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	<id>https://Selrach2040.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Monsters_%2872.dat%29</id>
	<title>Monsters (72.dat) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://Selrach2040.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Monsters_%2872.dat%29"/>
	<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;action=history"/>
	<updated>2026-11-01T05:16:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.4</generator>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1568&amp;oldid=prev</id>
		<title>Selrach2040: Correct the generic-rows bullet (via update-page on MediaWiki MCP Server)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1568&amp;oldid=prev"/>
		<updated>2026-10-15T01:56:33Z</updated>

		<summary type="html">&lt;p&gt;Correct the generic-rows bullet (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:56, 15 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;Brack Barzel&amp;#039;&amp;#039; (19/32): &amp;quot;the only weapon that Barzel, an artist of the Shiena Civilization, created. No record tells about him after the Raynegard&amp;#039;s conquest.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;Brack Barzel&amp;#039;&amp;#039; (19/32): &amp;quot;the only weapon that Barzel, an artist of the Shiena Civilization, created. No record tells about him after the Raynegard&amp;#039;s conquest.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;Bind Regnents&amp;#039;&amp;#039; (18/20): &amp;quot;Regnents believed that improving weapons all his life is his service to God. They say he manufactured 100,000 weapons, and this axe is his last work&amp;quot;. Regnents carries it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;Bind Regnents&amp;#039;&amp;#039; (18/20): &amp;quot;Regnents believed that improving weapons all his life is his service to God. They say he manufactured 100,000 weapons, and this axe is his last work&amp;quot;. Regnents carries it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The generic rows (Thief, Highwayman, Bandit, Mercenary, Fallen Knight, Looter, Rogue, Burglar) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have no text anywhere&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only description of their gear is the &lt;/del&gt;Highwayman&#039;s drop, &#039;&#039;Thief&#039;s feather&#039;&#039;: &quot;a war helmet of a bandit that rob and murder travelers&quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The generic rows (Thief, Highwayman, Bandit, Mercenary, Fallen Knight, Looter, Rogue, Burglar) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are described only in &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt;&lt;/ins&gt;. The Highwayman&#039;s drop &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adds one detail&lt;/ins&gt;, &#039;&#039;Thief&#039;s feather&#039;&#039;: &quot;a war helmet of a bandit that rob and murder travelers&quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gear and look columns ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gear and look columns ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key raynegard_wiki:diff:1.41:old-1567:rev-1568:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1567&amp;oldid=prev</id>
		<title>Selrach2040: Correct the Who-they-are intro (via update-page on MediaWiki MCP Server)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1567&amp;oldid=prev"/>
		<updated>2026-10-15T01:56:33Z</updated>

		<summary type="html">&lt;p&gt;Correct the Who-they-are intro (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:56, 15 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Who they are ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Who they are ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is empty, but most of the named rows are described through the &lt;/del&gt;gear and items &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/del&gt;are built from:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every row has its own description in &lt;/ins&gt;&amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;([[#Descriptions]]). The &lt;/ins&gt;gear and items &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the rows &lt;/ins&gt;are built from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tell the same stories&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Dogof XIII&amp;#039;&amp;#039;&amp;#039; (17) and &amp;#039;&amp;#039;&amp;#039;Dogof XIX&amp;#039;&amp;#039;&amp;#039; (20) are also NPCs (5.dat 175/176) with the same player models. Their &amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; description is a bandit&amp;#039;s boast: &amp;#039;&amp;#039;&amp;quot;I am the bandit Dogof the 13th. There are many men who impersonate me... be sure to spread the word in town that the real Dogof is the 13th.&amp;quot;&amp;#039;&amp;#039; See [[Monsters (71.dat)#Who they are]] for the Dogof legend.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Dogof XIII&amp;#039;&amp;#039;&amp;#039; (17) and &amp;#039;&amp;#039;&amp;#039;Dogof XIX&amp;#039;&amp;#039;&amp;#039; (20) are also NPCs (5.dat 175/176) with the same player models. Their &amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; description is a bandit&amp;#039;s boast: &amp;#039;&amp;#039;&amp;quot;I am the bandit Dogof the 13th. There are many men who impersonate me... be sure to spread the word in town that the real Dogof is the 13th.&amp;quot;&amp;#039;&amp;#039; See [[Monsters (71.dat)#Who they are]] for the Dogof legend.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The People of Fire&amp;#039;&amp;#039;&amp;#039; (21/22), their chief &amp;#039;&amp;#039;&amp;#039;Buma Katzan&amp;#039;&amp;#039;&amp;#039; (23) and priestess &amp;#039;&amp;#039;&amp;#039;Agme Rita&amp;#039;&amp;#039;&amp;#039; (24) wear Gadalama armor: &amp;#039;&amp;#039;Gadalamtaska&amp;#039;&amp;#039;, &amp;quot;traditional costume of Gadalama&amp;quot;, and &amp;#039;&amp;#039;Zofulfei&amp;#039;&amp;#039;, &amp;quot;the garment since ancient Shiena... worn in battle against ancient Raynegard&amp;quot;. They drop the &amp;#039;&amp;#039;Symbol of Fire/Chief/Shaman&amp;#039;&amp;#039;: &amp;quot;an object of the fourth nation of Gadalama or Fire People, who are believed to have disappeared&amp;quot;. A lost fourth nation of Gadalama.