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'''Monsters (72.dat)''' documents the 41 records in <code>72.dat</code>: the '''human enemies''': thieves, bandits, mercenaries, fallen knights and a set of named story characters. It is a record-type-9 monster file (32-column stat line, per [[textdata NN.dat|<code>NN.dat</code>]]). Unlike every other monster file, each row describes a '''player-style character''': a player body model, a player armor and a player weapon. The matching <code>cpt72.txt</code> has | '''Monsters (72.dat)''' documents the 41 records in <code>72.dat</code>: the '''human enemies''': thieves, bandits, mercenaries, fallen knights and a set of named story characters. It is a record-type-9 monster file (32-column stat line, per [[textdata NN.dat|<code>NN.dat</code>]]). Unlike every other monster file, each row describes a '''player-style character''': a player body model, a player armor and a player weapon. The matching <code>cpt72.txt</code> has a Korean description for every row; its English half is <code>0</code> throughout (see [[#Descriptions]]). | ||
'''72.dat is not loaded by the client.''' <code>rg.exe</code>'s dat table (<code>TextFile_Dat_FileNum_to_value</code> @ <code>0x00485760</code>) has no slot for 71, 72 or 76. A lookup for any of them indexes past the end of the table and crashes the client (<code>TextDatFiles_GetSlotEntry</code> @ <code>0x00485ac0</code>, access violation at <code>0x00485af5</code>). So these records are '''server-side data only''': an entity sent as dat 72 crashes every client that sees it. | '''72.dat is not loaded by the client.''' <code>rg.exe</code>'s dat table (<code>TextFile_Dat_FileNum_to_value</code> @ <code>0x00485760</code>) has no slot for 71, 72 or 76. A lookup for any of them indexes past the end of the table and crashes the client (<code>TextDatFiles_GetSlotEntry</code> @ <code>0x00485ac0</code>, access violation at <code>0x00485af5</code>). So these records are '''server-side data only''': an entity sent as dat 72 crashes every client that sees it. | ||
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* ''The Great Dogof'' (39) has the boss block used elsewhere for unbeatable characters (Life 9989, DEF/AGL 999). | * ''The Great Dogof'' (39) has the boss block used elsewhere for unbeatable characters (Life 9989, DEF/AGL 999). | ||
* Drops are [[Monster items]] (36.dat), not the weapon they carry, and only 8 rows drop anything. ''Dogof XIII'' and ''Dogof XIX'' drop pieces of the '''Dogof's Charm''' set (19 charms; [[Monsters (71.dat)]] holds most of the rest). Item 141 is named ''Manaha's fang'', but its description says it is Dogof the 19th's charm: another sign of unfinished data. | * Drops are [[Monster items]] (36.dat), not the weapon they carry, and only 8 rows drop anything. ''Dogof XIII'' and ''Dogof XIX'' drop pieces of the '''Dogof's Charm''' set (19 charms; [[Monsters (71.dat)]] holds most of the rest). Item 141 is named ''Manaha's fang'', but its description says it is Dogof the 19th's charm: another sign of unfinished data. | ||
== Who they are == | |||
Every row has its own description in <code>cpt72.txt</code> ([[#Descriptions]]). The gear and items the rows are built from tell the same stories: | |||
* '''Dogof XIII''' (17) and '''Dogof XIX''' (20) are also NPCs (5.dat 175/176) with the same player models. Their <code>cpt05.txt</code> description is a bandit's boast: ''"I am the bandit Dogof the 13th. There are many men who impersonate me... be sure to spread the word in town that the real Dogof is the 13th."'' See [[Monsters (71.dat)#Who they are]] for the Dogof legend. | |||
* '''The People of Fire''' (21/22), their chief '''Buma Katzan''' (23) and priestess '''Agme Rita''' (24) wear Gadalama armor: ''Gadalamtaska'', "traditional costume of Gadalama", and ''Zofulfei'', "the garment since ancient Shiena... worn in battle against ancient Raynegard". They drop the ''Symbol of Fire/Chief/Shaman'': "an object of the fourth nation of Gadalama or Fire People, who are believed to have disappeared". A lost fourth nation of Gadalama. | |||
* '''The four Reynega warriors''' (Reynegapoa 16, Reynegameld 35, Reynegabucco 36, Reynegaaiom 37, Reynegaleus 38) wear ''Korelaus'', "a marvelous piece of protective equipment which originates in the ancient civilization of Raynegard". They drop the ''Symbol of Poa/Meld/Bucco/Aiom/Aleus'': "an object of an unknown warrior, who was equipped with the armor of the ancient Raynegard". "Reynega", "Meld" and "Bucco" also name rings in 8.dat (''Reynega rugia'', ''Meld rugia'', ''Bucco rugia''). | |||
* '''The Death knights''' (25-30) share their names with the ''Death and ...'' weapon series: Death and Howl (katana), Callus (sword: "He didn't have a heart... He is only seeking a death without any memories... He is the sword."), Hatred (spear: "why was it made? Right... to kill."), Sorrow (axe), Rage (bow), Raver (bowgun: "a symbol of plain madness"). They wear ''Nu Grigori'', armor "said to take people's dark feeling and anger in and convert that into body power". They look like the weapons' spirits or owners. | |||
* '''Gozarch''' (31), '''Neclord''' (32), '''Barzel''' (33) and '''Regnents''' (34) are the legendary makers/owners of named weapons: | |||
** ''Outer Gozarch'' (16/32): "isn't typical but absolutely real with miasma and corruption. Nobody ever knows who made it." | |||
** ''Neclord'' (17/32): "Neclord knew that he could transform spirits of living he killed into his servants. He killed thousands of the strong to get more servants." | |||
** ''Brack Barzel'' (19/32): "the only weapon that Barzel, an artist of the Shiena Civilization, created. No record tells about him after the Raynegard's conquest." | |||
** ''Bind Regnents'' (18/20): "Regnents believed that improving weapons all his life is his service to God. They say he manufactured 100,000 weapons, and this axe is his last work". Regnents carries it. | |||
* The generic rows (Thief, Highwayman, Bandit, Mercenary, Fallen Knight, Looter, Rogue, Burglar) are described only in <code>cpt72.txt</code>. The Highwayman's drop adds one detail, ''Thief's feather'': "a war helmet of a bandit that rob and murder travelers". | |||
== Gear and look columns == | |||
A row defines a human's '''weapon''' (col8/col9, a 16-22.dat weapon that is also its attack) and '''armor''' (col25/col26, a 23-31.dat armor; the clothes of the player body). There are '''no ring, emblem or extra clothing columns''': col12/col13 (the second attack set) and col10/col11/col14/col15 (extra appearance rows) are all 0. The remaining look columns are: | |||
