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Monsters (71.dat)
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== What the numbers say == The rows were built as '''monster-class bosses''', on the same pattern as the finished special monster ''Ou Getu'' (70.dat 12): * '''Own body records.''' col25/col26 point at 61.dat 94-103, records named after each gang member (61/94 Dogof XVII, 95 Great Gets, 96 Chomban, 98 Gany, 99 Dadas, 100 Muo, 101 Doran, 102 Mondes, 103 The Great Dogof). They are all zeros, i.e. placeholders. Ou Getu has the same kind of record (61/118). * '''Two named attacks each.''' col8/col9 and col12/col13 point at 62.dat 178-197: a pair per member (e.g. 62/178 and 179 are both "Dogof XVII"), OFC 200, the first with col16 = 120 and the second with 60. They also carry attack effect sprites col10 = 365 (<code>Em32</code>) and col14 = 367 (<code>Em35</code>). Ordinary monsters have one attack and no effect rows. * '''Overlay and sound.''' col6 = 1 with col30 = 392 (<code>Em63</code>) adds an extra effect layer, and col31 = 48 is the action sound. * '''No player gear.''' There is no gender (col5 = 0), no player armor and no player weapon. Unlike [[Monsters (72.dat)|72.dat]], nothing in a row can dress a player-style character. A human-looking version of a 71.dat row therefore has to borrow its look: the NPC models above for the four Dogofs, or gear from a 72.dat bandit. Ou Getu suggests the intended end state: a boss with its own model and body record. The art for the gang never arrived, and the rows were left pointing at the Zep and Keid models.
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