Monsters (73.dat)

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Monsters (73.dat) documents the 12 records in 73.dat, a record-type-9 monster file (32-column stat line per record, per NN.dat) used for the ruins traps rather than living creatures. Only 4 of the 12 records are real — the Doulanghaim-ruins traps Crystal Pillar, Stone of Angry, Devil's Oberisk and Zomba Gyorte; the other 8 are unnamed placeholder slots (name/English field = 0, no drop, empty cpt73.txt line). Flavor text is transcribed from cpt73.txt (Korean~English).

The 4 named traps are mechanically identical — same stat line except the drop entry: col17 (DEF) = 200, col18/col19/col20 = 1 (HP 1 — destroyed in a single hit), col21 (reward) = 0, and a shared sprite (inaba.dat row col24 = 647). They share one flavor line and each drop one of the "Piece of…" specials at the end of Monster items (36.dat 151–154). The 8 placeholder slots still carry sprite references (inaba rows col24 = 641–649) and use unusual trailing constants (col32 = 39/52 instead of the 85 seen in the other monster files) — likely reserved or scrapped trap variants.

Overview

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# Name Korean Drops ID
1 — (unused slot) 73,1
2 — (unused slot) 73,2
3 — (unused slot) 73,3
4 — (unused slot) 73,4
5 — (unused slot) 73,5
6 — (unused slot) 73,6
7 Crystal Pillar 수정기둥 Piece of Crystal 73,7
8 — (unused slot) 73,8
9 — (unused slot) 73,9
10 Stone of Angry 분노의 돌 Piece of Anger 73,10
11 Devil's Oberisk 악마의 탑 Piece of the Bad 73,11
12 Zomba Gyorte 좀바 기올테 Zomba Stone 73,12

Raw record data

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The full 32-column stat line for each record, exactly as stored (col1 = dat 73, col2 = index, col3 = drop category dat, col4 = drop entry, col9/col24 = inaba.dat appearance rows). See Monsters (65.dat)#Record columns for the best-guess column map.

idx name             | full record line
  1 (unused)         | 73 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 0 0 0 641 61 161 0 0 0 0 52 39
  2 (unused)         | 73 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 0 0 0 642 61 164 0 0 0 0 52 39
  3 (unused)         | 73 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 0 0 0 643 61 165 0 0 0 0 52 39
  4 (unused)         | 73 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 0 0 0 644 61 160 0 0 0 0 52 39
  5 (unused)         | 73 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 0 0 0 645 61 166 0 0 0 0 52 39
  6 (unused)         | 73 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 0 0 0 646 61 167 0 0 0 0 52 39
  7 Crystal_Pillar   | 73 7 36 151 0 0 0 62 201 0 0 0 0 0 0 0 200 1 1 1 0 0 0 647 61 159 0 0 0 0 79 85
  8 (unused)         | 73 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 1 1 1 0 0 0 648 61 162 0 0 0 0 80 39
  9 (unused)         | 73 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 1 1 1 0 0 0 649 61 163 0 0 0 0 80 52
 10 Stone_of_Angry   | 73 10 36 152 0 0 0 62 201 0 0 0 0 0 0 0 200 1 1 1 0 0 0 647 61 159 0 0 0 0 79 85
 11 Devil's_Oberisk  | 73 11 36 153 0 0 0 62 201 0 0 0 0 0 0 0 200 1 1 1 0 0 0 647 61 159 0 0 0 0 79 85
 12 Zomba_Gyorte     | 73 12 36 154 0 0 0 62 201 0 0 0 0 0 0 0 200 1 1 1 0 0 0 647 61 159 0 0 0 0 79 85

Trap catalog

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All four traps share the same cpt73.txt flavor line.

Crystal Pillar

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Crystal Pillar
Korean 수정기둥
Drops Piece of Crystal
ID 73,7

A trap placed a lot in a relic of the Doulanghaim Civilization. It attacks invaders stepping on a certain ground.

고대 두란하임문명의 유적에 많이 설치된 덫. 특정지면을 밟은 침입자를 공격한다


Stone of Angry

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Stone of Angry
Korean 분노의 돌
Drops Piece of Anger
ID 73,10

A trap placed a lot in a relic of the Doulanghaim Civilization. It attacks invaders stepping on a certain ground.

고대 두란하임문명의 유적에 많이 설치된 덫. 특정지면을 밟은 침입자를 공격한다


Devil's Oberisk

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Devil's Oberisk
Korean 악마의 탑
Drops Piece of the Bad
ID 73,11

A trap placed a lot in a relic of the Doulanghaim Civilization. It attacks invaders stepping on a certain ground.

고대 두란하임문명의 유적에 많이 설치된 덫. 특정지면을 밟은 침입자를 공격한다


Zomba Gyorte

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Zomba Gyorte
Korean 좀바 기올테
Drops Zomba Stone
ID 73,12

A trap placed a lot in a relic of the Doulanghaim Civilization. It attacks invaders stepping on a certain ground.

고대 두란하임문명의 유적에 많이 설치된 덫. 특정지면을 밟은 침입자를 공격한다


Record columns

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Same 32-column type-9 layout as the other monster files (see Monsters (65.dat)#Record columns). Trap-specific reading: col17 (DEF) = 200, col20 (HP) = 1 (one-hit destructible), col18/col19 = 1, col21 (reward) = 0 — so a trap is a static, one-hit object that yields a "Piece" item, not a fighting monster. The named traps all share sprite refs col24 = 647 / col26 = 159. The 8 placeholder slots differ only in their sprite rows (col24 = 641–649) and carry the unusual col32 = 39/52 trailing value.

See also

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