* col5: gender (1 = male, 2 = female), matching the <code>Pm</code>/<code>Pf</code> model; | |||
* col6 = 1: turns on the extra layer in col30; | |||
* col24: the body model ([[textdata inaba.dat|inaba.dat]] row, <code>Pm..</code>/<code>Pf..</code>); | |||
* col30 = 479: an effect overlay (inaba <code>Ep02</code>), drawn by <code>EObject_LoadAnimationSequences</code> when col6 is set; | |||
* col31 = 73: the action sound effect (<code>EObject_PlayActionResultSound</code>, record +0x9c, bank 6). | |||
As a player character on the client, a human only shows its weapon and armor. The model, overlay and sound columns would only matter if the row were drawn as a monster. | |||
== Overview == | == Overview == | ||
| Line 111: | Line 136: | ||
| 41 || Burglar || 밤도둑 || <code>Pf13_01</code> || hadaka (31,1) || Berus geen (16,2) || 200 || 9999 || — || 72,41 | | 41 || Burglar || 밤도둑 || <code>Pf13_01</code> || hadaka (31,1) || Berus geen (16,2) || 200 || 9999 || — || 72,41 | ||
|} | |} | ||
== Descriptions == | |||
The descriptions are transcribed from <code>cpt72.txt</code>. Each line is <code>Korean~English</code>, but the English half is <code>0</code> on every line, so the translations here are new. Rows that share a line are listed together. | |||
=== Thief === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Thief | |||
|- | |||
! Korean || 도적 | |||
|- | |||
! IDs || 72,1, 72,4 | |||
|} | |||
An ordinary thief who robs the weak of their valuables. But he doesn't seem to be very strong. | |||
: 평범한 도적. 약한 사람들로부터 금품을 빼앗는다. 하지만, 그 힘은 대단하지 않은 것 같다 | |||
<br style="clear:both" /> | |||
=== Highwayman === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Highwayman | |||
|- | |||
! Korean || 노상강도 | |||
|- | |||
! ID || 72,2 | |||
|} | |||
A highwayman. He takes not only travellers' valuables but sometimes their lives. They once had lairs of their own, but the army has been wearing their strength down. | |||
: 노상강도다. 여행자들에게서 금품 뿐만 아니라, 목숨까지 빼앗는 일도 있다. 전에는 소굴을 이루고 있었는데, 지금은 군대 때문에 세력이 약해지고 있다 | |||
<br style="clear:both" /> | |||
=== Master Thief === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Master Thief | |||
|- | |||
! Korean || 숙련된 도적 | |||
|- | |||
! IDs || 72,3, 72,6 | |||
|} | |||
A thief fearsome enough to bear the title 'Master'. Stronger than the boss of a small gang. | |||
: '마스터'라는 칭호를 가질만큼 무서운 도적이다. 작은 도적단의 보스보다도 강하다 | |||
<br style="clear:both" /> | |||
=== Looter === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Looter | |||
|- | |||
! Korean || 약탈자 | |||
|- | |||
! ID || 72,5 | |||
|} | |||
Looters aim to take valuables as efficiently as possible, and will readily kill to do it. | |||
: 약탈자란 가능한한 효율적으로 금품을 빼앗는 것을 목적으로 하고 있다. 그 때문에, 사악한 악마가 있으면 살인도 쉽게 저지른다 | |||
<br style="clear:both" /> | |||
=== Mercenary === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Mercenary | |||
|- | |||
! Korean || 용병 | |||
|- | |||
! IDs || 72,7, 72,8, 72,11, 72,15 | |||
|} | |||
Many mercenaries have weak morals. Not a few become bodyguards for bandit gangs for the money. | |||
: 용병 중에는 도덕심이 약한 놈들도 많다. 돈을 위해서라면 도적단의 경호원이 되는 일도 적지 않다 | |||
<br style="clear:both" /> | |||
=== Fallen Knight === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Fallen Knight | |||
|- | |||
! Korean || 타락기사 | |||
|- | |||
! IDs || 72,9, 72,10 | |||
|} | |||
A fallen knight lost in slaughter. He keeps fighting for the joy of plunder and massacre. | |||
: 살육에 빠진 타락한 가사다. 약탈이나 학살을 즐기기위해 싸움을 계속한다. | |||
<br style="clear:both" /> | |||
=== Moo the Rage === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Moo the Rage | |||
|- | |||
! Korean || 성난 무 | |||
|- | |||
! ID || 72,12 | |||
|} | |||
Young leader of the 'Band of Rage'. They harbour anger against the nation and wage war on it, but their methods are no different from any other bandit gang's. | |||
: '분노의 거단'의 젊은 리더. 그녀들은 나라에 분노를 품고 있다. 그 때문에, 나라를 상대로 전쟁을 걸고 있는 것이다. 하지만, 그 수단은 다른 도적단과 전혀 다르지 않다 | |||
<br style="clear:both" /> | |||
=== The Doulang Man === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | The Doulang Man | |||
|- | |||
! Korean || 두란하임인 | |||
|- | |||
! ID || 72,13 | |||
|} | |||
A mysterious man in Doulanghaim-made armor. Who he is remains completely unknown, but he seems to hate the descendants of the Raynegard. | |||
: 두란하임제 갑옷을 입은 수수께끼의 남자. 그 정체는 전혀 밝혀지지 않았지만, 레인가드인의 자손을 미워하고 있는 것 같다 | |||
<br style="clear:both" /> | |||
=== Runi the Rosebud === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Runi the Rosebud | |||
|- | |||
! Korean || 작은장미 루니 | |||
|- | |||
! ID || 72,14 | |||
|} | |||
Boss of the 'Rose Crest Band'. A proud, aloof thief who wears a rose crest. To keep her eternal youth she steals mostly herbs and medicines. | |||
: '장미기장단'의 보스. 장미문장을 단 고고한 도적이다. 영원한 젊음을 지키기 위해 약초나 약에 관련된 것을 중심으로 도적행위를 한다 | |||
<br style="clear:both" /> | |||
=== Reynegapoa === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Reynegapoa | |||
|- | |||
! Korean || 레인가포아 | |||
|- | |||
! ID || 72,16 | |||
|} | |||
Its name means 'Hunter of Raynegard'. Who on earth are these people in Raynegard-made armor?... | |||
: 레인가드의 사냥꾼'이라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들일까?... | |||
<br style="clear:both" /> | |||
=== The Dogofs === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Dogof XIII / XIX / The Great Dogof | |||
|- | |||
! Korean || 도고프13세 / 도고프19세 / 그레이트 도고프 | |||
|- | |||
! IDs || 72,17, 72,20, 72,39 | |||
|} | |||
''The same line as every Dogof in [[Monsters (71.dat)|71.dat]].'' | |||
'Dogof' is the name of a great thief who shook the world some 30 years ago. Dogof founded a huge bandit nation on Mt. Iraman and plunged people into terror. But the three generals of present-day Gratz destroyed Dogof's nation, and Dogof went missing. He claims to be the heir of that Dogof. | |||
: '도고프'란 30년쯤 전에 세상을 떠들썩하게 했던 대도의 이름이다. 도고프는 이라맨산에 거대한 도적국가를 세워서 사람들을 공포의 도가니에 빠트렸다. 하지만, 지금의 그라츠에 있는 세 장군에 의해 도고프의 나라는 멸망하고, 도고프도 행방불명되었다. 그는 그 도고프의 후계자임을 자부한다 | |||
<br style="clear:both" /> | |||
=== Bandit === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Bandit | |||
|- | |||
! Korean || 산적 | |||
|- | |||
! IDs || 72,18, 72,19 | |||
|} | |||
Bandits mostly fight by using the lie of the land. Led by a strong leader, they become a troublesome enemy. | |||
: 산적은 주로 지리적인 이점을 살려서 공격하는 전법을 사용한다. 강력한 리더가 이끌 경우, 골치아픈 적이 된다 | |||
<br style="clear:both" /> | |||
