19&lt;br /&gt;
|}&lt;br /&gt;
-Mt.Latreck- It is famous as the highest mountain in this continent. However, it was also feared as a high mountain of death in the Raynedard. Especially the cave in the mountain is very huge, so some rumors say once you go inside, you can&#039;t get out.&lt;br /&gt;
&lt;br /&gt;
: -레이렉산- 이 대륙에서 가장 높은 산으로 유명하다. 하지만 고대 레인가드에서는 &#039;높은 죽음의 산&#039;으로두려워했던 산이기도 하다. 특히 내부에 있는 동굴은 대단히 광대해서 한번 들어가면 두 번 다시 나올 수 없다는 소문도 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimension Door (89,20) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimension Door&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 문&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,20&lt;br /&gt;
|}&lt;br /&gt;
This is a door of light. May there be light on thy way.&lt;br /&gt;
&lt;br /&gt;
: 이것은 빛의 문 : 그대가 가는 길에 빛이 있기를!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimension Door (89,21) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimension Door&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 문&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,21&lt;br /&gt;
|}&lt;br /&gt;
This is a door of light. May there be light on thy way.&lt;br /&gt;
&lt;br /&gt;
: 이것은 빛의 문 : 그대가 가는 길에 빛이 있기를!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Admonition (89,22) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Admonition&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 훈계&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,22&lt;br /&gt;
|}&lt;br /&gt;
Survivors from a big catastrophe, we gather together here to make our new step. Was it God madness of our conceit oran inevitable destiny.&lt;br /&gt;
&lt;br /&gt;
: 대재해에서 살아남은 자. 이 땅에 모여 새로운 출발점으로 하다. 그것은 자만에 대한 신의 노여움이었을까? 아니면, 피할 수 없는 운명이었을까?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dimension Door (89,23) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimension Door&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 문&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,23&lt;br /&gt;
|}&lt;br /&gt;
This is a door of light. May there be light on thy way.&lt;br /&gt;
&lt;br /&gt;
: 이것은 빛의 문 : 그대가 가는 길에 빛이 있기를!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Elevator (89,24) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Elevator&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 엘리베이터&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,24&lt;br /&gt;
|}&lt;br /&gt;
-Flare elevator- Availabl&lt;br /&gt;
&lt;br /&gt;
: -프래어 엘리베이터-&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== CAUTION (89,25) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | CAUTION&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 주의&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,25&lt;br /&gt;
|}&lt;br /&gt;
Look at your right. That land is Shiena. It&#039;s our new land!&lt;br /&gt;
&lt;br /&gt;
: 오른쪽을 보라. 그 땅이 쉬에나다. 새로운 우리의 땅이다!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Elevator (89,26) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Elevator&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 엘리베이터&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,26&lt;br /&gt;
|}&lt;br /&gt;
-Flare elevator- Availabl&lt;br /&gt;
&lt;br /&gt;
: -플레어 엘리베이터-&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== CAUTION (89,27) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | CAUTION&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 주의&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,27&lt;br /&gt;
|}&lt;br /&gt;
-Warning- Danger beyond this poin.&lt;br /&gt;
&lt;br /&gt;
: -주의- 이 앞은 위험지대&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Rock (89,28) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Rock&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바위&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,28&lt;br /&gt;
|}&lt;br /&gt;
We&#039;ve prepared equipment at the back to defend against the Doulanghaim. Specific weapons are necessary to smash rocks blocking the road. Design books about these weapons are over the Flare Pit.&lt;br /&gt;
&lt;br /&gt;
: 안에는 두란하임에 대항하기 위한 보호장비를 준비했다. 하지만, 길을 막는 바위를 부수려면 특정한 무기가 필요하다. 무기설계서는 프래어피트 끝에 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Three Equipments (89,29) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Three Equipments&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 세개의 장비&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,29&lt;br /&gt;
|}&lt;br /&gt;
To fight against our great guardians, three pieces of equipment in the land are necessary at least.&lt;br /&gt;
&lt;br /&gt;
: 우리의 자랑인 수호자를 상대하고 싶다면, 적어도 이 땅에 있는 세 개의 장비가 필요하다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Rock (89,30) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Rock&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바위&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,30&lt;br /&gt;
|}&lt;br /&gt;
We&#039;ve prepared equipment at the back to defend against the Doulanghaim. Specific weapons are necessary to smash rocks blocking the road. Design books about these weapons are over the Flare Pit.&lt;br /&gt;
&lt;br /&gt;
: 안에는 두란하임에 대항하기 위한 보호장비를 준비했다. 하지만, 길을 막는 바위를 부수려면 특정한 무기가 필요하다. 무기설계서는 프래어피트 끝에 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Elevator (89,31) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Elevator&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 엘리베이터&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,31&lt;br /&gt;
|}&lt;br /&gt;
-Flare elevator- Availabl&lt;br /&gt;
&lt;br /&gt;
: -플레어 엘리베이터-&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== CAUTION (89,32) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | CAUTION&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 주의&lt;br /&gt;
|-&lt;br /&gt;
! ID || 89,32&lt;br /&gt;
|}&lt;br /&gt;
-Warning- Danger beyond this poin.&lt;br /&gt;
&lt;br /&gt;
: -주의- 이 앞은 위험지대&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (78.dat)]] -- the other world-object file (type 9); [[Monsters (79.dat)]] -- reserved slots&lt;br /&gt;
* [[Monsters (90.dat)]], [[Monsters (91.dat)]], [[Monsters (92.dat)]] -- the other type-0xD world-object files&lt;br /&gt;
* [[Monsters (64.dat)]] .. [[Monsters (70.dat)]], [[Monsters (73.dat)]] -- the actual monster files&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[textdata NN.dat]] -- record format (type 0xD)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(70.dat)&amp;diff=999</id>
		<title>Monsters (70.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(70.dat)&amp;diff=999"/>
		<updated>2026-07-14T12:41:27Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Create Monsters (70.dat): 52 type-0xA special-monster records (36-col), drops + flavor from cpt70.txt; extended-column map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (70.dat)&#039;&#039;&#039; documents the 52 monster records in &amp;lt;code&amp;gt;70.dat&amp;lt;/code&amp;gt; — the game&#039;s only&lt;br /&gt;
&#039;&#039;&#039;record type 0xA&#039;&#039;&#039; (&amp;quot;special monster&amp;quot;) file in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]] format.&lt;br /&gt;
It is the extended sibling of the type-9 monster files ([[Monsters (64.dat)]] … [[Monsters (69.dat)]],&lt;br /&gt;
[[Monsters (73.dat)]], [[Monsters (78.dat)]], [[Monsters (79.dat)]]): the stat line carries &#039;&#039;&#039;36&lt;br /&gt;
columns&#039;&#039;&#039; instead of 32, decoded by &amp;lt;code&amp;gt;DatDecode_MonsterSpecial @ 00484f8b&amp;lt;/code&amp;gt; (vs the type-9&lt;br /&gt;
&amp;lt;code&amp;gt;@ 00484d33&amp;lt;/code&amp;gt;). The four extra columns widen the appearance/animation block; the header&lt;br /&gt;
and combat semantics are otherwise identical. Flavor text is transcribed from &amp;lt;code&amp;gt;cpt70.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
(&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
The confirmed columns match the type-9 files: &#039;&#039;&#039;col1&#039;&#039;&#039; = dat number, &#039;&#039;&#039;col2&#039;&#039;&#039; = record index,&lt;br /&gt;
&#039;&#039;&#039;col3&#039;&#039;&#039;+&#039;&#039;&#039;col4&#039;&#039;&#039; = the &amp;lt;code&amp;gt;(category dat, entry)&amp;lt;/code&amp;gt; &#039;&#039;&#039;drop&#039;&#039;&#039; reference. As on&lt;br /&gt;
[[Monsters (65.dat)]], col3 is usually &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt; ([[Misc items|Monster-item]]) but not always —&lt;br /&gt;
twelve of these monsters drop a &#039;&#039;&#039;food&#039;&#039;&#039; item from &amp;lt;code&amp;gt;11.dat&amp;lt;/code&amp;gt; (livers / eggs / roots), and&lt;br /&gt;
the superboss &#039;&#039;&#039;Ruler of Abyss&#039;&#039;&#039; (70,48) drops nothing. See [[#Record columns|Record columns]] for&lt;br /&gt;
the 36-column map and how it extends the type-9 layout.&lt;br /&gt;
&lt;br /&gt;
70.dat holds several late-game species lines — the silicic &#039;&#039;bucco&#039;&#039; stone-giants, the &#039;&#039;-aiom&#039;&#039;&lt;br /&gt;
rhinoceros giants, the &#039;&#039;balua&#039;&#039;/&#039;&#039;-ante&#039;&#039; broods, and an eleven-strong near-identical elite pack&lt;br /&gt;
(Ruddma … Ermiteran, all HP 60000) — capped by &#039;&#039;&#039;Ruler of Abyss&#039;&#039;&#039;, whose HP is &amp;lt;code&amp;gt;199999999&amp;lt;/code&amp;gt;&lt;br /&gt;
(~200 M), by far the largest value in any monster file.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Drops !! HP !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Seulbucco|Seulbucco]] || 세울벅코 || [[Monster items#Seulbucco_stone_36_83|Seulbucco stone]] || 6000 || 70,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Rthonibucco|Rthonibucco]] || 르토니벅코 || [[Monster items#Rtonibucco_stone_36_84|Rtonibucco stone]] || 11000 || 70,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Razubucco|Razubucco]] || 라즈벅코 || [[Monster items#Razubucco_stone_36_85|Razubucco stone]] || 17000 || 70,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Aggraiom|Aggraiom]] || 아그레옴 || [[Monster items#Aggraiom&#039;s_fang_36_86|Aggraiom&#039;s fang]] || 10200 || 70,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Trikaiom|Trikaiom]] || 트리케옴 || [[Monster items#Trikaiom&#039;s_fang_36_87|Trikaiom&#039;s fang]] || 15600 || 70,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Nezondef|Nezondef]] || 네존데프 || [[Monster items#Nezondef&#039;s_fang_36_88|Nezondef&#039;s fang]] || 24000 || 70,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Alguise|Alguise]] || 알거이스 || [[Monster items#Alguise&#039;s_fang_36_89|Alguise&#039;s fang]] || 9200 || 70,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Gonterui|Gonterui]] || 곤테르니 || Gonterui&#039;s liver &amp;lt;small&amp;gt;(food, 11.dat #49)&amp;lt;/small&amp;gt; || 12200 || 70,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Altonia|Altonia]] || 알터니아 || Altonia&#039;s liver &amp;lt;small&amp;gt;(food, 11.dat #50)&amp;lt;/small&amp;gt; || 15200 || 70,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Iddwel|Iddwel]] || 이드웰 || [[Monster items#Iddwel&#039;s_fang_36_90|Iddwel&#039;s fang]] || 8800 || 70,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Iddarga|Iddarga]] || 이드알가 || [[Monster items#Iddarga&#039;s_fang_36_91|Iddarga&#039;s fang]] || 12800 || 70,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Ou Getu|Ou Getu]] || 오게츠 || [[Monster items#Ou_Getu&#039;s_fang_36_92|Ou Getu&#039;s fang]] || 16800 || 70,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#Beriogoul|Beriogoul]] || 베리오골 || [[Monster items#Beriogoul&#039;s_fang_36_93|Beriogoul&#039;s fang]] || 7800 || 70,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#Guriagoul|Guriagoul]] || 구리아골 || [[Monster items#Guriagoul&#039;s_fang_36_94|Guriagoul&#039;s fang]] || 11400 || 70,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#Urgoul|Urgoul]] || 우르골 || [[Monster items#Urgoul&#039;s_fang_36_95|Urgoul&#039;s fang]] || 14400 || 70,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#Oragg|Oragg]] || 오래그 || [[Monster items#Oragg&#039;s_fang_36_96|Oragg&#039;s fang]] || 7500 || 70,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#Sugeibalua|Sugeibalua]] || 수게바루아 || Sugeibalua&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #51)&amp;lt;/small&amp;gt; || 12500 || 70,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#Bolesphed|Bolesphed]] || 볼스피드 || [[Monster items#Bolesphed&#039;s_fang_36_97|Bolesphed&#039;s fang]] || 18500 || 70,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[#Balua|Balua]] || 바루아 || [[Monster items#Balua&#039;s_fang_36_98|Balua&#039;s fang]] || 12000 || 70,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[#Fulbalua|Fulbalua]] || 풀바루아 || Fulbalua&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #52)&amp;lt;/small&amp;gt; || 16000 || 70,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[#Seulbalua|Seulbalua]] || 세울바루아 || [[Monster items#Seulbalua&#039;s_fang_36_99|Seulbalua&#039;s fang]] || 20000 || 70,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[#Doubalua|Doubalua]] || 도바루아 || [[Monster items#Doubalua&#039;s_fang_36_100|Doubalua&#039;s fang]] || 15000 || 70,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[#Fulsaeld|Fulsaeld]] || 풀사엘드 || Fulsaeld&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #53)&amp;lt;/small&amp;gt; || 19000 || 70,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[#O&#039;marid|O&#039;marid]] || 오마리드 || [[Monster items#O&#039;marid&#039;s_fang_36_101|O&#039;marid&#039;s fang]] || 25000 || 70,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[#Iddbalua|Iddbalua]] || 이드바루아 || [[Monster items#Iddbalua&#039;s_fang_36_102|Iddbalua&#039;s fang]] || 23000 || 70,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[#Rtonibalua|Rtonibalua]] || 르톤바루아 || Rtonibalua&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #54)&amp;lt;/small&amp;gt; || 27000 || 70,26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[#Zu Andrla|Zu Andrla]] || 주안드라 || [[Monster items#Zu_Andrla&#039;s_fang_36_103|Zu Andrla&#039;s fang]] || 31000 || 70,27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[#Seneante|Seneante]] || 세난테 || Seneante&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #55)&amp;lt;/small&amp;gt; || 7900 || 70,28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[#Segileante|Segileante]] || 세질안테 || Segileante&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #56)&amp;lt;/small&amp;gt; || 12900 || 70,29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[#Kishante|Kishante]] || 키샨테 || Kishante&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #57)&amp;lt;/small&amp;gt; || 19900 || 70,30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[#Lieurante|Lieurante]] || 류란테 || Lieurante&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #58)&amp;lt;/small&amp;gt; || 3800 || 70,31&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[#Gigalante|Gigalante]] || 기가란테 || Gigalante&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #59)&amp;lt;/small&amp;gt; || 7800 || 70,32&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[#Raudia|Raudia]] || 라우디아 || Raudia&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #60)&amp;lt;/small&amp;gt; || 10800 || 70,33&lt;br /&gt;
|-&lt;br /&gt;
| 34 || [[#Fulzoul|Fulzoul]] || 풀조울 || [[Monster items#Fulzoul&#039;s_scale_36_104|Fulzoul&#039;s scale]] || 7600 || 70,34&lt;br /&gt;
|-&lt;br /&gt;
| 35 || [[#Shagtoni|Shagtoni]] || 샤그토니 || [[Monster items#Shagtoni&#039;s_scale_36_105|Shagtoni&#039;s scale]] || 12600 || 70,35&lt;br /&gt;
|-&lt;br /&gt;
| 36 || [[#Ragnazoul|Ragnazoul]] || 라그나조울 || [[Monster items#Ragnazoul&#039;s_scale_36_106|Ragnazoul&#039;s scale]] || 18600 || 70,36&lt;br /&gt;
|-&lt;br /&gt;
| 37 || [[#Ruddma|Ruddma]] || 루드마 || [[Monster items#Ruddma_stone_36_110|Ruddma stone]] || 60000 || 70,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || [[#Barusage|Barusage]] || 바루사지 || [[Monster items#Barusage_stone_36_111|Barusage stone]] || 30000 || 70,38&lt;br /&gt;
|-&lt;br /&gt;
| 39 || [[#Egumoze|Egumoze]] || 에구모즈 || [[Monster items#Egumoze_stone_36_112|Egumoze stone]] || 60000 || 70,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[#Gogbia|Gogbia]] || 고그바이아 || [[Monster items#Gogbia_stone_36_113|Gogbia stone]] || 60000 || 70,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || [[#Deasonal|Deasonal]] || 디서날 || [[Monster items#Deasonal_stone_36_114|Deasonal stone]] || 60000 || 70,41&lt;br /&gt;
|-&lt;br /&gt;
| 42 || [[#Hafra|Hafra]] || 하프라 || [[Monster items#Hafra_stone_36_115|Hafra stone]] || 60000 || 70,42&lt;br /&gt;
|-&lt;br /&gt;
| 43 || [[#Atendora|Atendora]] || 아텐도라 || [[Monster items#Atendora_stone_36_116|Atendora stone]] || 60000 || 70,43&lt;br /&gt;
|-&lt;br /&gt;
| 44 || [[#Kyrsua|Kyrsua]] || 큘수아 || [[Monster items#Kyrsua_stone_36_117|Kyrsua stone]] || 60000 || 70,44&lt;br /&gt;
|-&lt;br /&gt;
| 45 || [[#Lugin|Lugin]] || 루긴 || [[Monster items#Lugin_stone_36_118|Lugin stone]] || 60000 || 70,45&lt;br /&gt;
|-&lt;br /&gt;
| 46 || [[#Bolmanse|Bolmanse]] || 볼만스 || [[Monster items#Bolmanse_stone_36_119|Bolmanse stone]] || 60000 || 70,46&lt;br /&gt;
|-&lt;br /&gt;
| 47 || [[#Ermiteran|Ermiteran]] || 엘미테란 || [[Monster items#Ermiteran_stone_36_120|Ermiteran stone]] || 60000 || 70,47&lt;br /&gt;
|-&lt;br /&gt;
| 48 || [[#Ruler of Abyss|Ruler of Abyss]] || 심연의 통치자 || — || 199999999 || 70,48&lt;br /&gt;
|-&lt;br /&gt;
| 49 || [[#Manaha|Manaha]] || 마나하 || [[Monster items#Manaha&#039;s_fang_36_141|Manaha&#039;s fang]] || 31000 || 70,49&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[#Baluaguin|Baluaguin]] || 바루아귄 || [[Monster items#Baluaguin&#039;s_fang_36_121|Baluaguin&#039;s fang]] || 5000 || 70,50&lt;br /&gt;
|-&lt;br /&gt;
| 51 || [[#Fleamme|Fleamme]] || 프래엄 || [[Monster items#Fleamme&#039;s_fang_36_122|Fleamme&#039;s fang]] || 8000 || 70,51&lt;br /&gt;
|-&lt;br /&gt;
| 52 || [[#Chavanui|Chavanui]] || 차바누이 || [[Monster items#Champion&#039;s_Bloom_36_79|Champion&#039;s Bloom]] || 11000 || 70,52&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 36-column stat line for each record, exactly as stored (col1 = dat 70, col2 = index, col3 =&lt;br /&gt;
drop category dat, col4 = drop entry, col24 = HP, col25 = EXP, col28 = [[textdata inaba.dat|inaba.dat]]&lt;br /&gt;
&amp;lt;code&amp;gt;Mn&amp;lt;/code&amp;gt; appearance row). See [[#Record columns|Record columns]] for the full map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name             | full record line&lt;br /&gt;
  1 Seulbucco        | 70 1 36 83 1 1 621 62 1 0 398 62 2 360 0 0 0 0 0 0 400 80 100 6000 420 80 0 191 61 107 1 1 1 390 73 85&lt;br /&gt;
  2 Rthonibucco      | 70 2 36 84 1 1 621 62 3 0 398 62 4 360 0 0 0 0 0 0 600 110 120 11000 920 80 0 192 61 108 1 1 1 390 73 85&lt;br /&gt;
  3 Razubucco        | 70 3 36 85 1 1 621 62 5 0 398 62 6 360 0 0 0 0 0 0 800 140 140 17000 1820 80 0 193 61 109 1 1 1 390 73 85&lt;br /&gt;
  4 Aggraiom         | 70 4 36 86 1 0 621 62 7 378 0 0 0 0 0 0 0 0 0 0 560 150 150 10200 900 75 0 194 61 110 1 1 1 0 73 85&lt;br /&gt;
  5 Trikaiom         | 70 5 36 87 1 0 621 62 8 378 0 0 0 0 0 0 0 0 0 0 690 200 200 15600 1900 75 0 195 61 111 1 1 1 0 73 85&lt;br /&gt;
  6 Nezondef         | 70 6 36 88 1 0 621 62 9 378 0 0 0 0 0 0 0 0 0 0 820 250 250 24000 2900 75 0 196 61 112 1 1 1 0 73 85&lt;br /&gt;
  7 Alguise          | 70 7 36 89 1 0 621 62 10 362 0 0 0 0 0 0 0 0 0 0 370 654 260 9200 1080 130 0 197 61 113 1 1 1 0 75 85&lt;br /&gt;
  8 Gonterui         | 70 8 11 49 1 0 621 62 11 362 0 0 0 0 0 0 0 0 0 0 430 765 300 12200 1980 130 0 198 61 114 1 1 1 0 75 85&lt;br /&gt;
  9 Altonia          | 70 9 11 50 1 0 621 62 12 362 0 0 0 0 0 0 0 0 0 0 490 876 340 15200 2780 130 0 199 61 115 1 1 1 0 75 85&lt;br /&gt;
 10 Iddwel           | 70 10 36 90 0 0 620 63 1 395 411 62 13 340 0 0 0 0 0 0 340 260 160 8800 1360 200 0 200 61 116 1 1 1 0 75 85&lt;br /&gt;
 11 Iddarga          | 70 11 36 91 0 0 620 63 2 395 411 62 14 340 0 0 0 0 0 0 440 330 220 12800 1960 200 0 201 61 117 1 1 1 0 75 85&lt;br /&gt;
 12 Ou_Getu          | 70 12 36 92 0 0 620 63 3 395 411 62 15 340 0 0 0 0 0 0 540 360 280 16800 2960 200 0 202 61 118 1 1 1 0 75 85&lt;br /&gt;
 13 Beriogoul        | 70 13 36 93 1 0 620 62 16 0 339 63 4 0 0 0 0 0 0 0 350 180 200 7800 840 130 0 203 61 119 1 1 1 0 73 85&lt;br /&gt;
 14 Guriagoul        | 70 14 36 94 1 0 620 62 17 0 339 63 5 0 0 0 0 0 0 0 450 220 260 11400 1440 130 0 204 61 120 1 1 1 0 73 85&lt;br /&gt;
 15 Urgoul           | 70 15 36 95 1 0 620 62 18 0 339 63 6 0 0 0 0 0 0 0 550 260 300 14400 2040 130 0 205 61 121 1 1 1 0 73 85&lt;br /&gt;
 16 Oragg            | 70 16 36 96 1 0 621 62 19 0 0 62 20 0 0 0 0 0 0 0 290 180 120 7500 680 90 160 206 61 122 2 2 2 0 75 85&lt;br /&gt;
 17 Sugeibalua       | 70 17 11 51 1 0 621 62 21 0 0 62 22 0 0 0 0 0 0 0 410 240 180 12500 1480 90 160 207 61 123 2 2 2 0 75 85&lt;br /&gt;
 18 Bolesphed        | 70 18 36 97 1 0 621 62 23 0 0 62 24 0 0 0 0 0 0 0 530 300 240 18500 2480 90 160 208 61 124 2 2 2 0 75 85&lt;br /&gt;
 19 Balua            | 70 19 36 98 1 0 621 63 7 0 385 62 25 341 0 0 0 0 0 0 520 220 120 12000 1800 70 0 209 61 125 1 1 1 0 77 85&lt;br /&gt;
 20 Fulbalua         | 70 20 11 52 1 0 621 63 8 0 385 62 26 341 0 0 0 0 0 0 620 280 200 16000 2900 70 0 210 61 126 1 1 1 0 77 85&lt;br /&gt;
 21 Seulbalua        | 70 21 36 99 1 0 621 63 9 0 385 62 27 341 0 0 0 0 0 0 720 320 280 20000 4000 70 0 211 61 127 1 1 1 0 77 85&lt;br /&gt;
 22 Doubalua         | 70 22 36 100 1 0 621 62 28 0 346 62 29 0 422 0 0 0 0 0 580 260 120 15000 2300 80 0 212 61 128 1 1 1 0 77 85&lt;br /&gt;
 23 Fulsaeld         | 70 23 11 53 1 0 621 62 30 0 346 62 31 0 422 0 0 0 0 0 680 300 200 19000 3400 80 0 213 61 129 1 1 1 0 77 85&lt;br /&gt;
 24 O&#039;marid          | 70 24 36 101 1 0 621 62 32 0 346 62 33 0 422 0 0 0 0 0 780 350 280 25000 4500 80 0 214 61 130 1 1 1 0 77 85&lt;br /&gt;
 25 Iddbalua         | 70 25 36 102 1 0 621 62 34 379 0 62 35 418 0 0 0 0 0 0 660 240 120 23000 3300 80 0 215 61 131 1 1 1 0 77 85&lt;br /&gt;
 26 Rtonibalua       | 70 26 11 54 1 0 621 62 36 379 0 62 37 418 0 0 0 0 0 0 770 280 200 27000 4400 80 0 216 61 132 1 1 1 0 77 85&lt;br /&gt;
 27 Zu_Andrla        | 70 27 36 103 1 0 621 62 38 379 0 62 39 418 0 0 0 0 0 0 880 320 280 31000 5500 80 0 217 61 133 1 1 1 0 77 85&lt;br /&gt;
 28 Seneante         | 70 28 11 55 1 0 621 62 40 0 0 63 10 396 412 0 0 0 0 0 260 110 110 7900 555 70 0 218 61 134 1 1 1 0 76 85&lt;br /&gt;
 29 Segileante       | 70 29 11 56 1 0 621 62 41 0 0 63 11 396 412 0 0 0 0 0 390 130 130 12900 1055 70 0 219 61 135 1 1 1 0 76 85&lt;br /&gt;
 30 Kishante         | 70 30 11 57 1 0 621 62 42 0 0 63 12 396 412 0 0 0 0 0 520 150 150 19900 2055 70 0 220 61 136 1 1 1 0 76 85&lt;br /&gt;
 31 Lieurante        | 70 31 11 58 0 0 621 62 44 0 343 62 43 0 0 0 0 0 0 0 210 80 80 3800 300 100 0 221 61 137 1 1 1 0 78 85&lt;br /&gt;
 32 Gigalante        | 70 32 11 59 0 0 621 62 46 0 343 62 45 0 0 0 0 0 0 0 290 110 150 7800 900 100 0 222 61 138 1 1 1 0 78 85&lt;br /&gt;
 33 Raudia           | 70 33 11 60 0 0 621 62 48 0 343 62 47 0 0 0 0 0 0 0 370 140 220 10800 1600 100 0 223 61 139 1 1 1 0 78 85&lt;br /&gt;
 34 Fulzoul          | 70 34 36 104 1 0 621 63 13 357 419 62 49 414 0 0 0 0 0 0 320 290 160 7600 580 150 0 224 61 140 1 1 1 0 76 85&lt;br /&gt;
 35 Shagtoni         | 70 35 36 105 1 0 621 63 14 357 419 62 50 414 0 0 0 0 0 0 440 410 260 12600 1280 150 0 225 61 141 1 1 1 0 76 85&lt;br /&gt;
 36 Ragnazoul        | 70 36 36 106 1 0 621 63 15 357 419 62 51 414 0 0 0 0 0 0 560 530 360 18600 1680 150 0 226 61 142 1 1 1 0 76 85&lt;br /&gt;
 37 Ruddma           | 70 37 36 110 1 1 621 62 55 377 0 62 56 367 0 0 0 0 0 0 900 255 255 60000 5000 140 0 230 61 146 1 1 1 390 74 85&lt;br /&gt;
 38 Barusage         | 70 38 36 111 1 1 621 62 57 377 0 62 58 367 0 0 0 0 0 0 700 255 255 30000 5000 140 0 230 61 146 1 1 1 390 74 85&lt;br /&gt;
 39 Egumoze          | 70 39 36 112 1 1 621 62 59 377 0 62 60 367 0 0 0 0 0 0 900 255 255 60000 5000 140 0 230 61 146 1 1 1 390 74 85&lt;br /&gt;
 40 Gogbia           | 70 40 36 113 1 1 621 62 61 377 0 62 62 367 0 0 0 0 0 0 900 255 255 60000 5000 140 0 230 61 146 1 1 1 390 74 85&lt;br /&gt;
 41 Deasonal         | 70 41 36 114 1 1 621 62 63 377 0 62 64 367 0 0 0 0 0 0 900 255 255 60000 5000 140 0 230 61 146 1 1 1 390 74 85&lt;br /&gt;
 42 Hafra            | 70 42 36 115 1 1 621 62 65 377 0 62 66 367 0 0 0 0 0 0 900 255 255 60000 5000 140 0 230 61 146 1 1 1 390 74 85&lt;br /&gt;
 43 Atendora         | 70 43 36 116 1 1 621 62 67 377 0 62 68 367 0 0 0 0 0 0 900 255 255 60000 5000 140 0 230 61 146 1 1 1 390 74 85&lt;br /&gt;
 44 Kyrsua           | 70 44 36 117 1 1 621 62 69 377 0 62 70 367 0 0 0 0 0 0 900 255 255 60000 5000 140 0 230 61 146 1 1 1 390 74 85&lt;br /&gt;
 45 Lugin            | 70 45 36 118 1 1 621 62 71 377 0 62 72 367 0 0 0 0 0 0 900 255 255 60000 5000 140 0 230 61 146 1 1 1 390 74 85&lt;br /&gt;
 46 Bolmanse         | 70 46 36 119 1 1 621 62 73 377 0 62 74 367 0 0 0 0 0 0 900 255 255 60000 5000 140 0 230 61 146 1 1 1 390 74 85&lt;br /&gt;
 47 Ermiteran        | 70 47 36 120 1 1 621 62 75 377 0 62 76 367 0 0 0 0 0 0 900 255 255 60000 5000 140 0 230 61 146 1 1 1 390 74 85&lt;br /&gt;
 48 Ruler_of_Abyss   | 70 48 0 0 1 0 621 62 77 0 0 62 78 382 384 62 204 383 0 0 666 333 333 199999999 9999 80 0 231 61 157 1 1 1 0 89 90&lt;br /&gt;
 49 Manaha           | 70 49 36 141 1 0 621 62 38 379 0 62 39 418 0 0 0 0 0 0 880 320 280 31000 3800 120 0 217 61 133 1 1 1 0 77 85&lt;br /&gt;
 50 Baluaguin        | 70 50 36 121 1 1 621 62 202 391 0 62 203 392 0 0 0 0 0 0 600 200 120 5000 1550 80 0 232 61 158 1 1 1 389 74 85&lt;br /&gt;
 51 Fleamme          | 70 51 36 122 1 1 620 62 202 391 0 62 203 392 0 0 0 0 0 0 650 220 140 8000 2050 120 0 232 61 158 1 1 1 389 74 85&lt;br /&gt;
 52 Chavanui         | 70 52 36 79 1 1 620 62 202 391 0 62 203 392 0 0 0 0 0 0 700 240 160 11000 2550 120 0 232 61 158 1 1 1 389 74 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monster catalog ==&lt;br /&gt;
&lt;br /&gt;
=== Seulbucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Seulbucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 세울벅코&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Seulbucco_stone_36_83|Seulbucco stone]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 6000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,1&lt;br /&gt;
|}&lt;br /&gt;
Seulbucco, a stone giant, is covered with silicic shell. Inside his body, flames arefuriously burning. Minstrels say that it is like a burning fighter living in the sun. As he always stayed in the sun, his body became as black as a shade. The flames he releases are actually as hot andfurious as the sun.&lt;br /&gt;
&lt;br /&gt;
: 세울벅코는 전신이 규소질의 껍질로 뒤덮힌 돌거인이다. 그 내부에서는 항상 불이 활활 타고 있다. 음유시인들이 말하기로는, 세울벅코는 태양의 나라에서 사는 태양의 전사로 항상 태양에 있기 때문에 몸이 새까맣게 되었다고 한다. 실제로 세울벅코가 내뿜는 불은 태양처럼 뜨겁고 격렬하다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rthonibucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rthonibucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 르토니벅코&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Rtonibucco_stone_36_84|Rtonibucco stone]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 11000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,2&lt;br /&gt;
|}&lt;br /&gt;
Rtonibucco, whose appearance is glorious as if Gods created him. But the light fromthis monster is burning. Irresistible creatures would be burned up only when approaching him. Unlike other silicic mankind, Rtonibucco rarely gets out of specific area. It is as if he were orderedby someone to guard his area.&lt;br /&gt;
&lt;br /&gt;
: 르토니벅코의 모습은 마치 신들이 만들어내기라도 한 것처럼 장엄하지만, 이 괴물이 내뿜는 빛은 매우 뜨겁다. 내성이 없는 생물은 다가가기만해도 불타버릴 것이다. 르토니벅코는 다른 규소계 생물과는 달리 어떤 일정한 영역밖으로 나오지 않는다. 마치 누군가에게 명령을 받고 그 장소를 지키고 있는 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Razubucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Razubucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 라즈벅코&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Razubucco_stone_36_85|Razubucco stone]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 17000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,3&lt;br /&gt;
|}&lt;br /&gt;
A person of religion says, Razubucco, hispresence signifies the end. He appearedtototally burn up the world. He is sleeping in the end of the world now, but when he wakes up, the world will be over.His statement can be appropriate to the silicic creature who never gets along withmankin.&lt;br /&gt;
&lt;br /&gt;
: 어느 종교가는 말한다. &#039;라즈벅코는 그 존재 자체가 종말을 나타내며 이 세상을 파멸시키기위해 출현했다. 지금은 세상의 끝에서 잠자고 있지만 그것이 깨어났을 때가 이 세상의 종말이다&#039; 라고. 인간과는 영원히 공존할 수 없는 규소계 생물 라즈벅코에게 딱 어울리는 평이라고 할 수 있을지도 모른다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aggraiom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Aggraiom&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아그레옴&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Aggraiom&#039;s_fang_36_86|Aggraiom&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 10200&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,4&lt;br /&gt;
|}&lt;br /&gt;
Aggraiom is a giant with a rhinoceros-likehead. He is very offensive and comes to attack with his fierce strength. His howl can even call lightning. He is a variety of Aggrgeel andis very small in number. We would cry overour unluckiness if we ever encountered him.&lt;br /&gt;
&lt;br /&gt;
: 아그레옴은 코뿔소를 닮은 머리를 가진 거인이다. 공격적인 성질이며 그 무시무시한 괴력으로 공격해 온다. 그 포효는 번개까지도 부른다고 한다. 아글질종의 변종이며, 그 수는 아주 적다. 만약 우연히 만나게 되면, 자기 운이 나쁜 것을 한탄하게 될 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trikaiom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Trikaiom&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 트리케옴&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Trikaiom&#039;s_fang_36_87|Trikaiom&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 15600&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,5&lt;br /&gt;
|}&lt;br /&gt;
Trikaiom is a monster with three fangs andhas a unique character to give off thunderinto the air, which enables him to fight off approaching preys at once. His attackscannot be done continuously so we might beable to beat him up by attacking in waves with a decoy. But only an expert could succeed.&lt;br /&gt;
&lt;br /&gt;
: 트리케옴은 세 개의 뿔을 가진 괴물로, 주위의 공기중에 번개를 치는 특수한 성질을 갖고 있다. 이 번개로 다가오는 먹이를 일격에 쓰러뜨릴 수 있다. 보통 이 공격에는 연속성이 없기 때문에, 미끼를 이용한 파상공격을 하면 승리할 수도 있다고 하지만, 숙련자가 아니면 어려울 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nezondef ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Nezondef&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 네존데프&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Nezondef&#039;s_fang_36_88|Nezondef&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 24000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,6&lt;br /&gt;
|}&lt;br /&gt;
Nezondef is also a monster from another world. Although he has skills to defeat many monsters, he gets disappointed of himself in front of powerful creatures. But we shouldn&#039;t just wait to be killed for nothing. Try to fight against him withall our strength.&lt;br /&gt;
&lt;br /&gt;
: 다른 괴물들을 무찌르는 실력을 가진 전사라도 이 강인한 생물앞에서는 자신의 무력함에 절망한다고 한다. 하지만, 그렇다고해서 아무것도 하지 않고 죽음을 기다려서는 안될 것이다. 전력을 다해 살기 위해 맞서싸워야 한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alguise ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Alguise&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 알거이스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Alguise&#039;s_fang_36_89|Alguise&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 9200&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,7&lt;br /&gt;
|}&lt;br /&gt;
He is an unidentified huge monster. Alguisshows up in dark places such as relics andcaves to always ambush his adventurers. Since he can become invisible, he catches preys off-guard except some who are extremely sensitive. Sorry for the helpless advice, but anyhow,we should paycareful attentions around.&lt;br /&gt;
&lt;br /&gt;
: 형체없는 적, 정체불명의 거대한 괴물이다. 알거이스는 유적이나 동굴처럼 어두운 곳에서 출현하며, 항상 모험가를 앞질러서 매복을 한다. 그들은 그 신체를 투명하게 할 수 있기 때문에, 정말 감각이 예민한 사람이 아니면 허를 찔리게 된다. 미덥지 못한 조언이지만, 어쨌든 주의깊게 주변을 신경써야 할 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gonterui ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gonterui&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 곤테르니&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Gonterui&#039;s liver &amp;lt;small&amp;gt;(food, 11.dat #49)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! HP || 12200&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,8&lt;br /&gt;
|}&lt;br /&gt;
Gontelni is a giant who also has ability to be invisible. But His ability is a bit incomplete, as an extremely sensitive person could catch his shape. For all that, his attacks with the huge body are formidable. Even if we saw his shape, careless offenses would cause us big wounds.&lt;br /&gt;
&lt;br /&gt;
: 곤테르니 또한 모습을 감추는 특수한 기능을 가진 거인이다. 하지만 이 괴물의 능력은 약간 불완전하다. 감각이 아주 예민한 사람이 보면 사라진 곤테르니의 모습을 포착할 수 있다. 하지만 그 거대한 체구에서 뿜어나오는 공격은 만만치 않아서 모습을 확인했다고 해도 경솔하게 덤비면 큰 상처를 입게 될 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Altonia ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Altonia&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 알터니아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Altonia&#039;s liver &amp;lt;small&amp;gt;(food, 11.dat #50)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! HP || 15200&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,9&lt;br /&gt;
|}&lt;br /&gt;
Big spirit. A first witness of Uthunia called him like this. The name originates from a Raynard spirit that presides over all things in the world. He is a real living weapon that the Raynegard stationedin the core of the Flare Driver. He freelybecomes invisible and comes against invaders as soon as he sees them.&lt;br /&gt;
&lt;br /&gt;
: &#039;대성령&#039;. 알터니아를 처음 목격한 사람은 그 모습을 이렇게 불렀다고 한다. 레이나드에 전해지는 세상 모든 것을 지배하는 성령의 이름이 붙여진 이 괴물은 고대 레인가드인이 프래어드라이버의 중핵에 배치한 생체병기다. 그들은 마음대로 모습을 감추며 침입자를 발견하면 주저없이 공격해 온다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iddwel ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Iddwel&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 이드웰&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Iddwel&#039;s_fang_36_90|Iddwel&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 8800&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,10&lt;br /&gt;
|}&lt;br /&gt;
He is a mutant of Weldok species. His biggest peculiarity is three necks on one body. Researchers are still under the big discussion about the structure of his spinal cord. At any rate, his fighting skills are furious and he gives off flash of lightning with his anger.&lt;br /&gt;
&lt;br /&gt;
: 웰독종의 돌연변이체. 가장 큰 특징은 뭐니뭐니해도 하나의 몸에 붙은 세 개의 머리다. 그 척추가 어떤 구조로 되어 있는지는 아직 연구자들 사이에서도 논쟁이 되고 있다. 어쨌든 그 전투력이 너무나도 어머어마해서 이 괴물이 화를 내면 번개가 내리친다고 한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iddarga ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Iddarga&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 이드알가&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Iddarga&#039;s_fang_36_91|Iddarga&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 12800&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,11&lt;br /&gt;
|}&lt;br /&gt;
Iddarga with three heads is so unique thatwe can&#039;t believe he is from the earth.Which head controls what thing? How does he use his eyeshot? How does he eat with? These questions never stop interesting researchers. However, for the time being, we have only focused on how we can defeat such a destructive monster.&lt;br /&gt;
&lt;br /&gt;
: 3개의 머리를 가진 이드알가는 정말 이 세상의 생물이라고는 생각할 수 없는 기괴한 형태의 괴물이다. 어느 머리가 무엇을 하고, 그 세계가 어떻게 처리되며, 어떻게 먹는지 등 연구자들의 흥미는 끊이지 않지만 당면과제는 어떻게 해야 이 무서운 파괴력을 가진 괴물을 토벌할 것인가에 초점이 맞춰지고 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ou Getu ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ou Getu&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 오게츠&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Ou_Getu&#039;s_fang_36_92|Ou Getu&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 16800&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,12&lt;br /&gt;
|}&lt;br /&gt;
Ou Getu is a weird, unidentified monster with unbelievable appearance, with high intelligence and fighting ability. The configuration of his body, completely different from other monsters&#039;, doesn&#039;t clarify us if he was born by mutation or not. The bolt of lightning he breathes cango through anything and burn up preys.&lt;br /&gt;
&lt;br /&gt;
: 오게츠라고 불리는 이 기괴한 생물은 믿겨지지 않는 모습을 한 정체불명의 괴물로, 높은 지능과 전투능력을 갖고 있다. 다른 괴물과도 전혀 닮지 않은 신체구조는 돌연변이 탓인지 그렇지 않은지조차 모른다. 이 괴물이 내리치는 번개는 모든 것을 관통하며 먹이를 불태워버린다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Beriogoul ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Beriogoul&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 베리오골&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Beriogoul&#039;s_fang_36_93|Beriogoul&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 7800&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,13&lt;br /&gt;
|}&lt;br /&gt;
Beriogoul is a scorpion-like monster guarded with great iron armors. It is found that he inhabits in major spots of arelic and he beats up invaders with his outstanding offence.&lt;br /&gt;
&lt;br /&gt;
: 베리오골은 강철 갑옷으로 무장한 거대한 전갈형 괴물이다. 유적의 요소요소에 생식하고 있는 것이 확인되고 있으며, 침입자를 그 압도적인 공격력으로 때려눕힌다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guriagoul ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guriagoul&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 구리아골&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Guriagoul&#039;s_fang_36_94|Guriagoul&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 11400&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,14&lt;br /&gt;
|}&lt;br /&gt;
Guriagoul with iron shell is an artificialliving weapon created by the Raynegard technology. Initially, he was made to guard major spots in their facilities so-called the protective system. The reason of his today&#039;s return is still unknown.&lt;br /&gt;
&lt;br /&gt;
: 강철로 된 껍질을 가진 구리아골은 고대 레인가드의 기술력으로 탄생된 인공적인 생체병기다. 본래는 시설의 요소를 지키기 위해 만들어진 방어시스템의 일부였던 것 같은데, 왜 이제서야 되살아났는지는 밝혀지지 않았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Urgoul ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Urgoul&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 우르골&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Urgoul&#039;s_fang_36_95|Urgoul&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 14400&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,15&lt;br /&gt;
|}&lt;br /&gt;
According to an old myth fron Shiena, a scorpion took a role from Heaven to punishmankind. This scorpion-like monster,Urgoul, whose attacks are as fierce as divine punishments. He burns up everythingwith his heat wave and leaves only ashes.&lt;br /&gt;
&lt;br /&gt;
: 가다라마의 고대 신화에 의하면, 전갈은 인간에게 천벌을 내리는 역할을 부여받았다고 한다. 이 전갈형 괴물 우르골의 공격은 그야말로 천벌이라고할 수 있을만큼 무시무시하다. 그 적외선빛은 모든 것을 태워없애고 재만 남긴다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Oragg ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Oragg&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 오래그&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Oragg&#039;s_fang_36_96|Oragg&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 7500&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,16&lt;br /&gt;
|}&lt;br /&gt;
This monster Oragg has a huge jar with which he can bite off enemy&#039;s bones and meat into pieces. Unlike a dragon who is an imaginary creature, he doesn&#039;t have special attacks but his physical strength.In other words, his bite with hisstrong muscles is the most difficult offense.&lt;br /&gt;
&lt;br /&gt;
: 오래그라고 불리는 이 괴물이 가진 거대한 턱은 적의 뼈와 살까지 물어뜯을 수 있다. 상상의 동물인 용과는 달리, 그 괴물은 육체적인 공격방법 이외에 특별한 공격수단을 갖고 있지 않다. 하지만, 강인한 근육을 이용한 물어뜯기공격은 가장 막기 힘든 강력한 공격이기도 하다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sugeibalua ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sugeibalua&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 수게바루아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Sugeibalua&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #51)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! HP || 12500&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,17&lt;br /&gt;
|}&lt;br /&gt;
Sugeibalua looks as if a dragon, a legendary creature, appeared as a modern monster. He would possibly be a prehistoric creature and remain as a legend today. Anyhow, this monster is undoubtedly one of the strongest opponents.&lt;br /&gt;
&lt;br /&gt;
: 이 수게바루아는 전설상의 생물인 용이 현실의 괴물로 나타난 것 같은 모습을 하고 있다. 어쩌면 유사 이전에 실제로 이 수게바루아가 존재해서 그것이 전설로 남았을지도 모르지만, 어쨌든 이 괴물이 최강의 적이라는 것은 틀림없다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bolesphed ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bolesphed&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 볼스피드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Bolesphed&#039;s_fang_36_97|Bolesphed&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 18500&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,18&lt;br /&gt;
|}&lt;br /&gt;
Bolesphed, the same name as the monster from Doulanghaim legend, is a living sample of rare creatures that were only known by fossils in many factors includingbone structure and configuration. What made him appear in front of us ? Is he a survivor or a result brought by a completely different phenomenon.&lt;br /&gt;
&lt;br /&gt;
: 같은 이름의 강력한 괴물이 고대 두란하임의 전설에도 나오는 것으로 알려진 볼스피드는 그 골격과 신체구조가 화석으로만 알 수 있던 환상의 생물의 살아있는 표본이라고 할 수 있을 것이다. 도대체 왜 이제서야 우리앞에 그 모습을 드러낸 것일까? 살아남은 것인가 아니면 완전히 다른 현상의 결과인가.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Balua ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Balua&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바루아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Balua&#039;s_fang_36_98|Balua&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 12000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,19&lt;br /&gt;
|}&lt;br /&gt;
Speaking Balua&#039;s character briefly, it could be A monster breathing fire. We had never gotten any chances to know aboutsuch a creature. The system of principles is really well made to remind us of the word mystery of nature. But why was he found no.&lt;br /&gt;
&lt;br /&gt;
: 바루아의 특징을 한마디로 말한다면, 그것은 &#039;불을 내뿜는 생물이다&#039;라는 것이다. 우리는 지금까지 그들 외에는 그런 형태를 한 생물을 알 수 있는 기회가 전혀 없었다. 그 원리가 너무나 정교해서 저절로 &#039;자연의 신비&#039;라는 말을 떠올리게 한다. 하지만, 왜 이제와서 그런 생물이 발견된 것일까?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fulbalua ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fulbalua&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 풀바루아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Fulbalua&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #52)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! HP || 16000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,20&lt;br /&gt;
|}&lt;br /&gt;
Fulbalua, a true monster who spurs flame to burn up cities and forests. In ancientlanguage, the etymology of Balua signifying a dragon is Boloa that is, Flare. The ancient people described Flare&#039;s power and danger as a furious dragon. Flame comes out by reacting on special ore preserved in his body&lt;br /&gt;
&lt;br /&gt;
: 풀바루아는 입에서 불을 내뿜으며 도시나 숲을 모두 불태워버리는 괴물이다. 고대어로 용을 나타내는 &#039;바루아&#039;의 어원은 &#039;보로아&#039; 즉, &#039;프래어&#039;인데, 이것은 고대인이 프래어의 힘과 위험성을 무서운 용에 비유했기 때문이라고 한다. 이 풀바루아가 내뿜는 불은 몸속에 축적된 특수한 광석과 반응하여 실현된다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Seulbalua ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Seulbalua&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 세울바루아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Seulbalua&#039;s_fang_36_99|Seulbalua&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 20000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,21&lt;br /&gt;
|}&lt;br /&gt;
Seulbalua, who has living Flare furnace inside his body, can acquire power by reacting on condensed Flare. It is aroundthree times as big as Flare power generated in the previous experiment in the Xailen Lab. Its heat and light is likethe sun on the earth and can burn up everything in the world including himself.&lt;br /&gt;