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The People of Fire&amp;#039;&amp;#039;&amp;#039; (21/22), their chief &amp;#039;&amp;#039;&amp;#039;Buma Katzan&amp;#039;&amp;#039;&amp;#039; (23) and priestess &amp;#039;&amp;#039;&amp;#039;Agme Rita&amp;#039;&amp;#039;&amp;#039; (24) wear Gadalama armor: &amp;#039;&amp;#039;Gadalamtaska&amp;#039;&amp;#039;, &amp;quot;traditional costume of Gadalama&amp;quot;, and &amp;#039;&amp;#039;Zofulfei&amp;#039;&amp;#039;, &amp;quot;the garment since ancient Shiena... worn in battle against ancient Raynegard&amp;quot;. They drop the &amp;#039;&amp;#039;Symbol of Fire/Chief/Shaman&amp;#039;&amp;#039;: &amp;quot;an object of the fourth nation of Gadalama or Fire People, who are believed to have disappeared&amp;quot;. A lost fourth nation of Gadalama.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key raynegard_wiki:diff:1.41:old-1566:rev-1567:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1566&amp;oldid=prev</id>
		<title>Selrach2040: cpt72.txt does have Korean descriptions (via update-page on MediaWiki MCP Server)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1566&amp;oldid=prev"/>
		<updated>2026-10-15T01:56:33Z</updated>

		<summary type="html">&lt;p&gt;cpt72.txt does have Korean descriptions (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:56, 15 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Monsters (72.dat)&#039;&#039;&#039; documents the 41 records in &amp;lt;code&amp;gt;72.dat&amp;lt;/code&amp;gt;: the &#039;&#039;&#039;human enemies&#039;&#039;&#039;: thieves, bandits, mercenaries, fallen knights and a set of named story characters. It is a record-type-9 monster file (32-column stat line, per [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]). Unlike every other monster file, each row describes a &#039;&#039;&#039;player-style character&#039;&#039;&#039;: a player body model, a player armor and a player weapon. The matching &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no flavor text (&lt;/del&gt;every &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;line &lt;/del&gt;is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Monsters (72.dat)&#039;&#039;&#039; documents the 41 records in &amp;lt;code&amp;gt;72.dat&amp;lt;/code&amp;gt;: the &#039;&#039;&#039;human enemies&#039;&#039;&#039;: thieves, bandits, mercenaries, fallen knights and a set of named story characters. It is a record-type-9 monster file (32-column stat line, per [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]). Unlike every other monster file, each row describes a &#039;&#039;&#039;player-style character&#039;&#039;&#039;: a player body model, a player armor and a player weapon. The matching &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Korean description for &lt;/ins&gt;every &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;row; its English half &lt;/ins&gt;is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throughout (see [[#Descriptions]]&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;72.dat is not loaded by the client.&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&amp;#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;) has no slot for 71, 72 or 76. A lookup for any of them indexes past the end of the table and crashes the client (&amp;lt;code&amp;gt;TextDatFiles_GetSlotEntry&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485ac0&amp;lt;/code&amp;gt;, access violation at &amp;lt;code&amp;gt;0x00485af5&amp;lt;/code&amp;gt;). So these records are &amp;#039;&amp;#039;&amp;#039;server-side data only&amp;#039;&amp;#039;&amp;#039;: an entity sent as dat 72 crashes every client that sees it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;72.dat is not loaded by the client.&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&amp;#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;) has no slot for 71, 72 or 76. A lookup for any of them indexes past the end of the table and crashes the client (&amp;lt;code&amp;gt;TextDatFiles_GetSlotEntry&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485ac0&amp;lt;/code&amp;gt;, access violation at &amp;lt;code&amp;gt;0x00485af5&amp;lt;/code&amp;gt;). So these records are &amp;#039;&amp;#039;&amp;#039;server-side data only&amp;#039;&amp;#039;&amp;#039;: an entity sent as dat 72 crashes every client that sees it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key raynegard_wiki:diff:1.41:old-1565:rev-1566:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1565&amp;oldid=prev</id>
		<title>Selrach2040: Add the cpt72.txt descriptions (Korean, translated) (via update-page on MediaWiki MCP Server)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1565&amp;oldid=prev"/>
		<updated>2026-10-15T01:56:33Z</updated>

		<summary type="html">&lt;p&gt;Add the cpt72.txt descriptions (Korean, translated) (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;a href=&quot;https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;amp;diff=1565&amp;amp;oldid=1560&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1560&amp;oldid=prev</id>
		<title>Selrach2040: Tighten the name-link claim (via update-page on MediaWiki MCP Server)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1560&amp;oldid=prev"/>
		<updated>2026-10-15T01:47:40Z</updated>