=== People of Fire === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | People of Fire | |||
|- | |||
! Korean || 불의 민족 | |||
|- | |||
! IDs || 72,21, 72,22 | |||
|} | |||
The 'People of Fire', the vanished fourth people of Gadalama. For some reason they hate the people of other nations, and attack fiercely if they find them. | |||
: 사라진 가다라마 제4의 민족 '불의 민족'이다. 왠지 다른 나라 사람을 증오하는데, 만약 발견하면 치열한 공격해 온다 | |||
<br style="clear:both" /> | |||
=== Buma Katzan === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Buma Katzan | |||
|- | |||
! Korean || 부마 카찬 | |||
|- | |||
! ID || 72,23 | |||
|} | |||
Chief of the 'People of Fire', the vanished fourth people of Gadalama. It seems the People of Fire have been living in secret, deep underground. | |||
: 사라진 가다라마 제4의 민족 '불의 민족'의 족장. 아무래도 불의 민족은 어두운 지하에서 몰래 살아왔던 것 같다 | |||
<br style="clear:both" /> | |||
=== Agme Rita === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Agme Rita | |||
|- | |||
! Korean || 아그메 리타 | |||
|- | |||
! ID || 72,24 | |||
|} | |||
Shrine maiden of the 'People of Fire', the vanished fourth people of Gadalama. The People of Fire literally worship fire, likening its destruction and rebirth to human life. | |||
: 사라진 가다라마 제4의 민족 '불의 민족'의 무녀. 불의 민족은 말 그대로 불을 숭배하고 있다. 불에 의한 파괴와 재생을 인간에게 비유하고 있는 것이다 | |||
<br style="clear:both" /> | |||
=== Death and Howl === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Death and Howl | |||
|- | |||
! Korean || 죽음과 통곡 | |||
|- | |||
! ID || 72,25 | |||
|} | |||
The man asked. The villagers cruelly refused. Abused, the man took his revenge, and every villager was slaughtered in a single night. The man gained nothing, and the village lost everything. Only the sword that had killed ten thousand heard the man's wailing. | |||
: 남자는 요구했다. 마을 사람들은 잔인하게 거부했다. 학대받은 남자는 복수를 했다. 마을의 전주민들은 하룻밤새에 참살당했다. 남자는 아무것도 얻지 못하고, 마을은 모든 것을 잃어버렸다. 남자의 통곡을 듣고 있었던 것은 1만명을 죽인 검 뿐이었다 | |||
<br style="clear:both" /> | |||
=== Death and Callus === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Death and Callus | |||
|- | |||
! Korean || 죽음과 무상 | |||
|- | |||
! ID || 72,26 | |||
|} | |||
He had no heart. He felt nothing. He wanted to feel nothing. Why had his heart gone? He could not remember, nor did he want to. He sought only the deaths of others. He wanted to die himself, but had no strength left to die. | |||
: 그에게는 마음이 없었다. 아무것도 느끼지 못했다. 아무것도 느끼고 싶지 않았다. 왜 마음이 없어진 걸까? 이유는 생각나지 않았다. 생각하고 싶지도 않았다. 오로지 사람의 죽음만을 추구했다. 자신도 죽고 싶었지만, 죽을 기력이 없었다 | |||
<br style="clear:both" /> | |||
=== Death and Hatred === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Death and Hatred | |||
|- | |||
! Korean || 죽음과 증오 | |||
|- | |||
! ID || 72,27 | |||
|} | |||
Death breeds hatred, and hatred breeds death. Without people, no hatred is born. The answer was very simple. He went on killing, hoping his hatred would disappear. But he was never freed from it, until the moment he died... | |||
: 죽음은 증오를 낳고, 증오는 죽음을 낳는다. 사람이 없으면, 증오는 태어나지 않는다. 대답은 아주 간단한 것이었다. 그는 계속 사람을 죽였다. 자신의 증오가 없어지기를 바라면서. 하지만 증오에서 해방되는 일은 없었다. 그가 죽는 그 순간까지... | |||
<br style="clear:both" /> | |||
=== Death and Sorrow === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Death and Sorrow | |||
|- | |||
! Korean || 죽음과 비애 | |||
|- | |||
! ID || 72,28 | |||
|} | |||
To prove that death is not 'sorrow', she went on killing every living thing. She died in tears. What those tears meant was never told. | |||
: 죽음은 '비애'가 아니라는 것을 증명하기 위해 그녀는 모든 생명체를 계속 죽였다. 눈물을 흘리며 죽었다. 그 눈물의 의미는 전해지지 않았다 | |||
<br style="clear:both" /> | |||
=== Death and Rage === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Death and Rage | |||
|- | |||
! Korean || 죽음과 분노 | |||
|- | |||
! ID || 72,29 | |||
|} | |||
When the peaceful nation of Shiena fell to mad Raynegard, that merciful man took up a bow to save his countrymen and became a demon. His arrows of rage shot down thousands of foes. He died of rage before their countless ranks, but in that time his countrymen were able to escape. | |||
: 평화의 나라 쉬에나가 광기의 레인가드에 굴복했을 때, 그 자비로운 남자는 동포를 구하기 위해 활을 잡고 귀신으로 변했다. 분노의 화살은 몇 천배의 적들을 쏴 죽였다. 또, 그는 수많은 적들 앞에서 분에 못이겨 죽었는데, 그 동안에 동포는 도망칠 수 있었다고 한다 | |||
<br style="clear:both" /> | |||
=== Death and Raver === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Death and Raver | |||
|- | |||
! Korean || 죽음과 광기 | |||
|- | |||
! ID || 72,30 | |||
|} | |||
Her soul's wailing had no end. Only the brother she loved could have stilled it. But her brother was dead, for it was his death that called up her madness. | |||
: 그녀의 영혼의 울부짖음은 끝이 없었다. 그녀의 울부짖음을 멈출 수 있는 것은, 그녀가 사랑했던 오빠뿐이다. 하지만, 오빠는 죽었다. 오빠의 죽음이 광기를 불렀으니까 | |||
<br style="clear:both" /> | |||
=== Gozarch === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Gozarch | |||
|- | |||
! Korean || 고즈악 | |||
|- | |||
! ID || 72,31 | |||
|} | |||
A flowing blade blending poison and rot. A victim who faces it vomits blood from rotting lungs on the spot, and their skin is torn to shreds. Its wielder is Gozarch, king of the rotten. No one knows who he really is. | |||
: 그것은 독과 부패를 서로 잘 섞은 유동하는 칼이다. 대치한 희생자는 그 자리에서 폐가 진물러 피를 토하고, 피부는 갈기갈기 찢어진다고 한다. 그것을 사용하는 사람은 부패한 자의 왕 고즈악. 그 정체는 아무도 모른다 | |||
<br style="clear:both" /> | |||
=== Neclord === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Neclord | |||
|- | |||
! Korean || 네크로드 | |||
|- | |||
! ID || 72,32 | |||
|} | |||
'The Dark King' - that is what Neclord called himself. He believed the souls of the people he killed became his servants, and in truth countless dark flames flickered at his back. To gain servants he killed people, above all the strong. | |||
: '명왕' 네크로드는 자신을 가리켜 그렇게 불렀다. 그는 자신이 죽인 사람의 영혼은 자기 부하가 된다고 믿고 있었다. 사실 그의 등뒤에는 거무칙칙한 불꽃이 무수히 반짝이고 있었다. 그는 부하를 구하기 위해 사람을, 특히 강자를 죽여나갔다 | |||
<br style="clear:both" /> | |||
=== Barzel === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Barzel | |||
|- | |||
! Korean || 바젤 | |||
|- | |||
! ID || 72,33 | |||
|} | |||
A man of Shiena, he hated the Raynegard. He killed every woman who caught his eye: women leave seed, and the seed was the Raynegard's descendants. But he never achieved his aim. | |||
: 쉬에나인이었던 그는 레인가드인을 미워했다. 그리고, 그의 눈에 들어오는 여자는 모두 죽였다. 여자는 씨를 남긴다. 씨는 레인가드인의 자손이었다. 하지만, 그의 목적은 이루어지지 않았다 | |||
<br style="clear:both" /> | |||
=== Regnents === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Regnents | |||
|- | |||
! Korean || 레그넨트 | |||
|- | |||
! ID || 72,34 | |||
|} | |||
Regnents believed that a lifetime of slaughter was service to God. After sending 999,999 souls to heaven with this axe, he took his own life and put an end to his soul. | |||
