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  • | 1–4 || from-time | 6–9 || four bool flags (<code>!= 0</code>) → entry offsets <code>0x2c</code>–<code>0x2f</code> ...
    1 KB (173 words) - 13:23, 2 July 2026
  • | 1–4 || from-time (week, day, hour, min) — <code>99</code> = any | 6 || '''BGM track id''' (stored <code>−1</code>) ...
    1 KB (183 words) - 13:22, 2 July 2026
  • ...xtdata]]) is a per-area time-windowed state table, feeding channel "effect 0". One of six [[BIN textdata#Time-windowed world tables|time-windowed world ...ghted, like [[textdata event.txt|<code>event.txt</code>]]); minutes <code>{0,5,15,30,55,99}</code>. ...
    2 KB (232 words) - 13:23, 2 July 2026
  • '''<code>textlist.dat</code>''' (1,991 bytes) is the packer manifest for the [[BIN textdata]] archive. Line 1 = file count (<code>158</code>), then one filename per line, in archive ord ...
    1 KB (159 words) - 13:24, 2 July 2026
  • ...rows = 13 weeks × 9 slots. Both consumers index it as <code>line = (week − 1) × 9 + slot</code> (week from the in-game clock; slot from the ranking pane | 1 || week (1–13) — the row's own coordinate, not read directly ...
    2 KB (242 words) - 13:24, 2 July 2026
  • if (line[0] == '#') continue; // '#' = comment line if (c12 < 10000) c12 -= 1; // sprite id -> 0-based for <10000 ...
    9 KB (1,289 words) - 13:21, 2 July 2026
  • Not a CSV: one integer per line, 1,471 lines (matching the <code>world.wlist</code> area count — indexed by ar ...ds line <code>areaIdx</code>, does <code>atoi − 1</code>, clamps to <code>[0,42]</code> (default '''6'''), and returns it as that area's interaction-typ ...
    1,019 bytes (144 words) - 13:23, 2 July 2026
  • ...stored <code>−1</code> → 0-based). The entry keeps <code>from</code> (cols 1–4) + target + SE id; the <code>to</code> copy (cols 7–10) isn't passed into Example: <code>14,1,22,30,44,38,14,1,22,30</code> → at week 14, day 1, 22:30, zone 43, play SE 37. ...
    1 KB (155 words) - 13:22, 2 July 2026
  • ...de> (<code>99</code> = wildcard). Target resolution: <code>target = col5 − 1</code>, then <code>&lt; 10000</code> → zone <code>zone_array[target]</code> ...de>effect2_array</code> (node/zone struct offset 100). Two-pass load: pass 1 counts entries per area (reads col5 only); pass 2 parses all 10 columns and ...
    2 KB (209 words) - 13:23, 2 July 2026
  • ...h row <code>%d,%d,%d,%d,%s</code> = four indices (stored <code>−1</code> → 0-based) plus a short name like <code>Pf01_01</code> (grouped 4 per set: <cod ...
    2 KB (235 words) - 13:22, 2 July 2026
  • .../ <code>Reynega_rugia</code> / <code>8 1 1 1 22 492 100000 5000 0 0 0 0 0 0</code>. .../code> — slot value (0–59) → one of 14 record types (<code>Dat_Type</code> 0–0xD). ...
    11 KB (1,515 words) - 01:39, 3 July 2026
  • ...''' (agility), and '''LUCK''' — the LIFE and FOOD columns are always <code>0</code> for this category (confirmed across all 45 records). See [[textdata | 1 || [[#Reynega rugia|Reynega rugia]] || 레인가 루지아 || 0 || 0 || 0 || 0 || 100,000 || 5,000 || 492 ...
    33 KB (3,263 words) - 07:19, 3 July 2026
  • ...decompiled character-creation code (a `country_string` switch over values 0–5) cross-referenced with the birthplace descriptions in `textdata/cpt_charm | 0 || [[#Raynard|Raynard]] || 레이나드 || [[Noybery]] || ...
    2 KB (212 words) - 09:42, 4 July 2026
  • ...1'. Confirmed across the full 205-entry range, not just spot checks. Lines 1-4 are unrelated UI button captions ("Reduce/Expand Map", "Drag &amp; Scroll | Noybery || [[노이베리]]? || 0"00 0"00 ...
    14 KB (1,346 words) - 09:34, 4 July 2026
  • ...ription file. LIFE/FOOD are effectively unused by this category (only ever 0 in the base tiers; see the Mysterious/Ancient joke items below for the one | Raynard Armor || [[#Raynalfona(B)|Raynalfona(B)]] || 0 || 100 || 70 || 0 || 6,000 || 300 || 328 ...
    68 KB (6,190 words) - 14:38, 2 July 2026
  • ...dat</code> entry 2, alongside <code>47.dat</code> entry 1) — priced just 1/1 (essentially unsellable/un-buyable at a shop), each with a unique icon (541 ...[#The Chronicle|The Chronicle]] || 신관의 연대기 || 10,000 || 7,000 || 170 || 44,1 ...
    35 KB (3,209 words) - 02:05, 3 July 2026
  • | 1 || 110 || 9,1 ...unarmed weapon baseline]]. It is not a purchasable item (buy/sell are both 0) and, like the other 58 entries, carries no stats. ...
    3 KB (371 words) - 01:37, 3 July 2026
  • ...monsters. Despite the <code>.dat</code> extension they're plain text: line 1 is the record count, then each record is 3 lines (Korean name, English name | 0 || [[Weapons]] (katana/sword/axe/spear/bow/bowgun) || 16–22, 62, 63 || 44 | ...
    12 KB (1,711 words) - 09:33, 3 July 2026
  • ...]] files — <code>10.dat</code> (10 Medicine records), <code>34.dat</code> (1 record, the rare Elixir — also category 9/Medicine), and <code>11.dat</code ...y <code>"%d %d %d %d %d %d %d %d %d %d"</code> — 10 integers, header (cols 1–8) plus two more: '''col9 = FOOD recovery''', '''col10 = LIFE recovery'''. ...
    58 KB (5,280 words) - 08:08, 3 July 2026
  • ...txt</code> description file. As with rings and armor, LIFE/FOOD are always 0 for this category. The '''icon index''' (col6) is the weapon's image id ins | Katana || [[#Slen geen|Slen geen]] || 110 || 0 || 65 || 0 || 9,000 || 900 || 584 ...
    152 KB (14,567 words) - 01:08, 3 July 2026
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