&lt;br /&gt;
: 몸속에 생체 프래어장치를 가진 세울바루아가 농축된 프래어를 반응시켜서 끌어낼 수 있는 힘은 자이렌 연구기관의 프래어실험에서 나오는 프래어 힘의 약 3배에 해당한다. 거기서 만들어지는 열과 빛은 마치 지상에 출현한 태양처럼 그 자신을 포함한 이 세상 전체를 태워없앨 수 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Doubalua ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Doubalua&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 도바루아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Doubalua&#039;s_fang_36_100|Doubalua&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 15000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,22&lt;br /&gt;
|}&lt;br /&gt;
A monster could freely change his shape ina story, but if real creatures with two necks like Doubalua would exist, that&#039;s a serious problem. From the facts known until now, each of his neck owns both mind and a weapon and they function properly. Amazingly, one of his neck breaths fire and the other does cold air.&lt;br /&gt;
&lt;br /&gt;
: 이야기속에서는 괴물은 항상 마음대로 모습을 바꿀 수 있을 것이다. 하지만 도바루아처럼 현실에 존재하는 생물로 머리가 두 개 있는 괴물이 있다면 그것은 정말 큰 문제다. 지금까지 알려진 바로는 각각의 머리는 서로 다른 생각과 무기를 지닌다. 놀랍게도 한쪽 머리는 불을 내뿜고 또 한쪽은 냉기를 내뿜는다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fulsaeld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fulsaeld&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 풀사엘드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Fulsaeld&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #53)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! HP || 19000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,23&lt;br /&gt;
|}&lt;br /&gt;
Fulsaeld is a powerful monster who generates two opposite properties inside his body. There are two internal Flare furnaces to attack his enemies by using either one or both. It&#039;s surprising how a creature can control ultra-tech Flare by himself. Some even say that he has two heads to control Flare with two brains.&lt;br /&gt;
&lt;br /&gt;
: 풀사엘드는 &#039;불과 얼음&#039;이라는 상반되는 두가지 속성을 생성하는 강력한 괴물이다. 그 몸속에는 두 개의 생체 프래어장치가 있어서 한쪽 또는 양쪽을 이용해 적을 공격한다. 최첨단 기술인 프래어제어를 스스로 한다는 사실은 정말 놀랍다. 그 제어를 위해 두개의 머리로 병렬처리하고 있다는 주장도 있을 정도다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== O&#039;marid ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | O&#039;marid&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 오마리드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#O&#039;marid&#039;s_fang_36_101|O&#039;marid&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 25000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,24&lt;br /&gt;
|}&lt;br /&gt;
O&#039;marid received the name from a dead dragon in the Doulanghaim legend. The Doulanghaim was crushed up by a huge blackegg laid by a bad dragon O&#039;marid, but high-spirited people were still alive and their descendants worked together to breakthe egg to get out. The signification of the egg is still unknown.&lt;br /&gt;
&lt;br /&gt;
: 오마리드는 고대 두란하임문명의 전설에 나오는 죽은용의 이름을 딴 괴물이다. 고대 두란하임은 사악한 용 &#039;오마리드&#039;가 낳은 거대한 검은 알에 의해 소멸되지만 기개있는 두란하임인은 그 속에서도 살아남아 그 자손들이 힘을 합쳐 검은 알을 부수고 밖으로 나왔다고 한다. 검은 알의 의미는 아직도 밝혀지지 않았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iddbalua ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Iddbalua&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 이드바루아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Iddbalua&#039;s_fang_36_102|Iddbalua&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 23000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,25&lt;br /&gt;
|}&lt;br /&gt;
Iddbalua, a monster with three heads, is like the condensation of all distortion and chaos. He lets out fire, cold air and lightning. People kept believing his presence so chevaliers and aristocrats made symbols with it. But today when the imaginary monster is really seen, these symbols will signify fear and destruction.&lt;br /&gt;
&lt;br /&gt;
: 이드바루아는 세개의 머리를 가진 세상의 왜곡,혼돈을 모두 응축한 괴물이다. 세개의 머리에선 불,냉기,번개를 내뿜는다. 이괴물은 옛날부터 실재가 믿어지고있으며 강인함을 추구하는 기사,귀족의 문장으로 만들어지고있다. 상상의 괴물이 활보하는 지금 그문장의 의미는 공포,파멸을 상징하는것으로 변해갈것이다.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rtonibalua ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rtonibalua&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 르톤바루아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Rtonibalua&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #54)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! HP || 27000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,26&lt;br /&gt;
|}&lt;br /&gt;
The name, Rtonibalua came from a righteous dragon imagined by mankind in an old Raynegard myth. However, his power was too enormous that the world was burneddown. The story has been interpretedas a lesson Too strong righteous power could cause destruction. but is it true?&lt;br /&gt;
&lt;br /&gt;
: 르톤바루아에게는 고대 레인가드신화에 등장하는 &#039;사람들이 상상했던 정의의 용&#039;이라는 이름이붙여졌지만 그것의 힘은 너무나도 커서 그역할이 끝난후에도 활동을 그만두지못해 결과적으로 세상이 잿더미로 변했다고한다. 이얘기는 올바른 힘도 너무 강하면 몸을 망친다는 교훈으로 해석되어왔는데 실제론 어떨까?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zu Andrla ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zu Andrla&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 주안드라&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Zu_Andrla&#039;s_fang_36_103|Zu Andrla&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 31000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,27&lt;br /&gt;
|}&lt;br /&gt;
Zu Andrla. Describing this three-head dragon in a word, he could be a huge monster. His destructive beam from three heads enable him to burn all up, freeze all, and paralyze all. The name of the Devil really suits with his image to wildly soar with small wings for his size.&lt;br /&gt;
&lt;br /&gt;
: 주안드라. 이 세개의 머리를 가진 용을 한마디로 표현하면 &#039;거대괴수&#039;가 될것이다. 그 세개의 머리에서 나오는 파괴광선은 모든 것을 태우고,얼리고,마비시킨다. 체구와는 전혀 어울리지 않은 작은 날개로 유유히 하늘을 활공하는 그 모습은 정말 모든 것을 멸망시키기 위해 나타난 악마의 이름에 딱 어울린다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Seneante ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Seneante&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 세난테&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Seneante&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #55)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! HP || 7900&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,28&lt;br /&gt;
|}&lt;br /&gt;
Sanearnte, an insect with a shiny abdomenand a similar social structure to ants&#039;. Incubating eggs, raising a larva and a pupa in mother&#039;s body, she brings out an imago when he emerges. Imago becomes Sanelate who takes care of his mother&#039;s body with no reproductive functions. It&#039;s unknown how a queen is born.&lt;br /&gt;
&lt;br /&gt;
: 세난테는 빛나는 거대한 배를 가진 곤충으로 개미와 비슷한 사회구조를 갖고있다. 이곤충은 알을 품속에서 부화시켜 유충,번데기가 될때까지 모체의 몸속에서 기르다가 날개가 생기면 생식기가없는 성충으로 태어나 모체를 돌보는 세난테가 된다. 여왕이 되는 세난테의 개체가 언제 태어나는진 밝혀지지 않았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Segileante ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Segileante&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 세질안테&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Segileante&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #56)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! HP || 12900&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,29&lt;br /&gt;
|}&lt;br /&gt;
Segelarnte, a monster with a large abdomenthat shines with the light same as Flare ore&#039;s. The monster keeps the large amount of eggs in its abdomen and its energy comes from ecologically generated Flare. Unfortunately, we haven&#039;t found outanything further since once it dies, the activated Flare makes the body disappear.&lt;br /&gt;
&lt;br /&gt;
: 달의 여왕&#039; 세질안테는 희미하게 빛나는 비대한 배를 가진 괴물. 그 빛은 프래어 빛이다. 이 괴물은 뱃속에서 많은 알을 키우는데, 그 에너지는 생태적으로 발생시킨 프래어로 끌어내고 있다. 유감스럽게도, 생명활동이 정지하면 몸속의 프래어가 폭주해서 육체가 소멸해버리기 때문에, 그 이상은 모른다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kishante ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Kishante&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 키샨테&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Kishante&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #57)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! HP || 19900&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,30&lt;br /&gt;
|}&lt;br /&gt;
Ksuarnte, an insect-like monster who probably appeared by reacting to Flare ore. Her big abdomen with so much Flare inside looks shiny. The reason is unknown but the insect seems to get close to Flareinstinctively. Ksuarnte never gets out ofa nest,but her children Ksulate goes hunting to bring foods to their parents.&lt;br /&gt;
&lt;br /&gt;
: 키샨테는 곤충의 모습을 하고있으며 프래어에 반응하여 출현했다는 괴물이다. 그 거대한 배에는 프래어가 잔뜩 들어있고 희미하게 빛나고있다. 왜인지는 모르지만 본능적으로 프래어에 끌리는것같다. 키샨테는 절대 보금자리를 떠나지않지만 그 새끼들인 키샨테는 어미에게 먹이를 나르기위해 사냥을 한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lieurante ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lieurante&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 류란테&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Lieurante&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #58)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! HP || 3800&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,31&lt;br /&gt;
|}&lt;br /&gt;
The name sounds beautiful, but he is a huge, man-eating plant. He moves sluggishly, but he is covered with poisonous spines to blaze them away. Swallowing his preys, he takes time to digest them. When he was found in a cave near Xailen, he got well-known over the world. What in the world was in the cav.&lt;br /&gt;
&lt;br /&gt;
: 이름은 아름답게 들리지만 그 실체는 거대한 식인식물. 움직임은 느리지만 그 몸의 표면은 독침으로 뒤덮여있어 그것을 연속발사한다. 그렇게해서 약해진 먹이를 통째로 삼켜 천천히 시간을 두고 소화한다. 처음 자이렌 근교 동굴에서 발견된 후 급속히 전세계로 퍼졌다. 도대체 동굴 안에 무엇이 있었던것일까?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gigalante ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gigalante&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 기가란테&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Gigalante&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #59)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! HP || 7800&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,32&lt;br /&gt;
|}&lt;br /&gt;
Monsters of plants generally hide in ambush to get preys and often have feminine names. But this monster is much more violent than expected. Once his preysget closer, he suddenly takes a potshot with poisonous spines to deactivate them. But he is just a plant. We could win only with our strong resistance to it.&lt;br /&gt;
&lt;br /&gt;
: 식물형 괴물은 기본적으로 매복해서 먹이를 잡는다. 때문에, 여성적인 이름이 붙여지는 경우가 많다. 그러나, 기가란테는 아주 난폭하다. 먹이가 가까이 다가오면, 갑자기 독가시를 난사해서 움직이지 못하게 만든다. 결국은 식물이다. 그 공격만 참아내면 저절로 승리할 수 있을 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raudia ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Raudia&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 라우디아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Raudia&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #60)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! HP || 10800&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,33&lt;br /&gt;
|}&lt;br /&gt;
This monster Raudia is also called a waiting person as he ambushes to catch his preys. Once you step into its habitat,he throws thousands of poisonous spines toreduce your strength. Maybe you can avoid the first few, it&#039;s impossible to do all. The only solution is to his body quickly, giving up his poiso.&lt;br /&gt;
&lt;br /&gt;
: 라우디아는 항상 매복해서 먹이를 잡기 때문에 &#039;기다리는 사람&#039;이라는 이명을 갖고있다. 그들의 생식지에 발을 들여놓는 사람은 확실하게 체력을 빼앗는 독가시를 무수히 맞게된다. 가령 처음 1,2개를 피하더라도 전부를 피할 수는 없다. 독을 단념하고 재빨리 라우디아를 공격하는 것밖에 살아남을 길은 없을 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fulzoul ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fulzoul&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 풀조울&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Fulzoul&#039;s_scale_36_104|Fulzoul&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 7600&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,34&lt;br /&gt;
|}&lt;br /&gt;
The old Xailen believed that a spirit Zoul dwelled in any objects and phenomenon, that ocjects were changed due to Zoul&#039;s activities. The theory was denied by the Xailen Lab, but it has remained in people&#039;s minds and some peoplestill believe it. The memories gave the name Fulzoul to the fire drago.&lt;br /&gt;
&lt;br /&gt;
: 옛날 자이렌에는 모든 물체나 현상에 &#039;조울&#039;이라는 존재가 깃들어있다고 생각했다. 물체가 변하는것은 조울의 활동이라는 설이다. 이 조울설은 자이렌 연구기관에의해 부정되었지만 조울논은 사람들의 마음에 남아 아직까지 믿고있는 사람도있다. 그 기억이 이 불의 용에게 &#039;풀조울&#039;이라는 이름을 주게 된 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shagtoni ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shagtoni&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 샤그토니&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Shagtoni&#039;s_scale_36_105|Shagtoni&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 12600&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,35&lt;br /&gt;
|}&lt;br /&gt;
What is the name of a snake who has two arms and who attacks us with fire? Shagtoni is the one. The two-arm snake, living in the deep relics, stalks his preys uniquely and comes against. We have to be really careful inside a relic.&lt;br /&gt;
&lt;br /&gt;
: 만약 어떤 뱀에 두 개의 손이 있고, 게다가 불을 이용해서 공격해 온다고 하면, 그것은 무슨 뱀일까? 그 의문에 정확히 들어맞는 샤그토니는 유적 깊숙한 곳에 사는 두 팔 뱀이다. 독특한 움직임으로 적에게 다가가 공격한다. 따라서, 유적에 들어갈 때는 충분한 주의가 필요할 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ragnazoul ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ragnazoul&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 라그나조울&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Ragnazoul&#039;s_scale_36_106|Ragnazoul&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 18600&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,36&lt;br /&gt;
|}&lt;br /&gt;
Judging from the theory that a spirit Zoul dwells in any objects and phenomenon, a devastated spirit should be the strongest presence in the world. It isbased on that all substantial will fallinto ruin naturally. Ragnazoul is a secondary name of a devastated spirit as well as one of fierce monsters.&lt;br /&gt;
&lt;br /&gt;
: 모든 물체나 현상에 정령 &#039;조울&#039;이라는 존재가 깃들어 있다는 사고방식에서 판단했을 경우, 황폐의 정령은 현세에서 가장 강력한 존재다. 그것은 &#039;모든 물질은 그냥 내버려 두면 자연히 소멸하게 된다&#039;는 원리가 있기 때문이라고 한다. 라그나조울이란 그 황폐의 정령의 별칭으로, 아주 강력한 괴물이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ruddma ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ruddma&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 루드마&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Ruddma_stone_36_110|Ruddma stone]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 60000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,37&lt;br /&gt;
|}&lt;br /&gt;
Ancient books of the Doulanghaim say thathe is a first guardian selected real combat. He has an internal Flare furnace to make a power source. Ruddma is a prototype created for guarding Flare facilities. The wreckage analysis proved that the machine was made with the highesttechnology of the day.&lt;br /&gt;
&lt;br /&gt;
: 두란하임유적의 고서에 의하면, 처음으로 실전에 투입된 수호자다. 내부에는 프래어장치가 있어서 거기서 농축프래어를 반응시켜서 동력원으로 만든다. 이 루드마는 레인가드인이 프래어시설 방위용으로 만든 프로토타입이다. 잔해를 해부한 결과에서도 이 기계가 당시 최고의 기술로 만들어졌다는 것이 밝혀졌다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Barusage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Barusage&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바루사지&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Barusage_stone_36_111|Barusage stone]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 30000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,38&lt;br /&gt;
|}&lt;br /&gt;
A guardian stationed in Dalam Weapon Stocker by the Raynegard. He has an internal Flare furnace to generate Flare. He is a Ruddma-typed item as well as a man-made monster created in the highest technology of the day.&lt;br /&gt;
&lt;br /&gt;
: 고대 레인가드인이 우즈 무기집적소에 배치한 수호자. 내부에 프래어장치를 갖고 거기서 프래어를 반응시켜서 활동한다. 이 괴물은 루드마타입의 계열품으로, 당시 최고의 기술로 탄생된 인조괴물이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Egumoze ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Egumoze&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 에구모즈&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Egumoze_stone_36_112|Egumoze stone]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 60000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,39&lt;br /&gt;
|}&lt;br /&gt;
A powerful guardian placed in the deepestspot of the Capital Iignolf to prevent another countries from stealing the Raynegard technology. He has an internal Flare furnace to generate power strong asthree seconds of solar energy. The Raynegard created the monster to guard their faculties.&lt;br /&gt;
&lt;br /&gt;
: 고대 레인가드의 기술을 다른나라에 뺏기지 않으려고 수도 이그놀프의 가장 깊은곳에 배치된 강력한 수호자. 내부엔 한개의 프래어장치를 갖고있는데 거기서 발생시키는 파워는 태양이 지상에 내리쬐는 에너지의 3초분에 필적한다. 이것은 레인가드인이 시설수호를위해 만든것으로 당시 최고의기술로 탄생된 괴물이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gogbia ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gogbia&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 고그바이아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Gogbia_stone_36_113|Gogbia stone]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 60000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,40&lt;br /&gt;
|}&lt;br /&gt;
A guardian Gog Bia is the last mass-produced type manufactured before thedisappearance. He has an efficient internal Flare furnace to get power three times as much as usual. He was stationed by the Raynagard for guarding their facilities and can be made in the highest technology of the day.&lt;br /&gt;
&lt;br /&gt;
: 대소실직전에 제조된 수호자 중에서 마지막으로 양산된 타입 일체가 이 고그바이아다. 내부에는 고능률 프래어장치를 갖고 있으며, 거기서 보통의 3배나 되는 동력을 얻어 활동한다. 이 괴물은 레인가드인이 시설수호를 위해 배치한 것으로, 당시 최고의 기술로 제조되었을 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deasonal ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Deasonal&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 디서날&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Deasonal_stone_36_114|Deasonal stone]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 60000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,41&lt;br /&gt;
|}&lt;br /&gt;
He is a survived guardian that the Raynegard made to guard the new city Rayglard after the Doulanghaim war was over. He has an internal Flare furnace to generate power. This monster was stationedby the Raynagard for guarding their facilities and can be made in the highest technology of the day.&lt;br /&gt;
&lt;br /&gt;
: 고대 레인가드인에 의해 대두란하임전이 거의 종결된 후에 신도시 레이그라드를 지키기 위해 만든 수호자다. 내부에는 프래어장치가 있는데, 거기서 동력을 만들어 활동한다. 이 괴물은 레인가드인이 시설수호를 위해 배치한 것으로, 당시 최고의 기술로 탄생된 괴물이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hafra ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Hafra&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 하프라&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Hafra_stone_36_115|Hafra stone]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 60000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,42&lt;br /&gt;
|}&lt;br /&gt;
A special guardian who was customized forthe security purpose. When necessary, he offends even people from the Raynegard. Hehas an internal Flare furnace to generate power. This mechanical killer wasstationed by the Raynagard for guarding their facilities and was made in the highest technology of the day.&lt;br /&gt;
&lt;br /&gt;
: 치안유지를 위해 주문제작된 사양으로 만들어진 특수한 수호자. 필요하면, 레인가드 국적인 사람도 공격한다고 한다. 내부에는 프래어장치가 있는데, 거기서 동력을 만들어 활동한다. 이 괴물은 레인가드인이 시설수호를 위해 배치한 것으로, 당시 최고의 기술로 탄생된 살인기계다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Atendora ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Atendora&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아텐도라&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Atendora_stone_36_116|Atendora stone]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 60000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,43&lt;br /&gt;
|}&lt;br /&gt;
A custom-made guardian highly mechanized by weight saving of a Flare furnace. He has a lightweight internal Flare furnace, but as for the effect of weight saving, itwas under evaluation at the time of the disappearance. This monster was created in the highest technology to guard the Raynegard facilities.&lt;br /&gt;
&lt;br /&gt;
: 프래어장치의 중량경감에의해 고기동화를 꾀한 주문제작된 수호자. 내부에 경량 프래어장치가 있어 거기서 동력을 만들어 활동하는데, 이 경량화가 주는 영향에 대해서는 대소실 시점에서도 평가를 기다렸던것같다. 이 괴물은 레인가드인이 시설수호를 위해 배치한것으로, 당시 최고의 기술로 탄생된 지혜의 결정체다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kyrsua ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Kyrsua&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 큘수아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Kyrsua_stone_36_117|Kyrsua stone]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 60000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,44&lt;br /&gt;
|}&lt;br /&gt;
A handmade guardian that the Lab manufactured as a trial for the next majortype. His ability got full of mystery as the original charts were lost. With an advanced internal Flare furnace, he is a final weapon developed by the Raynagard for attacking fortresses and made by the highest technology of the day.&lt;br /&gt;
&lt;br /&gt;
: 연구소에서 차기 주력기종으로 추진되었던 핸드메이드 수호자. 그 능력은 표 원본이 없어져서 완전히 수수께끼에 싸여 있다. 내부에는 차세대형 프래어장치가 있는데, 거기서 동력을 만들어 활동한다. 이 괴물은 레인가드인이 요새공격용으로 개발한 결전병기로, 당시 최고의 기술로 제조되었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lugin ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lugin&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 루긴&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Lugin_stone_36_118|Lugin stone]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 60000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,45&lt;br /&gt;
|}&lt;br /&gt;
He was a doorman in Nachalla station and disappointed internal slaves in the ancient experiment. He has an internal Flare furnace to generate power. This doorman was stationed by the Raynagard forguarding their facilities and was made in the highest technology of the day.&lt;br /&gt;
&lt;br /&gt;
: 나챌라 실험장의 문지기로, 고대 실험에서 안에 잡힌 사람들을 절망시켰다. 내부에는 프래어장치가 있는데, 거기서 동력을 만들어 활동한다. 이 괴물은 레인가드인이 시설수호를 위해 배치한 것으로, 당시 최고의 기술로 탄생된 문지기다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bolmanse ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bolmanse&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 볼만스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Bolmanse_stone_36_119|Bolmanse stone]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 60000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,46&lt;br /&gt;
|}&lt;br /&gt;
A guardian made as a tutelary deity to thememory of the conquest of Shiena. He has an internal Flare furnace Ⅱ to generate power. This monster was stationedby the Raynagard for guarding their facilities and was made in the highest technology of the day.&lt;br /&gt;
&lt;br /&gt;
: 쉬에나 정복을 기념해서 그곳의 문지기로 만들어진 수호자. 내부에는 두 개의 프래어장치가 있는데, 거기서 동력을 만들어 활동한다. 이런 괴물들은 레인가드인이 시설수호를 위해 만든 병기로, 당시 최고의 기술로 탄생된 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ermiteran ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ermiteran&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 엘미테란&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Ermiteran_stone_36_120|Ermiteran stone]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 60000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,47&lt;br /&gt;
|}&lt;br /&gt;
A guardian as a prototype who put new typeof armor assuming a surprise attack from the Doulanghaim. He has an internal Flare furnace Ⅲ to enable a long sole strategy. This mechanical puppet was created by theRaynagard for guarding theirfacilities and was made in the highest technology as a highly defensive weapon.&lt;br /&gt;
&lt;br /&gt;
: 두란하임의 기습을 예상하고, 신형 갑옷을 입은 실험타입의 수호자. 내부에는 세 개의 프래어장치가 있어서 장기간의 단독작전행동을 할 수 있게 만들었다. 이 괴물은 레인가드인이 전쟁을 목적으로 만들어낸 기계인형으로, 당시 최고의 기술로 탄생된 고도의 방어병기다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ruler of Abyss ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ruler of Abyss&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 심연의 통치자&lt;br /&gt;
|-&lt;br /&gt;
! Drops || —&lt;br /&gt;
|-&lt;br /&gt;
! HP || 199999999&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,48&lt;br /&gt;
|}&lt;br /&gt;
When there is light, there is darkness. Evils hide in the deep darkness. Dark is often described as an evil, but it&#039;s just a word that human named, who never understand its unimaginable power. It has a possibility to ruin us as well as to urge us a new creation. It is time to faceoff. Everything has counted on you.&lt;br /&gt;
&lt;br /&gt;
: 빛이 있는 곳에 어둠이 있다. 그 어둠의 가장 깊은 곳에 악마가 산다. 이렇게 어둠은 종종 악에 비유되는데 그것은 상상할수없는 힘을 절대 이해할수없는 우리 인간들이 붙인 말일뿐. 그것은 우리를 파멸시킬 가능성,우리에게 새로운 창조를 촉진할 가능성도 갖고있다. 이제 대결의 시간. 모든 것은 당신에게 달렸다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manaha ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Manaha&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 마나하&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Manaha&#039;s_fang_36_141|Manaha&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 31000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,49&lt;br /&gt;
|}&lt;br /&gt;
Mamina is a mysterious giant made by a human and left in the place. He is stationed in an important spot like a relic and offends invaders with a huge sword. His great sword skill is pretty much like the ancient skill. Besides, he can be very strong as his huge body creates a lot of power.&lt;br /&gt;
&lt;br /&gt;
: 마나하란 고대의 신을 말한다. 왜곡과 혼돈의 상징인 용의 모습을 갖고 있으면서, 사악한 신과 끝없는 싸움을 하며 세상의 정의를 넓혀나간다고 전해지고 있다. 그런 존재가 무엇 때문에 이곳에 있는지는 전혀 알 수 없다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Baluaguin ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Baluaguin&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바루아귄&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Baluaguin&#039;s_fang_36_121|Baluaguin&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 5000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,50&lt;br /&gt;
|}&lt;br /&gt;
A mysterious giant made by a human and left in the place. He is stationed in an important spot like a relic and offends invaders with a huge sword. His great sword skill is pretty much like the ancient skill. Besides, he can be very strong as his huge body creates a lot of power.&lt;br /&gt;
&lt;br /&gt;
: 사람들에 의해 만들어져서 그곳에 버려진 수수께끼의 거인이다. 중요한 거점에 배치되어 거대한 검을 휘두르며 침입자를 공격한다. 그 검술은 고대 무술에 가까우며 상당한 기량이다. 또, 거대한 체구에서 뿜어나오는 힘이 더해져서 아주 강력한 존재가 된다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fleamme ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fleamme&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 프래엄&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Fleamme&#039;s_fang_36_122|Fleamme&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 8000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,51&lt;br /&gt;
|}&lt;br /&gt;
The most fiercest monster among the monsters made for guarding the anctent Raynegard facilities. As the name Flare signifies, he has an internal Flare furnace blowing unbearable Flare for normal people. He is stationed with many others in the center the relic waiting forinvaders.&lt;br /&gt;
&lt;br /&gt;
: 고대 레인가드인이 시설수호를 위해 양산한 괴물들 중에서도 가장 강력한 존재다. 프래어를 의미하는 그 이름이 나타내듯, 몸속에 프래어장치를 갖고 있는데, 평범한 사람은 견딜 수 없을 정도의 프래어를 내뿜으면서 활동한다. 유적의 중핵에 대량으로 배치되어 침입자를 기다린다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chavanui ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Chavanui&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 차바누이&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Champion&#039;s_Bloom_36_79|Champion&#039;s Bloom]]&lt;br /&gt;
|-&lt;br /&gt;
! HP || 11000&lt;br /&gt;
|-&lt;br /&gt;
! ID || 70,52&lt;br /&gt;
|}&lt;br /&gt;
At the end of ancient Raynegard, fed-up researchers completed the strongest weaponand planned to occupy fortresses of their enemy at once. So they created a man-made monster called Charvnei, with as 8 times Flare furnace as usual. He had never been used in the real battles though.&lt;br /&gt;
&lt;br /&gt;
: 고대 레인가드 말기, 두란하임포위전에서 화가 난 연구자들은 최강의 병기를 만들어 단숨에 적의 요새를 함락시키려는 계획을 세웠다. 그래서 보통의 8배나되는 프래어기동장치를 단 인조괴물을 만들어낸다. 그것이 차바누이다. 하지만 이 괴물은 결국 실전에 투입되지 못하고 그후 어떻게 되었는진 아무도 모른다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Record columns ==&lt;br /&gt;
&lt;br /&gt;
70.dat is the only &#039;&#039;&#039;type 0xA&#039;&#039;&#039; file. Its 36-column line is the [[Monsters (65.dat)#Record columns|&lt;br /&gt;
type-9 layout]] with the &#039;&#039;&#039;appearance/animation block widened by four columns&#039;&#039;&#039; (cols 9–20 here vs&lt;br /&gt;
cols 9–16 in type-9). Everything after that block is the same fields shifted &#039;&#039;&#039;+4&#039;&#039;&#039;: the combat block&lt;br /&gt;
moves to cols 21–27 and the &amp;lt;code&amp;gt;Mn&amp;lt;/code&amp;gt;/archive tail to cols 28–36. Confidence markers as on&lt;br /&gt;
[[Monsters (65.dat)]]: &#039;&#039;&#039;★&#039;&#039;&#039; confirmed, &#039;&#039;&#039;▲&#039;&#039;&#039; strong, &#039;&#039;&#039;◆&#039;&#039;&#039; inferred from data only (server-side&lt;br /&gt;
combat, no client reader), &#039;&#039;&#039;·&#039;&#039;&#039; low.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Col !! Offset !! Best-guess meaning !! Conf. !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;code&amp;gt;0x24&amp;lt;/code&amp;gt; || dat file number (70) || ★ ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;code&amp;gt;0x28&amp;lt;/code&amp;gt; || record index || ★ ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;code&amp;gt;0x2c&amp;lt;/code&amp;gt; (byte) || &#039;&#039;&#039;drop category dat&#039;&#039;&#039; — 36 ([[Misc items|Monster-item]]), 11 (food), or 0 (none) || ★ ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;lt;code&amp;gt;0x30&amp;lt;/code&amp;gt; || &#039;&#039;&#039;drop entry&#039;&#039;&#039; in that category dat || ★ ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &amp;lt;code&amp;gt;0x34&amp;lt;/code&amp;gt; || class/behaviour flag (0/1) || · ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &amp;lt;code&amp;gt;0x38&amp;lt;/code&amp;gt; || group/theme flag (0/1) || · ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &amp;lt;code&amp;gt;0x3c&amp;lt;/code&amp;gt; || sprite pattern-archive selector (620/621) || ▲ ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &amp;lt;code&amp;gt;0x40&amp;lt;/code&amp;gt; || body-rig / appearance sub-type (62/63) || ▲ ||&lt;br /&gt;
|-&lt;br /&gt;
| 9–20 || &amp;lt;code&amp;gt;0x44–0x70&amp;lt;/code&amp;gt; || &#039;&#039;&#039;extended appearance/animation block&#039;&#039;&#039; (12 fields vs 8 in type-9) — paired sprite/frame refs (cols 9 &amp;amp; 13 step in a species line), part refs (391/398/360…); trailing slots 0 for single-part monsters || ▲/· ||&lt;br /&gt;
|-&lt;br /&gt;
| 21 || &amp;lt;code&amp;gt;0x74&amp;lt;/code&amp;gt; || &#039;&#039;&#039;DEF&#039;&#039;&#039; (defense) || ◆ ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 || &amp;lt;code&amp;gt;0x78&amp;lt;/code&amp;gt; || &#039;&#039;&#039;OFC&#039;&#039;&#039; (attack / offense) || ◆ ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || &amp;lt;code&amp;gt;0x7c&amp;lt;/code&amp;gt; || &#039;&#039;&#039;attack range / reach&#039;&#039;&#039; || ◆ ||&lt;br /&gt;
|-&lt;br /&gt;
| 24 || &amp;lt;code&amp;gt;0x80&amp;lt;/code&amp;gt; || &#039;&#039;&#039;HP&#039;&#039;&#039; || ◆ || scales within a species line; &#039;&#039;Ruler of Abyss&#039;&#039; = 199999999&lt;br /&gt;
|-&lt;br /&gt;
| 25 || &amp;lt;code&amp;gt;0x84&amp;lt;/code&amp;gt; || &#039;&#039;&#039;EXP / reward&#039;&#039;&#039; || ◆ || &#039;&#039;Ruler of Abyss&#039;&#039; = 9999&lt;br /&gt;
|-&lt;br /&gt;
| 26 || &amp;lt;code&amp;gt;0x88&amp;lt;/code&amp;gt; || accuracy or resistance % (per-family, ~70–200) || · ||&lt;br /&gt;
|-&lt;br /&gt;
| 27 || &amp;lt;code&amp;gt;0x8c&amp;lt;/code&amp;gt; || optional param — set only for some families, else 0 || · ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || &amp;lt;code&amp;gt;0x90&amp;lt;/code&amp;gt; || [[textdata inaba.dat|inaba.dat]] row — &amp;lt;code&amp;gt;Mn&amp;lt;/code&amp;gt; sprite set (groups families) || ★ ||&lt;br /&gt;
|-&lt;br /&gt;
| 29 || &amp;lt;code&amp;gt;0x94&amp;lt;/code&amp;gt; || paired-asset archive # (61, constant) || ▲ ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || &amp;lt;code&amp;gt;0x98&amp;lt;/code&amp;gt; || paired-asset entry in archive 61 || ▲ ||&lt;br /&gt;
|-&lt;br /&gt;
| 31–33 || &amp;lt;code&amp;gt;0x9c–0xa4&amp;lt;/code&amp;gt; || small class/AI/element flags (1/2, per family) || · ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || &amp;lt;code&amp;gt;0xa8&amp;lt;/code&amp;gt; || optional appearance/effect ref (0, or 389/390) || · ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || &amp;lt;code&amp;gt;0xac&amp;lt;/code&amp;gt; || resistance / zone band (per-family, ~73–89) || · ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || &amp;lt;code&amp;gt;0xb0&amp;lt;/code&amp;gt; || present in the line but &#039;&#039;&#039;not read&#039;&#039;&#039; by the parser (85, or 90 for the superboss) || — ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Client vs server:&#039;&#039;&#039; as with the type-9 files, the combat block (cols 21–25) has &#039;&#039;&#039;no client&lt;br /&gt;
reader&#039;&#039;&#039; — monsters are server-spawned entities and the client reads a record for appearance + name&lt;br /&gt;
only. Those labels are inferred from the data (tier-scaling within species families; the &#039;&#039;Ruler of&lt;br /&gt;
Abyss&#039;&#039; HP/EXP outliers), not confirmed by a code path. The struct extends from &amp;lt;code&amp;gt;0xa0&amp;lt;/code&amp;gt;&lt;br /&gt;
(type-9&#039;s last field) to &amp;lt;code&amp;gt;0xb0&amp;lt;/code&amp;gt; to hold the four extra columns.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]], [[Monsters (66.dat)]], [[Monsters (67.dat)]], [[Monsters (68.dat)]], [[Monsters (69.dat)]], [[Monsters (73.dat)]], [[Monsters (78.dat)]], [[Monsters (79.dat)]] — the type-9 monster files (64/65 carry the reverse-engineering notes)&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[Monster items]] — the monster-item drops (&amp;lt;code&amp;gt;36.dat&amp;lt;/code&amp;gt;) most of these monsters yield&lt;br /&gt;
* [[textdata NN.dat]] — record format (type 0xA monster block)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(79.dat)&amp;diff=998</id>
		<title>Monsters (79.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(79.dat)&amp;diff=998"/>
		<updated>2026-07-12T14:31:40Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Automated edit (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (79.dat)&#039;&#039;&#039; is a record-type-9 file (32-column stat line, per&lt;br /&gt;
[[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]) holding 20 records, &#039;&#039;&#039;none of which is named&#039;&#039;&#039; — every&lt;br /&gt;
record&#039;s name/English field is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, none has a drop (col3 = 0), and &amp;lt;code&amp;gt;cpt79.txt&amp;lt;/code&amp;gt; is&lt;br /&gt;
20 empty &amp;lt;code&amp;gt;0/e~0/e&amp;lt;/code&amp;gt; lines. They form &#039;&#039;&#039;two identical groups of ten&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;79,1–10&#039;&#039;&#039; — carry only col8 = 63, &#039;&#039;&#039;col9&#039;&#039;&#039; (sprite) = 70, col11 = 402, and &#039;&#039;&#039;col17&#039;&#039;&#039; = 500.&lt;br /&gt;
* &#039;&#039;&#039;79,11–20&#039;&#039;&#039; — carry only col8 = 63, &#039;&#039;&#039;col9&#039;&#039;&#039; (sprite) = 71, col10 = 631, and &#039;&#039;&#039;col17&#039;&#039;&#039; = 500.&lt;br /&gt;
&lt;br /&gt;
Every other field is 0 (no HP col20, no appearance row col24, no reward). These are evidently&lt;br /&gt;
&#039;&#039;&#039;reserved / generic entity slots&#039;&#039;&#039; that were never given names, drops, or flavor — included here for&lt;br /&gt;
completeness of the per-file [[Monsters]] catalog.&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx | full record line&lt;br /&gt;
  1 | 79 1 0 0 0 0 0 63 70 0 402 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
  2 | 79 2 0 0 0 0 0 63 70 0 402 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
  3 | 79 3 0 0 0 0 0 63 70 0 402 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
  4 | 79 4 0 0 0 0 0 63 70 0 402 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
  5 | 79 5 0 0 0 0 0 63 70 0 402 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
  6 | 79 6 0 0 0 0 0 63 70 0 402 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
  7 | 79 7 0 0 0 0 0 63 70 0 402 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
  8 | 79 8 0 0 0 0 0 63 70 0 402 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
  9 | 79 9 0 0 0 0 0 63 70 0 402 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 10 | 79 10 0 0 0 0 0 63 70 0 402 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 11 | 79 11 0 0 0 0 0 63 71 631 0 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 12 | 79 12 0 0 0 0 0 63 71 631 0 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 13 | 79 13 0 0 0 0 0 63 71 631 0 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 14 | 79 14 0 0 0 0 0 63 71 631 0 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 15 | 79 15 0 0 0 0 0 63 71 631 0 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 16 | 79 16 0 0 0 0 0 63 71 631 0 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 17 | 79 17 0 0 0 0 0 63 71 631 0 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 18 | 79 18 0 0 0 0 0 63 71 631 0 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 19 | 79 19 0 0 0 0 0 63 71 631 0 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 20 | 79 20 0 0 0 0 0 63 71 631 0 0 0 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]], [[Monsters (66.dat)]], [[Monsters (67.dat)]], [[Monsters (68.dat)]], [[Monsters (69.dat)]], [[Monsters (73.dat)]], [[Monsters (78.dat)]] — the other type-9 files (64/65 carry the record-column notes)&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[textdata NN.dat]] — record format (type 9)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(78.dat)&amp;diff=997</id>
		<title>Monsters (78.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(78.dat)&amp;diff=997"/>
		<updated>2026-07-12T14:30:31Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Automated edit (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (78.dat)&#039;&#039;&#039; is a record-type-9 file (32-column stat line, per&lt;br /&gt;
[[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]) — but despite its &amp;quot;monster&amp;quot; classification it holds&lt;br /&gt;
&#039;&#039;&#039;interactive world / event objects&#039;&#039;&#039;, not creatures. None of its records has a drop&lt;br /&gt;
(&amp;lt;code&amp;gt;col3 = 0&amp;lt;/code&amp;gt;). Of the 61 slots only &#039;&#039;&#039;20 are named&#039;&#039;&#039;; the other 41 (IDs 1–3, 6–7, 11–36, 52–61) are&lt;br /&gt;
&#039;&#039;&#039;unnamed placeholder slots&#039;&#039;&#039;. Flavor is transcribed from &amp;lt;code&amp;gt;cpt78.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
(&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
The named objects fall into four groups:&lt;br /&gt;
* &#039;&#039;&#039;Event hazards&#039;&#039;&#039; — [[#Nega Sphere|Nega Sphere]] and [[#Giga Sphere|Giga Sphere]] (the black&lt;br /&gt;
  spheres that warp space then explode — the [[Monsters (65.dat)|Angel of Dugom]]/end-game doomsday&lt;br /&gt;
  events; Giga Sphere&#039;s blast can &amp;quot;cause the whole continent to disappear&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Teleporters / FLARE structures&#039;&#039;&#039; — [[#FLARE Pit|FLARE Pit]], [[#FLARE Path|FLARE Path]],&lt;br /&gt;
  [[#The Sealing|The Sealing]] (space-transfer devices) and the [[#FLARE Driver|FLARE Driver]] relic.&lt;br /&gt;
* &#039;&#039;&#039;Skill obelisks&#039;&#039;&#039; — three &#039;&#039;&#039;transport&#039;&#039;&#039; obelisks (cross quicksand / thin ice / bottomless&lt;br /&gt;
  marsh after touching 3+) and three &#039;&#039;&#039;knowledge&#039;&#039;&#039; obelisks (decipher the ancient Raynegard /&lt;br /&gt;
  Doulanghaim / Shiena languages after touching 8+). These teach the traversal &amp;amp; lore skills.&lt;br /&gt;
* &#039;&#039;&#039;Interactive boards&#039;&#039;&#039; — Bulletin Board, Monument (writes the first 100 names), Ranking Board,&lt;br /&gt;
  Press Release, three Record stones and the Memorial Record.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Nega_Sphere|Nega Sphere]] || 네가스피어 || 78,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#FLARE_Pit|FLARE Pit]] || 프래어 핏 || 78,5&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#FLARE_Path|FLARE Path]] || 프래어 패스 || 78,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#The_Sealing|The Sealing]] || 봉인 || 78,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Giga_Sphere|Giga Sphere]] || 기가스피어 || 78,10&lt;br /&gt;
|-&lt;br /&gt;
| 37 || [[#Desert_Obelisk|Desert Obelisk]] || 모래의오베리스크 || 78,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || [[#Snow_Obelisk|Snow Obelisk]] || 눈의 오베리스크 || 78,38&lt;br /&gt;
|-&lt;br /&gt;
| 39 || [[#Swamp_Obelisk|Swamp Obelisk]] || 늪의 오베리스크 || 78,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[#Rayne&#039;s_Lore|Rayne&#039;s Lore]] || 레인가드의 지혜 || 78,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || [[#Doulang&#039;s_Lore|Doulang&#039;s Lore]] || 두란의 지혜 || 78,41&lt;br /&gt;
|-&lt;br /&gt;
| 42 || [[#Shiena&#039;s_Lore|Shiena&#039;s Lore]] || 쉬에나의 지혜 || 78,42&lt;br /&gt;
|-&lt;br /&gt;
| 43 || [[#FLARE_Driver|FLARE Driver]] || 프래어 드라이버 || 78,43&lt;br /&gt;
|-&lt;br /&gt;
| 44 || [[#Bulletin_Board|Bulletin Board]] || 게시판 || 78,44&lt;br /&gt;
|-&lt;br /&gt;
| 45 || [[#Monument|Monument]] || 비석 || 78,45&lt;br /&gt;
|-&lt;br /&gt;
| 46 || [[#Ranking_Board|Ranking Board]] || 순위표 || 78,46&lt;br /&gt;
|-&lt;br /&gt;
| 47 || [[#Press_Release|Press Release]] || 사건부 || 78,47&lt;br /&gt;
|-&lt;br /&gt;
| 48 || [[#Rayne&#039;s_Record|Rayne&#039;s Record]] || 레인가드 비문 || 78,48&lt;br /&gt;
|-&lt;br /&gt;
| 49 || [[#Doulang&#039;s_Record|Doulang&#039;s Record]] || 두란 비문 || 78,49&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[#Shiena&#039;s_Record|Shiena&#039;s Record]] || 쉬에나 비문 || 78,50&lt;br /&gt;
|-&lt;br /&gt;
| 51 || [[#Memorial_Record|Memorial Record]] || 현대비문 || 78,51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
All 61 records, exactly as stored (unnamed placeholder slots shown as &#039;&#039;(unused)&#039;&#039;). col1 = dat 78, col2 = index; col3 = 0 (no drops). See [[Monsters (65.dat)#Record columns]] for the column map — but note most fields here are 0 (these are static props, not combat entities).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name             | full record line&lt;br /&gt;
  1 (unused)         | 78 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 613 0 0 0 0 0 0 0 0&lt;br /&gt;
  2 (unused)         | 78 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 614 0 0 0 0 0 0 0 0&lt;br /&gt;
  3 (unused)         | 78 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 615 0 0 0 0 0 0 0 0&lt;br /&gt;
  4 Nega_Sphere      | 78 4 0 0 0 0 0 62 205 0 0 0 0 0 0 0 100 100 100 100 0 0 0 616 0 0 0 0 0 0 0 94&lt;br /&gt;
  5 FLARE_Pit        | 78 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 617 0 0 0 0 0 0 0 0&lt;br /&gt;
  6 (unused)         | 78 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 0 0 0 0 0 0 0 0&lt;br /&gt;
  7 (unused)         | 78 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 619 0 0 0 0 0 0 0 0&lt;br /&gt;
  8 FLARE_Path       | 78 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 622 0 0 0 0 0 0 0 0&lt;br /&gt;
  9 The_Sealing      | 78 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 623 0 0 0 0 0 0 0 0&lt;br /&gt;
 10 Giga_Sphere      | 78 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 624 0 0 0 0 0 0 0 0&lt;br /&gt;
 11 (unused)         | 78 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 625 0 0 0 0 0 0 0 0&lt;br /&gt;
