Editing
Monsters (72.dat)
From Raynegard Wiki
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Monsters (72.dat)''' documents the 41 records in <code>72.dat</code>: the '''human enemies''': thieves, bandits, mercenaries, fallen knights and a set of named story characters. It is a record-type-9 monster file (32-column stat line, per [[textdata NN.dat|<code>NN.dat</code>]]). Unlike every other monster file, each row describes a '''player-style character''': a player body model, a player armor and a player weapon. The matching <code>cpt72.txt</code> has a Korean description for every row; its English half is <code>0</code> throughout (see [[#Descriptions]]). '''72.dat is not loaded by the client.''' <code>rg.exe</code>'s dat table (<code>TextFile_Dat_FileNum_to_value</code> @ <code>0x00485760</code>) has no slot for 71, 72 or 76. A lookup for any of them indexes past the end of the table and crashes the client (<code>TextDatFiles_GetSlotEntry</code> @ <code>0x00485ac0</code>, access violation at <code>0x00485af5</code>). So these records are '''server-side data only''': an entity sent as dat 72 crashes every client that sees it. == How they are shown == Each row carries exactly what a player character's spawn body needs, so the server (RG_Server_New, <code>RG_World_Entity.Create_Human</code>) sends a human enemy as '''another player character''': * '''Ref''': dat '''1''', entry 0. The client treats dats 1 and 2 the same. <code>ObjectRegistry_CreateAndRegister</code> builds the same peer character (class <code>0x940</code>, vtable <code>0x004C6E48</code>) for both, and never looks a player-type character up in its dat table. * '''Body''': the row's Korean/English names, weapon (col8/col9), armor (col25/col26), and gender from the model name (<code>Pf...</code> = female, <code>Pm...</code> = male; [[textdata inaba.dat|inaba.dat]] row col24). * '''Spawn packet''': <code>0x86</code> (silent), as for real players. With <code>0x83</code> (appear), a player character waits in state 0x16 for a <code>0x8C</code> before it loads its model (<code>PeerChar_State16_Appear_Tick</code> @ <code>0x004788B0</code>), so it stays invisible. * '''Player Attack''': the status byte has the PA bit (<code>0x80</code>) set. The client only lets a player attack a player character when '''both''' have Player Attack on (<code>Input_DispatchClickAction</code> case 9). Without it, clicking a human just walks you to it. Fighting a human therefore behaves like PvP: * Damage both ways uses the client's player-vs-player factor (x0.7). * A human's killing blow counts as a player kill on the victim's client (<code>EObject_ApplyEffectToTargets</code> sets <code>+0xC54</code>). The fainted player then drops one random worn weapon, armor or ring and takes off their emblem: the client's own PvP death penalty. == Status of the data == The rows look '''unfinished''': * Every fightable row (1-20, 39-41) has the same placeholder combat block: '''Life 200, Exp 9999, ATK/DEF/AGL 0'''. Their damage comes only from the weapon (col8/col9). The bare-handed ''Thief'' (1) and ''Rogue'' (40) therefore do no damage at all. * Rows 21-38 have '''Life 0''' and can't be fought as they stand: People of Fire, Buma Katzan, Agme Rita, the six ''Death and ...'' knights, Gozarch, Neclord, Barzel, Regnents and the four ''Reynega...'' warriors. Most are equipped with legendary weapons and armor (Nu Grigori, Korelaus) and drop story "Symbol of ..." items, so they look like planned story/event encounters. * ''The Great Dogof'' (39) has the boss block used elsewhere for unbeatable characters (Life 9989, DEF/AGL 999). * Drops are [[Monster items]] (36.dat), not the weapon they carry, and only 8 rows drop anything. ''Dogof XIII'' and ''Dogof XIX'' drop pieces of the '''Dogof's Charm''' set (19 charms; [[Monsters (71.dat)]] holds most of the rest). Item 141 is named ''Manaha's fang'', but its description says it is Dogof the 19th's charm: another sign of unfinished data. == Who they are == Every row has its own description in <code>cpt72.txt</code> ([[#Descriptions]]). The gear and items the rows are built from tell the same stories: * '''Dogof XIII''' (17) and '''Dogof XIX''' (20) are also NPCs (5.dat 175/176) with the same player models. Their <code>cpt05.txt</code> description is a bandit's boast: ''"I am the bandit Dogof the 13th. There are many men who impersonate me... be sure to spread the word in town that the real Dogof is the 13th."'' See [[Monsters (71.dat)#Who they are]] for the Dogof legend. * '''The People of Fire''' (21/22), their chief '''Buma Katzan''' (23) and priestess '''Agme Rita''' (24) wear Gadalama armor: ''Gadalamtaska'', "traditional costume of Gadalama", and ''Zofulfei'', "the garment since ancient Shiena... worn in battle against ancient Raynegard". They drop the ''Symbol of Fire/Chief/Shaman'': "an object of the fourth nation of Gadalama or Fire People, who are believed to have disappeared". A lost fourth nation of Gadalama. * '''The four Reynega warriors''' (Reynegapoa 16, Reynegameld 35, Reynegabucco 36, Reynegaaiom 37, Reynegaleus 38) wear ''Korelaus'', "a marvelous piece of protective equipment which originates in the ancient civilization of Raynegard". They drop the ''Symbol of Poa/Meld/Bucco/Aiom/Aleus'': "an object of an unknown warrior, who was equipped with the armor of the ancient Raynegard". "Reynega", "Meld" and "Bucco" also name rings in 8.dat (''Reynega rugia'', ''Meld rugia'', ''Bucco rugia''). * '''The Death knights''' (25-30) share their names with the ''Death and ...'' weapon series: Death and Howl (katana), Callus (sword: "He didn't have a heart... He is only seeking a death without any memories... He is the sword."), Hatred (spear: "why was it made? Right... to kill."), Sorrow (axe), Rage (bow), Raver (bowgun: "a symbol of plain madness"). They wear ''Nu Grigori'', armor "said to take people's dark feeling and anger in and convert that into body power". They look like the weapons' spirits or owners. * '''Gozarch''' (31), '''Neclord''' (32), '''Barzel''' (33) and '''Regnents''' (34) are the legendary makers/owners of named weapons: ** ''Outer Gozarch'' (16/32): "isn't typical but absolutely real with miasma and corruption. Nobody ever knows who made it." ** ''Neclord'' (17/32): "Neclord knew that he could transform spirits of living he killed into his servants. He killed thousands of the strong to get more servants." ** ''Brack Barzel'' (19/32): "the only weapon that Barzel, an artist of the Shiena Civilization, created. No record tells about him after the Raynegard's conquest." ** ''Bind Regnents'' (18/20): "Regnents believed that improving weapons all his life is his service to God. They say he manufactured 100,000 weapons, and this axe is his last work". Regnents carries it. * The generic rows (Thief, Highwayman, Bandit, Mercenary, Fallen Knight, Looter, Rogue, Burglar) are described only in <code>cpt72.txt</code>. The Highwayman's drop adds one detail, ''Thief's feather'': "a war helmet of a bandit that rob and murder travelers". == Gear and look columns == A row defines a human's '''weapon''' (col8/col9, a 16-22.dat weapon that is also its attack) and '''armor''' (col25/col26, a 23-31.dat armor; the clothes of the player body). There are '''no ring, emblem or extra clothing columns''': col12/col13 (the second attack set) and col10/col11/col14/col15 (extra appearance rows) are all 0. The remaining look columns are: * col5: gender (1 = male, 2 = female), matching the <code>Pm</code>/<code>Pf</code> model; * col6 = 1: turns on the extra layer in col30; * col24: the body model ([[textdata inaba.dat|inaba.dat]] row, <code>Pm..</code>/<code>Pf..