		<summary type="html">&lt;p&gt;Tighten the name-link claim (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:47, 15 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Dogof XIII&amp;#039;&amp;#039;&amp;#039; (17) and &amp;#039;&amp;#039;&amp;#039;Dogof XIX&amp;#039;&amp;#039;&amp;#039; (20) are also NPCs (5.dat 175/176) with the same player models. Their &amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; description is a bandit&amp;#039;s boast: &amp;#039;&amp;#039;&amp;quot;I am the bandit Dogof the 13th. There are many men who impersonate me... be sure to spread the word in town that the real Dogof is the 13th.&amp;quot;&amp;#039;&amp;#039; See [[Monsters (71.dat)#Who they are]] for the Dogof legend.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Dogof XIII&amp;#039;&amp;#039;&amp;#039; (17) and &amp;#039;&amp;#039;&amp;#039;Dogof XIX&amp;#039;&amp;#039;&amp;#039; (20) are also NPCs (5.dat 175/176) with the same player models. Their &amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; description is a bandit&amp;#039;s boast: &amp;#039;&amp;#039;&amp;quot;I am the bandit Dogof the 13th. There are many men who impersonate me... be sure to spread the word in town that the real Dogof is the 13th.&amp;quot;&amp;#039;&amp;#039; See [[Monsters (71.dat)#Who they are]] for the Dogof legend.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The People of Fire&amp;#039;&amp;#039;&amp;#039; (21/22), their chief &amp;#039;&amp;#039;&amp;#039;Buma Katzan&amp;#039;&amp;#039;&amp;#039; (23) and priestess &amp;#039;&amp;#039;&amp;#039;Agme Rita&amp;#039;&amp;#039;&amp;#039; (24) wear Gadalama armor: &amp;#039;&amp;#039;Gadalamtaska&amp;#039;&amp;#039;, &amp;quot;traditional costume of Gadalama&amp;quot;, and &amp;#039;&amp;#039;Zofulfei&amp;#039;&amp;#039;, &amp;quot;the garment since ancient Shiena... worn in battle against ancient Raynegard&amp;quot;. They drop the &amp;#039;&amp;#039;Symbol of Fire/Chief/Shaman&amp;#039;&amp;#039;: &amp;quot;an object of the fourth nation of Gadalama or Fire People, who are believed to have disappeared&amp;quot;. A lost fourth nation of Gadalama.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The People of Fire&amp;#039;&amp;#039;&amp;#039; (21/22), their chief &amp;#039;&amp;#039;&amp;#039;Buma Katzan&amp;#039;&amp;#039;&amp;#039; (23) and priestess &amp;#039;&amp;#039;&amp;#039;Agme Rita&amp;#039;&amp;#039;&amp;#039; (24) wear Gadalama armor: &amp;#039;&amp;#039;Gadalamtaska&amp;#039;&amp;#039;, &amp;quot;traditional costume of Gadalama&amp;quot;, and &amp;#039;&amp;#039;Zofulfei&amp;#039;&amp;#039;, &amp;quot;the garment since ancient Shiena... worn in battle against ancient Raynegard&amp;quot;. They drop the &amp;#039;&amp;#039;Symbol of Fire/Chief/Shaman&amp;#039;&amp;#039;: &amp;quot;an object of the fourth nation of Gadalama or Fire People, who are believed to have disappeared&amp;quot;. A lost fourth nation of Gadalama.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;The four Reynega warriors&#039;&#039;&#039; (Reynegapoa 16, Reynegameld 35, Reynegabucco 36, Reynegaaiom 37, Reynegaleus 38) wear &#039;&#039;Korelaus&#039;&#039;, &quot;a marvelous piece of protective equipment which originates in the ancient civilization of Raynegard&quot;. They drop the &#039;&#039;Symbol of Poa/Meld/Bucco/Aiom/Aleus&#039;&#039;: &quot;an object of an unknown warrior, who was equipped with the armor of the ancient Raynegard&quot;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The names match the &lt;/del&gt;&#039;&#039;Reynega rugia&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rings (8.dat&lt;/del&gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the Bucco/Meld/Aleus/Poa monster lines&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;The four Reynega warriors&#039;&#039;&#039; (Reynegapoa 16, Reynegameld 35, Reynegabucco 36, Reynegaaiom 37, Reynegaleus 38) wear &#039;&#039;Korelaus&#039;&#039;, &quot;a marvelous piece of protective equipment which originates in the ancient civilization of Raynegard&quot;. They drop the &#039;&#039;Symbol of Poa/Meld/Bucco/Aiom/Aleus&#039;&#039;: &quot;an object of an unknown warrior, who was equipped with the armor of the ancient Raynegard&quot;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Reynega&quot;, &quot;Meld&quot; and &quot;Bucco&quot; also name rings in 8.dat (&lt;/ins&gt;&#039;&#039;Reynega rugia&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &#039;&#039;Meld rugia&#039;&#039;, &#039;&#039;Bucco rugia&#039;&#039;&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The Death knights&amp;#039;&amp;#039;&amp;#039; (25-30) share their names with the &amp;#039;&amp;#039;Death and ...&amp;#039;&amp;#039; weapon series: Death and Howl (katana), Callus (sword: &amp;quot;He didn&amp;#039;t have a heart... He is only seeking a death without any memories... He is the sword.&amp;quot;), Hatred (spear: &amp;quot;why was it made? Right... to kill.&amp;quot;), Sorrow (axe), Rage (bow), Raver (bowgun: &amp;quot;a symbol of plain madness&amp;quot;). They wear &amp;#039;&amp;#039;Nu Grigori&amp;#039;&amp;#039;, armor &amp;quot;said to take people&amp;#039;s dark feeling and anger in and convert that into body power&amp;quot;. They look like the weapons&amp;#039; spirits or owners.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The Death knights&amp;#039;&amp;#039;&amp;#039; (25-30) share their names with the &amp;#039;&amp;#039;Death and ...&amp;#039;&amp;#039; weapon series: Death and Howl (katana), Callus (sword: &amp;quot;He didn&amp;#039;t have a heart... He is only seeking a death without any memories... He is the sword.&amp;quot;), Hatred (spear: &amp;quot;why was it made? Right... to kill.&amp;quot;), Sorrow (axe), Rage (bow), Raver (bowgun: &amp;quot;a symbol of plain madness&amp;quot;). They wear &amp;#039;&amp;#039;Nu Grigori&amp;#039;&amp;#039;, armor &amp;quot;said to take people&amp;#039;s dark feeling and anger in and convert that into body power&amp;quot;. They look like the weapons&amp;#039; spirits or owners.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Gozarch&amp;#039;&amp;#039;&amp;#039; (31), &amp;#039;&amp;#039;&amp;#039;Neclord&amp;#039;&amp;#039;&amp;#039; (32), &amp;#039;&amp;#039;&amp;#039;Barzel&amp;#039;&amp;#039;&amp;#039; (33) and &amp;#039;&amp;#039;&amp;#039;Regnents&amp;#039;&amp;#039;&amp;#039; (34) are the legendary makers/owners of named weapons:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Gozarch&amp;#039;&amp;#039;&amp;#039; (31), &amp;#039;&amp;#039;&amp;#039;Neclord&amp;#039;&amp;#039;&amp;#039; (32), &amp;#039;&amp;#039;&amp;#039;Barzel&amp;#039;&amp;#039;&amp;#039; (33) and &amp;#039;&amp;#039;&amp;#039;Regnents&amp;#039;&amp;#039;&amp;#039; (34) are the legendary makers/owners of named weapons:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key raynegard_wiki:diff:1.41:old-1559:rev-1560:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1559&amp;oldid=prev</id>
		<title>Selrach2040: Who the 72.dat characters are, from NPC, weapon, armor and item descriptions (via update-page on MediaWiki MCP Server)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1559&amp;oldid=prev"/>