: 레그넨트는 평생 살육을 저지르는 것이 신에 대한 봉사라고 믿었던 남자다. 그는 이 도끼로 999999의 영혼을 승천시킨 후, 자해를 하여 자신의 영혼에 종지부를 찍었다 | |||
<br style="clear:both" /> | |||
=== Reynegameld === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Reynegameld | |||
|- | |||
! Korean || 레인가멜드 | |||
|- | |||
! ID || 72,35 | |||
|} | |||
Its name means 'Warrior of Raynegard'. Who on earth are these people in Raynegard-made armor?... | |||
: '레인가드의 전사'라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들이일까?... | |||
<br style="clear:both" /> | |||
=== Reynegabucco === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Reynegabucco | |||
|- | |||
! Korean || 레인가벅코 | |||
|- | |||
! ID || 72,36 | |||
|} | |||
Its name means 'Fighter of Raynegard'. Who on earth are these people in Raynegard-made armor?... | |||
: '레인가드의 투사'라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들이일까?... | |||
<br style="clear:both" /> | |||
=== Reynegaaiom === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Reynegaaiom | |||
|- | |||
! Korean || 레인가이옴 | |||
|- | |||
! ID || 72,37 | |||
|} | |||
Its name means 'Captain of Raynegard'. Who on earth are these people in Raynegard-made armor?... | |||
: '레인가드의 대장'라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들이일까?... | |||
<br style="clear:both" /> | |||
=== Reynegaleus === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Reynegaleus | |||
|- | |||
! Korean || 레인가레우스 | |||
|- | |||
! ID || 72,38 | |||
|} | |||
Its name means 'Emperor of Raynegard'. Who on earth are these people in Raynegard-made armor? | |||
: '레인가드의 제왕'이라는 뜻. 레인가드제 갑옷을 입은 이 자들은 도대체 어떤 자들일까? | |||
<br style="clear:both" /> | |||
=== Rogue and Burglar === | |||
{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em;" | |||
! colspan="2" | Rogue / Burglar | |||
|- | |||
! Korean || 악한 / 밤도둑 | |||
|- | |||
! IDs || 72,40, 72,41 | |||
|} | |||
A strong hand even among a bandit gang's underlings. Rotten to the core, he will use any dirty trick to get what he wants. | |||
: 도적단의 부하중에서도 상당한 실력자다. 그는 정신까지 썩어있어서 목적을 위해서라면 어떤 비열한 수단도 사용한다 | |||
<br style="clear:both" /> | |||
== Raw record data == | == Raw record data == | ||
Latest revision as of 02:56, 15 October 2026
Monsters (72.dat) documents the 41 records in 72.dat: the human enemies: thieves, bandits, mercenaries, fallen knights and a set of named story characters. It is a record-type-9 monster file (32-column stat line, per NN.dat). Unlike every other monster file, each row describes a player-style character: a player body model, a player armor and a player weapon. The matching cpt72.txt has a Korean description for every row; its English half is 0 throughout (see #Descriptions).
72.dat is not loaded by the client. rg.exe's dat table (TextFile_Dat_FileNum_to_value @ 0x00485760) has no slot for 71, 72 or 76. A lookup for any of them indexes past the end of the table and crashes the client (TextDatFiles_GetSlotEntry @ 0x00485ac0, access violation at 0x00485af5). So these records are server-side data only: an entity sent as dat 72 crashes every client that sees it.
How they are shown
[edit]Each row carries exactly what a player character's spawn body needs, so the server (RG_Server_New, RG_World_Entity.Create_Human) sends a human enemy as another player character:
- Ref: dat 1, entry 0. The client treats dats 1 and 2 the same.
ObjectRegistry_CreateAndRegisterbuilds the same peer character (class0x940, vtable0x004C6E48) for both, and never looks a player-type character up in its dat table. - Body: the row's Korean/English names, weapon (col8/col9), armor (col25/col26), and gender from the model name (
Pf...= female,Pm...= male; inaba.dat row col24). - Spawn packet:
0x86(silent), as for real players. With0x83(appear), a player character waits in state 0x16 for a0x8Cbefore it loads its model (PeerChar_State16_Appear_Tick@0x004788B0), so it stays invisible. - Player Attack: the status byte has the PA bit (
0x80) set. The client only lets a player attack a player character when both have Player Attack on (Input_DispatchClickActioncase 9). Without it, clicking a human just walks you to it.
Fighting a human therefore behaves like PvP:
- Damage both ways uses the client's player-vs-player factor (x0.7).
- A human's killing blow counts as a player kill on the victim's client (
EObject_ApplyEffectToTargetssets+0xC54). The fainted player then drops one random worn weapon, armor or ring and takes off their emblem: the client's own PvP death penalty.
Status of the data
[edit]The rows look unfinished:
- Every fightable row (1-20, 39-41) has the same placeholder combat block: Life 200, Exp 9999, ATK/DEF/AGL 0. Their damage comes only from the weapon (col8/col9). The bare-handed Thief (1) and Rogue (40) therefore do no damage at all.
- Rows 21-38 have Life 0 and can't be fought as they stand: People of Fire, Buma Katzan, Agme Rita, the six Death and ... knights, Gozarch, Neclord, Barzel, Regnents and the four Reynega... warriors. Most are equipped with legendary weapons and armor (Nu Grigori, Korelaus) and drop story "Symbol of ..." items, so they look like planned story/event encounters.
- The Great Dogof (39) has the boss block used elsewhere for unbeatable characters (Life 9989, DEF/AGL 999).
- Drops are Monster items (36.dat), not the weapon they carry, and only 8 rows drop anything. Dogof XIII and Dogof XIX drop pieces of the Dogof's Charm set (19 charms; Monsters (71.dat) holds most of the rest). Item 141 is named Manaha's fang, but its description says it is Dogof the 19th's charm: another sign of unfinished data.
Who they are
[edit]Every row has its own description in cpt72.txt (#Descriptions). The gear and items the rows are built from tell the same stories:
- Dogof XIII (17) and Dogof XIX (20) are also NPCs (5.dat 175/176) with the same player models. Their
cpt05.txtdescription is a bandit's boast: "I am the bandit Dogof the 13th. There are many men who impersonate me... be sure to spread the word in town that the real Dogof is the 13th." See Monsters (71.dat)#Who they are for the Dogof legend. - The People of Fire (21/22), their chief Buma Katzan (23) and priestess Agme Rita (24) wear Gadalama armor: Gadalamtaska, "traditional costume of Gadalama", and Zofulfei, "the garment since ancient Shiena... worn in battle against ancient Raynegard". They drop the Symbol of Fire/Chief/Shaman: "an object of the fourth nation of Gadalama or Fire People, who are believed to have disappeared". A lost fourth nation of Gadalama.
