Monsters (72.dat)
Monsters (72.dat) documents the 41 records in 72.dat: the human enemies: thieves, bandits, mercenaries, fallen knights and a set of named story characters. It is a record-type-9 monster file (32-column stat line, per NN.dat). Unlike every other monster file, each row describes a player-style character: a player body model, a player armor and a player weapon. The matching cpt72.txt has no flavor text (every line is 0).
72.dat is not loaded by the client. rg.exe's dat table (TextFile_Dat_FileNum_to_value @ 0x00485760) has no slot for 71, 72 or 76. A lookup for any of them indexes past the end of the table and crashes the client (TextDatFiles_GetSlotEntry @ 0x00485ac0, access violation at 0x00485af5). So these records are server-side data only: an entity sent as dat 72 crashes every client that sees it.
How they are shown
Each row carries exactly what a player character's spawn body needs, so the server (RG_Server_New, RG_World_Entity.Create_Human) sends a human enemy as another player character:
- Ref: dat 1, entry 0. The client treats dats 1 and 2 the same.
ObjectRegistry_CreateAndRegisterbuilds the same peer character (class0x940, vtable0x004C6E48) for both, and never looks a player-type character up in its dat table. - Body: the row's Korean/English names, weapon (col8/col9), armor (col25/col26), and gender from the model name (
Pf...= female,Pm...= male; inaba.dat row col24). - Spawn packet:
0x86(silent), as for real players. With0x83(appear), a player character waits in state 0x16 for a0x8Cbefore it loads its model (PeerChar_State16_Appear_Tick@0x004788B0), so it stays invisible. - Player Attack: the status byte has the PA bit (
0x80) set. The client only lets a player attack a player character when both have Player Attack on (Input_DispatchClickActioncase 9). Without it, clicking a human just walks you to it.
Fighting a human therefore behaves like PvP:
- Damage both ways uses the client's player-vs-player factor (x0.7).
- A human's killing blow counts as a player kill on the victim's client (
EObject_ApplyEffectToTargetssets+0xC54). The fainted player then drops one random worn weapon, armor or ring and takes off their emblem: the client's own PvP death penalty.
Status of the data
The rows look unfinished:
- Every fightable row (1-20, 39-41) has the same placeholder combat block: Life 200, Exp 9999, ATK/DEF/AGL 0. Their damage comes only from the weapon (col8/col9). The bare-handed Thief (1) and Rogue (40) therefore do no damage at all.
- Rows 21-38 have Life 0 and can't be fought as they stand: People of Fire, Buma Katzan, Agme Rita, the six Death and ... knights, Gozarch, Neclord, Barzel, Regnents and the four Reynega... warriors. Most are equipped with legendary weapons and armor (Nu Grigori, Korelaus) and drop story "Symbol of ..." items, so they look like planned story/event encounters.
- The Great Dogof (39) has the boss block used elsewhere for unbeatable characters (Life 9989, DEF/AGL 999).
- Drops are Monster items (36.dat), not the weapon they carry, and only 8 rows drop anything. Dogof XIII and Dogof XIX drop pieces of the Dogof's Charm set (19 charms; Monsters (71.dat) holds most of the rest). Item 141 is named Manaha's fang, but its description says it is Dogof the 19th's charm: another sign of unfinished data.
Who they are
cpt72.txt is empty, but most of the named rows are described through the gear and items they are built from:
- Dogof XIII (17) and Dogof XIX (20) are also NPCs (5.dat 175/176) with the same player models. Their
cpt05.txtdescription is a bandit's boast: "I am the bandit Dogof the 13th. There are many men who impersonate me... be sure to spread the word in town that the real Dogof is the 13th." See Monsters (71.dat)#Who they are for the Dogof legend. - The People of Fire (21/22), their chief Buma Katzan (23) and priestess Agme Rita (24) wear Gadalama armor: Gadalamtaska, "traditional costume of Gadalama", and Zofulfei, "the garment since ancient Shiena... worn in battle against ancient Raynegard". They drop the Symbol of Fire/Chief/Shaman: "an object of the fourth nation of Gadalama or Fire People, who are believed to have disappeared". A lost fourth nation of Gadalama.