 12 (unused)         | 78 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 626 0 0 0 0 0 0 0 0&lt;br /&gt;
 13 (unused)         | 78 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 627 0 0 0 0 0 0 0 0&lt;br /&gt;
 14 (unused)         | 78 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 628 0 0 0 0 0 0 0 0&lt;br /&gt;
 15 (unused)         | 78 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 629 0 0 0 0 0 0 0 0&lt;br /&gt;
 16 (unused)         | 78 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 630 0 0 0 0 0 0 0 0&lt;br /&gt;
 17 (unused)         | 78 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 631 0 0 0 0 0 0 0 0&lt;br /&gt;
 18 (unused)         | 78 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 632 0 0 0 0 0 0 0 0&lt;br /&gt;
 19 (unused)         | 78 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 633 0 0 0 0 0 0 0 0&lt;br /&gt;
 20 (unused)         | 78 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 634 0 0 0 0 0 0 0 0&lt;br /&gt;
 21 (unused)         | 78 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 481 0 0 0 0 0 0 0 0&lt;br /&gt;
 22 (unused)         | 78 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 483 0 0 0 0 0 0 0 0&lt;br /&gt;
 23 (unused)         | 78 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 484 0 0 0 0 0 0 0 0&lt;br /&gt;
 24 (unused)         | 78 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 401 0 0 0 0 0 0 0 0&lt;br /&gt;
 25 (unused)         | 78 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 533 0 0 0 0 0 0 0 0&lt;br /&gt;
 26 (unused)         | 78 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 534 0 0 0 0 0 0 0 0&lt;br /&gt;
 27 (unused)         | 78 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 479 0 0 0 0 0 0 0 0&lt;br /&gt;
 28 (unused)         | 78 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 635 0 0 0 0 0 0 0 0&lt;br /&gt;
 29 (unused)         | 78 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 636 0 0 0 0 0 0 0 0&lt;br /&gt;
 30 (unused)         | 78 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 637 0 0 0 0 0 0 0 0&lt;br /&gt;
 31 (unused)         | 78 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 638 0 0 0 0 0 0 0 0&lt;br /&gt;
 32 (unused)         | 78 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 620 0 0 0 0 0 0 0 0&lt;br /&gt;
 33 (unused)         | 78 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 621 0 0 0 0 0 0 0 0&lt;br /&gt;
 34 (unused)         | 78 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 477 0 0 0 0 0 0 0 0&lt;br /&gt;
 35 (unused)         | 78 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 478 0 0 0 0 0 0 0 0&lt;br /&gt;
 36 (unused)         | 78 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 480 0 0 0 0 0 0 0 0&lt;br /&gt;
 37 Desert_Obelisk   | 78 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 38 Snow_Obelisk     | 78 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 39 Swamp_Obelisk    | 78 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 40 Rayne&#039;s_Lore     | 78 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 41 Doulang&#039;s_Lore   | 78 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 42 Shiena&#039;s_Lore    | 78 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 43 FLARE_Driver     | 78 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 44 Bulletin_Board   | 78 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 45 Monument         | 78 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 46 Ranking_Board    | 78 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 47 Press_Release    | 78 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 48 Rayne&#039;s_Record   | 78 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 49 Doulang&#039;s_Record | 78 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 50 Shiena&#039;s_Record  | 78 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 51 Memorial_Record  | 78 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 52 (unused)         | 78 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 652 0 0 0 0 0 0 0 0&lt;br /&gt;
 53 (unused)         | 78 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 583 0 0 0 0 0 0 0 0&lt;br /&gt;
 54 (unused)         | 78 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 584 0 0 0 0 0 0 0 0&lt;br /&gt;
 55 (unused)         | 78 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 585 0 0 0 0 0 0 0 0&lt;br /&gt;
 56 (unused)         | 78 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 586 0 0 0 0 0 0 0 0&lt;br /&gt;
 57 (unused)         | 78 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 587 0 0 0 0 0 0 0 0&lt;br /&gt;
 58 (unused)         | 78 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 588 0 0 0 0 0 0 0 0&lt;br /&gt;
 59 (unused)         | 78 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 482 0 0 0 0 0 0 0 0&lt;br /&gt;
 60 (unused)         | 78 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 639 0 0 0 0 0 0 0 0&lt;br /&gt;
 61 (unused)         | 78 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 640 0 0 0 0 0 0 0 0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Object catalog ==&lt;br /&gt;
&lt;br /&gt;
=== Nega Sphere ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Nega Sphere&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 네가스피어&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,4&lt;br /&gt;
|}&lt;br /&gt;
A rumored jet-black sphere to reach another world. Some reports say that it suddenly appears, staying a little and explodes with red heat. It hasn&#039;t been clarified yet what caused such a strange phenomeno.&lt;br /&gt;
&lt;br /&gt;
: 이계(다른세상)와 통해 있다는 소문이 있는 새까만 구체. 갑자기 나타나서 잠깐 멈춘 후에 붉은 열을 내며 폭발하는 것이라고 보고되고 있다. 이 불가사의한 현상이 어떤 원인에 의해 일어나게 되었는지는 아직 밝혀지지 않았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== FLARE Pit ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | FLARE Pit&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 프래어 핏&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,5&lt;br /&gt;
|}&lt;br /&gt;
A strange lighting sphere. Once it touches an organism, it is blown away to another plac.&lt;br /&gt;
&lt;br /&gt;
: 빛을 내는 이상한 구체. 유기체가 닿으면 어딘가 다른 장소로 튀어날아간다고 한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== FLARE Path ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | FLARE Path&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 프래어 패스&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,8&lt;br /&gt;
|}&lt;br /&gt;
A space-transfer device made in the ancient technology. This Flare pass is designed to transfer a number of people. It activates its function when a person touches the mysterious body of energy in the center, and then entirely transfer people around there,&lt;br /&gt;
&lt;br /&gt;
: 고대 기술에 의해 만들어진 공간이동장치. 많은 사람들을 이동시키는 것을 목적으로 한 프래어패스는 중앙부의 수수께끼의 에너지체에 사람이 닿으면 기능을 발동시켜서 주위 문양위에 있는 사람을 모두 이동시킬 수 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Sealing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Sealing&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 봉인&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,9&lt;br /&gt;
|}&lt;br /&gt;
A transfer device made by the ancient technology in Raynegard. The purpose is totransfer a human into the secured Flare Drive.&lt;br /&gt;
&lt;br /&gt;
: 레인가드의 고대 기술에 의해 만들어진 이동장치. 그 목적은 안전한 프래어드라이버로 인간을 이동시키는데 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Giga Sphere ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Giga Sphere&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 기가스피어&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,10&lt;br /&gt;
|}&lt;br /&gt;
A mysterious jet-black sphere causing creepy distortion of time and space. According to the advanced research in the Xailen Lab, the nature of the phenomenon seems to be the same as that of Nega sphere. If the hypothesis is right, then its explosion after glowing would possiblycause the whole continent to disappear.&lt;br /&gt;
&lt;br /&gt;
: 주위에 으스스한 시공의 변형을 일으키는 수수께끼의 새까만 구체. 자이렌 연구기관에서 추진하고 있는 연구에 따르면, 이 현상은 본질적으로 네가 스피어와 똑같은 것이라고 생각된다. 이 가설이 옳을 경우, 붉은 열이 난 후에 폭발하면 대륙전체가 소멸될 가능성도 있다고 한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Desert Obelisk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Desert Obelisk&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 모래의오베리스크&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,37&lt;br /&gt;
|}&lt;br /&gt;
Transport-type skill obelisk: Quicksand Anobelisk to get important skills to transport the quicksand. It will enable you to cross the quicksand by touching more than three these types of obelisk.&lt;br /&gt;
&lt;br /&gt;
: 이동기술 오베리스크 - 유사 : 유사를 이동하기 위해 필요한 기술을 익히기 위한 오베리스크. 이런 종류의 오베리스크를 세 개이상 만지면 그때까지 이동하지 못했던 유사를 건널 수 있게 된다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Snow Obelisk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Snow Obelisk&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 눈의 오베리스크&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,38&lt;br /&gt;
|}&lt;br /&gt;
Transport-type skill obelisk: Thin ice Anobelisk to get important skills to transport the thin ice. It will enable youto cross the thin ice by touching more than three these types of obelisk.&lt;br /&gt;
&lt;br /&gt;
: 이동기술 오베리스크 - 얇은 얼음 : 얇은 얼음을 이동하기 위해 필요한 기술을 익히기 위한 오베리스크. 이런 종류의 오베리스크를 세 개이상 만지면 그때까지 이동하지 못했던 얇은 얼음을 건널 수 있게 된다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Swamp Obelisk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Swamp Obelisk&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 늪의 오베리스크&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,39&lt;br /&gt;
|}&lt;br /&gt;
Transport-type skill obelisk: Bottomless marsh. An obelisk to get important skills to transport the bottomless marsh. It willenable you to cross the bottomless marsh by touching more than three these types ofobelisk.&lt;br /&gt;
&lt;br /&gt;
: 이동기술 오베리스크 - 깊이를 알 수 없는 늪 : 깊이를 알 수 없는 늪을 이동하기 위해 필요한 기술을 익히기 위한 오베리스크. 이런 종류의 오베리스크를 세 개이상 만지면 그때까지 이동하지 못했던 늪을 건널 수 있게 된다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rayne&#039;s Lore ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rayne&#039;s Lore&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가드의 지혜&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,40&lt;br /&gt;
|}&lt;br /&gt;
Knowledge-type skill obelisk: Raynegard language. An obelisk to get important skills to decipher the Raynegard language.It will enable you to acquire knowledge ofthe language by touching more than three these types of obelisk.&lt;br /&gt;
&lt;br /&gt;
: 지식기술 오베리스크 - 레인가드어 : 고대 레인가드어를 해독하기 위해 필요한 기술을 익히기 위한 오베리스크. 이런 종류의 오베리스크를 8개이상 만지면, 그전까지 해독하지 못했던 고대 레인가드어 지식을 습득할 수 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Doulang&#039;s Lore ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Doulang&#039;s Lore&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 두란의 지혜&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,41&lt;br /&gt;
|}&lt;br /&gt;
Knowledge-type skill obelisk: Doulanghaimlanguage. An obelisk to get important skills to decipher the Doulanghaim language. It will enable you to acquire knowledge of the language by touching morethan three these types of obelisk.&lt;br /&gt;
&lt;br /&gt;
: 지식기술 오베리스크 - 두란하임어 : 고대 두란하임어를 해독하기 위해 필요한 기술을 익히기 위한 오베리스크. 이런 종류의 오베리스크를 8개이상 만지면, 그전까지 해독하지 못했던 고대 두란하임어 지식을 습득할 수 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shiena&#039;s Lore ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shiena&#039;s Lore&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 쉬에나의 지혜&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,42&lt;br /&gt;
|}&lt;br /&gt;
Knowledge-type skill obelisk: Shiena language. An obelisk to get important skills to decipher the Shiena language. Itwill enable you to acquire knowledge of the language by touching more than three these types of obelisk.&lt;br /&gt;
&lt;br /&gt;
: 지식기술 오베리스크 - 쉬에나어 : 고대 쉬에나어를 해독하기 위해 필요한 기술을 익히기 위한 오베리스크. 이런 종류의 오베리스크를 8개이상 만지면, 그전까지 해독하지 못했던 고대 쉬에나어 지식을 습득할 수 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== FLARE Driver ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | FLARE Driver&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 프래어 드라이버&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,43&lt;br /&gt;
|}&lt;br /&gt;
An ancient relic which suddenly emerged inDesert of Eleme.&lt;br /&gt;
&lt;br /&gt;
: 엘레미어 사막에 갑자기 부상한 고대유적&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bulletin Board ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bulletin Board&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 게시판&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,44&lt;br /&gt;
|}&lt;br /&gt;
You can write in and look through optionall&lt;br /&gt;
&lt;br /&gt;
: 임의로 기입하거나 열람할 수 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monument ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Monument&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 비석&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,45&lt;br /&gt;
|}&lt;br /&gt;
You can write down names of first 100 people who touch this stone monument. To write, click REGISTER button. If the same name is already written inside or it is already full with 100 names, it doesn&#039;t allow you to write more.&lt;br /&gt;
&lt;br /&gt;
: 이미 한번 기록한 적이 있거나, 기록자가 100명이상일 경우에는 그 이상 기록할 수 없다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ranking Board ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ranking Board&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 순위표&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,46&lt;br /&gt;
|}&lt;br /&gt;
You can view the top 100 in rankings heldin each country.&lt;br /&gt;
&lt;br /&gt;
: 각국에서 개최되고 있는 랭킹의 상위 100명을 열람할 수 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Press Release ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Press Release&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 사건부&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,47&lt;br /&gt;
|}&lt;br /&gt;
You can view incidents occurred until toda.&lt;br /&gt;
&lt;br /&gt;
: 지금까지 발생했던 사건을 열람할 수 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rayne&#039;s Record ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rayne&#039;s Record&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레인가드 비문&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,48&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;(no flavor text)&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Doulang&#039;s Record ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Doulang&#039;s Record&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 두란 비문&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,49&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;(no flavor text)&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shiena&#039;s Record ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shiena&#039;s Record&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 쉬에나 비문&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,50&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;(no flavor text)&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Memorial Record ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Memorial Record&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 현대비문&lt;br /&gt;
|-&lt;br /&gt;
! ID || 78,51&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;(no flavor text)&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]], [[Monsters (66.dat)]], [[Monsters (67.dat)]], [[Monsters (68.dat)]], [[Monsters (69.dat)]], [[Monsters (73.dat)]] — the other type-9 files (64/65 carry the record-column notes)&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[textdata NN.dat]] — record format (type 9)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(78.dat)&amp;diff=996</id>
		<title>Monsters (78.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(78.dat)&amp;diff=996"/>
		<updated>2026-07-12T14:29:27Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Automated edit (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (78.dat)&#039;&#039;&#039; is a record-type-9 file (32-column stat line, per&lt;br /&gt;
[[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]) — but despite its &amp;quot;monster&amp;quot; classification it holds&lt;br /&gt;
&#039;&#039;&#039;interactive world / event objects&#039;&#039;&#039;, not creatures. None of its records has a drop&lt;br /&gt;
(&amp;lt;code&amp;gt;col3 = 0&amp;lt;/code&amp;gt;). Of the 61 slots only &#039;&#039;&#039;20 are named&#039;&#039;&#039;; the other 41 (IDs 1–3, 6–7, 11–36, 52–61) are&lt;br /&gt;
&#039;&#039;&#039;unnamed placeholder slots&#039;&#039;&#039;. Flavor is transcribed from &amp;lt;code&amp;gt;cpt78.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
(&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
The named objects fall into four groups:&lt;br /&gt;
* &#039;&#039;&#039;Event hazards&#039;&#039;&#039; — [[#Nega Sphere|Nega Sphere]] and [[#Giga Sphere|Giga Sphere]] (the black&lt;br /&gt;
  spheres that warp space then explode — the [[Monsters (65.dat)|Angel of Dugom]]/end-game doomsday&lt;br /&gt;
  events; Giga Sphere&#039;s blast can &amp;quot;cause the whole continent to disappear&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Teleporters / FLARE structures&#039;&#039;&#039; — [[#FLARE Pit|FLARE Pit]], [[#FLARE Path|FLARE Path]],&lt;br /&gt;
  [[#The Sealing|The Sealing]] (space-transfer devices) and the [[#FLARE Driver|FLARE Driver]] relic.&lt;br /&gt;
* &#039;&#039;&#039;Skill obelisks&#039;&#039;&#039; — three &#039;&#039;&#039;transport&#039;&#039;&#039; obelisks (cross quicksand / thin ice / bottomless&lt;br /&gt;
  marsh after touching 3+) and three &#039;&#039;&#039;knowledge&#039;&#039;&#039; obelisks (decipher the ancient Raynegard /&lt;br /&gt;
  Doulanghaim / Shiena languages after touching 8+). These teach the traversal &amp;amp; lore skills.&lt;br /&gt;
* &#039;&#039;&#039;Interactive boards&#039;&#039;&#039; — Bulletin Board, Monument (writes the first 100 names), Ranking Board,&lt;br /&gt;
  Press Release, three Record stones and the Memorial Record.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Nega_Sphere|Nega Sphere]] || 네가스피어 || 78,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#FLARE_Pit|FLARE Pit]] || 프래어 핏 || 78,5&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#FLARE_Path|FLARE Path]] || 프래어 패스 || 78,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#The_Sealing|The Sealing]] || 봉인 || 78,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Giga_Sphere|Giga Sphere]] || 기가스피어 || 78,10&lt;br /&gt;
|-&lt;br /&gt;
| 37 || [[#Desert_Obelisk|Desert Obelisk]] || 모래의오베리스크 || 78,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || [[#Snow_Obelisk|Snow Obelisk]] || 눈의 오베리스크 || 78,38&lt;br /&gt;
|-&lt;br /&gt;
| 39 || [[#Swamp_Obelisk|Swamp Obelisk]] || 늪의 오베리스크 || 78,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[#Rayne&#039;s_Lore|Rayne&#039;s Lore]] || 레인가드의 지혜 || 78,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || [[#Doulang&#039;s_Lore|Doulang&#039;s Lore]] || 두란의 지혜 || 78,41&lt;br /&gt;
|-&lt;br /&gt;
| 42 || [[#Shiena&#039;s_Lore|Shiena&#039;s Lore]] || 쉬에나의 지혜 || 78,42&lt;br /&gt;
|-&lt;br /&gt;
| 43 || [[#FLARE_Driver|FLARE Driver]] || 프래어 드라이버 || 78,43&lt;br /&gt;
|-&lt;br /&gt;
| 44 || [[#Bulletin_Board|Bulletin Board]] || 게시판 || 78,44&lt;br /&gt;
|-&lt;br /&gt;
| 45 || [[#Monument|Monument]] || 비석 || 78,45&lt;br /&gt;
|-&lt;br /&gt;
| 46 || [[#Ranking_Board|Ranking Board]] || 순위표 || 78,46&lt;br /&gt;
|-&lt;br /&gt;
| 47 || [[#Press_Release|Press Release]] || 사건부 || 78,47&lt;br /&gt;
|-&lt;br /&gt;
| 48 || [[#Rayne&#039;s_Record|Rayne&#039;s Record]] || 레인가드 비문 || 78,48&lt;br /&gt;
|-&lt;br /&gt;
| 49 || [[#Doulang&#039;s_Record|Doulang&#039;s Record]] || 두란 비문 || 78,49&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[#Shiena&#039;s_Record|Shiena&#039;s Record]] || 쉬에나 비문 || 78,50&lt;br /&gt;
|-&lt;br /&gt;
| 51 || [[#Memorial_Record|Memorial Record]] || 현대비문 || 78,51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
All 61 records, exactly as stored (unnamed placeholder slots shown as &#039;&#039;(unused)&#039;&#039;). col1 = dat 78, col2 = index; col3 = 0 (no drops). See [[Monsters (65.dat)#Record columns]] for the column map — but note most fields here are 0 (these are static props, not combat entities).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name             | full record line&lt;br /&gt;
  1 (unused)         | 78 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 613 0 0 0 0 0 0 0 0&lt;br /&gt;
  2 (unused)         | 78 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 614 0 0 0 0 0 0 0 0&lt;br /&gt;
  3 (unused)         | 78 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 615 0 0 0 0 0 0 0 0&lt;br /&gt;
  4 Nega_Sphere      | 78 4 0 0 0 0 0 62 205 0 0 0 0 0 0 0 100 100 100 100 0 0 0 616 0 0 0 0 0 0 0 94&lt;br /&gt;
  5 FLARE_Pit        | 78 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 617 0 0 0 0 0 0 0 0&lt;br /&gt;
  6 (unused)         | 78 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 0 0 0 0 0 0 0 0&lt;br /&gt;
  7 (unused)         | 78 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 619 0 0 0 0 0 0 0 0&lt;br /&gt;
  8 FLARE_Path       | 78 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 622 0 0 0 0 0 0 0 0&lt;br /&gt;
  9 The_Sealing      | 78 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 623 0 0 0 0 0 0 0 0&lt;br /&gt;
 10 Giga_Sphere      | 78 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 624 0 0 0 0 0 0 0 0&lt;br /&gt;
 11 (unused)         | 78 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 625 0 0 0 0 0 0 0 0&lt;br /&gt;
 12 (unused)         | 78 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 626 0 0 0 0 0 0 0 0&lt;br /&gt;
 13 (unused)         | 78 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 627 0 0 0 0 0 0 0 0&lt;br /&gt;
 14 (unused)         | 78 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 628 0 0 0 0 0 0 0 0&lt;br /&gt;
 15 (unused)         | 78 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 629 0 0 0 0 0 0 0 0&lt;br /&gt;
 16 (unused)         | 78 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 630 0 0 0 0 0 0 0 0&lt;br /&gt;
 17 (unused)         | 78 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 631 0 0 0 0 0 0 0 0&lt;br /&gt;
 18 (unused)         | 78 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 632 0 0 0 0 0 0 0 0&lt;br /&gt;
 19 (unused)         | 78 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 633 0 0 0 0 0 0 0 0&lt;br /&gt;
 20 (unused)         | 78 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 634 0 0 0 0 0 0 0 0&lt;br /&gt;
 21 (unused)         | 78 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 481 0 0 0 0 0 0 0 0&lt;br /&gt;
 22 (unused)         | 78 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 483 0 0 0 0 0 0 0 0&lt;br /&gt;
 23 (unused)         | 78 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 484 0 0 0 0 0 0 0 0&lt;br /&gt;
 24 (unused)         | 78 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 401 0 0 0 0 0 0 0 0&lt;br /&gt;
 25 (unused)         | 78 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 533 0 0 0 0 0 0 0 0&lt;br /&gt;
 26 (unused)         | 78 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 534 0 0 0 0 0 0 0 0&lt;br /&gt;
 27 (unused)         | 78 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 479 0 0 0 0 0 0 0 0&lt;br /&gt;
 28 (unused)         | 78 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 635 0 0 0 0 0 0 0 0&lt;br /&gt;
 29 (unused)         | 78 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 636 0 0 0 0 0 0 0 0&lt;br /&gt;
 30 (unused)         | 78 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 637 0 0 0 0 0 0 0 0&lt;br /&gt;
 31 (unused)         | 78 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 638 0 0 0 0 0 0 0 0&lt;br /&gt;
 32 (unused)         | 78 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 620 0 0 0 0 0 0 0 0&lt;br /&gt;
 33 (unused)         | 78 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 621 0 0 0 0 0 0 0 0&lt;br /&gt;
 34 (unused)         | 78 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 477 0 0 0 0 0 0 0 0&lt;br /&gt;
 35 (unused)         | 78 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 478 0 0 0 0 0 0 0 0&lt;br /&gt;
 36 (unused)         | 78 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 480 0 0 0 0 0 0 0 0&lt;br /&gt;
 37 Desert_Obelisk   | 78 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 38 Snow_Obelisk     | 78 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 39 Swamp_Obelisk    | 78 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 40 Rayne&#039;s_Lore     | 78 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 41 Doulang&#039;s_Lore   | 78 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 42 Shiena&#039;s_Lore    | 78 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 43 FLARE_Driver     | 78 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 44 Bulletin_Board   | 78 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 45 Monument         | 78 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 46 Ranking_Board    | 78 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 47 Press_Release    | 78 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 48 Rayne&#039;s_Record   | 78 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 49 Doulang&#039;s_Record | 78 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 50 Shiena&#039;s_Record  | 78 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 51 Memorial_Record  | 78 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0&lt;br /&gt;
 52 (unused)         | 78 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 652 0 0 0 0 0 0 0 0&lt;br /&gt;
 53 (unused)         | 78 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 583 0 0 0 0 0 0 0 0&lt;br /&gt;
 54 (unused)         | 78 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 584 0 0 0 0 0 0 0 0&lt;br /&gt;
 55 (unused)         | 78 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 585 0 0 0 0 0 0 0 0&lt;br /&gt;
 56 (unused)         | 78 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 586 0 0 0 0 0 0 0 0&lt;br /&gt;
 57 (unused)         | 78 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 587 0 0 0 0 0 0 0 0&lt;br /&gt;
 58 (unused)         | 78 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 588 0 0 0 0 0 0 0 0&lt;br /&gt;
 59 (unused)         | 78 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 482 0 0 0 0 0 0 0 0&lt;br /&gt;
 60 (unused)         | 78 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 639 0 0 0 0 0 0 0 0&lt;br /&gt;
 61 (unused)         | 78 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 640 0 0 0 0 0 0 0 0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(73.dat)&amp;diff=995</id>
		<title>Monsters (73.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(73.dat)&amp;diff=995"/>
		<updated>2026-07-12T14:22:34Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Automated edit (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (73.dat)&#039;&#039;&#039; documents the 12 records in &amp;lt;code&amp;gt;73.dat&amp;lt;/code&amp;gt;, a record-type-9 monster file&lt;br /&gt;
(32-column stat line per record, per [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]) used for the &#039;&#039;&#039;ruins&lt;br /&gt;
traps&#039;&#039;&#039; rather than living creatures. Only &#039;&#039;&#039;4 of the 12 records are real&#039;&#039;&#039; — the Doulanghaim-ruins&lt;br /&gt;
traps &#039;&#039;Crystal Pillar&#039;&#039;, &#039;&#039;Stone of Angry&#039;&#039;, &#039;&#039;Devil&#039;s Oberisk&#039;&#039; and &#039;&#039;Zomba Gyorte&#039;&#039;; the other 8 are&lt;br /&gt;
&#039;&#039;&#039;unnamed placeholder slots&#039;&#039;&#039; (name/English field = &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, no drop, empty &amp;lt;code&amp;gt;cpt73.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
line). Flavor text is transcribed from &amp;lt;code&amp;gt;cpt73.txt&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
The 4 named traps are &#039;&#039;&#039;mechanically identical&#039;&#039;&#039; — same stat line except the drop entry: col17 (DEF)&lt;br /&gt;
= 200, col18/col19/col20 = 1 (HP 1 — destroyed in a single hit), col21 (reward) = 0, and a shared&lt;br /&gt;
sprite ([[textdata inaba.dat|inaba.dat]] row col24 = 647). They share &#039;&#039;&#039;one&#039;&#039;&#039; flavor line and each&lt;br /&gt;
drop one of the &amp;quot;Piece of…&amp;quot; specials at the end of [[Monster items]] (36.dat 151–154). The 8 placeholder&lt;br /&gt;
slots still carry sprite references (inaba rows col24 = 641–649) and use unusual trailing constants&lt;br /&gt;
(col32 = 39/52 instead of the 85 seen in the other monster files) — likely reserved or scrapped trap&lt;br /&gt;
variants.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;— (unused slot)&#039;&#039; || — || — || 73,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;— (unused slot)&#039;&#039; || — || — || 73,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;— (unused slot)&#039;&#039; || — || — || 73,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;— (unused slot)&#039;&#039; || — || — || 73,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;— (unused slot)&#039;&#039; || — || — || 73,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;— (unused slot)&#039;&#039; || — || — || 73,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Crystal_Pillar|Crystal Pillar]] || 수정기둥 || [[Monster items#Piece_of_Crystal_36_151|Piece of Crystal]] || 73,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;— (unused slot)&#039;&#039; || — || — || 73,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;— (unused slot)&#039;&#039; || — || — || 73,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Stone_of_Angry|Stone of Angry]] || 분노의 돌 || [[Monster items#Piece_of_Anger_36_152|Piece of Anger]] || 73,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Devil&#039;s_Oberisk|Devil&#039;s Oberisk]] || 악마의 탑 || [[Monster items#Piece_of_the_Bad_36_153|Piece of the Bad]] || 73,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Zomba_Gyorte|Zomba Gyorte]] || 좀바 기올테 || [[Monster items#Zomba_Stone_36_154|Zomba Stone]] || 73,12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored (col1 = dat 73, col2 = index, col3 = drop category dat, col4 = drop entry, col9/col24 = [[textdata inaba.dat|inaba.dat]] appearance rows). See [[Monsters (65.dat)#Record columns]] for the best-guess column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name             | full record line&lt;br /&gt;
  1 (unused)         | 73 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 0 0 0 641 61 161 0 0 0 0 52 39&lt;br /&gt;
  2 (unused)         | 73 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 0 0 0 642 61 164 0 0 0 0 52 39&lt;br /&gt;
  3 (unused)         | 73 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 0 0 0 643 61 165 0 0 0 0 52 39&lt;br /&gt;
  4 (unused)         | 73 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 0 0 0 644 61 160 0 0 0 0 52 39&lt;br /&gt;
  5 (unused)         | 73 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 0 0 0 645 61 166 0 0 0 0 52 39&lt;br /&gt;
  6 (unused)         | 73 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 0 0 0 646 61 167 0 0 0 0 52 39&lt;br /&gt;
  7 Crystal_Pillar   | 73 7 36 151 0 0 0 62 201 0 0 0 0 0 0 0 200 1 1 1 0 0 0 647 61 159 0 0 0 0 79 85&lt;br /&gt;
  8 (unused)         | 73 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 1 1 1 0 0 0 648 61 162 0 0 0 0 80 39&lt;br /&gt;
  9 (unused)         | 73 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 1 1 1 0 0 0 649 61 163 0 0 0 0 80 52&lt;br /&gt;
 10 Stone_of_Angry   | 73 10 36 152 0 0 0 62 201 0 0 0 0 0 0 0 200 1 1 1 0 0 0 647 61 159 0 0 0 0 79 85&lt;br /&gt;
 11 Devil&#039;s_Oberisk  | 73 11 36 153 0 0 0 62 201 0 0 0 0 0 0 0 200 1 1 1 0 0 0 647 61 159 0 0 0 0 79 85&lt;br /&gt;
 12 Zomba_Gyorte     | 73 12 36 154 0 0 0 62 201 0 0 0 0 0 0 0 200 1 1 1 0 0 0 647 61 159 0 0 0 0 79 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trap catalog ==&lt;br /&gt;
&lt;br /&gt;
All four traps share the same &amp;lt;code&amp;gt;cpt73.txt&amp;lt;/code&amp;gt; flavor line.&lt;br /&gt;
&lt;br /&gt;
=== Crystal Pillar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crystal Pillar&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 수정기둥&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Piece_of_Crystal_36_151|Piece of Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 73,7&lt;br /&gt;
|}&lt;br /&gt;
A trap placed a lot in a relic of the Doulanghaim Civilization. It attacks invaders stepping on a certain ground.&lt;br /&gt;
&lt;br /&gt;
: 고대 두란하임문명의 유적에 많이 설치된 덫. 특정지면을 밟은 침입자를 공격한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stone of Angry ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Stone of Angry&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 분노의 돌&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Piece_of_Anger_36_152|Piece of Anger]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 73,10&lt;br /&gt;
|}&lt;br /&gt;
A trap placed a lot in a relic of the Doulanghaim Civilization. It attacks invaders stepping on a certain ground.&lt;br /&gt;
&lt;br /&gt;
: 고대 두란하임문명의 유적에 많이 설치된 덫. 특정지면을 밟은 침입자를 공격한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Devil&#039;s Oberisk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Devil&#039;s Oberisk&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 악마의 탑&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Piece_of_the_Bad_36_153|Piece of the Bad]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 73,11&lt;br /&gt;
|}&lt;br /&gt;
A trap placed a lot in a relic of the Doulanghaim Civilization. It attacks invaders stepping on a certain ground.&lt;br /&gt;
&lt;br /&gt;
: 고대 두란하임문명의 유적에 많이 설치된 덫. 특정지면을 밟은 침입자를 공격한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zomba Gyorte ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zomba Gyorte&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 좀바 기올테&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Zomba_Stone_36_154|Zomba Stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 73,12&lt;br /&gt;
|}&lt;br /&gt;
A trap placed a lot in a relic of the Doulanghaim Civilization. It attacks invaders stepping on a certain ground.&lt;br /&gt;
&lt;br /&gt;
: 고대 두란하임문명의 유적에 많이 설치된 덫. 특정지면을 밟은 침입자를 공격한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Record columns ==&lt;br /&gt;
&lt;br /&gt;
Same 32-column type-9 layout as the other monster files (see [[Monsters (65.dat)#Record columns]]).&lt;br /&gt;
Trap-specific reading: col17 (DEF) = 200, col20 (HP) = 1 (one-hit destructible), col18/col19 = 1, col21&lt;br /&gt;
(reward) = 0 — so a trap is a static, one-hit object that yields a &amp;quot;Piece&amp;quot; item, not a fighting monster.&lt;br /&gt;
The named traps all share sprite refs col24 = 647 / col26 = 159. The 8 placeholder slots differ only in&lt;br /&gt;
their sprite rows (col24 = 641–649) and carry the unusual col32 = 39/52 trailing value.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]], [[Monsters (66.dat)]], [[Monsters (67.dat)]], [[Monsters (68.dat)]], [[Monsters (69.dat)]] — the other monster files (64/65 carry the reverse-engineering notes)&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[Monster items]] — the &amp;quot;Piece of…&amp;quot; drops (36.dat 151–154)&lt;br /&gt;
* [[textdata NN.dat]] — record format (type 9 monster block)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(69.dat)&amp;diff=994</id>
		<title>Monsters (69.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(69.dat)&amp;diff=994"/>
		<updated>2026-07-12T14:18:56Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Automated edit (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (69.dat)&#039;&#039;&#039; documents the 3 monster records in &amp;lt;code&amp;gt;69.dat&amp;lt;/code&amp;gt;, the sixth of&lt;br /&gt;
the game&#039;s monster definition files (record type 9 in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format — a 32-column stat line per record). It continues the per-file monster catalog of&lt;br /&gt;
[[Monsters (64.dat)]], [[Monsters (65.dat)]], [[Monsters (66.dat)]], [[Monsters (67.dat)]], [[Monsters (68.dat)]]; flavor text is transcribed from &amp;lt;code&amp;gt;cpt69.txt&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Confirmed columns (see [[Monsters (65.dat)#Record columns]] for the full best-guess map): &#039;&#039;&#039;col1&#039;&#039;&#039; =&lt;br /&gt;
dat number, &#039;&#039;&#039;col2&#039;&#039;&#039; = record index, &#039;&#039;&#039;col3&#039;&#039;&#039;+&#039;&#039;&#039;col4&#039;&#039;&#039; = the &amp;lt;code&amp;gt;(category dat, entry)&amp;lt;/code&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;drop&#039;&#039;&#039; reference, &#039;&#039;&#039;col9&#039;&#039;&#039; + &#039;&#039;&#039;col24&#039;&#039;&#039; = [[textdata inaba.dat|inaba.dat]] appearance-row&lt;br /&gt;
references. All three are the &amp;quot;recently awoken ancient guardian&amp;quot; trio — guardian-tier bosses with very&lt;br /&gt;
high HP (col20 = 10800–19200).&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Baluguin|Baluguin]] || 바루가인 || [[Monster items#Baluguin&#039;s_scale_36_107|Baluguin&#039;s scale]] || 69,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Korelaud|Korelaud]] || 코레라우드 || [[Monster items#Korelaud&#039;s_scale_36_108|Korelaud&#039;s scale]] || 69,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Yumanse|Yumanse]] || 유만스 || [[Monster items#Yumanse&#039;s_scale_36_109|Yumanse&#039;s scale]] || 69,3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored (col1 = dat 69, col2 = index, col3 = drop category dat, col4 = drop entry, col9/col24 = [[textdata inaba.dat|inaba.dat]] appearance rows). See [[Monsters (65.dat)#Record columns]] for the best-guess column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name             | full record line&lt;br /&gt;
  1 Baluguin         | 69 1 36 107 0 1 621 62 52 366 0 63 16 380 381 0 530 330 280 10800 1800 150 0 227 61 143 1 1 1 389 73 85&lt;br /&gt;
  2 Korelaud         | 69 2 36 108 0 1 621 62 53 366 0 63 17 380 381 0 590 430 320 14400 2400 150 0 228 61 144 1 1 1 389 73 85&lt;br /&gt;
  3 Yumanse          | 69 3 36 109 0 1 621 62 54 366 0 63 18 380 381 0 650 530 360 19200 3200 150 0 229 61 145 1 1 1 389 73 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monster catalog ==&lt;br /&gt;
&lt;br /&gt;
=== Baluguin ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Baluguin&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바루가인&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Baluguin&#039;s_scale_36_107|Baluguin&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 69,1&lt;br /&gt;
|}&lt;br /&gt;
A stone statue that was supposedly imitated from the Raynegard guardian deity. Even before we see detailed research from our Xailen Lab, we can find some written descriptions about the guardian in Raynegard books. But it&#039;s really strange that none of them mentionedabout its association with religions.&lt;br /&gt;
&lt;br /&gt;
: 고대 레인가드문명의 수호신을 본뜬 것으로 여겨지는 석상. 우리 자이렌 연구기관의 상세한 연구를 기다릴 것도 없이, 레인가드 문헌을 읽어보면 바로 수호자(가디언)에 대한 기술을 발견할 수 있을 것이다. 단, 이 수호자가 신앙에 관련된 것이라는 언급은 어디에도 나와 있지 않은 것은 정말 이상한 일이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Korelaud ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Korelaud&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 코레라우드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Korelaud&#039;s_scale_36_108|Korelaud&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 69,2&lt;br /&gt;
|}&lt;br /&gt;
An ancient guardian who started moving when a big earthquake occurred although hehad been in a deep sleep like a stone statue. His formidable armor enables him to beat off all kinds of attacks without no damage. His offensive power is also extraordinary. To defeat the ancient legacy, we also need ancient weapons.&lt;br /&gt;
&lt;br /&gt;
: 석상처럼 잠들어 있다가 대지진과 함께 움직이기 시작한 고대 수호자다. 그 강력한 갑옷은 모든 무기공격을 막아내고도 전혀 타격을 입지 않는다. 공격력 또한 범상치 않은 이 태고의 유산을 쓰러뜨리려면, 역시 우리에게도 태고의 무기가 필요하지 않을까?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Yumanse ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Yumanse&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 유만스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Yumanse&#039;s_scale_36_109|Yumanse&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 69,3&lt;br /&gt;
|}&lt;br /&gt;
Originally, the title The hero is only given to one that everybody absolutely agrees. A guardian Yumanse, who deserves the title, must be the greatest masterpiece of artificial lives that the Raynegard created. In short, he could be the most fearful enemy.&lt;br /&gt;
&lt;br /&gt;
: 본래 &#039;영웅&#039;이란 누구나 인정하는 절대적인 존재에게만 주어지는 칭호다. 그 영웅의 칭호를 받은 고대 수호자 유만스는 고대 레인가드인이 만들어낸 인공생명체 중 최고걸작일 것이다. 결국 우리에게 가장 위험한 강적이라는 말이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Record columns ==&lt;br /&gt;
&lt;br /&gt;
See [[Monsters (65.dat)#Record columns]] for the full annotated best-guess map of the 32-column&lt;br /&gt;
type-9 record (parser &amp;lt;code&amp;gt;MonsterRecord_Init @ 00485c10&amp;lt;/code&amp;gt;; &amp;lt;code&amp;gt;col&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; →&lt;br /&gt;
offset &amp;lt;code&amp;gt;0x24 + 4·(n − 1)&amp;lt;/code&amp;gt;). In brief: &#039;&#039;&#039;1&#039;&#039;&#039;=dat, &#039;&#039;&#039;2&#039;&#039;&#039;=index, &#039;&#039;&#039;3&#039;&#039;&#039;=drop category dat,&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039;=drop entry, &#039;&#039;&#039;9&#039;&#039;&#039;/&#039;&#039;&#039;24&#039;&#039;&#039;=[[textdata inaba.dat|inaba.dat]] appearance rows, &#039;&#039;&#039;17&#039;&#039;&#039;=DEF,&lt;br /&gt;
&#039;&#039;&#039;18&#039;&#039;&#039;=OFC, &#039;&#039;&#039;19&#039;&#039;&#039;=attack range, &#039;&#039;&#039;20&#039;&#039;&#039;=HP, &#039;&#039;&#039;21&#039;&#039;&#039;=EXP/reward (cols 17–21 inferred from data —&lt;br /&gt;
no client reader; server-side). 69.dat&#039;s col6 is &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; for all three — consistent with col6 being a per-family/theme group id (the Baluaus dragon family in [[Monsters (68.dat)]] was also col6=1); these are all guardian-tier bosses with very high HP (col20 = 10800–19200).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]], [[Monsters (66.dat)]], [[Monsters (67.dat)]], [[Monsters (68.dat)]] — the earlier monster files (64/65 carry the reverse-engineering notes)&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[Monster items]] — the monster-item drops (&amp;lt;code&amp;gt;36.dat&amp;lt;/code&amp;gt;)&lt;br /&gt;
* [[textdata NN.dat]] — record format (type 9 monster block)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(68.dat)&amp;diff=993</id>
		<title>Monsters (68.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(68.dat)&amp;diff=993"/>
		<updated>2026-07-12T14:14:27Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Automated edit (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (68.dat)&#039;&#039;&#039; documents the 12 monster records in &amp;lt;code&amp;gt;68.dat&amp;lt;/code&amp;gt;, the fifth of&lt;br /&gt;
the game&#039;s monster definition files (record type 9 in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format — a 32-column stat line per record). It continues the per-file monster catalog of&lt;br /&gt;
[[Monsters (64.dat)]], [[Monsters (65.dat)]], [[Monsters (66.dat)]], [[Monsters (67.dat)]]; flavor text is transcribed from &amp;lt;code&amp;gt;cpt68.txt&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Confirmed columns (see [[Monsters (65.dat)#Record columns]] for the full best-guess map): &#039;&#039;&#039;col1&#039;&#039;&#039; =&lt;br /&gt;