</code>); * col30 = 479: an effect overlay (inaba <code>Ep02</code>), drawn by <code>EObject_LoadAnimationSequences</code> when col6 is set; * col31 = 73: the action sound effect (<code>EObject_PlayActionResultSound</code>, record +0x9c, bank 6). As a player character on the client, a human only shows its weapon and armor. The model, overlay and sound columns would only matter if the row were drawn as a monster. == Overview == {| class="wikitable sortable" ! # !! Name !! Korean !! Model !! Armor !! Weapon (attack) !! Life !! Exp !! Drops !! ID |- | 1 || Thief || λμ || <code>Pm13_01</code> || hadaka (31,1) || sude (22,1) || 200 || 9999 || [[Monster items|Thief's charm]] || 72,1 |- | 2 || Highwayman || λ Έμκ°λ || <code>Pm13_01</code> || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || [[Monster items|Thief's feather]] || 72,2 |- | 3 || Master Thief || μλ ¨λ λμ || <code>Pm13_01</code> || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || β || 72,3 |- | 4 || Thief || λμ || <code>Pf13_01</code> || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || β || 72,4 |- | 5 || Looter || μ½νμ || <code>Pf13_01</code> || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || β || 72,5 |- | 6 || Master Thief || μλ ¨λ λμ || <code>Pf13_01</code> || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || β || 72,6 |- | 7 || Mercenary || μ©λ³ || <code>Pm01_01</code> || Raynalfona(B) (23,1) || Peil guin (17,1) || 200 || 9999 || β || 72,7 |- | 8 || Mercenary || μ©λ³ || <code>Pf01_01</code> || Raynalfona(B) (23,1) || C.A.2 (16,10) || 200 || 9999 || β || 72,8 |- | 9 || Fallen Knight || νλ½κΈ°μ¬ || <code>Pm06_01</code> || Godesauga(B) (25,17) || Gogondo (18,1) || 200 || 9999 || β || 72,9 |- | 10 || Fallen Knight || νλ½κΈ°μ¬ || <code>Pf06_01</code> || Godesauga(B) (25,17) || Worgar (21,1) || 200 || 9999 || β || 72,10 |- | 11 || Mercenary || μ©λ³ || <code>Pm08_01</code> || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || β || 72,11 |- | 12 || Moo the Rage || μ±λ 무 || <code>Pf08_01</code> || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || β || 72,12 |- | 13 || The Doulang Man || λλνμμΈ || <code>Pm10_01</code> || Doulanbahts(B) (27,17) || Pera zail (18,10) || 200 || 9999 || β || 72,13 |- | 14 || Runi the Rosebud || μμμ₯λ―Έ 루λ || <code>Pf10_01</code> || Doulanbahts(B) (27,17) || Fizdenkya (21,10) || 200 || 9999 || β || 72,14 |- | 15 || Mercenary || μ©λ³ || <code>Pm01_02</code> || Raynalfona(G) (23,2) || Gore geen (16,15) || 200 || 9999 || β || 72,15 |- | 16 || Reynegapoa || λ μΈκ°ν¬μ || <code>Pf14_01</code> || Korelaus(Y) (30,1) || Gore geen (16,15) || 200 || 9999 || [[Monster items|Symbol of Poa]] || 72,16 |- | 17 || Dogof XIII || λκ³ νοΌοΌμΈ || <code>Pm05_01</code> || Goulartzerth(G) (25,2) || Ester gins (17,10) || 200 || 9999 || [[Monster items|Dogof's Charm#13]] || 72,17 |- | 18 || Bandit || μ°μ || <code>Pm05_02</code> || Sifulzerth(G) (25,14) || Pera zail (18,10) || 200 || 9999 || β || 72,18 |- | 19 || Bandit || μ°μ || <code>Pf05_01</code> || Goulartzerth(B) (25,1) || Loden segin (19,10) || 200 || 9999 || β || 72,19 |- | 20 || Dogof XIX || λκ³ νοΌοΌμΈ || <code>Pm06_02</code> || Godesauga(G) (25,18) || Geosuggeid (17,15) || 200 || 9999 || [[Monster items|Manaha's fang]] || 72,20 |- | 21 || People of Fire || λΆμ λ―Όμ‘± || <code>Pm11_02</code> || Gadalamtaska(G) (28,1) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,21 |- | 22 || People of Fire || λΆμ λ―Όμ‘± || <code>Pf11_02</code> || Gadalamtaska(K) (28,2) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,22 |- | 23 || Buma Katzan || λΆλ§ μΉ΄μ°¬ || <code>Pm12_02</code> || Zofulfei(B) (28,17) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Chief]] || 72,23 |- | 24 || Agme Rita || μκ·Έλ© λ¦¬ν || <code>Pf12_02</code> || Zofulfei(G) (28,18) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Shaman]] || 72,24 |- | 25 || Death and Howl || μ£½μκ³Ό ν΅κ³‘ || <code>Pm15_02</code> || Nu Grigori(R) (29,2) || Fizdenkya (21,10) || 0 || 0 || β || 72,25 |- | 26 || Death and Callus || μ£½μκ³Ό 무μ || <code>Pm15_02</code> || Nu Grigori(R) (29,2) || Demiseran (19,15) || 0 || 0 || β || 72,26 |- | 27 || Death and Hatred || μ£½μκ³Ό μ¦μ€ || <code>Pm15_02</code> || Nu Grigori(R) (29,2) || Hoam segin (19,20) || 0 || 0 || β || 72,27 |- | 28 || Death and Sorrow || μ£½μκ³Ό λΉμ || <code>Pf15_02</code> || Nu Grigori(R) (29,2) || Geosuggeid (17,15) || 0 || 0 || β || 72,28 |- | 29 || Death and Rage || μ£½μκ³Ό λΆλ Έ || <code>Pm15_02</code> || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || β || 72,29 |- | 30 || Death and Raver || μ£½μκ³Ό κ΄κΈ° || <code>Pf15_02</code> || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || β || 72,30 |- | 31 || Gozarch || κ³ μ¦μ || <code>Pm15_01</code> || Nu Grigori(G) (29,1) || Bind Regnents (18,20) || 0 || 0 || β || 72,31 |- | 32 || Neclord || λ€ν¬λ‘λ || <code>Pm15_03</code> || Nu Grigori(B) (29,3) || Dejive (21,20) || 0 || 0 || β || 72,32 |- | 33 || Barzel || λ°μ € || <code>Pm12_03</code> || Nu Grigori(B) (29,3) || Death and Rage (20,20) || 0 || 0 || β || 72,33 |- | 34 || Regnents || λ κ·Έλ¨νΈ || <code>Pm15_02</code> || Nu Grigori(R) (29,2) || Bind Regnents (18,20) || 0 || 0 || β || 72,34 |- | 35 || Reynegameld || λ μΈκ°λ©λ || <code>Pm14_01</code> || Korelaus(Y) (30,1) || Fulmeraon (19,18) || 0 || 0 || [[Monster items|Symbol of Meld]] || 72,35 |- | 36 || Reynegabucco || λ μΈκ°λ² μ½ || <code>Pm14_02</code> || Korelaus(R) (30,2) || Omm segin (19,19) || 0 || 0 || [[Monster items|Symbol of Bucco]] || 72,36 |- | 37 || Reynegaaiom || λ μΈκ°μ΄μ΄ || <code>Pm14_03</code> || Korelaus(B) (30,3) || Rankerlemrio (16,18) || 0 || 0 || [[Monster items|Symbol of Aiom]] || 72,37 |- | 38 || Reynegaleus || λ μΈκ°λ μ°μ€ || <code>Pm14_04</code> || Korelaus(S) (30,4) || Weiz shiena (16,19) || 0 || 0 || [[Monster items|Symbol of Aleus]] || 72,38 |- | 39 || The Great Dogof || κ·Έλ μ΄νΈ λκ³ ν || <code>Pm15_01</code> || Nu Grigori(G) (29,1) || Dungdrajeen (17,22) || 9989 || 9999 || [[Monster items|Dogof's Charm#1]] || 72,39 |- | 40 || Rogue || μ ν || <code>Pm13_01</code> || hadaka (31,1) || sude (22,1) || 200 || 9999 || β || 72,40 |- | 41 || Burglar || λ°€λλ || <code>Pf13_01</code> || hadaka (31,1) || Berus geen (16,2) || 200 || 9999 || β || 72,41 |} == Descriptions == The descriptions are transcribed from <code>cpt72.txt</code>. Each line is <code>Korean~English</code>, but the English half is <code>0</code> on every line, so the translations here are new. Rows that share a line are listed together. === Thief === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Thief |- ! Korean || λμ |- ! IDs || 72,1, 72,4 |} An ordinary thief who robs the weak of their valuables. But he doesn't seem to be very strong. : νλ²ν λμ . μ½ν μ¬λλ€λ‘λΆν° κΈνμ λΉΌμλλ€. νμ§λ§, κ·Έ νμ λλ¨νμ§ μμ κ² κ°λ€ <br style="clear:both" /> === Highwayman === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Highwayman |- ! Korean || λ Έμκ°λ |- ! ID || 72,2 |} A highwayman. He takes not only travellers' valuables but sometimes their lives. They once had lairs of their own, but the army has been wearing their strength down. : λ Έμκ°λλ€. μ¬νμλ€μκ²μ κΈν λΏλ§ μλλΌ, λͺ©μ¨κΉμ§ λΉΌμλ μΌλ μλ€. μ μλ μκ΅΄μ μ΄λ£¨κ³ μμλλ°, μ§κΈμ κ΅°λ λλ¬Έμ μΈλ ₯μ΄ μ½ν΄μ§κ³ μλ€ <br style="clear:both" /> === Master Thief === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Master Thief |- ! Korean || μλ ¨λ λμ |- ! IDs || 72,3, 72,6 |} A thief fearsome enough to bear the title 'Master'. Stronger than the boss of a small gang. : 'λ§μ€ν°'λΌλ μΉνΈλ₯Ό κ°μ§λ§νΌ 무μμ΄ λμ μ΄λ€. μμ λμ λ¨μ 보μ€λ³΄λ€λ κ°νλ€ <br style="clear:both" /> === Looter === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Looter |- ! Korean || μ½νμ |- ! ID || 72,5 |} Looters aim to take valuables as efficiently as possible, and will readily kill to do it. : μ½νμλ κ°λ₯νν ν¨μ¨μ μΌλ‘ κΈνμ λΉΌμλ κ²μ λͺ©μ μΌλ‘ νκ³ μλ€. κ·Έ λλ¬Έμ, μ¬μ ν μ λ§κ° μμΌλ©΄ μ΄μΈλ μ½κ² μ μ§λ₯Έλ€ <br style="clear:both" /> === Mercenary === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Mercenary |- ! Korean || μ©λ³ |- ! IDs || 72,7, 72,8, 72,11, 72,15 |} Many mercenaries have weak morals. Not a few become bodyguards for bandit gangs for the money. : μ©λ³ μ€μλ λλμ¬μ΄ μ½ν λλ€λ λ§λ€. λμ μν΄μλΌλ©΄ λμ λ¨μ κ²½νΈμμ΄ λλ μΌλ μ μ§ μλ€ <br style="clear:both" /> === Fallen Knight === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Fallen Knight |- ! Korean || νλ½κΈ°μ¬ |- ! IDs || 72,9, 72,10 |} A fallen knight lost in slaughter. He keeps fighting for the joy of plunder and massacre. : μ΄μ‘μ λΉ μ§ νλ½ν κ°μ¬λ€. μ½νμ΄λ νμ΄μ μ¦κΈ°κΈ°μν΄ μΈμμ κ³μνλ€. <br style="clear:both" /> === Moo the Rage === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Moo the Rage |- ! Korean || μ±λ 무 |- ! ID || 72,12 |} Young leader of the 'Band of Rage'. They harbour anger against the nation and wage war on it, but their methods are no different from any other bandit gang's. : 'λΆλ Έμ κ±°λ¨'μ μ μ 리λ. κ·Έλ λ€μ λλΌμ λΆλ Έλ₯Ό νκ³ μλ€. κ·Έ λλ¬Έμ, λλΌλ₯Ό μλλ‘ μ μμ κ±Έκ³ μλ κ²μ΄λ€. νμ§λ§, κ·Έ μλ¨μ λ€λ₯Έ λμ λ¨κ³Ό μ ν λ€λ₯΄μ§ μλ€ <br style="clear:both" /> === The Doulang Man === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | The Doulang Man |- ! Korean || λλνμμΈ |- ! ID || 72,13 |} A mysterious man in Doulanghaim-made armor. Who he is remains completely unknown, but he seems to hate the descendants of the Raynegard. : λλνμμ κ°μ·μ μ μ μμκ»λΌμ λ¨μ. κ·Έ μ 체λ μ ν λ°νμ§μ§ μμμ§λ§, λ μΈκ°λμΈμ μμμ λ―Έμνκ³ μλ κ² κ°λ€ <br style="clear:both" /> === Runi the Rosebud === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Runi the Rosebud |- ! Korean || μμμ₯λ―Έ 루λ |- ! ID || 72,14 |} Boss of the 'Rose Crest Band'. A proud, aloof thief who wears a rose crest. To keep her eternal youth she steals mostly herbs and medicines. : 'μ₯λ―ΈκΈ°μ₯λ¨'μ 보μ€. μ₯λ―Έλ¬Έμ₯μ λ¨ κ³ κ³ ν λμ μ΄λ€. μμν μ μμ μ§ν€κΈ° μν΄ μ½μ΄λ μ½μ κ΄λ ¨λ κ²μ μ€μ¬μΌλ‘ λμ νμλ₯Ό νλ€ <br style="clear:both" /> === Reynegapoa === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Reynegapoa |- ! Korean || λ μΈκ°ν¬μ |- ! ID || 72,16 |} Its name means 'Hunter of Raynegard'. Who on earth are these people in Raynegard-made armor?... : λ μΈκ°λμ μ¬λ₯κΎΌ'μ΄λΌλ λ». λ μΈκ°λμ κ°μ·μ μ μ μ΄ μ¬λλ€μ λλ체 μ΄λ€ μ¬λλ€μΌκΉ?... <br style="clear:both" /> === The Dogofs === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Dogof XIII / XIX / The Great Dogof |- ! Korean || λκ³ νοΌοΌμΈ / λκ³ νοΌοΌμΈ / κ·Έλ μ΄νΈ λκ³ ν |- ! IDs || 72,17, 72,20, 72,39 |} ''The same line as every Dogof in [[Monsters (71.dat)|71.dat]].'' 'Dogof' is the name of a great thief who shook the world some 30 years ago. Dogof founded a huge bandit nation on Mt. Iraman and plunged people into terror. But the three generals of present-day Gratz destroyed Dogof's nation, and Dogof went missing. He claims to be the heir of that Dogof. : 'λκ³ ν'λ 30λ μ―€ μ μ μΈμμ λ λ€μ©νκ² νλ λλμ μ΄λ¦μ΄λ€. λκ³ νλ μ΄λΌλ§¨μ°μ κ±°λν λμ κ΅κ°λ₯Ό μΈμμ μ¬λλ€μ 곡ν¬μ λκ°λμ λΉ νΈλ Έλ€. νμ§λ§, μ§κΈμ κ·ΈλΌμΈ μ μλ μΈ μ₯κ΅°μ μν΄ λκ³ νμ λλΌλ λ©Έλ§νκ³ , λκ³ νλ νλ°©λΆλͺ λμλ€. κ·Έλ κ·Έ λκ³ νμ νκ³μμμ μλΆνλ€ <br style="clear:both" /> === Bandit === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Bandit |- ! Korean || μ°μ |- ! IDs || 72,18, 72,19 |} Bandits mostly fight by using the lie of the land. Led by a strong leader, they become a troublesome enemy. : μ°μ μ μ£Όλ‘ μ§λ¦¬μ μΈ μ΄μ μ μ΄λ €μ 곡격νλ μ λ²μ μ¬μ©νλ€. κ°λ ₯ν 리λκ° μ΄λ κ²½μ°, 골μΉμν μ μ΄ λλ€ <br style="clear:both" /> === People of Fire === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | People of Fire |- ! Korean || λΆμ λ―Όμ‘± |- ! IDs || 72,21, 72,22 |} The 'People of Fire', the vanished fourth people of Gadalama. For some reason they hate the people of other nations, and attack fiercely if they find them. : μ¬λΌμ§ κ°λ€λΌλ§ μ 4μ λ―Όμ‘± 'λΆμ λ―Όμ‘±'μ΄λ€. μ μ§ λ€λ₯Έ λλΌ μ¬λμ μ¦μ€νλλ°, λ§μ½ λ°κ²¬νλ©΄ μΉμ΄ν κ³΅κ²©ν΄ μ¨λ€ <br style="clear:both" /> === Buma Katzan === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Buma Katzan |- ! Korean || λΆλ§ μΉ΄μ°¬ |- ! ID || 72,23 |} Chief of the 'People of Fire', the vanished fourth people of Gadalama. It seems the People of Fire have been living in secret, deep underground. : μ¬λΌμ§ κ°λ€λΌλ§ μ 4μ λ―Όμ‘± 'λΆμ λ―Όμ‘±'μ μ‘±μ₯. μ무λλ λΆμ λ―Όμ‘±μ μ΄λμ΄ μ§νμμ λͺ°λ μ΄μμλ κ² κ°λ€ <br style="clear:both" /> === Agme Rita === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Agme Rita |- ! Korean || μκ·Έλ© λ¦¬ν |- ! ID || 72,24 |} Shrine maiden of the 'People of Fire', the vanished fourth people of Gadalama. The People of Fire literally worship fire, likening its destruction and rebirth to human life. : μ¬λΌμ§ κ°λ€λΌλ§ μ 4μ λ―Όμ‘± 'λΆμ λ―Όμ‘±'μ 무λ . λΆμ λ―Όμ‘±μ λ§ κ·Έλλ‘ λΆμ μλ°°νκ³ μλ€. λΆμ μν νκ΄΄μ μ¬μμ μΈκ°μκ² λΉμ νκ³ μλ κ²μ΄λ€ <br style="clear:both" /> === Death and Howl === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Death and Howl |- ! Korean || μ£½μκ³Ό ν΅κ³‘ |- ! ID || 72,25 |} The man asked. The villagers cruelly refused. Abused, the man took his revenge, and every villager was slaughtered in a single night. The man gained nothing, and the village lost everything. Only the sword that had killed ten thousand heard the man's