		<updated>2026-10-15T01:47:28Z</updated>

		<summary type="html">&lt;p&gt;Who the 72.dat characters are, from NPC, weapon, armor and item descriptions (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:47, 15 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;The Great Dogof&amp;#039;&amp;#039; (39) has the boss block used elsewhere for unbeatable characters (Life 9989, DEF/AGL 999).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;The Great Dogof&amp;#039;&amp;#039; (39) has the boss block used elsewhere for unbeatable characters (Life 9989, DEF/AGL 999).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Drops are [[Monster items]] (36.dat), not the weapon they carry, and only 8 rows drop anything. &amp;#039;&amp;#039;Dogof XIII&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Dogof XIX&amp;#039;&amp;#039; drop pieces of the &amp;#039;&amp;#039;&amp;#039;Dogof&amp;#039;s Charm&amp;#039;&amp;#039;&amp;#039; set (19 charms; [[Monsters (71.dat)]] holds most of the rest). Item 141 is named &amp;#039;&amp;#039;Manaha&amp;#039;s fang&amp;#039;&amp;#039;, but its description says it is Dogof the 19th&amp;#039;s charm: another sign of unfinished data.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Drops are [[Monster items]] (36.dat), not the weapon they carry, and only 8 rows drop anything. &amp;#039;&amp;#039;Dogof XIII&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Dogof XIX&amp;#039;&amp;#039; drop pieces of the &amp;#039;&amp;#039;&amp;#039;Dogof&amp;#039;s Charm&amp;#039;&amp;#039;&amp;#039; set (19 charms; [[Monsters (71.dat)]] holds most of the rest). Item 141 is named &amp;#039;&amp;#039;Manaha&amp;#039;s fang&amp;#039;&amp;#039;, but its description says it is Dogof the 19th&amp;#039;s charm: another sign of unfinished data.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Who they are ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; is empty, but most of the named rows are described through the gear and items they are built from:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Dogof XIII&#039;&#039;&#039; (17) and &#039;&#039;&#039;Dogof XIX&#039;&#039;&#039; (20) are also NPCs (5.dat 175/176) with the same player models. Their &amp;lt;code&amp;gt;cpt05.txt&amp;lt;/code&amp;gt; description is a bandit&#039;s boast: &#039;&#039;&quot;I am the bandit Dogof the 13th. There are many men who impersonate me... be sure to spread the word in town that the real Dogof is the 13th.&quot;&#039;&#039; See [[Monsters (71.dat)#Who they are]] for the Dogof legend.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;The People of Fire&#039;&#039;&#039; (21/22), their chief &#039;&#039;&#039;Buma Katzan&#039;&#039;&#039; (23) and priestess &#039;&#039;&#039;Agme Rita&#039;&#039;&#039; (24) wear Gadalama armor: &#039;&#039;Gadalamtaska&#039;&#039;, &quot;traditional costume of Gadalama&quot;, and &#039;&#039;Zofulfei&#039;&#039;, &quot;the garment since ancient Shiena... worn in battle against ancient Raynegard&quot;. They drop the &#039;&#039;Symbol of Fire/Chief/Shaman&#039;&#039;: &quot;an object of the fourth nation of Gadalama or Fire People, who are believed to have disappeared&quot;. A lost fourth nation of Gadalama.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;The four Reynega warriors&#039;&#039;&#039; (Reynegapoa 16, Reynegameld 35, Reynegabucco 36, Reynegaaiom 37, Reynegaleus 38) wear &#039;&#039;Korelaus&#039;&#039;, &quot;a marvelous piece of protective equipment which originates in the ancient civilization of Raynegard&quot;. They drop the &#039;&#039;Symbol of Poa/Meld/Bucco/Aiom/Aleus&#039;&#039;: &quot;an object of an unknown warrior, who was equipped with the armor of the ancient Raynegard&quot;. The names match the &#039;&#039;Reynega rugia&#039;&#039; rings (8.dat) and the Bucco/Meld/Aleus/Poa monster lines.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;The Death knights&#039;&#039;&#039; (25-30) share their names with the &#039;&#039;Death and ...&#039;&#039; weapon series: Death and Howl (katana), Callus (sword: &quot;He didn&#039;t have a heart... He is only seeking a death without any memories... He is the sword.&quot;), Hatred (spear: &quot;why was it made? Right... to kill.&quot;), Sorrow (axe), Rage (bow), Raver (bowgun: &quot;a symbol of plain madness&quot;). They wear &#039;&#039;Nu Grigori&#039;&#039;, armor &quot;said to take people&#039;s dark feeling and anger in and convert that into body power&quot;. They look like the weapons&#039; spirits or owners.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Gozarch&#039;&#039;&#039; (31), &#039;&#039;&#039;Neclord&#039;&#039;&#039; (32), &#039;&#039;&#039;Barzel&#039;&#039;&#039; (33) and &#039;&#039;&#039;Regnents&#039;&#039;&#039; (34) are the legendary makers/owners of named weapons:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &#039;&#039;Outer Gozarch&#039;&#039; (16/32): &quot;isn&#039;t typical but absolutely real with miasma and corruption. Nobody ever knows who made it.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &#039;&#039;Neclord&#039;&#039; (17/32): &quot;Neclord knew that he could transform spirits of living he killed into his servants. He killed thousands of the strong to get more servants.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &#039;&#039;Brack Barzel&#039;&#039; (19/32): &quot;the only weapon that Barzel, an artist of the Shiena Civilization, created. No record tells about him after the Raynegard&#039;s conquest.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &#039;&#039;Bind Regnents&#039;&#039; (18/20): &quot;Regnents believed that improving weapons all his life is his service to God. They say he manufactured 100,000 weapons, and this axe is his last work&quot;. Regnents carries it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The generic rows (Thief, Highwayman, Bandit, Mercenary, Fallen Knight, Looter, Rogue, Burglar) have no text anywhere. The only description of their gear is the Highwayman&#039;s drop, &#039;&#039;Thief&#039;s feather&#039;&#039;: &quot;a war helmet of a bandit that rob and murder travelers&quot;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gear and look columns ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gear and look columns ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key raynegard_wiki:diff:1.41:old-1557:rev-1559:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1557&amp;oldid=prev</id>