dat number, &#039;&#039;&#039;col2&#039;&#039;&#039; = record index, &#039;&#039;&#039;col3&#039;&#039;&#039;+&#039;&#039;&#039;col4&#039;&#039;&#039; = the &amp;lt;code&amp;gt;(category dat, entry)&amp;lt;/code&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;drop&#039;&#039;&#039; reference, &#039;&#039;&#039;col9&#039;&#039;&#039; + &#039;&#039;&#039;col24&#039;&#039;&#039; = [[textdata inaba.dat|inaba.dat]] appearance-row&lt;br /&gt;
references.&lt;br /&gt;
&lt;br /&gt;
2 of its monsters (Fizbaia (68,5), Uthunia (68,6)) have col3 &amp;amp;ne; 36 and drop from a different [[textdata NN.dat|category dat]] (e.g. food from &amp;lt;code&amp;gt;11.dat&amp;lt;/code&amp;gt;) rather than a [[Monster items|monster-item]] token — more evidence that col3 is a general drop-category selector.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Baluaus|Baluaus]] || 바루아우스 || [[Monster items#Baluaus&#039;s_scale_36_12|Baluaus&#039;s scale]] || 68,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Balumeld|Balumeld]] || 바루멜드 || [[Monster items#Balumeld&#039;s_scale_36_13|Balumeld&#039;s scale]] || 68,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Balupilo|Balupilo]] || 바루피로 || [[Monster items#Balupilo&#039;s_scale_36_14|Balupilo&#039;s scale]] || 68,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Melguis|Melguis]] || 멜거이스 || [[Monster items#Melguis&#039;s_fang_36_24|Melguis&#039;s fang]] || 68,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Fizbaia|Fizbaia]] || 피즈바이아 || Fizbaia&#039;s liver &amp;lt;small&amp;gt;(food, 11.dat #33)&amp;lt;/small&amp;gt; || 68,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Uthunia|Uthunia]] || 우터니아 || Uthunia&#039;s liver &amp;lt;small&amp;gt;(food, 11.dat #34)&amp;lt;/small&amp;gt; || 68,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Sodglow|Sodglow]] || 소드글로 || [[Monster items#Sodglow&#039;s_fang_36_53|Sodglow&#039;s fang]] || 68,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Utonaglow|Utonaglow]] || 우톤글로 || [[Monster items#Utonaglow&#039;s_fang_36_54|Utonaglow&#039;s fang]] || 68,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Ruzglow|Ruzglow]] || 러즈글로 || [[Monster items#Ruzglow&#039;s_fang_36_55|Ruzglow&#039;s fang]] || 68,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Argoul|Argoul]] || 아르골 || [[Monster items#Argoul&#039;s_fang_36_56|Argoul&#039;s fang]] || 68,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Zgoul|Zgoul]] || 즈골 || [[Monster items#Zgoul&#039;s_fang_36_57|Zgoul&#039;s fang]] || 68,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Gidgoul|Gidgoul]] || 기드골 || [[Monster items#Gidgoul&#039;s_fang_36_58|Gidgoul&#039;s fang]] || 68,12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored (col1 = dat 68, col2 = index, col3 = drop category dat, col4 = drop entry, col9/col24 = [[textdata inaba.dat|inaba.dat]] appearance rows). See [[Monsters (65.dat)#Record columns]] for the best-guess column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name             | full record line&lt;br /&gt;
  1 Baluaus          | 68 1 36 12 0 1 620 62 91 365 0 0 0 0 0 0 510 330 240 1080 880 150 0 245 61 13 1 1 1 389 74 85&lt;br /&gt;
  2 Balumeld         | 68 2 36 13 0 1 620 62 92 365 0 0 0 0 0 0 570 430 280 1440 1080 150 0 246 61 14 1 1 1 389 74 85&lt;br /&gt;
  3 Balupilo         | 68 3 36 14 0 1 620 62 93 365 0 0 0 0 0 0 630 530 320 1800 1480 150 0 247 61 15 1 1 1 389 74 85&lt;br /&gt;
  4 Melguis          | 68 4 36 24 0 0 621 62 106 361 0 0 0 0 0 0 370 666 260 960 460 150 0 257 61 25 1 1 1 0 75 85&lt;br /&gt;
  5 Fizbaia          | 68 5 11 33 0 0 621 62 107 361 0 0 0 0 0 0 430 777 300 1260 860 150 0 258 61 26 1 1 1 0 75 85&lt;br /&gt;
  6 Uthunia          | 68 6 11 34 0 0 621 62 108 361 0 0 0 0 0 0 490 888 340 1560 1260 150 0 259 61 27 1 1 1 0 75 85&lt;br /&gt;
  7 Sodglow          | 68 7 36 53 0 0 620 62 145 416 408 62 146 0 0 0 400 360 140 600 288 100 200 290 61 58 2 2 2 0 73 85&lt;br /&gt;
  8 Utonaglow        | 68 8 36 54 0 0 620 62 147 416 408 62 148 0 0 0 500 460 200 900 588 100 200 291 61 59 2 2 2 0 73 85&lt;br /&gt;
  9 Ruzglow          | 68 9 36 55 0 0 620 62 149 416 408 62 150 0 0 0 600 560 220 1200 888 100 200 292 61 60 2 2 2 0 73 85&lt;br /&gt;
 10 Argoul           | 68 10 36 56 1 0 620 63 46 376 338 62 151 0 0 0 250 100 90 360 79 150 0 293 61 61 1 1 1 0 73 85&lt;br /&gt;
 11 Zgoul            | 68 11 36 57 1 0 620 63 47 376 338 62 152 0 0 0 350 160 190 780 339 150 0 294 61 62 1 1 1 0 73 85&lt;br /&gt;
 12 Gidgoul          | 68 12 36 58 1 0 620 63 48 376 338 62 153 0 0 0 450 220 290 1440 889 150 0 295 61 63 1 1 1 0 73 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monster catalog ==&lt;br /&gt;
&lt;br /&gt;
=== Baluaus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Baluaus&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바루아우스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Baluaus&#039;s_scale_36_12|Baluaus&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,1&lt;br /&gt;
|}&lt;br /&gt;
A human or a monster? His real identity isstill full of mystery. After we had someheated discussion in our Xailen Lab, we decided not to focus on his identity but on how to handle the monster. As a first step, we gave him a name Baluaus that signifies Dragon man in ancient books in Raynegar.&lt;br /&gt;
&lt;br /&gt;
: 사람인가, 짐승인가? 이 괴물의 정체는 아직 수수께끼에 싸여 있어. 자이렌 연구기관에서도 논쟁이 벌어졌지만, 결국 진상규명을 잠시중단하고 대처방안을 강구하는 눈앞의 과제에 매달리기로 했지. 그 첫걸음으로 이 괴물에게 레인가드의 문헌 곳곳에 나오는 &#039;용인간&#039;을 뜻하는 바루아우스라는 이름을 붙였어&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Balumeld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Balumeld&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바루멜드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Balumeld&#039;s_scale_36_13|Balumeld&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,2&lt;br /&gt;
|}&lt;br /&gt;
Baluaus, Balumeld, Balupilo, these monsters of dragon men all have fearful old swords. Although we collected their swords, we couldn&#039;t specify their sources since the swords were badly damaged. Theseare blunt swords, but Balumeld&#039;s sword is really awesome. Once you find it impossible to defeat him, just run away.&lt;br /&gt;
&lt;br /&gt;
: 바루아우스, 바루멜드, 바루피로. 이 용인간 괴물은 아주 오래된 검을 갖고 있어. 우리가 회수한 이들의 대검은 풍화로 많이 부식되어 있어서 그 기원을 측정할 수 없었지. 어쨌든 무딘 검이긴 하지만, 바루멜드가 휘두를 때는 정말 무시무시해. 상대가 안된다는 걸 알았다면, 도망치는 수 밖에 없지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Balupilo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Balupilo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바루피로&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Balupilo&#039;s_scale_36_14|Balupilo&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,3&lt;br /&gt;
|}&lt;br /&gt;
Balupilo is an expert of swords. said one of our experienced swordsmen, explaining the monster. He said that the monster of dragon men, including Balupilo,come to us with ancient sword techniques. We can&#039;t get a rush resulton what his attacks are for. But he is one of the mostdangerous monsters for us.&lt;br /&gt;
&lt;br /&gt;
: 바루피로는 일류 검객이야. 우리가 아는 뛰어난 검객 중 한사람이 이 괴물을 가리켜 그렇게 말했지. 그의 말에 따르면, 바루피로를 비롯한 용인간 괴물은 고대 검술로 공격해 온다고 해. 이것은 속단할 수는 없지만, 바루피로가 우리들에게 가장 위험한 괴물 중 하나라는 것은 틀림없어&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melguis ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Melguis&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 멜거이스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Melguis&#039;s_fang_36_24|Melguis&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,4&lt;br /&gt;
|}&lt;br /&gt;
A monster without shape. This could be theright word to describe Melguis briefly.The mysterious creature can disappear himself to freely attack his preys from behind. Generally, weak creatures are protectively colored to hide them, which is a method to survive, but the theory seems not to apply to Melguis.&lt;br /&gt;
&lt;br /&gt;
: 형체없는 괴물. 멜거이스는 한마디로 표현하면 그렇게 될 것이다. 이 이상한 생명체는 자기 모습을 감추고 자유자재로 적의 등뒤에서 공격해 올 수 있다. 보호색은 약한 생물이 모습을 숨기기 위해 사용하는, 말하자면 생존수단이라는 것이 일반적인데, 이 생물에게는 적용되지 않는 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fizbaia ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fizbaia&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 피즈바이아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Fizbaia&#039;s liver &amp;lt;small&amp;gt;(food, 11.dat #33)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,5&lt;br /&gt;
|}&lt;br /&gt;
Fizbaia, a monster with golden eyes on hishead and abdomen, was kind of creepy tohave found the creature. He is able to disappear himself, so we can&#039;t usually seehim. The only way to see him is to find his dead body . The creepy golden eyes shinning on the corpse...What is he staring at?&lt;br /&gt;
&lt;br /&gt;
: 피즈바이아는 머리와 배에 황금눈알이 있는 괴물이야. 이 사실이 확인된 과정은 좀 으스스하지. 그들은 모습을 감추는 능력이 있어서, 목격하는 것 자체가 불가능해. 이 때문에, 명확한 외형을 확인하려면, 시체를 찾아보는 방법밖에 없어. 그 송장에서 번뜩이는 으스스한 황금 눈... 무엇을 바라보고 있는 거지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Uthunia ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Uthunia&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 우터니아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Uthunia&#039;s liver &amp;lt;small&amp;gt;(food, 11.dat #34)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,6&lt;br /&gt;
|}&lt;br /&gt;
He is Spirit, said a first witness of Uthunia. The mysterious monster handed down within Raynard seems to be an artificial living that people in Raynegardcreated for guarding of the FlareDriver. He secretly stays in every spot ofthe facilities. Once he catches enemies invading, he starts moving and kills them.&lt;br /&gt;
&lt;br /&gt;
: &#039;성령&#039; 우터니아를 최초로 목격한 사람이 이렇게 불렀다고 해. 레이나드에 전해지는 이상한 성령 이름을 가진 이 괴물은 고대 레인가드인이 프래어드라이버 방위를 위해 만들어낸 인공생명체 같아. 그들은 모습을 감춘 채 시설의 곳곳에 숨어 있다가 적의 침입을 탐지하면 곧바로 움직여 침입자를 공격하지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sodglow ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sodglow&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 소드글로&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Sodglow&#039;s_fang_36_53|Sodglow&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,7&lt;br /&gt;
|}&lt;br /&gt;
He is in the shape of an insect but actually he is a guardian created for guarding the facilities in Raynegard. He can move in many different places by changing his shape from in flying style toin walking style. As the name means, once he finds his enemies, he charges at them.&lt;br /&gt;
&lt;br /&gt;
: 곤충형태를 하고 있지만, 사실은 고대 레인가드에서 만들어진 시설방위용 수호자다. 비행형태에서 보행형태로 변형함으로써 다양한 장소에서 행동할 수 있다. 그 이름이 나타내듯 적을 발견하면 일직선으로 돌진해온다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Utonaglow ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Utonaglow&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 우톤글로&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Utonaglow&#039;s_fang_36_54|Utonaglow&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,8&lt;br /&gt;
|}&lt;br /&gt;
An ancient guardian with an insect look, stationed at a strategic point. He thoroughly attacks invaders with his keen fangs and destructive sound wave. He has two styles of action, one is flying and the other is walking. His flying speed is the highest among all creatures. He could be the right one for a final defense.&lt;br /&gt;
&lt;br /&gt;
: 레인가드인이 시설의 요소요소에 배치한 곤충같이 생긴 고대 수호자야. 날카로운 송곳니와 파괴음파를 사용해서 침입자를 공격하지. 파악된 바에 의하면, 보행형태와 비행형태의 두가지 형태를 하는데, 비행형태를 취할 때는 지상의 어떤 생물보다 빨리 날기 때문에 최후의 방어에 딱 어울리는 존재라고 할 수 있어&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ruzglow ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ruzglow&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 러즈글로&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Ruzglow&#039;s_fang_36_55|Ruzglow&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,9&lt;br /&gt;
|}&lt;br /&gt;
The Raynegard must never have imagined thelast day of their victory as all other flourished civilizations ended without exceptions. But they also disappeared fromthe history. Only Ruzgiow who were createdfor guarding their facilities have been working even after they lost their king.&lt;br /&gt;
&lt;br /&gt;
: 종말이라는 말은 레인가드에서 금기시되는 말이었어. 영화를 누렸던 문명이 그렇듯이, 그들의 영광이 무너지는 날이 오리라고는 상상조차 하기 힘들었을 거야. 하지만, 역시 그들도 역사에서 사라져버렸지. 그리고, 그들의 시설을 수호하기 위해 만들어진 러즈글로만이 주인을 잃은 지금도 계속 활동하고 있는 거야&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Argoul ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Argoul&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아르골&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Argoul&#039;s_fang_36_56|Argoul&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,10&lt;br /&gt;
|}&lt;br /&gt;
Argorl was thought to be a new breed of aninsect for he shows up in a desert to randomly bear down on travelers. But Xailen Lab found that its body is covered with metals, and scars obviously as an artificial product. Though his corpse sank, there must be someone who created the monster and threw him in the deser.&lt;br /&gt;
&lt;br /&gt;
: 아르골은 사막에서 나타나 여행자를 공격하기 때문에, 신종 곤충이라고 여겨졌었어. 그런데 죽은 시체를 조사한 자이연 직원의 말로는, 그 표면이 금속으로 뒤덮혀 있어서 인공 제조물이라는 거야. 결국 그 시체는 모래속에 가라앉아 버렸지만, 이런 괴물을 만들어 사막에 내보내는 누군가가 존재하는 게 틀림없어&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zgoul ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zgoul&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 즈골&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Zgoul&#039;s_fang_36_57|Zgoul&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,11&lt;br /&gt;
|}&lt;br /&gt;
Zgoul has a body covered with metals, he suddenly bears down on travelers around relics. His main weapon is neither the unique tail nor the chelicera, but a heatgun, an unimaginable fierce weapon. Such a creature cannot exist on the earth.Probably, someone invented the artificial life as a weapon. Who could it be.&lt;br /&gt;
&lt;br /&gt;
: 고대 유적 주변에서 여행자를 공격해오는 즈골은 전신이 금속으로 뒤덮힌 수수께끼의 존재야. 주된 무기는 특징적인 꼬리도 집게발도 아닌, 우리의 상상을 초월하는 신병기 적외선총인데, 이런 특징을 가진 생물은 이 지상에서는 존재할 수 없어. 아마 누군가가 병기로 이 인공생명체를 만들었을 거야. 도대체 누가?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gidgoul ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gidgoul&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 기드골&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Gidgoul&#039;s_fang_36_58|Gidgoul&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,12&lt;br /&gt;
|}&lt;br /&gt;
Gidgoul is an iron monster created by theRaynegard for guarding their facilities. Whoever approaches, he cognizes all as hidenemies, he shoots heat wave from a distant position. The man-made monster killed many people for nothing. What was it that the Raynegard tried to protect, sacrificing the enormous number of live.&lt;br /&gt;
&lt;br /&gt;
: 기드골은 레인가드인이 자신들의 시설을 지키기 위해 만들어낸 강철괴물이야. 접근하는 사람은 모두 적으로 인식하고 원거리에서 적외선을 쏘는 이 기계괴물에 의해 아무 이유없이 죽은 사람은 이루 헤아릴 수 없어. 이런 무자비한 살육자를 만든 고대 레인가드인이 그렇게까지 해서 지키려고 했던 것은 무엇이지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Record columns ==&lt;br /&gt;
&lt;br /&gt;
See [[Monsters (65.dat)#Record columns]] for the full annotated best-guess map of the 32-column&lt;br /&gt;
type-9 record (parser &amp;lt;code&amp;gt;MonsterRecord_Init @ 00485c10&amp;lt;/code&amp;gt;; &amp;lt;code&amp;gt;col&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; →&lt;br /&gt;
offset &amp;lt;code&amp;gt;0x24 + 4·(n − 1)&amp;lt;/code&amp;gt;). In brief: &#039;&#039;&#039;1&#039;&#039;&#039;=dat, &#039;&#039;&#039;2&#039;&#039;&#039;=index, &#039;&#039;&#039;3&#039;&#039;&#039;=drop category dat,&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039;=drop entry, &#039;&#039;&#039;9&#039;&#039;&#039;/&#039;&#039;&#039;24&#039;&#039;&#039;=[[textdata inaba.dat|inaba.dat]] appearance rows, &#039;&#039;&#039;17&#039;&#039;&#039;=DEF,&lt;br /&gt;
&#039;&#039;&#039;18&#039;&#039;&#039;=OFC, &#039;&#039;&#039;19&#039;&#039;&#039;=attack range, &#039;&#039;&#039;20&#039;&#039;&#039;=HP, &#039;&#039;&#039;21&#039;&#039;&#039;=EXP/reward (cols 17–21 inferred from data —&lt;br /&gt;
no client reader; server-side). 68.dat is the first file where col6 &amp;lt;b&amp;gt;varies within the file&amp;lt;/b&amp;gt;: &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; for the Baluaus dragon family (68,1–3), &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; for the rest — so col6 is a &amp;lt;b&amp;gt;per-family group id&amp;lt;/b&amp;gt;, not per-file as the uniform earlier files (64→0, 65→1, 66→0, 67→0) had suggested.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]], [[Monsters (66.dat)]], [[Monsters (67.dat)]] — the earlier monster files (64/65 carry the reverse-engineering notes)&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[Monster items]] — the monster-item drops (&amp;lt;code&amp;gt;36.dat&amp;lt;/code&amp;gt;)&lt;br /&gt;
* [[textdata NN.dat]] — record format (type 9 monster block)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(68.dat)&amp;diff=992</id>
		<title>Monsters (68.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(68.dat)&amp;diff=992"/>
		<updated>2026-07-12T14:14:08Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Automated edit (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (68.dat)&#039;&#039;&#039; documents the 12 monster records in &amp;lt;code&amp;gt;68.dat&amp;lt;/code&amp;gt;, the fifth of&lt;br /&gt;
the game&#039;s monster definition files (record type 9 in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format — a 32-column stat line per record). It continues the per-file monster catalog of&lt;br /&gt;
[[Monsters (64.dat)]], [[Monsters (65.dat)]], [[Monsters (66.dat)]], [[Monsters (67.dat)]]; flavor text is transcribed from &amp;lt;code&amp;gt;cpt68.txt&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Confirmed columns (see [[Monsters (65.dat)#Record columns]] for the full best-guess map): &#039;&#039;&#039;col1&#039;&#039;&#039; =&lt;br /&gt;
dat number, &#039;&#039;&#039;col2&#039;&#039;&#039; = record index, &#039;&#039;&#039;col3&#039;&#039;&#039;+&#039;&#039;&#039;col4&#039;&#039;&#039; = the &amp;lt;code&amp;gt;(category dat, entry)&amp;lt;/code&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;drop&#039;&#039;&#039; reference, &#039;&#039;&#039;col9&#039;&#039;&#039; + &#039;&#039;&#039;col24&#039;&#039;&#039; = [[textdata inaba.dat|inaba.dat]] appearance-row&lt;br /&gt;
references.&lt;br /&gt;
&lt;br /&gt;
2 of its monsters (Fizbaia (68,5), Uthunia (68,6)) have col3 &amp;amp;ne; 36 and drop from a different [[textdata NN.dat|category dat]] (e.g. food from &amp;lt;code&amp;gt;11.dat&amp;lt;/code&amp;gt;) rather than a [[Monster items|monster-item]] token — more evidence that col3 is a general drop-category selector.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Baluaus|Baluaus]] || 바루아우스 || [[Monster items#Baluaus&#039;s_scale_36_12|Baluaus&#039;s scale]] || 68,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Balumeld|Balumeld]] || 바루멜드 || [[Monster items#Balumeld&#039;s_scale_36_13|Balumeld&#039;s scale]] || 68,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Balupilo|Balupilo]] || 바루피로 || [[Monster items#Balupilo&#039;s_scale_36_14|Balupilo&#039;s scale]] || 68,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Melguis|Melguis]] || 멜거이스 || [[Monster items#Melguis&#039;s_fang_36_24|Melguis&#039;s fang]] || 68,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Fizbaia|Fizbaia]] || 피즈바이아 || Fizbaia&#039;s liver &amp;lt;small&amp;gt;(food, 11.dat #33)&amp;lt;/small&amp;gt; || 68,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Uthunia|Uthunia]] || 우터니아 || Uthunia&#039;s liver &amp;lt;small&amp;gt;(food, 11.dat #34)&amp;lt;/small&amp;gt; || 68,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Sodglow|Sodglow]] || 소드글로 || [[Monster items#Sodglow&#039;s_fang_36_53|Sodglow&#039;s fang]] || 68,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Utonaglow|Utonaglow]] || 우톤글로 || [[Monster items#Utonaglow&#039;s_fang_36_54|Utonaglow&#039;s fang]] || 68,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Ruzglow|Ruzglow]] || 러즈글로 || [[Monster items#Ruzglow&#039;s_fang_36_55|Ruzglow&#039;s fang]] || 68,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Argoul|Argoul]] || 아르골 || [[Monster items#Argoul&#039;s_fang_36_56|Argoul&#039;s fang]] || 68,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Zgoul|Zgoul]] || 즈골 || [[Monster items#Zgoul&#039;s_fang_36_57|Zgoul&#039;s fang]] || 68,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Gidgoul|Gidgoul]] || 기드골 || [[Monster items#Gidgoul&#039;s_fang_36_58|Gidgoul&#039;s fang]] || 68,12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored (col1 = dat 68, col2 = index, col3 = drop category dat, col4 = drop entry, col9/col24 = [[textdata inaba.dat|inaba.dat]] appearance rows). See [[Monsters (65.dat)#Record columns]] for the best-guess column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name             | full record line&lt;br /&gt;
  1 Baluaus          | 68 1 36 12 0 1 620 62 91 365 0 0 0 0 0 0 510 330 240 1080 880 150 0 245 61 13 1 1 1 389 74 85&lt;br /&gt;
  2 Balumeld         | 68 2 36 13 0 1 620 62 92 365 0 0 0 0 0 0 570 430 280 1440 1080 150 0 246 61 14 1 1 1 389 74 85&lt;br /&gt;
  3 Balupilo         | 68 3 36 14 0 1 620 62 93 365 0 0 0 0 0 0 630 530 320 1800 1480 150 0 247 61 15 1 1 1 389 74 85&lt;br /&gt;
  4 Melguis          | 68 4 36 24 0 0 621 62 106 361 0 0 0 0 0 0 370 666 260 960 460 150 0 257 61 25 1 1 1 0 75 85&lt;br /&gt;
  5 Fizbaia          | 68 5 11 33 0 0 621 62 107 361 0 0 0 0 0 0 430 777 300 1260 860 150 0 258 61 26 1 1 1 0 75 85&lt;br /&gt;
  6 Uthunia          | 68 6 11 34 0 0 621 62 108 361 0 0 0 0 0 0 490 888 340 1560 1260 150 0 259 61 27 1 1 1 0 75 85&lt;br /&gt;
  7 Sodglow          | 68 7 36 53 0 0 620 62 145 416 408 62 146 0 0 0 400 360 140 600 288 100 200 290 61 58 2 2 2 0 73 85&lt;br /&gt;
  8 Utonaglow        | 68 8 36 54 0 0 620 62 147 416 408 62 148 0 0 0 500 460 200 900 588 100 200 291 61 59 2 2 2 0 73 85&lt;br /&gt;
  9 Ruzglow          | 68 9 36 55 0 0 620 62 149 416 408 62 150 0 0 0 600 560 220 1200 888 100 200 292 61 60 2 2 2 0 73 85&lt;br /&gt;
 10 Argoul           | 68 10 36 56 1 0 620 63 46 376 338 62 151 0 0 0 250 100 90 360 79 150 0 293 61 61 1 1 1 0 73 85&lt;br /&gt;
 11 Zgoul            | 68 11 36 57 1 0 620 63 47 376 338 62 152 0 0 0 350 160 190 780 339 150 0 294 61 62 1 1 1 0 73 85&lt;br /&gt;
 12 Gidgoul          | 68 12 36 58 1 0 620 63 48 376 338 62 153 0 0 0 450 220 290 1440 889 150 0 295 61 63 1 1 1 0 73 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monster catalog ==&lt;br /&gt;
&lt;br /&gt;
=== Baluaus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Baluaus&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바루아우스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Baluaus&#039;s_scale_36_12|Baluaus&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,1&lt;br /&gt;
|}&lt;br /&gt;
A human or a monster? His real identity isstill full of mystery. After we had someheated discussion in our Xailen Lab, we decided not to focus on his identity but on how to handle the monster. As a first step, we gave him a name Baluaus that signifies Dragon man in ancient books in Raynegar.&lt;br /&gt;
&lt;br /&gt;
: 사람인가, 짐승인가? 이 괴물의 정체는 아직 수수께끼에 싸여 있어. 자이렌 연구기관에서도 논쟁이 벌어졌지만, 결국 진상규명을 잠시중단하고 대처방안을 강구하는 눈앞의 과제에 매달리기로 했지. 그 첫걸음으로 이 괴물에게 레인가드의 문헌 곳곳에 나오는 &#039;용인간&#039;을 뜻하는 바루아우스라는 이름을 붙였어&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Balumeld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Balumeld&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바루멜드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Balumeld&#039;s_scale_36_13|Balumeld&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,2&lt;br /&gt;
|}&lt;br /&gt;
Baluaus, Balumeld, Balupilo, these monsters of dragon men all have fearful old swords. Although we collected their swords, we couldn&#039;t specify their sources since the swords were badly damaged. Theseare blunt swords, but Balumeld&#039;s sword is really awesome. Once you find it impossible to defeat him, just run away.&lt;br /&gt;
&lt;br /&gt;
: 바루아우스, 바루멜드, 바루피로. 이 용인간 괴물은 아주 오래된 검을 갖고 있어. 우리가 회수한 이들의 대검은 풍화로 많이 부식되어 있어서 그 기원을 측정할 수 없었지. 어쨌든 무딘 검이긴 하지만, 바루멜드가 휘두를 때는 정말 무시무시해. 상대가 안된다는 걸 알았다면, 도망치는 수 밖에 없지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Balupilo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Balupilo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바루피로&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Balupilo&#039;s_scale_36_14|Balupilo&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,3&lt;br /&gt;
|}&lt;br /&gt;
Balupilo is an expert of swords. said one of our experienced swordsmen, explaining the monster. He said that the monster of dragon men, including Balupilo,come to us with ancient sword techniques. We can&#039;t get a rush resulton what his attacks are for. But he is one of the mostdangerous monsters for us.&lt;br /&gt;
&lt;br /&gt;
: 바루피로는 일류 검객이야. 우리가 아는 뛰어난 검객 중 한사람이 이 괴물을 가리켜 그렇게 말했지. 그의 말에 따르면, 바루피로를 비롯한 용인간 괴물은 고대 검술로 공격해 온다고 해. 이것은 속단할 수는 없지만, 바루피로가 우리들에게 가장 위험한 괴물 중 하나라는 것은 틀림없어&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melguis ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Melguis&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 멜거이스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Melguis&#039;s_fang_36_24|Melguis&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,4&lt;br /&gt;
|}&lt;br /&gt;
A monster without shape. This could be theright word to describe Melguis briefly.The mysterious creature can disappear himself to freely attack his preys from behind. Generally, weak creatures are protectively colored to hide them, which is a method to survive, but the theory seems not to apply to Melguis.&lt;br /&gt;
&lt;br /&gt;
: 형체없는 괴물. 멜거이스는 한마디로 표현하면 그렇게 될 것이다. 이 이상한 생명체는 자기 모습을 감추고 자유자재로 적의 등뒤에서 공격해 올 수 있다. 보호색은 약한 생물이 모습을 숨기기 위해 사용하는, 말하자면 생존수단이라는 것이 일반적인데, 이 생물에게는 적용되지 않는 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fizbaia ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fizbaia&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 피즈바이아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Fizbaia&#039;s liver &amp;lt;small&amp;gt;(food, 11.dat #33)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,5&lt;br /&gt;
|}&lt;br /&gt;
Fizbaia, a monster with golden eyes on hishead and abdomen, was kind of creepy tohave found the creature. He is able to disappear himself, so we can&#039;t usually seehim. The only way to see him is to find his dead body . The creepy golden eyes shinning on the corpse...What is he staring at?&lt;br /&gt;
&lt;br /&gt;
: 피즈바이아는 머리와 배에 황금눈알이 있는 괴물이야. 이 사실이 확인된 과정은 좀 으스스하지. 그들은 모습을 감추는 능력이 있어서, 목격하는 것 자체가 불가능해. 이 때문에, 명확한 외형을 확인하려면, 시체를 찾아보는 방법밖에 없어. 그 송장에서 번뜩이는 으스스한 황금 눈... 무엇을 바라보고 있는 거지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Uthunia ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Uthunia&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 우터니아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Uthunia&#039;s liver &amp;lt;small&amp;gt;(food, 11.dat #34)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,6&lt;br /&gt;
|}&lt;br /&gt;
He is Spirit, said a first witness of Uthunia. The mysterious monster handed down within Raynard seems to be an artificial living that people in Raynegardcreated for guarding of the FlareDriver. He secretly stays in every spot ofthe facilities. Once he catches enemies invading, he starts moving and kills them.&lt;br /&gt;
&lt;br /&gt;
: &#039;성령&#039; 우터니아를 최초로 목격한 사람이 이렇게 불렀다고 해. 레이나드에 전해지는 이상한 성령 이름을 가진 이 괴물은 고대 레인가드인이 프래어드라이버 방위를 위해 만들어낸 인공생명체 같아. 그들은 모습을 감춘 채 시설의 곳곳에 숨어 있다가 적의 침입을 탐지하면 곧바로 움직여 침입자를 공격하지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sodglow ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sodglow&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 소드글로&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Sodglow&#039;s_fang_36_53|Sodglow&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,7&lt;br /&gt;
|}&lt;br /&gt;
He is in the shape of an insect but actually he is a guardian created for guarding the facilities in Raynegard. He can move in many different places by changing his shape from in flying style toin walking style. As the name means, once he finds his enemies, he charges at them.&lt;br /&gt;
&lt;br /&gt;
: 곤충형태를 하고 있지만, 사실은 고대 레인가드에서 만들어진 시설방위용 수호자다. 비행형태에서 보행형태로 변형함으로써 다양한 장소에서 행동할 수 있다. 그 이름이 나타내듯 적을 발견하면 일직선으로 돌진해온다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Utonaglow ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Utonaglow&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 우톤글로&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Utonaglow&#039;s_fang_36_54|Utonaglow&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,8&lt;br /&gt;
|}&lt;br /&gt;
An ancient guardian with an insect look, stationed at a strategic point. He thoroughly attacks invaders with his keen fangs and destructive sound wave. He has two styles of action, one is flying and the other is walking. His flying speed is the highest among all creatures. He could be the right one for a final defense.&lt;br /&gt;
&lt;br /&gt;
: 레인가드인이 시설의 요소요소에 배치한 곤충같이 생긴 고대 수호자야. 날카로운 송곳니와 파괴음파를 사용해서 침입자를 공격하지. 파악된 바에 의하면, 보행형태와 비행형태의 두가지 형태를 하는데, 비행형태를 취할 때는 지상의 어떤 생물보다 빨리 날기 때문에 최후의 방어에 딱 어울리는 존재라고 할 수 있어&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ruzglow ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ruzglow&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 러즈글로&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Ruzglow&#039;s_fang_36_55|Ruzglow&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,9&lt;br /&gt;
|}&lt;br /&gt;
The Raynegard must never have imagined thelast day of their victory as all other flourished civilizations ended without exceptions. But they also disappeared fromthe history. Only Ruzgiow who were createdfor guarding their facilities have been working even after they lost their king.&lt;br /&gt;
&lt;br /&gt;
: 종말이라는 말은 레인가드에서 금기시되는 말이었어. 영화를 누렸던 문명이 그렇듯이, 그들의 영광이 무너지는 날이 오리라고는 상상조차 하기 힘들었을 거야. 하지만, 역시 그들도 역사에서 사라져버렸지. 그리고, 그들의 시설을 수호하기 위해 만들어진 러즈글로만이 주인을 잃은 지금도 계속 활동하고 있는 거야&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Argoul ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Argoul&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아르골&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Argoul&#039;s_fang_36_56|Argoul&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,10&lt;br /&gt;
|}&lt;br /&gt;
Argorl was thought to be a new breed of aninsect for he shows up in a desert to randomly bear down on travelers. But Xailen Lab found that its body is covered with metals, and scars obviously as an artificial product. Though his corpse sank, there must be someone who created the monster and threw him in the deser.&lt;br /&gt;
&lt;br /&gt;
: 아르골은 사막에서 나타나 여행자를 공격하기 때문에, 신종 곤충이라고 여겨졌었어. 그런데 죽은 시체를 조사한 자이연 직원의 말로는, 그 표면이 금속으로 뒤덮혀 있어서 인공 제조물이라는 거야. 결국 그 시체는 모래속에 가라앉아 버렸지만, 이런 괴물을 만들어 사막에 내보내는 누군가가 존재하는 게 틀림없어&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zgoul ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zgoul&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 즈골&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Zgoul&#039;s_fang_36_57|Zgoul&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,11&lt;br /&gt;
|}&lt;br /&gt;
Zgoul has a body covered with metals, he suddenly bears down on travelers around relics. His main weapon is neither the unique tail nor the chelicera, but a heatgun, an unimaginable fierce weapon. Such a creature cannot exist on the earth.Probably, someone invented the artificial life as a weapon. Who could it be.&lt;br /&gt;
&lt;br /&gt;
: 고대 유적 주변에서 여행자를 공격해오는 즈골은 전신이 금속으로 뒤덮힌 수수께끼의 존재야. 주된 무기는 특징적인 꼬리도 집게발도 아닌, 우리의 상상을 초월하는 신병기 적외선총인데, 이런 특징을 가진 생물은 이 지상에서는 존재할 수 없어. 아마 누군가가 병기로 이 인공생명체를 만들었을 거야. 도대체 누가?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gidgoul ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gidgoul&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 기드골&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Gidgoul&#039;s_fang_36_58|Gidgoul&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 68,12&lt;br /&gt;
|}&lt;br /&gt;
Gidgoul is an iron monster created by theRaynegard for guarding their facilities. Whoever approaches, he cognizes all as hidenemies, he shoots heat wave from a distant position. The man-made monster killed many people for nothing. What was it that the Raynegard tried to protect, sacrificing the enormous number of live.&lt;br /&gt;
&lt;br /&gt;
: 기드골은 레인가드인이 자신들의 시설을 지키기 위해 만들어낸 강철괴물이야. 접근하는 사람은 모두 적으로 인식하고 원거리에서 적외선을 쏘는 이 기계괴물에 의해 아무 이유없이 죽은 사람은 이루 헤아릴 수 없어. 이런 무자비한 살육자를 만든 고대 레인가드인이 그렇게까지 해서 지키려고 했던 것은 무엇이지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(68.dat)&amp;diff=991</id>
		<title>Monsters (68.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(68.dat)&amp;diff=991"/>
		<updated>2026-07-12T14:12:56Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Automated edit (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (68.dat)&#039;&#039;&#039; documents the 12 monster records in &amp;lt;code&amp;gt;68.dat&amp;lt;/code&amp;gt;, the fifth of&lt;br /&gt;
the game&#039;s monster definition files (record type 9 in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format — a 32-column stat line per record). It continues the per-file monster catalog of&lt;br /&gt;
[[Monsters (64.dat)]], [[Monsters (65.dat)]], [[Monsters (66.dat)]], [[Monsters (67.dat)]]; flavor text is transcribed from &amp;lt;code&amp;gt;cpt68.txt&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Confirmed columns (see [[Monsters (65.dat)#Record columns]] for the full best-guess map): &#039;&#039;&#039;col1&#039;&#039;&#039; =&lt;br /&gt;
dat number, &#039;&#039;&#039;col2&#039;&#039;&#039; = record index, &#039;&#039;&#039;col3&#039;&#039;&#039;+&#039;&#039;&#039;col4&#039;&#039;&#039; = the &amp;lt;code&amp;gt;(category dat, entry)&amp;lt;/code&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;drop&#039;&#039;&#039; reference, &#039;&#039;&#039;col9&#039;&#039;&#039; + &#039;&#039;&#039;col24&#039;&#039;&#039; = [[textdata inaba.dat|inaba.dat]] appearance-row&lt;br /&gt;
references.&lt;br /&gt;
&lt;br /&gt;
2 of its monsters (Fizbaia (68,5), Uthunia (68,6)) have col3 &amp;amp;ne; 36 and drop from a different [[textdata NN.dat|category dat]] (e.g. food from &amp;lt;code&amp;gt;11.dat&amp;lt;/code&amp;gt;) rather than a [[Monster items|monster-item]] token — more evidence that col3 is a general drop-category selector.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Baluaus|Baluaus]] || 바루아우스 || [[Monster items#Baluaus&#039;s_scale_36_12|Baluaus&#039;s scale]] || 68,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Balumeld|Balumeld]] || 바루멜드 || [[Monster items#Balumeld&#039;s_scale_36_13|Balumeld&#039;s scale]] || 68,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Balupilo|Balupilo]] || 바루피로 || [[Monster items#Balupilo&#039;s_scale_36_14|Balupilo&#039;s scale]] || 68,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Melguis|Melguis]] || 멜거이스 || [[Monster items#Melguis&#039;s_fang_36_24|Melguis&#039;s fang]] || 68,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Fizbaia|Fizbaia]] || 피즈바이아 || Fizbaia&#039;s liver &amp;lt;small&amp;gt;(food, 11.dat #33)&amp;lt;/small&amp;gt; || 68,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Uthunia|Uthunia]] || 우터니아 || Uthunia&#039;s liver &amp;lt;small&amp;gt;(food, 11.dat #34)&amp;lt;/small&amp;gt; || 68,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Sodglow|Sodglow]] || 소드글로 || [[Monster items#Sodglow&#039;s_fang_36_53|Sodglow&#039;s fang]] || 68,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Utonaglow|Utonaglow]] || 우톤글로 || [[Monster items#Utonaglow&#039;s_fang_36_54|Utonaglow&#039;s fang]] || 68,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Ruzglow|Ruzglow]] || 러즈글로 || [[Monster items#Ruzglow&#039;s_fang_36_55|Ruzglow&#039;s fang]] || 68,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Argoul|Argoul]] || 아르골 || [[Monster items#Argoul&#039;s_fang_36_56|Argoul&#039;s fang]] || 68,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Zgoul|Zgoul]] || 즈골 || [[Monster items#Zgoul&#039;s_fang_36_57|Zgoul&#039;s fang]] || 68,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Gidgoul|Gidgoul]] || 기드골 || [[Monster items#Gidgoul&#039;s_fang_36_58|Gidgoul&#039;s fang]] || 68,12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored (col1 = dat 68, col2 = index, col3 = drop category dat, col4 = drop entry, col9/col24 = [[textdata inaba.dat|inaba.dat]] appearance rows). See [[Monsters (65.dat)#Record columns]] for the best-guess column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name             | full record line&lt;br /&gt;
  1 Baluaus          | 68 1 36 12 0 1 620 62 91 365 0 0 0 0 0 0 510 330 240 1080 880 150 0 245 61 13 1 1 1 389 74 85&lt;br /&gt;
  2 Balumeld         | 68 2 36 13 0 1 620 62 92 365 0 0 0 0 0 0 570 430 280 1440 1080 150 0 246 61 14 1 1 1 389 74 85&lt;br /&gt;
  3 Balupilo         | 68 3 36 14 0 1 620 62 93 365 0 0 0 0 0 0 630 530 320 1800 1480 150 0 247 61 15 1 1 1 389 74 85&lt;br /&gt;
  4 Melguis          | 68 4 36 24 0 0 621 62 106 361 0 0 0 0 0 0 370 666 260 960 460 150 0 257 61 25 1 1 1 0 75 85&lt;br /&gt;
  5 Fizbaia          | 68 5 11 33 0 0 621 62 107 361 0 0 0 0 0 0 430 777 300 1260 860 150 0 258 61 26 1 1 1 0 75 85&lt;br /&gt;
  6 Uthunia          | 68 6 11 34 0 0 621 62 108 361 0 0 0 0 0 0 490 888 340 1560 1260 150 0 259 61 27 1 1 1 0 75 85&lt;br /&gt;
  7 Sodglow          | 68 7 36 53 0 0 620 62 145 416 408 62 146 0 0 0 400 360 140 600 288 100 200 290 61 58 2 2 2 0 73 85&lt;br /&gt;
  8 Utonaglow        | 68 8 36 54 0 0 620 62 147 416 408 62 148 0 0 0 500 460 200 900 588 100 200 291 61 59 2 2 2 0 73 85&lt;br /&gt;
  9 Ruzglow          | 68 9 36 55 0 0 620 62 149 416 408 62 150 0 0 0 600 560 220 1200 888 100 200 292 61 60 2 2 2 0 73 85&lt;br /&gt;
 10 Argoul           | 68 10 36 56 1 0 620 63 46 376 338 62 151 0 0 0 250 100 90 360 79 150 0 293 61 61 1 1 1 0 73 85&lt;br /&gt;
 11 Zgoul            | 68 11 36 57 1 0 620 63 47 376 338 62 152 0 0 0 350 160 190 780 339 150 0 294 61 62 1 1 1 0 73 85&lt;br /&gt;
 12 Gidgoul          | 68 12 36 58 1 0 620 63 48 376 338 62 153 0 0 0 450 220 290 1440 889 150 0 295 61 63 1 1 1 0 73 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(67.dat)&amp;diff=990</id>
		<title>Monsters (67.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(67.dat)&amp;diff=990"/>
		<updated>2026-07-12T14:06:06Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Automated edit (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (67.dat)&#039;&#039;&#039; documents the 12 monster records in &amp;lt;code&amp;gt;67.dat&amp;lt;/code&amp;gt;, the fourth of&lt;br /&gt;
the game&#039;s monster definition files (record type 9 in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format — a 32-column stat line per record). It continues the per-file monster catalog of&lt;br /&gt;
[[Monsters (64.dat)]], [[Monsters (65.dat)]] and [[Monsters (66.dat)]]; flavor text is transcribed from &amp;lt;code&amp;gt;cpt67.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
(&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Confirmed columns (see [[Monsters (65.dat)#Record columns]] for the full best-guess map): &#039;&#039;&#039;col1&#039;&#039;&#039; =&lt;br /&gt;
dat number, &#039;&#039;&#039;col2&#039;&#039;&#039; = record index, &#039;&#039;&#039;col3&#039;&#039;&#039;+&#039;&#039;&#039;col4&#039;&#039;&#039; = the &amp;lt;code&amp;gt;(category dat, entry)&amp;lt;/code&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;drop&#039;&#039;&#039; reference, &#039;&#039;&#039;col9&#039;&#039;&#039; + &#039;&#039;&#039;col24&#039;&#039;&#039; = [[textdata inaba.dat|inaba.dat]] appearance-row&lt;br /&gt;
references. 67.dat has two food drops: &#039;&#039;&#039;Bird of Heaven&#039;&#039;&#039; (67,5) and &#039;&#039;&#039;Releymoamo&#039;&#039;&#039; (67,11), the bird/insect&lt;br /&gt;
creatures, have col3 = &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt; and drop an &#039;&#039;&#039;egg&#039;&#039;&#039; from &amp;lt;code&amp;gt;11.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
(&#039;&#039;Heaven&#039;s egg&#039;&#039; / &#039;&#039;Moarmo&#039;s egg&#039;&#039;) instead of a [[Monster items|monster-item]] token — another&lt;br /&gt;
example of col3 selecting a non-monster-item drop category.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Gaflqas|Gaflqas]] || 가플가스 || [[Monster items#Gaflqas&#039;s_fang_36_43|Gaflqas&#039;s fang]] || 67,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Gafldarm|Gafldarm]] || 가플담 || [[Monster items#Gafldarm&#039;s_fang_36_44|Gafldarm&#039;s fang]] || 67,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Gaflsetna|Gaflsetna]] || 가플세나 || [[Monster items#Gaflsetna&#039;s_fang_36_45|Gaflsetna&#039;s fang]] || 67,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Kalcude|Kalcude]] || 칼큐드 || [[Monster items#Kalcude_feather_36_46|Kalcude feather]] || 67,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Bird_of_Heaven|Bird of Heaven]] || 극락조 || Heaven&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #35)&amp;lt;/small&amp;gt; || 67,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Busoled|Busoled]] || 부솔드 || [[Monster items#Busoled_feather_36_47|Busoled feather]] || 67,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Nidd|Nidd]] || 니드 || [[Monster items#Nidd&#039;s_scale_36_48|Nidd&#039;s scale]] || 67,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Mulnidd|Mulnidd]] || 물니드 || [[Monster items#Mulnidd&#039;s_scale_36_49|Mulnidd&#039;s scale]] || 67,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Seginidd|Seginidd]] || 세긴니드 || [[Monster items#Seginidd&#039;s_scale_36_50|Seginidd&#039;s scale]] || 67,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Moamo|Moamo]] || 모아모 || [[Monster items#Moamo_feeler_36_51|Moamo feeler]] || 67,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Releymoamo|Releymoamo]] || 레레이모아모 || Moarmo&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #36)&amp;lt;/small&amp;gt; || 67,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Kishmoamo|Kishmoamo]] || 키슈모아모 || [[Monster items#Kishmoamo_feeler_36_52|Kishmoamo feeler]] || 67,12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored (col1 = dat 67, col2 = index, col3 = drop category dat, col4 = drop entry, col9/col24 = [[textdata inaba.dat|inaba.dat]] appearance rows). See [[Monsters (65.dat)#Record columns]] for the best-guess column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name             | full record line&lt;br /&gt;
  1 Gaflqas          | 67 1 36 43 0 0 620 62 127 0 348 62 128 0 349 0 140 280 90 310 45 180 0 278 61 46 1 1 1 0 72 85&lt;br /&gt;
  2 Gafldarm         | 67 2 36 44 0 0 620 62 129 0 348 62 130 0 349 0 260 380 180 610 245 180 0 279 61 47 1 1 1 0 72 85&lt;br /&gt;
  3 Gaflsetna        | 67 3 36 45 0 0 620 62 131 0 348 62 132 0 349 0 380 480 270 1010 445 180 0 280 61 48 1 1 1 0 72 85&lt;br /&gt;
  4 Kalcude          | 67 4 36 46 0 0 620 62 133 0 406 62 134 0 407 0 320 620 320 880 600 200 0 281 61 49 1 1 1 0 72 85&lt;br /&gt;
  5 Bird_of_Heaven   | 67 5 11 35 0 0 620 62 135 0 406 62 136 0 407 0 420 720 420 1280 1200 200 0 282 61 50 1 1 1 0 72 85&lt;br /&gt;
  6 Busoled          | 67 6 36 47 0 0 620 62 137 0 406 62 138 0 407 0 520 820 520 1680 1800 200 0 283 61 51 1 1 1 0 72 85&lt;br /&gt;
  7 Nidd             | 67 7 36 48 0 0 620 63 43 405 336 62 139 0 0 0 180 290 120 360 50 150 0 284 61 52 1 1 1 0 72 85&lt;br /&gt;
  8 Mulnidd          | 67 8 36 49 0 0 620 63 44 405 336 62 140 0 0 0 300 390 170 720 250 150 0 285 61 53 1 1 1 0 72 85&lt;br /&gt;
  9 Seginidd         | 67 9 36 50 0 0 620 63 45 405 336 62 141 0 0 0 420 490 220 1080 550 150 0 286 61 54 1 1 1 0 72 85&lt;br /&gt;
 10 Moamo            | 67 10 36 51 0 0 620 62 142 0 0 0 0 0 0 0 160 270 100 400 40 125 0 287 61 55 1 1 1 0 76 85&lt;br /&gt;
 11 Releymoamo       | 67 11 11 36 0 0 620 62 143 0 0 0 0 0 0 0 280 370 160 800 240 125 0 288 61 56 1 1 1 0 76 85&lt;br /&gt;
 12 Kishmoamo        | 67 12 36 52 0 0 620 62 144 0 0 0 0 0 0 0 400 470 220 1200 440 125 0 289 61 57 1 1 1 0 76 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monster catalog ==&lt;br /&gt;