- The four Reynega warriors (Reynegapoa 16, Reynegameld 35, Reynegabucco 36, Reynegaaiom 37, Reynegaleus 38) wear Korelaus, "a marvelous piece of protective equipment which originates in the ancient civilization of Raynegard". They drop the Symbol of Poa/Meld/Bucco/Aiom/Aleus: "an object of an unknown warrior, who was equipped with the armor of the ancient Raynegard". The names match the Reynega rugia rings (8.dat) and the Bucco/Meld/Aleus/Poa monster lines.
- The Death knights (25-30) share their names with the Death and ... weapon series: Death and Howl (katana), Callus (sword: "He didn't have a heart... He is only seeking a death without any memories... He is the sword."), Hatred (spear: "why was it made? Right... to kill."), Sorrow (axe), Rage (bow), Raver (bowgun: "a symbol of plain madness"). They wear Nu Grigori, armor "said to take people's dark feeling and anger in and convert that into body power". They look like the weapons' spirits or owners.
- Gozarch (31), Neclord (32), Barzel (33) and Regnents (34) are the legendary makers/owners of named weapons:
- Outer Gozarch (16/32): "isn't typical but absolutely real with miasma and corruption. Nobody ever knows who made it."
- Neclord (17/32): "Neclord knew that he could transform spirits of living he killed into his servants. He killed thousands of the strong to get more servants."
- Brack Barzel (19/32): "the only weapon that Barzel, an artist of the Shiena Civilization, created. No record tells about him after the Raynegard's conquest."
- Bind Regnents (18/20): "Regnents believed that improving weapons all his life is his service to God. They say he manufactured 100,000 weapons, and this axe is his last work". Regnents carries it.
- The generic rows (Thief, Highwayman, Bandit, Mercenary, Fallen Knight, Looter, Rogue, Burglar) have no text anywhere. The only description of their gear is the Highwayman's drop, Thief's feather: "a war helmet of a bandit that rob and murder travelers".
Gear and look columns
A row defines a human's weapon (col8/col9, a 16-22.dat weapon that is also its attack) and armor (col25/col26, a 23-31.dat armor; the clothes of the player body). There are no ring, emblem or extra clothing columns: col12/col13 (the second attack set) and col10/col11/col14/col15 (extra appearance rows) are all 0. The remaining look columns are:
- col5: gender (1 = male, 2 = female), matching the
Pm/Pfmodel; - col6 = 1: turns on the extra layer in col30;
- col24: the body model (inaba.dat row,
Pm../Pf..); - col30 = 479: an effect overlay (inaba
Ep02), drawn byEObject_LoadAnimationSequenceswhen col6 is set; - col31 = 73: the action sound effect (
EObject_PlayActionResultSound, record +0x9c, bank 6).
As a player character on the client, a human only shows its weapon and armor. The model, overlay and sound columns would only matter if the row were drawn as a monster.
