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== Format == 117 rows = 13 weeks Γ 9 slots, 10 comma-separated numbers per row. Both client consumers index it as <code>line = (week β 1) Γ 9 + slot</code> (week from the in-game clock; slot from the ranking panel button / the NPC's subtype) and <code>sscanf</code> only <code>%*d,%*d,%d,%d</code>, so the client reads cols 3/4 and nothing else. {| class="wikitable" ! col !! meaning !! read by the client? |- | 1 || week (1β13) || no, positional only |- | 2 || slot (0β8): which ranking (see [[#Slots|Slots]]) || no, positional only |- | 3/4 || '''turn-in item''' dat/entry: the item players bring to that town's ranking NPC for points (the panel's "Object: [s10]"). 0/0 for slots 6β8, which score other things. || '''yes''': <code>cpt_panel_ranking_widget_OnClick</code> shows it; <code>State_NpcRankingShop_Tick</code> only accepts a dragged item matching it, then sends 0x38 |- | 5/6 || '''1st prize''' dat/entry. Towns: a special "(S)" (νΉ) outfit. Weeks 1β9 give each town its own outfit (23β28.dat), with the tier rising over the cour; weeks 10β13 give all towns the same 29/30.dat outfit. Slots 6β8: a scroll / ring (8.dat) / crafting material. || no, server-side |- | 7/8 || '''2nd prize''' dat/entry. Towns: Potion β Surpotion β Panacea β Elixir as the weeks go on. Slots 6β8: a lesser scroll / ring / crafting material. || no, server-side |- | 9/10 || '''consolation prize''': always Geruttelini (11/11), the "hero bread" || no, server-side |} Cols 5β10 were previously listed as unknown. They are three more <code>dat,entry</code> item pairs. The 1st / 2nd / consolation labels come from the data pattern and the original game notes (recolored ranking-prize armor; hero-bread consolation items). The client never reads them, so the server decides who receives which prize.
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