&lt;br /&gt;
=== Gaflqas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gaflqas&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 가플가스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Gaflqas&#039;s_fang_36_43|Gaflqas&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,1&lt;br /&gt;
|}&lt;br /&gt;
A bat-like monster named Dark messengerwas handed over from a spirit in Gadalama&#039;s traditional story. It comes from western evil sky and takes some bad kids asleep into the black sun. This is animaginary story, but a real Gaflas givesdrowsiness effect with his hypnotic sound wave to people other than bad kids.&lt;br /&gt;
&lt;br /&gt;
: 가다라마의 전래에 나오는 영혼 &#039;어둠의 사자&#039;라는 이름이 붙여진 박쥐형 괴물이야. 어둠의 사자는 서쪽하늘에서 나타나 잠들은 나쁜 아이를 검은 태양속으로 데리고 간다며 말을 잘 안듣는 아이에게 들려주는 우화인데, 실제 가플가스는 최면음파로 억지로 잠들게 해서, 나쁜 아이뿐 아니라 사람도 공격해&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gafldarm ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gafldarm&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 가플담&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Gafldarm&#039;s_fang_36_44|Gafldarm&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,2&lt;br /&gt;
|}&lt;br /&gt;
A strange creature with both wings and hands. These two should be contrary, but it has been alive under the theory of evolution that disproves our common sense.He attacks by 1) Hypnotic sound waveinducing drowsiness and 2) Stimuli sound wave to directly hit brain cells. He creates the wave by gnashing his teet.&lt;br /&gt;
&lt;br /&gt;
: 이상한 생물이야. 날개와 손을 갖고 있어. 이 두 가지는 본래 배타적인 것인데, 이 괴물은 상식을 뒤집는 진화론 하에 지금에 이른 것 같아. 이 괴물의 공격방법은 강력한 졸음을 일으키는 최면음파와 뇌세포를 공격해서 상대를 약하게 만드는 자극음파 두 가지며, 긴 이빨을 서로 문질러 이런 음파를 만들어내지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gaflsetna ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gaflsetna&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 가플세나&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Gaflsetna&#039;s_fang_36_45|Gaflsetna&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,3&lt;br /&gt;
|}&lt;br /&gt;
There&#039;s a tale of vampire in every country. This monster entirely acts like avampire. Gaflsetna sucks blood after paralyzing his preys with hypnotic sound wave and stimuli sound wave. He likes darkplaces and often acts in group. Domestic animals died losing all blood in Gadalama in a night, probably by Gaflsetn.&lt;br /&gt;
&lt;br /&gt;
: 흡혈귀에 관한 전래는 어느나라에나 있는 괴물얘기인데, 이 괴물의 행동은 흡혈귀 그 자체야. 가플세나는 최면음파와 자극음파로 상대를 무력화시킨후 피를 빨아. 어두운 장소를 좋아하며, 무리지어 행동하는 일이 많지. 가다라마에서 하룻밤사이 가축이 피를 빨려 죽은 사건이 일어났는데, 아마 그들 소행일 거야&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kalcude ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Kalcude&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 칼큐드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Kalcude_feather_36_46|Kalcude feather]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,4&lt;br /&gt;
|}&lt;br /&gt;
In Gadalama, many tales on birds have beenhanded over since ancient times. Kalcude is a fierce bird in a tale. He wasa fighter of sky and an enemy for adventurers. He appears from the sky as ifhe was waiting to attack the travelers by giving off impulse wave and ultrasonic wave that make their muscles stiff.&lt;br /&gt;
&lt;br /&gt;
: 가다라마에는 옛부터 새에 관한 전설이 많이 전해지지. 칼큐드는 그 전래속에 나오는 사나운 새야. 호전적인 하늘의 괴물로, 모험가에겐 악몽같은 존재지. 마치 여행자를 기다리고 있었던 것처럼 하늘에서 나타나 입에서 충격파와 몸의 근육을 경직시키는 초음파를 번갈아 쏘면서 공격해오지. 강적이야&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bird of Heaven ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bird of Heaven&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 극락조&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Heaven&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #35)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,5&lt;br /&gt;
|}&lt;br /&gt;
This is a legendary bird for its rareness.Xailen Lab hasn&#039;t obtained any data about him. No references are available for Gokrakucho which looks pretty standard except his long tail. It&#039;s a miracle that this giant bird can fly. It is pointed outthat he has common characters with Kalcude, but it hasn&#039;t been proved yet.&lt;br /&gt;
&lt;br /&gt;
: 아주 보기 드문 이 조류는 그 존재 자체가 전설이야. 자이렌 연구시설에서도 아직 이 새에 관한 데이터를 얻지 못했어. 긴 꼬리를 가진 대형새인 이 &#039;극락조&#039;는 우리의 상식외의 자료는 없지만, 그래도 이런 크기로 하늘을 난다는 것은 정말 경이로워. 칼큐드와의 공통점도 지적되지만, 아직 확증되지는 못했어&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Busoled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Busoled&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 부솔드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Busoled_feather_36_47|Busoled feather]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,6&lt;br /&gt;
|}&lt;br /&gt;
This highland monster rarely comes down tothe earth, but once he finds his preys, heswoops like a tornado. That&#039;s how he wasscientifically named Tornado guy. Power dive of the monster Bussold causes tornadic damages over the earth. We have no way to avoid his attack from the sky other than fighting.&lt;br /&gt;
&lt;br /&gt;
: 보통 고지에 살며 거의 지상으로 내려오지 않는 생물인데, 한번 먹이를 포착하면 회오리같은 위력으로 급강하하기 때문에, &#039;회오리괴물&#039;이라는 이름이 붙여진 괴물이야. 이 부솔드가 내려왔을 때는 회오리가 지나간 것같은 피해를 입게 돼지. 이 괴물의 고공습격을 피할 수도 없으니, 맞서싸울 수 밖에 없어&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nidd ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Nidd&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 니드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Nidd&#039;s_scale_36_48|Nidd&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,7&lt;br /&gt;
|}&lt;br /&gt;
Nidd is very weird, but a real creature having lizard-like body and bat-like wings. His eyes disappeared as if degenerated but his keen nose and long uncurled tongue help him have senses instead. He uses his tongue on tip of his tongue. Poisoning to paralyze his prays, he drags them into his big mouth.&lt;br /&gt;
&lt;br /&gt;
: 아주 기묘하게 생긴 이 니드는 도마뱀같은 몸과 박쥐같은 날개를 가진 독특한 모습을 하고 있어. 눈이 퇴화돼 없어진 대신, 예리한 후각과 늘 길게 내밀고 있는 긴 혀로 감각을 느끼는 것 같아. 혀 끝에는 또 다른 입이 있어서, 이것으로 먹이를 물고 독을 쏴서 무력화시킨 후 큰 입에 집어넣지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mulnidd ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mulnidd&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 물니드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Mulnidd&#039;s_scale_36_49|Mulnidd&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,8&lt;br /&gt;
|}&lt;br /&gt;
Nidd&#039;s degenerated eyes prevent him catching up with the speed of preys. Alternatively, his fangs were evolved to give off poison to paralyze his preys. Hisvariety Mulnid keeps poison bags everywhere in his body. So Mulnid isn&#039;t really attacked from most of creatures. Not to mention, we can&#039;t eat him.&lt;br /&gt;
&lt;br /&gt;
: 니드류는 눈이 퇴화되어 있기 때문에, 먹이의 재빠른 움직임은 따라잡을 수 없어. 이 때문에, 송곳니 끝에서 상대의 움직임을 마비시키는 독을 쏠 수 있도록 진화했는데, 그 독주머니를 몸속 곳곳에 갖고 있는 변종이야. 이런 특징 때문에 물니드는 다른 생물로부터 공격받는 일은 거의 없어. 물론 먹을 수 없지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Seginidd ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Seginidd&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 세긴니드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Seginidd&#039;s_scale_36_50|Seginidd&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,9&lt;br /&gt;
|}&lt;br /&gt;
Poisonous creatures would generally be very powerless without their poison. Seginnid has a scientific name Spear Nidd. Spear signifies his long tongue andwhen he uses it, some poison comes out.Like other coward creatures, he bears downon his preys for self-defense, not foreating them, and leads them to be dea.&lt;br /&gt;
&lt;br /&gt;
: 독을 가진 생물은 본래 독이 없으면 아주 약한 생물이야. 이 세긴니드는 &#039;창 니드&#039;라는 이름을 갖고 있는데, 이 창이란 특징적인 긴 혀를 말하며, 이 창을 휘두를 때 독액이 뿜어나오도록 되어 있어. 세긴니드는 잡아먹기 위해서가 아니라, 단지 자신의 몸을 지키기 위해 적을 공격하며 죽이는 성질을 갖고 있지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moamo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moamo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 모아모&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Moamo_feeler_36_51|Moamo feeler]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,10&lt;br /&gt;
|}&lt;br /&gt;
It&#039;s hard to describe, he looks like a human, but once we close our eyes, he is nothing but a moss. He approaches from thesky and sucks up blood of his prey by straightening his long mouth that he usually curls up. This species doesn&#039;t have physical strength but some have poisonous scales to paralyze other.&lt;br /&gt;
&lt;br /&gt;
: 뭐라고 해야 할까? 마치 사람처럼 보이지만, 다시 보면 이것은 나방이다. 소리도없이 상공에서 다가와 보통은 둥글게 말고 있는 긴 혀를 내밀어서 피를 빨아먹는다. 단, 힘이 세지 않기 때문에 그것을 보충하기 위해서인지, 이런 종 중에는 독비늘로 상대의 움직임을 마비시키는 것도 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Releymoamo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Releymoamo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레레이모아모&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Moarmo&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #36)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,11&lt;br /&gt;
|}&lt;br /&gt;
Literally translating the scientific nameof Lereymoamo, it can be Snow moth man. But this monster doesn&#039;t really appear in snowfields. His name is given because his scales fall over like snow when the manlike huge moth flies. Actually the romantic and fantastic scales are stronglypoisonous.&lt;br /&gt;
&lt;br /&gt;
: 레레이모아모의 학명을 직역하면 &#039;눈나방인간&#039;이 된다. 하지만, 이 괴물이 정말 설원에 출현하는 것은 아니다. 이 인간처럼 생긴 거대한 나방이 하늘을 날면 그 비늘이 마치 눈처럼 날리기 때문에, 이런 이름이 붙여진 것이다. 로맨틱하고 환상적인이 비늘은 강한 독성을 갖고 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kishmoamo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Kishmoamo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 키슈모아모&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Kishmoamo_feeler_36_52|Kishmoamo feeler]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,12&lt;br /&gt;
|}&lt;br /&gt;
Ksumoamo is one of the Moamo species whichsprinkles over extremely beautiful scales.People say they are like stardust of MilkyWay for which he Star moth man was named. However, once we inhales them, we get numbness all over our bodies and then cannot move fast. So don&#039;t bother to be under the scales.&lt;br /&gt;
&lt;br /&gt;
: 모아모종의 나방중에서도 제일 아름다운 비늘을 뿌리는 게 이 키슈모아모야. 비늘은 마치 은하수의 수많은 별같다고 해서 &#039;별나방인간&#039;이라는 이름이 붙여졌어. 하지만, 이 비늘을 들이마시면 전신에 마비가 일어나서 움직임이 극단적으로 둔해지지. 치명적이지는 않지만, 굳이 이 비늘을 뒤집어쓸 필요는 없을 거야&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Record columns ==&lt;br /&gt;
&lt;br /&gt;
See [[Monsters (65.dat)#Record columns]] for the full annotated best-guess map of the 32-column&lt;br /&gt;
type-9 record (parser &amp;lt;code&amp;gt;MonsterRecord_Init @ 00485c10&amp;lt;/code&amp;gt;; &amp;lt;code&amp;gt;col&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; →&lt;br /&gt;
offset &amp;lt;code&amp;gt;0x24 + 4·(n − 1)&amp;lt;/code&amp;gt;). In brief: &#039;&#039;&#039;1&#039;&#039;&#039;=dat, &#039;&#039;&#039;2&#039;&#039;&#039;=index, &#039;&#039;&#039;3&#039;&#039;&#039;=drop category dat,&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039;=drop entry, &#039;&#039;&#039;9&#039;&#039;&#039;/&#039;&#039;&#039;24&#039;&#039;&#039;=[[textdata inaba.dat|inaba.dat]] appearance rows, &#039;&#039;&#039;17&#039;&#039;&#039;=DEF,&lt;br /&gt;
&#039;&#039;&#039;18&#039;&#039;&#039;=OFC, &#039;&#039;&#039;19&#039;&#039;&#039;=attack range, &#039;&#039;&#039;20&#039;&#039;&#039;=HP, &#039;&#039;&#039;21&#039;&#039;&#039;=EXP/reward (cols 17–21 inferred from data —&lt;br /&gt;
no client reader; server-side). 67.dat&#039;s per-file group id (col6) is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; (values so far: 64→0, 65→1, 66→0, 67→0).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]], [[Monsters (66.dat)]] — the earlier monster files (64/65 carry the reverse-engineering notes)&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[Monster items]] — the monster-item drops (&amp;lt;code&amp;gt;36.dat&amp;lt;/code&amp;gt;)&lt;br /&gt;
* [[textdata NN.dat]] — record format (type 9 monster block)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(67.dat)&amp;diff=989</id>
		<title>Monsters (67.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(67.dat)&amp;diff=989"/>
		<updated>2026-07-12T14:05:51Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Automated edit (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (67.dat)&#039;&#039;&#039; documents the 12 monster records in &amp;lt;code&amp;gt;67.dat&amp;lt;/code&amp;gt;, the fourth of&lt;br /&gt;
the game&#039;s monster definition files (record type 9 in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format — a 32-column stat line per record). It continues the per-file monster catalog of&lt;br /&gt;
[[Monsters (64.dat)]], [[Monsters (65.dat)]] and [[Monsters (66.dat)]]; flavor text is transcribed from &amp;lt;code&amp;gt;cpt67.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
(&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Confirmed columns (see [[Monsters (65.dat)#Record columns]] for the full best-guess map): &#039;&#039;&#039;col1&#039;&#039;&#039; =&lt;br /&gt;
dat number, &#039;&#039;&#039;col2&#039;&#039;&#039; = record index, &#039;&#039;&#039;col3&#039;&#039;&#039;+&#039;&#039;&#039;col4&#039;&#039;&#039; = the &amp;lt;code&amp;gt;(category dat, entry)&amp;lt;/code&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;drop&#039;&#039;&#039; reference, &#039;&#039;&#039;col9&#039;&#039;&#039; + &#039;&#039;&#039;col24&#039;&#039;&#039; = [[textdata inaba.dat|inaba.dat]] appearance-row&lt;br /&gt;
references. 67.dat has two food drops: &#039;&#039;&#039;Bird of Heaven&#039;&#039;&#039; (67,5) and &#039;&#039;&#039;Releymoamo&#039;&#039;&#039; (67,11), the bird/insect&lt;br /&gt;
creatures, have col3 = &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt; and drop an &#039;&#039;&#039;egg&#039;&#039;&#039; from &amp;lt;code&amp;gt;11.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
(&#039;&#039;Heaven&#039;s egg&#039;&#039; / &#039;&#039;Moarmo&#039;s egg&#039;&#039;) instead of a [[Monster items|monster-item]] token — another&lt;br /&gt;
example of col3 selecting a non-monster-item drop category.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Gaflqas|Gaflqas]] || 가플가스 || [[Monster items#Gaflqas&#039;s_fang_36_43|Gaflqas&#039;s fang]] || 67,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Gafldarm|Gafldarm]] || 가플담 || [[Monster items#Gafldarm&#039;s_fang_36_44|Gafldarm&#039;s fang]] || 67,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Gaflsetna|Gaflsetna]] || 가플세나 || [[Monster items#Gaflsetna&#039;s_fang_36_45|Gaflsetna&#039;s fang]] || 67,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Kalcude|Kalcude]] || 칼큐드 || [[Monster items#Kalcude_feather_36_46|Kalcude feather]] || 67,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Bird_of_Heaven|Bird of Heaven]] || 극락조 || Heaven&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #35)&amp;lt;/small&amp;gt; || 67,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Busoled|Busoled]] || 부솔드 || [[Monster items#Busoled_feather_36_47|Busoled feather]] || 67,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Nidd|Nidd]] || 니드 || [[Monster items#Nidd&#039;s_scale_36_48|Nidd&#039;s scale]] || 67,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Mulnidd|Mulnidd]] || 물니드 || [[Monster items#Mulnidd&#039;s_scale_36_49|Mulnidd&#039;s scale]] || 67,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Seginidd|Seginidd]] || 세긴니드 || [[Monster items#Seginidd&#039;s_scale_36_50|Seginidd&#039;s scale]] || 67,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Moamo|Moamo]] || 모아모 || [[Monster items#Moamo_feeler_36_51|Moamo feeler]] || 67,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Releymoamo|Releymoamo]] || 레레이모아모 || Moarmo&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #36)&amp;lt;/small&amp;gt; || 67,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Kishmoamo|Kishmoamo]] || 키슈모아모 || [[Monster items#Kishmoamo_feeler_36_52|Kishmoamo feeler]] || 67,12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored (col1 = dat 67, col2 = index, col3 = drop category dat, col4 = drop entry, col9/col24 = [[textdata inaba.dat|inaba.dat]] appearance rows). See [[Monsters (65.dat)#Record columns]] for the best-guess column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name             | full record line&lt;br /&gt;
  1 Gaflqas          | 67 1 36 43 0 0 620 62 127 0 348 62 128 0 349 0 140 280 90 310 45 180 0 278 61 46 1 1 1 0 72 85&lt;br /&gt;
  2 Gafldarm         | 67 2 36 44 0 0 620 62 129 0 348 62 130 0 349 0 260 380 180 610 245 180 0 279 61 47 1 1 1 0 72 85&lt;br /&gt;
  3 Gaflsetna        | 67 3 36 45 0 0 620 62 131 0 348 62 132 0 349 0 380 480 270 1010 445 180 0 280 61 48 1 1 1 0 72 85&lt;br /&gt;
  4 Kalcude          | 67 4 36 46 0 0 620 62 133 0 406 62 134 0 407 0 320 620 320 880 600 200 0 281 61 49 1 1 1 0 72 85&lt;br /&gt;
  5 Bird_of_Heaven   | 67 5 11 35 0 0 620 62 135 0 406 62 136 0 407 0 420 720 420 1280 1200 200 0 282 61 50 1 1 1 0 72 85&lt;br /&gt;
  6 Busoled          | 67 6 36 47 0 0 620 62 137 0 406 62 138 0 407 0 520 820 520 1680 1800 200 0 283 61 51 1 1 1 0 72 85&lt;br /&gt;
  7 Nidd             | 67 7 36 48 0 0 620 63 43 405 336 62 139 0 0 0 180 290 120 360 50 150 0 284 61 52 1 1 1 0 72 85&lt;br /&gt;
  8 Mulnidd          | 67 8 36 49 0 0 620 63 44 405 336 62 140 0 0 0 300 390 170 720 250 150 0 285 61 53 1 1 1 0 72 85&lt;br /&gt;
  9 Seginidd         | 67 9 36 50 0 0 620 63 45 405 336 62 141 0 0 0 420 490 220 1080 550 150 0 286 61 54 1 1 1 0 72 85&lt;br /&gt;
 10 Moamo            | 67 10 36 51 0 0 620 62 142 0 0 0 0 0 0 0 160 270 100 400 40 125 0 287 61 55 1 1 1 0 76 85&lt;br /&gt;
 11 Releymoamo       | 67 11 11 36 0 0 620 62 143 0 0 0 0 0 0 0 280 370 160 800 240 125 0 288 61 56 1 1 1 0 76 85&lt;br /&gt;
 12 Kishmoamo        | 67 12 36 52 0 0 620 62 144 0 0 0 0 0 0 0 400 470 220 1200 440 125 0 289 61 57 1 1 1 0 76 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monster catalog ==&lt;br /&gt;
&lt;br /&gt;
=== Gaflqas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gaflqas&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 가플가스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Gaflqas&#039;s_fang_36_43|Gaflqas&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,1&lt;br /&gt;
|}&lt;br /&gt;
A bat-like monster named Dark messengerwas handed over from a spirit in Gadalama&#039;s traditional story. It comes from western evil sky and takes some bad kids asleep into the black sun. This is animaginary story, but a real Gaflas givesdrowsiness effect with his hypnotic sound wave to people other than bad kids.&lt;br /&gt;
&lt;br /&gt;
: 가다라마의 전래에 나오는 영혼 &#039;어둠의 사자&#039;라는 이름이 붙여진 박쥐형 괴물이야. 어둠의 사자는 서쪽하늘에서 나타나 잠들은 나쁜 아이를 검은 태양속으로 데리고 간다며 말을 잘 안듣는 아이에게 들려주는 우화인데, 실제 가플가스는 최면음파로 억지로 잠들게 해서, 나쁜 아이뿐 아니라 사람도 공격해&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gafldarm ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gafldarm&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 가플담&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Gafldarm&#039;s_fang_36_44|Gafldarm&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,2&lt;br /&gt;
|}&lt;br /&gt;
A strange creature with both wings and hands. These two should be contrary, but it has been alive under the theory of evolution that disproves our common sense.He attacks by 1) Hypnotic sound waveinducing drowsiness and 2) Stimuli sound wave to directly hit brain cells. He creates the wave by gnashing his teet.&lt;br /&gt;
&lt;br /&gt;
: 이상한 생물이야. 날개와 손을 갖고 있어. 이 두 가지는 본래 배타적인 것인데, 이 괴물은 상식을 뒤집는 진화론 하에 지금에 이른 것 같아. 이 괴물의 공격방법은 강력한 졸음을 일으키는 최면음파와 뇌세포를 공격해서 상대를 약하게 만드는 자극음파 두 가지며, 긴 이빨을 서로 문질러 이런 음파를 만들어내지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gaflsetna ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gaflsetna&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 가플세나&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Gaflsetna&#039;s_fang_36_45|Gaflsetna&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,3&lt;br /&gt;
|}&lt;br /&gt;
There&#039;s a tale of vampire in every country. This monster entirely acts like avampire. Gaflsetna sucks blood after paralyzing his preys with hypnotic sound wave and stimuli sound wave. He likes darkplaces and often acts in group. Domestic animals died losing all blood in Gadalama in a night, probably by Gaflsetn.&lt;br /&gt;
&lt;br /&gt;
: 흡혈귀에 관한 전래는 어느나라에나 있는 괴물얘기인데, 이 괴물의 행동은 흡혈귀 그 자체야. 가플세나는 최면음파와 자극음파로 상대를 무력화시킨후 피를 빨아. 어두운 장소를 좋아하며, 무리지어 행동하는 일이 많지. 가다라마에서 하룻밤사이 가축이 피를 빨려 죽은 사건이 일어났는데, 아마 그들 소행일 거야&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kalcude ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Kalcude&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 칼큐드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Kalcude_feather_36_46|Kalcude feather]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,4&lt;br /&gt;
|}&lt;br /&gt;
In Gadalama, many tales on birds have beenhanded over since ancient times. Kalcude is a fierce bird in a tale. He wasa fighter of sky and an enemy for adventurers. He appears from the sky as ifhe was waiting to attack the travelers by giving off impulse wave and ultrasonic wave that make their muscles stiff.&lt;br /&gt;
&lt;br /&gt;
: 가다라마에는 옛부터 새에 관한 전설이 많이 전해지지. 칼큐드는 그 전래속에 나오는 사나운 새야. 호전적인 하늘의 괴물로, 모험가에겐 악몽같은 존재지. 마치 여행자를 기다리고 있었던 것처럼 하늘에서 나타나 입에서 충격파와 몸의 근육을 경직시키는 초음파를 번갈아 쏘면서 공격해오지. 강적이야&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bird of Heaven ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bird of Heaven&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 극락조&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Heaven&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #35)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,5&lt;br /&gt;
|}&lt;br /&gt;
This is a legendary bird for its rareness.Xailen Lab hasn&#039;t obtained any data about him. No references are available for Gokrakucho which looks pretty standard except his long tail. It&#039;s a miracle that this giant bird can fly. It is pointed outthat he has common characters with Kalcude, but it hasn&#039;t been proved yet.&lt;br /&gt;
&lt;br /&gt;
: 아주 보기 드문 이 조류는 그 존재 자체가 전설이야. 자이렌 연구시설에서도 아직 이 새에 관한 데이터를 얻지 못했어. 긴 꼬리를 가진 대형새인 이 &#039;극락조&#039;는 우리의 상식외의 자료는 없지만, 그래도 이런 크기로 하늘을 난다는 것은 정말 경이로워. 칼큐드와의 공통점도 지적되지만, 아직 확증되지는 못했어&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Busoled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Busoled&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 부솔드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Busoled_feather_36_47|Busoled feather]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,6&lt;br /&gt;
|}&lt;br /&gt;
This highland monster rarely comes down tothe earth, but once he finds his preys, heswoops like a tornado. That&#039;s how he wasscientifically named Tornado guy. Power dive of the monster Bussold causes tornadic damages over the earth. We have no way to avoid his attack from the sky other than fighting.&lt;br /&gt;
&lt;br /&gt;
: 보통 고지에 살며 거의 지상으로 내려오지 않는 생물인데, 한번 먹이를 포착하면 회오리같은 위력으로 급강하하기 때문에, &#039;회오리괴물&#039;이라는 이름이 붙여진 괴물이야. 이 부솔드가 내려왔을 때는 회오리가 지나간 것같은 피해를 입게 돼지. 이 괴물의 고공습격을 피할 수도 없으니, 맞서싸울 수 밖에 없어&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nidd ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Nidd&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 니드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Nidd&#039;s_scale_36_48|Nidd&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,7&lt;br /&gt;
|}&lt;br /&gt;
Nidd is very weird, but a real creature having lizard-like body and bat-like wings. His eyes disappeared as if degenerated but his keen nose and long uncurled tongue help him have senses instead. He uses his tongue on tip of his tongue. Poisoning to paralyze his prays, he drags them into his big mouth.&lt;br /&gt;
&lt;br /&gt;
: 아주 기묘하게 생긴 이 니드는 도마뱀같은 몸과 박쥐같은 날개를 가진 독특한 모습을 하고 있어. 눈이 퇴화돼 없어진 대신, 예리한 후각과 늘 길게 내밀고 있는 긴 혀로 감각을 느끼는 것 같아. 혀 끝에는 또 다른 입이 있어서, 이것으로 먹이를 물고 독을 쏴서 무력화시킨 후 큰 입에 집어넣지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mulnidd ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mulnidd&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 물니드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Mulnidd&#039;s_scale_36_49|Mulnidd&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,8&lt;br /&gt;
|}&lt;br /&gt;
Nidd&#039;s degenerated eyes prevent him catching up with the speed of preys. Alternatively, his fangs were evolved to give off poison to paralyze his preys. Hisvariety Mulnid keeps poison bags everywhere in his body. So Mulnid isn&#039;t really attacked from most of creatures. Not to mention, we can&#039;t eat him.&lt;br /&gt;
&lt;br /&gt;
: 니드류는 눈이 퇴화되어 있기 때문에, 먹이의 재빠른 움직임은 따라잡을 수 없어. 이 때문에, 송곳니 끝에서 상대의 움직임을 마비시키는 독을 쏠 수 있도록 진화했는데, 그 독주머니를 몸속 곳곳에 갖고 있는 변종이야. 이런 특징 때문에 물니드는 다른 생물로부터 공격받는 일은 거의 없어. 물론 먹을 수 없지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Seginidd ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Seginidd&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 세긴니드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Seginidd&#039;s_scale_36_50|Seginidd&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,9&lt;br /&gt;
|}&lt;br /&gt;
Poisonous creatures would generally be very powerless without their poison. Seginnid has a scientific name Spear Nidd. Spear signifies his long tongue andwhen he uses it, some poison comes out.Like other coward creatures, he bears downon his preys for self-defense, not foreating them, and leads them to be dea.&lt;br /&gt;
&lt;br /&gt;
: 독을 가진 생물은 본래 독이 없으면 아주 약한 생물이야. 이 세긴니드는 &#039;창 니드&#039;라는 이름을 갖고 있는데, 이 창이란 특징적인 긴 혀를 말하며, 이 창을 휘두를 때 독액이 뿜어나오도록 되어 있어. 세긴니드는 잡아먹기 위해서가 아니라, 단지 자신의 몸을 지키기 위해 적을 공격하며 죽이는 성질을 갖고 있지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moamo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moamo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 모아모&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Moamo_feeler_36_51|Moamo feeler]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,10&lt;br /&gt;
|}&lt;br /&gt;
It&#039;s hard to describe, he looks like a human, but once we close our eyes, he is nothing but a moss. He approaches from thesky and sucks up blood of his prey by straightening his long mouth that he usually curls up. This species doesn&#039;t have physical strength but some have poisonous scales to paralyze other.&lt;br /&gt;
&lt;br /&gt;
: 뭐라고 해야 할까? 마치 사람처럼 보이지만, 다시 보면 이것은 나방이다. 소리도없이 상공에서 다가와 보통은 둥글게 말고 있는 긴 혀를 내밀어서 피를 빨아먹는다. 단, 힘이 세지 않기 때문에 그것을 보충하기 위해서인지, 이런 종 중에는 독비늘로 상대의 움직임을 마비시키는 것도 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Releymoamo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Releymoamo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레레이모아모&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Moarmo&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #36)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,11&lt;br /&gt;
|}&lt;br /&gt;
Literally translating the scientific nameof Lereymoamo, it can be Snow moth man. But this monster doesn&#039;t really appear in snowfields. His name is given because his scales fall over like snow when the manlike huge moth flies. Actually the romantic and fantastic scales are stronglypoisonous.&lt;br /&gt;
&lt;br /&gt;
: 레레이모아모의 학명을 직역하면 &#039;눈나방인간&#039;이 된다. 하지만, 이 괴물이 정말 설원에 출현하는 것은 아니다. 이 인간처럼 생긴 거대한 나방이 하늘을 날면 그 비늘이 마치 눈처럼 날리기 때문에, 이런 이름이 붙여진 것이다. 로맨틱하고 환상적인이 비늘은 강한 독성을 갖고 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kishmoamo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Kishmoamo&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 키슈모아모&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Kishmoamo_feeler_36_52|Kishmoamo feeler]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 67,12&lt;br /&gt;
|}&lt;br /&gt;
Ksumoamo is one of the Moamo species whichsprinkles over extremely beautiful scales.People say they are like stardust of MilkyWay for which he Star moth man was named. However, once we inhales them, we get numbness all over our bodies and then cannot move fast. So don&#039;t bother to be under the scales.&lt;br /&gt;
&lt;br /&gt;
: 모아모종의 나방중에서도 제일 아름다운 비늘을 뿌리는 게 이 키슈모아모야. 비늘은 마치 은하수의 수많은 별같다고 해서 &#039;별나방인간&#039;이라는 이름이 붙여졌어. 하지만, 이 비늘을 들이마시면 전신에 마비가 일어나서 움직임이 극단적으로 둔해지지. 치명적이지는 않지만, 굳이 이 비늘을 뒤집어쓸 필요는 없을 거야&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(67.dat)&amp;diff=988</id>
		<title>Monsters (67.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(67.dat)&amp;diff=988"/>
		<updated>2026-07-12T14:04:30Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Automated edit (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (67.dat)&#039;&#039;&#039; documents the 12 monster records in &amp;lt;code&amp;gt;67.dat&amp;lt;/code&amp;gt;, the fourth of&lt;br /&gt;
the game&#039;s monster definition files (record type 9 in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format — a 32-column stat line per record). It continues the per-file monster catalog of&lt;br /&gt;
[[Monsters (64.dat)]], [[Monsters (65.dat)]] and [[Monsters (66.dat)]]; flavor text is transcribed from &amp;lt;code&amp;gt;cpt67.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
(&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Confirmed columns (see [[Monsters (65.dat)#Record columns]] for the full best-guess map): &#039;&#039;&#039;col1&#039;&#039;&#039; =&lt;br /&gt;
dat number, &#039;&#039;&#039;col2&#039;&#039;&#039; = record index, &#039;&#039;&#039;col3&#039;&#039;&#039;+&#039;&#039;&#039;col4&#039;&#039;&#039; = the &amp;lt;code&amp;gt;(category dat, entry)&amp;lt;/code&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;drop&#039;&#039;&#039; reference, &#039;&#039;&#039;col9&#039;&#039;&#039; + &#039;&#039;&#039;col24&#039;&#039;&#039; = [[textdata inaba.dat|inaba.dat]] appearance-row&lt;br /&gt;
references. 67.dat has two food drops: &#039;&#039;&#039;Bird of Heaven&#039;&#039;&#039; (67,5) and &#039;&#039;&#039;Releymoamo&#039;&#039;&#039; (67,11), the bird/insect&lt;br /&gt;
creatures, have col3 = &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt; and drop an &#039;&#039;&#039;egg&#039;&#039;&#039; from &amp;lt;code&amp;gt;11.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
(&#039;&#039;Heaven&#039;s egg&#039;&#039; / &#039;&#039;Moarmo&#039;s egg&#039;&#039;) instead of a [[Monster items|monster-item]] token — another&lt;br /&gt;
example of col3 selecting a non-monster-item drop category.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Gaflqas|Gaflqas]] || 가플가스 || [[Monster items#Gaflqas&#039;s_fang_36_43|Gaflqas&#039;s fang]] || 67,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Gafldarm|Gafldarm]] || 가플담 || [[Monster items#Gafldarm&#039;s_fang_36_44|Gafldarm&#039;s fang]] || 67,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Gaflsetna|Gaflsetna]] || 가플세나 || [[Monster items#Gaflsetna&#039;s_fang_36_45|Gaflsetna&#039;s fang]] || 67,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Kalcude|Kalcude]] || 칼큐드 || [[Monster items#Kalcude_feather_36_46|Kalcude feather]] || 67,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Bird_of_Heaven|Bird of Heaven]] || 극락조 || Heaven&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #35)&amp;lt;/small&amp;gt; || 67,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Busoled|Busoled]] || 부솔드 || [[Monster items#Busoled_feather_36_47|Busoled feather]] || 67,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Nidd|Nidd]] || 니드 || [[Monster items#Nidd&#039;s_scale_36_48|Nidd&#039;s scale]] || 67,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Mulnidd|Mulnidd]] || 물니드 || [[Monster items#Mulnidd&#039;s_scale_36_49|Mulnidd&#039;s scale]] || 67,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Seginidd|Seginidd]] || 세긴니드 || [[Monster items#Seginidd&#039;s_scale_36_50|Seginidd&#039;s scale]] || 67,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Moamo|Moamo]] || 모아모 || [[Monster items#Moamo_feeler_36_51|Moamo feeler]] || 67,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Releymoamo|Releymoamo]] || 레레이모아모 || Moarmo&#039;s egg &amp;lt;small&amp;gt;(food, 11.dat #36)&amp;lt;/small&amp;gt; || 67,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Kishmoamo|Kishmoamo]] || 키슈모아모 || [[Monster items#Kishmoamo_feeler_36_52|Kishmoamo feeler]] || 67,12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored (col1 = dat 67, col2 = index, col3 = drop category dat, col4 = drop entry, col9/col24 = [[textdata inaba.dat|inaba.dat]] appearance rows). See [[Monsters (65.dat)#Record columns]] for the best-guess column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name             | full record line&lt;br /&gt;
  1 Gaflqas          | 67 1 36 43 0 0 620 62 127 0 348 62 128 0 349 0 140 280 90 310 45 180 0 278 61 46 1 1 1 0 72 85&lt;br /&gt;
  2 Gafldarm         | 67 2 36 44 0 0 620 62 129 0 348 62 130 0 349 0 260 380 180 610 245 180 0 279 61 47 1 1 1 0 72 85&lt;br /&gt;
  3 Gaflsetna        | 67 3 36 45 0 0 620 62 131 0 348 62 132 0 349 0 380 480 270 1010 445 180 0 280 61 48 1 1 1 0 72 85&lt;br /&gt;
  4 Kalcude          | 67 4 36 46 0 0 620 62 133 0 406 62 134 0 407 0 320 620 320 880 600 200 0 281 61 49 1 1 1 0 72 85&lt;br /&gt;
  5 Bird_of_Heaven   | 67 5 11 35 0 0 620 62 135 0 406 62 136 0 407 0 420 720 420 1280 1200 200 0 282 61 50 1 1 1 0 72 85&lt;br /&gt;
  6 Busoled          | 67 6 36 47 0 0 620 62 137 0 406 62 138 0 407 0 520 820 520 1680 1800 200 0 283 61 51 1 1 1 0 72 85&lt;br /&gt;
  7 Nidd             | 67 7 36 48 0 0 620 63 43 405 336 62 139 0 0 0 180 290 120 360 50 150 0 284 61 52 1 1 1 0 72 85&lt;br /&gt;
  8 Mulnidd          | 67 8 36 49 0 0 620 63 44 405 336 62 140 0 0 0 300 390 170 720 250 150 0 285 61 53 1 1 1 0 72 85&lt;br /&gt;
  9 Seginidd         | 67 9 36 50 0 0 620 63 45 405 336 62 141 0 0 0 420 490 220 1080 550 150 0 286 61 54 1 1 1 0 72 85&lt;br /&gt;
 10 Moamo            | 67 10 36 51 0 0 620 62 142 0 0 0 0 0 0 0 160 270 100 400 40 125 0 287 61 55 1 1 1 0 76 85&lt;br /&gt;
 11 Releymoamo       | 67 11 11 36 0 0 620 62 143 0 0 0 0 0 0 0 280 370 160 800 240 125 0 288 61 56 1 1 1 0 76 85&lt;br /&gt;
 12 Kishmoamo        | 67 12 36 52 0 0 620 62 144 0 0 0 0 0 0 0 400 470 220 1200 440 125 0 289 61 57 1 1 1 0 76 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(66.dat)&amp;diff=987</id>
		<title>Monsters (66.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(66.dat)&amp;diff=987"/>
		<updated>2026-07-12T13:57:24Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Automated edit (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (66.dat)&#039;&#039;&#039; documents the 24 monster records in &amp;lt;code&amp;gt;66.dat&amp;lt;/code&amp;gt;, the third of&lt;br /&gt;
the game&#039;s monster definition files (record type 9 in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format — a 32-column stat line per record). It continues the per-file monster catalog of&lt;br /&gt;
[[Monsters (64.dat)]] and [[Monsters (65.dat)]]; flavor text is transcribed from &amp;lt;code&amp;gt;cpt66.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
(&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Confirmed columns (see [[Monsters (65.dat)#Record columns]] for the full best-guess map): &#039;&#039;&#039;col1&#039;&#039;&#039; =&lt;br /&gt;
dat number, &#039;&#039;&#039;col2&#039;&#039;&#039; = record index, &#039;&#039;&#039;col3&#039;&#039;&#039;+&#039;&#039;&#039;col4&#039;&#039;&#039; = the &amp;lt;code&amp;gt;(category dat, entry)&amp;lt;/code&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;drop&#039;&#039;&#039; reference, &#039;&#039;&#039;col9&#039;&#039;&#039; + &#039;&#039;&#039;col24&#039;&#039;&#039; = [[textdata inaba.dat|inaba.dat]] appearance-row&lt;br /&gt;
references. 66.dat leans heavily on &#039;&#039;&#039;food drops&#039;&#039;&#039;: 12 of its 24 monsters (the&lt;br /&gt;
plant/small &amp;quot;root&amp;quot; creatures, records 7–18) have col3 = &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt; and drop a food&lt;br /&gt;
item from &amp;lt;code&amp;gt;11.dat&amp;lt;/code&amp;gt; rather than a [[Monster items|monster-item]] token — further confirming&lt;br /&gt;
col3 is a general drop-category selector.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Saelbucco|Saelbucco]] || 사엘벅코 || [[Monster items#Saelbucco_stone_36_18|Saelbucco stone]] || 66,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Lereybucco|Lereybucco]] || 레레이벅코 || [[Monster items#Lereybucco_stone_36_19|Lereybucco stone]] || 66,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Reenbucco|Reenbucco]] || 린벅코 || [[Monster items#Reenbucco_stone_36_20|Reenbucco stone]] || 66,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Bigu|Bigu]] || 비구 || [[Monster items#Bigu&#039;s_bone_36_62|Bigu&#039;s bone]] || 66,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Pichbigu|Pichbigu]] || 피치비구 || [[Monster items#Pichbigu&#039;s_bone_36_63|Pichbigu&#039;s bone]] || 66,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Estrbigu|Estrbigu]] || 에스트비구 || [[Monster items#Estrbigu&#039;s_bone_36_64|Estrbigu&#039;s bone]] || 66,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Fromers|Fromers]] || 프로머스 || Fromers&#039; root &amp;lt;small&amp;gt;(food, 11.dat #37)&amp;lt;/small&amp;gt; || 66,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Ge-Sharme|Ge-Sharme]] || 구 샤메 || Ge-Sharme&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #38)&amp;lt;/small&amp;gt; || 66,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Merulute|Merulute]] || 메루룻 || Merulute&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #39)&amp;lt;/small&amp;gt; || 66,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Eige|Eige]] || 에이주 || Eige&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #40)&amp;lt;/small&amp;gt; || 66,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Nueloge|Nueloge]] || 누로주 || Nueloge&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #41)&amp;lt;/small&amp;gt; || 66,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Koonege|Koonege]] || 코네주 || Koonege&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #42)&amp;lt;/small&amp;gt; || 66,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#Ariopos|Ariopos]] || 아리옵스 || Ariopos&#039; root &amp;lt;small&amp;gt;(food, 11.dat #43)&amp;lt;/small&amp;gt; || 66,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#Seginpos|Seginpos]] || 세긴포스 || Seginpos&#039; root &amp;lt;small&amp;gt;(food, 11.dat #44)&amp;lt;/small&amp;gt; || 66,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#Guriapos|Guriapos]] || 구리아포스 || Guriapos&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #45)&amp;lt;/small&amp;gt; || 66,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#Kyul|Kyul]] || 큘 || Small Kyul &amp;lt;small&amp;gt;(food, 11.dat #46)&amp;lt;/small&amp;gt; || 66,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#Gunorahi|Gunorahi]] || 구노라히 || Small Gunorahi &amp;lt;small&amp;gt;(food, 11.dat #47)&amp;lt;/small&amp;gt; || 66,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#Muwakyul|Muwakyul]] || 무와큘 || Small Muwakyul &amp;lt;small&amp;gt;(food, 11.dat #48)&amp;lt;/small&amp;gt; || 66,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[#Shag|Shag]] || 샤그 || [[Monster items#Shag&#039;s_scale_36_65|Shag&#039;s scale]] || 66,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[#Shagmeld|Shagmeld]] || 샤그멜드 || [[Monster items#Shagmeld&#039;s_scale_36_66|Shagmeld&#039;s scale]] || 66,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[#Ruieshag|Ruieshag]] || 루에샤그 || [[Monster items#Ruieshag&#039;s_scale_36_67|Ruieshag&#039;s scale]] || 66,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[#Sanelate|Sanelate]] || 세인라테 || [[Monster items#Sanelate&#039;s_fang_36_80|Sanelate&#039;s fang]] || 66,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[#Segellate|Segellate]] || 세질라테 || [[Monster items#Segellate&#039;s_fang_36_81|Segellate&#039;s fang]] || 66,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[#Ksulate|Ksulate]] || 키슈라테 || [[Monster items#Ksulate&#039;s_fang_36_82|Ksulate&#039;s fang]] || 66,24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored (col1 = dat 66, col2 = index, col3 = drop category dat, col4 = drop entry, col9/col24 = [[textdata inaba.dat|inaba.dat]] appearance rows). See [[Monsters (65.dat)#Record columns]] for the best-guess column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name             | full record line&lt;br /&gt;
  1 Saelbucco        | 66 1 36 18 0 0 620 63 28 358 387 62 97 358 0 0 350 60 80 600 110 80 0 251 61 19 1 1 1 0 79 85&lt;br /&gt;
  2 Lereybucco       | 66 2 36 19 0 0 620 63 29 358 387 62 98 358 0 0 550 90 100 1000 340 80 0 252 61 20 1 1 1 0 79 85&lt;br /&gt;
  3 Reenbucco        | 66 3 36 20 0 0 620 63 30 358 387 62 99 358 0 0 750 120 120 1400 890 80 0 253 61 21 1 1 1 0 79 85&lt;br /&gt;
  4 Bigu             | 66 4 36 62 1 0 620 62 160 0 0 0 0 0 0 0 180 100 90 320 90 90 0 299 61 67 1 1 1 0 77 85&lt;br /&gt;
  5 Pichbigu         | 66 5 36 63 1 0 620 62 161 0 0 0 0 0 0 0 240 140 130 520 260 90 0 300 61 68 1 1 1 0 77 85&lt;br /&gt;
  6 Estrbigu         | 66 6 36 64 1 0 620 62 162 0 0 0 0 0 0 0 300 180 170 820 660 90 0 301 61 69 1 1 1 0 77 85&lt;br /&gt;
  7 Fromers          | 66 7 11 37 0 0 621 62 163 417 0 63 49 371 0 0 210 100 100 540 80 70 0 302 61 70 1 1 1 0 78 85&lt;br /&gt;
  8 Ge-Sharme        | 66 8 11 38 0 0 621 62 164 417 0 63 50 371 0 0 280 130 160 980 440 70 0 303 61 71 1 1 1 0 78 85&lt;br /&gt;
  9 Merulute         | 66 9 11 39 0 0 621 62 165 417 0 63 51 371 0 0 350 160 220 1420 1080 70 0 304 61 72 1 1 1 0 78 85&lt;br /&gt;
 10 Eige             | 66 10 11 40 0 0 621 62 166 0 0 0 0 0 0 0 180 70 100 810 230 80 0 305 61 73 1 1 1 0 78 85&lt;br /&gt;
 11 Nueloge          | 66 11 11 41 0 0 621 62 167 0 0 0 0 0 0 0 260 100 170 1210 530 80 0 306 61 74 1 1 1 0 78 85&lt;br /&gt;
 12 Koonege          | 66 12 11 42 0 0 621 62 168 0 0 0 0 0 0 0 340 130 240 1810 1030 80 0 307 61 75 1 1 1 0 78 85&lt;br /&gt;
 13 Ariopos          | 66 13 11 43 0 0 620 63 52 393 409 63 53 347 0 0 150 75 80 320 80 60 0 308 61 76 1 1 1 0 78 85&lt;br /&gt;
 14 Seginpos         | 66 14 11 44 0 0 620 63 54 393 409 63 55 347 0 0 280 115 130 620 280 60 0 309 61 77 1 1 1 0 78 85&lt;br /&gt;
 15 Guriapos         | 66 15 11 45 0 0 620 63 56 393 409 63 57 347 0 0 410 155 180 920 780 60 0 310 61 78 1 1 1 0 78 85&lt;br /&gt;
 16 Kyul             | 66 16 11 46 0 0 620 63 58 350 0 63 59 351 0 0 170 120 360 480 44 75 0 311 61 79 1 1 1 0 78 85&lt;br /&gt;
 17 Gunorahi         | 66 17 11 47 0 0 620 63 60 350 0 63 61 351 0 0 280 180 460 880 244 75 0 312 61 80 1 1 1 0 78 85&lt;br /&gt;
 18 Muwakyul         | 66 18 11 48 0 0 620 63 62 350 0 63 63 351 0 0 390 240 560 1280 444 75 0 313 61 81 1 1 1 0 78 85&lt;br /&gt;
 19 Shag             | 66 19 36 65 1 0 620 62 169 356 0 0 0 0 0 0 240 260 100 660 170 120 0 314 61 82 1 1 1 0 76 85&lt;br /&gt;
 20 Shagmeld         | 66 20 36 66 1 0 620 62 170 356 0 0 0 0 0 0 390 380 200 960 470 120 0 315 61 83 1 1 1 0 76 85&lt;br /&gt;
 21 Ruieshag         | 66 21 36 67 1 0 620 62 171 356 0 0 0 0 0 0 540 500 300 1460 970 120 0 316 61 84 1 1 1 0 76 85&lt;br /&gt;
 22 Sanelate         | 66 22 36 80 1 0 620 62 198 0 0 0 0 0 0 0 280 110 110 790 255 80 0 326 61 104 1 1 1 0 76 85&lt;br /&gt;
 23 Segellate        | 66 23 36 81 1 0 620 62 199 0 0 0 0 0 0 0 450 130 130 1290 455 80 0 327 61 105 1 1 1 0 76 85&lt;br /&gt;
 24 Ksulate          | 66 24 36 82 1 0 620 62 200 0 0 0 0 0 0 0 620 150 150 1990 855 80 0 328 61 106 1 1 1 0 76 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monster catalog ==&lt;br /&gt;
&lt;br /&gt;
=== Saelbucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Saelbucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 사엘벅코&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Saelbucco_stone_36_18|Saelbucco stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,1&lt;br /&gt;
|}&lt;br /&gt;