		<title>Selrach2040: Document the gear and look columns (via update-page on MediaWiki MCP Server)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1557&amp;oldid=prev"/>
		<updated>2026-10-15T01:33:04Z</updated>

		<summary type="html">&lt;p&gt;Document the gear and look columns (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:33, 15 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;The Great Dogof&amp;#039;&amp;#039; (39) has the boss block used elsewhere for unbeatable characters (Life 9989, DEF/AGL 999).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;The Great Dogof&amp;#039;&amp;#039; (39) has the boss block used elsewhere for unbeatable characters (Life 9989, DEF/AGL 999).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Drops are [[Monster items]] (36.dat), not the weapon they carry, and only 8 rows drop anything. &amp;#039;&amp;#039;Dogof XIII&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Dogof XIX&amp;#039;&amp;#039; drop pieces of the &amp;#039;&amp;#039;&amp;#039;Dogof&amp;#039;s Charm&amp;#039;&amp;#039;&amp;#039; set (19 charms; [[Monsters (71.dat)]] holds most of the rest). Item 141 is named &amp;#039;&amp;#039;Manaha&amp;#039;s fang&amp;#039;&amp;#039;, but its description says it is Dogof the 19th&amp;#039;s charm: another sign of unfinished data.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Drops are [[Monster items]] (36.dat), not the weapon they carry, and only 8 rows drop anything. &amp;#039;&amp;#039;Dogof XIII&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Dogof XIX&amp;#039;&amp;#039; drop pieces of the &amp;#039;&amp;#039;&amp;#039;Dogof&amp;#039;s Charm&amp;#039;&amp;#039;&amp;#039; set (19 charms; [[Monsters (71.dat)]] holds most of the rest). Item 141 is named &amp;#039;&amp;#039;Manaha&amp;#039;s fang&amp;#039;&amp;#039;, but its description says it is Dogof the 19th&amp;#039;s charm: another sign of unfinished data.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Gear and look columns ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A row defines a human&#039;s &#039;&#039;&#039;weapon&#039;&#039;&#039; (col8/col9, a 16-22.dat weapon that is also its attack) and &#039;&#039;&#039;armor&#039;&#039;&#039; (col25/col26, a 23-31.dat armor; the clothes of the player body). There are &#039;&#039;&#039;no ring, emblem or extra clothing columns&#039;&#039;&#039;: col12/col13 (the second attack set) and col10/col11/col14/col15 (extra appearance rows) are all 0. The remaining look columns are:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* col5: gender (1 = male, 2 = female), matching the &amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; model;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* col6 = 1: turns on the extra layer in col30;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* col24: the body model ([[textdata inaba.dat|inaba.dat]] row, &amp;lt;code&amp;gt;Pm..&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf..&amp;lt;/code&amp;gt;);&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* col30 = 479: an effect overlay (inaba &amp;lt;code&amp;gt;Ep02&amp;lt;/code&amp;gt;), drawn by &amp;lt;code&amp;gt;EObject_LoadAnimationSequences&amp;lt;/code&amp;gt; when col6 is set;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* col31 = 73: the action sound effect (&amp;lt;code&amp;gt;EObject_PlayActionResultSound&amp;lt;/code&amp;gt;, record +0x9c, bank 6).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As a player character on the client, a human only shows its weapon and armor. The model, overlay and sound columns would only matter if the row were drawn as a monster.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key raynegard_wiki:diff:1.41:old-1553:rev-1557:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
	<entry>
		<id>https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1553&amp;oldid=prev</id>
		<title>Selrach2040: New page: the 72.dat human enemies (records, how the server shows them, data status) (via create-page on MediaWiki MCP Server)</title>
		<link rel="alternate" type="text/html" href="https://Selrach2040.com/wiki/index.php?title=Monsters_(72.dat)&amp;diff=1553&amp;oldid=prev"/>
		<updated>2026-10-15T01:25:44Z</updated>

		<summary type="html">&lt;p&gt;New page: the 72.dat human enemies (records, how the server shows them, data status) (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Monsters (72.dat)&amp;#039;&amp;#039;&amp;#039; documents the 41 records in &amp;lt;code&amp;gt;72.dat&amp;lt;/code&amp;gt;: the &amp;#039;&amp;#039;&amp;#039;human enemies&amp;#039;&amp;#039;&amp;#039;: thieves, bandits, mercenaries, fallen knights and a set of named story characters. It is a record-type-9 monster file (32-column stat line, per [[textdata NN.dat|&amp;lt;code&amp;gt;NN.dat&amp;lt;/code&amp;gt;]]). Unlike every other monster file, each row describes a &amp;#039;&amp;#039;&amp;#039;player-style character&amp;#039;&amp;#039;&amp;#039;: a player body model, a player armor and a player weapon. The matching &amp;lt;code&amp;gt;cpt72.txt&amp;lt;/code&amp;gt; has no flavor text (every line is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;72.dat is not loaded by the client.&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;rg.exe&amp;lt;/code&amp;gt;&amp;#039;s dat table (&amp;lt;code&amp;gt;TextFile_Dat_FileNum_to_value&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485760&amp;lt;/code&amp;gt;) has no slot for 71, 72 or 76. A lookup for any of them indexes past the end of the table and crashes the client (&amp;lt;code&amp;gt;TextDatFiles_GetSlotEntry&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x00485ac0&amp;lt;/code&amp;gt;, access violation at &amp;lt;code&amp;gt;0x00485af5&amp;lt;/code&amp;gt;). So these records are &amp;#039;&amp;#039;&amp;#039;server-side data only&amp;#039;&amp;#039;&amp;#039;: an entity sent as dat 72 crashes every client that sees it.&lt;br /&gt;
&lt;br /&gt;
== How they are shown ==&lt;br /&gt;
&lt;br /&gt;
