Monsters (78.dat)
Monsters (78.dat) is a record-type-9 file (32-column stat line, per
NN.dat) — but despite its "monster" classification it holds
interactive world / event objects, not creatures. None of its records has a drop
(col3 = 0). Of the 61 slots only 20 are named; the other 41 (IDs 1–3, 6–7, 11–36, 52–61) are
unnamed placeholder slots. Flavor is transcribed from cpt78.txt
(Korean~English).
The named objects fall into four groups:
- Event hazards — Nega Sphere and Giga Sphere (the black
spheres that warp space then explode — the Angel of Dugom/end-game doomsday events; Giga Sphere's blast can "cause the whole continent to disappear").
- Teleporters / FLARE structures — FLARE Pit, FLARE Path,
The Sealing (space-transfer devices) and the FLARE Driver relic.
- Skill obelisks — three transport obelisks (cross quicksand / thin ice / bottomless
marsh after touching 3+) and three knowledge obelisks (decipher the ancient Raynegard / Doulanghaim / Shiena languages after touching 8+). These teach the traversal & lore skills.
- Interactive boards — Bulletin Board, Monument (writes the first 100 names), Ranking Board,
Press Release, three Record stones and the Memorial Record.
Overview
| # | Name | Korean | ID |
|---|---|---|---|
| 4 | Nega Sphere | 네가스피어 | 78,4 |
| 5 | FLARE Pit | 프래어 핏 | 78,5 |
| 8 | FLARE Path | 프래어 패스 | 78,8 |
| 9 | The Sealing | 봉인 | 78,9 |
| 10 | Giga Sphere | 기가스피어 | 78,10 |
| 37 | Desert Obelisk | 모래의오베리스크 | 78,37 |
| 38 | Snow Obelisk | 눈의 오베리스크 | 78,38 |
| 39 | Swamp Obelisk | 늪의 오베리스크 | 78,39 |
| 40 | Rayne's Lore | 레인가드의 지혜 | 78,40 |
| 41 | Doulang's Lore | 두란의 지혜 | 78,41 |
| 42 | Shiena's Lore | 쉬에나의 지혜 | 78,42 |
| 43 | FLARE Driver | 프래어 드라이버 | 78,43 |
| 44 | Bulletin Board | 게시판 | 78,44 |
| 45 | Monument | 비석 | 78,45 |
| 46 | Ranking Board | 순위표 | 78,46 |
| 47 | Press Release | 사건부 | 78,47 |
| 48 | Rayne's Record | 레인가드 비문 | 78,48 |
| 49 | Doulang's Record | 두란 비문 | 78,49 |
| 50 | Shiena's Record | 쉬에나 비문 | 78,50 |
| 51 | Memorial Record | 현대비문 | 78,51 |
Raw record data
All 61 records, exactly as stored (unnamed placeholder slots shown as (unused)). col1 = dat 78, col2 = index; col3 = 0 (no drops). See Monsters (65.dat)#Record columns for the column map — but note most fields here are 0 (these are static props, not combat entities).