Since when has our earth been the dark land where unknown monsters grow powerful?This anomalous silicic monster Saelbucco was found in marshes and wildernesses. It hasn&#039;t been proved yet whether the siliconacquired a life or new life chose his substantial with silico.&lt;br /&gt;
&lt;br /&gt;
: 언제부터 이 땅이 미지의 괴물들이 설치는 암흑의 대지로 변해버린 걸까? 이 이상하게 생긴 괴물 사엘벅코는 주로 늪이나 황야에서 목격되는 규소계 괴물이다. 정말 규소가 스스로 생명을 얻은 것인지, 아니면 새로운 생명체가 자신의 구성물질로 규소를 선택했는지, 아직 그 진위는 밝혀지지 않았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lereybucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lereybucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레레이벅코&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Lereybucco_stone_36_19|Lereybucco stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,2&lt;br /&gt;
|}&lt;br /&gt;
A silicic creature Lereybucco tries to approach his preys slowly with his body on. The lumpy monster gives us projectile attacks with sharp ice pillars. He wouldn&#039;t be a very heavy odd if we got only familiar with his method. Only a few experienced warriors know about it, though.&lt;br /&gt;
&lt;br /&gt;
: 규소계 생명체 레레이벅코는 그 몸을 반쯤 일으켜서 천천히 상대에게 다가간다고 한다. 언뜻보면 둔중한 괴물이지만, 일류 사냥꾼처럼 정확하게 예리한 얼음기둥으로 투사공격을 한다. 하긴 그런 습성만 알아두면 별로 강적은 아니라고 할 수 있다. 단, 그것은 일류 전사들만 적용되는 말이지만&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reenbucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reenbucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 린벅코&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Reenbucco_stone_36_20|Reenbucco stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,3&lt;br /&gt;
|}&lt;br /&gt;
When it is too cold in the air, we can lose our sense so that we don&#039;t feel cold any more. In a way, the monster Reenbucco can be the most fearful and strongest silicic creature with such a cold air.  Being caught by his icy arms, victims get frozen at once and end up with being smashed to pieces with his club.&lt;br /&gt;
&lt;br /&gt;
: 냉기도 도를 지나치면 감각이 없어진다. 어쩌면 가장 두려운 괴물이라고도 할 수 있는 린벅코는 그런 냉기를 띤 최강의 규소계 생물이다. 그 공포의 진가는 린벅코의 냉동 팔이 희생자에 닿는 순간 발휘된다. 순식간에 얼어붙은 희생자는 막대기로 한번 내려치는 것만으로 산산조각이 나버린다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bigu ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bigu&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 비구&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Bigu&#039;s_bone_36_62|Bigu&#039;s bone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,4&lt;br /&gt;
|}&lt;br /&gt;
Bigu is a monster whose character is veryclose to  a leech. Crawling with his creepy body, he comes up from marshes. He then gives out his tongue, which is almostas long as his body, from the round mouth as a sucker to catch his preys. The hungryBigu swallows his preys instead of suckingblood.&lt;br /&gt;
&lt;br /&gt;
: 비구는 거머리와 아주 비슷한 성질을 가진 괴물이다. 그 무시무시한 몸을 꼬면서 진흙에서 나타나 그 둥근 흡반같은 입에서는 자기 몸만한 길이의 혀를 내밀고 먹이를 포식한다. 항상 굶주려 있는 비구는 피를 빠는 대신, 큰 뱀처럼 먹이를 통째로 삼킨다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pichbigu ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pichbigu&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 피치비구&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Pichbigu&#039;s_bone_36_63|Pichbigu&#039;s bone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,5&lt;br /&gt;
|}&lt;br /&gt;
Pichbigu mostly stays under mud like a water leech. He secretly holds out his long tongue to drag poor preys. His ecology is more like a sea anemone&#039;s, but he is reported to walk around on the ground to look for his preys. None of our ecological classifications applies to him.How annoying.&lt;br /&gt;
&lt;br /&gt;
: 피치비구는 거머리처럼 물속 진흙밑에 숨어있다가 다가오는 먹이를 향해 긴 혀를 내밀어 가엾은 희생자를 끌어당긴다고 한다. 그 생태는 거머리보다 오히려 말미잘에 가깝지만, 먹이를 찾아 땅위를 배회한다는 보고도 있고, 우리들이 고생해 만든 생태계 분류 어디에도 해당되지 않아 정말 짜증난다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Estrbigu ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Estrbigu&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 에스트비구&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Estrbigu&#039;s_bone_36_64|Estrbigu&#039;s bone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,6&lt;br /&gt;
|}&lt;br /&gt;
Esterbigu&#039;s scientific name is katana leech, because of his saber-like long tongue. He skillfully controls his tongue like an experienced swordsman. Slashing his preys with it and dragging them into amarsh, he swallows them bodily. To find adead body in paddy fields around Yarjiluctmay be difficul.&lt;br /&gt;
&lt;br /&gt;
: 학술명 &#039;칼 거머리&#039; 그 이름의 유래는 이 괴물의 긴 혀가 칼처럼 예리하기 때문이다. 이 혀를 다루는 기술이 숙련된 검투사와 같다. 에스터비구는 이 혀로 적을 벤 후에 자를 늪으로 끌어당겨서 머리부터 통째로 삼켜버린다. 야지룩트 부근의 논에서 의문의 행방불명자가 나왔다면 시체를 발견하기 어려울지도 모른다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fromers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fromers&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 프로머스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Fromers&#039; root &amp;lt;small&amp;gt;(food, 11.dat #37)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,7&lt;br /&gt;
|}&lt;br /&gt;
Furomars is a monster who changed himselfinto a lovely flower Furomar. Its honey give off strong sweet aroma and inveigle his preys such as insects, animals and sometimes mankind in the middle. He bites them with his petals. We occasionally see him closing, that is when he is digesting preys.&lt;br /&gt;
&lt;br /&gt;
: 프로머스란 &#039;프로마&#039;라는 가련한 꽃으로 변한 식물형 괴물로, 꽃속에는 먹이를 유인하는 꿀이 있는데 굉장히 달콤한 냄새를 낸다. 프로머스는 이렇게 유인한 곤충이나 동물, 때로는 인간을 잡아 꽃잎으로 덮어버린다. 가끔 프로머스가 꽃봉오리를 피우는 장면을 보는데, 그건 먹이를 소화하고 있는 모습이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ge-Sharme ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ge-Sharme&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 구 샤메&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Ge-Sharme&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #38)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,8&lt;br /&gt;
|}&lt;br /&gt;
Gu Shamee is a monster of flowers like YaShamee, a famous medicinal herb. Everybodycan distinguish between them by the size, though. Actually, the research on his configuration by our Xailen Lab showed that he and Ya Shamee were originally fromthe same breed. How on earth did the flower end up like thi.&lt;br /&gt;
&lt;br /&gt;
: 구 샤메는 약초로도 이용되는 유명한 야샤메초와 비슷한 꽃의 괴물이다. 그 크기를 보면 누구나 금방 구분할 수 있겠지만.....실은 우리 자이렌 연구기관에서 이 괴물을 포획해서 자세히 구조를 분석해 보니, 역시 이 괴물과 야샤메는 원래 같은 것이라는 것을 알았다. 도대체 무엇 때문에 꽃이 이렇게....&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Merulute ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Merulute&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 메루룻&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Merulute&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #39)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,9&lt;br /&gt;
|}&lt;br /&gt;
Melluta was a girl&#039;s name of a multimillionaire. After she died young, her parents gave her name to a flower in the backyard in memory of her death. However, the flower enlarged more and moreand finally became a monster. Nowadays, her name belongs to the monster.What madethe flower change into a monster.&lt;br /&gt;
&lt;br /&gt;
: 멜루타란 어느 대부호의 딸 이름이었지. 그 딸은 젊은 나이에 요절했는데, 그 부모가 소녀를 애석히 여겨 뒤뜰에 피어있는 아름다운 꽃에 그 이름을 붙였어. 그런데, 그 꽃은 점점 거대해지더니 괴물로 변해버렸어. 이제 멜루타라는 이름은 괴물의 이름이 되어버렸어. 무엇이 이 꽃을 괴물로 변하게 한 것일까?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Eige ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Eige&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 에이주&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Eige&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #40)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,10&lt;br /&gt;
|}&lt;br /&gt;
Intertwined vine is an insectivorous plant that grows in banks. The enlarged type is called Eiju. The bulb-like root ofthe monster has several stems with a mouthfor each. Since Eiju has shorter life, he needed to take large amount of nourishmentin the past. But he is too grown-up to be denied about some external factors.&lt;br /&gt;
&lt;br /&gt;
: 덩굴&#039;은 삼림지대에 군생하는 식충식물인데, 에이주는 그것이 거대해진 것이다. 뿌리는 구근처럼 생겼으며, 보통 2, 3개의 입이 달린 줄기를 갖고 있다. 에이주는 보통 식물보다 수명이 짧아서 살기 위해서는 대량의 양분을 섭취해야 한다. 이건 너무 진화한건 아닐까. 어떤 외적요인의 존재를 부정할 수 없다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nueloge ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Nueloge&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 누로주&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Nueloge&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #41)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,11&lt;br /&gt;
|}&lt;br /&gt;
It seems that biting intertwined vine, asubspecies of intertwined vine became a monster. Generally, this sort of plant monster attacks others due to a shortage of green elements. He can&#039;t survive only with sunlight. He needs nourishment in a certain way. But his extreme enlargement brought continuous hunger to be a monster.&lt;br /&gt;
&lt;br /&gt;
: 덩굴의 아종인 &#039;물어 뜯는 덩굴&#039;이 괴물로 변한 것 같아. 이런 식물형 괴물이 다른 생물을 덮치는 것은 식물에 존재하는 엽록소가 부족하기 때문이지. 엽록소가 적으면 햇빛만으로는 살아갈 수 없어서 어떤 형태로든 영양을 섭취해야 해. 하지만, 지나친 거대화는 만성적인 굶주림을 불러서, 점점 괴물이 되어버리지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Koonege ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Koonege&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 코네주&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Koonege&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #42)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,12&lt;br /&gt;
|}&lt;br /&gt;
Cooneiju is a monster, who carries dead preys with his mouth day after day. He then brings rotten bodies into a specific place (Our Xailen researchers call the place a pot sarcastically and grudgingly) where he eventually grows up to a huge tree. He was first found in dry grass around the Xailen Lab.&lt;br /&gt;
&lt;br /&gt;
: 코네이주는 죽인 먹이를 입에 넣은채 며칠씩 운반한다는 흉악한 특징을 가진 식물형 괴물이다. 이렇게 해서 부패한 시체를 정해진 장소(자이렌의 연구자는 빈정거림과 증오를 담아 이 장소를 &#039;화분&#039;이라고 부른다)에 운반한다. 그런 다음 이 식물은 신선한 흙위에 뿌리를 내리고 거목으로 자라는 것이다.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ariopos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ariopos&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아리옵스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Ariopos&#039; root &amp;lt;small&amp;gt;(food, 11.dat #43)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,13&lt;br /&gt;
|}&lt;br /&gt;
Ariopos looks like a huge cactus but verydiffrent from other plants. One of the uniqueness is that he shoots beam like strong lightning. He rarely moves, but it can reach quite far, so we have to be careful. Technically, by boosting some power generation inside, he releases the power as an electric beam all at once.&lt;br /&gt;
&lt;br /&gt;
: 아리오포스는 선인장이 거대해진 괴물이야. 이 괴물은 수많은 특징을 갖고있어. 그 중에서 가장 두드러지는건 강력한 빛을 내는 것이야. 이 괴물은 거의 움직이지 않지만, 이 빛은 꽤 먼 거리까지 도달하기 때문에 주의가 필요해. 원리적으로는 몸속에 발전기능이 있어서 이걸 발동시켜 단숨에 빛으로 방출하는 거야&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Seginpos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Seginpos&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 세긴포스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Seginpos&#039; root &amp;lt;small&amp;gt;(food, 11.dat #44)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,14&lt;br /&gt;
|}&lt;br /&gt;
Seginpos is a monster of cactus type, covered with spear-like spines. They are used only for self-defense, not for givingdamages, but he can give off beam from them. Although he doesn&#039;t really cometo attack us, it is important to know thatour curiosity could bring us to death.&lt;br /&gt;
&lt;br /&gt;
: 세긴포스는 창같은 가시로 뒤덮혀 있는 선인장형 괴물이야. 이 가시 자체는 자신의 몸을 지키기 위한 것으로 살상력은 없지만, 이곳에서 번개를 낼 수 있어. 이 괴물이 먼저 공격해오는 일은 없기 때문에, 굳이 공격할 필요는 없지만, 이 점만은 주의해야 할 거야. 호기심으로 손을 뻗는다면 죽게 될 거란 걸&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guriapos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guriapos&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 구리아포스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Guriapos&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #45)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,15&lt;br /&gt;
|}&lt;br /&gt;
Guriapos is a round cactus-like monster. He moves slowly but once he finds preys atan offensive range, he throws lightning balls from the distance to paralyze their bodies. We can observe him slowly approaching the motionless preys and put them in his giant mouth by using his frontfeelers dexterously.&lt;br /&gt;
&lt;br /&gt;
: 구리아포스는 둥근 선인장같이 생긴 괴물로, 그 움직임은 거북이처럼 느리지만 자기 영역에 침입한 먹이를 발견하면, 원거리에서 전신이 마비되는 구슬을 쏘는데, 주의깊게 보면, 먹이가 움직이지 못하게 된 후에 천천히 다가가서 몸 앞쪽에 난 촉수를 능숙하게 이용해서 거대한 입속에 집어넣는 모습을 볼 수 있지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kyul ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Kyul&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 큘&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Small Kyul &amp;lt;small&amp;gt;(food, 11.dat #46)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,16&lt;br /&gt;
|}&lt;br /&gt;
Kyul is a giant mushroom. He slowly moveswith spore scattering around. We haven&#039;t found out yet why the non-predatory creature moves around, but he approaches ahuman. His spore is dangerous; it deactivate our mental and physical functions. If we happen to see him, we should either run away or slash him.&lt;br /&gt;
&lt;br /&gt;
: 큘은 거대한 버섯이야. 항상 홀씨를 뿌리면서 천천히 돌아다니는데, 포식하는 것도 아니면서 왜 이곳저곳을 배회하고 있는지는 아직 모르지만, 천천히 인간에게 다가오지. 실제로 이 괴물이 뿌리는 홀씨는 정신과 체력을 해치는 위험한 거야. 이 괴물을 만나면 바로 도망치든가, 아니면 베어버리든가 하는 게 좋아&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gunorahi ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gunorahi&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 구노라히&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Small Gunorahi &amp;lt;small&amp;gt;(food, 11.dat #47)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,17&lt;br /&gt;
|}&lt;br /&gt;
Norahi, a monster of mushrooms who is seenwith other medicinal mushrooms. A gentleman, known as a gourmet in Yarjiluctplanned to eat the mushroom and got 100 chefs to cook it. No doubt it was very delicious, but he fell asleep for 10 days after eating it. That&#039;s how we found out that Gunorahi has strong hypnotic effect.&lt;br /&gt;
&lt;br /&gt;
: 구노라히라는 약재버섯과 함께 섞여 있는 괴물버섯이야. 야지룩트의 미식가로 알려진 모씨가 이걸 먹으려고 100명의 요리사에게 조리하도록 시켰지. 확실히 아주 맛있는 요리가 만들어졌는데, 그 미식가는 그것을 먹고 10일동안 잠들어버렸어. 구노라히에 강한 최면효과가 있다는 것을 알게 된 것은 바로 이때야&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Muwakyul ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Muwakyul&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 무와큘&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Small Muwakyul &amp;lt;small&amp;gt;(food, 11.dat #48)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,18&lt;br /&gt;
|}&lt;br /&gt;
The spore of the Muwakyul makes you fall asleep with nightmares. The rumors say Muwakyul eats human minds instead of bodies. We sometimes see some Xailen staffsleeping deeply beside the mushroom after they stayed up all night. They are surely having nightmares. You guys would better go to bed early.&lt;br /&gt;
&lt;br /&gt;
: 무와큘, 이 괴물의 홀씨는 강한 최면효과를 내지. 게다가 잠든사람은 반드시 악몽에 시달린다고 해. 떠도는 소문에 의하면 무와큘은 육체를 포식하지 않는대신 꿈속에서 사람의 정신을 먹는다고 하지. 좀 의심스럽지만, 철야하는 자이렌 연구기관 직원이 이 버섯 옆에 깊이 잠들어 있는 모습이 종종 발견돼&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shag ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shag&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 샤그&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Shag&#039;s_scale_36_65|Shag&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,19&lt;br /&gt;
|}&lt;br /&gt;
Turning over a snake, anybody can see sometraces of degenerated legs in the baseof the tail. Shag is a unique monster whose legs were degenerated but arms remained. He, forming groups, is fierce enough to swallow a big mammal like Dos. What made his legs degenerate then? It is still in mystery.&lt;br /&gt;
&lt;br /&gt;
: 뱀을 뒤집으면 그 꼬리죽지에 퇴화한 팔과 다리흔적을 볼 수 있다. 이 샤그는 팔이 퇴화하지 않고 남은 변종괴물이다. 무리를 지어 행동하며, 도스와 같은 대형 포유류를 한번에 삼켜버리는 광폭성을 갖고 있다. 그런데 왜 다리는 퇴화하게 된 걸까? 그것은 아직도 수수께끼로 남아 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shagmeld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shagmeld&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 샤그멜드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Shagmeld&#039;s_scale_36_66|Shagmeld&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,20&lt;br /&gt;
|}&lt;br /&gt;
Unlike his breed Shag, Shagmeld has a habit to attack preys mainly who approach his territory. His preys are mostly mammals coming around his nest. But we shouldn&#039;t carelessly get close to him since he originally makes efficient attacks. Only an organized military could defeat him by attacking all at once.&lt;br /&gt;
&lt;br /&gt;
: 샤그멜드는 동종인 샤그와는 달리, 자기영역에 다가오는 것을 주로 공격하는 습성을 갖고 있어. 자기 보금자리 주변에 들어온 포유동물이 주요 사냥감인데, 지리적인 이점을 살린 숙련된 공격을하기 때문에, 조심성없이 다가가는 것은 금물이야. 군대가 일제히 공격해야 비로소 소탕할 수 있는 상대지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ruieshag ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ruieshag&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 루에샤그&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Ruieshag&#039;s_scale_36_67|Ruieshag&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,21&lt;br /&gt;
|}&lt;br /&gt;
Ruieshag, building a nest in shrines and sacred places, was considered as a holy creature at the beginning. Since he occupies sacred places of people, keeping all away, he has been considered as a profaner. Several trials to sweep them outdidn&#039;t work. But these attempts could be the reasons why he attacks human beings.&lt;br /&gt;
&lt;br /&gt;
: 루에샤그는 예배당 같은 사람들이 신성시하는 곳에 거처를 만들기 때문에, 처음 발견됬을 때는 신성하게 여겨졌어. 하지만, 가까이 오는 것은 모조리 공격하는 그들은 결국 신을 모독하는 것으로 적대시 되었지. 몇 번이나 제거하려고 했지만, 아직까지 성공못하고, 오히려 인간을 공격하게 만든 요인이 되었어&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sanelate ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sanelate&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 세인라테&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Sanelate&#039;s_fang_36_80|Sanelate&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,22&lt;br /&gt;
|}&lt;br /&gt;
An insect with a shiny abdomen, whose social structure is similar to ants&#039;.  Sheincubates eggs, raises a larva and a pupa inside her, and brings out an imago when she emerges. Such an imago becomes Sanelate who take care of his mother&#039;s body with no reproductive functions. It isunknown how a queen is bor.&lt;br /&gt;
&lt;br /&gt;
: 세인라테의 어미인 세난테는, 거대하고 빛나는 배를 가진 곤충으로, 개미와 비슷한 사회구조를 갖고 있어. 그 뱃속에는 많은 알들이 들어있는데, 알을 몸속에서 부화시켜, 날개가 생기면 성충의 형태로 태어나지. 이렇게 태어난 세인라테는 생식기능을 갖지 않고 모체를 돌보는 역할을 맡아.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Segellate ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Segellate&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 세질라테&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Segellate&#039;s_fang_36_81|Segellate&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,23&lt;br /&gt;
|}&lt;br /&gt;
A monster with large abdomen that shines with light same as Flare ore&#039;s. It keeps large amount of eggs inside an individual organism, probably, a queen. Its energy seems to come from ecologically generated Flare. Unfortunately, we have no further information since the body disappears due to activated Flare when she die.&lt;br /&gt;
&lt;br /&gt;
: 희미하게 빛나는 비대한 배를 가진 괴물. 그 배의 빛은 플레어광석의 빛과 같은 것이다. 세질라테는 여왕인 세질안테 밑에서 많은 알들을 키우는 역할을 맡고 있는데, 알의 부화에 필요한 에너지는 뱃속에서 생태적으로 발생시킨 프래어에서 끌어내고 있는 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ksulate ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ksulate&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 키슈라테&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Ksulate&#039;s_fang_36_82|Ksulate&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,24&lt;br /&gt;
|}&lt;br /&gt;
A monster who probably appears, reacting Flare ore. Her big abdomen with so much Flare looks shiny lightly. The reason is unknown but the insect seems to get close to Flare instinctively. It is reported that the Queen Ksuarnte never gets out of a nest, but her children Ksulate go hunting to bring foods to their parents.&lt;br /&gt;
&lt;br /&gt;
: 프래어광석에 반응을 보여 나타난 괴물. 그 거대한 배에는 프래어가 가득 들어있어서 희미하게 빛을 내고 있지. 이 곤충은 본능적으로 프래어에 이끌리는 것 같아. 여왕인 키샨테는 자신의 보금자리를 떠나는 일이 없지만, 그 새끼들인 키슈라테는 어미에게 먹이를 나르기 위해 사냥을 하는 것으로 보고되고 있어&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Record columns ==&lt;br /&gt;
&lt;br /&gt;
See [[Monsters (65.dat)#Record columns]] for the full annotated best-guess map of the 32-column&lt;br /&gt;
type-9 record (parser &amp;lt;code&amp;gt;MonsterRecord_Init @ 00485c10&amp;lt;/code&amp;gt;; &amp;lt;code&amp;gt;col&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; →&lt;br /&gt;
offset &amp;lt;code&amp;gt;0x24 + 4·(n − 1)&amp;lt;/code&amp;gt;). In brief: &#039;&#039;&#039;1&#039;&#039;&#039;=dat, &#039;&#039;&#039;2&#039;&#039;&#039;=index, &#039;&#039;&#039;3&#039;&#039;&#039;=drop category dat,&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039;=drop entry, &#039;&#039;&#039;9&#039;&#039;&#039;/&#039;&#039;&#039;24&#039;&#039;&#039;=[[textdata inaba.dat|inaba.dat]] appearance rows, &#039;&#039;&#039;17&#039;&#039;&#039;=DEF,&lt;br /&gt;
&#039;&#039;&#039;18&#039;&#039;&#039;=OFC, &#039;&#039;&#039;19&#039;&#039;&#039;=attack range, &#039;&#039;&#039;20&#039;&#039;&#039;=HP, &#039;&#039;&#039;21&#039;&#039;&#039;=EXP/reward (cols 17–21 inferred from data —&lt;br /&gt;
no client reader; server-side). 66.dat&#039;s per-file group id (col6) is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, same as 64.dat (65.dat was 1 — so col6 is a per-file group/theme id that repeats: 0,1,0 across files 64,65,66).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]] — the earlier monster files&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[Monster items]] — the monster-item drops (&amp;lt;code&amp;gt;36.dat&amp;lt;/code&amp;gt;)&lt;br /&gt;
* [[textdata NN.dat]] — record format (type 9 monster block)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(66.dat)&amp;diff=986</id>
		<title>Monsters (66.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(66.dat)&amp;diff=986"/>
		<updated>2026-07-12T13:57:12Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Automated edit (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (66.dat)&#039;&#039;&#039; documents the 24 monster records in &amp;lt;code&amp;gt;66.dat&amp;lt;/code&amp;gt;, the third of&lt;br /&gt;
the game&#039;s monster definition files (record type 9 in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format — a 32-column stat line per record). It continues the per-file monster catalog of&lt;br /&gt;
[[Monsters (64.dat)]] and [[Monsters (65.dat)]]; flavor text is transcribed from &amp;lt;code&amp;gt;cpt66.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
(&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Confirmed columns (see [[Monsters (65.dat)#Record columns]] for the full best-guess map): &#039;&#039;&#039;col1&#039;&#039;&#039; =&lt;br /&gt;
dat number, &#039;&#039;&#039;col2&#039;&#039;&#039; = record index, &#039;&#039;&#039;col3&#039;&#039;&#039;+&#039;&#039;&#039;col4&#039;&#039;&#039; = the &amp;lt;code&amp;gt;(category dat, entry)&amp;lt;/code&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;drop&#039;&#039;&#039; reference, &#039;&#039;&#039;col9&#039;&#039;&#039; + &#039;&#039;&#039;col24&#039;&#039;&#039; = [[textdata inaba.dat|inaba.dat]] appearance-row&lt;br /&gt;
references. 66.dat leans heavily on &#039;&#039;&#039;food drops&#039;&#039;&#039;: 12 of its 24 monsters (the&lt;br /&gt;
plant/small &amp;quot;root&amp;quot; creatures, records 7–18) have col3 = &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt; and drop a food&lt;br /&gt;
item from &amp;lt;code&amp;gt;11.dat&amp;lt;/code&amp;gt; rather than a [[Monster items|monster-item]] token — further confirming&lt;br /&gt;
col3 is a general drop-category selector.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Saelbucco|Saelbucco]] || 사엘벅코 || [[Monster items#Saelbucco_stone_36_18|Saelbucco stone]] || 66,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Lereybucco|Lereybucco]] || 레레이벅코 || [[Monster items#Lereybucco_stone_36_19|Lereybucco stone]] || 66,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Reenbucco|Reenbucco]] || 린벅코 || [[Monster items#Reenbucco_stone_36_20|Reenbucco stone]] || 66,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Bigu|Bigu]] || 비구 || [[Monster items#Bigu&#039;s_bone_36_62|Bigu&#039;s bone]] || 66,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Pichbigu|Pichbigu]] || 피치비구 || [[Monster items#Pichbigu&#039;s_bone_36_63|Pichbigu&#039;s bone]] || 66,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Estrbigu|Estrbigu]] || 에스트비구 || [[Monster items#Estrbigu&#039;s_bone_36_64|Estrbigu&#039;s bone]] || 66,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Fromers|Fromers]] || 프로머스 || Fromers&#039; root &amp;lt;small&amp;gt;(food, 11.dat #37)&amp;lt;/small&amp;gt; || 66,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Ge-Sharme|Ge-Sharme]] || 구 샤메 || Ge-Sharme&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #38)&amp;lt;/small&amp;gt; || 66,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Merulute|Merulute]] || 메루룻 || Merulute&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #39)&amp;lt;/small&amp;gt; || 66,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Eige|Eige]] || 에이주 || Eige&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #40)&amp;lt;/small&amp;gt; || 66,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Nueloge|Nueloge]] || 누로주 || Nueloge&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #41)&amp;lt;/small&amp;gt; || 66,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Koonege|Koonege]] || 코네주 || Koonege&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #42)&amp;lt;/small&amp;gt; || 66,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#Ariopos|Ariopos]] || 아리옵스 || Ariopos&#039; root &amp;lt;small&amp;gt;(food, 11.dat #43)&amp;lt;/small&amp;gt; || 66,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#Seginpos|Seginpos]] || 세긴포스 || Seginpos&#039; root &amp;lt;small&amp;gt;(food, 11.dat #44)&amp;lt;/small&amp;gt; || 66,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#Guriapos|Guriapos]] || 구리아포스 || Guriapos&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #45)&amp;lt;/small&amp;gt; || 66,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#Kyul|Kyul]] || 큘 || Small Kyul &amp;lt;small&amp;gt;(food, 11.dat #46)&amp;lt;/small&amp;gt; || 66,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#Gunorahi|Gunorahi]] || 구노라히 || Small Gunorahi &amp;lt;small&amp;gt;(food, 11.dat #47)&amp;lt;/small&amp;gt; || 66,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#Muwakyul|Muwakyul]] || 무와큘 || Small Muwakyul &amp;lt;small&amp;gt;(food, 11.dat #48)&amp;lt;/small&amp;gt; || 66,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[#Shag|Shag]] || 샤그 || [[Monster items#Shag&#039;s_scale_36_65|Shag&#039;s scale]] || 66,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[#Shagmeld|Shagmeld]] || 샤그멜드 || [[Monster items#Shagmeld&#039;s_scale_36_66|Shagmeld&#039;s scale]] || 66,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[#Ruieshag|Ruieshag]] || 루에샤그 || [[Monster items#Ruieshag&#039;s_scale_36_67|Ruieshag&#039;s scale]] || 66,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[#Sanelate|Sanelate]] || 세인라테 || [[Monster items#Sanelate&#039;s_fang_36_80|Sanelate&#039;s fang]] || 66,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[#Segellate|Segellate]] || 세질라테 || [[Monster items#Segellate&#039;s_fang_36_81|Segellate&#039;s fang]] || 66,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[#Ksulate|Ksulate]] || 키슈라테 || [[Monster items#Ksulate&#039;s_fang_36_82|Ksulate&#039;s fang]] || 66,24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored (col1 = dat 66, col2 = index, col3 = drop category dat, col4 = drop entry, col9/col24 = [[textdata inaba.dat|inaba.dat]] appearance rows). See [[Monsters (65.dat)#Record columns]] for the best-guess column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name             | full record line&lt;br /&gt;
  1 Saelbucco        | 66 1 36 18 0 0 620 63 28 358 387 62 97 358 0 0 350 60 80 600 110 80 0 251 61 19 1 1 1 0 79 85&lt;br /&gt;
  2 Lereybucco       | 66 2 36 19 0 0 620 63 29 358 387 62 98 358 0 0 550 90 100 1000 340 80 0 252 61 20 1 1 1 0 79 85&lt;br /&gt;
  3 Reenbucco        | 66 3 36 20 0 0 620 63 30 358 387 62 99 358 0 0 750 120 120 1400 890 80 0 253 61 21 1 1 1 0 79 85&lt;br /&gt;
  4 Bigu             | 66 4 36 62 1 0 620 62 160 0 0 0 0 0 0 0 180 100 90 320 90 90 0 299 61 67 1 1 1 0 77 85&lt;br /&gt;
  5 Pichbigu         | 66 5 36 63 1 0 620 62 161 0 0 0 0 0 0 0 240 140 130 520 260 90 0 300 61 68 1 1 1 0 77 85&lt;br /&gt;
  6 Estrbigu         | 66 6 36 64 1 0 620 62 162 0 0 0 0 0 0 0 300 180 170 820 660 90 0 301 61 69 1 1 1 0 77 85&lt;br /&gt;
  7 Fromers          | 66 7 11 37 0 0 621 62 163 417 0 63 49 371 0 0 210 100 100 540 80 70 0 302 61 70 1 1 1 0 78 85&lt;br /&gt;
  8 Ge-Sharme        | 66 8 11 38 0 0 621 62 164 417 0 63 50 371 0 0 280 130 160 980 440 70 0 303 61 71 1 1 1 0 78 85&lt;br /&gt;
  9 Merulute         | 66 9 11 39 0 0 621 62 165 417 0 63 51 371 0 0 350 160 220 1420 1080 70 0 304 61 72 1 1 1 0 78 85&lt;br /&gt;
 10 Eige             | 66 10 11 40 0 0 621 62 166 0 0 0 0 0 0 0 180 70 100 810 230 80 0 305 61 73 1 1 1 0 78 85&lt;br /&gt;
 11 Nueloge          | 66 11 11 41 0 0 621 62 167 0 0 0 0 0 0 0 260 100 170 1210 530 80 0 306 61 74 1 1 1 0 78 85&lt;br /&gt;
 12 Koonege          | 66 12 11 42 0 0 621 62 168 0 0 0 0 0 0 0 340 130 240 1810 1030 80 0 307 61 75 1 1 1 0 78 85&lt;br /&gt;
 13 Ariopos          | 66 13 11 43 0 0 620 63 52 393 409 63 53 347 0 0 150 75 80 320 80 60 0 308 61 76 1 1 1 0 78 85&lt;br /&gt;
 14 Seginpos         | 66 14 11 44 0 0 620 63 54 393 409 63 55 347 0 0 280 115 130 620 280 60 0 309 61 77 1 1 1 0 78 85&lt;br /&gt;
 15 Guriapos         | 66 15 11 45 0 0 620 63 56 393 409 63 57 347 0 0 410 155 180 920 780 60 0 310 61 78 1 1 1 0 78 85&lt;br /&gt;
 16 Kyul             | 66 16 11 46 0 0 620 63 58 350 0 63 59 351 0 0 170 120 360 480 44 75 0 311 61 79 1 1 1 0 78 85&lt;br /&gt;
 17 Gunorahi         | 66 17 11 47 0 0 620 63 60 350 0 63 61 351 0 0 280 180 460 880 244 75 0 312 61 80 1 1 1 0 78 85&lt;br /&gt;
 18 Muwakyul         | 66 18 11 48 0 0 620 63 62 350 0 63 63 351 0 0 390 240 560 1280 444 75 0 313 61 81 1 1 1 0 78 85&lt;br /&gt;
 19 Shag             | 66 19 36 65 1 0 620 62 169 356 0 0 0 0 0 0 240 260 100 660 170 120 0 314 61 82 1 1 1 0 76 85&lt;br /&gt;
 20 Shagmeld         | 66 20 36 66 1 0 620 62 170 356 0 0 0 0 0 0 390 380 200 960 470 120 0 315 61 83 1 1 1 0 76 85&lt;br /&gt;
 21 Ruieshag         | 66 21 36 67 1 0 620 62 171 356 0 0 0 0 0 0 540 500 300 1460 970 120 0 316 61 84 1 1 1 0 76 85&lt;br /&gt;
 22 Sanelate         | 66 22 36 80 1 0 620 62 198 0 0 0 0 0 0 0 280 110 110 790 255 80 0 326 61 104 1 1 1 0 76 85&lt;br /&gt;
 23 Segellate        | 66 23 36 81 1 0 620 62 199 0 0 0 0 0 0 0 450 130 130 1290 455 80 0 327 61 105 1 1 1 0 76 85&lt;br /&gt;
 24 Ksulate          | 66 24 36 82 1 0 620 62 200 0 0 0 0 0 0 0 620 150 150 1990 855 80 0 328 61 106 1 1 1 0 76 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monster catalog ==&lt;br /&gt;
&lt;br /&gt;
=== Saelbucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Saelbucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 사엘벅코&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Saelbucco_stone_36_18|Saelbucco stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,1&lt;br /&gt;
|}&lt;br /&gt;
Since when has our earth been the dark land where unknown monsters grow powerful?This anomalous silicic monster Saelbucco was found in marshes and wildernesses. It hasn&#039;t been proved yet whether the siliconacquired a life or new life chose his substantial with silico.&lt;br /&gt;
&lt;br /&gt;
: 언제부터 이 땅이 미지의 괴물들이 설치는 암흑의 대지로 변해버린 걸까? 이 이상하게 생긴 괴물 사엘벅코는 주로 늪이나 황야에서 목격되는 규소계 괴물이다. 정말 규소가 스스로 생명을 얻은 것인지, 아니면 새로운 생명체가 자신의 구성물질로 규소를 선택했는지, 아직 그 진위는 밝혀지지 않았다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lereybucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lereybucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 레레이벅코&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Lereybucco_stone_36_19|Lereybucco stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,2&lt;br /&gt;
|}&lt;br /&gt;
A silicic creature Lereybucco tries to approach his preys slowly with his body on. The lumpy monster gives us projectile attacks with sharp ice pillars. He wouldn&#039;t be a very heavy odd if we got only familiar with his method. Only a few experienced warriors know about it, though.&lt;br /&gt;
&lt;br /&gt;
: 규소계 생명체 레레이벅코는 그 몸을 반쯤 일으켜서 천천히 상대에게 다가간다고 한다. 언뜻보면 둔중한 괴물이지만, 일류 사냥꾼처럼 정확하게 예리한 얼음기둥으로 투사공격을 한다. 하긴 그런 습성만 알아두면 별로 강적은 아니라고 할 수 있다. 단, 그것은 일류 전사들만 적용되는 말이지만&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reenbucco ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reenbucco&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 린벅코&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Reenbucco_stone_36_20|Reenbucco stone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,3&lt;br /&gt;
|}&lt;br /&gt;
When it is too cold in the air, we can lose our sense so that we don&#039;t feel cold any more. In a way, the monster Reenbucco can be the most fearful and strongest silicic creature with such a cold air.  Being caught by his icy arms, victims get frozen at once and end up with being smashed to pieces with his club.&lt;br /&gt;
&lt;br /&gt;
: 냉기도 도를 지나치면 감각이 없어진다. 어쩌면 가장 두려운 괴물이라고도 할 수 있는 린벅코는 그런 냉기를 띤 최강의 규소계 생물이다. 그 공포의 진가는 린벅코의 냉동 팔이 희생자에 닿는 순간 발휘된다. 순식간에 얼어붙은 희생자는 막대기로 한번 내려치는 것만으로 산산조각이 나버린다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bigu ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bigu&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 비구&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Bigu&#039;s_bone_36_62|Bigu&#039;s bone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,4&lt;br /&gt;
|}&lt;br /&gt;
Bigu is a monster whose character is veryclose to  a leech. Crawling with his creepy body, he comes up from marshes. He then gives out his tongue, which is almostas long as his body, from the round mouth as a sucker to catch his preys. The hungryBigu swallows his preys instead of suckingblood.&lt;br /&gt;
&lt;br /&gt;
: 비구는 거머리와 아주 비슷한 성질을 가진 괴물이다. 그 무시무시한 몸을 꼬면서 진흙에서 나타나 그 둥근 흡반같은 입에서는 자기 몸만한 길이의 혀를 내밀고 먹이를 포식한다. 항상 굶주려 있는 비구는 피를 빠는 대신, 큰 뱀처럼 먹이를 통째로 삼킨다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pichbigu ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pichbigu&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 피치비구&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Pichbigu&#039;s_bone_36_63|Pichbigu&#039;s bone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,5&lt;br /&gt;
|}&lt;br /&gt;
Pichbigu mostly stays under mud like a water leech. He secretly holds out his long tongue to drag poor preys. His ecology is more like a sea anemone&#039;s, but he is reported to walk around on the ground to look for his preys. None of our ecological classifications applies to him.How annoying.&lt;br /&gt;
&lt;br /&gt;
: 피치비구는 거머리처럼 물속 진흙밑에 숨어있다가 다가오는 먹이를 향해 긴 혀를 내밀어 가엾은 희생자를 끌어당긴다고 한다. 그 생태는 거머리보다 오히려 말미잘에 가깝지만, 먹이를 찾아 땅위를 배회한다는 보고도 있고, 우리들이 고생해 만든 생태계 분류 어디에도 해당되지 않아 정말 짜증난다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Estrbigu ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Estrbigu&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 에스트비구&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Estrbigu&#039;s_bone_36_64|Estrbigu&#039;s bone]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,6&lt;br /&gt;
|}&lt;br /&gt;
Esterbigu&#039;s scientific name is katana leech, because of his saber-like long tongue. He skillfully controls his tongue like an experienced swordsman. Slashing his preys with it and dragging them into amarsh, he swallows them bodily. To find adead body in paddy fields around Yarjiluctmay be difficul.&lt;br /&gt;
&lt;br /&gt;
: 학술명 &#039;칼 거머리&#039; 그 이름의 유래는 이 괴물의 긴 혀가 칼처럼 예리하기 때문이다. 이 혀를 다루는 기술이 숙련된 검투사와 같다. 에스터비구는 이 혀로 적을 벤 후에 자를 늪으로 끌어당겨서 머리부터 통째로 삼켜버린다. 야지룩트 부근의 논에서 의문의 행방불명자가 나왔다면 시체를 발견하기 어려울지도 모른다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fromers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fromers&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 프로머스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Fromers&#039; root &amp;lt;small&amp;gt;(food, 11.dat #37)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,7&lt;br /&gt;
|}&lt;br /&gt;
Furomars is a monster who changed himselfinto a lovely flower Furomar. Its honey give off strong sweet aroma and inveigle his preys such as insects, animals and sometimes mankind in the middle. He bites them with his petals. We occasionally see him closing, that is when he is digesting preys.&lt;br /&gt;
&lt;br /&gt;
: 프로머스란 &#039;프로마&#039;라는 가련한 꽃으로 변한 식물형 괴물로, 꽃속에는 먹이를 유인하는 꿀이 있는데 굉장히 달콤한 냄새를 낸다. 프로머스는 이렇게 유인한 곤충이나 동물, 때로는 인간을 잡아 꽃잎으로 덮어버린다. 가끔 프로머스가 꽃봉오리를 피우는 장면을 보는데, 그건 먹이를 소화하고 있는 모습이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ge-Sharme ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ge-Sharme&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 구 샤메&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Ge-Sharme&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #38)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,8&lt;br /&gt;
|}&lt;br /&gt;
Gu Shamee is a monster of flowers like YaShamee, a famous medicinal herb. Everybodycan distinguish between them by the size, though. Actually, the research on his configuration by our Xailen Lab showed that he and Ya Shamee were originally fromthe same breed. How on earth did the flower end up like thi.&lt;br /&gt;
&lt;br /&gt;
: 구 샤메는 약초로도 이용되는 유명한 야샤메초와 비슷한 꽃의 괴물이다. 그 크기를 보면 누구나 금방 구분할 수 있겠지만.....실은 우리 자이렌 연구기관에서 이 괴물을 포획해서 자세히 구조를 분석해 보니, 역시 이 괴물과 야샤메는 원래 같은 것이라는 것을 알았다. 도대체 무엇 때문에 꽃이 이렇게....&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Merulute ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Merulute&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 메루룻&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Merulute&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #39)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,9&lt;br /&gt;
|}&lt;br /&gt;
Melluta was a girl&#039;s name of a multimillionaire. After she died young, her parents gave her name to a flower in the backyard in memory of her death. However, the flower enlarged more and moreand finally became a monster. Nowadays, her name belongs to the monster.What madethe flower change into a monster.&lt;br /&gt;
&lt;br /&gt;
: 멜루타란 어느 대부호의 딸 이름이었지. 그 딸은 젊은 나이에 요절했는데, 그 부모가 소녀를 애석히 여겨 뒤뜰에 피어있는 아름다운 꽃에 그 이름을 붙였어. 그런데, 그 꽃은 점점 거대해지더니 괴물로 변해버렸어. 이제 멜루타라는 이름은 괴물의 이름이 되어버렸어. 무엇이 이 꽃을 괴물로 변하게 한 것일까?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Eige ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Eige&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 에이주&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Eige&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #40)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,10&lt;br /&gt;
|}&lt;br /&gt;
Intertwined vine is an insectivorous plant that grows in banks. The enlarged type is called Eiju. The bulb-like root ofthe monster has several stems with a mouthfor each. Since Eiju has shorter life, he needed to take large amount of nourishmentin the past. But he is too grown-up to be denied about some external factors.&lt;br /&gt;
&lt;br /&gt;
: 덩굴&#039;은 삼림지대에 군생하는 식충식물인데, 에이주는 그것이 거대해진 것이다. 뿌리는 구근처럼 생겼으며, 보통 2, 3개의 입이 달린 줄기를 갖고 있다. 에이주는 보통 식물보다 수명이 짧아서 살기 위해서는 대량의 양분을 섭취해야 한다. 이건 너무 진화한건 아닐까. 어떤 외적요인의 존재를 부정할 수 없다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nueloge ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Nueloge&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 누로주&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Nueloge&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #41)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,11&lt;br /&gt;
|}&lt;br /&gt;
It seems that biting intertwined vine, asubspecies of intertwined vine became a monster. Generally, this sort of plant monster attacks others due to a shortage of green elements. He can&#039;t survive only with sunlight. He needs nourishment in a certain way. But his extreme enlargement brought continuous hunger to be a monster.&lt;br /&gt;
&lt;br /&gt;
: 덩굴의 아종인 &#039;물어 뜯는 덩굴&#039;이 괴물로 변한 것 같아. 이런 식물형 괴물이 다른 생물을 덮치는 것은 식물에 존재하는 엽록소가 부족하기 때문이지. 엽록소가 적으면 햇빛만으로는 살아갈 수 없어서 어떤 형태로든 영양을 섭취해야 해. 하지만, 지나친 거대화는 만성적인 굶주림을 불러서, 점점 괴물이 되어버리지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Koonege ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Koonege&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 코네주&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Koonege&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #42)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,12&lt;br /&gt;
|}&lt;br /&gt;
Cooneiju is a monster, who carries dead preys with his mouth day after day. He then brings rotten bodies into a specific place (Our Xailen researchers call the place a pot sarcastically and grudgingly) where he eventually grows up to a huge tree. He was first found in dry grass around the Xailen Lab.&lt;br /&gt;
&lt;br /&gt;
: 코네이주는 죽인 먹이를 입에 넣은채 며칠씩 운반한다는 흉악한 특징을 가진 식물형 괴물이다. 이렇게 해서 부패한 시체를 정해진 장소(자이렌의 연구자는 빈정거림과 증오를 담아 이 장소를 &#039;화분&#039;이라고 부른다)에 운반한다. 그런 다음 이 식물은 신선한 흙위에 뿌리를 내리고 거목으로 자라는 것이다.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ariopos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ariopos&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아리옵스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Ariopos&#039; root &amp;lt;small&amp;gt;(food, 11.dat #43)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,13&lt;br /&gt;
|}&lt;br /&gt;
Ariopos looks like a huge cactus but verydiffrent from other plants. One of the uniqueness is that he shoots beam like strong lightning. He rarely moves, but it can reach quite far, so we have to be careful. Technically, by boosting some power generation inside, he releases the power as an electric beam all at once.&lt;br /&gt;
&lt;br /&gt;
: 아리오포스는 선인장이 거대해진 괴물이야. 이 괴물은 수많은 특징을 갖고있어. 그 중에서 가장 두드러지는건 강력한 빛을 내는 것이야. 이 괴물은 거의 움직이지 않지만, 이 빛은 꽤 먼 거리까지 도달하기 때문에 주의가 필요해. 원리적으로는 몸속에 발전기능이 있어서 이걸 발동시켜 단숨에 빛으로 방출하는 거야&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Seginpos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Seginpos&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 세긴포스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Seginpos&#039; root &amp;lt;small&amp;gt;(food, 11.dat #44)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,14&lt;br /&gt;
|}&lt;br /&gt;
Seginpos is a monster of cactus type, covered with spear-like spines. They are used only for self-defense, not for givingdamages, but he can give off beam from them. Although he doesn&#039;t really cometo attack us, it is important to know thatour curiosity could bring us to death.&lt;br /&gt;
&lt;br /&gt;
: 세긴포스는 창같은 가시로 뒤덮혀 있는 선인장형 괴물이야. 이 가시 자체는 자신의 몸을 지키기 위한 것으로 살상력은 없지만, 이곳에서 번개를 낼 수 있어. 이 괴물이 먼저 공격해오는 일은 없기 때문에, 굳이 공격할 필요는 없지만, 이 점만은 주의해야 할 거야. 호기심으로 손을 뻗는다면 죽게 될 거란 걸&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guriapos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guriapos&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 구리아포스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Guriapos&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #45)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,15&lt;br /&gt;
|}&lt;br /&gt;
Guriapos is a round cactus-like monster. He moves slowly but once he finds preys atan offensive range, he throws lightning balls from the distance to paralyze their bodies. We can observe him slowly approaching the motionless preys and put them in his giant mouth by using his frontfeelers dexterously.&lt;br /&gt;