Overview
| # | Name | Korean | Model | Armor | Weapon (attack) | Life | Exp | Drops | ID |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Thief | 도적 | Pm13_01 |
hadaka (31,1) | sude (22,1) | 200 | 9999 | Thief's charm | 72,1 |
| 2 | Highwayman | 노상강도 | Pm13_01 |
hadaka (31,1) | Slen geen (16,1) | 200 | 9999 | Thief's feather | 72,2 |
| 3 | Master Thief | 숙련된 도적 | Pm13_01 |
hadaka (31,1) | Slen geen (16,1) | 200 | 9999 | — | 72,3 |
| 4 | Thief | 도적 | Pf13_01 |
hadaka (31,1) | Slen wurl (20,1) | 200 | 9999 | — | 72,4 |
| 5 | Looter | 약탈자 | Pf13_01 |
hadaka (31,1) | Slen wurl (20,1) | 200 | 9999 | — | 72,5 |
| 6 | Master Thief | 숙련된 도적 | Pf13_01 |
hadaka (31,1) | Slen wurl (20,1) | 200 | 9999 | — | 72,6 |
| 7 | Mercenary | 용병 | Pm01_01 |
Raynalfona(B) (23,1) | Peil guin (17,1) | 200 | 9999 | — | 72,7 |
| 8 | Mercenary | 용병 | Pf01_01 |
Raynalfona(B) (23,1) | C.A.2 (16,10) | 200 | 9999 | — | 72,8 |
| 9 | Fallen Knight | 타락기사 | Pm06_01 |
Godesauga(B) (25,17) | Gogondo (18,1) | 200 | 9999 | — | 72,9 |
| 10 | Fallen Knight | 타락기사 | Pf06_01 |
Godesauga(B) (25,17) | Worgar (21,1) | 200 | 9999 | — | 72,10 |
| 11 | Mercenary | 용병 | Pm08_01 |
Palistoberio(B) (26,17) | Slensegin (19,1) | 200 | 9999 | — | 72,11 |
| 12 | Moo the Rage | 성난 무 | Pf08_01 |
Palistoberio(B) (26,17) | Slensegin (19,1) | 200 | 9999 | — | 72,12 |
| 13 | The Doulang Man | 두란하임인 | Pm10_01 |
Doulanbahts(B) (27,17) | Pera zail (18,10) | 200 | 9999 | — | 72,13 |
| 14 | Runi the Rosebud | 작은장미 루니 | Pf10_01 |
Doulanbahts(B) (27,17) | Fizdenkya (21,10) | 200 | 9999 | — | 72,14 |
| 15 | Mercenary | 용병 | Pm01_02 |
Raynalfona(G) (23,2) | Gore geen (16,15) | 200 | 9999 | — | 72,15 |
| 16 | Reynegapoa | 레인가포아 | Pf14_01 |
Korelaus(Y) (30,1) | Gore geen (16,15) | 200 | 9999 | Symbol of Poa | 72,16 |
| 17 | Dogof XIII | 도고프13세 | Pm05_01 |
Goulartzerth(G) (25,2) | Ester gins (17,10) | 200 | 9999 | Dogof's Charm#13 | 72,17 |
| 18 | Bandit | 산적 | Pm05_02 |
Sifulzerth(G) (25,14) | Pera zail (18,10) | 200 | 9999 | — | 72,18 |
| 19 | Bandit | 산적 | Pf05_01 |
Goulartzerth(B) (25,1) | Loden segin (19,10) | 200 | 9999 | — | 72,19 |
| 20 | Dogof XIX | 도고프19세 | Pm06_02 |
Godesauga(G) (25,18) | Geosuggeid (17,15) | 200 | 9999 | Manaha's fang | 72,20 |
| 21 | People of Fire | 불의 민족 | Pm11_02 |
Gadalamtaska(G) (28,1) | Ernis wallow (20,10) | 0 | 0 | Symbol of Fire | 72,21 |
| 22 | People of Fire | 불의 민족 | Pf11_02 |
Gadalamtaska(K) (28,2) | Ernis wallow (20,10) | 0 | 0 | Symbol of Fire | 72,22 |