idx name | full record line 1 (unused) | 78 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 613 0 0 0 0 0 0 0 0 2 (unused) | 78 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 614 0 0 0 0 0 0 0 0 3 (unused) | 78 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 615 0 0 0 0 0 0 0 0 4 Nega_Sphere | 78 4 0 0 0 0 0 62 205 0 0 0 0 0 0 0 100 100 100 100 0 0 0 616 0 0 0 0 0 0 0 94 5 FLARE_Pit | 78 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 617 0 0 0 0 0 0 0 0 6 (unused) | 78 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 0 0 0 0 0 0 0 0 7 (unused) | 78 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 619 0 0 0 0 0 0 0 0 8 FLARE_Path | 78 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 622 0 0 0 0 0 0 0 0 9 The_Sealing | 78 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 623 0 0 0 0 0 0 0 0 10 Giga_Sphere | 78 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 624 0 0 0 0 0 0 0 0 11 (unused) | 78 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 625 0 0 0 0 0 0 0 0 12 (unused) | 78 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 626 0 0 0 0 0 0 0 0 13 (unused) | 78 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 627 0 0 0 0 0 0 0 0 14 (unused) | 78 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 628 0 0 0 0 0 0 0 0 15 (unused) | 78 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 629 0 0 0 0 0 0 0 0 16 (unused) | 78 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 630 0 0 0 0 0 0 0 0 17 (unused) | 78 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 631 0 0 0 0 0 0 0 0 18 (unused) | 78 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 632 0 0 0 0 0 0 0 0 19 (unused) | 78 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 633 0 0 0 0 0 0 0 0 20 (unused) | 78 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 634 0 0 0 0 0 0 0 0 21 (unused) | 78 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 481 0 0 0 0 0 0 0 0 22 (unused) | 78 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 483 0 0 0 0 0 0 0 0 23 (unused) | 78 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 484 0 0 0 0 0 0 0 0 24 (unused) | 78 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 401 0 0 0 0 0 0 0 0 25 (unused) | 78 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 533 0 0 0 0 0 0 0 0 26 (unused) | 78 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 534 0 0 0 0 0 0 0 0 27 (unused) | 78 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 479 0 0 0 0 0 0 0 0 28 (unused) | 78 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 635 0 0 0 0 0 0 0 0 29 (unused) | 78 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 636 0 0 0 0 0 0 0 0 30 (unused) | 78 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 637 0 0 0 0 0 0 0 0 31 (unused) | 78 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 638 0 0 0 0 0 0 0 0 32 (unused) | 78 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 620 0 0 0 0 0 0 0 0 33 (unused) | 78 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 621 0 0 0 0 0 0 0 0 34 (unused) | 78 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 477 0 0 0 0 0 0 0 0 35 (unused) | 78 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 478 0 0 0 0 0 0 0 0 36 (unused) | 78 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 480 0 0 0 0 0 0 0 0 37 Desert_Obelisk | 78 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 38 Snow_Obelisk | 78 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 39 Swamp_Obelisk | 78 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 Rayne's_Lore | 78 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 41 Doulang's_Lore | 78 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 42 Shiena's_Lore | 78 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 43 FLARE_Driver | 78 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 44 Bulletin_Board | 78 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 45 Monument | 78 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 46 Ranking_Board | 78 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 47 Press_Release | 78 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48 Rayne's_Record | 78 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 49 Doulang's_Record | 78 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 Shiena's_Record | 78 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 51 Memorial_Record | 78 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 52 (unused) | 78 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 652 0 0 0 0 0 0 0 0 53 (unused) | 78 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 583 0 0 0 0 0 0 0 0 54 (unused) | 78 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 584 0 0 0 0 0 0 0 0 55 (unused) | 78 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 585 0 0 0 0 0 0 0 0 56 (unused) | 78 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 586 0 0 0 0 0 0 0 0 57 (unused) | 78 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 587 0 0 0 0 0 0 0 0 58 (unused) | 78 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 588 0 0 0 0 0 0 0 0 59 (unused) | 78 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 482 0 0 0 0 0 0 0 0 60 (unused) | 78 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 639 0 0 0 0 0 0 0 0 61 (unused) | 78 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 640 0 0 0 0 0 0 0 0
Object catalog
Nega Sphere
| Nega Sphere | |
|---|---|
| Korean | 네가스피어 |
| ID | 78,4 |
A rumored jet-black sphere to reach another world. Some reports say that it suddenly appears, staying a little and explodes with red heat. It hasn't been clarified yet what caused such a strange phenomeno.
- 이계(다른세상)와 통해 있다는 소문이 있는 새까만 구체. 갑자기 나타나서 잠깐 멈춘 후에 붉은 열을 내며 폭발하는 것이라고 보고되고 있다. 이 불가사의한 현상이 어떤 원인에 의해 일어나게 되었는지는 아직 밝혀지지 않았다
FLARE Pit
| FLARE Pit | |
|---|---|
| Korean | 프래어 핏 |
| ID | 78,5 |
A strange lighting sphere. Once it touches an organism, it is blown away to another plac.