&lt;br /&gt;
: 구리아포스는 둥근 선인장같이 생긴 괴물로, 그 움직임은 거북이처럼 느리지만 자기 영역에 침입한 먹이를 발견하면, 원거리에서 전신이 마비되는 구슬을 쏘는데, 주의깊게 보면, 먹이가 움직이지 못하게 된 후에 천천히 다가가서 몸 앞쪽에 난 촉수를 능숙하게 이용해서 거대한 입속에 집어넣는 모습을 볼 수 있지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kyul ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Kyul&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 큘&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Small Kyul &amp;lt;small&amp;gt;(food, 11.dat #46)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,16&lt;br /&gt;
|}&lt;br /&gt;
Kyul is a giant mushroom. He slowly moveswith spore scattering around. We haven&#039;t found out yet why the non-predatory creature moves around, but he approaches ahuman. His spore is dangerous; it deactivate our mental and physical functions. If we happen to see him, we should either run away or slash him.&lt;br /&gt;
&lt;br /&gt;
: 큘은 거대한 버섯이야. 항상 홀씨를 뿌리면서 천천히 돌아다니는데, 포식하는 것도 아니면서 왜 이곳저곳을 배회하고 있는지는 아직 모르지만, 천천히 인간에게 다가오지. 실제로 이 괴물이 뿌리는 홀씨는 정신과 체력을 해치는 위험한 거야. 이 괴물을 만나면 바로 도망치든가, 아니면 베어버리든가 하는 게 좋아&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gunorahi ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gunorahi&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 구노라히&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Small Gunorahi &amp;lt;small&amp;gt;(food, 11.dat #47)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,17&lt;br /&gt;
|}&lt;br /&gt;
Norahi, a monster of mushrooms who is seenwith other medicinal mushrooms. A gentleman, known as a gourmet in Yarjiluctplanned to eat the mushroom and got 100 chefs to cook it. No doubt it was very delicious, but he fell asleep for 10 days after eating it. That&#039;s how we found out that Gunorahi has strong hypnotic effect.&lt;br /&gt;
&lt;br /&gt;
: 구노라히라는 약재버섯과 함께 섞여 있는 괴물버섯이야. 야지룩트의 미식가로 알려진 모씨가 이걸 먹으려고 100명의 요리사에게 조리하도록 시켰지. 확실히 아주 맛있는 요리가 만들어졌는데, 그 미식가는 그것을 먹고 10일동안 잠들어버렸어. 구노라히에 강한 최면효과가 있다는 것을 알게 된 것은 바로 이때야&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Muwakyul ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Muwakyul&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 무와큘&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Small Muwakyul &amp;lt;small&amp;gt;(food, 11.dat #48)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,18&lt;br /&gt;
|}&lt;br /&gt;
The spore of the Muwakyul makes you fall asleep with nightmares. The rumors say Muwakyul eats human minds instead of bodies. We sometimes see some Xailen staffsleeping deeply beside the mushroom after they stayed up all night. They are surely having nightmares. You guys would better go to bed early.&lt;br /&gt;
&lt;br /&gt;
: 무와큘, 이 괴물의 홀씨는 강한 최면효과를 내지. 게다가 잠든사람은 반드시 악몽에 시달린다고 해. 떠도는 소문에 의하면 무와큘은 육체를 포식하지 않는대신 꿈속에서 사람의 정신을 먹는다고 하지. 좀 의심스럽지만, 철야하는 자이렌 연구기관 직원이 이 버섯 옆에 깊이 잠들어 있는 모습이 종종 발견돼&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shag ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shag&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 샤그&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Shag&#039;s_scale_36_65|Shag&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,19&lt;br /&gt;
|}&lt;br /&gt;
Turning over a snake, anybody can see sometraces of degenerated legs in the baseof the tail. Shag is a unique monster whose legs were degenerated but arms remained. He, forming groups, is fierce enough to swallow a big mammal like Dos. What made his legs degenerate then? It is still in mystery.&lt;br /&gt;
&lt;br /&gt;
: 뱀을 뒤집으면 그 꼬리죽지에 퇴화한 팔과 다리흔적을 볼 수 있다. 이 샤그는 팔이 퇴화하지 않고 남은 변종괴물이다. 무리를 지어 행동하며, 도스와 같은 대형 포유류를 한번에 삼켜버리는 광폭성을 갖고 있다. 그런데 왜 다리는 퇴화하게 된 걸까? 그것은 아직도 수수께끼로 남아 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shagmeld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shagmeld&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 샤그멜드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Shagmeld&#039;s_scale_36_66|Shagmeld&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,20&lt;br /&gt;
|}&lt;br /&gt;
Unlike his breed Shag, Shagmeld has a habit to attack preys mainly who approach his territory. His preys are mostly mammals coming around his nest. But we shouldn&#039;t carelessly get close to him since he originally makes efficient attacks. Only an organized military could defeat him by attacking all at once.&lt;br /&gt;
&lt;br /&gt;
: 샤그멜드는 동종인 샤그와는 달리, 자기영역에 다가오는 것을 주로 공격하는 습성을 갖고 있어. 자기 보금자리 주변에 들어온 포유동물이 주요 사냥감인데, 지리적인 이점을 살린 숙련된 공격을하기 때문에, 조심성없이 다가가는 것은 금물이야. 군대가 일제히 공격해야 비로소 소탕할 수 있는 상대지&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ruieshag ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ruieshag&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 루에샤그&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Ruieshag&#039;s_scale_36_67|Ruieshag&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,21&lt;br /&gt;
|}&lt;br /&gt;
Ruieshag, building a nest in shrines and sacred places, was considered as a holy creature at the beginning. Since he occupies sacred places of people, keeping all away, he has been considered as a profaner. Several trials to sweep them outdidn&#039;t work. But these attempts could be the reasons why he attacks human beings.&lt;br /&gt;
&lt;br /&gt;
: 루에샤그는 예배당 같은 사람들이 신성시하는 곳에 거처를 만들기 때문에, 처음 발견됬을 때는 신성하게 여겨졌어. 하지만, 가까이 오는 것은 모조리 공격하는 그들은 결국 신을 모독하는 것으로 적대시 되었지. 몇 번이나 제거하려고 했지만, 아직까지 성공못하고, 오히려 인간을 공격하게 만든 요인이 되었어&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sanelate ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sanelate&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 세인라테&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Sanelate&#039;s_fang_36_80|Sanelate&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,22&lt;br /&gt;
|}&lt;br /&gt;
An insect with a shiny abdomen, whose social structure is similar to ants&#039;.  Sheincubates eggs, raises a larva and a pupa inside her, and brings out an imago when she emerges. Such an imago becomes Sanelate who take care of his mother&#039;s body with no reproductive functions. It isunknown how a queen is bor.&lt;br /&gt;
&lt;br /&gt;
: 세인라테의 어미인 세난테는, 거대하고 빛나는 배를 가진 곤충으로, 개미와 비슷한 사회구조를 갖고 있어. 그 뱃속에는 많은 알들이 들어있는데, 알을 몸속에서 부화시켜, 날개가 생기면 성충의 형태로 태어나지. 이렇게 태어난 세인라테는 생식기능을 갖지 않고 모체를 돌보는 역할을 맡아.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Segellate ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Segellate&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 세질라테&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Segellate&#039;s_fang_36_81|Segellate&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,23&lt;br /&gt;
|}&lt;br /&gt;
A monster with large abdomen that shines with light same as Flare ore&#039;s. It keeps large amount of eggs inside an individual organism, probably, a queen. Its energy seems to come from ecologically generated Flare. Unfortunately, we have no further information since the body disappears due to activated Flare when she die.&lt;br /&gt;
&lt;br /&gt;
: 희미하게 빛나는 비대한 배를 가진 괴물. 그 배의 빛은 플레어광석의 빛과 같은 것이다. 세질라테는 여왕인 세질안테 밑에서 많은 알들을 키우는 역할을 맡고 있는데, 알의 부화에 필요한 에너지는 뱃속에서 생태적으로 발생시킨 프래어에서 끌어내고 있는 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ksulate ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ksulate&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 키슈라테&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Ksulate&#039;s_fang_36_82|Ksulate&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 66,24&lt;br /&gt;
|}&lt;br /&gt;
A monster who probably appears, reacting Flare ore. Her big abdomen with so much Flare looks shiny lightly. The reason is unknown but the insect seems to get close to Flare instinctively. It is reported that the Queen Ksuarnte never gets out of a nest, but her children Ksulate go hunting to bring foods to their parents.&lt;br /&gt;
&lt;br /&gt;
: 프래어광석에 반응을 보여 나타난 괴물. 그 거대한 배에는 프래어가 가득 들어있어서 희미하게 빛을 내고 있지. 이 곤충은 본능적으로 프래어에 이끌리는 것 같아. 여왕인 키샨테는 자신의 보금자리를 떠나는 일이 없지만, 그 새끼들인 키슈라테는 어미에게 먹이를 나르기 위해 사냥을 하는 것으로 보고되고 있어&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(66.dat)&amp;diff=985</id>
		<title>Monsters (66.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(66.dat)&amp;diff=985"/>
		<updated>2026-07-12T13:54:34Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Automated edit (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (66.dat)&#039;&#039;&#039; documents the 24 monster records in &amp;lt;code&amp;gt;66.dat&amp;lt;/code&amp;gt;, the third of&lt;br /&gt;
the game&#039;s monster definition files (record type 9 in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format — a 32-column stat line per record). It continues the per-file monster catalog of&lt;br /&gt;
[[Monsters (64.dat)]] and [[Monsters (65.dat)]]; flavor text is transcribed from &amp;lt;code&amp;gt;cpt66.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
(&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Confirmed columns (see [[Monsters (65.dat)#Record columns]] for the full best-guess map): &#039;&#039;&#039;col1&#039;&#039;&#039; =&lt;br /&gt;
dat number, &#039;&#039;&#039;col2&#039;&#039;&#039; = record index, &#039;&#039;&#039;col3&#039;&#039;&#039;+&#039;&#039;&#039;col4&#039;&#039;&#039; = the &amp;lt;code&amp;gt;(category dat, entry)&amp;lt;/code&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;drop&#039;&#039;&#039; reference, &#039;&#039;&#039;col9&#039;&#039;&#039; + &#039;&#039;&#039;col24&#039;&#039;&#039; = [[textdata inaba.dat|inaba.dat]] appearance-row&lt;br /&gt;
references. 66.dat leans heavily on &#039;&#039;&#039;food drops&#039;&#039;&#039;: 12 of its 24 monsters (the&lt;br /&gt;
plant/small &amp;quot;root&amp;quot; creatures, records 7–18) have col3 = &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt; and drop a food&lt;br /&gt;
item from &amp;lt;code&amp;gt;11.dat&amp;lt;/code&amp;gt; rather than a [[Monster items|monster-item]] token — further confirming&lt;br /&gt;
col3 is a general drop-category selector.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Saelbucco|Saelbucco]] || 사엘벅코 || [[Monster items#Saelbucco_stone_36_18|Saelbucco stone]] || 66,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Lereybucco|Lereybucco]] || 레레이벅코 || [[Monster items#Lereybucco_stone_36_19|Lereybucco stone]] || 66,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Reenbucco|Reenbucco]] || 린벅코 || [[Monster items#Reenbucco_stone_36_20|Reenbucco stone]] || 66,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Bigu|Bigu]] || 비구 || [[Monster items#Bigu&#039;s_bone_36_62|Bigu&#039;s bone]] || 66,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Pichbigu|Pichbigu]] || 피치비구 || [[Monster items#Pichbigu&#039;s_bone_36_63|Pichbigu&#039;s bone]] || 66,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Estrbigu|Estrbigu]] || 에스트비구 || [[Monster items#Estrbigu&#039;s_bone_36_64|Estrbigu&#039;s bone]] || 66,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Fromers|Fromers]] || 프로머스 || Fromers&#039; root &amp;lt;small&amp;gt;(food, 11.dat #37)&amp;lt;/small&amp;gt; || 66,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Ge-Sharme|Ge-Sharme]] || 구 샤메 || Ge-Sharme&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #38)&amp;lt;/small&amp;gt; || 66,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Merulute|Merulute]] || 메루룻 || Merulute&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #39)&amp;lt;/small&amp;gt; || 66,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Eige|Eige]] || 에이주 || Eige&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #40)&amp;lt;/small&amp;gt; || 66,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Nueloge|Nueloge]] || 누로주 || Nueloge&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #41)&amp;lt;/small&amp;gt; || 66,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Koonege|Koonege]] || 코네주 || Koonege&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #42)&amp;lt;/small&amp;gt; || 66,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#Ariopos|Ariopos]] || 아리옵스 || Ariopos&#039; root &amp;lt;small&amp;gt;(food, 11.dat #43)&amp;lt;/small&amp;gt; || 66,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#Seginpos|Seginpos]] || 세긴포스 || Seginpos&#039; root &amp;lt;small&amp;gt;(food, 11.dat #44)&amp;lt;/small&amp;gt; || 66,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#Guriapos|Guriapos]] || 구리아포스 || Guriapos&#039;s root &amp;lt;small&amp;gt;(food, 11.dat #45)&amp;lt;/small&amp;gt; || 66,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#Kyul|Kyul]] || 큘 || Small Kyul &amp;lt;small&amp;gt;(food, 11.dat #46)&amp;lt;/small&amp;gt; || 66,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#Gunorahi|Gunorahi]] || 구노라히 || Small Gunorahi &amp;lt;small&amp;gt;(food, 11.dat #47)&amp;lt;/small&amp;gt; || 66,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#Muwakyul|Muwakyul]] || 무와큘 || Small Muwakyul &amp;lt;small&amp;gt;(food, 11.dat #48)&amp;lt;/small&amp;gt; || 66,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[#Shag|Shag]] || 샤그 || [[Monster items#Shag&#039;s_scale_36_65|Shag&#039;s scale]] || 66,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[#Shagmeld|Shagmeld]] || 샤그멜드 || [[Monster items#Shagmeld&#039;s_scale_36_66|Shagmeld&#039;s scale]] || 66,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[#Ruieshag|Ruieshag]] || 루에샤그 || [[Monster items#Ruieshag&#039;s_scale_36_67|Ruieshag&#039;s scale]] || 66,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[#Sanelate|Sanelate]] || 세인라테 || [[Monster items#Sanelate&#039;s_fang_36_80|Sanelate&#039;s fang]] || 66,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[#Segellate|Segellate]] || 세질라테 || [[Monster items#Segellate&#039;s_fang_36_81|Segellate&#039;s fang]] || 66,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[#Ksulate|Ksulate]] || 키슈라테 || [[Monster items#Ksulate&#039;s_fang_36_82|Ksulate&#039;s fang]] || 66,24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored (col1 = dat 66, col2 = index, col3 = drop category dat, col4 = drop entry, col9/col24 = [[textdata inaba.dat|inaba.dat]] appearance rows). See [[Monsters (65.dat)#Record columns]] for the best-guess column map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name             | full record line&lt;br /&gt;
  1 Saelbucco        | 66 1 36 18 0 0 620 63 28 358 387 62 97 358 0 0 350 60 80 600 110 80 0 251 61 19 1 1 1 0 79 85&lt;br /&gt;
  2 Lereybucco       | 66 2 36 19 0 0 620 63 29 358 387 62 98 358 0 0 550 90 100 1000 340 80 0 252 61 20 1 1 1 0 79 85&lt;br /&gt;
  3 Reenbucco        | 66 3 36 20 0 0 620 63 30 358 387 62 99 358 0 0 750 120 120 1400 890 80 0 253 61 21 1 1 1 0 79 85&lt;br /&gt;
  4 Bigu             | 66 4 36 62 1 0 620 62 160 0 0 0 0 0 0 0 180 100 90 320 90 90 0 299 61 67 1 1 1 0 77 85&lt;br /&gt;
  5 Pichbigu         | 66 5 36 63 1 0 620 62 161 0 0 0 0 0 0 0 240 140 130 520 260 90 0 300 61 68 1 1 1 0 77 85&lt;br /&gt;
  6 Estrbigu         | 66 6 36 64 1 0 620 62 162 0 0 0 0 0 0 0 300 180 170 820 660 90 0 301 61 69 1 1 1 0 77 85&lt;br /&gt;
  7 Fromers          | 66 7 11 37 0 0 621 62 163 417 0 63 49 371 0 0 210 100 100 540 80 70 0 302 61 70 1 1 1 0 78 85&lt;br /&gt;
  8 Ge-Sharme        | 66 8 11 38 0 0 621 62 164 417 0 63 50 371 0 0 280 130 160 980 440 70 0 303 61 71 1 1 1 0 78 85&lt;br /&gt;
  9 Merulute         | 66 9 11 39 0 0 621 62 165 417 0 63 51 371 0 0 350 160 220 1420 1080 70 0 304 61 72 1 1 1 0 78 85&lt;br /&gt;
 10 Eige             | 66 10 11 40 0 0 621 62 166 0 0 0 0 0 0 0 180 70 100 810 230 80 0 305 61 73 1 1 1 0 78 85&lt;br /&gt;
 11 Nueloge          | 66 11 11 41 0 0 621 62 167 0 0 0 0 0 0 0 260 100 170 1210 530 80 0 306 61 74 1 1 1 0 78 85&lt;br /&gt;
 12 Koonege          | 66 12 11 42 0 0 621 62 168 0 0 0 0 0 0 0 340 130 240 1810 1030 80 0 307 61 75 1 1 1 0 78 85&lt;br /&gt;
 13 Ariopos          | 66 13 11 43 0 0 620 63 52 393 409 63 53 347 0 0 150 75 80 320 80 60 0 308 61 76 1 1 1 0 78 85&lt;br /&gt;
 14 Seginpos         | 66 14 11 44 0 0 620 63 54 393 409 63 55 347 0 0 280 115 130 620 280 60 0 309 61 77 1 1 1 0 78 85&lt;br /&gt;
 15 Guriapos         | 66 15 11 45 0 0 620 63 56 393 409 63 57 347 0 0 410 155 180 920 780 60 0 310 61 78 1 1 1 0 78 85&lt;br /&gt;
 16 Kyul             | 66 16 11 46 0 0 620 63 58 350 0 63 59 351 0 0 170 120 360 480 44 75 0 311 61 79 1 1 1 0 78 85&lt;br /&gt;
 17 Gunorahi         | 66 17 11 47 0 0 620 63 60 350 0 63 61 351 0 0 280 180 460 880 244 75 0 312 61 80 1 1 1 0 78 85&lt;br /&gt;
 18 Muwakyul         | 66 18 11 48 0 0 620 63 62 350 0 63 63 351 0 0 390 240 560 1280 444 75 0 313 61 81 1 1 1 0 78 85&lt;br /&gt;
 19 Shag             | 66 19 36 65 1 0 620 62 169 356 0 0 0 0 0 0 240 260 100 660 170 120 0 314 61 82 1 1 1 0 76 85&lt;br /&gt;
 20 Shagmeld         | 66 20 36 66 1 0 620 62 170 356 0 0 0 0 0 0 390 380 200 960 470 120 0 315 61 83 1 1 1 0 76 85&lt;br /&gt;
 21 Ruieshag         | 66 21 36 67 1 0 620 62 171 356 0 0 0 0 0 0 540 500 300 1460 970 120 0 316 61 84 1 1 1 0 76 85&lt;br /&gt;
 22 Sanelate         | 66 22 36 80 1 0 620 62 198 0 0 0 0 0 0 0 280 110 110 790 255 80 0 326 61 104 1 1 1 0 76 85&lt;br /&gt;
 23 Segellate        | 66 23 36 81 1 0 620 62 199 0 0 0 0 0 0 0 450 130 130 1290 455 80 0 327 61 105 1 1 1 0 76 85&lt;br /&gt;
 24 Ksulate          | 66 24 36 82 1 0 620 62 200 0 0 0 0 0 0 0 620 150 150 1990 855 80 0 328 61 106 1 1 1 0 76 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(65.dat)&amp;diff=984</id>
		<title>Monsters (65.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(65.dat)&amp;diff=984"/>
		<updated>2026-07-12T13:48:14Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Fix fabricated flavor text (entries 14-22) — replace with verbatim cpt65.txt transcription; add Record columns section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (65.dat)&#039;&#039;&#039; documents the 22 monster records in &amp;lt;code&amp;gt;65.dat&amp;lt;/code&amp;gt;, the second of the&lt;br /&gt;
game&#039;s monster definition files (record type 9 in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format — a 32-column stat line per record). It continues the per-file monster catalog begun at&lt;br /&gt;
[[Monsters (64.dat)]]; the flavor text is transcribed from &amp;lt;code&amp;gt;cpt65.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
(&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;). Together 64.dat + 65.dat supply most of the monsters whose drop&lt;br /&gt;
tokens are catalogued on [[Monster items]].&lt;br /&gt;
&lt;br /&gt;
The confirmed columns are the same as [[Monsters (64.dat)]]: &#039;&#039;&#039;col1&#039;&#039;&#039; = dat number, &#039;&#039;&#039;col2&#039;&#039;&#039; =&lt;br /&gt;
record index, &#039;&#039;&#039;col3&#039;&#039;&#039;+&#039;&#039;&#039;col4&#039;&#039;&#039; = the &amp;lt;code&amp;gt;(dat, entry)&amp;lt;/code&amp;gt; drop reference, and &#039;&#039;&#039;col9&#039;&#039;&#039; +&lt;br /&gt;
&#039;&#039;&#039;col24&#039;&#039;&#039; = [[textdata inaba.dat|inaba.dat]] appearance-row references (col24&#039;s &amp;lt;code&amp;gt;Mn&amp;lt;/code&amp;gt;-set&lt;br /&gt;
groups species families). 65.dat sharpens two earlier guesses and corrects two &amp;quot;unused&amp;quot; columns —&lt;br /&gt;
see [[#Record columns|Record columns]] below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops are not always monster-items.&#039;&#039;&#039; col3 is the drop&#039;s &#039;&#039;&#039;category dat&#039;&#039;&#039;, usually &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt;&lt;br /&gt;
([[Misc items|Monster-item]]) but not always: &#039;&#039;&#039;Gliareus&#039;&#039;&#039; (65,3) has col3 = &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt; and drops&lt;br /&gt;
&amp;lt;code&amp;gt;11.dat #32&amp;lt;/code&amp;gt; = &#039;&#039;Gliareus&#039; liver&#039;&#039;, a &#039;&#039;&#039;food&#039;&#039;&#039; item. So col3/col4 is a general&lt;br /&gt;
&amp;lt;code&amp;gt;(category dat, entry)&amp;lt;/code&amp;gt; reference, confirming the earlier read.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Gliass|Gliass]] || 그리아스 || [[Monster items#Gliass&#039;_fang_36_10|Gliass&#039; fang]] || 65,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Suleglia|Suleglia]] || 술그리아 || [[Monster items#Suleglia&#039;s_fang_36_11|Suleglia&#039;s fang]] || 65,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Gliareus|Gliareus]] || 그리아러스 || Gliareus&#039; liver &amp;lt;small&amp;gt;(food, 11.dat #32)&amp;lt;/small&amp;gt; || 65,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Agroagge|Agroagge]] || 아그로아지 || [[Monster items#Agroagge&#039;s_scale_36_21|Agroagge&#039;s scale]] || 65,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Agrogeer|Agrogeer]] || 아글질 || [[Monster items#Agrogeer&#039;s_scale_36_22|Agrogeer&#039;s scale]] || 65,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Agromuns|Agromuns]] || 아글맨스 || [[Monster items#Agromuns&#039;_scale_36_23|Agromuns&#039; scale]] || 65,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Bassago|Bassago]] || 밧사고 || [[Monster items#Bassago_spike_36_25|Bassago spike]] || 65,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Bibassago|Bibassago]] || 바이밧사고 || [[Monster items#Bibassago_spike_36_26|Bibassago spike]] || 65,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Gadbassago|Gadbassago]] || 가드밧사고 || [[Monster items#Gadbassago_spike_36_27|Gadbassago spike]] || 65,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Denispoa|Denispoa]] || 디니스포아 || [[Monster items#Denispoa&#039;s_scale_36_28|Denispoa&#039;s scale]] || 65,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Fulsepoa|Fulsepoa]] || 풀스포아 || [[Monster items#Fulsepoa&#039;s_scale_36_29|Fulsepoa&#039;s scale]] || 65,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Ragnapoa|Ragnapoa]] || 라그나포아 || [[Monster items#Ragnapoa&#039;s_scale_36_30|Ragnapoa&#039;s scale]] || 65,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#Aggrebix|Aggrebix]] || 아글빅스 || [[Monster items#Aggrebix&#039;s_fang_36_34|Aggrebix&#039;s fang]] || 65,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#Fulbix|Fulbix]] || 풀빅스 || [[Monster items#Fulbix&#039;s_fang_36_35|Fulbix&#039;s fang]] || 65,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#Bixeguma|Bixeguma]] || 빅세구마 || [[Monster items#Bixeguma&#039;s_fang_36_36|Bixeguma&#039;s fang]] || 65,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#Paipeom|Paipeom]] || 파이페옴 || [[Monster items#Paipeom&#039;s_tusk_36_68|Paipeom&#039;s tusk]] || 65,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#Funzam|Funzam]] || 푼잠 || [[Monster items#Funzam&#039;s_tusk_36_69|Funzam&#039;s tusk]] || 65,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#Ozern|Ozern]] || 오젠 || [[Monster items#Ozern&#039;s_tusk_36_70|Ozern&#039;s tusk]] || 65,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[#Gorkeid|Gorkeid]] || 골케이드 || [[Monster items#Gorkeid&#039;s_scale_36_74|Gorkeid&#039;s scale]] || 65,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[#Raudkeid|Raudkeid]] || 라웃케이드 || [[Monster items#Raudkeid&#039;s_scale_36_75|Raudkeid&#039;s scale]] || 65,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[#Gidkeid|Gidkeid]] || 기드케이드 || [[Monster items#Gidkeid&#039;s_scale_36_76|Gidkeid&#039;s scale]] || 65,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[#Angel_of_Dugom|Angel of Dugom]] || 두곰의 천사 || [[Monster items#Dugom&#039;s_fang_36_140|Dugom&#039;s fang]] || 65,22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. Confirmed: col1 = dat (65), col2 = index, col3 = drop category dat, col4 = drop entry, col9/col24 = [[textdata inaba.dat|inaba.dat]] appearance rows. See [[#Record columns|Record columns]] for the full best-guess map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name           | full record line&lt;br /&gt;
  1 Gliass         | 65 1 36 10 0 1 621 63 22 355 344 62 88 413 0 0 250 160 80 730 150 100 230 242 61 10 2 2 2 390 75 85&lt;br /&gt;
  2 Suleglia       | 65 2 36 11 0 1 621 63 23 355 344 62 89 413 0 0 370 230 130 1130 550 100 230 243 61 11 2 2 2 390 75 85&lt;br /&gt;
  3 Gliareus       | 65 3 11 32 0 1 621 63 24 355 344 62 90 413 0 0 490 300 180 1630 950 100 230 244 61 12 2 2 2 390 75 85&lt;br /&gt;
  4 Agroagge       | 65 4 36 21 0 1 621 62 100 374 0 62 101 399 0 0 530 150 150 1200 480 90 220 254 61 22 2 2 2 390 75 85&lt;br /&gt;
  5 Agrogeer       | 65 5 36 22 0 1 621 62 102 374 0 62 103 399 0 0 660 200 200 1800 880 90 220 255 61 23 2 2 2 390 75 85&lt;br /&gt;
  6 Agromuns       | 65 6 36 23 0 1 621 62 104 374 0 62 105 399 0 0 790 250 250 2400 1280 90 220 256 61 24 2 2 2 390 75 85&lt;br /&gt;
  7 Bassago        | 65 7 36 25 0 1 620 63 31 0 330 62 109 0 0 0 420 120 90 550 340 90 100 260 61 28 2 2 2 388 73 85&lt;br /&gt;
  8 Bibassago      | 65 8 36 26 0 1 620 63 32 0 331 62 110 0 0 0 580 190 170 850 740 90 100 261 61 29 2 2 2 388 73 85&lt;br /&gt;
  9 Gadbassago     | 65 9 36 27 0 1 620 63 33 0 332 62 111 0 0 0 740 260 250 1250 1240 90 100 262 61 30 2 2 2 388 73 85&lt;br /&gt;
 10 Denispoa       | 65 10 36 28 0 1 620 63 34 400 386 62 112 0 0 0 210 160 100 660 160 150 0 263 61 31 1 1 1 389 72 85&lt;br /&gt;
 11 Fulsepoa       | 65 11 36 29 0 1 620 63 35 400 386 62 113 0 0 0 310 220 160 1060 360 150 0 264 61 32 1 1 1 389 72 85&lt;br /&gt;
 12 Ragnapoa       | 65 12 36 30 0 1 620 63 36 400 386 62 114 0 0 0 410 280 220 1560 860 150 0 265 61 33 1 1 1 389 72 85&lt;br /&gt;
 13 Aggrebix       | 65 13 36 34 1 1 620 62 118 352 0 0 0 0 0 0 230 320 160 660 400 235 0 269 61 37 1 1 1 389 75 85&lt;br /&gt;
 14 Fulbix         | 65 14 36 35 1 1 620 62 119 352 0 0 0 0 0 0 330 400 220 1160 800 235 0 270 61 38 1 1 1 389 75 85&lt;br /&gt;
 15 Bixeguma       | 65 15 36 36 1 1 620 62 120 352 0 0 0 0 0 0 430 480 280 1660 1200 235 0 271 61 39 1 1 1 389 75 85&lt;br /&gt;
 16 Paipeom        | 65 16 36 68 0 1 621 62 172 364 0 63 64 421 415 0 340 90 90 1850 420 70 0 317 61 85 1 1 1 390 75 85&lt;br /&gt;
 17 Funzam         | 65 17 36 69 0 1 621 62 173 364 0 63 65 421 415 0 480 130 140 2450 820 70 0 318 61 86 1 1 1 390 75 85&lt;br /&gt;
 18 Ozern          | 65 18 36 70 0 1 621 62 174 364 0 63 66 421 415 0 620 170 190 3250 1220 70 0 319 61 87 1 1 1 390 75 85&lt;br /&gt;
 19 Gorkeid        | 65 19 36 74 0 1 621 63 67 394 410 0 0 0 0 0 315 110 80 1040 230 40 0 323 61 91 1 1 1 390 77 85&lt;br /&gt;
 20 Raudkeid       | 65 20 36 75 0 1 621 63 68 394 410 0 0 0 0 0 425 160 130 1540 530 40 0 324 61 92 1 1 1 390 77 85&lt;br /&gt;
 21 Gidkeid        | 65 21 36 76 0 1 621 63 69 394 410 0 0 0 0 0 535 210 180 2040 930 40 0 325 61 93 1 1 1 390 77 85&lt;br /&gt;
 22 Angel_of_Dugom | 65 22 36 140 0 1 620 63 32 0 331 62 110 0 0 0 740 260 250 9600 1000 100 150 261 61 29 2 2 2 388 73 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monster catalog ==&lt;br /&gt;
&lt;br /&gt;
=== Gliass ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gliass&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 그리아스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Gliass&#039;_fang_36_10|Gliass&#039; fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,1&lt;br /&gt;
|}&lt;br /&gt;
Grias is a lion-headed giant. He completely tears his prey into two with his blade-like nails. Weak animals including us humans would be totally beaten up into a chunk of flesh only by one stroke. Recently, livestock Dos were brutally killed many times and the murderer is most likely Grias.&lt;br /&gt;
&lt;br /&gt;
: 사나운 사자 머리를 한 거인족이 그리아스다. 강인함을 가진 종족으로 칼같은 손톱으로 먹이감을 두 동강 내버린다. 아니, 우리 인간을 포함한 약한 동물은 그리아스의 일격이면 흔적조차 남지 않는 고깃덩어리로 변해 버린다. 가축 도스가 참살되는 사건이 빈발했던 것도 그리아스의 짓으로 보면 틀림없을 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Suleglia ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Suleglia&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 술그리아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Suleglia&#039;s_fang_36_11|Suleglia&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,2&lt;br /&gt;
|}&lt;br /&gt;
Soolgria is known as an impulse wave coming from scratches. It can reach dozensof feet ahead to slash things into pieces.As all victims received deep lacerate wounds, some say that the identity of a legendary weasel beast could be Soolgria, but we cannot perhaps make a link between these two.&lt;br /&gt;
&lt;br /&gt;
: 술그리아는 휘갈길 때 나오는 충격파로 잘 알려져 있다. 이 충격파는 가끔 수십미터 앞까지 뻗어나가 그것에 닿으면 모조리 갈기갈기 토막나 버린다. 이 충격파를 맞은 피해자는 예외없이 예리한 상처를 입기 때문에, 베인상처의 정체는 모두 술그리아에 의한 것이라고 주장하는 사람도 있지만, 아마 관계없을 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gliareus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gliareus&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 그리아러스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Gliareus&#039; liver &amp;lt;small&amp;gt;(food, 11.dat #32)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,3&lt;br /&gt;
|}&lt;br /&gt;
A heavy odd as a king of Grias is called Grialeus. Unfortunately, no one in our Xailen Lab has ever seen him, but only a few witnesses mentioned that when they sawhim, they got cold feet to see his overpowering presence. The monster strikesus with instinctive fear and awe.&lt;br /&gt;
&lt;br /&gt;
: 그리아스의 왕이라고도 할 수 있는 강적, 그것이 바로 그리아러스다. 유감스럽게도 우리 자이렌 연구기관에서 그 모습을 확인한 사람은 없지만, 극히 소수의 목격자 얘기에 따르면, 그리아러스와 만나면 그 압도적인 존재앞에 완전히 오금이 저린다고 한다. 본능적인 공포와 겁을 주는것이 바로 이 괴물인것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Agroagge ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Agroagge&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아그로아지&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Agroagge&#039;s_scale_36_21|Agroagge&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,4&lt;br /&gt;
|}&lt;br /&gt;
How do we classify mankind and animal? They generally say it is by tool-using skill. But on the other hand, some of the monsters who recently appeared are truly capable to use tools as their weapons. Aggroage attacks us with a strong weapon like a club. His stroke can blow down trees and crush rocks.&lt;br /&gt;
&lt;br /&gt;
: 인간과 동물을 구분하는 것, 그것은 도구를 사용하느냐에 따라 구분한다. 그러나, 최근 괴물들 중에 무기라고 생각되는 &#039;도구&#039;를 사용하는 괴물이 적지 않다는 것 또한 사실이다. 이 아그로아지는 곤봉처럼 보이는 강력한 무기를 손에 들고 우리 인간들을 공격한다. 그 일격은 나무를 쓰러뜨리고 바위를 박살낸다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Agrogeer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Agrogeer&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아글질&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Agrogeer&#039;s_scale_36_22|Agrogeer&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,5&lt;br /&gt;
|}&lt;br /&gt;
One of the characters of Aggrgeel, a variety or a subspecies of Aggroage, can be his weapon. Is it made by just a natural coincidence between two common shapes or by a certain culture to produce Aggrageel&#039;s club? The answer hasn&#039;t beenfounded yet. At any rate, its power shouldbe formidable.&lt;br /&gt;
&lt;br /&gt;
: 아그로아지의 변종 내지 아종이라고 보이는 아글질의 특징을 하나 들면, 그것은 손에 든 무기일 것이다. 똑같은 형상을 한 그들 특유의 무기가 자연의 조화에 의한 산물로 만들어진 것인지, &#039;아그로아지용 곤봉&#039;을 제조하는 어떤 문화의 존재를 시사하는 것인지는 아직 밝혀지지 않았다. 어쨌든 그 힘은 엄청나다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Agromuns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Agromuns&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아글맨스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Agromuns&#039;_scale_36_23|Agromuns&#039; scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,6&lt;br /&gt;
|}&lt;br /&gt;
Aggrmans is extremely rare species among Aggroage&#039;s breed. Having strongest fighting power of all species of so-calledrhinoceros man, he didn&#039;t thrive at best under the survival of the fittest. But why? The answer might be able to give us akey to know his weakness and to eventuallyfight him off.&lt;br /&gt;
&lt;br /&gt;
: 아글맨스는 아그로아지족 중에서도 특히 개체수가 제한된 희귀종이다. 코뿔소인간이라고 속칭된 생물종 중에서 가장 강력한 전투력을 가진 이 종이 적자생존의 원칙하에서 왜 최대의 번영을 누리지 못했는지에 대해서는 아직 밝혀지지 않았다. 반대로, 그것이 그들을 쓰러뜨리는 약점을 해명하는 열쇠일지도 모른다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bassago ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bassago&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 밧사고&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Bassago_spike_36_25|Bassago spike]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,7&lt;br /&gt;
|}&lt;br /&gt;
Bassago looks like a human, seeing him at a distance, but anatomically he is a sheercrustacean. As a crab slithers up on the sand, he climbed up to the earth with his legs, which were degenerated except the front and the last ones in the middle of evolving . That&#039;s why his shape is like men&#039;s.&lt;br /&gt;
&lt;br /&gt;
: 밧사고는 멀리서 보면 사람처럼 보이지만, 해부학적으로는 명백히 갑각류다. 게가 모래위로 기어오르는 것처럼 땅위로 진출한 그들의 다리는 진화과정에서 앞다리와 마지막다리를 제외하고 모두 퇴화했다. 이것이 외형상의 특징으로 인간과 같은 실루엣을 만들게 된 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bibassago ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bibassago&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바이밧사고&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Bibassago_spike_36_26|Bibassago spike]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,8&lt;br /&gt;
|}&lt;br /&gt;
I, who is captured on the shore of the southern Goularts, is proved to cast his shell five times until the end ofhis life. But the recent research shows his 6th ecdysis in our Xailen Lab. This type was born out to become stronger than regular ones.&lt;br /&gt;
&lt;br /&gt;
: 그라츠 남부 해안에서 포획되는 바이밧사고는 죽을 때까지 다섯 번 의 탈피를 한다는 사실이 밝혀졌다. 그러나, 최근 연구에 의해, 우리 자이렌 연구기관에서 길러진 개체는 여섯 번째의 탈피를 하는 것이 확인됐다. 보다 많은 탈피를 거듭한 바이밧사고는 보통 개체보다 더 강력한 존재가 된다는 것이 확인되었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gadbassago ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gadbassago&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 가드밧사고&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Gadbassago_spike_36_27|Gadbassago spike]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,9&lt;br /&gt;
|}&lt;br /&gt;
There are two types of Bassago: one in thesea and the other called Gadbassago in fresh water. There must have been so many natural selections throughout the evolution. Despite that, why had we never found his presence until recently? That&#039;s a big question. As for the taste, Bassagois better than Gadbassago.&lt;br /&gt;
&lt;br /&gt;
: 밧사고 중에는 바다에 사는 밧사고와 민물에 적응한 가드밧사고의 2종류가 존재한다는 것이 확인되었다. 이런 진화과정에서 여러가지 도태가 이뤄졌다는 것을 예상할 수 있는데, 그런 오랜기간을 거치면서도 왜 최근까지 우리들이 그 존재를 확인할 수 없었는지는 큰 수수께끼다. 맛은 바다에 사는 것보다 못하다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Denispoa ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Denispoa&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 디니스포아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Denispoa&#039;s_scale_36_28|Denispoa&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,10&lt;br /&gt;
|}&lt;br /&gt;
Do you know a speicies called fire lizard living in a desert? Dinyspoa is a monster who has very similar habits to a fire lizard does. The only difference is, as his name says, he can breathe fire. Travelers, crossing in deserts, feel fear of the monster who is running around restlessly with his hind legs on.&lt;br /&gt;
&lt;br /&gt;
: 사막에 사는 &#039;불도마뱀&#039;을 알고 있습니까? 이 디니스포아는 그 불도마뱀과 비슷한 습성을 가진 수수께끼의 괴물이다. 한가지 다른 점은 그 이름이 나타내듯 실제로 &#039;불을 토해낼&#039; 수 있다는 것이다. 무서운 용처럼 뒷발로 서서 빠른 속도로 뛰어 다니는 이 괴물은 사막을 왕래하는 사람들에게 아주 위협적인 존재다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fulsepoa ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fulsepoa&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 풀스포아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Fulsepoa&#039;s_scale_36_29|Fulsepoa&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,11&lt;br /&gt;
|}&lt;br /&gt;
Fulspoa, called a fire hunter, is a raptorial using fire to hunt his preys. Our Xailen staff anatomized to figure out his configuration. The result shows that the beast has an internal organ to secretestrong oxidizer like a fire bag. By interfusing it with oxygen in the air, he literally breathes fire over his preys.&lt;br /&gt;
&lt;br /&gt;
: 불의 사냥꾼이라 불리는 풀스포아는 &#039;불&#039;을 무기로 사냥하는 파충류다. 그 구조를 해명하기 위해 사체를 해부했던 우리 자이렌 연구기관의 직원에 따르면, 그들은 몸속에 산화제를 분비하는 불주머니를 갖고 있는데, 이것을 공기중에 산소와 혼합시키면서 상대에게 불기 때문에 &#039;불을 내뿜는다&#039;고 말하는 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ragnapoa ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ragnapoa&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 라그나포아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Ragnapoa&#039;s_scale_36_30|Ragnapoa&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,12&lt;br /&gt;
|}&lt;br /&gt;
The most troublesome Poa species is Ragnapoa.His preys are ones who are as bigas he is and unfortunately, they are us mankind. Some say that God created this monster as our enemy but if it had been right, we would have been extinct much earlier. Or we will?&lt;br /&gt;
&lt;br /&gt;
: 포아종 중에서도 가장 골치아픈 포식자가 이 라그나포아종이다. 그들은 자신들과 비슷한 사이즈의 생물을 주로 사냥감으로 하는 습성이 있는데, 그 사냥감이 우리 인간들이다. 신이 창조한 인간의 천적으로 보는 사람도 있는데, 만약 그렇다면 인간은 소멸되었을 것이다. 그렇지 않으면, 앞으로 소멸되는 것일까?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aggrebix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Aggrebix&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아글빅스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Aggrebix&#039;s_fang_36_34|Aggrebix&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,13&lt;br /&gt;
|}&lt;br /&gt;
Aggrebix is a monster with a fire-like mane, who is running at a high speed over plains. His beautiful appearance attracts many people, so innocent rich people seem to want him as a pet. But the real adventurer knows that his mane is made from a real flame.&lt;br /&gt;
&lt;br /&gt;
: 평원을 빠른 속도로 뛰어 다니는 불같은 갈기를 가진 짐승처럼 생긴 괴물이 아글빅스다. 그 아름다운 모습은 많은 사람들을 매료시켜서 무지한 부호들은 아글빅스를 애완동물로 키우려고 생각하고 있는 것 같다. 하지만, 진짜 모험가는 알고 있다. 그들의 갈기는 정말로 불로 만들어져 있다는 것을&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fulbix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fulbix&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 풀빅스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Fulbix&#039;s_fang_36_35|Fulbix&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,14&lt;br /&gt;
|}&lt;br /&gt;
This monster runs through the world with flames out. It can take only a couple of minutes for Fulbix to make a small villagewith full of fire. If he did it in group, a mega city like Quadrato could be totallyover at once.&lt;br /&gt;
&lt;br /&gt;
: 이 괴물은 불을 흩뿌리면서 전세계를 뛰어돌아다닌다. 한 마리의 풀빅스가 작은 마을을 불바다로 만드는 것은 몇 분이면 충분할 것이다. 만약 집단으로 나타난다면 쿠아드라토같은 거대한 도시도 흔적조차 없어질 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bixeguma ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bixeguma&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 빅세구마&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Bixeguma&#039;s_fang_36_36|Bixeguma&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,15&lt;br /&gt;
|}&lt;br /&gt;
When this creature was found in Raynard, people imagined a mythological forbidden beast by his appearance. Needless to say, he isn&#039;t an imaginary creature but a real substantial. The system of his burning mane is full of mystery. He is absolutely a creature, though.&lt;br /&gt;
&lt;br /&gt;
: 레이나드에서 이 생물이 목격되었을 때, 그 겉모습에서 사람들은 신화에 나오는 금단의 짐승을 연상했다고 한다. 물론 이것은 그런 가공의 생물이 아니라, 우리 눈앞에 실재로 존재하고 있는 실체다. 하지만, 그 갈기가 불타는 구조는 아직 수수께끼로 남아있다. 생물이라는 것은 틀림없지만.....&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Paipeom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Paipeom&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 파이페옴&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Paipeom&#039;s_tusk_36_68|Paipeom&#039;s tusk]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,16&lt;br /&gt;
|}&lt;br /&gt;
Is he an elephant? This creature Paipeom throws poisonous liquid from his long noseand slashes approaching enemies with sharpsickles on his hands. The carnivorous predatory monster has thick skin to resistany ordinary weapons. In spite of his apperance, we can no longer call him an elephant. He is an ultimate beast.&lt;br /&gt;
&lt;br /&gt;
: 이 생물은 코끼리일까? 파이페옴은 그 긴 코에서 독액을 뿜어내며, 접근한 상대를 양손에 있는 날카로운 낫으로 잘라버린다. 육식이며, 포식자인 이 괴물의 두꺼운 피부는 어설픈 무기는 접근도 못하고 대부분의 공격을 무력화시킨다. 닮은 것은 외형뿐, 더 이상 코끼리라고 부를 수 없다. 그것이 바로 파이페옴이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Funzam ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Funzam&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 푼잠&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Funzam&#039;s_tusk_36_69|Funzam&#039;s tusk]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,17&lt;br /&gt;
|}&lt;br /&gt;
Funzamm is covered with thick skin all over his body so he can paralyze most of attacks. Since he is very confident of hisdefensive power, he charges his enemies nomatter how they are armed. The nose of Funzamm can be a whip and his sharp fang can be a spear. At last, the sickles on his hands can completely kill them out.&lt;br /&gt;
&lt;br /&gt;
: 푼잠은 전신이 두꺼운 피부로 뒤덮혀 있어서 대부분의 공격을 무력화시킬 수 있다. 자신의 방어력에 자신이 있는 그들은 적이 어떤 무장을 하고 있어도 상관하지 않고 돌격한다. 그 긴 코는 채찍이 되고, 날카로운 송곳니는 창이 된다. 그리고, 그 두손에 있는 낫을 내리치면 상대는 눈앞에서 맥없이 쓰러져버린다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ozern ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ozern&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 오젠&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Ozern&#039;s_tusk_36_70|Ozern&#039;s tusk]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,18&lt;br /&gt;
|}&lt;br /&gt;
A monster Ozeen is a menace brought by Nega Sphere. With his strong defenses, attacks and a long nose with poisonous liquid, he has frequently appeared in major points such as relics and ruins. According to the Goularts, he looks as if he would guard these places. If so, what is the thing that he is trying to guard?&lt;br /&gt;
&lt;br /&gt;
: 이 괴물 오젠은 네가스피어가 불러들인 흉기라 할 수 있다. 강력한 방어력, 압도적인 공격력, 그리고 독액을 내뿜는 긴 코. 이 괴물은 국경근처에서 다수 목격되고 있다고 한다. 그라츠군의 분석에 의하면, 그들은 마치 그 땅을 지키고 있는 듯이 보인다고 한다. 그렇다면, 도대체 그들이 지키려는 것은 무엇일까?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gorkeid ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gorkeid&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 골케이드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Gorkeid&#039;s_scale_36_74|Gorkeid&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,19&lt;br /&gt;
|}&lt;br /&gt;
Gorkeid is a giant annelid covered with rubber-like integument. His awfully swollen lower body holds many legs and tubular organ. Lightning inside his body has destructive power when he breathes it. The system of his attack is still in mystery and zoologists who anatomized him also look wondered.&lt;br /&gt;
&lt;br /&gt;
: 골케이드는 고무같은 피부로 뒤덮힌 환형동물이다. 그 몸의 아랫부분에 대량의 다리와 파이프형태의 기관들이 늘어서 있다. 또, 몸속에 빛과 번개를 갖고 있는데, 그것을 토해냄으로써 강력한 파괴력을 만들 수 있다. 이 공격원리는 수수께끼로 남아 있는데, 해부한 자이렌의 동물학자도 머리를 갸웃거릴 뿐이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raudkeid ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Raudkeid&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 라웃케이드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Raudkeid&#039;s_scale_36_75|Raudkeid&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,20&lt;br /&gt;
|}&lt;br /&gt;
Raudkeid is a giant annelid living deep underground. The huge body shows his vitalpower. When a big earthquake creates a newpath from underground, he appears on earth. Some say he causes bigger damages than an earthquake. As his name awaiting earthworm signifies, he was waiting for the day.&lt;br /&gt;
&lt;br /&gt;
: 라우드케이드는 땅속에 사는 거대한 환형동물이다. 그 몸은 그야말로 생명력의 상징이라 할 수 있다. 거대한 지진 등으로 길이 생기면 땅위에 나타난다. 이 괴물이 가져오는 피해는 지진보다 훨씬 크다고 한다. &#039;애타게 기다리는 벌레&#039;(학명의 의역)라는 이름이 나타내듯 땅위에서 날뛸 날을 기다리고 있었던 것일까?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gidkeid ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gidkeid&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 기드케이드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Gidkeid&#039;s_scale_36_76|Gidkeid&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,21&lt;br /&gt;
|}&lt;br /&gt;
A giant primitive earthworm Gidkeid has lightning inside his body. Once, a well-known warrior discharged many arrows toward this annelid, slashing with a sword, cutting his body into two with an axe and burned him at the end. But he ran away into the ground with flames. What a tough and strong creature.&lt;br /&gt;