wailing. : λ¨μλ μꡬνλ€. λ§μ μ¬λλ€μ μμΈνκ² κ±°λΆνλ€. νλλ°μ λ¨μλ 볡μλ₯Ό νλ€. λ§μμ μ μ£Όλ―Όλ€μ νλ£»λ°€μμ μ°Έμ΄λΉνλ€. λ¨μλ μ무κ²λ μ»μ§ λͺ»νκ³ , λ§μμ λͺ¨λ κ²μ μμ΄λ²λ Έλ€. λ¨μμ ν΅κ³‘μ λ£κ³ μμλ κ²μ 1λ§λͺ μ μ£½μΈ κ² λΏμ΄μλ€ <br style="clear:both" /> === Death and Callus === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Death and Callus |- ! Korean || μ£½μκ³Ό 무μ |- ! ID || 72,26 |} He had no heart. He felt nothing. He wanted to feel nothing. Why had his heart gone? He could not remember, nor did he want to. He sought only the deaths of others. He wanted to die himself, but had no strength left to die. : κ·Έμκ²λ λ§μμ΄ μμλ€. μ무κ²λ λλΌμ§ λͺ»νλ€. μ무κ²λ λλΌκ³ μΆμ§ μμλ€. μ λ§μμ΄ μμ΄μ§ κ±ΈκΉ? μ΄μ λ μκ°λμ§ μμλ€. μκ°νκ³ μΆμ§λ μμλ€. μ€λ‘μ§ μ¬λμ μ£½μλ§μ μΆκ΅¬νλ€. μμ λ μ£½κ³ μΆμμ§λ§, μ£½μ κΈ°λ ₯μ΄ μμλ€ <br style="clear:both" /> === Death and Hatred === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Death and Hatred |- ! Korean || μ£½μκ³Ό μ¦μ€ |- ! ID || 72,27 |} Death breeds hatred, and hatred breeds death. Without people, no hatred is born. The answer was very simple. He went on killing, hoping his hatred would disappear. But he was never freed from it, until the moment he died... : μ£½μμ μ¦μ€λ₯Ό λ³κ³ , μ¦μ€λ μ£½μμ λ³λλ€. μ¬λμ΄ μμΌλ©΄, μ¦μ€λ νμ΄λμ§ μλλ€. λλ΅μ μμ£Ό κ°λ¨ν κ²μ΄μλ€. κ·Έλ κ³μ μ¬λμ μ£½μλ€. μμ μ μ¦μ€κ° μμ΄μ§κΈ°λ₯Ό λ°λΌλ©΄μ. νμ§λ§ μ¦μ€μμ ν΄λ°©λλ μΌμ μμλ€. κ·Έκ° μ£½λ κ·Έ μκ°κΉμ§... <br style="clear:both" /> === Death and Sorrow === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Death and Sorrow |- ! Korean || μ£½μκ³Ό λΉμ |- ! ID || 72,28 |} To prove that death is not 'sorrow', she went on killing every living thing. She died in tears. What those tears meant was never told. : μ£½μμ 'λΉμ 'κ° μλλΌλ κ²μ μ¦λͺ νκΈ° μν΄ κ·Έλ λ λͺ¨λ μλͺ 체λ₯Ό κ³μ μ£½μλ€. λλ¬Όμ ν리며 μ£½μλ€. κ·Έ λλ¬Όμ μλ―Έλ μ ν΄μ§μ§ μμλ€ <br style="clear:both" /> === Death and Rage === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Death and Rage |- ! Korean || μ£½μκ³Ό λΆλ Έ |- ! ID || 72,29 |} When the peaceful nation of Shiena fell to mad Raynegard, that merciful man took up a bow to save his countrymen and became a demon. His arrows of rage shot down thousands of foes. He died of rage before their countless ranks, but in that time his countrymen were able to escape. : ννμ λλΌ μ¬μλκ° κ΄κΈ°μ λ μΈκ°λμ ꡴볡νμ λ, κ·Έ μλΉλ‘μ΄ λ¨μλ λν¬λ₯Ό ꡬνκΈ° μν΄ νμ μ‘κ³ κ·μ μΌλ‘ λ³νλ€. λΆλ Έμ νμ΄μ λͺ μ²λ°°μ μ λ€μ μ΄ μ£½μλ€. λ, κ·Έλ μλ§μ μ λ€ μμμ λΆμ λͺ»μ΄κ²¨ μ£½μλλ°, κ·Έ λμμ λν¬λ λλ§μΉ μ μμλ€κ³ νλ€ <br style="clear:both" /> === Death and Raver === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Death and Raver |- ! Korean || μ£½μκ³Ό κ΄κΈ° |- ! ID || 72,30 |} Her soul's wailing had no end. Only the brother she loved could have stilled it. But her brother was dead, for it was his death that called up her madness. : κ·Έλ μ μνΌμ μΈλΆμ§μμ λμ΄ μμλ€. κ·Έλ μ μΈλΆμ§μμ λ©μΆ μ μλ κ²μ, κ·Έλ κ° μ¬λνλ μ€λΉ λΏμ΄λ€. νμ§λ§, μ€λΉ λ μ£½μλ€. μ€λΉ μ μ£½μμ΄ κ΄κΈ°λ₯Ό λΆλ μΌλκΉ <br style="clear:both" /> === Gozarch === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Gozarch |- ! Korean || κ³ μ¦μ |- ! ID || 72,31 |} A flowing blade blending poison and rot. A victim who faces it vomits blood from rotting lungs on the spot, and their skin is torn to shreds. Its wielder is Gozarch, king of the rotten. No one knows who he really is. : κ·Έκ²μ λ κ³Ό λΆν¨λ₯Ό μλ‘ μ μμ μ λνλ μΉΌμ΄λ€. λμΉν ν¬μμλ κ·Έ μ리μμ νκ° μ§λ¬Όλ¬ νΌλ₯Ό ν νκ³ , νΌλΆλ κ°κΈ°κ°κΈ° μ°’μ΄μ§λ€κ³ νλ€. κ·Έκ²μ μ¬μ©νλ μ¬λμ λΆν¨ν μμ μ κ³ μ¦μ . κ·Έ μ 체λ μ무λ λͺ¨λ₯Έλ€ <br style="clear:both" /> === Neclord === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Neclord |- ! Korean || λ€ν¬λ‘λ |- ! ID || 72,32 |} 'The Dark King' - that is what Neclord called himself. He believed the souls of the people he killed became his servants, and in truth countless dark flames flickered at his back. To gain servants he killed people, above all the strong. : 'λͺ μ' λ€ν¬λ‘λλ μμ μ κ°λ¦¬μΌ κ·Έλ κ² λΆλ λ€. κ·Έλ μμ μ΄ μ£½μΈ μ¬λμ μνΌμ μκΈ° λΆνκ° λλ€κ³ λ―Ώκ³ μμλ€. μ¬μ€ κ·Έμ λ±λ€μλ 거무μΉμΉν λΆκ½μ΄ 무μν λ°μ§μ΄κ³ μμλ€. κ·Έλ λΆνλ₯Ό ꡬνκΈ° μν΄ μ¬λμ, νΉν κ°μλ₯Ό μ£½μ¬λκ°λ€ <br style="clear:both" /> === Barzel === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Barzel |- ! Korean || λ°μ € |- ! ID || 72,33 |} A man of Shiena, he hated the Raynegard. He killed every woman who caught his eye: women leave seed, and the seed was the Raynegard's descendants. But he never achieved his aim. : μ¬μλμΈμ΄μλ κ·Έλ λ μΈκ°λμΈμ λ―Έμνλ€. κ·Έλ¦¬κ³ , κ·Έμ λμ λ€μ΄μ€λ μ¬μλ λͺ¨λ μ£½μλ€. μ¬μλ μ¨λ₯Ό λ¨κΈ΄λ€. μ¨λ λ μΈκ°λμΈμ μμμ΄μλ€. νμ§λ§, κ·Έμ λͺ©μ μ μ΄λ£¨μ΄μ§μ§ μμλ€ <br style="clear:both" /> === Regnents === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Regnents |- ! Korean || λ κ·Έλ¨νΈ |- ! ID || 72,34 |} Regnents believed that a lifetime of slaughter was service to God. After sending 999,999 souls to heaven with this axe, he took his own life and put an end to his soul. : λ κ·Έλ¨νΈλ νμ μ΄μ‘μ μ μ§λ₯΄λ κ²μ΄ μ μ λν λ΄μ¬λΌκ³ λ―Ώμλ λ¨μλ€. κ·Έλ μ΄ λλΌλ‘ 999999μ μνΌμ μΉμ²μν¨ ν, μν΄λ₯Ό νμ¬ μμ μ μνΌμ μ’ μ§λΆλ₯Ό μ°μλ€ <br style="clear:both" /> === Reynegameld === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Reynegameld |- ! Korean || λ μΈκ°λ©λ |- ! ID || 72,35 |} Its name means 'Warrior of Raynegard'. Who on earth are these people in Raynegard-made armor?... : 'λ μΈκ°λμ μ μ¬'λΌλ λ». λ μΈκ°λμ κ°μ·μ μ μ μ΄ μ¬λλ€μ λλ체 μ΄λ€ μ¬λλ€μ΄μΌκΉ?... <br style="clear:both" /> === Reynegabucco === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Reynegabucco |- ! Korean || λ μΈκ°λ² μ½ |- ! ID || 72,36 |} Its name means 'Fighter of Raynegard'. Who on earth are these people in Raynegard-made armor?... : 'λ μΈκ°λμ ν¬μ¬'λΌλ λ». λ μΈκ°λμ κ°μ·μ μ μ μ΄ μ¬λλ€μ λλ체 μ΄λ€ μ¬λλ€μ΄μΌκΉ?... <br style="clear:both" /> === Reynegaaiom === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Reynegaaiom |- ! Korean || λ μΈκ°μ΄μ΄ |- ! ID || 72,37 |} Its name means 'Captain of Raynegard'. Who on earth are these people in Raynegard-made armor?... : 'λ μΈκ°λμ λμ₯'λΌλ λ». λ μΈκ°λμ κ°μ·μ μ μ μ΄ μ¬λλ€μ λλ체 μ΄λ€ μ¬λλ€μ΄μΌκΉ?... <br style="clear:both" /> === Reynegaleus === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Reynegaleus |- ! Korean || λ μΈκ°λ μ°μ€ |- ! ID || 72,38 |} Its name means 'Emperor of Raynegard'. Who on earth are these people in Raynegard-made armor? : 'λ μΈκ°λμ μ μ'μ΄λΌλ λ». λ μΈκ°λμ κ°μ·μ μ μ μ΄ μλ€μ λλ체 μ΄λ€ μλ€μΌκΉ? <br style="clear:both" /> === Rogue and Burglar === {| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" ! colspan="2" | Rogue / Burglar |- ! Korean || μ ν / λ°€λλ |- ! IDs || 72,40, 72,41 |} A strong hand even among a bandit gang's underlings. Rotten to the core, he will use any dirty trick to get what he wants. : λμ λ¨μ λΆνμ€μμλ μλΉν μ€λ ₯μλ€. κ·Έλ μ μ κΉμ§ μ©μ΄μμ΄μ λͺ©μ μ μν΄μλΌλ©΄ μ΄λ€ λΉμ΄ν μλ¨λ μ¬μ©νλ€ <br style="clear:both" /> == Raw record data == The full 32-column stat line for each record, exactly as stored. See [[Monsters (65.dat)#Record columns]] for the column map. The ones that matter here are col3/col4 drop, col8/col9 weapon (attack record), col20 life, col21 exp, col24 model (inaba row) and col25/col26 armor. '''col5 is the gender''': 1 on every <code>Pm</code> (male) row, 2 on every <code>Pf</code> (female) row. The armor <code>hadaka</code> (31,1) is the player baseline "No armor" (Japanese for "naked"). <pre> idx name | full record line 1 Thief | 72 1 36 78 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85 2 Highwayman | 72 2 36 77 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85 3 Master_Thief | 72 3 0 0 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85 4 Thief | 72 4 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85 5 Looter | 72 5 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85 6 Master_Thief | 72 6 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85 7 Mercenary | 72 7 0 0 1 1 620 17 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 58 23 1 2 1 2 479 73 85 8 Mercenary | 72 8 0 0 2 1 620 16 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 1 23 1 2 1 2 479 73 85 9 Fallen_Knight | 72 9 0 0 1 1 620 18 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 78 25 17 1 1 2 479 73 85 10 Fallen_Knight | 72 10 0 0 2 1 620 21 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 21 25 17 1 1 2 479 73 85 11 Mercenary | 72 11 0 0 1 