- 빛을 내는 이상한 구체. 유기체가 닿으면 어딘가 다른 장소로 튀어날아간다고 한다
FLARE Path
| FLARE Path | |
|---|---|
| Korean | 프래어 패스 |
| ID | 78,8 |
A space-transfer device made in the ancient technology. This Flare pass is designed to transfer a number of people. It activates its function when a person touches the mysterious body of energy in the center, and then entirely transfer people around there,
- 고대 기술에 의해 만들어진 공간이동장치. 많은 사람들을 이동시키는 것을 목적으로 한 프래어패스는 중앙부의 수수께끼의 에너지체에 사람이 닿으면 기능을 발동시켜서 주위 문양위에 있는 사람을 모두 이동시킬 수 있다
The Sealing
| The Sealing | |
|---|---|
| Korean | 봉인 |
| ID | 78,9 |
A transfer device made by the ancient technology in Raynegard. The purpose is totransfer a human into the secured Flare Drive.
- 레인가드의 고대 기술에 의해 만들어진 이동장치. 그 목적은 안전한 프래어드라이버로 인간을 이동시키는데 있다
Giga Sphere
| Giga Sphere | |
|---|---|
| Korean | 기가스피어 |
| ID | 78,10 |
A mysterious jet-black sphere causing creepy distortion of time and space. According to the advanced research in the Xailen Lab, the nature of the phenomenon seems to be the same as that of Nega sphere. If the hypothesis is right, then its explosion after glowing would possiblycause the whole continent to disappear.
- 주위에 으스스한 시공의 변형을 일으키는 수수께끼의 새까만 구체. 자이렌 연구기관에서 추진하고 있는 연구에 따르면, 이 현상은 본질적으로 네가 스피어와 똑같은 것이라고 생각된다. 이 가설이 옳을 경우, 붉은 열이 난 후에 폭발하면 대륙전체가 소멸될 가능성도 있다고 한다
Desert Obelisk
| Desert Obelisk | |
|---|---|
| Korean | 모래의오베리스크 |
| ID | 78,37 |
Transport-type skill obelisk: Quicksand Anobelisk to get important skills to transport the quicksand. It will enable you to cross the quicksand by touching more than three these types of obelisk.
- 이동기술 오베리스크 - 유사 : 유사를 이동하기 위해 필요한 기술을 익히기 위한 오베리스크. 이런 종류의 오베리스크를 세 개이상 만지면 그때까지 이동하지 못했던 유사를 건널 수 있게 된다
Snow Obelisk
| Snow Obelisk | |
|---|---|
| Korean | 눈의 오베리스크 |
| ID | 78,38 |
Transport-type skill obelisk: Thin ice Anobelisk to get important skills to transport the thin ice. It will enable youto cross the thin ice by touching more than three these types of obelisk.
- 이동기술 오베리스크 - 얇은 얼음 : 얇은 얼음을 이동하기 위해 필요한 기술을 익히기 위한 오베리스크. 이런 종류의 오베리스크를 세 개이상 만지면 그때까지 이동하지 못했던 얇은 얼음을 건널 수 있게 된다
Swamp Obelisk
| Swamp Obelisk | |
|---|---|
| Korean | 늪의 오베리스크 |
| ID | 78,39 |
Transport-type skill obelisk: Bottomless marsh. An obelisk to get important skills to transport the bottomless marsh. It willenable you to cross the bottomless marsh by touching more than three these types ofobelisk.
- 이동기술 오베리스크 - 깊이를 알 수 없는 늪 : 깊이를 알 수 없는 늪을 이동하기 위해 필요한 기술을 익히기 위한 오베리스크. 이런 종류의 오베리스크를 세 개이상 만지면 그때까지 이동하지 못했던 늪을 건널 수 있게 된다
Rayne's Lore
| Rayne's Lore | |
|---|---|
| Korean | 레인가드의 지혜 |
| ID | 78,40 |
Knowledge-type skill obelisk: Raynegard language. An obelisk to get important skills to decipher the Raynegard language.It will enable you to acquire knowledge ofthe language by touching more than three these types of obelisk.