Each row carries exactly what a player character&amp;#039;s spawn body needs, so the server (RG_Server_New, &amp;lt;code&amp;gt;RG_World_Entity.Create_Human&amp;lt;/code&amp;gt;) sends a human enemy as &amp;#039;&amp;#039;&amp;#039;another player character&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ref&amp;#039;&amp;#039;&amp;#039;: dat &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039;, entry 0. The client treats dats 1 and 2 the same. &amp;lt;code&amp;gt;ObjectRegistry_CreateAndRegister&amp;lt;/code&amp;gt; builds the same peer character (class &amp;lt;code&amp;gt;0x940&amp;lt;/code&amp;gt;, vtable &amp;lt;code&amp;gt;0x004C6E48&amp;lt;/code&amp;gt;) for both, and never looks a player-type character up in its dat table.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body&amp;#039;&amp;#039;&amp;#039;: the row&amp;#039;s Korean/English names, weapon (col8/col9), armor (col25/col26), and gender from the model name (&amp;lt;code&amp;gt;Pf...&amp;lt;/code&amp;gt; = female, &amp;lt;code&amp;gt;Pm...&amp;lt;/code&amp;gt; = male; [[textdata inaba.dat|inaba.dat]] row col24).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spawn packet&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;0x86&amp;lt;/code&amp;gt; (silent), as for real players. With &amp;lt;code&amp;gt;0x83&amp;lt;/code&amp;gt; (appear), a player character waits in state 0x16 for a &amp;lt;code&amp;gt;0x8C&amp;lt;/code&amp;gt; before it loads its model (&amp;lt;code&amp;gt;PeerChar_State16_Appear_Tick&amp;lt;/code&amp;gt; @ &amp;lt;code&amp;gt;0x004788B0&amp;lt;/code&amp;gt;), so it stays invisible.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Attack&amp;#039;&amp;#039;&amp;#039;: the status byte has the PA bit (&amp;lt;code&amp;gt;0x80&amp;lt;/code&amp;gt;) set. The client only lets a player attack a player character when &amp;#039;&amp;#039;&amp;#039;both&amp;#039;&amp;#039;&amp;#039; have Player Attack on (&amp;lt;code&amp;gt;Input_DispatchClickAction&amp;lt;/code&amp;gt; case 9). Without it, clicking a human just walks you to it.&lt;br /&gt;
&lt;br /&gt;
Fighting a human therefore behaves like PvP:&lt;br /&gt;
* Damage both ways uses the client&amp;#039;s player-vs-player factor (x0.7).&lt;br /&gt;
* A human&amp;#039;s killing blow counts as a player kill on the victim&amp;#039;s client (&amp;lt;code&amp;gt;EObject_ApplyEffectToTargets&amp;lt;/code&amp;gt; sets &amp;lt;code&amp;gt;+0xC54&amp;lt;/code&amp;gt;). The fainted player then drops one random worn weapon, armor or ring and takes off their emblem: the client&amp;#039;s own PvP death penalty.&lt;br /&gt;
&lt;br /&gt;
== Status of the data ==&lt;br /&gt;
&lt;br /&gt;
The rows look &amp;#039;&amp;#039;&amp;#039;unfinished&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Every fightable row (1-20, 39-41) has the same placeholder combat block: &amp;#039;&amp;#039;&amp;#039;Life 200, Exp 9999, ATK/DEF/AGL 0&amp;#039;&amp;#039;&amp;#039;. Their damage comes only from the weapon (col8/col9). The bare-handed &amp;#039;&amp;#039;Thief&amp;#039;&amp;#039; (1) and &amp;#039;&amp;#039;Rogue&amp;#039;&amp;#039; (40) therefore do no damage at all.&lt;br /&gt;
* Rows 21-38 have &amp;#039;&amp;#039;&amp;#039;Life 0&amp;#039;&amp;#039;&amp;#039; and can&amp;#039;t be fought as they stand: People of Fire, Buma Katzan, Agme Rita, the six &amp;#039;&amp;#039;Death and ...&amp;#039;&amp;#039; knights, Gozarch, Neclord, Barzel, Regnents and the four &amp;#039;&amp;#039;Reynega...&amp;#039;&amp;#039; warriors. Most are equipped with legendary weapons and armor (Nu Grigori, Korelaus) and drop story &amp;quot;Symbol of ...&amp;quot; items, so they look like planned story/event encounters.&lt;br /&gt;
* &amp;#039;&amp;#039;The Great Dogof&amp;#039;&amp;#039; (39) has the boss block used elsewhere for unbeatable characters (Life 9989, DEF/AGL 999).&lt;br /&gt;
* Drops are [[Monster items]] (36.dat), not the weapon they carry, and only 8 rows drop anything. &amp;#039;&amp;#039;Dogof XIII&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Dogof XIX&amp;#039;&amp;#039; drop pieces of the &amp;#039;&amp;#039;&amp;#039;Dogof&amp;#039;s Charm&amp;#039;&amp;#039;&amp;#039; set (19 charms; [[Monsters (71.dat)]] holds most of the rest). Item 141 is named &amp;#039;&amp;#039;Manaha&amp;#039;s fang&amp;#039;&amp;#039;, but its description says it is Dogof the 19th&amp;#039;s charm: another sign of unfinished data.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Name !! Korean !! Model !! Armor !! Weapon (attack) !! Life !! Exp !! Drops !! ID&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Thief || 도적 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || sude (22,1) || 200 || 9999 || [[Monster items|Thief&amp;#039;s charm]] || 72,1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Highwayman || 노상강도 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || [[Monster items|Thief&amp;#039;s feather]] || 72,2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Master Thief || 숙련된 도적 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen geen (16,1) || 200 || 9999 || — || 72,3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Thief || 도적 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Looter || 약탈자 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Master Thief || 숙련된 도적 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Slen wurl (20,1) || 200 || 9999 || — || 72,6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm01_01&amp;lt;/code&amp;gt; || Raynalfona(B) (23,1) || Peil guin (17,1) || 200 || 9999 || — || 72,7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pf01_01&amp;lt;/code&amp;gt; || Raynalfona(B) (23,1) || C.A.2 (16,10) || 200 || 9999 || — || 72,8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Fallen Knight || 타락기사 || &amp;lt;code&amp;gt;Pm06_01&amp;lt;/code&amp;gt; || Godesauga(B) (25,17) || Gogondo (18,1) || 200 || 9999 || — || 72,9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Fallen Knight || 타락기사 || &amp;lt;code&amp;gt;Pf06_01&amp;lt;/code&amp;gt; || Godesauga(B) (25,17) || Worgar (21,1) || 200 || 9999 || — || 72,10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm08_01&amp;lt;/code&amp;gt; || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || — || 72,11&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Moo the Rage || 성난 무 || &amp;lt;code&amp;gt;Pf08_01&amp;lt;/code&amp;gt; || Palistoberio(B) (26,17) || Slensegin (19,1) || 200 || 9999 || — || 72,12&lt;br /&gt;