| 23 | Buma Katzan | 부마 카찬 | Pm12_02 |
Zofulfei(B) (28,17) | Gagen wajik (20,15) | 0 | 0 | Symbol of Chief | 72,23 |
| 24 | Agme Rita | 아그메 리타 | Pf12_02 |
Zofulfei(G) (28,18) | Gagen wajik (20,15) | 0 | 0 | Symbol of Shaman | 72,24 |
| 25 | Death and Howl | 죽음과 통곡 | Pm15_02 |
Nu Grigori(R) (29,2) | Fizdenkya (21,10) | 0 | 0 | — | 72,25 |
| 26 | Death and Callus | 죽음과 무상 | Pm15_02 |
Nu Grigori(R) (29,2) | Demiseran (19,15) | 0 | 0 | — | 72,26 |
| 27 | Death and Hatred | 죽음과 증오 | Pm15_02 |
Nu Grigori(R) (29,2) | Hoam segin (19,20) | 0 | 0 | — | 72,27 |
| 28 | Death and Sorrow | 죽음과 비애 | Pf15_02 |
Nu Grigori(R) (29,2) | Geosuggeid (17,15) | 0 | 0 | — | 72,28 |
| 29 | Death and Rage | 죽음과 분노 | Pm15_02 |
Nu Grigori(R) (29,2) | Gee nage (18,15) | 0 | 0 | — | 72,29 |
| 30 | Death and Raver | 죽음과 광기 | Pf15_02 |
Nu Grigori(R) (29,2) | Gee nage (18,15) | 0 | 0 | — | 72,30 |
| 31 | Gozarch | 고즈악 | Pm15_01 |
Nu Grigori(G) (29,1) | Bind Regnents (18,20) | 0 | 0 | — | 72,31 |
| 32 | Neclord | 네크로드 | Pm15_03 |
Nu Grigori(B) (29,3) | Dejive (21,20) | 0 | 0 | — | 72,32 |
| 33 | Barzel | 바젤 | Pm12_03 |
Nu Grigori(B) (29,3) | Death and Rage (20,20) | 0 | 0 | — | 72,33 |
| 34 | Regnents | 레그넨트 | Pm15_02 |
Nu Grigori(R) (29,2) | Bind Regnents (18,20) | 0 | 0 | — | 72,34 |
| 35 | Reynegameld | 레인가멜드 | Pm14_01 |
Korelaus(Y) (30,1) | Fulmeraon (19,18) | 0 | 0 | Symbol of Meld | 72,35 |
| 36 | Reynegabucco | 레인가벅코 | Pm14_02 |
Korelaus(R) (30,2) | Omm segin (19,19) | 0 | 0 | Symbol of Bucco | 72,36 |
| 37 | Reynegaaiom | 레인가이옴 | Pm14_03 |
Korelaus(B) (30,3) | Rankerlemrio (16,18) | 0 | 0 | Symbol of Aiom | 72,37 |
| 38 | Reynegaleus | 레인가레우스 | Pm14_04 |
Korelaus(S) (30,4) | Weiz shiena (16,19) | 0 | 0 | Symbol of Aleus | 72,38 |
| 39 | The Great Dogof | 그레이트 도고프 | Pm15_01 |
Nu Grigori(G) (29,1) | Dungdrajeen (17,22) | 9989 | 9999 | Dogof's Charm#1 | 72,39 |
| 40 | Rogue | 악한 | Pm13_01 |
hadaka (31,1) | sude (22,1) | 200 | 9999 | — | 72,40 |
| 41 | Burglar | 밤도둑 | Pf13_01 |
hadaka (31,1) | Berus geen (16,2) | 200 | 9999 | — | 72,41 |
Raw record data
The full 32-column stat line for each record, exactly as stored. See Monsters (65.dat)#Record columns for the column map. The ones that matter here are col3/col4 drop, col8/col9 weapon (attack record), col20 life, col21 exp, col24 model (inaba row) and col25/col26 armor. col5 is the gender: 1 on every Pm (male) row, 2 on every Pf (female) row. The armor hadaka (31,1) is the player baseline "No armor" (Japanese for "naked").
