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	<id>https://Selrach2040.com/wiki/index.php?action=history&amp;feed=atom&amp;title=BIN_files</id>
	<title>BIN files - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://Selrach2040.com/wiki/index.php?action=history&amp;feed=atom&amp;title=BIN_files"/>
	<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=BIN_files&amp;action=history"/>
	<updated>2026-07-04T08:00:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.4</generator>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=BIN_files&amp;diff=16&amp;oldid=prev</id>
		<title>0:0:0:0:0:0:0:1 at 11:01, 2 July 2026</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=BIN_files&amp;diff=16&amp;oldid=prev"/>
		<updated>2026-07-02T11:01:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:01, 2 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN mapdata]] — Encrypted, name-indexed archive holding world/map data: plain-text &amp;lt;code&amp;gt;.knd&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;.knd_p&amp;lt;/code&amp;gt; 3D model definitions describing map and building geometry, which reference textures and sprites from the texture/sprite archives by index.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN mapdata]] — Encrypted, name-indexed archive holding world/map data: plain-text &amp;lt;code&amp;gt;.knd&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;.knd_p&amp;lt;/code&amp;gt; 3D model definitions describing map and building geometry, which reference textures and sprites from the texture/sprite archives by index.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN npcdata]] — Encrypted, name-indexed archive of plain-text NPC definition files (one record set per NPC), keyed by a self-referential &amp;lt;code&amp;gt;npclist.dat&amp;lt;/code&amp;gt; file-name list stored as entry 0.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN npcdata]] — Encrypted, name-indexed archive of plain-text NPC definition files (one record set per NPC), keyed by a self-referential &amp;lt;code&amp;gt;npclist.dat&amp;lt;/code&amp;gt; file-name list stored as entry 0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN palette]] — Per-entry &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;32&lt;/del&gt;-bit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RGBA &lt;/del&gt;color palettes, one file per numeric index, matched by index to the corresponding sprite sheet in the pattern archive to color its indexed pixel data.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN palette]] — Per-entry &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16&lt;/ins&gt;-bit color palettes, one file per numeric index, matched by index to the corresponding sprite sheet in the pattern archive to color its indexed pixel data.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN pattern]] — Multi-sprite sheets: each entry is a small directory of sub-images (offset + width/height per sprite) packed into one indexed-color pixel blob, colored using the matching-index file from the palette archive. Used for character/entity/effect animation frames.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN pattern]] — Multi-sprite sheets: each entry is a small directory of sub-images (offset + width/height per sprite) packed into one indexed-color pixel blob, colored using the matching-index file from the palette archive. Used for character/entity/effect animation frames.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN point]] — Plain-text 3D point/vertex-list entries (a count followed by that many &amp;lt;code&amp;gt;x,y,z&amp;lt;/code&amp;gt; coordinate lines), consumed when building mesh geometry for map objects and models.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN point]] — Plain-text 3D point/vertex-list entries (a count followed by that many &amp;lt;code&amp;gt;x,y,z&amp;lt;/code&amp;gt; coordinate lines), consumed when building mesh geometry for map objects and models.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>0:0:0:0:0:0:0:1</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=BIN_files&amp;diff=15&amp;oldid=prev</id>
		<title>127.0.0.1: Add short description of each BIN archive&#039;s contents/purpose (via update-page on MediaWiki MCP Server)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=BIN_files&amp;diff=15&amp;oldid=prev"/>
		<updated>2026-07-02T10:59:29Z</updated>

		<summary type="html">&lt;p&gt;Add short description of each BIN archive&amp;#039;s contents/purpose (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:59, 2 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN bitmapdata]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN bitmapdata]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— Flat, single-image files: a small header (palette size, width, height) followed by an embedded color palette and 8-bit indexed pixel data. General-purpose still images (backgrounds, larger art), accessed by numeric index.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN cockpitdata]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN cockpitdata]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— Same flat indexed-image format as bitmapdata. Holds the artwork used for cockpit/HUD-style overlay panels.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN etcimage]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN etcimage]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— Same flat indexed-image format as bitmapdata. A catch-all bucket for miscellaneous 2D art that doesn&#039;t belong to the other image archives.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN mapdata]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN mapdata]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— Encrypted, name-indexed archive holding world/map data: plain-text &amp;lt;code&amp;gt;.knd&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;.knd_p&amp;lt;/code&amp;gt; 3D model definitions describing map and building geometry, which reference textures and sprites from the texture/sprite archives by index.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN npcdata]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN npcdata]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— Encrypted, name-indexed archive of plain-text NPC definition files (one record set per NPC), keyed by a self-referential &amp;lt;code&amp;gt;npclist.dat&amp;lt;/code&amp;gt; file-name list stored as entry 0.