|-&lt;br /&gt;
| 13 || The Doulang Man || 두란하임인 || &amp;lt;code&amp;gt;Pm10_01&amp;lt;/code&amp;gt; || Doulanbahts(B) (27,17) || Pera zail (18,10) || 200 || 9999 || — || 72,13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Runi the Rosebud || 작은장미 루니 || &amp;lt;code&amp;gt;Pf10_01&amp;lt;/code&amp;gt; || Doulanbahts(B) (27,17) || Fizdenkya (21,10) || 200 || 9999 || — || 72,14&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Mercenary || 용병 || &amp;lt;code&amp;gt;Pm01_02&amp;lt;/code&amp;gt; || Raynalfona(G) (23,2) || Gore geen (16,15) || 200 || 9999 || — || 72,15&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Reynegapoa || 레인가포아 || &amp;lt;code&amp;gt;Pf14_01&amp;lt;/code&amp;gt; || Korelaus(Y) (30,1) || Gore geen (16,15) || 200 || 9999 || [[Monster items|Symbol of Poa]] || 72,16&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Dogof XIII || 도고프１３세 || &amp;lt;code&amp;gt;Pm05_01&amp;lt;/code&amp;gt; || Goulartzerth(G) (25,2) || Ester gins (17,10) || 200 || 9999 || [[Monster items|Dogof&amp;#039;s Charm#13]] || 72,17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Bandit || 산적 || &amp;lt;code&amp;gt;Pm05_02&amp;lt;/code&amp;gt; || Sifulzerth(G) (25,14) || Pera zail (18,10) || 200 || 9999 || — || 72,18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Bandit || 산적 || &amp;lt;code&amp;gt;Pf05_01&amp;lt;/code&amp;gt; || Goulartzerth(B) (25,1) || Loden segin (19,10) || 200 || 9999 || — || 72,19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dogof XIX || 도고프１９세 || &amp;lt;code&amp;gt;Pm06_02&amp;lt;/code&amp;gt; || Godesauga(G) (25,18) || Geosuggeid (17,15) || 200 || 9999 || [[Monster items|Manaha&amp;#039;s fang]] || 72,20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || People of Fire || 불의 민족 || &amp;lt;code&amp;gt;Pm11_02&amp;lt;/code&amp;gt; || Gadalamtaska(G) (28,1) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || People of Fire || 불의 민족 || &amp;lt;code&amp;gt;Pf11_02&amp;lt;/code&amp;gt; || Gadalamtaska(K) (28,2) || Ernis wallow (20,10) || 0 || 0 || [[Monster items|Symbol of Fire]] || 72,22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Buma Katzan || 부마 카찬 || &amp;lt;code&amp;gt;Pm12_02&amp;lt;/code&amp;gt; || Zofulfei(B) (28,17) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Chief]] || 72,23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Agme Rita || 아그메 리타 || &amp;lt;code&amp;gt;Pf12_02&amp;lt;/code&amp;gt; || Zofulfei(G) (28,18) || Gagen wajik (20,15) || 0 || 0 || [[Monster items|Symbol of Shaman]] || 72,24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Death and Howl || 죽음과 통곡 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Fizdenkya (21,10) || 0 || 0 || — || 72,25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Death and Callus || 죽음과 무상 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Demiseran (19,15) || 0 || 0 || — || 72,26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Death and Hatred || 죽음과 증오 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Hoam segin (19,20) || 0 || 0 || — || 72,27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Death and Sorrow || 죽음과 비애 || &amp;lt;code&amp;gt;Pf15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Geosuggeid (17,15) || 0 || 0 || — || 72,28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Death and Rage || 죽음과 분노 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || — || 72,29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Death and Raver || 죽음과 광기 || &amp;lt;code&amp;gt;Pf15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Gee nage (18,15) || 0 || 0 || — || 72,30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Gozarch || 고즈악 || &amp;lt;code&amp;gt;Pm15_01&amp;lt;/code&amp;gt; || Nu Grigori(G) (29,1) || Bind Regnents (18,20) || 0 || 0 || — || 72,31&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Neclord || 네크로드 || &amp;lt;code&amp;gt;Pm15_03&amp;lt;/code&amp;gt; || Nu Grigori(B) (29,3) || Dejive (21,20) || 0 || 0 || — || 72,32&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Barzel || 바젤 || &amp;lt;code&amp;gt;Pm12_03&amp;lt;/code&amp;gt; || Nu Grigori(B) (29,3) || Death and Rage (20,20) || 0 || 0 || — || 72,33&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Regnents || 레그넨트 || &amp;lt;code&amp;gt;Pm15_02&amp;lt;/code&amp;gt; || Nu Grigori(R) (29,2) || Bind Regnents (18,20) || 0 || 0 || — || 72,34&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Reynegameld || 레인가멜드 || &amp;lt;code&amp;gt;Pm14_01&amp;lt;/code&amp;gt; || Korelaus(Y) (30,1) || Fulmeraon (19,18) || 0 || 0 || [[Monster items|Symbol of Meld]] || 72,35&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Reynegabucco || 레인가벅코 || &amp;lt;code&amp;gt;Pm14_02&amp;lt;/code&amp;gt; || Korelaus(R) (30,2) || Omm segin (19,19) || 0 || 0 || [[Monster items|Symbol of Bucco]] || 72,36&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Reynegaaiom || 레인가이옴 || &amp;lt;code&amp;gt;Pm14_03&amp;lt;/code&amp;gt; || Korelaus(B) (30,3) || Rankerlemrio (16,18) || 0 || 0 || [[Monster items|Symbol of Aiom]] || 72,37&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Reynegaleus || 레인가레우스 || &amp;lt;code&amp;gt;Pm14_04&amp;lt;/code&amp;gt; || Korelaus(S) (30,4) || Weiz shiena (16,19) || 0 || 0 || [[Monster items|Symbol of Aleus]] || 72,38&lt;br /&gt;
|-&lt;br /&gt;
| 39 || The Great Dogof || 그레이트 도고프 || &amp;lt;code&amp;gt;Pm15_01&amp;lt;/code&amp;gt; || Nu Grigori(G) (29,1) || Dungdrajeen (17,22) || 9989 || 9999 || [[Monster items|Dogof&amp;#039;s Charm#1]] || 72,39&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Rogue || 악한 || &amp;lt;code&amp;gt;Pm13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || sude (22,1) || 200 || 9999 || — || 72,40&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Burglar || 밤도둑 || &amp;lt;code&amp;gt;Pf13_01&amp;lt;/code&amp;gt; || hadaka (31,1) || Berus geen (16,2) || 200 || 9999 || — || 72,41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raw record data ==&lt;br /&gt;
&lt;br /&gt;