- The four Reynega warriors (Reynegapoa 16, Reynegameld 35, Reynegabucco 36, Reynegaaiom 37, Reynegaleus 38) wear Korelaus, "a marvelous piece of protective equipment which originates in the ancient civilization of Raynegard". They drop the Symbol of Poa/Meld/Bucco/Aiom/Aleus: "an object of an unknown warrior, who was equipped with the armor of the ancient Raynegard". "Reynega", "Meld" and "Bucco" also name rings in 8.dat (Reynega rugia, Meld rugia, Bucco rugia).
- The Death knights (25-30) share their names with the Death and ... weapon series: Death and Howl (katana), Callus (sword: "He didn't have a heart... He is only seeking a death without any memories... He is the sword."), Hatred (spear: "why was it made? Right... to kill."), Sorrow (axe), Rage (bow), Raver (bowgun: "a symbol of plain madness"). They wear Nu Grigori, armor "said to take people's dark feeling and anger in and convert that into body power". They look like the weapons' spirits or owners.
- Gozarch (31), Neclord (32), Barzel (33) and Regnents (34) are the legendary makers/owners of named weapons:
- Outer Gozarch (16/32): "isn't typical but absolutely real with miasma and corruption. Nobody ever knows who made it."
- Neclord (17/32): "Neclord knew that he could transform spirits of living he killed into his servants. He killed thousands of the strong to get more servants."
- Brack Barzel (19/32): "the only weapon that Barzel, an artist of the Shiena Civilization, created. No record tells about him after the Raynegard's conquest."
- Bind Regnents (18/20): "Regnents believed that improving weapons all his life is his service to God. They say he manufactured 100,000 weapons, and this axe is his last work". Regnents carries it.
- The generic rows (Thief, Highwayman, Bandit, Mercenary, Fallen Knight, Looter, Rogue, Burglar) are described only in
cpt72.txt. The Highwayman's drop adds one detail, Thief's feather: "a war helmet of a bandit that rob and murder travelers".
Gear and look columns
[edit]A row defines a human's weapon (col8/col9, a 16-22.dat weapon that is also its attack) and armor (col25/col26, a 23-31.dat armor; the clothes of the player body). There are no ring, emblem or extra clothing columns: col12/col13 (the second attack set) and col10/col11/col14/col15 (extra appearance rows) are all 0. The remaining look columns are:
- col5: gender (1 = male, 2 = female), matching the
Pm/Pfmodel; - col6 = 1: turns on the extra layer in col30;
- col24: the body model (inaba.dat row,
Pm../Pf..); - col30 = 479: an effect overlay (inaba
Ep02), drawn byEObject_LoadAnimationSequenceswhen col6 is set; - col31 = 73: the action sound effect (
EObject_PlayActionResultSound, record +0x9c, bank 6).
As a player character on the client, a human only shows its weapon and armor. The model, overlay and sound columns would only matter if the row were drawn as a monster.
Overview
[edit]| # | Name | Korean | Model | Armor | Weapon (attack) | Life | Exp | Drops | ID |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Thief | 도적 | Pm13_01 |
hadaka (31,1) | sude (22,1) | 200 | 9999 | Thief's charm | 72,1 |
| 2 | Highwayman | 노상강도 | Pm13_01 |
hadaka (31,1) | Slen geen (16,1) | 200 | 9999 | Thief's feather | 72,2 |
| 3 | Master Thief | 숙련된 도적 | Pm13_01 |
hadaka (31,1) | Slen geen (16,1) | 200 | 9999 | — | 72,3 |
| 4 | Thief | 도적 | Pf13_01 |
hadaka (31,1) | Slen wurl (20,1) | 200 | 9999 | — | 72,4 |
| 5 | Looter | 약탈자 | Pf13_01 |
hadaka (31,1) | Slen wurl (20,1) | 200 | 9999 | — | 72,5 |
| 6 | Master Thief | 숙련된 도적 | Pf13_01 |
hadaka (31,1) | Slen wurl (20,1) | 200 | 9999 | — | 72,6 |
| 7 | Mercenary | 용병 | Pm01_01 |
Raynalfona(B) (23,1) | Peil guin (17,1) | 200 | 9999 | — | 72,7 |
| 8 | Mercenary | 용병 | Pf01_01 |
Raynalfona(B) (23,1) | C.A.2 (16,10) | 200 | 9999 | — | 72,8 |
| 9 | Fallen Knight | 타락기사 | Pm06_01 |
Godesauga(B) (25,17) | Gogondo (18,1) | 200 | 9999 | — | 72,9 |
| 10 | Fallen Knight | 타락기사 | Pf06_01 |
Godesauga(B) (25,17) | Worgar (21,1) | 200 | 9999 | — | 72,10 |
| 11 | Mercenary | 용병 | Pm08_01 |
Palistoberio(B) (26,17) | Slensegin (19,1) | 200 | 9999 | — | 72,11 |
| 12 | Moo the Rage | 성난 무 | Pf08_01 |
Palistoberio(B) (26,17) | Slensegin (19,1) | 200 | 9999 | — | 72,12 |
| 13 | The Doulang Man | 두란하임인 | Pm10_01 |
Doulanbahts(B) (27,17) | Pera zail (18,10) | 200 | 9999 | — | 72,13 |
| 14 | Runi the Rosebud | 작은장미 루니 | Pf10_01 |
Doulanbahts(B) (27,17) | Fizdenkya (21,10) | 200 | 9999 | — | 72,14 |
| 15 | Mercenary | 용병 | Pm01_02 |
Raynalfona(G) (23,2) | Gore geen (16,15) | 200 | 9999 | — | 72,15 |
| 16 | Reynegapoa | 레인가포아 | Pf14_01 |
Korelaus(Y) (30,1) | Gore geen (16,15) | 200 | 9999 | Symbol of Poa | 72,16 |
| 17 | Dogof XIII | 도고프13세 | Pm05_01 |
Goulartzerth(G) (25,2) | Ester gins (17,10) | 200 | 9999 | Dogof's Charm#13 | 72,17 |
| 18 | Bandit | 산적 | Pm05_02 |
Sifulzerth(G) (25,14) | Pera zail (18,10) | 200 | 9999 | — | 72,18 |
| 19 | Bandit | 산적 | Pf05_01 |
Goulartzerth(B) (25,1) | Loden segin (19,10) | 200 | 9999 | — | 72,19 |
| 20 | Dogof XIX | 도고프19세 | Pm06_02 |
Godesauga(G) (25,18) | Geosuggeid (17,15) | 200 | 9999 | Manaha's fang | 72,20 |
| 21 | People of Fire | 불의 민족 | Pm11_02 |
Gadalamtaska(G) (28,1) | Ernis wallow (20,10) | 0 | 0 | Symbol of Fire | 72,21 |