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN palette]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN palette]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— Per-entry 32-bit RGBA color palettes, one file per numeric index, matched by index to the corresponding sprite sheet in the pattern archive to color its indexed pixel data.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN pattern]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN pattern]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— Multi-sprite sheets: each entry is a small directory of sub-images (offset + width/height per sprite) packed into one indexed-color pixel blob, colored using the matching-index file from the palette archive. Used for character/entity/effect animation frames.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN point]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN point]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— Plain-text 3D point/vertex-list entries (a count followed by that many &amp;lt;code&amp;gt;x,y,z&amp;lt;/code&amp;gt; coordinate lines), consumed when building mesh geometry for map objects and models.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN sedata]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN sedata]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— Encrypted, numeric-indexed archive of short compressed sound-effect clips (SSF-format audio), referenced by the game&#039;s sound-effect id tables (e.g. &amp;lt;code&amp;gt;setable.txt&amp;lt;/code&amp;gt;).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN seqence]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN seqence]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— Plain-text, numeric-indexed animation-sequence tracks (the client&#039;s own spelling of &quot;sequence&quot;): per-frame timing/loop data and pattern-sheet frame indices, with built-in 8-direction mirroring, that drive playback of a pattern sheet&#039;s sprite frames.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN sprite]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN sprite]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— Same flat indexed-image format as bitmapdata. Individual 2D sprite/object art placed in the game world.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN textdata]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN textdata]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— Encrypted, name-indexed archive of the game&#039;s plain-text data tables: item/NPC/monster stats, UI strings, quick-chat phrases, world zone/effect/BGM tables, and more. The largest and most varied of the BIN archives.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN texture]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[BIN texture]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— Same flat indexed-image format as bitmapdata. Texture maps applied to the 3D models defined in the mapdata archive.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key raynegard_wiki:diff:1.41:old-11:rev-15:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=BIN_files&amp;diff=11&amp;oldid=prev</id>
		<title>Selrach2040: Created page with &quot;*BIN bitmapdata *BIN cockpitdata *BIN etcimage *BIN mapdata *BIN npcdata *BIN palette *BIN pattern *BIN point *BIN sedata *BIN seqence *BIN sprite *BIN textdata *BIN texture&quot;</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=BIN_files&amp;diff=11&amp;oldid=prev"/>
		<updated>2026-07-01T11:28:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;*&lt;a href=&quot;/wiki/index.php?title=BIN_bitmapdata&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;BIN bitmapdata (page does not exist)&quot;&gt;BIN bitmapdata&lt;/a&gt; *&lt;a href=&quot;/wiki/index.php?title=BIN_cockpitdata&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;BIN cockpitdata (page does not exist)&quot;&gt;BIN cockpitdata&lt;/a&gt; *&lt;a href=&quot;/wiki/index.php?title=BIN_etcimage&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;BIN etcimage (page does not exist)&quot;&gt;BIN etcimage&lt;/a&gt; *&lt;a href=&quot;/wiki/index.php?title=BIN_mapdata&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;BIN mapdata (page does not exist)&quot;&gt;BIN mapdata&lt;/a&gt; *&lt;a href=&quot;/wiki/index.php?title=BIN_npcdata&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;BIN npcdata (page does not exist)&quot;&gt;BIN npcdata&lt;/a&gt; *&lt;a href=&quot;/wiki/index.php?title=BIN_palette&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;BIN palette (page does not exist)&quot;&gt;BIN palette&lt;/a&gt; *&lt;a href=&quot;/wiki/index.php?title=BIN_pattern&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;BIN pattern (page does not exist)&quot;&gt;BIN pattern&lt;/a&gt; *&lt;a href=&quot;/wiki/index.php?title=BIN_point&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;BIN point (page does not exist)&quot;&gt;BIN point&lt;/a&gt; *&lt;a href=&quot;/wiki/index.php?title=BIN_sedata&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;BIN sedata (page does not exist)&quot;&gt;BIN sedata&lt;/a&gt; *&lt;a href=&quot;/wiki/index.php?title=BIN_seqence&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;BIN seqence (page does not exist)&quot;&gt;BIN seqence&lt;/a&gt; *&lt;a href=&quot;/wiki/index.php?title=BIN_sprite&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;BIN sprite (page does not exist)&quot;&gt;BIN sprite&lt;/a&gt; *&lt;a href=&quot;/wiki/index.php/BIN_textdata&quot; title=&quot;BIN textdata&quot;&gt;BIN textdata&lt;/a&gt; *&lt;a href=&quot;/wiki/index.php?title=BIN_texture&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;BIN texture (page does not exist)&quot;&gt;BIN texture&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*[[BIN bitmapdata]]&lt;br /&gt;
*[[BIN cockpitdata]]&lt;br /&gt;
*[[BIN etcimage]]&lt;br /&gt;
*[[BIN mapdata]]&lt;br /&gt;
*[[BIN npcdata]]&lt;br /&gt;
*[[BIN palette]]&lt;br /&gt;
*[[BIN pattern]]&lt;br /&gt;
*[[BIN point]]&lt;br /&gt;
*[[BIN sedata]]&lt;br /&gt;
*[[BIN seqence]]&lt;br /&gt;
*[[BIN sprite]]&lt;br /&gt;
*[[BIN textdata]]&lt;br /&gt;
*[[BIN texture]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
</feed>