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Monsters (71.dat)
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== How they are shown == By default the server (RG_Server_New, <code>RG_World_Entity.Create_Human</code>) sends each row as a '''human''', the same way as the [[Monsters (72.dat)|72.dat]] enemies: a player character (dat 1/2 player body) with the row's Korean and English names and the Player Attack bit set. The rows have no player gear, so they wear the empty slots, bare hands (22,1) and No armor (31,1), and are male (col5 = 0). They still hit with their 62.dat attack record (OFC 200) and keep their own life, DEF, exp and drop. Optionally (<code>Borrowed_Model_Dats</code>), the server (<code>RG_World_Entity.Create_Borrowed</code>) can instead send each row as '''the loaded monster whose model it borrows''' (Dogof XVII as Linezep 64/26, Dogof II as Gorkeid 65/19, and so on), and keeps the row's own life, attack, exp and drop. On the client they therefore look, are named and move exactly like that monster. One catch: the client rolls a player's damage against '''its own record''' of the shown monster, and the Zep stones have DEF 10000-30000. A player attacking a Linezep-looking Dogof would see ~0 damage numbers. So for these the server ignores the client's number and rolls the hit itself against the 71.dat DEF. Onlookers see the real number; the attacker's own number is still the client's.
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