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'''Monsters (69.dat)''' documents the 3 monster records in <code>69.dat</code>, the sixth of the game's monster definition files (record type 9 in the [[textdata NN.dat|<code>NN.dat</code>]] format β a 32-column stat line per record). It continues the per-file monster catalog of [[Monsters (64.dat)]], [[Monsters (65.dat)]], [[Monsters (66.dat)]], [[Monsters (67.dat)]], [[Monsters (68.dat)]]; flavor text is transcribed from <code>cpt69.txt</code> (<code>Korean~English</code>). Confirmed columns (see [[Monsters (65.dat)#Record columns]] for the full best-guess map): '''col1''' = dat number, '''col2''' = record index, '''col3'''+'''col4''' = the <code>(category dat, entry)</code> '''drop''' reference, '''col9''' + '''col24''' = [[textdata inaba.dat|inaba.dat]] appearance-row references. All three are the "recently awoken ancient guardian" trio β guardian-tier bosses with very high HP (col20 = 10800β19200). == Overview == {| class="wikitable sortable" ! # !! Name !! Korean !! Drops !! ID |- | 1 || [[#Baluguin|Baluguin]] || λ°λ£¨κ°μΈ || [[Monster items#Baluguin's_scale_36_107|Baluguin's scale]] || 69,1 |- | 2 || [[#Korelaud|Korelaud]] || μ½λ λΌμ°λ || [[Monster items#Korelaud's_scale_36_108|Korelaud's scale]] || 69,2 |- | 3 || [[#Yumanse|Yumanse]] || μ λ§μ€ || [[Monster items#Yumanse's_scale_36_109|Yumanse's scale]] || 69,3 |} == Raw record data == The full 32-column stat line for each record, exactly as stored (col1 = dat 69, col2 = index, col3 = drop category dat, col4 = drop entry, col9/col24 = [[textdata inaba.dat|inaba.dat]] appearance rows). See [[Monsters (65.dat)#Record columns]] for the best-guess column map. <pre> idx name | full record line 1 Baluguin | 69 1 36 107 0 1 621 62 52 366 0 63 16 380 381 0 530 330 280 10800 1800 150 0 227 61 143 1 1 1 389 73 85 2 Korelaud | 69 2 36 108 0 1 621 62 53 366 0 63 17 380 381 0 590 430 320 14400 2400 150 0 228 61 144 1 1 1 389 73 85 3 Yumanse | 69 3 36 109 0 1 621 62 54 366 0 63 18 380 381 0 650 530 360 19200 3200 150 0 229 61 145 1 1 1 389 73 85 </pre> == Monster catalog == === Baluguin === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Baluguin |- ! Korean || λ°λ£¨κ°μΈ |- ! Drops || [[Monster items#Baluguin's_scale_36_107|Baluguin's scale]] |- ! ID || 69,1 |} A stone statue that was supposedly imitated from the Raynegard guardian deity. Even before we see detailed research from our Xailen Lab, we can find some written descriptions about the guardian in Raynegard books. But it's really strange that none of them mentionedabout its association with religions. : κ³ λ λ μΈκ°λλ¬Έλͺ μ μνΈμ μ λ³Έλ¬ κ²μΌλ‘ μ¬κ²¨μ§λ μμ. μ°λ¦¬ μμ΄λ μ°κ΅¬κΈ°κ΄μ μμΈν μ°κ΅¬λ₯Ό κΈ°λ€λ¦΄ κ²λ μμ΄, λ μΈκ°λ λ¬Ένμ μ½μ΄λ³΄λ©΄ λ°λ‘ μνΈμ(κ°λμΈ)μ λν κΈ°μ μ λ°κ²¬ν μ μμ κ²μ΄λ€. λ¨, μ΄ μνΈμκ° μ μμ κ΄λ ¨λ κ²μ΄λΌλ μΈκΈμ μ΄λμλ λμ μμ§ μμ κ²μ μ λ§ μ΄μν μΌμ΄λ€ <br style="clear:both" /> === Korelaud === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Korelaud |- ! Korean || μ½λ λΌμ°λ |- ! Drops || [[Monster items#Korelaud's_scale_36_108|Korelaud's scale]] |- ! ID || 69,2 |} An ancient guardian who started moving when a big earthquake occurred although hehad been in a deep sleep like a stone statue. His formidable armor enables him to beat off all kinds of attacks without no damage. His offensive power is also extraordinary. To defeat the ancient legacy, we also need ancient weapons. : μμμ²λΌ μ λ€μ΄ μλ€κ° λμ§μ§κ³Ό ν¨κ» μμ§μ΄κΈ° μμν κ³ λ μνΈμλ€. κ·Έ κ°λ ₯ν κ°μ·μ λͺ¨λ 무기곡격μ λ§μλ΄κ³ λ μ ν ν격μ μ μ§ μλλ€. 곡격λ ₯ λν λ²μμΉ μμ μ΄ νκ³ μ μ μ°μ μ°λ¬λ¨λ¦¬λ €λ©΄, μμ μ°λ¦¬μκ²λ νκ³ μ λ¬΄κΈ°κ° νμνμ§ μμκΉ? <br style="clear:both" /> === Yumanse === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Yumanse |- ! Korean || μ λ§μ€ |- ! Drops || [[Monster items#Yumanse's_scale_36_109|Yumanse's scale]] |- ! ID || 69,3 |} Originally, the title The hero is only given to one that everybody absolutely agrees. A guardian Yumanse, who deserves the title, must be the greatest masterpiece of artificial lives that the Raynegard created. In short, he could be the most fearful enemy. : λ³Έλ 'μμ 'μ΄λ λꡬλ μΈμ νλ μ λμ μΈ μ‘΄μ¬μκ²λ§ μ£Όμ΄μ§λ μΉνΈλ€. κ·Έ μμ μ μΉνΈλ₯Ό λ°μ κ³ λ μνΈμ μ λ§μ€λ κ³ λ λ μΈκ°λμΈμ΄ λ§λ€μ΄λΈ μΈκ³΅μλͺ 체 μ€ μ΅κ³ κ±ΈμμΌ κ²μ΄λ€. κ²°κ΅ μ°λ¦¬μκ² κ°μ₯ μνν κ°μ μ΄λΌλ λ§μ΄λ€ <br style="clear:both" /> == Record columns == See [[Monsters (65.dat)#Record columns]] for the full annotated best-guess map of the 32-column type-9 record (parser <code>MonsterRecord_Init @ 00485c10</code>; <code>col<sub>n</sub></code> β offset <code>0x24 + 4Β·(n β 1)</code>). In brief: '''1'''=dat, '''2'''=index, '''3'''=drop category dat, '''4'''=drop entry, '''9'''/'''24'''=[[textdata inaba.dat|inaba.dat]] appearance rows, '''17'''=DEF, '''18'''=OFC, '''19'''=attack range, '''20'''=HP, '''21'''=EXP/reward (cols 17β21 inferred from data β no client reader; server-side). 69.dat's col6 is <code>1</code> for all three β consistent with col6 being a per-family/theme group id (the Baluaus dragon family in [[Monsters (68.dat)]] was also col6=1); these are all guardian-tier bosses with very high HP (col20 = 10800β19200). == See also == * [[Monsters (64.dat)]], [[Monsters (65.dat)]], [[Monsters (66.dat)]], [[Monsters (67.dat)]], [[Monsters (68.dat)]] β the earlier monster files (64/65 carry the reverse-engineering notes) * [[Monsters]] * [[Monster items]] β the monster-item drops (<code>36.dat</code>) * [[textdata NN.dat]] β record format (type 9 monster block) * [[BIN textdata]]
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