| 22 | People of Fire | 불의 민족 | Pf11_02 |
Gadalamtaska(K) (28,2) | Ernis wallow (20,10) | 0 | 0 | Symbol of Fire | 72,22 |
| 23 | Buma Katzan | 부마 카찬 | Pm12_02 |
Zofulfei(B) (28,17) | Gagen wajik (20,15) | 0 | 0 | Symbol of Chief | 72,23 |
| 24 | Agme Rita | 아그메 리타 | Pf12_02 |
Zofulfei(G) (28,18) | Gagen wajik (20,15) | 0 | 0 | Symbol of Shaman | 72,24 |
| 25 | Death and Howl | 죽음과 통곡 | Pm15_02 |
Nu Grigori(R) (29,2) | Fizdenkya (21,10) | 0 | 0 | — | 72,25 |
| 26 | Death and Callus | 죽음과 무상 | Pm15_02 |
Nu Grigori(R) (29,2) | Demiseran (19,15) | 0 | 0 | — | 72,26 |
| 27 | Death and Hatred | 죽음과 증오 | Pm15_02 |
Nu Grigori(R) (29,2) | Hoam segin (19,20) | 0 | 0 | — | 72,27 |
| 28 | Death and Sorrow | 죽음과 비애 | Pf15_02 |
Nu Grigori(R) (29,2) | Geosuggeid (17,15) | 0 | 0 | — | 72,28 |
| 29 | Death and Rage | 죽음과 분노 | Pm15_02 |
Nu Grigori(R) (29,2) | Gee nage (18,15) | 0 | 0 | — | 72,29 |
| 30 | Death and Raver | 죽음과 광기 | Pf15_02 |
Nu Grigori(R) (29,2) | Gee nage (18,15) | 0 | 0 | — | 72,30 |
| 31 | Gozarch | 고즈악 | Pm15_01 |
Nu Grigori(G) (29,1) | Bind Regnents (18,20) | 0 | 0 | — | 72,31 |
| 32 | Neclord | 네크로드 | Pm15_03 |
Nu Grigori(B) (29,3) | Dejive (21,20) | 0 | 0 | — | 72,32 |
| 33 | Barzel | 바젤 | Pm12_03 |
Nu Grigori(B) (29,3) | Death and Rage (20,20) | 0 | 0 | — | 72,33 |
| 34 | Regnents | 레그넨트 | Pm15_02 |
Nu Grigori(R) (29,2) | Bind Regnents (18,20) | 0 | 0 | — | 72,34 |
| 35 | Reynegameld | 레인가멜드 | Pm14_01 |
Korelaus(Y) (30,1) | Fulmeraon (19,18) | 0 | 0 | Symbol of Meld | 72,35 |
| 36 | Reynegabucco | 레인가벅코 | Pm14_02 |
Korelaus(R) (30,2) | Omm segin (19,19) | 0 | 0 | Symbol of Bucco | 72,36 |
| 37 | Reynegaaiom | 레인가이옴 | Pm14_03 |
Korelaus(B) (30,3) | Rankerlemrio (16,18) | 0 | 0 | Symbol of Aiom | 72,37 |
| 38 | Reynegaleus | 레인가레우스 | Pm14_04 |
Korelaus(S) (30,4) | Weiz shiena (16,19) | 0 | 0 | Symbol of Aleus | 72,38 |
| 39 | The Great Dogof | 그레이트 도고프 | Pm15_01 |
Nu Grigori(G) (29,1) | Dungdrajeen (17,22) | 9989 | 9999 | Dogof's Charm#1 | 72,39 |
| 40 | Rogue | 악한 | Pm13_01 |
hadaka (31,1) | sude (22,1) | 200 | 9999 | — | 72,40 |
| 41 | Burglar | 밤도둑 | Pf13_01 |
hadaka (31,1) | Berus geen (16,2) | 200 | 9999 | — | 72,41 |
Descriptions
[edit]The descriptions are transcribed from cpt72.txt. Each line is Korean~English, but the English half is 0 on every line, so the translations here are new. Rows that share a line are listed together.
Thief
[edit]| Thief | |
|---|---|
| Korean | 도적 |
| IDs | 72,1, 72,4 |
An ordinary thief who robs the weak of their valuables. But he doesn't seem to be very strong.
- 평범한 도적. 약한 사람들로부터 금품을 빼앗는다. 하지만, 그 힘은 대단하지 않은 것 같다
Highwayman
[edit]| Highwayman | |
|---|---|
| Korean | 노상강도 |
| ID | 72,2 |
A highwayman. He takes not only travellers' valuables but sometimes their lives. They once had lairs of their own, but the army has been wearing their strength down.
- 노상강도다. 여행자들에게서 금품 뿐만 아니라, 목숨까지 빼앗는 일도 있다. 전에는 소굴을 이루고 있었는데, 지금은 군대 때문에 세력이 약해지고 있다
Master Thief
[edit]| Master Thief | |
|---|---|
| Korean | 숙련된 도적 |
| IDs | 72,3, 72,6 |
A thief fearsome enough to bear the title 'Master'. Stronger than the boss of a small gang.
- '마스터'라는 칭호를 가질만큼 무서운 도적이다. 작은 도적단의 보스보다도 강하다
Looter
[edit]| Looter | |
|---|---|
| Korean | 약탈자 |
| ID | 72,5 |
Looters aim to take valuables as efficiently as possible, and will readily kill to do it.
- 약탈자란 가능한한 효율적으로 금품을 빼앗는 것을 목적으로 하고 있다. 그 때문에, 사악한 악마가 있으면 살인도 쉽게 저지른다
Mercenary
[edit]| Mercenary | |
|---|---|
| Korean | 용병 |
| IDs | 72,7, 72,8, 72,11, 72,15 |
Many mercenaries have weak morals. Not a few become bodyguards for bandit gangs for the money.
- 용병 중에는 도덕심이 약한 놈들도 많다. 돈을 위해서라면 도적단의 경호원이 되는 일도 적지 않다
Fallen Knight
[edit]| Fallen Knight | |
|---|---|
| Korean | 타락기사 |
| IDs | 72,9, 72,10 |
A fallen knight lost in slaughter. He keeps fighting for the joy of plunder and massacre.
- 살육에 빠진 타락한 가사다. 약탈이나 학살을 즐기기위해 싸움을 계속한다.
Moo the Rage
[edit]| Moo the Rage | |
|---|---|
| Korean | 성난 무 |
| ID | 72,12 |
Young leader of the 'Band of Rage'. They harbour anger against the nation and wage war on it, but their methods are no different from any other bandit gang's.
- '분노의 거단'의 젊은 리더. 그녀들은 나라에 분노를 품고 있다. 그 때문에, 나라를 상대로 전쟁을 걸고 있는 것이다. 하지만, 그 수단은 다른 도적단과 전혀 다르지 않다
The Doulang Man
[edit]| The Doulang Man | |
|---|---|
| Korean | 두란하임인 |
| ID | 72,13 |
A mysterious man in Doulanghaim-made armor. Who he is remains completely unknown, but he seems to hate the descendants of the Raynegard.
- 두란하임제 갑옷을 입은 수수께끼의 남자. 그 정체는 전혀 밝혀지지 않았지만, 레인가드인의 자손을 미워하고 있는 것 같다
Runi the Rosebud
[edit]| Runi the Rosebud | |
|---|---|
| Korean | 작은장미 루니 |
| ID | 72,14 |
Boss of the 'Rose Crest Band'. A proud, aloof thief who wears a rose crest. To keep her eternal youth she steals mostly herbs and medicines.
- '장미기장단'의 보스. 장미문장을 단 고고한 도적이다. 영원한 젊음을 지키기 위해 약초나 약에 관련된 것을 중심으로 도적행위를 한다
Reynegapoa
[edit]| Reynegapoa | |
|---|---|
| Korean | 레인가포아 |
| ID | 72,16 |
Its name means 'Hunter of Raynegard'. Who on earth are these people in Raynegard-made armor?...
- 레인가드의 사냥꾼'이라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들일까?...
The Dogofs
[edit]| Dogof XIII / XIX / The Great Dogof | |
|---|---|
| Korean | 도고프13세 / 도고프19세 / 그레이트 도고프 |
| IDs | 72,17, 72,20, 72,39 |
The same line as every Dogof in 71.dat.
