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== Weapon block (cols 15β44, <code>0x5c</code>β<code>0xd0</code>) == Example <code>16.dat</code> katana: <code>β¦ 9 120 0 1 2 148 0 255 0 0 0 | 463 436 489 490 491 492 589 590 539 540 541 542 601 602 | 2 1 38 1 0</code>. * '''cols 15β25''' β weapon params (attack range/speed/hit-rate class; <code>0x68</code>/col18 is a byte). Consumed by the attack/combat path (server-side for damage). * '''cols 26β39''' β a run of 14 sprite/animation sequence ids (<code>463β¦602</code>, in the sprite-archive range) β the weapon's swing/effect frames, loaded by the animation system on equip. * '''cols 40β44''' β display/misc; col42 (<code>0xc8</code>) = catalog icon (read by <code>Stuct_Setup_cpt_panel_catalog</code>).
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