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 86 26 17 2 1 2 479 73 85 12 Moo_the_Rage | 72 12 0 0 2 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 29 26 17 2 1 2 479 73 85 13 The_Doulang_Man | 72 13 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 94 27 17 2 1 2 479 73 85 14 Runi_the_Rosebud | 72 14 0 0 2 1 620 21 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 37 27 17 2 1 2 479 73 85 15 Mercenary | 72 15 0 0 1 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 59 23 2 2 1 2 479 73 85 16 Reynegapoa | 72 16 36 149 2 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 50 30 1 2 1 2 479 73 85 17 Dogof_XIII | 72 17 36 135 1 1 620 17 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 74 25 2 2 1 2 479 73 85 18 Bandit | 72 18 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 75 25 14 2 1 2 479 73 85 19 Bandit | 72 19 0 0 2 1 620 19 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 17 25 1 2 1 2 479 73 85 20 Dogof_XIX | 72 20 36 141 1 1 620 17 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 79 25 18 2 1 2 479 73 85 21 People_of_Fire | 72 21 36 142 1 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 99 28 1 2 2 2 479 73 85 22 People_of_Fire | 72 22 36 143 2 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 42 28 2 2 2 2 479 73 85 23 Buma_Katzan | 72 23 36 144 1 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 103 28 17 2 2 2 479 73 85 24 Agme_Rita | 72 24 36 145 2 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 46 28 18 2 2 2 479 73 85 25 Death_and_Howl | 72 25 0 0 1 1 620 21 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85 26 Death_and_Callus | 72 26 0 0 1 1 620 19 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85 27 Death_and_Hatred | 72 27 0 0 1 1 620 19 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85 28 Death_and_Sorrow | 72 28 0 0 2 1 620 17 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85 29 Death_and_Rage | 72 29 0 0 1 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85 30 Death_and_Raver | 72 30 0 0 2 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85 31 Gozarch | 72 31 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 111 29 1 1 2 2 479 73 85 32 Neclord | 72 32 0 0 1 1 620 21 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 113 29 3 1 2 2 479 73 85 33 Barzel | 72 33 0 0 1 1 620 20 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 104 29 3 2 2 2 479 73 85 34 Regnents | 72 34 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85 35 Reynegameld | 72 35 36 150 1 1 620 19 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 107 30 1 1 2 2 479 73 85 36 Reynegabucco | 72 36 36 146 1 1 620 19 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 108 30 2 1 2 2 479 73 85 37 Reynegaaiom | 72 37 36 147 1 1 620 16 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 109 30 3 1 2 2 479 73 85 38 Reynegaleus | 72 38 36 148 1 1 620 16 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 110 30 4 2 2 2 479 73 85 39 The_Great_Dogof | 72 39 36 123 1 1 620 17 22 0 0 0 0 0 0 0 999 999 999 9989 9999 75 100 111 29 1 2 2 2 479 73 85 40 Rogue | 72 40 0 0 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 106 31 1 2 2 2 479 73 85 41 Burglar | 72 41 0 0 2 1 620 16 2 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 49 31 1 2 2 2 479 73 85 </pre> == See also == * [[Monsters (71.dat)]]: the Dogof gang leaders, the other unloaded monster file * [[Monsters (64.dat)]], [[Monsters (65.dat)]]: column notes * [[Weapons]], [[Armor]]: the gear the humans wear * [[Monster items]]: their drops * [[textdata inaba.dat]]: the player body models (<code>Pm</code>/<code>Pf</code> rows) * [[BIN textdata]]
Summary:
Please note that all contributions to Raynegard Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Raynegard Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Page actions
Page
Discussion
Read
Edit
History
Page actions
Page
Discussion
More
Tools
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Navigation
Main page
Reddit Community
Discord Server
Recent changes
Random page
Help about MediaWiki
Special pages
Search
Tools
What links here
Related changes
Page information