'Dogof' is the name of a great thief who shook the world some 30 years ago. Dogof founded a huge bandit nation on Mt. Iraman and plunged people into terror. But the three generals of present-day Gratz destroyed Dogof's nation, and Dogof went missing. He claims to be the heir of that Dogof.
- '도고프'란 30년쯤 전에 세상을 떠들썩하게 했던 대도의 이름이다. 도고프는 이라맨산에 거대한 도적국가를 세워서 사람들을 공포의 도가니에 빠트렸다. 하지만, 지금의 그라츠에 있는 세 장군에 의해 도고프의 나라는 멸망하고, 도고프도 행방불명되었다. 그는 그 도고프의 후계자임을 자부한다
Bandit
[edit]| Bandit | |
|---|---|
| Korean | 산적 |
| IDs | 72,18, 72,19 |
Bandits mostly fight by using the lie of the land. Led by a strong leader, they become a troublesome enemy.
- 산적은 주로 지리적인 이점을 살려서 공격하는 전법을 사용한다. 강력한 리더가 이끌 경우, 골치아픈 적이 된다
People of Fire
[edit]| People of Fire | |
|---|---|
| Korean | 불의 민족 |
| IDs | 72,21, 72,22 |
The 'People of Fire', the vanished fourth people of Gadalama. For some reason they hate the people of other nations, and attack fiercely if they find them.
- 사라진 가다라마 제4의 민족 '불의 민족'이다. 왠지 다른 나라 사람을 증오하는데, 만약 발견하면 치열한 공격해 온다
Buma Katzan
[edit]| Buma Katzan | |
|---|---|
| Korean | 부마 카찬 |
| ID | 72,23 |
Chief of the 'People of Fire', the vanished fourth people of Gadalama. It seems the People of Fire have been living in secret, deep underground.
- 사라진 가다라마 제4의 민족 '불의 민족'의 족장. 아무래도 불의 민족은 어두운 지하에서 몰래 살아왔던 것 같다
Agme Rita
[edit]| Agme Rita | |
|---|---|
| Korean | 아그메 리타 |
| ID | 72,24 |
Shrine maiden of the 'People of Fire', the vanished fourth people of Gadalama. The People of Fire literally worship fire, likening its destruction and rebirth to human life.
- 사라진 가다라마 제4의 민족 '불의 민족'의 무녀. 불의 민족은 말 그대로 불을 숭배하고 있다. 불에 의한 파괴와 재생을 인간에게 비유하고 있는 것이다
Death and Howl
[edit]| Death and Howl | |
|---|---|
| Korean | 죽음과 통곡 |
| ID | 72,25 |
The man asked. The villagers cruelly refused. Abused, the man took his revenge, and every villager was slaughtered in a single night. The man gained nothing, and the village lost everything. Only the sword that had killed ten thousand heard the man's wailing.
- 남자는 요구했다. 마을 사람들은 잔인하게 거부했다. 학대받은 남자는 복수를 했다. 마을의 전주민들은 하룻밤새에 참살당했다. 남자는 아무것도 얻지 못하고, 마을은 모든 것을 잃어버렸다. 남자의 통곡을 듣고 있었던 것은 1만명을 죽인 검 뿐이었다
Death and Callus
[edit]| Death and Callus | |
|---|---|
| Korean | 죽음과 무상 |
| ID | 72,26 |
He had no heart. He felt nothing. He wanted to feel nothing. Why had his heart gone? He could not remember, nor did he want to. He sought only the deaths of others. He wanted to die himself, but had no strength left to die.
- 그에게는 마음이 없었다. 아무것도 느끼지 못했다. 아무것도 느끼고 싶지 않았다. 왜 마음이 없어진 걸까? 이유는 생각나지 않았다. 생각하고 싶지도 않았다. 오로지 사람의 죽음만을 추구했다. 자신도 죽고 싶었지만, 죽을 기력이 없었다
Death and Hatred
[edit]| Death and Hatred | |
|---|---|
| Korean | 죽음과 증오 |
| ID | 72,27 |
Death breeds hatred, and hatred breeds death. Without people, no hatred is born. The answer was very simple. He went on killing, hoping his hatred would disappear. But he was never freed from it, until the moment he died...
- 죽음은 증오를 낳고, 증오는 죽음을 낳는다. 사람이 없으면, 증오는 태어나지 않는다. 대답은 아주 간단한 것이었다. 그는 계속 사람을 죽였다. 자신의 증오가 없어지기를 바라면서. 하지만 증오에서 해방되는 일은 없었다. 그가 죽는 그 순간까지...
Death and Sorrow
[edit]| Death and Sorrow | |
|---|---|
| Korean | 죽음과 비애 |
| ID | 72,28 |
To prove that death is not 'sorrow', she went on killing every living thing. She died in tears. What those tears meant was never told.
- 죽음은 '비애'가 아니라는 것을 증명하기 위해 그녀는 모든 생명체를 계속 죽였다. 눈물을 흘리며 죽었다. 그 눈물의 의미는 전해지지 않았다
Death and Rage
[edit]| Death and Rage | |
|---|---|
| Korean | 죽음과 분노 |
| ID | 72,29 |
When the peaceful nation of Shiena fell to mad Raynegard, that merciful man took up a bow to save his countrymen and became a demon. His arrows of rage shot down thousands of foes. He died of rage before their countless ranks, but in that time his countrymen were able to escape.
- 평화의 나라 쉬에나가 광기의 레인가드에 굴복했을 때, 그 자비로운 남자는 동포를 구하기 위해 활을 잡고 귀신으로 변했다. 분노의 화살은 몇 천배의 적들을 쏴 죽였다. 또, 그는 수많은 적들 앞에서 분에 못이겨 죽었는데, 그 동안에 동포는 도망칠 수 있었다고 한다
Death and Raver
[edit]| Death and Raver | |
|---|---|
| Korean | 죽음과 광기 |
| ID | 72,30 |
Her soul's wailing had no end. Only the brother she loved could have stilled it. But her brother was dead, for it was his death that called up her madness.
- 그녀의 영혼의 울부짖음은 끝이 없었다. 그녀의 울부짖음을 멈출 수 있는 것은, 그녀가 사랑했던 오빠뿐이다. 하지만, 오빠는 죽었다. 오빠의 죽음이 광기를 불렀으니까
Gozarch
[edit]| Gozarch | |
|---|---|
| Korean | 고즈악 |
| ID | 72,31 |
A flowing blade blending poison and rot. A victim who faces it vomits blood from rotting lungs on the spot, and their skin is torn to shreds. Its wielder is Gozarch, king of the rotten. No one knows who he really is.
- 그것은 독과 부패를 서로 잘 섞은 유동하는 칼이다. 대치한 희생자는 그 자리에서 폐가 진물러 피를 토하고, 피부는 갈기갈기 찢어진다고 한다. 그것을 사용하는 사람은 부패한 자의 왕 고즈악. 그 정체는 아무도 모른다
Neclord
[edit]| Neclord | |
|---|---|
| Korean | 네크로드 |
| ID | 72,32 |
'The Dark King' - that is what Neclord called himself. He believed the souls of the people he killed became his servants, and in truth countless dark flames flickered at his back. To gain servants he killed people, above all the strong.