idx name | full record line 1 Thief | 72 1 36 78 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85 2 Highwayman | 72 2 36 77 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85 3 Master_Thief | 72 3 0 0 1 1 620 16 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 106 31 1 2 1 2 479 73 85 4 Thief | 72 4 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85 5 Looter | 72 5 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85 6 Master_Thief | 72 6 0 0 2 1 620 20 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 49 31 1 2 1 2 479 73 85 7 Mercenary | 72 7 0 0 1 1 620 17 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 58 23 1 2 1 2 479 73 85 8 Mercenary | 72 8 0 0 2 1 620 16 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 1 23 1 2 1 2 479 73 85 9 Fallen_Knight | 72 9 0 0 1 1 620 18 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 78 25 17 1 1 2 479 73 85 10 Fallen_Knight | 72 10 0 0 2 1 620 21 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 21 25 17 1 1 2 479 73 85 11 Mercenary | 72 11 0 0 1 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 86 26 17 2 1 2 479 73 85 12 Moo_the_Rage | 72 12 0 0 2 1 620 19 1 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 29 26 17 2 1 2 479 73 85 13 The_Doulang_Man | 72 13 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 94 27 17 2 1 2 479 73 85 14 Runi_the_Rosebud | 72 14 0 0 2 1 620 21 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 37 27 17 2 1 2 479 73 85 15 Mercenary | 72 15 0 0 1 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 59 23 2 2 1 2 479 73 85 16 Reynegapoa | 72 16 36 149 2 1 620 16 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 50 30 1 2 1 2 479 73 85 17 Dogof_XIII | 72 17 36 135 1 1 620 17 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 74 25 2 2 1 2 479 73 85 18 Bandit | 72 18 0 0 1 1 620 18 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 75 25 14 2 1 2 479 73 85 19 Bandit | 72 19 0 0 2 1 620 19 10 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 17 25 1 2 1 2 479 73 85 20 Dogof_XIX | 72 20 36 141 1 1 620 17 15 0 0 0 0 0 0 0 0 0 0 200 9999 100 150 79 25 18 2 1 2 479 73 85 21 People_of_Fire | 72 21 36 142 1 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 99 28 1 2 2 2 479 73 85 22 People_of_Fire | 72 22 36 143 2 1 620 20 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 42 28 2 2 2 2 479 73 85 23 Buma_Katzan | 72 23 36 144 1 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 103 28 17 2 2 2 479 73 85 24 Agme_Rita | 72 24 36 145 2 1 620 20 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 46 28 18 2 2 2 479 73 85 25 Death_and_Howl | 72 25 0 0 1 1 620 21 10 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85 26 Death_and_Callus | 72 26 0 0 1 1 620 19 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85 27 Death_and_Hatred | 72 27 0 0 1 1 620 19 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85 28 Death_and_Sorrow | 72 28 0 0 2 1 620 17 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85 29 Death_and_Rage | 72 29 0 0 1 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85 30 Death_and_Raver | 72 30 0 0 2 1 620 18 15 0 0 0 0 0 0 0 0 0 0 0 0 100 150 55 29 2 1 2 2 479 73 85 31 Gozarch | 72 31 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 111 29 1 1 2 2 479 73 85 32 Neclord | 72 32 0 0 1 1 620 21 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 113 29 3 1 2 2 479 73 85 33 Barzel | 72 33 0 0 1 1 620 20 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 104 29 3 2 2 2 479 73 85 34 Regnents | 72 34 0 0 1 1 620 18 20 0 0 0 0 0 0 0 0 0 0 0 0 100 150 112 29 2 1 2 2 479 73 85 35 Reynegameld | 72 35 36 150 1 1 620 19 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 107 30 1 1 2 2 479 73 85 36 Reynegabucco | 72 36 36 146 1 1 620 19 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 108 30 2 1 2 2 479 73 85 37 Reynegaaiom | 72 37 36 147 1 1 620 16 18 0 0 0 0 0 0 0 0 0 0 0 0 100 150 109 30 3 1 2 2 479 73 85 38 Reynegaleus | 72 38 36 148 1 1 620 16 19 0 0 0 0 0 0 0 0 0 0 0 0 100 150 110 30 4 2 2 2 479 73 85 39 The_Great_Dogof | 72 39 36 123 1 1 620 17 22 0 0 0 0 0 0 0 999 999 999 9989 9999 75 100 111 29 1 2 2 2 479 73 85 40 Rogue | 72 40 0 0 1 1 620 22 1 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 106 31 1 2 2 2 479 73 85 41 Burglar | 72 41 0 0 2 1 620 16 2 0 0 0 0 0 0 0 0 0 0 200 9999 75 100 49 31 1 2 2 2 479 73 85
See also
- Monsters (71.dat): the Dogof gang leaders, the other unloaded monster file
- Monsters (64.dat), Monsters (65.dat): column notes
- Weapons, Armor: the gear the humans wear
- Monster items: their drops
- textdata inaba.dat: the player body models (
Pm/Pfrows) - BIN textdata