The full 32-column stat line for each record, exactly as stored. See [[Monsters (65.dat)#Record columns]] for the column map. The ones that matter here are col3/col4 drop, col8/col9 weapon (attack record), col20 life, col21 exp, col24 model (inaba row) and col25/col26 armor. &amp;#039;&amp;#039;&amp;#039;col5 is the gender&amp;#039;&amp;#039;&amp;#039;: 1 on every &amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt; (male) row, 2 on every &amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; (female) row. The armor &amp;lt;code&amp;gt;hadaka&amp;lt;/code&amp;gt; (31,1) is the player baseline &amp;quot;No armor&amp;quot; (Japanese for &amp;quot;naked&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
idx name                 | full record line&lt;br /&gt;
  1 Thief                | 72 1 36 78 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  2 Highwayman           | 72 2 36 77 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  3 Master_Thief         | 72 3 0 0 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85&lt;br /&gt;
  4 Thief                | 72 4 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  5 Looter               | 72 5 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  6 Master_Thief         | 72 6 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85&lt;br /&gt;
  7 Mercenary            | 72 7 0 0 1 1 620 17 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 58 23 1 2 1 2 479 73 85&lt;br /&gt;
  8 Mercenary            | 72 8 0 0 2 1 620 16 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 1 23 1 2 1 2 479 73 85&lt;br /&gt;
  9 Fallen_Knight        | 72 9 0 0 1 1 620 18 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 78 25 17 1 1 2 479 73 85&lt;br /&gt;
 10 Fallen_Knight        | 72 10 0 0 2 1 620 21 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 21 25 17 1 1 2 479 73 85&lt;br /&gt;
 11 Mercenary            | 72 11 0 0 1 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 86 26 17 2 1 2 479 73 85&lt;br /&gt;
 12 Moo_the_Rage         | 72 12 0 0 2 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 29 26 17 2 1 2 479 73 85&lt;br /&gt;
 13 The_Doulang_Man      | 72 13 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 94 27 17 2 1 2 479 73 85&lt;br /&gt;
 14 Runi_the_Rosebud     | 72 14 0 0 2 1 620 21 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 37 27 17 2 1 2 479 73 85&lt;br /&gt;
 15 Mercenary            | 72 15 0 0 1 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 59 23 2 2 1 2 479 73 85&lt;br /&gt;
 16 Reynegapoa           | 72 16 36 149 2 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 50 30 1 2 1 2 479 73 85&lt;br /&gt;
 17 Dogof_XIII           | 72 17 36 135 1 1 620 17 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 74 25 2 2 1 2 479 73 85&lt;br /&gt;
 18 Bandit               | 72 18 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 75 25 14 2 1 2 479 73 85&lt;br /&gt;
 19 Bandit               | 72 19 0 0 2 1 620 19 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 17 25 1 2 1 2 479 73 85&lt;br /&gt;
 20 Dogof_XIX            | 72 20 36 141 1 1 620 17 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 79 25 18 2 1 2 479 73 85&lt;br /&gt;
 21 People_of_Fire       | 72 21 36 142 1 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 99 28 1 2 2 2 479 73 85&lt;br /&gt;
 22 People_of_Fire       | 72 22 36 143 2 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 42 28 2 2 2 2 479 73 85&lt;br /&gt;
 23 Buma_Katzan          | 72 23 36 144 1 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 103 28 17 2 2 2 479 73 85&lt;br /&gt;
 24 Agme_Rita            | 72 24 36 145 2 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 46 28 18 2 2 2 479 73 85&lt;br /&gt;
 25 Death_and_Howl       | 72 25 0 0 1 1 620 21 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 26 Death_and_Callus     | 72 26 0 0 1 1 620 19 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 27 Death_and_Hatred     | 72 27 0 0 1 1 620 19 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 28 Death_and_Sorrow     | 72 28 0 0 2 1 620 17 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85&lt;br /&gt;
 29 Death_and_Rage       | 72 29 0 0 1 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 30 Death_and_Raver      | 72 30 0 0 2 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85&lt;br /&gt;
 31 Gozarch              | 72 31 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 111 29 1 1 2 2 479 73 85&lt;br /&gt;
 32 Neclord              | 72 32 0 0 1 1 620 21 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 113 29 3 1 2 2 479 73 85&lt;br /&gt;
 33 Barzel               | 72 33 0 0 1 1 620 20 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 104 29 3 2 2 2 479 73 85&lt;br /&gt;
 34 Regnents             | 72 34 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85&lt;br /&gt;
 35 Reynegameld          | 72 35 36 150 1 1 620 19 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 107 30 1 1 2 2 479 73 85&lt;br /&gt;
 36 Reynegabucco         | 72 36 36 146 1 1 620 19 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 108 30 2 1 2 2 479 73 85&lt;br /&gt;
 37 Reynegaaiom          | 72 37 36 147 1 1 620 16 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 109 30 3 1 2 2 479 73 85&lt;br /&gt;
 38 Reynegaleus          | 72 38 36 148 1 1 620 16 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 110 30 4 2 2 2 479 73 85&lt;br /&gt;
 39 The_Great_Dogof      | 72 39 36 123 1 1 620 17 22 0 0 0 0 0 0 0 999 999 999 9989 9999 75 100 111 29 1 2 2 2 479 73 85&lt;br /&gt;
 40 Rogue                | 72 40 0 0 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 106 31 1 2 2 2 479 73 85&lt;br /&gt;
 41 Burglar              | 72 41 0 0 2 1 620 16 2 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 49 31 1 2 2 2 479 73 85&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters (71.dat)]]: the Dogof gang leaders, the other unloaded monster file&lt;br /&gt;
* [[Monsters (64.dat)]], [[Monsters (65.dat)]]: column notes&lt;br /&gt;
* [[Weapons]], [[Armor]]: the gear the humans wear&lt;br /&gt;
* [[Monster items]]: their drops&lt;br /&gt;
* [[textdata inaba.dat]]: the player body models (&amp;lt;code&amp;gt;Pm&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Pf&amp;lt;/code&amp;gt; rows)&lt;br /&gt;
* [[BIN textdata]]&lt;/div&gt;</summary>
		<author><name>Selrach2040</name></author>
	</entry>
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