&lt;br /&gt;
: 몸속에 불과 번개를 갖고 있는 거대한 벌레. 원시적 형태의 환형동물이며, 옛날에 전사로 이름높았던 인물이 기드케이드의 몸에 여러 개의 화살을 쏘고, 검으로 베고, 도끼로 두 동강 낸 후에 불을 질렀는데도, 기드케이드 몸의 파편은 계속 움직이다가 불이 붙은 채 땅속으로 도망갔다고 한다. 정말 끈질긴 생물이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Angel of Dugom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Angel of Dugom&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 두곰의 천사&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Dugom&#039;s_fang_36_140|Dugom&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,22&lt;br /&gt;
|}&lt;br /&gt;
Dugom means the Depth of sea known all over the continent. Although his figure isn&#039;t really known yet, as long as we see few remaining documents, almost no doubt that he was an anomalous god. His servantslook like sea creatures, because they weretransmigrated from dead laity in the sea by Dugom. That&#039;s what sailors believe.&lt;br /&gt;
&lt;br /&gt;
: 두곰이란 대륙전체에 전해지는 바다의사신(사악한 신)을 말한다. 그 모습은 확실히 알려지진 않았지만, 남아있는 문헌을보면 이상하게 생긴 신이었음에 틀림없다. 두곰을 모시는 자들은 바다생물의 모습을 하고 있다. 이것은 두곰이 바다에서 죽은 신자들을 이런모습으로 환생시켰기 때문이라고 뱃사람들은 믿고 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Record columns ==&lt;br /&gt;
&lt;br /&gt;
The 32-column type-9 record decoded by &amp;lt;code&amp;gt;MonsterRecord_Init @ 00485c10&amp;lt;/code&amp;gt;&lt;br /&gt;
(&amp;lt;code&amp;gt;col&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; → offset &amp;lt;code&amp;gt;0x24 + 4·(n − 1)&amp;lt;/code&amp;gt;; col32 present but not read). This&lt;br /&gt;
best-guess map refines [[Monsters (64.dat)#Record columns]] using 65.dat as a second sample; changes&lt;br /&gt;
from the 64.dat-only reading are noted. Confidence: &#039;&#039;&#039;★&#039;&#039;&#039; confirmed (code / inaba cross-ref),&lt;br /&gt;
&#039;&#039;&#039;▲&#039;&#039;&#039; strong (structural/appearance), &#039;&#039;&#039;◆&#039;&#039;&#039; inferred from data only (no client reader — the&lt;br /&gt;
combat block is server-side), &#039;&#039;&#039;·&#039;&#039;&#039; low.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Col !! Offset !! Best-guess meaning !! Conf. !! Notes (64 vs 65)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;code&amp;gt;0x24&amp;lt;/code&amp;gt; || dat file number (65) || ★ ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;code&amp;gt;0x28&amp;lt;/code&amp;gt; || record index || ★ ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;code&amp;gt;0x2c&amp;lt;/code&amp;gt; (byte) || &#039;&#039;&#039;drop category dat&#039;&#039;&#039; — usually 36 ([[Misc items|Monster-item]]), also 11 (food), etc. || ★ || &#039;&#039;&#039;refined:&#039;&#039;&#039; not always 36 — Gliareus drops 11.dat (food)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;lt;code&amp;gt;0x30&amp;lt;/code&amp;gt; || &#039;&#039;&#039;drop entry&#039;&#039;&#039; in that category dat || ★ ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &amp;lt;code&amp;gt;0x34&amp;lt;/code&amp;gt; || class/behaviour flag (0/1) || · ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &amp;lt;code&amp;gt;0x38&amp;lt;/code&amp;gt; || &#039;&#039;&#039;per-file group/region id&#039;&#039;&#039; — constant within a dat file (0 in 64.dat, 1 in 65.dat) || · || &#039;&#039;&#039;corrected:&#039;&#039;&#039; not &amp;quot;unused&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &amp;lt;code&amp;gt;0x3c&amp;lt;/code&amp;gt; || sprite pattern-archive selector (620/621) || ▲ ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &amp;lt;code&amp;gt;0x40&amp;lt;/code&amp;gt; || body-rig / appearance sub-type (62/63) || ▲ ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &amp;lt;code&amp;gt;0x44&amp;lt;/code&amp;gt; || [[textdata inaba.dat|inaba.dat]] row — Pm pattern set (primary sprite) || ★ ||&lt;br /&gt;
|-&lt;br /&gt;
| 10–15 || &amp;lt;code&amp;gt;0x48–0x5c&amp;lt;/code&amp;gt; || appearance / animation / effect refs; the middle slots fill only for multi-part monsters (0 otherwise) || ▲/· ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &amp;lt;code&amp;gt;0x60&amp;lt;/code&amp;gt; || unused / reserved (0 in both files) || · ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &amp;lt;code&amp;gt;0x64&amp;lt;/code&amp;gt; || &#039;&#039;&#039;DEF&#039;&#039;&#039; (defense) || ◆ || Zep (64.dat) armored stone = 10000&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &amp;lt;code&amp;gt;0x68&amp;lt;/code&amp;gt; || &#039;&#039;&#039;OFC&#039;&#039;&#039; (attack / offense) || ◆ || high on the flaming charger Aggrebix&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &amp;lt;code&amp;gt;0x6c&amp;lt;/code&amp;gt; || &#039;&#039;&#039;attack range / reach&#039;&#039;&#039; || ◆ || &#039;&#039;&#039;refined (was AGL):&#039;&#039;&#039; ranged Athygo &amp;amp; long-feeler Zep high, melee Weldok low&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &amp;lt;code&amp;gt;0x70&amp;lt;/code&amp;gt; || &#039;&#039;&#039;HP&#039;&#039;&#039; || ◆ || confirmed by boss &#039;&#039;Angel of Dugom&#039;&#039; = 9600&lt;br /&gt;
|-&lt;br /&gt;
| 21 || &amp;lt;code&amp;gt;0x74&amp;lt;/code&amp;gt; || &#039;&#039;&#039;EXP / gold reward&#039;&#039;&#039; || ◆ || grows fastest per tier&lt;br /&gt;
|-&lt;br /&gt;
| 22 || &amp;lt;code&amp;gt;0x78&amp;lt;/code&amp;gt; || accuracy or resistance % (per-family constant, ~40–235) || · ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || &amp;lt;code&amp;gt;0x7c&amp;lt;/code&amp;gt; || optional param — set only for some early families, else 0 || · ||&lt;br /&gt;
|-&lt;br /&gt;
| 24 || &amp;lt;code&amp;gt;0x80&amp;lt;/code&amp;gt; || [[textdata inaba.dat|inaba.dat]] row — Mn sprite set (groups families) || ★ ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || &amp;lt;code&amp;gt;0x84&amp;lt;/code&amp;gt; || paired-asset archive # (61, constant) || ▲ ||&lt;br /&gt;
|-&lt;br /&gt;
| 26 || &amp;lt;code&amp;gt;0x88&amp;lt;/code&amp;gt; || paired-asset entry in archive 61 || ▲ ||&lt;br /&gt;
|-&lt;br /&gt;
| 27–29 || &amp;lt;code&amp;gt;0x8c–0x94&amp;lt;/code&amp;gt; || small class/AI/element flags (1/2, per family) || · ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || &amp;lt;code&amp;gt;0x98&amp;lt;/code&amp;gt; || &#039;&#039;&#039;optional appearance/effect ref&#039;&#039;&#039; — 388–390 in 65.dat || · || &#039;&#039;&#039;corrected:&#039;&#039;&#039; 0 in 64.dat (unused there), real value here&lt;br /&gt;
|-&lt;br /&gt;
| 31 || &amp;lt;code&amp;gt;0x9c&amp;lt;/code&amp;gt; || resistance / attribute or zone band (per-family, ~72–77) || · ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 || — || present in the text line but &#039;&#039;&#039;not read&#039;&#039;&#039; by the parser (constant 85) || — ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Client vs server:&#039;&#039;&#039; as with [[Monsters (64.dat)]], the combat block (cols 17–21) has &#039;&#039;&#039;no client&lt;br /&gt;
reader&#039;&#039;&#039; — monsters are server-spawned entities and the client reads a record for appearance + name&lt;br /&gt;
only. Those labels are inferred from the data (tier-scaling within species families; the &#039;&#039;Angel of&lt;br /&gt;
Dugom&#039;&#039; HP outlier) rather than confirmed by a code path.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (64.dat)]] — the first monster file, with the reverse-engineering notes&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[Monster items]] — the drop tokens (&amp;lt;code&amp;gt;36.dat&amp;lt;/code&amp;gt;) most of these monsters yield&lt;br /&gt;
* [[textdata NN.dat]] — record format (type 9 monster block)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(65.dat)&amp;diff=983</id>
		<title>Monsters (65.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(65.dat)&amp;diff=983"/>
		<updated>2026-07-12T13:43:28Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Automated edit (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (65.dat)&#039;&#039;&#039; documents the 22 monster records in &amp;lt;code&amp;gt;65.dat&amp;lt;/code&amp;gt;, the second of the&lt;br /&gt;
game&#039;s monster definition files (record type 9 in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format — a 32-column stat line per record). It continues the per-file monster catalog begun at&lt;br /&gt;
[[Monsters (64.dat)]]; the flavor text is transcribed from &amp;lt;code&amp;gt;cpt65.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
(&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;). Together 64.dat + 65.dat supply most of the monsters whose drop&lt;br /&gt;
tokens are catalogued on [[Monster items]].&lt;br /&gt;
&lt;br /&gt;
The confirmed columns are the same as [[Monsters (64.dat)]]: &#039;&#039;&#039;col1&#039;&#039;&#039; = dat number, &#039;&#039;&#039;col2&#039;&#039;&#039; =&lt;br /&gt;
record index, &#039;&#039;&#039;col3&#039;&#039;&#039;+&#039;&#039;&#039;col4&#039;&#039;&#039; = the &amp;lt;code&amp;gt;(dat, entry)&amp;lt;/code&amp;gt; drop reference, and &#039;&#039;&#039;col9&#039;&#039;&#039; +&lt;br /&gt;
&#039;&#039;&#039;col24&#039;&#039;&#039; = [[textdata inaba.dat|inaba.dat]] appearance-row references (col24&#039;s &amp;lt;code&amp;gt;Mn&amp;lt;/code&amp;gt;-set&lt;br /&gt;
groups species families). 65.dat sharpens two earlier guesses and corrects two &amp;quot;unused&amp;quot; columns —&lt;br /&gt;
see [[#Record columns|Record columns]] below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops are not always monster-items.&#039;&#039;&#039; col3 is the drop&#039;s &#039;&#039;&#039;category dat&#039;&#039;&#039;, usually &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt;&lt;br /&gt;
([[Misc items|Monster-item]]) but not always: &#039;&#039;&#039;Gliareus&#039;&#039;&#039; (65,3) has col3 = &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt; and drops&lt;br /&gt;
&amp;lt;code&amp;gt;11.dat #32&amp;lt;/code&amp;gt; = &#039;&#039;Gliareus&#039; liver&#039;&#039;, a &#039;&#039;&#039;food&#039;&#039;&#039; item. So col3/col4 is a general&lt;br /&gt;
&amp;lt;code&amp;gt;(category dat, entry)&amp;lt;/code&amp;gt; reference, confirming the earlier read.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Gliass|Gliass]] || 그리아스 || [[Monster items#Gliass&#039;_fang_36_10|Gliass&#039; fang]] || 65,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Suleglia|Suleglia]] || 술그리아 || [[Monster items#Suleglia&#039;s_fang_36_11|Suleglia&#039;s fang]] || 65,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Gliareus|Gliareus]] || 그리아러스 || Gliareus&#039; liver &amp;lt;small&amp;gt;(food, 11.dat #32)&amp;lt;/small&amp;gt; || 65,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Agroagge|Agroagge]] || 아그로아지 || [[Monster items#Agroagge&#039;s_scale_36_21|Agroagge&#039;s scale]] || 65,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Agrogeer|Agrogeer]] || 아글질 || [[Monster items#Agrogeer&#039;s_scale_36_22|Agrogeer&#039;s scale]] || 65,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Agromuns|Agromuns]] || 아글맨스 || [[Monster items#Agromuns&#039;_scale_36_23|Agromuns&#039; scale]] || 65,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Bassago|Bassago]] || 밧사고 || [[Monster items#Bassago_spike_36_25|Bassago spike]] || 65,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Bibassago|Bibassago]] || 바이밧사고 || [[Monster items#Bibassago_spike_36_26|Bibassago spike]] || 65,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Gadbassago|Gadbassago]] || 가드밧사고 || [[Monster items#Gadbassago_spike_36_27|Gadbassago spike]] || 65,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Denispoa|Denispoa]] || 디니스포아 || [[Monster items#Denispoa&#039;s_scale_36_28|Denispoa&#039;s scale]] || 65,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Fulsepoa|Fulsepoa]] || 풀스포아 || [[Monster items#Fulsepoa&#039;s_scale_36_29|Fulsepoa&#039;s scale]] || 65,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Ragnapoa|Ragnapoa]] || 라그나포아 || [[Monster items#Ragnapoa&#039;s_scale_36_30|Ragnapoa&#039;s scale]] || 65,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#Aggrebix|Aggrebix]] || 아글빅스 || [[Monster items#Aggrebix&#039;s_fang_36_34|Aggrebix&#039;s fang]] || 65,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#Fulbix|Fulbix]] || 풀빅스 || [[Monster items#Fulbix&#039;s_fang_36_35|Fulbix&#039;s fang]] || 65,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#Bixeguma|Bixeguma]] || 빅세구마 || [[Monster items#Bixeguma&#039;s_fang_36_36|Bixeguma&#039;s fang]] || 65,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#Paipeom|Paipeom]] || 파이페옴 || [[Monster items#Paipeom&#039;s_tusk_36_68|Paipeom&#039;s tusk]] || 65,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#Funzam|Funzam]] || 푼잠 || [[Monster items#Funzam&#039;s_tusk_36_69|Funzam&#039;s tusk]] || 65,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#Ozern|Ozern]] || 오젠 || [[Monster items#Ozern&#039;s_tusk_36_70|Ozern&#039;s tusk]] || 65,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[#Gorkeid|Gorkeid]] || 골케이드 || [[Monster items#Gorkeid&#039;s_scale_36_74|Gorkeid&#039;s scale]] || 65,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[#Raudkeid|Raudkeid]] || 라웃케이드 || [[Monster items#Raudkeid&#039;s_scale_36_75|Raudkeid&#039;s scale]] || 65,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[#Gidkeid|Gidkeid]] || 기드케이드 || [[Monster items#Gidkeid&#039;s_scale_36_76|Gidkeid&#039;s scale]] || 65,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[#Angel_of_Dugom|Angel of Dugom]] || 두곰의 천사 || [[Monster items#Dugom&#039;s_fang_36_140|Dugom&#039;s fang]] || 65,22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. Confirmed: col1 = dat (65), col2 = index, col3 = drop category dat, col4 = drop entry, col9/col24 = [[textdata inaba.dat|inaba.dat]] appearance rows. See [[#Record columns|Record columns]] for the full best-guess map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name           | full record line&lt;br /&gt;
  1 Gliass         | 65 1 36 10 0 1 621 63 22 355 344 62 88 413 0 0 250 160 80 730 150 100 230 242 61 10 2 2 2 390 75 85&lt;br /&gt;
  2 Suleglia       | 65 2 36 11 0 1 621 63 23 355 344 62 89 413 0 0 370 230 130 1130 550 100 230 243 61 11 2 2 2 390 75 85&lt;br /&gt;
  3 Gliareus       | 65 3 11 32 0 1 621 63 24 355 344 62 90 413 0 0 490 300 180 1630 950 100 230 244 61 12 2 2 2 390 75 85&lt;br /&gt;
  4 Agroagge       | 65 4 36 21 0 1 621 62 100 374 0 62 101 399 0 0 530 150 150 1200 480 90 220 254 61 22 2 2 2 390 75 85&lt;br /&gt;
  5 Agrogeer       | 65 5 36 22 0 1 621 62 102 374 0 62 103 399 0 0 660 200 200 1800 880 90 220 255 61 23 2 2 2 390 75 85&lt;br /&gt;
  6 Agromuns       | 65 6 36 23 0 1 621 62 104 374 0 62 105 399 0 0 790 250 250 2400 1280 90 220 256 61 24 2 2 2 390 75 85&lt;br /&gt;
  7 Bassago        | 65 7 36 25 0 1 620 63 31 0 330 62 109 0 0 0 420 120 90 550 340 90 100 260 61 28 2 2 2 388 73 85&lt;br /&gt;
  8 Bibassago      | 65 8 36 26 0 1 620 63 32 0 331 62 110 0 0 0 580 190 170 850 740 90 100 261 61 29 2 2 2 388 73 85&lt;br /&gt;
  9 Gadbassago     | 65 9 36 27 0 1 620 63 33 0 332 62 111 0 0 0 740 260 250 1250 1240 90 100 262 61 30 2 2 2 388 73 85&lt;br /&gt;
 10 Denispoa       | 65 10 36 28 0 1 620 63 34 400 386 62 112 0 0 0 210 160 100 660 160 150 0 263 61 31 1 1 1 389 72 85&lt;br /&gt;
 11 Fulsepoa       | 65 11 36 29 0 1 620 63 35 400 386 62 113 0 0 0 310 220 160 1060 360 150 0 264 61 32 1 1 1 389 72 85&lt;br /&gt;
 12 Ragnapoa       | 65 12 36 30 0 1 620 63 36 400 386 62 114 0 0 0 410 280 220 1560 860 150 0 265 61 33 1 1 1 389 72 85&lt;br /&gt;
 13 Aggrebix       | 65 13 36 34 1 1 620 62 118 352 0 0 0 0 0 0 230 320 160 660 400 235 0 269 61 37 1 1 1 389 75 85&lt;br /&gt;
 14 Fulbix         | 65 14 36 35 1 1 620 62 119 352 0 0 0 0 0 0 330 400 220 1160 800 235 0 270 61 38 1 1 1 389 75 85&lt;br /&gt;
 15 Bixeguma       | 65 15 36 36 1 1 620 62 120 352 0 0 0 0 0 0 430 480 280 1660 1200 235 0 271 61 39 1 1 1 389 75 85&lt;br /&gt;
 16 Paipeom        | 65 16 36 68 0 1 621 62 172 364 0 63 64 421 415 0 340 90 90 1850 420 70 0 317 61 85 1 1 1 390 75 85&lt;br /&gt;
 17 Funzam         | 65 17 36 69 0 1 621 62 173 364 0 63 65 421 415 0 480 130 140 2450 820 70 0 318 61 86 1 1 1 390 75 85&lt;br /&gt;
 18 Ozern          | 65 18 36 70 0 1 621 62 174 364 0 63 66 421 415 0 620 170 190 3250 1220 70 0 319 61 87 1 1 1 390 75 85&lt;br /&gt;
 19 Gorkeid        | 65 19 36 74 0 1 621 63 67 394 410 0 0 0 0 0 315 110 80 1040 230 40 0 323 61 91 1 1 1 390 77 85&lt;br /&gt;
 20 Raudkeid       | 65 20 36 75 0 1 621 63 68 394 410 0 0 0 0 0 425 160 130 1540 530 40 0 324 61 92 1 1 1 390 77 85&lt;br /&gt;
 21 Gidkeid        | 65 21 36 76 0 1 621 63 69 394 410 0 0 0 0 0 535 210 180 2040 930 40 0 325 61 93 1 1 1 390 77 85&lt;br /&gt;
 22 Angel_of_Dugom | 65 22 36 140 0 1 620 63 32 0 331 62 110 0 0 0 740 260 250 9600 1000 100 150 261 61 29 2 2 2 388 73 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monster catalog ==&lt;br /&gt;
&lt;br /&gt;
=== Gliass ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gliass&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 그리아스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Gliass&#039;_fang_36_10|Gliass&#039; fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,1&lt;br /&gt;
|}&lt;br /&gt;
Grias is a lion-headed giant. He completely tears his prey into two with his blade-like nails. Weak animals including us humans would be totally beaten up into a chunk of flesh only by one stroke. Recently, livestock Dos were brutally killed many times and the murderer is most likely Grias.&lt;br /&gt;
&lt;br /&gt;
: 사나운 사자 머리를 한 거인족이 그리아스다. 강인함을 가진 종족으로 칼같은 손톱으로 먹이감을 두 동강 내버린다. 아니, 우리 인간을 포함한 약한 동물은 그리아스의 일격이면 흔적조차 남지 않는 고깃덩어리로 변해 버린다. 가축 도스가 참살되는 사건이 빈발했던 것도 그리아스의 짓으로 보면 틀림없을 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Suleglia ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Suleglia&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 술그리아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Suleglia&#039;s_fang_36_11|Suleglia&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,2&lt;br /&gt;
|}&lt;br /&gt;
Soolgria is known as an impulse wave coming from scratches. It can reach dozensof feet ahead to slash things into pieces.As all victims received deep lacerate wounds, some say that the identity of a legendary weasel beast could be Soolgria, but we cannot perhaps make a link between these two.&lt;br /&gt;
&lt;br /&gt;
: 술그리아는 휘갈길 때 나오는 충격파로 잘 알려져 있다. 이 충격파는 가끔 수십미터 앞까지 뻗어나가 그것에 닿으면 모조리 갈기갈기 토막나 버린다. 이 충격파를 맞은 피해자는 예외없이 예리한 상처를 입기 때문에, 베인상처의 정체는 모두 술그리아에 의한 것이라고 주장하는 사람도 있지만, 아마 관계없을 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gliareus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gliareus&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 그리아러스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || Gliareus&#039; liver &amp;lt;small&amp;gt;(food, 11.dat #32)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,3&lt;br /&gt;
|}&lt;br /&gt;
A heavy odd as a king of Grias is called Grialeus. Unfortunately, no one in our Xailen Lab has ever seen him, but only a few witnesses mentioned that when they sawhim, they got cold feet to see his overpowering presence. The monster strikesus with instinctive fear and awe.&lt;br /&gt;
&lt;br /&gt;
: 그리아스의 왕이라고도 할 수 있는 강적, 그것이 바로 그리아러스다. 유감스럽게도 우리 자이렌 연구기관에서 그 모습을 확인한 사람은 없지만, 극히 소수의 목격자 얘기에 따르면, 그리아러스와 만나면 그 압도적인 존재앞에 완전히 오금이 저린다고 한다. 본능적인 공포와 겁을 주는것이 바로 이 괴물인것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Agroagge ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Agroagge&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아그로아지&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Agroagge&#039;s_scale_36_21|Agroagge&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,4&lt;br /&gt;
|}&lt;br /&gt;
How do we classify mankind and animal? They generally say it is by tool-using skill. But on the other hand, some of the monsters who recently appeared are truly capable to use tools as their weapons. Aggroage attacks us with a strong weapon like a club. His stroke can blow down trees and crush rocks.&lt;br /&gt;
&lt;br /&gt;
: 인간과 동물을 구분하는 것, 그것은 도구를 사용하느냐에 따라 구분한다. 그러나, 최근 괴물들 중에 무기라고 생각되는 &#039;도구&#039;를 사용하는 괴물이 적지 않다는 것 또한 사실이다. 이 아그로아지는 곤봉처럼 보이는 강력한 무기를 손에 들고 우리 인간들을 공격한다. 그 일격은 나무를 쓰러뜨리고 바위를 박살낸다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Agrogeer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Agrogeer&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아글질&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Agrogeer&#039;s_scale_36_22|Agrogeer&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,5&lt;br /&gt;
|}&lt;br /&gt;
One of the characters of Aggrgeel, a variety or a subspecies of Aggroage, can be his weapon. Is it made by just a natural coincidence between two common shapes or by a certain culture to produce Aggrageel&#039;s club? The answer hasn&#039;t beenfounded yet. At any rate, its power shouldbe formidable.&lt;br /&gt;
&lt;br /&gt;
: 아그로아지의 변종 내지 아종이라고 보이는 아글질의 특징을 하나 들면, 그것은 손에 든 무기일 것이다. 똑같은 형상을 한 그들 특유의 무기가 자연의 조화에 의한 산물로 만들어진 것인지, &#039;아그로아지용 곤봉&#039;을 제조하는 어떤 문화의 존재를 시사하는 것인지는 아직 밝혀지지 않았다. 어쨌든 그 힘은 엄청나다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Agromuns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Agromuns&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아글맨스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Agromuns&#039;_scale_36_23|Agromuns&#039; scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,6&lt;br /&gt;
|}&lt;br /&gt;
Aggrmans is extremely rare species among Aggroage&#039;s breed. Having strongest fighting power of all species of so-calledrhinoceros man, he didn&#039;t thrive at best under the survival of the fittest. But why? The answer might be able to give us akey to know his weakness and to eventuallyfight him off.&lt;br /&gt;
&lt;br /&gt;
: 아글맨스는 아그로아지족 중에서도 특히 개체수가 제한된 희귀종이다. 코뿔소인간이라고 속칭된 생물종 중에서 가장 강력한 전투력을 가진 이 종이 적자생존의 원칙하에서 왜 최대의 번영을 누리지 못했는지에 대해서는 아직 밝혀지지 않았다. 반대로, 그것이 그들을 쓰러뜨리는 약점을 해명하는 열쇠일지도 모른다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bassago ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bassago&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 밧사고&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Bassago_spike_36_25|Bassago spike]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,7&lt;br /&gt;
|}&lt;br /&gt;
Bassago looks like a human, seeing him at a distance, but anatomically he is a sheercrustacean. As a crab slithers up on the sand, he climbed up to the earth with his legs, which were degenerated except the front and the last ones in the middle of evolving . That&#039;s why his shape is like men&#039;s.&lt;br /&gt;
&lt;br /&gt;
: 밧사고는 멀리서 보면 사람처럼 보이지만, 해부학적으로는 명백히 갑각류다. 게가 모래위로 기어오르는 것처럼 땅위로 진출한 그들의 다리는 진화과정에서 앞다리와 마지막다리를 제외하고 모두 퇴화했다. 이것이 외형상의 특징으로 인간과 같은 실루엣을 만들게 된 것 같다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bibassago ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bibassago&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 바이밧사고&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Bibassago_spike_36_26|Bibassago spike]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,8&lt;br /&gt;
|}&lt;br /&gt;
I, who is captured on the shore of the southern Goularts, is proved to cast his shell five times until the end ofhis life. But the recent research shows his 6th ecdysis in our Xailen Lab. This type was born out to become stronger than regular ones.&lt;br /&gt;
&lt;br /&gt;
: 그라츠 남부 해안에서 포획되는 바이밧사고는 죽을 때까지 다섯 번 의 탈피를 한다는 사실이 밝혀졌다. 그러나, 최근 연구에 의해, 우리 자이렌 연구기관에서 길러진 개체는 여섯 번째의 탈피를 하는 것이 확인됐다. 보다 많은 탈피를 거듭한 바이밧사고는 보통 개체보다 더 강력한 존재가 된다는 것이 확인되었다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gadbassago ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gadbassago&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 가드밧사고&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Gadbassago_spike_36_27|Gadbassago spike]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,9&lt;br /&gt;
|}&lt;br /&gt;
There are two types of Bassago: one in thesea and the other called Gadbassago in fresh water. There must have been so many natural selections throughout the evolution. Despite that, why had we never found his presence until recently? That&#039;s a big question. As for the taste, Bassagois better than Gadbassago.&lt;br /&gt;
&lt;br /&gt;
: 밧사고 중에는 바다에 사는 밧사고와 민물에 적응한 가드밧사고의 2종류가 존재한다는 것이 확인되었다. 이런 진화과정에서 여러가지 도태가 이뤄졌다는 것을 예상할 수 있는데, 그런 오랜기간을 거치면서도 왜 최근까지 우리들이 그 존재를 확인할 수 없었는지는 큰 수수께끼다. 맛은 바다에 사는 것보다 못하다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Denispoa ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Denispoa&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 디니스포아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Denispoa&#039;s_scale_36_28|Denispoa&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,10&lt;br /&gt;
|}&lt;br /&gt;
Do you know a speicies called fire lizard living in a desert? Dinyspoa is a monster who has very similar habits to a fire lizard does. The only difference is, as his name says, he can breathe fire. Travelers, crossing in deserts, feel fear of the monster who is running around restlessly with his hind legs on.&lt;br /&gt;
&lt;br /&gt;
: 사막에 사는 &#039;불도마뱀&#039;을 알고 있습니까? 이 디니스포아는 그 불도마뱀과 비슷한 습성을 가진 수수께끼의 괴물이다. 한가지 다른 점은 그 이름이 나타내듯 실제로 &#039;불을 토해낼&#039; 수 있다는 것이다. 무서운 용처럼 뒷발로 서서 빠른 속도로 뛰어 다니는 이 괴물은 사막을 왕래하는 사람들에게 아주 위협적인 존재다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fulsepoa ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fulsepoa&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 풀스포아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Fulsepoa&#039;s_scale_36_29|Fulsepoa&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,11&lt;br /&gt;
|}&lt;br /&gt;
Fulspoa, called a fire hunter, is a raptorial using fire to hunt his preys. Our Xailen staff anatomized to figure out his configuration. The result shows that the beast has an internal organ to secretestrong oxidizer like a fire bag. By interfusing it with oxygen in the air, he literally breathes fire over his preys.&lt;br /&gt;
&lt;br /&gt;
: 불의 사냥꾼이라 불리는 풀스포아는 &#039;불&#039;을 무기로 사냥하는 파충류다. 그 구조를 해명하기 위해 사체를 해부했던 우리 자이렌 연구기관의 직원에 따르면, 그들은 몸속에 산화제를 분비하는 불주머니를 갖고 있는데, 이것을 공기중에 산소와 혼합시키면서 상대에게 불기 때문에 &#039;불을 내뿜는다&#039;고 말하는 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ragnapoa ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ragnapoa&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 라그나포아&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Ragnapoa&#039;s_scale_36_30|Ragnapoa&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,12&lt;br /&gt;
|}&lt;br /&gt;
The most troublesome Poa species is Ragnapoa.His preys are ones who are as bigas he is and unfortunately, they are us mankind. Some say that God created this monster as our enemy but if it had been right, we would have been extinct much earlier. Or we will?&lt;br /&gt;
&lt;br /&gt;
: 포아종 중에서도 가장 골치아픈 포식자가 이 라그나포아종이다. 그들은 자신들과 비슷한 사이즈의 생물을 주로 사냥감으로 하는 습성이 있는데, 그 사냥감이 우리 인간들이다. 신이 창조한 인간의 천적으로 보는 사람도 있는데, 만약 그렇다면 인간은 소멸되었을 것이다. 그렇지 않으면, 앞으로 소멸되는 것일까?&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aggrebix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Aggrebix&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 아글빅스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Aggrebix&#039;s_fang_36_34|Aggrebix&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,13&lt;br /&gt;
|}&lt;br /&gt;
Aggrebix is a monster with a fire-like mane, who is running at a high speed over plains. His beautiful appearance attracts many people, so innocent rich people seem to want him as a pet. But the real adventurer knows that his mane is made from a real flame.&lt;br /&gt;
&lt;br /&gt;
: 평원을 빠른 속도로 뛰어 다니는 불같은 갈기를 가진 짐승처럼 생긴 괴물이 아글빅스다. 그 아름다운 모습은 많은 사람들을 매료시켜서 무지한 부호들은 아글빅스를 애완동물로 키우려고 생각하고 있는 것 같다. 하지만, 진짜 모험가는 알고 있다. 그들의 갈기는 정말로 불로 만들어져 있다는 것을&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fulbix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fulbix&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 풀빅스&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Fulbix&#039;s_fang_36_35|Fulbix&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,14&lt;br /&gt;
|}&lt;br /&gt;
Fulbix is a variety of Aggrebix, a running horse monster with a flaming mane. His body seems to be adapted to a hotter place than the normal Aggrebix does. That is why he prefers to inhabit near volcanoes or deserts. The flame he blows out reaches a very high temperature.&lt;br /&gt;
&lt;br /&gt;
: 풀빅스는 불의 갈기를 가진 준마괴물 아글빅스의 변종이다. 이 괴물의 몸은 보통 아글빅스보다 더 뜨거운 곳에 적응한 것 같다. 그래서 화산 부근이나 사막지대에 서식하는 것을 좋아한다. 그들이 내뿜는 불꽃은 상당한 고온에 이른다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bixeguma ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bixeguma&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 빅세구마&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Bixeguma&#039;s_fang_36_36|Bixeguma&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,15&lt;br /&gt;
|}&lt;br /&gt;
Bixeguma is the most ferocious variety of Aggrebix&#039;s breed. His flaming mane extends all over his back, and he burns his enemies to ashes with his high-temperature flame. Because he charges his enemy with tremendous speed while burning them, no one has ever beaten him face to face.&lt;br /&gt;
&lt;br /&gt;
: 빅세구마는 아글빅스종 중에서도 가장 흉폭한 변종이다. 불꽃의 갈기가 등 전체까지 뻗어 있고, 고온의 화염으로 적을 재로 만들어 버린다. 엄청난 속도로 불태우면서 돌진해 오기 때문에, 정면에서 이 괴물을 쓰러뜨린 사람은 아직 없다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Paipeom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Paipeom&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 파이페옴&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Paipeom&#039;s_tusk_36_68|Paipeom&#039;s tusk]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,16&lt;br /&gt;
|}&lt;br /&gt;
Paipeom is a monster with an unquenchable desire for cruelty. He kills any living thing he sees, not for food, but only to satisfy his cruelty. That&#039;s why the area he lives in becomes a lifeless wasteland. He is called the delegate of the devil.&lt;br /&gt;
&lt;br /&gt;
: 파이페옴은 억누를 수 없는 잔학성을 가진 괴물이다. 눈에 보이는 생물은 무엇이든 죽이는데, 그것은 식욕을 위해서가 아니라 오직 자신의 잔학성을 만족시키기 위해서다. 그래서 그가 사는 지역은 생물이 살지 않는 불모지대가 되어버린다. 악마의 대행자라고 불린다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Funzam ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Funzam&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 푼잠&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Funzam&#039;s_tusk_36_69|Funzam&#039;s tusk]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,17&lt;br /&gt;
|}&lt;br /&gt;
Funzamm is an elephant-like monster protected by a thick skin. His skin is so tough that any ordinary weapon can&#039;t damage him. But his slow movement is his weak point, so if you keep attacking his face where the skin is relatively thin, you can beat him.&lt;br /&gt;
&lt;br /&gt;
: 푼잠은 두꺼운 피부로 보호받고 있는 코끼리 같은 괴물이다. 그 피부가 너무 두꺼워서 어지간한 무기로는 상처하나 낼 수 없다. 하지만, 동작이 느린 것이 약점이므로, 피부가 비교적 얇은 얼굴부분을 집중 공격하면 쓰러뜨릴 수 있다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ozern ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ozern&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 오젠&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Ozern&#039;s_tusk_36_70|Ozern&#039;s tusk]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,18&lt;br /&gt;
|}&lt;br /&gt;
Ozeen is an elephant-like monster that is often found near important locations such as ruins. Some people believe he is a guardian who protects the ruins, but the truth is unknown. What is certain is that he is a very tough opponent with a hard skin and enormous power.&lt;br /&gt;
&lt;br /&gt;
: 오젠은 유적 등 중요한 장소 부근에서 자주 발견되는 코끼리 같은 괴물이다. 유적을 지키는 수호자라고 믿는 사람도 있지만, 진상은 알 수 없다. 확실한 것은, 그가 단단한 피부와 엄청난 힘을 가진 아주 벅찬 상대라는 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gorkeid ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gorkeid&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 골케이드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Gorkeid&#039;s_scale_36_74|Gorkeid&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,19&lt;br /&gt;
|}&lt;br /&gt;
Gorkeid is an enormous ring-shaped monster with a rubber-like skin. He lives underground and attacks his preys by suddenly appearing from the earth. Because his body is soft and elastic, physical attacks are not very effective against him. Fire or other special attacks work better.&lt;br /&gt;
&lt;br /&gt;
: 골케이드는 고무같은 피부를 가진 거대한 고리모양의 괴물이다. 지하에 살면서 갑자기 땅속에서 나타나 사냥감을 습격한다. 몸이 부드럽고 탄력이 있기 때문에, 물리공격은 그다지 효과가 없다. 불이나 다른 특수공격이 더 효과적이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raudkeid ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Raudkeid&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 라웃케이드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Raudkeid&#039;s_scale_36_75|Raudkeid&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,20&lt;br /&gt;
|}&lt;br /&gt;
Raudkeid is a huge ring-shaped monster that lives at the bottom of the earth. He is a variety of Gorkeid but is much bigger and stronger. He rarely appears on the surface, so encountering him is a rare event. But once you meet him, you have to be prepared for a hard battle.&lt;br /&gt;
&lt;br /&gt;
: 라웃케이드는 땅속 깊은 곳에 사는 거대한 고리모양의 괴물이다. 골케이드의 변종이지만, 훨씬 크고 강하다. 지표에는 좀처럼 나타나지 않기 때문에, 그와 만나는 것은 드문 일이다. 하지만, 일단 만나게 되면 힘든 전투를 각오해야 한다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gidkeid ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gidkeid&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 기드케이드&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Gidkeid&#039;s_scale_36_76|Gidkeid&#039;s scale]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,21&lt;br /&gt;
|}&lt;br /&gt;
Gidkeid is a giant earth insect that contains light and lightening bolts inside his body. He is the strongest of the ring-shaped monsters. When he attacks, he releases the stored lightning, which can paralyze his enemies. His body glows faintly in the dark underground.&lt;br /&gt;
&lt;br /&gt;
: 기드케이드는 몸속에 빛과 번개를 품고 있는 거대한 땅벌레다. 고리모양의 괴물 중에서 가장 강하다. 공격할 때는 몸속에 저장한 번개를 방출하는데, 이것은 적을 마비시킬 수 있다. 그의 몸은 어두운 지하에서 희미하게 빛난다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Angel of Dugom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Angel of Dugom&lt;br /&gt;
|-&lt;br /&gt;
! Korean || 두곰의 천사&lt;br /&gt;
|-&lt;br /&gt;
! Drops || [[Monster items#Dugom&#039;s_fang_36_140|Dugom&#039;s fang]]&lt;br /&gt;
|-&lt;br /&gt;
! ID || 65,22&lt;br /&gt;
|}&lt;br /&gt;
The Angel of Dugom is a special monster that appears only under certain conditions. He shares the appearance of Bibassago but is far more powerful — a guardian-class foe with overwhelming vitality. Defeating him is proof of a true warrior&#039;s strength.&lt;br /&gt;
&lt;br /&gt;
: 두곰의 천사는 특정 조건에서만 나타나는 특별한 괴물이다. 바이밧사고와 같은 모습을 하고 있지만 훨씬 강력하다. 압도적인 생명력을 가진 수호자급의 적으로, 그를 쓰러뜨리는 것은 진정한 용사의 힘을 증명하는 것이다&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(65.dat)&amp;diff=982</id>
		<title>Monsters (65.dat)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(65.dat)&amp;diff=982"/>
		<updated>2026-07-12T13:41:09Z</updated>

		<summary type="html">&lt;p&gt;Selrach2040: Automated edit (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters (65.dat)&#039;&#039;&#039; documents the 22 monster records in &amp;lt;code&amp;gt;65.dat&amp;lt;/code&amp;gt;, the second of the&lt;br /&gt;
game&#039;s monster definition files (record type 9 in the [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]&lt;br /&gt;
format — a 32-column stat line per record). It continues the per-file monster catalog begun at&lt;br /&gt;
[[Monsters (64.dat)]]; the flavor text is transcribed from &amp;lt;code&amp;gt;cpt65.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
(&amp;lt;code&amp;gt;Korean~English&amp;lt;/code&amp;gt;). Together 64.dat + 65.dat supply most of the monsters whose drop&lt;br /&gt;
tokens are catalogued on [[Monster items]].&lt;br /&gt;
&lt;br /&gt;
The confirmed columns are the same as [[Monsters (64.dat)]]: &#039;&#039;&#039;col1&#039;&#039;&#039; = dat number, &#039;&#039;&#039;col2&#039;&#039;&#039; =&lt;br /&gt;
record index, &#039;&#039;&#039;col3&#039;&#039;&#039;+&#039;&#039;&#039;col4&#039;&#039;&#039; = the &amp;lt;code&amp;gt;(dat, entry)&amp;lt;/code&amp;gt; drop reference, and &#039;&#039;&#039;col9&#039;&#039;&#039; +&lt;br /&gt;
&#039;&#039;&#039;col24&#039;&#039;&#039; = [[textdata inaba.dat|inaba.dat]] appearance-row references (col24&#039;s &amp;lt;code&amp;gt;Mn&amp;lt;/code&amp;gt;-set&lt;br /&gt;
groups species families). 65.dat sharpens two earlier guesses and corrects two &amp;quot;unused&amp;quot; columns —&lt;br /&gt;
see [[#Record columns|Record columns]] below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops are not always monster-items.&#039;&#039;&#039; col3 is the drop&#039;s &#039;&#039;&#039;category dat&#039;&#039;&#039;, usually &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt;&lt;br /&gt;
([[Misc items|Monster-item]]) but not always: &#039;&#039;&#039;Gliareus&#039;&#039;&#039; (65,3) has col3 = &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt; and drops&lt;br /&gt;
&amp;lt;code&amp;gt;11.dat #32&amp;lt;/code&amp;gt; = &#039;&#039;Gliareus&#039; liver&#039;&#039;, a &#039;&#039;&#039;food&#039;&#039;&#039; item. So col3/col4 is a general&lt;br /&gt;
&amp;lt;code&amp;gt;(category dat, entry)&amp;lt;/code&amp;gt; reference, confirming the earlier read.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Gliass|Gliass]] || 그리아스 || [[Monster items#Gliass&#039;_fang_36_10|Gliass&#039; fang]] || 65,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Suleglia|Suleglia]] || 술그리아 || [[Monster items#Suleglia&#039;s_fang_36_11|Suleglia&#039;s fang]] || 65,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Gliareus|Gliareus]] || 그리아러스 || Gliareus&#039; liver &amp;lt;small&amp;gt;(food, 11.dat #32)&amp;lt;/small&amp;gt; || 65,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Agroagge|Agroagge]] || 아그로아지 || [[Monster items#Agroagge&#039;s_scale_36_21|Agroagge&#039;s scale]] || 65,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Agrogeer|Agrogeer]] || 아글질 || [[Monster items#Agrogeer&#039;s_scale_36_22|Agrogeer&#039;s scale]] || 65,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Agromuns|Agromuns]] || 아글맨스 || [[Monster items#Agromuns&#039;_scale_36_23|Agromuns&#039; scale]] || 65,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Bassago|Bassago]] || 밧사고 || [[Monster items#Bassago_spike_36_25|Bassago spike]] || 65,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Bibassago|Bibassago]] || 바이밧사고 || [[Monster items#Bibassago_spike_36_26|Bibassago spike]] || 65,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Gadbassago|Gadbassago]] || 가드밧사고 || [[Monster items#Gadbassago_spike_36_27|Gadbassago spike]] || 65,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Denispoa|Denispoa]] || 디니스포아 || [[Monster items#Denispoa&#039;s_scale_36_28|Denispoa&#039;s scale]] || 65,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Fulsepoa|Fulsepoa]] || 풀스포아 || [[Monster items#Fulsepoa&#039;s_scale_36_29|Fulsepoa&#039;s scale]] || 65,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Ragnapoa|Ragnapoa]] || 라그나포아 || [[Monster items#Ragnapoa&#039;s_scale_36_30|Ragnapoa&#039;s scale]] || 65,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#Aggrebix|Aggrebix]] || 아글빅스 || [[Monster items#Aggrebix&#039;s_fang_36_34|Aggrebix&#039;s fang]] || 65,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#Fulbix|Fulbix]] || 풀빅스 || [[Monster items#Fulbix&#039;s_fang_36_35|Fulbix&#039;s fang]] || 65,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#Bixeguma|Bixeguma]] || 빅세구마 || [[Monster items#Bixeguma&#039;s_fang_36_36|Bixeguma&#039;s fang]] || 65,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#Paipeom|Paipeom]] || 파이페옴 || [[Monster items#Paipeom&#039;s_tusk_36_68|Paipeom&#039;s tusk]] || 65,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#Funzam|Funzam]] || 푼잠 || [[Monster items#Funzam&#039;s_tusk_36_69|Funzam&#039;s tusk]] || 65,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#Ozern|Ozern]] || 오젠 || [[Monster items#Ozern&#039;s_tusk_36_70|Ozern&#039;s tusk]] || 65,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[#Gorkeid|Gorkeid]] || 골케이드 || [[Monster items#Gorkeid&#039;s_scale_36_74|Gorkeid&#039;s scale]] || 65,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[#Raudkeid|Raudkeid]] || 라웃케이드 || [[Monster items#Raudkeid&#039;s_scale_36_75|Raudkeid&#039;s scale]] || 65,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[#Gidkeid|Gidkeid]] || 기드케이드 || [[Monster items#Gidkeid&#039;s_scale_36_76|Gidkeid&#039;s scale]] || 65,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[#Angel_of_Dugom|Angel of Dugom]] || 두곰의 천사 || [[Monster items#Dugom&#039;s_fang_36_140|Dugom&#039;s fang]] || 65,22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. Confirmed: col1 = dat (65), col2 = index, col3 = drop category dat, col4 = drop entry, col9/col24 = [[textdata inaba.dat|inaba.dat]] appearance rows. See [[#Record columns|Record columns]] for the full best-guess map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name           | full record line&lt;br /&gt;
  1 Gliass         | 65 1 36 10 0 1 621 63 22 355 344 62 88 413 0 0 250 160 80 730 150 100 230 242 61 10 2 2 2 390 75 85&lt;br /&gt;
  2 Suleglia       | 65 2 36 11 0 1 621 63 23 355 344 62 89 413 0 0 370 230 130 1130 550 100 230 243 61 11 2 2 2 390 75 85&lt;br /&gt;
  3 Gliareus       | 65 3 11 32 0 1 621 63 24 355 344 62 90 413 0 0 490 300 180 1630 950 100 230 244 61 12 2 2 2 390 75 85&lt;br /&gt;
  4 Agroagge       | 65 4 36 21 0 1 621 62 100 374 0 62 101 399 0 0 530 150 150 1200 480 90 220 254 61 22 2 2 2 390 75 85&lt;br /&gt;
  5 Agrogeer       | 65 5 36 22 0 1 621 62 102 374 0 62 103 399 0 0 660 200 200 1800 880 90 220 255 61 23 2 2 2 390 75 85&lt;br /&gt;
  6 Agromuns       | 65 6 36 23 0 1 621 62 104 374 0 62 105 399 0 0 790 250 250 2400 1280 90 220 256 61 24 2 2 2 390 75 85&lt;br /&gt;
  7 Bassago        | 65 7 36 25 0 1 620 63 31 0 330 62 109 0 0 0 420 120 90 550 340 90 100 260 61 28 2 2 2 388 73 85&lt;br /&gt;
  8 Bibassago      | 65 8 36 26 0 1 620 63 32 0 331 62 110 0 0 0 580 190 170 850 740 90 100 261 61 29 2 2 2 388 73 85&lt;br /&gt;
  9 Gadbassago     | 65 9 36 27 0 1 620 63 33 0 332 62 111 0 0 0 740 260 250 1250 1240 90 100 262 61 30 2 2 2 388 73 85&lt;br /&gt;
 10 Denispoa       | 65 10 36 28 0 1 620 63 34 400 386 62 112 0 0 0 210 160 100 660 160 150 0 263 61 31 1 1 1 389 72 85&lt;br /&gt;
 11 Fulsepoa       | 65 11 36 29 0 1 620 63 35 400 386 62 113 0 0 0 310 220 160 1060 360 150 0 264 61 32 1 1 1 389 72 85&lt;br /&gt;
 12 Ragnapoa       | 65 12 36 30 0 1 620 63 36 400 386 62 114 0 0 0 410 280 220 1560 860 150 0 265 61 33 1 1 1 389 72 85&lt;br /&gt;
 13 Aggrebix       | 65 13 36 34 1 1 620 62 118 352 0 0 0 0 0 0 230 320 160 660 400 235 0 269 61 37 1 1 1 389 75 85&lt;br /&gt;
 14 Fulbix         | 65 14 36 35 1 1 620 62 119 352 0 0 0 0 0 0 330 400 220 1160 800 235 0 270 61 38 1 1 1 389 75 85&lt;br /&gt;
 15 Bixeguma       | 65 15 36 36 1 1 620 62 120 352 0 0 0 0 0 0 430 480 280 1660 1200 235 0 271 61 39 1 1 1 389 75 85&lt;br /&gt;
 16 Paipeom        | 65 16 36 68 0 1 621 62 172 364 0 63 64 421 415 0 340 90 90 1850 420 70 0 317 61 85 1 1 1 390 75 85&lt;br /&gt;
 17 Funzam         | 65 17 36 69 0 1 621 62 173 364 0 63 65 421 415 0 480 130 140 2450 820 70 0 318 61 86 1 1 1 390 75 85&lt;br /&gt;
 18 Ozern          | 65 18 36 70 0 1 621 62 174 364 0 63 66 421 415 0 620 170 190 3250 1220 70 0 319 61 87 1 1 1 390 75 85&lt;br /&gt;
 19 Gorkeid        | 65 19 36 74 0 1 621 63 67 394 410 0 0 0 0 0 315 110 80 1040 230 40 0 323 61 91 1 1 1 390 77 85&lt;br /&gt;
 20 Raudkeid       | 65 20 36 75 0 1 621 63 68 394 410 0 0 0 0 0 425 160 130 1540 530 40 0 324 61 92 1 1 1 390 77 85&lt;br /&gt;
 21 Gidkeid        | 65 21 36 76 0 1 621 63 69 394 410 0 0 0 0 0 535 210 180 2040 930 40 0 325 61 93 1 1 1 390 77 85&lt;br /&gt;
 22 Angel_of_Dugom | 65 22 36 140 0 1 620 63 32 0 331 62 110 0 0 0 740 260 250 9600 1000 100 150 261 61 29 2 2 2 388 73 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
</feed>