- 지식기술 오베리스크 - 레인가드어 : 고대 레인가드어를 해독하기 위해 필요한 기술을 익히기 위한 오베리스크. 이런 종류의 오베리스크를 8개이상 만지면, 그전까지 해독하지 못했던 고대 레인가드어 지식을 습득할 수 있다
Doulang's Lore
| Doulang's Lore | |
|---|---|
| Korean | 두란의 지혜 |
| ID | 78,41 |
Knowledge-type skill obelisk: Doulanghaimlanguage. An obelisk to get important skills to decipher the Doulanghaim language. It will enable you to acquire knowledge of the language by touching morethan three these types of obelisk.
- 지식기술 오베리스크 - 두란하임어 : 고대 두란하임어를 해독하기 위해 필요한 기술을 익히기 위한 오베리스크. 이런 종류의 오베리스크를 8개이상 만지면, 그전까지 해독하지 못했던 고대 두란하임어 지식을 습득할 수 있다
Shiena's Lore
| Shiena's Lore | |
|---|---|
| Korean | 쉬에나의 지혜 |
| ID | 78,42 |
Knowledge-type skill obelisk: Shiena language. An obelisk to get important skills to decipher the Shiena language. Itwill enable you to acquire knowledge of the language by touching more than three these types of obelisk.
- 지식기술 오베리스크 - 쉬에나어 : 고대 쉬에나어를 해독하기 위해 필요한 기술을 익히기 위한 오베리스크. 이런 종류의 오베리스크를 8개이상 만지면, 그전까지 해독하지 못했던 고대 쉬에나어 지식을 습득할 수 있다
FLARE Driver
| FLARE Driver | |
|---|---|
| Korean | 프래어 드라이버 |
| ID | 78,43 |
An ancient relic which suddenly emerged inDesert of Eleme.
- 엘레미어 사막에 갑자기 부상한 고대유적
Bulletin Board
| Bulletin Board | |
|---|---|
| Korean | 게시판 |
| ID | 78,44 |
You can write in and look through optionall
- 임의로 기입하거나 열람할 수 있다
Monument
| Monument | |
|---|---|
| Korean | 비석 |
| ID | 78,45 |
You can write down names of first 100 people who touch this stone monument. To write, click REGISTER button. If the same name is already written inside or it is already full with 100 names, it doesn't allow you to write more.
- 이미 한번 기록한 적이 있거나, 기록자가 100명이상일 경우에는 그 이상 기록할 수 없다
Ranking Board
| Ranking Board | |
|---|---|
| Korean | 순위표 |
| ID | 78,46 |
You can view the top 100 in rankings heldin each country.
- 각국에서 개최되고 있는 랭킹의 상위 100명을 열람할 수 있다
Press Release
| Press Release | |
|---|---|
| Korean | 사건부 |
| ID | 78,47 |
You can view incidents occurred until toda.
- 지금까지 발생했던 사건을 열람할 수 있다
Rayne's Record
| Rayne's Record | |
|---|---|
| Korean | 레인가드 비문 |
| ID | 78,48 |
(no flavor text)
Doulang's Record
| Doulang's Record | |
|---|---|
| Korean | 두란 비문 |
| ID | 78,49 |
(no flavor text)
Shiena's Record
| Shiena's Record | |
|---|---|
| Korean | 쉬에나 비문 |
| ID | 78,50 |
(no flavor text)
Memorial Record
| Memorial Record | |
|---|---|
| Korean | 현대비문 |
| ID | 78,51 |
(no flavor text)
See also
- Monsters (64.dat), Monsters (65.dat), Monsters (66.dat), Monsters (67.dat), Monsters (68.dat), Monsters (69.dat), Monsters (73.dat) — the other type-9 files (64/65 carry the record-column notes)
- Monsters
- textdata NN.dat — record format (type 9)
- BIN textdata