- '명왕' 네크로드는 자신을 가리켜 그렇게 불렀다. 그는 자신이 죽인 사람의 영혼은 자기 부하가 된다고 믿고 있었다. 사실 그의 등뒤에는 거무칙칙한 불꽃이 무수히 반짝이고 있었다. 그는 부하를 구하기 위해 사람을, 특히 강자를 죽여나갔다
Barzel
[edit]| Barzel | |
|---|---|
| Korean | 바젤 |
| ID | 72,33 |
A man of Shiena, he hated the Raynegard. He killed every woman who caught his eye: women leave seed, and the seed was the Raynegard's descendants. But he never achieved his aim.
- 쉬에나인이었던 그는 레인가드인을 미워했다. 그리고, 그의 눈에 들어오는 여자는 모두 죽였다. 여자는 씨를 남긴다. 씨는 레인가드인의 자손이었다. 하지만, 그의 목적은 이루어지지 않았다
Regnents
[edit]| Regnents | |
|---|---|
| Korean | 레그넨트 |
| ID | 72,34 |
Regnents believed that a lifetime of slaughter was service to God. After sending 999,999 souls to heaven with this axe, he took his own life and put an end to his soul.
- 레그넨트는 평생 살육을 저지르는 것이 신에 대한 봉사라고 믿었던 남자다. 그는 이 도끼로 999999의 영혼을 승천시킨 후, 자해를 하여 자신의 영혼에 종지부를 찍었다
Reynegameld
[edit]| Reynegameld | |
|---|---|
| Korean | 레인가멜드 |
| ID | 72,35 |
Its name means 'Warrior of Raynegard'. Who on earth are these people in Raynegard-made armor?...
- '레인가드의 전사'라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들이일까?...
Reynegabucco
[edit]| Reynegabucco | |
|---|---|
| Korean | 레인가벅코 |
| ID | 72,36 |
Its name means 'Fighter of Raynegard'. Who on earth are these people in Raynegard-made armor?...
- '레인가드의 투사'라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들이일까?...
Reynegaaiom
[edit]| Reynegaaiom | |
|---|---|
| Korean | 레인가이옴 |
| ID | 72,37 |
Its name means 'Captain of Raynegard'. Who on earth are these people in Raynegard-made armor?...
- '레인가드의 대장'라는 뜻. 레인가드제 갑옷을 입은 이 사람들은 도대체 어떤 사람들이일까?...
Reynegaleus
[edit]| Reynegaleus | |
|---|---|
| Korean | 레인가레우스 |
| ID | 72,38 |
Its name means 'Emperor of Raynegard'. Who on earth are these people in Raynegard-made armor?
- '레인가드의 제왕'이라는 뜻. 레인가드제 갑옷을 입은 이 자들은 도대체 어떤 자들일까?
Rogue and Burglar
[edit]| Rogue / Burglar | |
|---|---|
| Korean | 악한 / 밤도둑 |
| IDs | 72,40, 72,41 |
A strong hand even among a bandit gang's underlings. Rotten to the core, he will use any dirty trick to get what he wants.
- 도적단의 부하중에서도 상당한 실력자다. 그는 정신까지 썩어있어서 목적을 위해서라면 어떤 비열한 수단도 사용한다
Raw record data
[edit]The full 32-column stat line for each record, exactly as stored. See Monsters (65.dat)#Record columns for the column map. The ones that matter here are col3/col4 drop, col8/col9 weapon (attack record), col20 life, col21 exp, col24 model (inaba row) and col25/col26 armor. col5 is the gender: 1 on every Pm (male) row, 2 on every Pf (female) row. The armor hadaka (31,1) is the player baseline "No armor" (Japanese for "naked").
idx name | full record line 1 Thief | 72 1 36 78 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85 2 Highwayman | 72 2 36 77 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85 3 Master_Thief | 72 3 0 0 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85 4 Thief | 72 4 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85 5 Looter | 72 5 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85 6 Master_Thief | 72 6 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85 7 Mercenary | 72 7 0 0 1 1 620 17 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 58 23 1 2 1 2 479 73 85 8 Mercenary | 72 8 0 0 2 1 620 16 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 1 23 1 2 1 2 479 73 85 9 Fallen_Knight | 72 9 0 0 1 1 620 18 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 78 25 17 1 1 2 479 73 85 10 Fallen_Knight | 72 10 0 0 2 1 620 21 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 21 25 17 1 1 2 479 73 85 11 Mercenary | 72 11 0 0 1 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 86 26 17 2 1 2 479 73 85 12 Moo_the_Rage | 72 12 0 0 2 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 29 26 17 2 1 2 479 73 85 13 The_Doulang_Man | 72 13 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 94 27 17 2 1 2 479 73 85 14 Runi_the_Rosebud | 72 14 0 0 2 1 620 21 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 37 27 17 2 1 2 479 73 85 15 Mercenary | 72 15 0 0 1 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 59 23 2 2 1 2 479 73 85 16 Reynegapoa | 72 16 36 149 2 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 50 30 1 2 1 2 479 73 85 17 Dogof_XIII | 72 17 36 135 1 1 620 17 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 74 25 2 2 1 2 479 73 85 18 Bandit | 72 18 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 75 25 14 2 1 2 479 73 85 19 Bandit | 72 19 0 0 2 1 620 19 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 17 25 1 2 1 2 479 73 85 20 Dogof_XIX | 72 20 36 141 1 1 620 17 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 79 25 18 2 1 2 479 73 85 21 People_of_Fire | 72 21 36 142 1 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 99 28 1 2 2 2 479 73 85 22 People_of_Fire | 72 22 36 143 2 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 42 28 2 2 2 2 479 73 85 23 Buma_Katzan | 72 23 36 144 1 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 103 28 17 2 2 2 479 73 85 24 Agme_Rita | 72 24 36 145 2 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 46 28 18 2 2 2 479 73 85 25 Death_and_Howl | 72 25 0 0 1 1 620 21 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85 26 Death_and_Callus | 72 26 0 0 1 1 620 19 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85 27 Death_and_Hatred | 72 27 0 0 1 1 620 19 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85 28 Death_and_Sorrow | 72 28 0 0 2 1 620 17 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85 29 Death_and_Rage | 72 29 0 0 1 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85 30 Death_and_Raver | 72 30 0 0 2 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85 31 Gozarch | 72 31 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 111 29 1 1 2 2 479 73 85 32 Neclord | 72 32 0 0 1 1 620 21 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 113 29 3 1 2 2 479 73 85 33 Barzel | 72 33 0 0 1 1 620 20 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 104 29 3 2 2 2 479 73 85 34 Regnents | 72 34 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85 35 Reynegameld | 72 35 36 150 1 1 620 19 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 107 30 1 1 2 2 479 73 85 36 Reynegabucco | 72 36 36 146 1 1 620 19 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 108 30 2 1 2 2 479 73 85 37 Reynegaaiom | 72 37 36 147 1 1 620 16 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 109 30 3 1 2 2 479 73 85 38 Reynegaleus | 72 38 36 148 1 1 620 16 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 110 30 4 2 2 2 479 73 85 39 The_Great_Dogof | 72 39 36 123 1 1 620 17 22 0 0 0 0 0 0 0 999 999 999 9989 9999 75 100 111 29 1 2 2 2 479 73 85 40 Rogue | 72 40 0 0 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 106 31 1 2 2 2 479 73 85 41 Burglar | 72 41 0 0 2 1 620 16 2 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 49 31 1 2 2 2 479 73 85
See also
[edit]- Monsters (71.dat): the Dogof gang leaders, the other unloaded monster file
- Monsters (64.dat), Monsters (65.dat): column notes
- Weapons, Armor: the gear the humans wear
- Monster items: their drops
- textdata inaba.dat: the player body models (
Pm/Pfrows) - BIN textdata